; NPCNatlan2

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideNPCNatlan2Position]
hash = d4679d85
vb0 = ResourceNPCNatlan2Position

[TextureOverrideNPCNatlan2Blend]
hash = 220006f5
vb1 = ResourceNPCNatlan2Blend
handling = skip
draw = 14404,0 

[TextureOverrideNPCNatlan2Texcoord]
hash = 0c857ea0
vb1 = ResourceNPCNatlan2Texcoord

[TextureOverrideNPCNatlan2VertexLimitRaise]
hash = 25e4bce5

[TextureOverrideNPCNatlan2IB]
hash = 30445216
handling = skip
drawindexed = auto

[TextureOverrideNPCNatlan2Head]
hash = 30445216
match_first_index = 0
ib = ResourceNPCNatlan2HeadIB
ps-t0 = ResourceNPCNatlan2HeadDiffuse
ps-t1 = ResourceNPCNatlan2HeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceNPCNatlan2Position]
type = Buffer
stride = 40
filename = NPCNatlan2Position.buf

[ResourceNPCNatlan2Blend]
type = Buffer
stride = 32
filename = NPCNatlan2Blend.buf

[ResourceNPCNatlan2Texcoord]
type = Buffer
stride = 12
filename = NPCNatlan2Texcoord.buf

[ResourceNPCNatlan2HeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NPCNatlan2Head.ib

[ResourceNPCNatlan2HeadDiffuse]
filename = NPCNatlan2HeadDiffuse.dds

[ResourceNPCNatlan2HeadLightMap]
filename = NPCNatlan2HeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord