; MondstadtNpcShorts

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideMondstadtNpcShortsPosition]
hash = 9abd4d99
vb0 = ResourceMondstadtNpcShortsPosition

[TextureOverrideMondstadtNpcShortsBlend]
hash = 2a2d8ddf
vb1 = ResourceMondstadtNpcShortsBlend
handling = skip
draw = 55467,0 

[TextureOverrideMondstadtNpcShortsTexcoord]
hash = 242c6929
vb1 = ResourceMondstadtNpcShortsTexcoord

[TextureOverrideMondstadtNpcShortsVertexLimitRaise]
hash = 9fe5eb89

[TextureOverrideMondstadtNpcShortsIB]
hash = 9dc29cf4
handling = skip
drawindexed = auto

[TextureOverrideMondstadtNpcShortsHead]
hash = 9dc29cf4
match_first_index = 0
ib = ResourceMondstadtNpcShortsHeadIB
ps-t0 = ResourceMondstadtNpcShortsHeadDiffuse
ps-t1 = ResourceMondstadtNpcShortsHeadLightMap


; Far -------------------------

[TextureOverrideMondstadtNpcShortsFPosition]
hash = 29116c2c
vb0 = ResourceMondstadtNpcShortsPosition

[TextureOverrideMondstadtNpcShortsFBlend]
hash = 3587d23e
vb1 = ResourceMondstadtNpcShortsBlend
handling = skip
draw = 55467,0  

[TextureOverrideMondstadtNpcShortsFTexcoord]
hash = 23df895c
vb1 = ResourceMondstadtNpcShortsTexcoord

[TextureOverrideMondstadtNpcShortsFVertexLimitRaise]
hash = 5010f7b6

[TextureOverrideMondstadtNpcShortsFIB]
hash = 7da949f3
handling = skip
drawindexed = auto

[TextureOverrideMondstadtNpcShortsFHead]
hash = 7da949f3
match_first_index = 0
ib = ResourceMondstadtNpcShortsHeadIB
ps-t0 = ResourceMondstadtNpcShortsHeadDiffuse
ps-t1 = ResourceMondstadtNpcShortsHeadLightMap

; VeryFar -------------------------

[TextureOverrideMondstadtNpcShortsFFPosition]
hash = 273d8e41
vb0 = ResourceMondstadtNpcShortsPosition

[TextureOverrideMondstadtNpcShortsFFBlend]
hash = d8b31796
vb1 = ResourceMondstadtNpcShortsBlend
handling = skip
draw = 55467,0  

[TextureOverrideMondstadtNpcShortsFFTexcoord]
hash = 6c28b6dd
vb1 = ResourceMondstadtNpcShortsTexcoord

[TextureOverrideMondstadtNpcShortsFFVertexLimitRaise]
hash = 145c6554

[TextureOverrideMondstadtNpcShortsFFIB]
hash = 4ea675e3
handling = skip
drawindexed = auto

[TextureOverrideMondstadtNpcShortsFFHead]
hash = 4ea675e3
match_first_index = 0
ib = ResourceMondstadtNpcShortsHeadIB
ps-t0 = ResourceMondstadtNpcShortsHeadDiffuse
ps-t1 = ResourceMondstadtNpcShortsHeadLightMap


; CommandList -----------------------

; Resources -------------------------

[ResourceMondstadtNpcShortsPosition]
type = Buffer
stride = 40
filename = MondstadtNpcShortsPosition.buf

[ResourceMondstadtNpcShortsBlend]
type = Buffer
stride = 32
filename = MondstadtNpcShortsBlend.buf

[ResourceMondstadtNpcShortsTexcoord]
type = Buffer
stride = 12
filename = MondstadtNpcShortsTexcoord.buf

[ResourceMondstadtNpcShortsHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = MondstadtNpcShortsHead.ib

[ResourceMondstadtNpcShortsHeadDiffuse]
filename = MondstadtNpcShortsHeadDiffuse.dds

[ResourceMondstadtNpcShortsHeadLightMap]
filename = MondstadtNpcShortsHeadLightMap.dds




; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord