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    <!-- <工会描述>// -->
	<entry id="action_verbose_body_guild_Starwarder"><![CDATA[It is impossible to attempt to follow her figure with your eyes, for a fleeting glimpse is a star's definition of reality. It may be the brilliant burst of the light of their soul, or it may be the silent descent of the light of destruction.]]></entry>
	<!-- <铁匠铺描述>// -->
	<entry id="action_verbose_body_blacksmith_Starwarder"><![CDATA[Is the boundless galaxy once again projecting the so-called truth onto this world merely a recurring manipulation, or simply a illusion of human rationality?]]></entry>
	<!-- <营地描述>// -->
	<entry id="action_verbose_body_camping_trainer_Starwarder"><![CDATA[The stars wait for their rightful time in the infinite cosmos, manipulating time and space like an invisible hand. The shaping of the universe brings a sense of  déjà vu to human reasoning time and time again, but this time it brings with it a certain power and determination.]]></entry>
	
	
	<!-- <官方原版通用三扎营："鼓舞"、"处理伤口"、"打气谈话">// -->
    <entry id="Starwarder+str_bark_encourage"><![CDATA[Fear is simply a signal for danger-I can turn it off for you.]]></entry>
    <entry id="Starwarder+str_bark_encourage"><![CDATA[The stars stand tall, and so should you.]]></entry>
    <entry id="Starwarder+str_bark_encourage"><![CDATA[You're on the right path...for now, I suppose.]]></entry>
    <entry id="Starwarder+str_bark_first_aid"><![CDATA[It is just a crack in the aspect, filled back easily.]]></entry>
    <entry id="Starwarder+str_bark_first_aid"><![CDATA[I have made some slight adjustments to...your dispostion.]]></entry>
    <entry id="Starwarder+str_bark_first_aid"><![CDATA[Your existence is falling apart...let me reconstruct it.]]></entry>
    <entry id="Starwarder+str_bark_pep_talk"><![CDATA[Do not be afraid. Your presence does not bore me yet.]]></entry>
    <entry id="Starwarder+str_bark_pep_talk"><![CDATA[Can you improve upon your performance next time?]]></entry>
    <entry id="Starwarder+str_bark_pep_talk"><![CDATA[Companionship is a simple but effective way to prove one's existence.]]></entry>
    <entry id="Starwarder+str_bark_pep_talk"><![CDATA[Connotations may only exist in your minds, but if you pretend it truly exists for long enough, it may come to be.]]></entry>
	<!-- <官方原版通用第四扎营"爱好"(注意官方已弃用)>// -->
    <entry id="Starwarder+str_bark_hobby"><![CDATA[You shouldn't be seeing this line...or should you?]]></entry>
	<!-- <英雄具体专属扎营台词>// -->
    <entry id="str_bark_SW_camp1"><![CDATA[Light and time are synonymous; refractions of light are lost pieces of time.]]></entry>
    <entry id="str_bark_SW_camp2"><![CDATA[There is no need to be afraid; I will observe for you what you cannot bear.]]></entry>
    <entry id="str_bark_SW_camp2"><![CDATA[If you gaze long enough into an abyss, the abyss will gaze back into you.]]></entry>
    <entry id="str_bark_SW_camp3"><![CDATA[The structure of time and space are distorted here. Fragements of the past are being repeated over and over.]]></entry>
    <entry id="str_bark_SW_camp4"><![CDATA[Time does little to fade the brilliance of the radiant stars.]]></entry>

		
	<!-- <夜袭台词0~3>// -->
	<!-- <注意！夜袭台词不遵循常规的同条多行写法，而是必须0123逐条>// -->
    <entry id="Starwarder+str_night_ambush_bark_0"><![CDATA[They found our site.]]></entry>
    <entry id="Starwarder+str_night_ambush_bark_1"><![CDATA[Do not cast your gaze into the darkness-the darkness gazes back.]]></entry>
    <entry id="Starwarder+str_night_ambush_bark_2"><![CDATA[They come, cast behind the illusion of reality.]]></entry>
    <entry id="Starwarder+str_night_ambush_bark_3"><![CDATA[We are being drawn closer to the cycle of time.]]></entry>
		
	<!-- <技能反馈台词：理论上所有怪物技能均可进行反馈，但目前官方仅包含以下部分>// -->
	<!-- <技能反馈台词：死灵法师：基本技能>// -->
    <entry id="Starwarder+str_monster_attack_unholy_smite"><![CDATA[Death, is just a form of existence.]]></entry>
    <entry id="Starwarder+str_monster_attack_unholy_judgement"><![CDATA[Borrow from time, and reap the time will.]]></entry>
    <entry id="Starwarder+str_monster_attack_unholy_curse"><![CDATA[Lingering ashes after a flame died down, an echo of life's mistakes.]]></entry>
	<!-- <技能反馈台词：塞壬：心控施展、心控返回>// -->
    <entry id="Starwarder+str_control_before_turn_siren"><![CDATA[She imitates me; she's using my existnece for her desires.]]></entry>
    <entry id="Starwarder+str_control_return_siren"><![CDATA[I don't belong to her.]]></entry>
	<!-- <技能反馈台词：溺水船员：勾锚生效中、美德阻挡勾锚>// -->
	<!-- <注意！任何自定义美德均需要额外添加对应的美德阻挡勾锚台词>// -->
    <entry id="Starwarder+str_prisoner_damage_drowned_anchored"><![CDATA[You've made a grave mistake.]]></entry>
    <entry id="Starwarder+str_block_effect_Starwarder_Virtued"><![CDATA[I've always existed in an unfathomable place.]]></entry>
	<!-- <技能反馈台词：先知：落石预标记>// -->
    <entry id="Starwarder+str_monster_attack_prophet_mark"><![CDATA[Uncertainty will turn to certainty here.]]></entry>
	<!-- <技能反馈台词：大炮：点火成功>// -->
    <entry id="Starwarder+str_monster_attack_light_fuse"><![CDATA[A star shines brightest before it dies.]]></entry>
	<!-- <技能反馈台词：猪王：暴怒预警(攻击威尔伯时)>// -->
    <entry id="Starwarder+str_monster_attack_obliterate_enraged"><![CDATA[To be overtaken with anger is the privilege of inferior beings.]]></entry>
	<!-- <技能反馈台词：巫婆：英雄处于锅中>// -->
    <entry id="Starwarder+str_prisoner_damage_cauldron_full"><![CDATA[This container has adequate capacity-but the temperature is too high for this body.]]></entry>
	<!-- <技能反馈台词：先祖：点名剧情杀>// -->
    <entry id="Starwarder+str_monster_user_selected_targets_kill_pill"><![CDATA[Well then, see you next time. You did well this time.]]></entry>
		
	<!-- <以下为CC相关技能反馈台词>// -->
	<!-- <CC猩红诅咒相关台词通常无需特别指定，此处不再赘述，如有需求详见文末CC模板>// -->
	<!-- <CC技能反馈台词：被乱位(注意区分乱位和拉前/击退)>// -->
    <entry id="Starwarder+str_bark_shuffled"><![CDATA[Space is nothing but a deception of reality, a fleeting illusion of it.]]></entry>
	<!-- <CC技能反馈台词：持续乱位(dot型每回合乱位)>// -->
    <entry id="Starwarder+str_bark_shuffledot"><![CDATA[This spot is getting boring.]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第一阶段>// -->
    <entry id="Starwarder+egg_increment_bark_1"><![CDATA[It's latched on.]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第二阶段>// -->
    <entry id="Starwarder+egg_increment_bark_2"><![CDATA[It's growing.]]></entry>
	<!-- <CC技能反馈台词：女伯爵：寄生蛋ActorDot进入第三阶段>// -->
    <entry id="Starwarder+egg_increment_bark_3"><![CDATA[It's about to burst.]]></entry>
	<!-- <CC技能反馈台词：狂信者：英雄位于火刑柱>// -->
    <entry id="Starwarder+str_prisoner_damage_pyre_full"><![CDATA[You will not find salvation.]]></entry>
	<!-- <CC新增机制台词：监狱进门呼救、监狱营救感谢>// -->
    <entry id="Starwarder+str_prisoner_help_me"><![CDATA[Time seems to drag on and on here...how mundane.]]></entry>
    <entry id="Starwarder+str_prisoner_rescue_thanks"><![CDATA[Then let me witness how your journey ends.]]></entry>
		
