; weijin

; Overrides -------------------------

[TextureOverrideweijin]
hash = d6f46200
vb0 = Resourceweijin

[TextureOverrideweijinIB]
hash = 3f397d7c
handling = skip
drawindexed = auto

[TextureOverrideweijinHead]
hash = 3f397d7c
match_first_index = 0
ib = ResourceweijinHeadIB
ps-t0 = ResourceweijinHeadDiffuse
ps-t1 = ResourceweijinHeadLightMap
ps-t2 = ResourceweijinHeadShadow
ps-t3 = ResourceweijinHeadShadowRamp

; Resources -------------------------

[Resourceweijin]
type = Buffer
stride = 28
filename = weijin.buf

[ResourceweijinHeadIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = weijinHead.ib

[ResourceweijinHeadDiffuse]
filename = weijinHeadDiffuse.dds

[ResourceweijinHeadLightMap]
filename = weijinHeadLightMap.dds

[ResourceweijinHeadShadow]
filename = weijinHeadShadow.dds

[ResourceweijinHeadShadowRamp]
filename = weijinHeadShadowRamp.jpg


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord