; Merged Mod: .\peidianxiangf0035Mod\peidianxiang.ini, .\peidianxiangf0036Mod\peidianxiang.ini, .\peidianxiangf0037Mod\peidianxiang.ini, .\peidianxiangf0038Mod\peidianxiang.ini, .\peidianxiangf0039Mod\peidianxiang.ini, .\peidianxiangf0040Mod\peidianxiang.ini, .\peidianxiangf0041Mod\peidianxiang.ini, .\peidianxiangf0042Mod\peidianxiang.ini, .\peidianxiangf0043Mod\peidianxiang.ini, .\peidianxiangf0044Mod\peidianxiang.ini, .\peidianxiangf0045Mod\peidianxiang.ini, .\peidianxiangf0046Mod\peidianxiang.ini, .\peidianxiangf0047Mod\peidianxiang.ini, .\peidianxiangf0048Mod\peidianxiang.ini, .\peidianxiangf0049Mod\peidianxiang.ini, .\peidianxiangf0050Mod\peidianxiang.ini, .\peidianxiangf0051Mod\peidianxiang.ini, .\peidianxiangf0052Mod\peidianxiang.ini, .\peidianxiangf0053Mod\peidianxiang.ini, .\peidianxiangf0054Mod\peidianxiang.ini, .\peidianxiangf0055Mod\peidianxiang.ini, .\peidianxiangf0056Mod\peidianxiang.ini, .\peidianxiangf0057Mod\peidianxiang.ini, .\peidianxiangf0058Mod\peidianxiang.ini, .\peidianxiangf0059Mod\peidianxiang.ini, .\peidianxiangf0060Mod\peidianxiang.ini, .\peidianxiangf0061Mod\peidianxiang.ini, .\peidianxiangf0062Mod\peidianxiang.ini, .\peidianxiangf0063Mod\peidianxiang.ini, .\peidianxiangf0064Mod\peidianxiang.ini, .\peidianxiangf0065Mod\peidianxiang.ini, .\peidianxiangf0066Mod\peidianxiang.ini, .\peidianxiangf0067Mod\peidianxiang.ini, .\peidianxiangf0068Mod\peidianxiang.ini, .\peidianxiangf0069Mod\peidianxiang.ini, .\peidianxiangf0070Mod\peidianxiang.ini, .\peidianxiangf0071Mod\peidianxiang.ini, .\peidianxiangf0072Mod\peidianxiang.ini, .\peidianxiangf0073Mod\peidianxiang.ini, .\peidianxiangf0074Mod\peidianxiang.ini, .\peidianxiangf0075Mod\peidianxiang.ini, .\peidianxiangf0076Mod\peidianxiang.ini, .\peidianxiangf0077Mod\peidianxiang.ini, .\peidianxiangf0078Mod\peidianxiang.ini, .\peidianxiangf0079Mod\peidianxiang.ini, .\peidianxiangf0080Mod\peidianxiang.ini, .\peidianxiangf0081Mod\peidianxiang.ini, .\peidianxiangf0082Mod\peidianxiang.ini, .\peidianxiangf0083Mod\peidianxiang.ini, .\peidianxiangf0084Mod\peidianxiang.ini, .\peidianxiangf0085Mod\peidianxiang.ini, .\peidianxiangf0086Mod\peidianxiang.ini, .\peidianxiangf0087Mod\peidianxiang.ini, .\peidianxiangf0088Mod\peidianxiang.ini, .\peidianxiangf0089Mod\peidianxiang.ini, .\peidianxiangf0090Mod\peidianxiang.ini, .\peidianxiangf0091Mod\peidianxiang.ini, .\peidianxiangf0092Mod\peidianxiang.ini, .\peidianxiangf0093Mod\peidianxiang.ini, .\peidianxiangf0094Mod\peidianxiang.ini, .\peidianxiangf0095Mod\peidianxiang.ini ; Constants --------------------------- [Constants] global $fps = 30 global $frameStart= 0 global $frameEnd = 60 global $swapvar = 0 global $active = 0 global $creditinfo = 0 [Present] $swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1 ; Overrides --------------------------- [TextureOverridezhuyuaexcoord] hash = 7c75ac18 run = CommandListSkinTexture handling = skip [TextureOverridepeidianxiangHead] hash = 1e619b43 run = CommandListpeidianxiangHead [TextureOverridepeidianxiangHeadIB] hash = 689f94e8 run = CommandListpeidianxiangHeadIB [TextureOverridepeidianxiangHeadA] hash = 689f94e8 run = CommandListSlotfix run = CommandListpeidianxiangHeadA [TextureOverridepeidianxiangHead1] hash = 7aead9f3 run = CommandListpeidianxiangHead [TextureOverridepeidianxiangHeadIB1] hash = c4eb22e8 run = CommandListpeidianxiangHeadIB [TextureOverridepeidianxiangHeadA1] hash = c4eb22e8 run = CommandListSlotfix run = CommandListpeidianxiangHeadA ; CommandList ------------------------- [CommandListSlotfix] ps-t3 = ref ResourcepeidianxiangHeadADiffuse.0 ps-t4 = ref ResourcepeidianxiangHeadAShadow.0 if ps-t5 == 3535.104 ps-t5 = ref ResourcepeidianxiangHeadALightMap.0 else if ps-t5 == 3535.102 ps-t5 = ref ResourcepeidianxiangHeadADiffuse.0 endif ps-t6 = ref ResourcepeidianxiangHeadAShadow.0 ps-t7 = ref ResourcepeidianxiangHeadALightMap.0 run = CommandList\ZZMI\SetTextures [CommandListpeidianxiangHead] if $swapvar == 0 vb0 = ResourcepeidianxiangHead.0 else if $swapvar == 1 vb0 = ResourcepeidianxiangHead.1 else if $swapvar == 2 vb0 = ResourcepeidianxiangHead.2 else if $swapvar == 3 vb0 = ResourcepeidianxiangHead.3 else if $swapvar == 4 vb0 = ResourcepeidianxiangHead.4 else if $swapvar == 5 vb0 = ResourcepeidianxiangHead.5 else