<?xml version="1.0" encoding="utf-8"?>
<animNode>
	<m_Name>Bob_ZomboDesire_ZM0_Back_Os_End_Alt2</m_Name>
	<m_Priority></m_Priority>
	<m_AnimName>Bob_ZomboDesire_ZM0_Back_Os_End_Alt2</m_AnimName>
	<m_deferredBoneAxis>Y</m_deferredBoneAxis>
	<m_Looped>false</m_Looped>
	<m_BlendTime>0.5</m_BlendTime>
	<m_BlendOutTime>0.5</m_BlendOutTime>
	<m_SpeedScale>1.0</m_SpeedScale>
	<m_EarlyTransitionOut>false</m_EarlyTransitionOut>
	<m_SyncTrackingEnabled>true</m_SyncTrackingEnabled>
	<m_Conditions>
		<m_Name>ZombHuman</m_Name>
		<m_Type>BOOL</m_Type>
		<m_BoolValue>true</m_BoolValue>
	</m_Conditions>
	<m_Conditions>
		<m_Name>BumpType</m_Name>
		<m_Type>STRING</m_Type>
		<m_StringValue>Bob_ZomboDesire_ZM0_Back_Os_End_Alt2</m_StringValue>
	</m_Conditions>
	<m_Events>
		<m_EventName>SetVariable</m_EventName>
		<m_TimePc>0.900</m_TimePc>
		<m_ParameterValue>BumpAnimFinished=true</m_ParameterValue>
	</m_Events>
	<m_SubStateBoneWeights>
		<boneName>Dummy01</boneName>
		<weight>1.0</weight>
	</m_SubStateBoneWeights>
	<m_SubStateBoneWeights>
		<boneName>Translation_Data</boneName>
		<weight>1.0</weight>
	</m_SubStateBoneWeights>
</animNode>