;A configuration File ; ALTERNATE: Barebaremod-only nude parts (not loaded unless renamed to XComLewd.ini) [LewdCom.X2DownloadableContentInfo_LewdCom] AvengerEnableAllAliens=true ReplaceSectoid=true ReplaceBerserker=true ; Not done correctly, can try it if want to ReplaceTheLost=true ; Leave this false for now! Not actually working, but a plan for the future. ReplaceViper=false ; Give the alien the sex ability (independent from model changes) LewdAbilitySectoid=true LewdAbilityBerserker=true ; These have no model changes to go with them, just AI abilities and animations LewdTroopers=true LewdMutons=true LewdFaceless=true LewdCivilian=true ; To let XCOM troops use the same Sex ability as the ayylmaos get to. LewdSoldiers=true ; End User Modification: Testing with Lost? LewdAbilityTheLost=true [LewdCom.LewdLib] ; During sex: swap pawn to bare body parts and hide armor attachments (visual only). bEnableSexNudeSwap=true ; When false, victims stay visually nude after bind (current default behavior). bRestoreArmorAfterSex=false ; Headgear slots cleared by the nude swap. Set any option false to keep that ; part visible during sex. bHideHelmetDuringSex=true bHideFacePropUpperDuringSex=true bHideFacePropLowerDuringSex=true ; When true, a female attacker uses the Target/SoldierT animation role and her ; victim uses the Source/Soldier role, regardless of faction. bFemaleAttackerUsesTargetAnim=true ; Female parts (Barebaremod XComContent.ini): Torso_F="Moo_nippy_F" Legs_F="Moo_nippyLegsnp_F" Arms_F="Moo_nippyarms_F" ; Male human fallback (Barebaremod XComContent.ini male rows): Torso_M="Moo_nippy" Legs_M="Moo_nippyLegs" Arms_M="Moo_nippyarms_M" ; Animation names — addon mods can append +LewdAnims here via their own XComLewd.ini. ; ------- SECTOID ------- +LewdAnims = (Alien="Sectoid", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidM2_LW", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidTrooper", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidTrooperM4", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidMindbender", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidMindbenderM4", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidPuppeteer", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidPuppeteerM4", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="SectoidCommander", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="Berserker", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; ------- MUTONS ------- +LewdAnims = (Alien="Muton", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") +LewdAnims = (Alien="MutonM2", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; The 'Muton Elite' +LewdAnims = (Alien="MutonM3", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") +LewdAnims = (Alien="MutonProwler", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; Muton armed with Dragon rounds (From ABA) +LewdAnims = (Alien="MutonDragonrounds", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; Muton armed with Venom rounds, from ABA +LewdAnims = (Alien="MutonVenomrounds", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") +LewdAnims = (Alien="MutonCaptain", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") +LewdAnims = (Alien="MutonChampion", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") +LewdAnims = (Alien="MutonM4", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; ------- END MUTONS ------- ; ------ Faceless ------- +LewdAnims = (Alien="Faceless", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; ------ The Lost ------- +LewdAnims = (Alien="TheLost", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="TheLostDasher", \\ SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") ;+LewdAnims = (Alien="TheLostHowler", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomer", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP5", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP6", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP7", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP8", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP9", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP10", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP11", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHP12", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP5", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP6", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP7", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP8", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP9", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP10", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP11", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP12", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP13", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP14", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP15", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP16", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP17", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP18", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP19", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP20", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP21", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostDasherHP22", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP5", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP6", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP7", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP8", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP9", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP10", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP11", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP12", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP13", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP14", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP15", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP16", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP17", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP18", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP19", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP20", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP21", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBruteHP22", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP5", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP6", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP7", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP8", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP9", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP10", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP11", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP12", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP13", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP14", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP15", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP16", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP17", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP18", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP19", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP20", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP21", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostHowlerHP22", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP5", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP6", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP7", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP8", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP9", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP10", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP11", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP12", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP13", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP14", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP15", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP16", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP17", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="TheLostBoomerHP18", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="BioLost", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="BioLostBleeder", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- END LOST ------- ; Animations for XCom troops getting down and dirty ; Tested, this does work. ; AS_LewdSectoid Lewd_Containment_Sectoid_B_Sectoid is just the model sitting on the ground, limply thrusting ; AS_LewdSoldier Lewd_Containment_Sectoid_B_Soldier is riding cowgirl +LewdAnims = (Alien="Soldier", \\ SourceBeginAnim="Lewd_Anim_PsiLab_SoldierF", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Anim_PsiLab_SoldierF")), \\ SourceEndAnim="Lewd_Anim_PsiLab_SoldierF",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") ; Blender missionary pair (Top=Source Soldier, Bottom=Target SoldierT). ; Sequences live on LewdSexAnimationPkg.Anim.AS_LewdMissionary (not LewdSoldierPkg). ; Advent (Adv*) and Sectoid also get this mapping at runtime via ; RegisterMissionaryAnimInfo in SetupSoldierExpanded / SetupTrooper / SetupSectoidAlt. +LewdAnims = (Alien="Soldier", \\ SourceBeginAnim="Lewd_Missionary_1_Soldier_Begin", \\ SourceLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Missionary_1_Soldier_Loop_1")), \\ SourceEndAnim="Lewd_Missionary_1_Soldier_End",\\ TargetBeginAnim="Lewd_Missionary_1_SoldierT_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Missionary_1_SoldierT_Loop_1")), \\ TargetEndAnim="Lewd_Missionary_1_SoldierT_End") ; Blender doggy pair (Rear/top=Source Soldier, Front/bottom=Target SoldierT). ; Sequences live on the shared LewdSexAnimationPkg.Anim.AS_LewdMissionary AnimSet. ; Advent (Adv*) and Sectoid also get this mapping at runtime via ; RegisterDoggyAnimInfo in SetupSoldierExpanded / SetupTrooper / SetupSectoidAlt. +LewdAnims = (Alien="Soldier", \\ SourceBeginAnim="Lewd_Doggy_1_Soldier_Begin", \\ SourceLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Doggy_1_Soldier_Loop_1")), \\ SourceEndAnim="Lewd_Doggy_1_Soldier_End",\\ TargetBeginAnim="Lewd_Doggy_1_SoldierT_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Doggy_1_SoldierT_Loop_1")), \\ TargetEndAnim="Lewd_Doggy_1_SoldierT_End") ; Blender cowgirl pair (after name swap: Source/Soldier=lie down, Target/SoldierT=rides). ; Sequences live on the shared LewdSexAnimationPkg.Anim.AS_LewdMissionary AnimSet. ; Advent (Adv*) and Sectoid also get this mapping at runtime via ; RegisterCowgirlAnimInfo in SetupSoldierExpanded / SetupTrooper / SetupSectoidAlt. +LewdAnims = (Alien="Soldier", \\ SourceBeginAnim="Lewd_Cowgirl_1_Soldier_Begin", \\ SourceLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Cowgirl_1_Soldier_Loop_1")), \\ SourceEndAnim="Lewd_Cowgirl_1_Soldier_End",\\ TargetBeginAnim="Lewd_Cowgirl_1_SoldierT_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Cowgirl_1_SoldierT_Loop_1")), \\ TargetEndAnim="Lewd_Cowgirl_1_SoldierT_End") ; Blender carry pair (Source/Soldier=standing carrier, Target/SoldierT=carried). ; Sequences live on the shared LewdSexAnimationPkg.Anim.AS_LewdMissionary AnimSet. ; Advent (Adv*) and Sectoid also get this mapping at runtime via ; RegisterCarryAnimInfo in SetupSoldierExpanded / SetupTrooper / SetupSectoidAlt. +LewdAnims = (Alien="Soldier", \\ SourceBeginAnim="Lewd_Carry_1_Soldier_Begin", \\ SourceLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Carry_1_Soldier_Loop_1")), \\ SourceEndAnim="Lewd_Carry_1_Soldier_End",\\ TargetBeginAnim="Lewd_Carry_1_SoldierT_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Carry_1_SoldierT_Loop_1")), \\ TargetEndAnim="Lewd_Carry_1_SoldierT_End") +LewdAnims = (Alien="NestCentral", \\ SourceBeginAnim="Lewd_Anim_PsiLab_SoldierF", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Anim_PsiLab_SoldierF")), \\ SourceEndAnim="Lewd_Anim_PsiLab_SoldierF",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="Skirmisher", \\ SourceBeginAnim="Lewd_Anim_PsiLab_SoldierF", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Anim_PsiLab_SoldierF")), \\ SourceEndAnim="Lewd_Anim_PsiLab_SoldierF",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="Templar", \\ SourceBeginAnim="Lewd_Anim_PsiLab_SoldierF", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Anim_PsiLab_SoldierF")), \\ SourceEndAnim="Lewd_Anim_PsiLab_SoldierF",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") +LewdAnims = (Alien="Reaper", \\ SourceBeginAnim="Lewd_Anim_PsiLab_SoldierF", \\ SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Anim_PsiLab_SoldierF")), \\ SourceEndAnim="Lewd_Anim_PsiLab_SoldierF",\\ TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") ;T pose ;Lewd_Containment_Sectoid_B_Sectoid ;sit animations ;Lewd_Containment_B_Soldier (not properly align) ;Lewd_Containment_Sectoid_B_Soldier ;sit floating ;Lewd_Berserker_1_Soldier_Loop_1 ;Lewd_Berserker_1_Soldier_Loop_2 ;Lewd_Berserker_1_Soldier_Loop_3 ;Soldier_LewdLoop1_1 ;crawling ;Lewd_Loop ;stand ;Lewd_Gatekeeper_Standing_SoldierF ;Lewd_Anim_PsiLab_SoldierF ; SourceBeginAnim="Lewd_Sectoid_1_Sectoid_Begin", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Sectoid_1_Sectoid_Loop_1")), \\ ; SourceEndAnim="Lewd_Sectoid_1_Sectoid_Loop_1",\\ ; TargetBeginAnim="Lewd_Sectoid_1_Soldier_Begin", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Sectoid_1_Soldier_Loop_1")), \\ ; TargetEndAnim="Lewd_Sectoid_1_Soldier_Loop_1") ; ; SourceBeginAnim="Lewd_Anim_PsiLab_SoldierF", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Anim_PsiLab_SoldierF")), \\ ; SourceEndAnim="Lewd_Anim_PsiLab_SoldierF",\\ ; TargetBeginAnim="Lewd_Gatekeeper_Standing_SoldierF", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Gatekeeper_Standing_SoldierF")), \\ ; TargetEndAnim="Lewd_Gatekeeper_Standing_SoldierF") ; Trying to add lewding animations to your average Advent grunt. Those guys work hard on patrols, they deserve some fun! ; Lewd_Loop (for Sectoid animset) is crouching doggystyle ; Lewd_Loop doesn't seem to have been rotated. ; Surely this set will be weird if the attacker is female. ;+LewdAnims = (Alien="AdvTrooperM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; 'Heavy' troopers; I'm not actually sure which ones these are. ;+LewdAnims = (Alien="AdvTrooperHeavyM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperHeavyM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperHeavyM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Bio Trooper ;+LewdAnims = (Alien="AdventBioTrooper", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Duelist ;+LewdAnims = (Alien="AdventDuelist", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Cryo Priest ;+LewdAnims = (Alien="AdventCryoPriest", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Commando ;+LewdAnims = (Alien="AdvCommando", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Vanguard ;+LewdAnims = (Alien="AdvVanguard", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Priests ;+LewdAnims = (Alien="AdvPriestM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvPriestM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvPriestM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Grenadiers ;+LewdAnims = (Alien="AdventGrenadier", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventGrenadierM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventHeavyEngineer", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Rocketeers ;+LewdAnims = (Alien="AdvRocketeerM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvRocketeerM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvRocketeerM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Scout & Commando ;+LewdAnims = (Alien="AdvScout", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvCommando", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Wreckers ;+LewdAnims = (Alien="AdventWrecker", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Shock Trooper ;+LewdAnims = (Alien="AdvShockTroop", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Shieldbearers ;+LewdAnims = (Alien="AdvShieldBearer", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvShieldBearerM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvShieldBearerM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvShieldBearerSniperM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvShieldBearerSniperM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Stun Lancers ;+LewdAnims = (Alien="AdvStunLancerM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvStunLancerM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvStunLancerM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Gunner ;+LewdAnims = (Alien="AdvGunnerM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvGunnerM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvGunnerM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Sentry ;+LewdAnims = (Alien="AdvSentryM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvSentryM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvSentryM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Purifiers ;+LewdAnims = (Alien="AdvPurifierM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvPurifierM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvPurifierM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Advent Sergeants ;+LewdAnims = (Alien="AdvSergeantM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvSergeantM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Advent Captains get their turn now; can't let the enlisted ranks have all the fun! ;+LewdAnims = (Alien="AdventCaptain", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvCaptainM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvCaptainM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvCaptainM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Bio-Division enemies ;+LewdAnims = (Alien="AdvBioTrooper", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; This one doesn't seem to work ;+LewdAnims = (Alien="AdvBioCaptain", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- ADVENT Pathfinder Mod ------- ;+LewdAnims = (Alien="AdventPathfinderCaptain", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventPathfinderCaptainT2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventPathfinderCaptainT3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventPathfinderCaptainT4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Pathfinder grunts ;+LewdAnims = (Alien="AdventPathfinder", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventPathfinderT2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventPathfinderT3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdventPathfinderT4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- END PATHFINDER MOD ------- ; ------- BIO DIV ENEMIES ------- ; Bio Troopers ;+LewdAnims = (Alien="AdvBioTrooperM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioTrooperM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioTrooperM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Bio Assault Troopers ;+LewdAnims = (Alien="AdvBioAssaultTrooperM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioAssaultTrooperM2B", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioAssaultTrooperM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioAssaultTrooperM3B", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Bio Rocket Troopers ;+LewdAnims = (Alien="AdvBioRocketTrooperM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioRocketTrooperM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; 'Fake' Bio Troopers (Bio Faceless in disguise) ;+LewdAnims = (Alien="AdvBioTrooperFakeM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioTrooperFakeM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioTrooperFakeM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; Bio Captains ;+LewdAnims = (Alien="AdvBioCaptainM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioCaptainM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioCaptainM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; BioZerker +LewdAnims = (Alien="BioZerker", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; Bio Faceless +LewdAnims = (Alien="BioFaceless", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") +LewdAnims = (Alien="BioFacelessM2", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ; Bio General ;+LewdAnims = (Alien="AdvBioGeneralM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM1A", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM1B", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM1C", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM2A", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM2B", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM2C", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM2D", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM3A", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM3B", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM3C", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvBioGeneralM3D", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- END BIO-DIV MOD ------- ; Civilian ;+LewdAnims = (Alien="HostileCivilian", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="Civilian", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="FriendlyVIPCivilian", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="HostileVIPCivilian", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- Psi Zombie ------- ;+LewdAnims = (Alien="PsiZombie", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- END Psi Zombie ------- ; ------- Psi Zombie Human ------- ;+LewdAnims = (Alien="PsiZombieHuman", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- END Psi Zombie ------- ; ------- Spectral Zombie ------- ;+LewdAnims = (Alien="SpectralZombieM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectralZombieM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectralZombieM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectralZombieM4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- END Spectral Zombie ------- ; ------- Spectral Stun Lancer ------- ;+LewdAnims = (Alien="SpectralStunLancerM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectralStunLancerM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectralStunLancerM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectralStunLancerM4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ; ------- END Psi Zombie ------- ;------------------------ Shadowbind Units --------------------- ;+LewdAnims = (Alien="ShadowbindUnit", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="ShadowbindUnitM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;------------------------ END Shadowbind Units --------------------- ;------------------------ ABA Skirmisher --------------------- ;+LewdAnims = (Alien="AdvSkirmisherM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvSkirmisherM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvSkirmisherM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;------------------------ END Skirmishers --------------------- ;------------------------ ABA Troopers --------------------- ;+LewdAnims = (Alien="AdvTrooperHeavyM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperHeavyM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperHeavyM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperPistolM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperPistolM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperPistolM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperGrenadeM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperGrenadeM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperGrenadeM3", \\ ; SourceBeginAnim="Lewd_Loop", \ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperEnviroM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperEnviroM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperEnviroM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperShotgunM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperShotgunM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperShotgunM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperCannonM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperCannonM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperCannonM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperSniperM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperSniperM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvTrooperSniperM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;------------------------ END Troopers --------------------- ;------------------------ Shoggoth --------------------- ;+LewdAnims = (Alien="AdvTrooperShoggothM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") +LewdAnims = (Alien="Shoggoth", \\ SourceBeginAnim="Lewd_Berserker_1_Berserker_Loop_1", \\ SourceLoopAnims=( (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_1"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_2"), \\ (TransitionAnim="",LoopAnim="Lewd_Berserker_1_Berserker_Loop_3")), \\ SourceEndAnim="Lewd_Berserker_1_Berserker_Loop_1",\\ TargetBeginAnim="Lewd_Berserker_1_Soldier_Loop_1", \\ TargetLoopAnims=( (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_1"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_2"), \\ (TransitionAnim="", LoopAnim="Lewd_Berserker_1_Soldier_Loop_3")), \\ TargetEndAnim="Lewd_Berserker_1_Soldier_Loop_1") ;------------------------ END Shoggoth --------------------- ;------------------------ Spectre --------------------- ;+LewdAnims = (Alien="SpectreM1", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectreM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="SpectreM4", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;------------------------ END Spectre --------------------- ;------------------------ PsiWitch --------------------- ;+LewdAnims = (Alien="AdvPsiWitchM2", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;+LewdAnims = (Alien="AdvPsiWitchM3", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;------------------------ END PsiWitch --------------------- ;------------------------ Cyberus --------------------- ;+LewdAnims = (Alien="Cyberus", \\ ; SourceBeginAnim="Lewd_Loop", \\ ; SourceLoopAnims=((TransitionAnim="",LoopAnim="Lewd_Loop")), \\ ; SourceEndAnim="Lewd_Loop",\\ ; TargetBeginAnim="Lewd_Loop", \\ ; TargetLoopAnims=((TransitionAnim="", LoopAnim="Lewd_Loop")), \\ ; TargetEndAnim="Lewd_Loop") ;------------------------ END Cyberus ---------------------