; SacrificialFragments

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideSacrificialFragmentsPosition]
hash = f3da8c9e
vb0 = ResourceSacrificialFragmentsPosition

[TextureOverrideSacrificialFragmentsBlend]
hash = b51e6384
vb1 = ResourceSacrificialFragmentsBlend
handling = skip
draw = 27460,0 

[TextureOverrideSacrificialFragmentsTexcoord]
hash = bdf37a3b
vb1 = ResourceSacrificialFragmentsTexcoord

[TextureOverrideSacrificialFragmentsVertexLimitRaise]
hash = 02f77561

[TextureOverrideSacrificialFragmentsIB]
hash = 958f3631
handling = skip
drawindexed = auto

[TextureOverrideSacrificialFragmentsHead]
hash = 958f3631
match_first_index = 0
ib = ResourceSacrificialFragmentsHeadIB
ps-t0 = ResourceSacrificialFragmentsHeadDiffuse
ps-t1 = ResourceSacrificialFragmentsHeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceSacrificialFragmentsPosition]
type = Buffer
stride = 40
filename = SacrificialFragmentsPosition.buf

[ResourceSacrificialFragmentsBlend]
type = Buffer
stride = 32
filename = SacrificialFragmentsBlend.buf

[ResourceSacrificialFragmentsTexcoord]
type = Buffer
stride = 20
filename = SacrificialFragmentsTexcoord.buf

[ResourceSacrificialFragmentsHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SacrificialFragmentsHead.ib

[ResourceSacrificialFragmentsHeadDiffuse]
filename = SacrificialFragmentsHeadDiffuse.dds

[ResourceSacrificialFragmentsHeadLightMap]
filename = SacrificialFragmentsHeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = 8b125a46
match_priority = 1