module Base
{
	sound SFXSlappingLight
	{
		category = Player,
		is3D = true,
		loop = false,
		maxInstancesPerEmitter = 1,
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_01.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_02.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_03.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_04.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_05.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_06.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_07.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_08.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_09.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_10.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_11.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_12.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_13.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_14.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_15.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_16.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_17.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_18.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_19.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_20.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_21.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_22.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_23.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_24.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_25.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
		clip
		{
			file = media/sound/ZomboLust/SFX/SFX_Slapping_Light_26.ogg,
			distanceMax = 60,
			distanceMin = 10,
			pitch = 1.0,
			volume = 1.0,
			reverbFactor = 0.1,
			reverbMaxRange = 20.0,
		}
	}
}