	<!-- <以下为哈姆雷特小镇台词>// -->
	<!-- <确认进入酒馆>// -->
    <entry id="Starwarder+str_bar_committed"><![CDATA[It's not so bad to spend time in such a boisterous crowd...occasionally.]]></entry>
	<!-- <确认进入赌场>// -->
    <entry id="Starwarder+str_gambling_committed"><![CDATA[Contingency is often mistook as hope.]]></entry>
	<!-- <确认进入妓院>// -->
    <entry id="Starwarder+str_brothel_committed"><![CDATA[Your intimate behavior...is both interesting and strange.]]></entry>
	<!-- <确认进入冥想>// -->
    <entry id="Starwarder+str_meditation_committed"><![CDATA[Thoughts, vivacious...]]></entry>
	<!-- <确认进入祈祷>// -->
    <entry id="Starwarder+str_prayer_committed"><![CDATA[Praying to a nonexistent entity, is a form of gilded self-deception.]]></entry>
	<!-- <确认进入鞭挞>// -->
    <entry id="Starwarder+str_flagellation_committed"><![CDATA[How pathetic is it, to seek solace by experiencing pain?]]></entry>
	<!-- <确认进入病房(怪癖治疗)>// -->
    <entry id="Starwarder+str_treatment_committed"><![CDATA[The flaws in this form are now in your hands to mend.]]></entry>
	<!-- <确认进入病房(疾病治疗)>// -->
    <entry id="Starwarder+str_disease_treatment_committed"><![CDATA[A spectral form, yet an all-too-human foible...]]></entry>

	
	<!-- <注意！下述城镇活动受限写法并非内定，而是本质为怪癖概念下的原版怪癖对应受限拒绝台词，故自定义活动受限怪癖应具体对应更改条目的怪癖ID部分>// -->
	<!-- <注意！自定义活动受限怪癖需要通过修改对应城镇建筑代码实现，与所有修改城镇建筑代码的mod冲突，故强烈不建议使用>// -->
	<!-- <注意！因上述方法强烈不推荐，通常通过info下的活动受限直接编写城镇活动受限，此时无法使用下述具体怪癖城镇活动受限写法，而是直接使用str_override_invalid_rejection的通用拒绝台词>// -->
	
	<!-- <alcoholism怪癖：当自身仅能进入酒馆而尝试进入其他活动时>// -->
    <entry id="Starwarder+str_alcoholism_gambling_rejection"><![CDATA[I know every outcome of every game before it even starts; playing is too dull to me.]]></entry>
    <entry id="Starwarder+str_alcoholism_brothel_rejection"><![CDATA[Emotions become cheap, trite, and humanly pathetic in these kinds of...places.]]></entry>
    <entry id="Starwarder+str_alcoholism_meditation_rejection"><![CDATA[Quiet down? I'm already quiet, aren't I?]]></entry>
    <entry id="Starwarder+str_alcoholism_prayer_rejection"><![CDATA[You might as well pray to me; at least I answer.]]></entry>
    <entry id="Starwarder+str_alcoholism_flagellation_rejection"><![CDATA[My perceptual structure isn't real.]]></entry>
	<!-- <gambler怪癖：当自身仅能进入赌场而尝试进入其他活动时>// -->
    <entry id="Starwarder+str_gambler_bar_rejection"><![CDATA[Didn't I say that alcohol does absolutely nothing to me?]]></entry>
    <entry id="Starwarder+str_gambler_brothel_rejection"><![CDATA[I prefer manipulating probabilities in the gambling halls to pilfer your resources.]]></entry>
    <entry id="Starwarder+str_gambler_meditation_rejection"><![CDATA[Order has become onerous; I wish for chaos now.]]></entry>
    <entry id="Starwarder+str_gambler_prayer_rejection"><![CDATA[Pray to your gods for good luck. Try as you will, I won't.]]></entry>
    <entry id="Starwarder+str_gambler_flagellation_rejection"><![CDATA[My perceptual structure isn't real.]]></entry>
	<!-- <love_interest怪癖：当自身仅能进入妓院而尝试进入其他活动时>// -->
    <entry id="Starwarder+str_love_interest_gambling_rejection"><![CDATA[I know every outcome of every game before it even starts; playing is too dull to me.]]></entry>
    <entry id="Starwarder+str_love_interest_bar_rejection"><![CDATA[Didn't I say that alcohol does absolutely nothing to me?]]></entry>
    <entry id="Starwarder+str_love_interest_meditation_rejection"><![CDATA[I feel...neglected, unattended by you. Keep me company.]]></entry>
    <entry id="Starwarder+str_love_interest_prayer_rejection"><![CDATA[You might as well pray to me; at least I answer.]]></entry>
    <entry id="Starwarder+str_love_interest_flagellation_rejection"><![CDATA[My perceptual structure isn't real.]]></entry>
	<!-- <enlightened怪癖：当自身仅能进入冥想而尝试进入其他活动时>// -->
    <entry id="Starwarder+str_enlightened_bar_rejection"><![CDATA[Didn't I say that alcohol does absolutely nothing to me?]]></entry>
    <entry id="Starwarder+str_enlightened_gambling_rejection"><![CDATA[Chaos has become onerous; I wish for order now.]]></entry>
    <entry id="Starwarder+str_enlightened_brothel_rejection"><![CDATA[Emotions become cheap, trite, and humanly pathetic in these kinds of...places.]]></entry>
    <entry id="Starwarder+str_enlightened_prayer_rejection"><![CDATA[You might as well pray to me; at least I answer.]]></entry>
    <entry id="Starwarder+str_enlightened_flagellation_rejection"><![CDATA[My perceptual structure isn't real.]]></entry>
	<!-- <god_fearing怪癖：当自身仅能进入祈祷而尝试进入其他活动时>// -->
    <entry id="Starwarder+str_god_fearing_bar_rejection"><![CDATA[Attempting to paralyze your precious sensory functions is nothing but a waste.]]></entry>
    <entry id="Starwarder+str_god_fearing_gambling_rejection"><![CDATA[I know every outcome of every game before it even starts; playing is too dull to me.]]></entry>
    <entry id="Starwarder+str_god_fearing_brothel_rejection"><![CDATA[Emotions become cheap, trite, and humanly pathetic in these kinds of...places.]]></entry>
    <entry id="Starwarder+str_god_fearing_meditation_rejection"><![CDATA[And just what are you trying to see with your eyes closed? Perhaps, is it me?]]></entry>
    <entry id="Starwarder+str_god_fearing_flagellation_rejection"><![CDATA[My perceptual structure isn't real.]]></entry>
	<!-- <flagellant怪癖：当自身仅能进入鞭挞而尝试进入其他活动时>// -->
    <entry id="Starwarder+str_flagellant_gambling_rejection"><![CDATA[It's nothing less than foolish to join a group of madmen gambling their certanties for an uncertainty.]]></entry>
    <entry id="Starwarder+str_flagellant_bar_rejection"><![CDATA[Attempting to paralyze your precious sensory functions is nothing but a waste.]]></entry>
    <entry id="Starwarder+str_flagellant_meditation_rejection"><![CDATA[This has gotten stale. I will not.]]></entry>
    <entry id="Starwarder+str_flagellant_prayer_rejection"><![CDATA[I must offer myself as a sacrifice in other ways.]]></entry>
    <entry id="Starwarder+str_flagellant_brothel_rejection"><![CDATA[Emotions become cheap, trite, and humanly pathetic in these kinds of...places.]]></entry>
	
	<!-- <resolution怪癖：当自身禁止进入酒馆而仍然尝试进入该活动时>// -->
    <entry id="Starwarder+str_resolution_bar_rejection"><![CDATA[What do you mean this place isn't open to children? How old do I even have to be to be considered mature?]]></entry>
	<!-- <known_cheat怪癖：当自身禁止进入赌场而仍然尝试进入该活动时>// -->
    <entry id="Starwarder+str_known_cheat_gambling_rejection"><![CDATA[They already know that I tamper with probabilities.]]></entry>
	<!-- <deviant_tastes怪癖：当自身禁止进入妓院而仍然尝试进入该活动时>// -->
    <entry id="Starwarder+str_deviant_tastes_brothel_rejection"><![CDATA[Honestly, their tolerance for stimulation are inferior to their desires.]]></entry>
	<!-- <unquiet_mind怪癖：当自身禁止进入冥想而仍然尝试进入该活动时>// -->
    <entry id="Starwarder+str_unquiet_mind_meditation_rejection"><![CDATA[Don't waste my time.]]></entry>
	<!-- <witness怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与下一条同为禁止祈祷，但怪癖及原由完全不同，本条为目击古神)>// -->
    <entry id="Starwarder+str_witness_prayer_rejection"><![CDATA[You say meditation gets you closer to god, but I'm here right infront of you, am I not?]]></entry>
	<!-- <faithless怪癖：当自身禁止进入祈祷而仍然尝试进入该活动时(注意！本条怪癖与上一条同为禁止祈祷，但怪癖及原由完全不同，本条为不信神明)>// -->
    <entry id="Starwarder+str_faithless_prayer_rejection"><![CDATA[They're waiting for an answer...I'm already here, though.]]></entry>
	<!-- <faithless怪癖：当自身禁止进入鞭挞而仍然尝试进入该活动时(注意！本条怪癖与上一条为同一怪癖，但针对的禁止活动不同)>// -->
    <entry id="Starwarder+str_faithless_flagellation_rejection"><![CDATA[This is just another way of escaping reality; I don't need it, clearly.]]></entry>

	
	<!-- <通用活动受限拒绝台词(注意！当info下直接编写活动受限时需使用本条，否则部分受限台词会采用上述怪癖部分，导致文不对题)>// -->
    <entry id="Starwarder+str_override_invalid_rejection"><![CDATA[No.]]></entry>
	
	<!-- <下述内容为英雄于城镇界面右侧列表闲置时的弹出式台词>// -->
	<!-- <城镇闲置台词：自身在酒馆时>// -->
    <entry id="Starwarder+str_roster_list_bar_bark"><![CDATA[Alcohol has no effect on me at all...I am trying to understand your ways, however.]]></entry>
	<!-- <城镇闲置台词：自身在赌场时>// -->
    <entry id="Starwarder+str_roster_list_gambling_bark"><![CDATA[Fiddling with the probabilities here and there...no one will notice, I hope?]]></entry>
	<!-- <城镇闲置台词：自身在妓院时>// -->
    <entry id="Starwarder+str_roster_list_brothel_bark"><![CDATA[It's all right. There's no need to be afraid...]]></entry>
	<!-- <城镇闲置台词：自身在冥想时>// -->
    <entry id="Starwarder+str_roster_list_meditation_bark"><![CDATA[They awe in meditation...isn't it fear that controls them, however? I will be gentle with them, don't be afraid.]]></entry>
	<!-- <城镇闲置台词：自身在祈祷时>// -->
    <entry id="Starwarder+str_roster_list_prayer_bark"><![CDATA[Who are you praying to? I can pass your wish on for you.]]></entry>
	<!-- <城镇闲置台词：自身在鞭笞时>// -->
    <entry id="Starwarder+str_roster_list_flagellation_bark"><![CDATA[Does this make you feel alive? I see. My way of existence seems far more elegant than yours.]]></entry>
	<!-- <城镇闲置台词：自身在病房时(怪癖治疗)>// -->
    <entry id="Starwarder+str_roster_list_treatment_bark"><![CDATA[A wound can be stitched, but a distressed mind takes innumerable time to heal.]]></entry>
	<!-- <城镇闲置台词：自身在病房时(疾病治疗)>// -->
	<entry id="Starwarder+str_roster_list_disease_treatment_bark"><![CDATA[Human treatment for a spectral body? How...intriguing.]]></entry>
	<!-- <城镇闲置台词：自身低压力>// -->
    <entry id="Starwarder+str_roster_list_low_stress_bark"><![CDATA[Hmm...I'm getting nowhere by staying here.]]></entry>
	<!-- <城镇闲置台词：自身中压力>// -->
    <entry id="Starwarder+str_roster_list_medium_stress_bark"><![CDATA[I want to find something to do.]]></entry>
	<!-- <城镇闲置台词：自身高压力>// -->
    <entry id="Starwarder+str_roster_list_high_stress_bark"><![CDATA[A stodgy situation doesn't sit well with me, heir.]]></entry>
	<!-- <城镇闲置台词：自身曾经前往过暗黑地牢区域(自DD本归来，该英雄已目睹真相，且不再计入兵营英雄数量上限)>// -->
    <entry id="Starwarder+str_roster_list_darkest_dungeon_survivor_bark"><![CDATA[Knowing the truth will detatch you from reality even more, but you may entwine your destiny to mine.]]></entry>
	

	
	<!-- <兵营满员台词(招募列表台词)>// -->
	<entry id="Starwarder+str_stagecoach_roster_full_rejection"><![CDATA[The glass is already full; any more and it will overflow.]]></entry>
	<!-- <地图出发界面台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="Starwarder+str_quest_too_hard"><![CDATA[Doesn't this seem haphazard to you? At least, for me in this regard.]]></entry>
	<entry id="Starwarder+str_quest_too_easy"><![CDATA[It is like stepping on an shriveled leaf-easy work. Too easy, in fact.]]></entry>
	<!-- <刚进入副本时台词：选定的副本难度与英雄等级差距过大>// -->
	<entry id="Starwarder+bark_effective_difficulty"><![CDATA[My, this won't be easy...but I'll give it a try.]]></entry>
	<!-- <地图出发界面台词：英雄互斥>// -->
	<!-- <注意！英雄互斥于info下定义，并非只能实现自身互斥，亦可实现已知不同英雄互斥，且可设定多种互斥，下述ainz_limit为互斥ID举例>// -->
    <entry id="str_incompatible_party_Starwarder_limit"><![CDATA[This won't be necessary.]]></entry>
    <entry id="str_incompatible_party_member_Starwarder_limit"><![CDATA[That's enough for me.]]></entry>
	<!-- <以下为副本台词(探索及战斗)>// -->
	<!-- <战斗台词：自身暴击>// -->
    <entry id="Starwarder+str_critbyhero"><![CDATA[Shatter!]]></entry>
    <entry id="Starwarder+str_critbyhero"><![CDATA[All possibilities coincide here!]]></entry>
    <entry id="Starwarder+str_critbyhero"><![CDATA[Your fate is stealed.]]></entry>
    <entry id="Starwarder+str_critbyhero"><![CDATA[The stars fade, and now they are reborn.]]></entry>
    <entry id="Starwarder+str_critbyhero"><![CDATA[You shall vanish here.]]></entry>
	<!-- <战斗台词：被击退(包括自身和友方造成的击退)>// -->
    <entry id="Starwarder+str_combat_knockback"><![CDATA[Quite strong, aren't you?]]></entry>
	<!-- <探索台词：开始移动>// -->
    <entry id="Starwarder+str_bark_startmoving"><![CDATA[Keep moving, for time waits for no one.]]></entry>
	<!-- <探索台词：停止移动>// -->
    <entry id="Starwarder+str_bark_stopmoving"><![CDATA[Tired, are you? Let's rest here, then.]]></entry>
	<!-- <探索台词：后退移动>// -->
    <entry id="Starwarder+str_bark_backingup"><![CDATA[Sometimes, taking a step back allows you to see the bigger picture...could you please stop stepping on my foot?]]></entry>
	<!-- <探索台词：触发陷阱>// -->
    <entry id="Starwarder+str_comment_trap_triggered"><![CDATA[This congregation of malice is getting tiresome.]]></entry>
	<!-- <探索及战斗台词：自身压力提升>// -->
    <entry id="Starwarder+str_bark_increasingstress"><![CDATA[Testing my patience, are you?]]></entry>
	<!-- <战斗台词：自身承受重伤>// -->
    <entry id="Starwarder+str_bark_bigwound"><![CDATA[This form is at it's verge.]]></entry>
	<!-- <战斗台词：友方承受重伤>// -->
    <entry id="Starwarder+str_bark_bigwound_ally"><![CDATA[Careful now, hm? There might still be some way to salvage this situation.]]></entry>
	<!-- <战斗台词：自身死门>// -->
    <entry id="Starwarder+str_bark_deathsdoor"><![CDATA[Perhaps...I will reoccur here.]]></entry>
	<!-- <战斗台词：友方死门>// -->
    <entry id="Starwarder+str_bark_deathsdoor_ally"><![CDATA[Don't be afraid. Your evanescence will be benign.]]></entry>
	<!-- <战斗台词：自身脱离死门>// -->
    <entry id="Starwarder+str_bark_deathsdoorsurvive"><![CDATA[I wish not to...leave, yet...]]></entry>
	<!-- <战斗台词：友方脱离死门>// -->
    <entry id="Starwarder+str_bark_deathsdoorsurvive_ally"><![CDATA[So you wish to keep fighting...I appreciate your spirit.]]></entry>
	<!-- <战斗台词：自身腐蚀生效>// -->
    <entry id="Starwarder+str_bark_poisondot"><![CDATA[Ruin and rot...all accumulating here.]]></entry>
	<!-- <战斗台词：自身流血生效>// -->
    <entry id="Starwarder+str_bark_bleeddot"><![CDATA[My existence...is fading away.]]></entry>
	<!-- <战斗台词：自身愈合生效>// -->
	<entry id="Starwarder+str_bark_hp_heal_dot"><![CDATA[Warm, like a nebulae.]]></entry>
	<!-- <战斗台词：拖延时间导致增援触发警告>// -->
    <entry id="Starwarder+str_combat_wastingtime"><![CDATA[Hurry now. Time is of the essence, after all.]]></entry>
	<!-- <战斗台词：敌方存在会导致增援加速触发的怪物时触发警告>// -->
    <entry id="Starwarder+str_bark_accelerated_stall"><![CDATA[Hurry now. Time is of the essence, after all.]]></entry>

		
	<!-- <亮度降低台词>// -->
    <entry id="Starwarder+str_bark_torch_0"><![CDATA[A false veil of apparition, woven from illusions on the edge of reality...how comforting.]]></entry>
    <entry id="Starwarder+str_bark_torch_1"><![CDATA[The illusion that controlls us all is weakening. The reality stirs restlessly.]]></entry>
    <entry id="Starwarder+str_bark_torch_2"><![CDATA[The illusion of reality fades away, lifting the curtain that had been cast over all.]]></entry>
    <entry id="Starwarder+str_bark_torch0"><![CDATA[This is the undeniable reality is. Don't be worried yet. I'm here.]]></entry>
		
	<!-- <奇物互动台词>// -->
	<!-- <奇物互动正面结果>// -->
    <entry id="Starwarder+str_bark_curiogood"><![CDATA[Adequate.]]></entry>
	<!-- <奇物互动负面结果>// -->
    <entry id="Starwarder+str_bark_curiobad"><![CDATA[Ah...I shouldn't have meddled with it.]]></entry>
	<!-- <奇物互动无事发生>// -->
    <entry id="Starwarder+str_bark_curiomeh"><![CDATA[That was nothing. Let's move on.]]></entry>
		
	<!-- <以下为扎营台词>// -->
	<!-- <队伍平均压力糟糕(压力高)>// -->
    <entry id="Starwarder+str_bark_stress_partyhigh"><![CDATA[Your minds are in complete disarray...better help them out when we get back, hm?]]></entry>
	<!-- <队伍平均压力良好(压力低)>// -->
    <entry id="Starwarder+str_bark_stress_partylow"><![CDATA[Good, you all should be able to hold yourselves together for a while longer.]]></entry>
	<!-- <队伍平均血量糟糕(血量低)>// -->
    <entry id="Starwarder+str_bark_hp_partylow"><![CDATA[Your existence is crumbling apart...it requires through mending.]]></entry>
	<!-- <队伍平均血量良好(血量高)>// -->
    <entry id="Starwarder+str_bark_hp_partyhigh"><![CDATA[Things are going well, but don't let your guard down yet.]]></entry>
	<!-- <自身压力糟糕(压力高)>// -->
    <entry id="Starwarder+str_bark_stress_selfhigh"><![CDATA[I'm losing my patience...]]></entry>
	<!-- <自身压力良好(压力低)>// -->
    <entry id="Starwarder+str_bark_stress_selflow"><![CDATA[Not so hard now, is it?]]></entry>
	<!-- <自身血量糟糕(血量低)>// -->
    <entry id="Starwarder+str_bark_hp_selflow"><![CDATA[This form is severely impaired.]]></entry>
	<!-- <自身血量良好(血量高)>// -->
    <entry id="Starwarder+str_bark_hp_selfhigh"><![CDATA[This form is still unscathed.]]></entry>
	<!-- <队伍状态糟糕>// -->
    <entry id="Starwarder+str_bark_party_poor_condition"><![CDATA[Are you sure you want to continue? They look quite...disheveled.]]></entry>
	<!-- <队伍状态良好>// -->
    <entry id="Starwarder+str_bark_party_great_condition"><![CDATA[You've done a good job to lead them so far.]]></entry>
	<!-- <营火储备不足>// -->
    <entry id="Starwarder+str_bark_firewood_low"><![CDATA[Let's plan our next steps carefully, shall we?]]></entry>
	<!-- <营火储备富余>// -->
    <entry id="Starwarder+str_bark_firewood_high"><![CDATA[This road will span on for longer, I see.]]></entry>
	<!-- <食物储备不足>// -->
    <entry id="Starwarder+str_bark_provisions_low"><![CDATA[We seem to be lacking food. Will you all be able to hold on?]]></entry>
	<!-- <食物储备富余>// -->
    <entry id="Starwarder+str_bark_provisions_high"><![CDATA[Unwind yourselves. Moments like these are far and few between.]]></entry>
	<!-- <扎营友谊聊天(扎营收尾时)>// -->
    <entry id="Starwarder+str_bark_companionship"><![CDATA[The distance between stars are unimaginably long, yet you're within my arm's reach...]]></entry>

	
	<!-- <以下为COM相关机制新增台词>// -->
	<!-- <无尽本：刷新波次>// -->
    <entry id="Starwarder+str_wave_spawn_mash"><![CDATA[Time is repeating itself over and over again. Getting bored yet?]]></entry>
	<!-- <无尽本：抵达房间>// -->
    <entry id="Starwarder+str_wave_curio_room"><![CDATA[A breaf pause from the endless labor.]]></entry>
	<!-- <无尽本：时空转移：荒野>// -->
    <entry id="Starwarder+str_wave_dungeon_weald"><![CDATA[A distorted transmutation of nature and life.]]></entry>
	<!-- <无尽本：时空转移：兽窟>// -->
    <entry id="Starwarder+str_wave_dungeon_warrens"><![CDATA[A mutation that should neve have been born into this world.]]></entry>
	<!-- <无尽本：时空转移：遗迹>// -->
    <entry id="Starwarder+str_wave_dungeon_crypts"><![CDATA[Things stolen anew, from a time long past.]]></entry>
	<!-- <无尽本：时空转移：海湾>// -->
    <entry id="Starwarder+str_wave_dungeon_cove"><![CDATA[The admirors of the abyss...brings nostalgia to humans.]]></entry>
	<!-- <无尽本：时空转移：极暗地牢>// -->
    <entry id="Starwarder+str_wave_dungeon_darkestdungeon"><![CDATA[Here it comes again. That familiar feeling of aversion towards one's own kind...]]></entry>
	<!-- <无尽本：时空转移：小镇>// -->
    <entry id="Starwarder+str_wave_dungeon_town"><![CDATA[Human settlements, blooming like anthills.]]></entry>
	<!-- <无尽本：副本开始>// -->
    <entry id="Starwarder+str_wave_dungeon_farm"><![CDATA[Here it begins, an endless cycle.]]></entry>
	<!-- <无尽本：农场主收割：英雄已装备米尔德里德的坠饰>// -->
    <entry id="Starwarder+str_boss_miller_sadness"><![CDATA[It is time for you to rest. Let me say goodbye.]]></entry>


