module Base
{
	sound SFXBodyFalling
	{
		category = Player,
		is3D = true,
		loop = false,
		maxInstancesPerEmitter = 1,
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_01.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_02.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_03.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_04.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_05.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_06.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_07.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_08.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_09.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_10.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_11.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_12.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_13.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_14.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_15.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_16.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_17.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_18.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_19.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_20.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_21.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_22.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_23.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_24.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_25.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_26.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_27.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_28.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Body_Falling_29.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
	}
}