if $swapvar == 6 vb0 = ResourcepeidianxiangHead.6 else if $swapvar == 7 vb0 = ResourcepeidianxiangHead.7 else if $swapvar == 8 vb0 = ResourcepeidianxiangHead.8 else if $swapvar == 9 vb0 = ResourcepeidianxiangHead.9 else if $swapvar == 10 vb0 = ResourcepeidianxiangHead.10 else if $swapvar == 11 vb0 = ResourcepeidianxiangHead.11 else if $swapvar == 12 vb0 = ResourcepeidianxiangHead.12 else if $swapvar == 13 vb0 = ResourcepeidianxiangHead.13 else if $swapvar == 14 vb0 = ResourcepeidianxiangHead.14 else if $swapvar == 15 vb0 = ResourcepeidianxiangHead.15 else if $swapvar == 16 vb0 = ResourcepeidianxiangHead.16 else if $swapvar == 17 vb0 = ResourcepeidianxiangHead.17 else if $swapvar == 18 vb0 = ResourcepeidianxiangHead.18 else if $swapvar == 19 vb0 = ResourcepeidianxiangHead.19 else if $swapvar == 20 vb0 = ResourcepeidianxiangHead.20 else if $swapvar == 21 vb0 = ResourcepeidianxiangHead.21 else if $swapvar == 22 vb0 = ResourcepeidianxiangHead.22 else if $swapvar == 23 vb0 = ResourcepeidianxiangHead.23 else if $swapvar == 24 vb0 = ResourcepeidianxiangHead.24 else if $swapvar == 25 vb0 = ResourcepeidianxiangHead.25 else if $swapvar == 26 vb0 = ResourcepeidianxiangHead.26 else if $swapvar == 27 vb0 = ResourcepeidianxiangHead.27 else if $swapvar == 28 vb0 = ResourcepeidianxiangHead.28 else if $swapvar == 29 vb0 = ResourcepeidianxiangHead.29 else if $swapvar == 30 vb0 = ResourcepeidianxiangHead.30 else if $swapvar == 31 vb0 = ResourcepeidianxiangHead.31 else if $swapvar == 32 vb0 = ResourcepeidianxiangHead.32 else if $swapvar == 33 vb0 = ResourcepeidianxiangHead.33 else if $swapvar == 34 vb0 = ResourcepeidianxiangHead.34 else if $swapvar == 35 vb0 = ResourcepeidianxiangHead.35 else if $swapvar == 36 vb0 = ResourcepeidianxiangHead.36 else if $swapvar == 37 vb0 = ResourcepeidianxiangHead.37 else if $swapvar == 38 vb0 = ResourcepeidianxiangHead.38 else if $swapvar == 39 vb0 = ResourcepeidianxiangHead.39 else if $swapvar == 40 vb0 = ResourcepeidianxiangHead.40 else if $swapvar == 41 vb0 = ResourcepeidianxiangHead.41 else if $swapvar == 42 vb0 = ResourcepeidianxiangHead.42 else if $swapvar == 43 vb0 = ResourcepeidianxiangHead.43 else if $swapvar == 44 vb0 = ResourcepeidianxiangHead.44 else if $swapvar == 45 vb0 = ResourcepeidianxiangHead.45 else if $swapvar == 46 vb0 = ResourcepeidianxiangHead.46 else if $swapvar == 47 vb0 = ResourcepeidianxiangHead.47 else if $swapvar == 48 vb0 = ResourcepeidianxiangHead.48 else if $swapvar == 49 vb0 = ResourcepeidianxiangHead.49 else if $swapvar == 50 vb0 = ResourcepeidianxiangHead.50 else if $swapvar == 51 vb0 = ResourcepeidianxiangHead.51 else if $swapvar == 52 vb0 = ResourcepeidianxiangHead.52 else if $swapvar == 53 vb0 = ResourcepeidianxiangHead.53 else if $swapvar == 54 vb0 = ResourcepeidianxiangHead.54 else if $swapvar == 55 vb0 = ResourcepeidianxiangHead.55 else if $swapvar == 56 vb0 = ResourcepeidianxiangHead.56 else if $swapvar == 57 vb0 = ResourcepeidianxiangHead.57 else if $swapvar == 58 vb0 = ResourcepeidianxiangHead.58 else if $swapvar == 59 vb0 = ResourcepeidianxiangHead.59 else if $swapvar == 60 vb0 = ResourcepeidianxiangHead.60 endif [CommandListpeidianxiangHeadIB] if $swapvar == 0 handling = skip drawindexed = auto else if $swapvar == 1 handling = skip drawindexed = auto else if $swapvar == 2 handling = skip drawindexed = auto else if $swapvar == 3 handling = skip drawindexed = auto else if $swapvar == 4 handling = skip drawindexed = auto else if $swapvar == 5 handling = skip drawindexed = auto else if $swapvar == 6 handling = skip drawindexed = auto else if $swapvar == 7 handling = skip drawindexed = auto else if $swapvar == 8 handling = skip drawindexed = auto else if $swapvar == 9 handling = skip drawindexed = auto else if $swapvar == 10 handling = skip drawindexed = auto else if $swapvar == 11 handling = skip drawindexed = auto else if $swapvar == 12 handling = skip drawindexed = auto else if $swapvar == 13 handling = skip drawindexed = auto else if $swapvar == 14 handling = skip drawindexed = auto else if $swapvar == 15 handling = skip drawindexed = auto else if $swapvar == 16 handling = skip drawindexed = auto else if $swapvar == 17 handling = skip drawindexed = auto else if $swapvar == 18 handling = skip drawindexed = auto