; Widsith

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideWidsithPosition]
hash = 8dc249b6
vb0 = ResourceWidsithPosition

[TextureOverrideWidsithBlend]
hash = 13410a57
vb1 = ResourceWidsithBlend
handling = skip
draw = 27463,0 

[TextureOverrideWidsithTexcoord]
hash = a6899758
vb1 = ResourceWidsithTexcoord

[TextureOverrideWidsithVertexLimitRaise]
hash = 0473f704

[TextureOverrideWidsithIB]
hash = 57e004e6
handling = skip
drawindexed = auto

[TextureOverrideWidsithHead]
hash = 57e004e6
match_first_index = 0
ib = ResourceWidsithHeadIB
ps-t0 = ResourceWidsithHeadDiffuse
ps-t1 = ResourceWidsithHeadLightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceWidsithPosition]
type = Buffer
stride = 40
filename = WidsithPosition.buf

[ResourceWidsithBlend]
type = Buffer
stride = 32
filename = WidsithBlend.buf

[ResourceWidsithTexcoord]
type = Buffer
stride = 20
filename = WidsithTexcoord.buf

[ResourceWidsithHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = WidsithHead.ib

[ResourceWidsithHeadDiffuse]
filename = WidsithHeadDiffuse.dds

[ResourceWidsithHeadLightMap]
filename = WidsithHeadLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = 8d96d823
match_priority = 1