	<!-- <怪癖手贱行为：强迫症>// -->	
    <entry id="Starwarder+trigger_curio_quirk_compulsive"><![CDATA[What a mess...it must be arranged in a proper matter.]]></entry>
	<!-- <怪癖手贱行为：好奇>// -->	
	<entry id="Starwarder+trigger_curio_quirk_curious"><![CDATA[I have to see what it is.]]></entry>
	<!-- <怪癖手贱行为：痴迷黑暗>// -->		
    <entry id="Starwarder+trigger_curio_quirk_dark_temptation"><![CDATA[Is that a rune that symbolizes me?]]></entry>
	<!-- <怪癖手贱行为：内疚>// -->
	<entry id="Starwarder+trigger_curio_quirk_guilty_conscience"><![CDATA[Could it have been my fault? ...no, it couldn't have been.]]></entry>
	<!-- <怪癖手贱行为：盗窃癖触发时台词>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_kleptomaniac"><![CDATA[It looks fun...I want to take it.]]></entry>
	<!-- <怪癖手贱行为：嗜血>// -->			
	<entry id="Starwarder+trigger_curio_quirk_bloodthirsty"><![CDATA[How cardinal...how alluring.]]></entry>
 	<!-- <怪癖手贱行为：瞻礼狂>// -->		   
	<entry id="Starwarder+trigger_curio_quirk_hieromania"><![CDATA[A sacred relic, you say? Let me see how powerful it is.]]></entry>
 	<!-- <怪癖手贱行为：洁癖>// -->		   
	<entry id="Starwarder+trigger_curio_quirk_ablutomania"><![CDATA[It's tainted...it must be purified.]]></entry>
	<!-- <怪癖手贱行为：杀人狂>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_dacnomania"><![CDATA[Even in its final moments, there's also a unique beauty to it.]]></entry>
	<!-- <怪癖手贱行为：自恋狂>// -->			
    <entry id="Starwarder+trigger_curio_quirk_egomania"><![CDATA[I'm perfect. Of course I am.]]></entry>
	<!-- <怪癖手贱行为：贪财>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_hylomania"><![CDATA[How shiny...it looks interesting.]]></entry>
	<!-- <怪癖手贱行为：嗜好食物>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_sitiomania"><![CDATA[Doesn't this look appetizing? I say that this looks interesting.]]></entry>
 	<!-- <怪癖手贱行为：敛财狂>// -->		   
	<entry id="Starwarder+trigger_curio_quirk_plutomania"><![CDATA[Do you really require these shimmering gems?]]></entry>
	<!-- <怪癖手贱行为：恋尸癖>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_necromania"><![CDATA[A fractured life...yet grasped within it, warmth.]]></entry>
	<!-- <怪癖手贱行为：酗酒>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_dipsomania"><![CDATA[You say this liquid can make you forget pain?]]></entry>
	<!-- <怪癖手贱行为：热衷异象>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_paranormania"><![CDATA[Is that a rune that symbolizes me?]]></entry>
	<!-- <怪癖手贱行为：宗教狂热>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_hagiomania"><![CDATA[Who could this person have been praying to? I'd like to listen, too.]]></entry>
	<!-- <怪癖手贱行为：魔怔>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_demonomania"><![CDATA[Who could this person have been praying to? I'd like to listen, too.]]></entry>
	<!-- <疾病手贱行为：绦虫病>// -->		    
	<entry id="Starwarder+trigger_curio_quirk_tapeworm"><![CDATA[Something is interfereing with my behavioral vertebrae.]]></entry>
	<!-- <怪癖/疾病成功顺走战利品时台词（准确地说是泛指所有具有"keep_loot" : true 效果的怪癖手贱生效并摸走战利品后播报的文本，原版中具有此条目的怪癖/疾病仅有：盗窃癖、自恋狂、绦虫病）>// -->			
 	<entry id="Starwarder+str_keep_loot_string"><![CDATA[There's no point in keeping this...but this is mine now.]]></entry>


	<!-- <农庄DLC：负担症候：回合开始前行为：跳过回合>// -->		    
    <entry id="Starwarder+str_ignore_command_imposter_syndrome"><![CDATA[No...my connection has temporarily been lost.]]></entry>

    <!-- <农庄DLC：碎片雇佣兵：拒绝前往其他非无尽收获副本（由于在地图出发编队界面中的英雄只调用红钩原版台词文本的bug，仅在尝试将一名碎片雇佣兵于名册中尝试拖向另一个符合其等级且非无尽收获副本时播报此文本的自定义格式）>// -->	
    <entry id="Starwarder+str_quest_quirk"><![CDATA[That's not the purpose of this part of me.]]></entry>
	
	
	<!-- <庭院DLC：猩红诅咒>// -->
	<!-- <疾病进化：猩红诅咒-血怒返回平静>// -->		
    <entry id="Starwarder+quirk_transition_disease_vampire_blood_lust_to_disease_vampire_passive"><![CDATA[The part of the cycle is over-so frustrating.]]></entry>
	<!-- <疾病进化：猩红诅咒-平静进入渴血>// -->		
    <entry id="Starwarder+quirk_transition_disease_vampire_passive_to_disease_vampire_crave"><![CDATA[The extrinsic power within this body is...craving, now.]]></entry>	
	<!-- <疾病进化：猩红诅咒-渴血进入血怒>// -->		
    <entry id="Starwarder+quirk_transition_disease_vampire_crave_to_disease_vampire_blood_lust"><![CDATA[The extrinsic power within this body is...intensifying, now.]]></entry>
	<!-- <疾病进化：猩红诅咒-渴血进入凋零>// -->		
    <entry id="Starwarder+quirk_transition_disease_vampire_crave_to_disease_vampire_wasting"><![CDATA[Language functions...will be simplified drastically to save energy...]]></entry>
	<!-- <疾病进化：猩红诅咒-凋零返回平静>// -->		
    <entry id="Starwarder+quirk_transition_disease_vampire_wasting_to_disease_vampire_passive"><![CDATA[A brief period of checks and balances, until all of this is over.]]></entry>
    <!-- <疾病进化至死亡（由于缺少血酿，因猩红诅咒凋零至死）>// -->
    <entry id="Starwarder+quirk_evolution_death_disease_vampire_wasting"><![CDATA[It's time to say goodbye...for now. This body is nearing it's limit.]]></entry>


	<!-- <猩红诅咒-血怒>// -->
	<!-- <猩红诅咒-血怒：回合开始前行为：其他友军加压>// -->			
    <entry id="Starwarder+str_bark_stress_disease_vampire_blood_lust"><![CDATA[Don't touch me. I'll bite you if you do.]]></entry>
	<!-- <猩红诅咒-血怒：回合开始前行为：随机使用技能>// -->	
    <entry id="Starwarder+str_random_command_disease_vampire_blood_lust"><![CDATA[My behavioral vertebrae...is being influenced by the extrinsic power...]]></entry>
	<!-- <猩红诅咒-血怒：回合开始前行为：自身减压>// -->	
    <entry id="Starwarder+str_stress_heal_self_disease_vampire_blood_lust"><![CDATA[This power maintains the host's mental integrity...though, I don't need it.]]></entry>
	<!-- <猩红诅咒-血怒：回合开始前行为：自身移动：前进1>// -->		
    <entry id="Starwarder+str_change_pos_fwd_disease_vampire_blood_lust"><![CDATA[This body...is reacting on it's own...]]></entry>
	<!-- <猩红诅咒-血怒：回合开始前行为：攻击一名其他友军（基于attack_friendly行为必须要有对应英雄的机制，实际上只有原版英雄或对猩红诅咒行为做了兼容修改的模组英雄才能够正常触发此条目）>// -->
    <entry id="Starwarder+str_attack_friendly_disease_vampire_blood_lust"><![CDATA[Let me have a bite...just a bite.]]></entry>	
	<!-- <猩红诅咒-血怒：拒绝友军Buff技能>// -->		
    <entry id="Starwarder+str_block_buff_disease_vampire_blood_lust"><![CDATA[Don't touch me. I'll bite you if you do.]></entry>
	<!-- <猩红诅咒-血怒：友军被命中时：被命中友军加压>// -->	
    <entry id="Starwarder+str_comment_ally_hit_disease_vampire_blood_lust"><![CDATA[Can I have a bite or two? It's a waste anyways spilt on the ground.]]></entry>
	<!-- <猩红诅咒-血怒：拒绝友军治疗技能（不生效，因为红钩把现在的血怒中的拒绝治疗权重调0了。）>// -->	
    <entry id="Starwarder+str_block_heal_disease_vampire_blood_lust"><![CDATA[]]></entry>
	<!-- <猩红诅咒-血怒：拒绝撤退（不生效，红钩已弃用此行为）>// -->	
    <entry id="Starwarder+str_block_combat_retreat_disease_vampire_blood_lust"><![CDATA[]]></entry>
	<!-- <猩红诅咒-渴血>// -->
	<!-- <猩红诅咒-渴血：回合开始前行为：其他友军加压>// -->	
	<entry id="Starwarder+str_bark_stress_disease_vampire_crave"><![CDATA[Don't touch me. I'll bite you if you do.]]></entry>
	<!-- <猩红诅咒-渴血：回合开始前行为：跳过回合>// -->	
    <entry id="Starwarder+str_ignore_command_disease_vampire_crave"><![CDATA[My motor functions...are being interfered with...]]></entry>
 	<!-- <猩红诅咒-渴血：回合开始前行为：自身移动：前进1>// -->		   
    <entry id="Starwarder+str_change_pos_fwd_disease_vampire_crave"><![CDATA[This body...is reacting on it's own...]]></entry>
	<!-- <猩红诅咒-渴血：回合开始前行为：攻击一名其他友军（基于attack_friendly行为必须要有对应英雄的机制，实际上只有原版英雄或对猩红诅咒行为做了兼容修改的模组英雄才能够正常触发此条目）>// -->
    <entry id="Starwarder+str_attack_friendly_disease_vampire_crave"><![CDATA[Let me have a bite...just a bite.]]></entry>
	<!-- <猩红诅咒-渴血：拒绝友军移动换位>// -->	
    <entry id="Starwarder+str_block_move_disease_vampire_crave"><![CDATA[My body is refusing to respond to my commands.]]></entry>
	<!-- <猩红诅咒-渴血：拒绝友军Buff技能（不生效，因为红钩把现在的渴血中的拒绝Buff权重调0了。）>// -->
	<entry id="Starwarder+str_block_buff_disease_vampire_crave"><![CDATA[]]></entry>
	<!-- <猩红诅咒-渴血：拒绝友军治疗技能>// -->	
    <entry id="Starwarder+str_block_heal_disease_vampire_crave"><![CDATA[This implanted desire...is making this body instinctively reject any other sustenances.]]></entry>
	<!-- <猩红诅咒-渴血：友军触发陷阱：触发陷阱的友军加压>// -->		
    <entry id="Starwarder+str_comment_trap_triggered_disease_vampire_crave"><![CDATA[Can I have a bite or two? It's a waste anyways spilt on the ground.]]></entry>
 	<!-- <猩红诅咒-渴血：友军被命中时：被命中友军加压>// -->	   
	<entry id="Starwarder+str_comment_ally_hit_disease_vampire_crave"><![CDATA[Can I have a bite or two? It's a waste anyways spilt on the ground.]]></entry>
 	<!-- <猩红诅咒-血怒：友军互动奇物：当前选取的互动奇物的友军加压>// -->   
	<entry id="Starwarder+str_comment_curio_interaction_disease_vampire_crave"><![CDATA[Could there be...some blood hidden here?]]></entry>
	<!-- <猩红诅咒-渴血：拒绝扎营时进食受到饥饿伤害>// -->	
    <entry id="Starwarder+str_block_camping_meal_disease_vampire_crave"><![CDATA[My ingestive functions are being disrupted by an extrinsic power.]]></entry>