else if $swapvar == 19 handling = skip drawindexed = auto else if $swapvar == 20 handling = skip drawindexed = auto else if $swapvar == 21 handling = skip drawindexed = auto else if $swapvar == 22 handling = skip drawindexed = auto else if $swapvar == 23 handling = skip drawindexed = auto else if $swapvar == 24 handling = skip drawindexed = auto else if $swapvar == 25 handling = skip drawindexed = auto else if $swapvar == 26 handling = skip drawindexed = auto else if $swapvar == 27 handling = skip drawindexed = auto else if $swapvar == 28 handling = skip drawindexed = auto else if $swapvar == 29 handling = skip drawindexed = auto else if $swapvar == 30 handling = skip drawindexed = auto else if $swapvar == 31 handling = skip drawindexed = auto else if $swapvar == 32 handling = skip drawindexed = auto else if $swapvar == 33 handling = skip drawindexed = auto else if $swapvar == 34 handling = skip drawindexed = auto else if $swapvar == 35 handling = skip drawindexed = auto else if $swapvar == 36 handling = skip drawindexed = auto else if $swapvar == 37 handling = skip drawindexed = auto else if $swapvar == 38 handling = skip drawindexed = auto else if $swapvar == 39 handling = skip drawindexed = auto else if $swapvar == 40 handling = skip drawindexed = auto else if $swapvar == 41 handling = skip drawindexed = auto else if $swapvar == 42 handling = skip drawindexed = auto else if $swapvar == 43 handling = skip drawindexed = auto else if $swapvar == 44 handling = skip drawindexed = auto else if $swapvar == 45 handling = skip drawindexed = auto else if $swapvar == 46 handling = skip drawindexed = auto else if $swapvar == 47 handling = skip drawindexed = auto else if $swapvar == 48 handling = skip drawindexed = auto else if $swapvar == 49 handling = skip drawindexed = auto else if $swapvar == 50 handling = skip drawindexed = auto else if $swapvar == 51 handling = skip drawindexed = auto else if $swapvar == 52 handling = skip drawindexed = auto else if $swapvar == 53 handling = skip drawindexed = auto else if $swapvar == 54 handling = skip drawindexed = auto else if $swapvar == 55 handling = skip drawindexed = auto else if $swapvar == 56 handling = skip drawindexed = auto else if $swapvar == 57 handling = skip drawindexed = auto else if $swapvar == 58 handling = skip drawindexed = auto else if $swapvar == 59 handling = skip drawindexed = auto else if $swapvar == 60 handling = skip drawindexed = auto endif [CommandListpeidianxiangHeadA] if $swapvar == 0 ib = ResourcepeidianxiangHeadAIB.0 else if $swapvar == 1 ib = ResourcepeidianxiangHeadAIB.1 else if $swapvar == 2 ib = ResourcepeidianxiangHeadAIB.2 else if $swapvar == 3 ib = ResourcepeidianxiangHeadAIB.3 else if $swapvar == 4 ib = ResourcepeidianxiangHeadAIB.4 else if $swapvar == 5 ib = ResourcepeidianxiangHeadAIB.5 else if $swapvar == 6 ib = ResourcepeidianxiangHeadAIB.6 else if $swapvar == 7 ib = ResourcepeidianxiangHeadAIB.7 else if $swapvar == 8 ib = ResourcepeidianxiangHeadAIB.8 else if $swapvar == 9 ib = ResourcepeidianxiangHeadAIB.9 else if $swapvar == 10 ib = ResourcepeidianxiangHeadAIB.10 else if $swapvar == 11 ib = ResourcepeidianxiangHeadAIB.11 else if $swapvar == 12 ib = ResourcepeidianxiangHeadAIB.12 else if $swapvar == 13 ib = ResourcepeidianxiangHeadAIB.13 else if $swapvar == 14 ib = ResourcepeidianxiangHeadAIB.14 else if $swapvar == 15 ib = ResourcepeidianxiangHeadAIB.15 else if $swapvar == 16 ib = ResourcepeidianxiangHeadAIB.16 else if $swapvar == 17 ib = ResourcepeidianxiangHeadAIB.17 else if $swapvar == 18 ib = ResourcepeidianxiangHeadAIB.18 else if $swapvar == 19 ib = ResourcepeidianxiangHeadAIB.19 else if $swapvar == 20 ib = ResourcepeidianxiangHeadAIB.20 else if $swapvar == 21 ib = ResourcepeidianxiangHeadAIB.21 else if $swapvar == 22 ib = ResourcepeidianxiangHeadAIB.22 else if $swapvar == 23 ib = ResourcepeidianxiangHeadAIB.23 else if $swapvar == 24 ib = ResourcepeidianxiangHeadAIB.24 else if $swapvar == 25 ib = ResourcepeidianxiangHeadAIB.25 else if $swapvar == 26 ib = ResourcepeidianxiangHeadAIB.26 else if $swapvar == 27 ib = ResourcepeidianxiangHeadAIB.27 else if $swapvar == 28 ib = ResourcepeidianxiangHeadAIB.28 else if $swapvar == 29 ib = ResourcepeidianxiangHeadAIB.29 else if $swapvar == 30 ib = ResourcepeidianxiangHeadAIB.30 else if $swapvar == 31 ib = ResourcepeidianxiangHeadAIB.31 else if $swapvar == 32 ib = ResourcepeidianxiangHeadAIB.32 else if $swapvar == 33 ib = ResourcepeidianxiangHeadAIB.33 else if $swapvar == 34 ib = ResourcepeidianxiangHeadAIB.34 else if $swapvar == 35 ib = ResourcepeidianxiangHeadAIB.35 else if $swapvar == 36 ib = ResourcepeidianxiangHeadAIB.36 else if $swapvar == 37 ib = ResourcepeidianxiangHeadAIB.37 else if $swapvar == 38 ib = ResourcepeidianxiangHeadAIB.38 else if $swapvar == 39 ib = ResourcepeidianxiangHeadAIB.39 else if $swapvar == 40 ib = ResourcepeidianxiangHeadAIB.40 else if $swapvar == 41 ib = ResourcepeidianxiangHeadAIB.41 else if $swapvar == 42 ib = ResourcepeidianxiangHeadAIB.42 else if $swapvar == 43 ib = ResourcepeidianxiangHeadAIB.43 else if $swapvar == 44 ib = ResourcepeidianxiangHeadAIB.44 else if $swapvar == 45 ib = ResourcepeidianxiangHeadAIB.45 else if $swapvar == 46 ib = ResourcepeidianxiangHeadAIB.46 else if $swapvar == 47 ib = ResourcepeidianxiangHeadAIB.47 else if $swapvar == 48 ib = ResourcepeidianxiangHeadAIB.48 else if $swapvar == 49 ib = ResourcepeidianxiangHeadAIB.49 else if $swapvar == 50 ib = ResourcepeidianxiangHeadAIB.50 else if $swapvar == 51 ib = ResourcepeidianxiangHeadAIB.51 else if $swapvar == 52 ib = ResourcepeidianxiangHeadAIB.52 else if $swapvar == 53 ib = ResourcepeidianxiangHeadAIB.53 else if $swapvar == 54 ib = ResourcepeidianxiangHeadAIB.54 else if $swapvar == 55 ib = ResourcepeidianxiangHeadAIB.55 else if $swapvar == 56 ib = ResourcepeidianxiangHeadAIB.56 else if $swapvar == 57 ib = ResourcepeidianxiangHeadAIB.57 else if $swapvar == 58 ib = ResourcepeidianxiangHeadAIB.58 else if $swapvar == 59 ib = ResourcepeidianxiangHeadAIB.59 else if $swapvar == 60 ib = ResourcepeidianxiangHeadAIB.60 endif ; Resources --------------------------- [ResourcepeidianxiangHead.0] type = Buffer stride = 24 filename = .\peidianxiangf0035Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.0] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.0] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.0] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.1] type = Buffer stride = 24 filename = .\peidianxiangf0036Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.1] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.1] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.1] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.2] type = Buffer stride = 24 filename = .\peidianxiangf0037Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.2] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.2] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.2] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.3] type = Buffer stride = 24 filename = .\peidianxiangf0038Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.3] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.3] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.3] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.4] type = Buffer stride = 24 filename = .\peidianxiangf0039Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.4] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.4] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.4] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.5] type = Buffer stride = 24 filename = .\peidianxiangf0040Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.5] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.5] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.5] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.6] type = Buffer stride = 24 filename = .\peidianxiangf0041Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.6] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.6] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.6] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.6] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.7] type = Buffer stride = 24 filename = .\peidianxiangf0042Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.7] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.7] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.7] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.7] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.8] type = Buffer stride = 24 filename = .