; IktomiWarriorCryoCannon

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideIktomiWarriorCryoCannonPosition]
hash = 5b767f1c
vb0 = ResourceIktomiWarriorCryoCannonPosition

[TextureOverrideIktomiWarriorCryoCannonBlend]
hash = 42558064
vb1 = ResourceIktomiWarriorCryoCannonBlend
handling = skip
draw = 49246,0 

[TextureOverrideIktomiWarriorCryoCannonTexcoord]
hash = e0cb3e9c
vb1 = ResourceIktomiWarriorCryoCannonTexcoord

[TextureOverrideIktomiWarriorCryoCannonVertexLimitRaise]
hash = ec74b782
; override_vertex_count = 132
; override_byte_stride = 92

[TextureOverrideIktomiWarriorCryoCannonIB]
hash = 17f793bd
handling = skip

[TextureOverrideIktomiWarriorCryoCannonHead]
run = CommandList\global\ORFix\NNFix
hash = 17f793bd
match_first_index = 0
ib = ResourceIktomiWarriorCryoCannonHeadIB
ps-t0 = ResourceIktomiWarriorCryoCannonHeadDiffuse
ps-t1 = ResourceIktomiWarriorCryoCannonHeadLightMap
; IktomiWarriorCryoCannonHead-KeepEmpty (0)
drawindexed = 0, 0, 0
; IktomiWarriorCryoCannonHead
	
	; Body.001 (32228)
	drawindexed = 177924, 1530, 0
	
	; Face (420)
	drawindexed = 1884, 186684, 0
	; Hair (758)
	drawindexed = 3288, 188568, 0
	
	; Mask (1220)
	drawindexed = 5526, 200136, 0
	
	; Sleeve L (166)
	drawindexed = 753, 222192, 0

	; Sandals (474)
	drawindexed = 1716, 213126, 0
	

[TextureOverrideIktomiWarriorCryoCannonBody]
hash = 17f793bd
match_first_index = 37239
ib = ResourceIktomiWarriorCryoCannonBodyIB
ps-t0 = ResourceIktomiWarriorCryoCannonBodyDiffuse
ps-t1 = ResourceIktomiWarriorCryoCannonBodyLightMap
; IktomiWarriorCryoCannonBody-KeepEmpty (0)
drawindexed = 0, 0, 0
; IktomiWarriorCryoCannonBody
	; Body (132)
	drawindexed = 645, 0, 0

; CommandList -----------------------

; Resources -------------------------

[ResourceIktomiWarriorCryoCannonPosition]
type = Buffer
stride = 40
filename = IktomiWarriorCryoCannonPosition.buf

[ResourceIktomiWarriorCryoCannonBlend]
type = Buffer
stride = 32
filename = IktomiWarriorCryoCannonBlend.buf

[ResourceIktomiWarriorCryoCannonTexcoord]
type = Buffer
stride = 20
filename = IktomiWarriorCryoCannonTexcoord.buf

[ResourceIktomiWarriorCryoCannonHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = IktomiWarriorCryoCannonHead.ib

[ResourceIktomiWarriorCryoCannonBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = IktomiWarriorCryoCannonBody.ib

[ResourceIktomiWarriorCryoCannonHeadDiffuse]
filename = IktomiWarriorCryoCannonHeadDiffuse.dds

[ResourceIktomiWarriorCryoCannonHeadLightMap]
filename = IktomiWarriorCryoCannonHeadLightMap.dds

[ResourceIktomiWarriorCryoCannonBodyDiffuse]
filename = IktomiWarriorCryoCannonBodyDiffuse.dds

[ResourceIktomiWarriorCryoCannonBodyLightMap]
filename = IktomiWarriorCryoCannonBodyLightMap.dds



; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues