[Constants]
global persist $swapvarc = 0
global $active
global $creditinfo = 0

[KeySwapC]
condition = $active == 1
key = 8
type = cycle
$swapvarc = 0,1
$creditinfo = 0

[ResourceNicoleAmillionAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0-Nicole-Outfit\NicoleAmillionA.ib

[ResourceNicoleAmillionPosition.2]
type = Buffer
stride = 40
filename = .\0-Nicole-Outfit\NicoleAmillionPosition.buf

[ResourceNicoleAmillionBlend.2]
type = Buffer
stride = 32
filename = .\0-Nicole-Outfit\NicoleAmillionBlend.buf

[ResourceNicoleAmillionTexcoord.2]
type = Buffer
stride = 20
filename = .\0-Nicole-Outfit\NicoleAmillionTexcoord.buf

[ResourceNicoleAmillionAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0-Nicole-Outfit\NicoleAmillionA.ib

[TextureOverrideNicoleAmillionPosition]
hash = 176bf3d7
run = CommandListNicoleAmillionPosition
$active = 1

[TextureOverrideNicoleAmillionTexcoord]
hash = 077c3500
run = CommandListNicoleAmillionTexcoord

[TextureOverrideNicoleAmillionVertexLimitRaise]
hash = bb7fffe9

[TextureOverrideNicoleAmillionIB]
hash = 40e64ae2
if $swapvarc == 0
handling = skip
else
run = CommandListNicoleAmillionIB
endif

[TextureOverrideNicoleAmillionA]
hash = 40e64ae2
match_first_index = 0
run = CommandListSkinTexture
run = CommandListNicoleAmillionA

[CommandListNicoleAmillionPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceNicoleAmillionPosition.0
	vb2 = ResourceNicoleAmillionBlend.0
	draw = 1352,0
	$active = 1
else if $swapvar == 1
	handling = skip
	vb0 = ResourceNicoleAmillionPosition.1
	vb2 = ResourceNicoleAmillionBlend.1
	draw = 1352,0
	$active = 1
else if $swapvar == 2
	handling = skip
	vb0 = ResourceNicoleAmillionPosition.2
	vb2 = ResourceNicoleAmillionBlend.2
	draw = 1352,0
	$active = 1
endif

[CommandListNicoleAmillionTexcoord]
if $swapvar == 0
	vb1 = ResourceNicoleAmillionTexcoord.0
else if $swapvar == 1
	vb1 = ResourceNicoleAmillionTexcoord.1
else if $swapvar == 2
	vb1 = ResourceNicoleAmillionTexcoord.2
endif


[CommandListNicoleAmillionIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
endif

[CommandListNicoleAmillionA]
if $swapvar == 0
	run = CommandListSkinTexture
	ib = ResourceNicoleAmillionAIB.0
else if $swapvar == 1
	run = CommandListSkinTexture
	ib = ResourceNicoleAmillionAIB.1
else if $swapvar == 2
	run = CommandListSkinTexture
	ib = ResourceNicoleAmillionAIB.2
endif

[ResourceNicoleAmillionPosition.0]
type = Buffer
stride = 40
filename = .\0-Nicole-Outfit\NicoleAmillionPosition.buf


[ResourceNicoleAmillionBlend.0]
type = Buffer
stride = 32
filename = .\0-Nicole-Outfit\NicoleAmillionBlend.buf

[ResourceNicoleAmillionTexcoord.0]
type = Buffer
stride = 20
filename = .\0-Nicole-Outfit\NicoleAmillionTexcoord.buf

[ResourceNicoleAmillionAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0-Nicole-Outfit\NicoleAmillionA.ib

[ResourceNicoleAmillionPosition.1]
type = Buffer
stride = 40
filename = .\0-Nicole-Outfit\NicoleAmillionPosition.buf

[ResourceNicoleAmillionBlend.1]
type = Buffer
stride = 32
filename = .\0-Nicole-Outfit\NicoleAmillionBlend.buf

[ResourceNicoleAmillionTexcoord.1]
type = Buffer
stride = 20
filename = .\0-Nicole-Outfit\NicoleAmillionTexcoord.buf