	<entry id="hero_class_name_Starwarder"><![CDATA[Starwarder]]></entry>
    <entry id="buff_rule_tooltip_skill"><![CDATA[%s: %s]]></entry>	
    <entry id="buff_stat_tooltip_stress_heal_received_percent_hero_crit"><![CDATA[%+d%%{colour_start|stress}stress{colour_end}heal received from crits]]></entry>

     <!-- <buff持续时间类型//tooltip_buff_duration>// -->
    <entry id="tray_icon_tooltip_buff_duration_round_format"><![CDATA[%s (%d(round))]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_combat_end_format"><![CDATA[%s (%d(combat))]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_quest_end_format"><![CDATA[%s ]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_quest_complete_format"><![CDATA[%s (Quest)]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_quest_not_complete_format"><![CDATA[%s (Quest)]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_activity_end_format"><![CDATA[%s (Until a town activity is finished)]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_idle_start_town_visit_format"><![CDATA[%s (idle%d week)]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_till_removed_format"><![CDATA[%s ]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_none_format"><![CDATA[%s]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_before_turn_format"><![CDATA[%s (%d (before turn))]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_after_turn_format"><![CDATA[%s (%d(round))]]></entry>
    <entry id="tray_icon_tooltip_buff_duration_after_round_format"><![CDATA[%s (%d(round))]]></entry>

	<!-- <充能文本>// -->
    <entry id="buff_stat_tooltip_upgrade_discount_Light_Dust"><![CDATA[---{colour_start|healhp}Resplendent powder{colour_end}{colour_start|skill_unselectable}--%d{colour_end}---]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_Light_Dust"><![CDATA[---{colour_start|red}Resplendent powder{colour_end}{colour_start|skill_unselectable}--%d{colour_end}---]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_Light_Dust"><![CDATA[---{colour_start|buff}Resplendent powder{colour_end}{colour_start|skill_unselectable}--%d{colour_end}---]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_Light_Dust"><![CDATA[---{colour_start|rare}Resplendent powder{colour_end}{colour_start|skill_unselectable}--%d{colour_end}---]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_Light_Dust"><![CDATA[---{colour_start|notable}Resplendent powder{colour_end}{colour_start|skill_unselectable}--%d{colour_end}---]]></entry>	

	<!-- <武器与护甲>// -->	
	<entry id="Starwarder_weapon_0"><![CDATA[Faint silhouette
{colour_start|neutral}When enemy killed by starwarder skill: 1-3{colour_end}{colour_start|buff}shards{colour_end}
{colour_start|skill_unselectable}+2 shards per difficulty{colour_end}]]></entry>
	<entry id="Starwarder_weapon_1"><![CDATA[Glimmering silhouette
{colour_start|neutral}When enemy killed by starwarder skill: 1-3{colour_end}{colour_start|buff}shards{colour_end}
{colour_start|skill_unselectable}+2 shards per difficulty{colour_end}]]></entry>
    <entry id="Starwarder_weapon_2"><![CDATA[Flickering silhouette
{colour_start|neutral}When enemy killed by starwarder skill: 1-3{colour_end}{colour_start|buff}shards{colour_end}
{colour_start|skill_unselectable}+2 shards per difficulty{colour_end}]]></entry>
    <entry id="Starwarder_weapon_3"><![CDATA[Sparkling silhouette
{colour_start|neutral}When enemy killed by starwarder skill: 1-3{colour_end}{colour_start|buff}shards{colour_end}
{colour_start|skill_unselectable}+2 shards per difficulty{colour_end}]]></entry>
    <entry id="Starwarder_weapon_4"><![CDATA["Unrequited longing"
{colour_start|neutral}When enemy killed by starwarder skill: 1-3{colour_end}{colour_start|buff}shards{colour_end}
{colour_start|skill_unselectable}+2 shards per difficulty{colour_end}]]></entry>
    <entry id="upgrade_tree_name_Starwarder.weapon"><![CDATA[Silhouette]]></entry>
	
    <entry id="Starwarder_armour_0"><![CDATA[Illusion and reality]]></entry>
    <entry id="Starwarder_armour_1"><![CDATA[Apparition]]></entry>
    <entry id="Starwarder_armour_2"><![CDATA[Vagrant]]></entry>
    <entry id="Starwarder_armour_3"><![CDATA[Boundless vastness]]></entry>
    <entry id="Starwarder_armour_4"><![CDATA["Remenant of a star"]]></entry>
    <entry id="upgrade_tree_name_Starwarder.armour"><![CDATA[Armor]]></entry>	

	<!-- <技能类型>// -->
	<entry id="str_force"><![CDATA[{colour_start|attacktype}Force field{colour_end}]]></entry>
	<!-- <公会技能>// -->	
	<entry id="combat_skill_name_Starwarder_Starwarder_SK1"><![CDATA[Dimming tide]]></entry>
	<entry id="combat_skill_name_Starwarder_Starwarder_SK2"><![CDATA[Oppresive cumberance]]></entry>
    <entry id="combat_skill_name_Starwarder_Starwarder_SK3"><![CDATA[Cosmic tear]]></entry>
   	<entry id="combat_skill_name_Starwarder_Starwarder_SK4"><![CDATA[Eventide]]></entry>
  	<entry id="combat_skill_name_Starwarder_Starwarder_SK5"><![CDATA[Astral radiance]]></entry>
    <entry id="combat_skill_name_Starwarder_Starwarder_SK6"><![CDATA[Reminisce]]></entry>
   	<entry id="combat_skill_name_Starwarder_Starwarder_SK7"><![CDATA[The prevailing stars]]></entry>
    <entry id="combat_skill_name_Starwarder_move"><![CDATA[Move]]></entry>
	
    <entry id="upgrade_tree_name_Starwarder.Starwarder_SK1"><![CDATA[Dimming tide]]></entry>
    <entry id="upgrade_tree_name_Starwarder.Starwarder_SK2"><![CDATA[Oppresive cumberance]]></entry>
    <entry id="upgrade_tree_name_Starwarder.Starwarder_SK3"><![CDATA[Cosmic tear]]></entry>
    <entry id="upgrade_tree_name_Starwarder.Starwarder_SK4"><![CDATA[Eventide]]></entry>
    <entry id="upgrade_tree_name_Starwarder.Starwarder_SK5"><![CDATA[Astral radiance]]></entry>
    <entry id="upgrade_tree_name_Starwarder.Starwarder_SK6"><![CDATA[Reminisce]]></entry>
    <entry id="upgrade_tree_name_Starwarder.Starwarder_SK7"><![CDATA[The prevailing stars]]></entry>

    <entry id="buff_rule_data_tooltip_Starwarder_SK1"><![CDATA[Dimming tide]]></entry>
    <entry id="buff_rule_data_tooltip_Starwarder_SK2"><![CDATA[Oppresive cumberance]]></entry>
    <entry id="buff_rule_data_tooltip_Starwarder_SK3"><![CDATA[Cosmic tear]]></entry>
    <entry id="buff_rule_data_tooltip_Starwarder_SK4"><![CDATA[Eventide]]></entry>
    <entry id="buff_rule_data_tooltip_Starwarder_SK5"><![CDATA[Astral radiance]]></entry>
    <entry id="buff_rule_data_tooltip_Starwarder_SK6"><![CDATA[Reminisce]]></entry>
    <entry id="buff_rule_data_tooltip_Starwarder_SK7"><![CDATA[The prevailing stars]]></entry>
	
	<!-- <扎营技能>// -->
	<entry id="camping_skill_name_SW_camp1"><![CDATA[Everflowing light and darkness]]></entry>
	<entry id="camping_skill_name_SW_camp2"><![CDATA[A fleeting dream]]></entry>
	<entry id="camping_skill_name_SW_camp3"><![CDATA[Ephemeral existence]]></entry>
	<entry id="camping_skill_name_SW_camp4"><![CDATA[Abide against time]]></entry>
    <entry id="camping_skill_effect_loot_SW_Camp_loot_A"><![CDATA[Get 1 Resplendent powder]]></entry>	
    <entry id="camping_skill_effect_loot_SW_Camp_loot_B"><![CDATA[Get 1 random Resplendent powder]]></entry>
	
	<!-- <技能自定义文本>// -->
	<entry id="buff_stat_tooltip_upgrade_discount_starwarder_Buff_TT1"><![CDATA[{colour_start|starwarder}Random{colour_end}
	skill: self: {colour_start|move}immobilize? disturb?{colour_end}]]></entry>
	<entry id="buff_stat_tooltip_upgrade_discount_starwarder_Buff_TT2"><![CDATA[Any skill: Self: Gain buff based on{colour_start|buff}rank{colour_end}]]></entry>
	
    <entry id="buff_stat_tooltip_upgrade_discount_Get_Light_Dust"><![CDATA[+1{colour_start|notable}Resplendent powder{colour_end} if light above 0]]></entry>
	
	<entry id="buff_stat_tooltip_upgrade_discount_SW_SK1_Steal_stealth_TT"><![CDATA[Steal {colour_start|stealth}Stealth{colour_end}]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_TT1"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|skill_unselectable}(100%%){colour_end} If self and target is at same rank]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_TT2"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|skill_unselectable}(110%%){colour_end} If self and target is at same rank]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_TT3"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|skill_unselectable}(120%%){colour_end} If self and target is at same rank]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_TT4"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|skill_unselectable}(130%%){colour_end} If self and target is at same rank]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_TT5"><![CDATA[{colour_start|stun}Stun{colour_end} {colour_start|skill_unselectable}(140%%){colour_end} If self and target is at same rank]]></entry>
	
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_Debuff_TT1"><![CDATA[{colour_start|debuff}Debuff target:{colour_end}
+15%% damage received when {colour_start|stun}stunned{colour_end}
dodge/protection reduced to 0 if target is at same rank as self]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_Debuff_TT2"><![CDATA[{colour_start|debuff}Debuff target:{colour_end}
+18%% damage received when {colour_start|stun}stunned{colour_end}
dodge/protection reduced to 0 if target is at same rank as self]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_Debuff_TT3"><![CDATA[{colour_start|debuff}Debuff target:{colour_end}
+20%% damage received when {colour_start|stun}stunned{colour_end}
dodge/protection reduced to 0 if target is at same rank as self]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_Debuff_TT4"><![CDATA[{colour_start|debuff}Debuff target:{colour_end}
+23%% damage received when {colour_start|stun}stunned{colour_end}
dodge/protection reduced to 0 if target is at same rank as self]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Stun_Debuff_TT5"><![CDATA[{colour_start|debuff}Debuff target:{colour_end}
+25%% damage received when {colour_start|stun}stunned{colour_end}
dodge/protection reduced to 0 if target is at same rank as self]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_Starwarder_SK3_TT1"><![CDATA[Ignore {colour_start|riposte}riposte{colour_end}
Remove{colour_start|buff} guard{colour_end}/{colour_start|riposte} riposte{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_Starwarder_SK3_TT2"><![CDATA[Consumes all {colour_start|notable}Resplendent powder{colour_end}]]></entry>
	
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK4_HDot2_TT"><![CDATA[Self and target:
clear {colour_start|mark}mark{colour_end}
{colour_start|healhp}heal{colour_end}2 health/3 rounds if light below 50]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK4_HDot3_TT"><![CDATA[Self and target:
clear {colour_start|mark}mark{colour_end}
{colour_start|healhp}heal{colour_end}3 health/3 rounds if light below 50]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK4_HDot4_TT"><![CDATA[Self and target:
clear {colour_start|mark}mark{colour_end}
{colour_start|healhp}heal{colour_end}4 health/3 rounds if light below 50]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK4_Stealth_TT"><![CDATA[{colour_start|stealth}Stealth{colour_end} {colour_start|skill_unselectable}(2 rounds){colour_end} if light below 25]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK4_SSDot_TT"><![CDATA[Target:
{colour_start|stress}Horror{colour_end}5 per round if {colour_start|stealth}stealthed{colour_end}
{colour_start|stress}Horror{colour_end}5 per 3 rounds if light below 1]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_Starwarder_SK6_Cure_poison_TT"><![CDATA[Target: cure{colour_start|blight}blight{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_Starwarder_SK6_Cure_bleed_TT"> <![CDATA[Target: cure{colour_start|bleed}bleed{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_info_Riposte_TT"><![CDATA[ACC: 85 / Damage modifier: -60%% / Crit: +5%%]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_info_Riposte_TT1"><![CDATA[{colour_start|skill_unselectable}Riposte until use of non-star skill{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_shuffle_OFF_TT"><![CDATA[{colour_start|starwarder}Reminisce{colour_end}no longer causes{colour_start|move} shuffle{colour_end}]]></entry>
	
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_Buff_Self"><![CDATA[Self:
triggers random buff{colour_start|starwarder}additionally{colour_end}
{colour_start|starwarder}Reminisce{colour_end}no longer causes{colour_start|move} shuffle{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_Riposte_TT1"><![CDATA[Activate {colour_start|riposte}riposte{colour_end}
{colour_start|riposte}riposte{colour_end} damage: +15%% / +5 ACC]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_Riposte_TT2"><![CDATA[Activate {colour_start|riposte}riposte{colour_end}
{colour_start|riposte}riposte{colour_end} damage: +18%% / +8 ACC]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_Riposte_TT3"><![CDATA[Activate {colour_start|riposte}riposte{colour_end}
{colour_start|riposte}riposte{colour_end} damage: +20%% / +10 ACC]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_Riposte_TT4"><![CDATA[Activate {colour_start|riposte}riposte{colour_end}
{colour_start|riposte}riposte{colour_end} damage: +23%% / +13 ACC]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_Riposte_TT5"><![CDATA[Activate {colour_start|riposte}riposte{colour_end}
{colour_start|riposte}riposte{colour_end} damage: +25%% / +15 ACC]]></entry>

    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_TT1"><![CDATA[Unavailable on first round]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_TT2"><![CDATA[Target:
clear {colour_start|notable}action point{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_Buff_TT1"><![CDATA[+2 block / +15%% damage
+100%% crit/ +100%%{colour_start|stress}crit stress{colour_end} heal
+100%% stress heal{colour_start|stress}压力{colour_end} / -100 speed]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_Buff_TT2"><![CDATA[+2 block / +18%% damage
+100%% crit/ +100%%{colour_start|stress}crit stress{colour_end} heal
+100%% stress heal{colour_start|stress}压力{colour_end} / -100 speed]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_Buff_TT3"><![CDATA[+2 block / +20%% damage
+100%% crit/ +100%%{colour_start|stress}crit stress{colour_end} heal
+100%% stress heal{colour_start|stress}压力{colour_end} / -100 speed]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_Buff_TT4"><![CDATA[+2 block / +23%% damage
+100%% crit/ +100%%{colour_start|stress}crit stress{colour_end} heal
+100%% stress heal{colour_start|stress}压力{colour_end} / -100 speed]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_Buff_TT5"><![CDATA[+2 block / +25%% damage
+100%% crit/ +100%%{colour_start|stress}crit stress{colour_end} heal
+100%% stress heal{colour_start|stress}压力{colour_end} / -100 speed]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK7_TT3"><![CDATA[If next attack does not kill/if kills/on friendly skill: self: +1{colour_start|notable} action{colour_end}]]></entry>
	

	




    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK1_Addl_info"><![CDATA[+2%% CRIT/+4 ACC/+8%% Damage per 1 {colour_start|notable}Resplendent powder{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK2_Addl_info"><![CDATA[+10%%{colour_start|stun} stun{colour_end} chance per 1 {colour_start|notable}Resplendent powder{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK3_Addl_info"><![CDATA[+20%% damage per 1 {colour_start|notable}Resplendent powder{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK5_Addl_info"><![CDATA[+10%%{colour_start|healhp}healing{colour_end} done per 1 {colour_start|notable}Resplendent powder{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SW_SK6_Addl_info"><![CDATA[Heal {colour_start|blight}blight{colour_end} with 1{colour_start|notable}Resplendent powder{colour_end}
Heal {colour_start|bleed}bleed{colour_end} with 2 {colour_start|notable}Resplendent powder{colour_end}]]></entry>



	<!-- <美德>// -->
    <entry id="str_virtue_name_Starwarder_Virtued"><![CDATA[Dauntless]]></entry>
    <entry id="str_virtue_name_Starwarder_Virtued"><![CDATA[Indomitable]]></entry>
    <entry id="str_virtue_name_Starwarder_Virtued"><![CDATA[Focused]]></entry>
    <entry id="str_virtue_name_Starwarder_Virtued"><![CDATA[Valorous]]></entry>
    <entry id="str_virtue_name_Starwarder_Virtued"><![CDATA[Vigorous]]></entry>	
    <entry id="str_virtue_name_Starwarder_Virtued"><![CDATA[Invigorated]]></entry>		
	<!-- <进入美德时所说的话>// -->	
    <entry id="str_virtued_Starwarder_Virtued"><![CDATA[]]></entry>	
    <entry id="buff_rule_data_tooltip_Starwarder_Virtued_TT"><![CDATA[俔€銇熴仐銇俱亪瑕嬨亪銇熴仾銇傘
俔€銇熴仐銇俱亪瑕嬨亪銇熴仾銇傘
俔€銇熴仐銇俱亪瑕嬨亪銇熴仾銇傘
俔€銇熴仐銇俱亪瑕嬨亪銇熴仾銇傘{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​{colour_end}]]></entry>

    <entry id="buff_rule_data_tooltip_Starwarder_Virtued_TT"><![CDATA[{colour_start|buff}I see you.{colour_end}
{colour_start|buff}I see you.{colour_end}
{colour_start|buff}I see you.{colour_end}
{colour_start|buff}I see you.{colour_end}{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​{colour_end}]]></entry>

    <entry id="buff_rule_data_tooltip_Starwarder_Virtued_TT"><![CDATA[銇傘仾銇熴亴瑕嬨亪銇俱仐銇熴€俔
銇傘仾銇熴亴瑕嬨亪銇俱仐銇熴€俔
銇傘仾銇熴亴瑕嬨亪銇俱仐銇熴€俔
銇傘仾銇熴亴瑕嬨亪銇俱仐銇熴€俔{colour_start|U200BZWS}​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​​​​​​​​​​​﻿​​​​​{colour_end}]]></entry>

	<entry id="str_inventory_title_supply1_Pure"><![CDATA[Essence of the Abyss
{colour_start|specificclass}[Starwarder]{colour_end}]]></entry>
	<entry id="str_inventory_description_supply1_Pure"><![CDATA[Can be used to increase light
gain{colour_start|starwarder} a variety of loot{colour_end}
	
{colour_start|skill_unselectable}Can be put in inventory
to change starwarder's skill{colour_end}

Cosmic tear: Target: {colour_start|blight}blight{colour_end}1~3/3 rounds {colour_start|skill_unselectable}(100~140% chance){colour_end}

Friendly skill: {colour_start|buff}Buff target:{colour_end} +8 dodge {colour_start|skill_unselectable}(2 rounds){colour_end}]]></entry>


	<entry id="str_inventory_title_supply2_Pure"><![CDATA[Essence of wild light
{colour_start|specificclass}[Starwarder]{colour_end}]]></entry>
	<entry id="str_inventory_description_supply2_Pure"><![CDATA[Can be used to increase light
Gain random {colour_start|starwarder} buff{colour_end}

{colour_start|skill_unselectable}Can be put in inventory
to change starwarder's skill{colour_end}

Dimming tide: +100% armor penetration

{colour_start|riposte}riposte{colour_end}: 10 ACC]]></entry>


	<entry id="str_inventory_title_supply3_Pure"><![CDATA[Essence of Protoplasm and light
{colour_start|specificclass}[Starwarder]{colour_end}]]></entry>
	<entry id="str_inventory_description_supply3_Pure"><![CDATA[Can be used to increase light
Gain {colour_start|starwarder}various buffs{colour_end}
	
{colour_start|skill_unselectable}Can be put in inventory
to change starwarder's skill{colour_end}

Astral radiance: 
+50%​{colour_start|healhp}healing {colour_end}done

Astral radiance: Target: 
{colour_start|bleed}Bleed {colour_end}2/3 turns
{colour_start|skill_unselectable}(90% chance){colour_end}]]></entry>


	<entry id="str_inventory_title_supply4_Pure"><![CDATA[Essence of Death
{colour_start|specificclass}[Starwarder]{colour_end}]]></entry>
	<entry id="str_inventory_description_supply4_Pure"><![CDATA[Can be used to increase light
Gain random {colour_start|starwarder} buff{colour_end}

{colour_start|skill_unselectable}Can be put in inventory
to change starwarder's skill{colour_end}

Oppressive Cumberance: 
{colour_start|stun}Stun{colour_end} regardless of rank

Astral radiance: 
-50%​{colour_start|healhp} healing{colour_end} done]]></entry>	


	<entry id="str_inventory_title_supplyCC_Pure"><![CDATA[Cardinal Essence
{colour_start|specificclass}[Starwarder]{colour_end}]]></entry>
	<entry id="str_inventory_description_supplyCC_Pure"><![CDATA[Can be used to increase light
Gain {colour_start|starwarder}various buffs{colour_end}
	
{colour_start|skill_unselectable}Can be put in inventory
to change starwarder's skill{colour_end}

Dimming tide: Target: {colour_start|bleed}bleed{colour_end}2~4/3 rounds
{colour_start|skill_unselectable}(100~140%%){colour_end}

Cosmic tear: Target: {colour_start|bleed}bleed{colour_end}2~4/3 rounds
{colour_start|skill_unselectable}(100~140%%){colour_end}]]></entry>	


	<entry id="str_inventory_title_supplyCOM_Pure"><![CDATA[Essence of A Kaleidoscopic Light
{colour_start|specificclass}[Starwarder]{colour_end}]]></entry>
	<entry id="str_inventory_description_supplyCOM_Pure"><![CDATA[Can be used to increase light
Gain {colour_start|starwarder}various buffs{colour_end}
	
{colour_start|skill_unselectable}Can be put in inventory
to change starwarder's skill{colour_end}

Friendly skill: {colour_start|buff}Buff target:{colour_end} +4 speed {colour_start|skill_unselectable}(2 rounds){colour_end}]]></entry>


<entry id="buff_rule_data_tooltip_COM_Pure"><![CDATA[Essence of A Kaleidoscopic Light]]></entry>
<entry id="buff_rule_data_tooltip_CC_Pure">	<![CDATA[Cardinal Essence]]></entry>
<entry id="buff_rule_data_tooltip_4_Pure">	<![CDATA[Essence of Death]]></entry>
<entry id="buff_rule_data_tooltip_3_Pure">	<![CDATA[Essence of Protoplasm and light]]></entry>
<entry id="buff_rule_data_tooltip_2_Pure">	<![CDATA[Essence of wild light]]></entry>
<entry id="buff_rule_data_tooltip_1_Pure">	<![CDATA[Essence of the Abyss]]></entry>


  </language>

        <language id="koreana">

  </language>

        <language id="koreanb">

  </language>
</root>
