; ling

; Constants -------------------------


; Overrides -------------------------

[TextureOverridelinghairBlend]
hash = c92a17d8
handling = skip
vb2 = ResourcelinghairBlend
if DRAW_TYPE == 1
	vb0 = ResourcelinghairPosition
	draw = 11294, 0
endif

[TextureOverridelinghairTexcoord]
hash = 801edbf4
vb1 = ResourcelinghairTexcoord

[TextureOverridelinghairVertexLimitRaise]
hash = ac1c8f80
override_vertex_count = 11294
override_byte_stride = 40

[TextureOverridelingbodyBlend]
hash = cc32660c
handling = skip
vb2 = ResourcelingbodyBlend
if DRAW_TYPE == 1
	vb0 = ResourcelingbodyPosition
	draw = 28055, 0
endif

[TextureOverridelingbodyTexcoord]
hash = 11e38ebb
vb1 = ResourcelingbodyTexcoord

[TextureOverridelingbodyVertexLimitRaise]
hash = 142ddbbc
override_vertex_count = 28055
override_byte_stride = 40

[TextureOverridelinghairIB]
hash = 1817f3ca
handling = skip

[TextureOverridelinghairA]
hash = 1817f3ca
match_first_index = 0
ib = ResourcelinghairAIB
Resource\ZZMI\Diffuse = ref ResourcelinghairADiffuse
Resource\ZZMI\NormalMap = ref ResourcelinghairANormalMap
Resource\ZZMI\LightMap = ref ResourcelinghairALightMap
Resource\ZZMI\MaterialMap = ref ResourcelinghairAMaterialMap
run = CommandList\ZZMI\SetTextures
; linghairA-vb0=d2844c01.txt.004 (11294)
drawindexed = 58326, 0, 0

[TextureOverridelingbodyIB]
hash = bea4a483
handling = skip

[TextureOverridelingbodyA]
hash = bea4a483
match_first_index = 0
ib = ResourcelingbodyAIB
Resource\ZZMI\Diffuse = ref ResourcelingbodyADiffuse
Resource\ZZMI\NormalMap = ref ResourcelingbodyANormalMap
Resource\ZZMI\LightMap = ref ResourcelingbodyALightMap
Resource\ZZMI\MaterialMap = ref ResourcelingbodyAMaterialMap
run = CommandList\ZZMI\SetTextures
; lingbodyA-vb0=a9673001.txt (28055)
drawindexed = 123381, 0, 0


; CommandList -----------------------


; Resources -------------------------

[ResourcelinghairPosition]
type = Buffer
stride = 40
filename = linghairPosition.buf

[ResourcelinghairBlend]
type = Buffer
stride = 32
filename = linghairBlend.buf

[ResourcelinghairTexcoord]
type = Buffer
stride = 20
filename = linghairTexcoord.buf

[ResourcelinghairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = linghairA.ib

[ResourcelingbodyPosition]
type = Buffer
stride = 40
filename = lingbodyPosition.buf

[ResourcelingbodyBlend]
type = Buffer
stride = 32
filename = lingbodyBlend.buf

[ResourcelingbodyTexcoord]
type = Buffer
stride = 20
filename = lingbodyTexcoord.buf

[ResourcelingbodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = lingbodyA.ib

[ResourcelinghairADiffuse]
filename = linghairADiffuse.dds

[ResourcelinghairANormalMap]
filename = linghairANormalMap.dds

[ResourcelinghairALightMap]
filename = linghairALightMap.dds

[ResourcelinghairAMaterialMap]
filename = linghairAMaterialMap.dds

[ResourcelingbodyADiffuse]
filename = lingbodyADiffuse.dds

[ResourcelingbodyANormalMap]
filename = lingbodyANormalMap.dds

[ResourcelingbodyALightMap]
filename = lingbodyALightMap.dds

[ResourcelingbodyAMaterialMap]
filename = lingbodyAMaterialMap.dds


; .ini generated by XXMI (XX-Model-Importer) v1.6.7
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues
