module ZomboLust {
	model Penis_Light
	{
		mesh        = WorldItems/Penis_Light,
		texture     = WorldItems/Penis_Light,
		scale       = 1,
		attachment world
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop1
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop2
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
	}

	model Penis_Pale
	{
		mesh        = WorldItems/Penis_Pale,
		texture     = WorldItems/Penis_Pale,
		scale       = 1,
		attachment world
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop1
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop2
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
	}

	model Penis_Medium
	{
		mesh        = WorldItems/Penis_Medium,
		texture     = WorldItems/Penis_Medium,
		scale       = 1,
		attachment world
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop1
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop2
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
	}

	model Penis_Brown
	{
		mesh        = WorldItems/Penis_Brown,
		texture     = WorldItems/Penis_Brown,
		scale       = 1,
		attachment world
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop1
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop2
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
	}

	model Penis_Dark
	{
		mesh        = WorldItems/Penis_Dark,
		texture     = WorldItems/Penis_Dark,
		scale       = 1,
		attachment world
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop1
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
		attachment Bip01_Prop2
		{
			offset = 0.0 0.0 0.0,
			rotate = 0.0 0.0 0.0,
		}
	}
}
