; LostPrayer

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideLostPrayerPosition]
hash = a1c0ac1a
vb0 = ResourceLostPrayerPosition

[TextureOverrideLostPrayerBlend]
hash = 2c08be2f
vb1 = ResourceLostPrayerBlend
handling = skip
draw = 27447,0 

[TextureOverrideLostPrayerTexcoord]
hash = d06407c3
vb1 = ResourceLostPrayerTexcoord

[TextureOverrideLostPrayerVertexLimitRaise]
hash = ec6497b8

[TextureOverrideLostPrayerIB]
hash = 0843477b
handling = skip
drawindexed = auto

[TextureOverrideLostPrayerHead]
hash = 0843477b
match_first_index = 0
ib = ResourceLostPrayerHeadIB
ps-t0 = ResourceLostPrayerHeadDiffuse
ps-t1 = ResourceLostPrayerHeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceLostPrayerPosition]
type = Buffer
stride = 40
filename = LostPrayerPosition.buf

[ResourceLostPrayerBlend]
type = Buffer
stride = 32
filename = LostPrayerBlend.buf

[ResourceLostPrayerTexcoord]
type = Buffer
stride = 20
filename = LostPrayerTexcoord.buf

[ResourceLostPrayerHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = LostPrayerHead.ib

[ResourceLostPrayerHeadDiffuse]
filename = LostPrayerHeadDiffuse.dds

[ResourceLostPrayerHeadLightMap]
filename = LostPrayerHeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord