Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);

void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float2 v2 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  o0.xyzw = t0.Sample(s0_s, v2.xy).xyzw * v1.xyzw;
  return;
}