\peidianxiangf0043Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.8] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.8] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.8] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.8] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.9] type = Buffer stride = 24 filename = .\peidianxiangf0044Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.9] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.9] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.9] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.9] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.10] type = Buffer stride = 24 filename = .\peidianxiangf0045Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.10] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.10] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.10] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.10] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.11] type = Buffer stride = 24 filename = .\peidianxiangf0046Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.11] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.11] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.11] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.11] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.12] type = Buffer stride = 24 filename = .\peidianxiangf0047Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.12] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.12] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.12] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.12] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.13] type = Buffer stride = 24 filename = .\peidianxiangf0048Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.13] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.13] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.13] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.13] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.14] type = Buffer stride = 24 filename = .\peidianxiangf0049Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.14] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.14] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.14] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.14] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.15] type = Buffer stride = 24 filename = 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.\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.56] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.56] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.57] type = Buffer stride = 24 filename = .\peidianxiangf0092Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.57] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.57] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.57] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.57] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.58] type = Buffer stride = 24 filename = .\peidianxiangf0093Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.58] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.58] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.58] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.58] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.59] type = Buffer stride = 24 filename = .\peidianxiangf0094Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.59] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.59] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.59] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.59] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds [ResourcepeidianxiangHead.60] type = Buffer stride = 24 filename = .\peidianxiangf0095Mod\peidianxiangHead.buf [ResourcepeidianxiangHeadAIB.60] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\peidianxiangf0035Mod\peidianxiangHeadA.ib [ResourcepeidianxiangHeadADiffuse.60] filename = .\peidianxiangf0035Mod\peidianxiangHeadADiffuse.dds [ResourcepeidianxiangHeadAShadow.60] filename = .\peidianxiangf0035Mod\peidianxiangHeadAShadow.dds [ResourcepeidianxiangHeadALightMap.60] filename = .\peidianxiangf0035Mod\peidianxiangHeadALightMap.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord