
[Constants]
global persist $fps = 40
global $frameStart= 0
global $frameEnd = 39
global $swapvar = 0
global $active = 0 
global persist $neck = 0
global persist $shoe = 0
global persist $panty = 0
global persist $bra = 0
global persist $cum = 0
global persist $jacket = 0
global persist $acc = 0
global persist $anim = 0

[KeyFPS]
condition = $active == 1
key = alt no_shift H
type = cycle
$fps = 35,40,45

[KeyNeck]
condition = $active == 1
key = NO_ALT NO_SHIFT VK_UP
type = cycle
$neck = 0,1

[KeyShoe]
condition = $active == 1
key = NO_ALT NO_SHIFT VK_DOWN
type = cycle
$shoe = 0,1

[KeyPanty]
condition = $active == 1
key = ALT NO_SHIFT VK_DOWN
type = cycle
$panty = 0,1,2,3

[KeyBra]
condition = $active == 1
key = NO_ALT NO_SHIFT VK_LEFT
type = cycle
$bra = 0,1

[KeyCum]
condition = $active == 1
key = ALT NO_SHIFT VK_LEFT
type = cycle
$cum = 0,1

[KeyJacket]
condition = $active == 1
key = ALT NO_SHIFT VK_RIGHT
type = cycle
$jacket = 0,1,2

[KeyAcc]
condition = $active == 1
key = NO_ALT NO_SHIFT VK_RIGHT
type = cycle
$acc = 0,1

[KeyAnim]
condition = $active == 1
key = NO_ALT NO_SHIFT H
type = cycle
$anim = 0,1

[Present]
post $active = 0
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------

[TextureOverrideLucySwimbodyBlend]
hash = 0c802011
run = CommandListLucySwimbodyBlend
$active = 1

[TextureOverrideLucySwimbodyTexcoord]
hash = 38a28e54
vb1 = ResourceLucySwimbodyTexcoord.0
[TextureOverrideLucySwimbodyVertexLimitRaise]
hash = ac5acb2d

[TextureOverrideLucySwimbodyIB]
hash = 30abbad1
handling = skip

[TextureOverrideLucySwimbodyA]
hash = 30abbad1
match_first_index = 0
ib = ResourceLucySwimbodyAIB.0
	Resource\ZZMI\Diffuse = ref ResourceLucySwimbodyADiffuse.0
	Resource\ZZMI\NormalMap = ref ResourceLucySwimbodyANormalMap.0
	Resource\ZZMI\LightMap = ref ResourceLucySwimbodyALightMap.0
	Resource\ZZMI\MaterialMap = ref ResourceLucySwimbodyAMaterialMap.0
	run = CommandList\ZZMI\SetTextures
	

if $bra == 1
	; Bra (332)
	drawindexed = 1104, 0, 0
endif

if $jacket == 1 || $jacket == 2
	; Jacket (1299)
	drawindexed = 5238, 1104, 0
endif

if $jacket == 2
	; JacketArm (714)
	drawindexed = 3102, 6342, 0
endif

if $anim == 0
	; ND (13744)
	drawindexed = 73731, 9444, 0
	if $panty == 1 || $panty == 3
		; Panties (395)
		drawindexed = 1500, 87687, 0
		; Panties.Base (1187)
		drawindexed = 3876, 89187, 0
	endif
	if $panty == 2 || $panty == 3
		; Skirt (912)
		drawindexed = 2856, 121725, 0
		; Panties.Base (1187)
		drawindexed = 3876, 89187, 0
	endif
	if $panty == 1 || $panty == 2 || $panty == 3
		; waistitem (792)
		drawindexed = 2964, 219327, 0
	endif
endif

if $neck == 1
	; Neckitem (1443)
	drawindexed = 4512, 83175, 0
endif

if $shoe == 0
	; S_Barefeet (2768)
	drawindexed = 14112, 93063, 0
endif

if $shoe == 1
	; S_Shoes (3914)
	drawindexed = 14550, 107175, 0
endif

if $acc == 1
	; WristAcc (78)
	drawindexed = 360, 124581, 0
	; WristRing (136)
	drawindexed = 672, 124941, 0
	; WristWatch (278)
	drawindexed = 792, 125613, 0
endif

if $anim == 1
	; Z_NDButtsAnim (17502)
	drawindexed = 92922, 126405, 0
endif

   

[TextureOverrideLucySwimbodyB]
hash = 30abbad1
match_first_index = 64878
ib = ResourceLucySwimbodyBIB.0
	Resource\ZZMI\Diffuse = ref ResourceLucySwimbodyADiffuse.0
	Resource\ZZMI\NormalMap = ref ResourceLucySwimbodyANormalMap.0
	Resource\ZZMI\LightMap = ref ResourceLucySwimbodyALightMap.0
	Resource\ZZMI\MaterialMap = ref ResourceLucySwimbodyAMaterialMap.0
	run = CommandList\ZZMI\SetTextures
 

if $cum == 1
	; Cum_body (13188)
	drawindexed = 43404, 0, 0
endif

if $neck == 1
	; glass (50)
	drawindexed = 168, 43404, 0
endif

; CommandList -------------------------

[CommandListLucySwimbodyBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.0
		draw = 58732, 0
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.1
		draw = 58732, 0
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.2
		draw = 58732, 0
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.3
		draw = 58732, 0
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.4
		draw = 58732, 0
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.5
		draw = 58732, 0
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.6
		draw = 58732, 0
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.7
		draw = 58732, 0
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.8
		draw = 58732, 0
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.9
		draw = 58732, 0
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.10
		draw = 58732, 0
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.11
		draw = 58732, 0
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.12
		draw = 58732, 0
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.13
		draw = 58732, 0
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.14
		draw = 58732, 0
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.15
		draw = 58732, 0
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.16
		draw = 58732, 0
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.17
		draw = 58732, 0
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.18
		draw = 58732, 0
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.19
		draw = 58732, 0
	endif
else if $swapvar == 20
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.20
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.20
		draw = 58732, 0
	endif
else if $swapvar == 21
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.21
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.21
		draw = 58732, 0
	endif
else if $swapvar == 22
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.22
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.22
		draw = 58732, 0
	endif
else if $swapvar == 23
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.23
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.23
		draw = 58732, 0
	endif
else if $swapvar == 24
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.24
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.24
		draw = 58732, 0
	endif
else if $swapvar == 25
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.25
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.25
		draw = 58732, 0
	endif
else if $swapvar == 26
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.26
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.26
		draw = 58732, 0
	endif
else if $swapvar == 27
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.27
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.27
		draw = 58732, 0
	endif
else if $swapvar == 28
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.28
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.28
		draw = 58732, 0
	endif
else if $swapvar == 29
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.29
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.29
		draw = 58732, 0
	endif
else if $swapvar == 30
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.30
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.30
		draw = 58732, 0
	endif
else if $swapvar == 31
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.31
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.31
		draw = 58732, 0
	endif
else if $swapvar == 32
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.32
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.32
		draw = 58732, 0
	endif
else if $swapvar == 33
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.33
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.33
		draw = 58732, 0
	endif
else if $swapvar == 34
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.34
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.34
		draw = 58732, 0
	endif
else if $swapvar == 35
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.35
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.35
		draw = 58732, 0
	endif
else if $swapvar == 36
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.36
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.36
		draw = 58732, 0
	endif
else if $swapvar == 37
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.37
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.37
		draw = 58732, 0
	endif
else if $swapvar == 38
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.38
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.38
		draw = 58732, 0
	endif
else if $swapvar == 39
	handling = skip
	vb2 = ResourceLucySwimbodyBlend.39
	if DRAW_TYPE == 1
		vb0 = ResourceLucySwimbodyPosition.39
		draw = 58732, 0
	endif
endif

[ResourceLucySwimbodyPosition.0]
type = Buffer
stride = 40
filename = .\01\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.0]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyTexcoord.0]
type = Buffer
stride = 20
filename = .\01\LucySwimbodyTexcoord.buf

[ResourceLucySwimbodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\LucySwimbodyA.ib

[ResourceLucySwimbodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01\LucySwimbodyB.ib

[ResourceLucySwimbodyADiffuse.0]
filename = .\01\LucySwimbodyADiffuse.dds

[ResourceLucySwimbodyANormalMap.0]
filename = .\01\LucySwimbodyANormalMap.jpg

[ResourceLucySwimbodyALightMap.0]
filename = .\01\LucySwimbodyALightMap.dds

[ResourceLucySwimbodyAMaterialMap.0]
filename = .\01\LucySwimbodyAMaterialMap.dds

[ResourceLucySwimbodyPosition.1]
type = Buffer
stride = 40
filename = .\02\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.1]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.2]
type = Buffer
stride = 40
filename = .\03\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.2]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.3]
type = Buffer
stride = 40
filename = .\04\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.3]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.4]
type = Buffer
stride = 40
filename = .\05\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.4]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.5]
type = Buffer
stride = 40
filename = .\06\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.5]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.6]
type = Buffer
stride = 40
filename = .\07\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.6]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.7]
type = Buffer
stride = 40
filename = .\08\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.7]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.8]
type = Buffer
stride = 40
filename = .\09\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.8]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.9]
type = Buffer
stride = 40
filename = .\10\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.9]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.10]
type = Buffer
stride = 40
filename = .\11\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.10]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.11]
type = Buffer
stride = 40
filename = .\12\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.11]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.12]
type = Buffer
stride = 40
filename = .\13\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.12]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.13]
type = Buffer
stride = 40
filename = .\14\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.13]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.14]
type = Buffer
stride = 40
filename = .\15\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.14]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.15]
type = Buffer
stride = 40
filename = .\16\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.15]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.16]
type = Buffer
stride = 40
filename = .\17\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.16]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.17]
type = Buffer
stride = 40
filename = .\18\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.17]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.18]
type = Buffer
stride = 40
filename = .\19\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.18]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.19]
type = Buffer
stride = 40
filename = .\20\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.19]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.20]
type = Buffer
stride = 40
filename = .\21\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.20]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.21]
type = Buffer
stride = 40
filename = .\22\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.21]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.22]
type = Buffer
stride = 40
filename = .\23\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.22]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.23]
type = Buffer
stride = 40
filename = .\24\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.23]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.24]
type = Buffer
stride = 40
filename = .\25\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.24]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.25]
type = Buffer
stride = 40
filename = .\26\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.25]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.26]
type = Buffer
stride = 40
filename = .\27\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.26]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.27]
type = Buffer
stride = 40
filename = .\28\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.27]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.28]
type = Buffer
stride = 40
filename = .\29\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.28]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.29]
type = Buffer
stride = 40
filename = .\30\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.29]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.30]
type = Buffer
stride = 40
filename = .\31\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.30]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.31]
type = Buffer
stride = 40
filename = .\32\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.31]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.32]
type = Buffer
stride = 40
filename = .\33\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.32]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.33]
type = Buffer
stride = 40
filename = .\34\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.33]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.34]
type = Buffer
stride = 40
filename = .\35\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.34]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.35]
type = Buffer
stride = 40
filename = .\36\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.35]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.36]
type = Buffer
stride = 40
filename = .\37\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.36]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.37]
type = Buffer
stride = 40
filename = .\38\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.37]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.38]
type = Buffer
stride = 40
filename = .\39\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.38]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

[ResourceLucySwimbodyPosition.39]
type = Buffer
stride = 40
filename = .\40\LucySwimbodyPosition.buf

[ResourceLucySwimbodyBlend.39]
type = Buffer
stride = 32
filename = .\01\LucySwimbodyBlend.buf

