; Merged Mod: .\0Default\Nahida.ini, .\1DefaultFLAT\Nahida.ini, .\2Capeless\Nahida.ini, .\3CapelessFLAT\Nahida.ini, .\4NoLeotard\Nahida.ini, .\5NoLeotardFLAT\Nahida.ini, .\6Simpler\Nahida.ini, .\7SimplerFLAT\Nahida.ini, .\8SimpleCapeless\Nahida.ini, .\9SimpleCapelessFLAT\Nahida.ini, .\10Nude\Nahida.ini, .\11NudeFLAT\Nahida.ini, .\12Classic\Nahida.ini, .\13ClassicCommando\Nahida.ini, .\14ClassicSimple\Nahida.ini, .\15ClassicSCommando\Nahida.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideNahidaPosition]
hash = 37ef15ec
run = CommandListNahidaPosition
$active = 1

[TextureOverrideNahidaBlend]
hash = bb58c686
run = CommandListNahidaBlend

[TextureOverrideNahidaTexcoord]
hash = f7b7ce48
run = CommandListNahidaTexcoord

[TextureOverrideNahidaVertexLimitRaise]
hash = ee37e2d7

[TextureOverrideNahidaIB]
hash = 8b268d05
run = CommandListNahidaIB

[TextureOverrideNahidaHead]
hash = 8b268d05
match_first_index = 0
run = CommandListNahidaHead

[TextureOverrideNahidaBody]
hash = 8b268d05
match_first_index = 31143
run = CommandListNahidaBody

[TextureOverrideNahidaDress]
hash = 8b268d05
match_first_index = 71187
run = CommandListNahidaDress

[TextureOverrideNahidaExtra]
hash = 8b268d05
match_first_index = 76875
run = CommandListNahidaExtra

[TextureOverrideNahidaFaceHeadDiffuse]
hash = 895cd4d0
run = CommandListNahidaFaceHeadDiffuse

; CommandList -------------------------

[CommandListNahidaPosition]
if $swapvar == 0
	vb0 = ResourceNahidaPosition.0
else if $swapvar == 1
	vb0 = ResourceNahidaPosition.1
else if $swapvar == 2
	vb0 = ResourceNahidaPosition.2
else if $swapvar == 3
	vb0 = ResourceNahidaPosition.3
else if $swapvar == 4
	vb0 = ResourceNahidaPosition.4
else if $swapvar == 5
	vb0 = ResourceNahidaPosition.5
else if $swapvar == 6
	vb0 = ResourceNahidaPosition.6
else if $swapvar == 7
	vb0 = ResourceNahidaPosition.7
else if $swapvar == 8
	vb0 = ResourceNahidaPosition.8
else if $swapvar == 9
	vb0 = ResourceNahidaPosition.9
else if $swapvar == 10
	vb0 = ResourceNahidaPosition.10
else if $swapvar == 11
	vb0 = ResourceNahidaPosition.11
else if $swapvar == 12
	vb0 = ResourceNahidaPosition.12
else if $swapvar == 13
	vb0 = ResourceNahidaPosition.13
else if $swapvar == 14
	vb0 = ResourceNahidaPosition.14
else if $swapvar == 15
	vb0 = ResourceNahidaPosition.15
endif

[CommandListNahidaBlend]
if $swapvar == 0
	vb1 = ResourceNahidaBlend.0
	handling = skip
	draw = 45878,0
else if $swapvar == 1
	vb1 = ResourceNahidaBlend.1
	handling = skip
	draw = 45878,0
else if $swapvar == 2
	vb1 = ResourceNahidaBlend.2
	handling = skip
	draw = 44930,0
else if $swapvar == 3
	vb1 = ResourceNahidaBlend.3
	handling = skip
	draw = 44930,0
else if $swapvar == 4
	vb1 = ResourceNahidaBlend.4
	handling = skip
	draw = 37386,0
else if $swapvar == 5
	vb1 = ResourceNahidaBlend.5
	handling = skip
	draw = 37386,0
else if $swapvar == 6
	vb1 = ResourceNahidaBlend.6
	handling = skip
	draw = 34605,0
else if $swapvar == 7
	vb1 = ResourceNahidaBlend.7
	handling = skip
	draw = 34601,0
else if $swapvar == 8
	vb1 = ResourceNahidaBlend.8
	handling = skip
	draw = 33657,0
else if $swapvar == 9
	vb1 = ResourceNahidaBlend.9
	handling = skip
	draw = 33653,0
else if $swapvar == 10
	vb1 = ResourceNahidaBlend.10
	handling = skip
	draw = 26113,0
else if $swapvar == 11
	vb1 = ResourceNahidaBlend.11
	handling = skip
	draw = 26109,0
else if $swapvar == 12
	vb1 = ResourceNahidaBlend.12
	handling = skip
	draw = 38760,0
else if $swapvar == 13
	vb1 = ResourceNahidaBlend.13
	handling = skip
	draw = 38412,0
else if $swapvar == 14
	vb1 = ResourceNahidaBlend.14
	handling = skip
	draw = 25350,0
else if $swapvar == 15
	vb1 = ResourceNahidaBlend.15
	handling = skip
	draw = 25002,0
endif

[CommandListNahidaTexcoord]
if $swapvar == 0
	vb1 = ResourceNahidaTexcoord.0
else if $swapvar == 1
	vb1 = ResourceNahidaTexcoord.1
else if $swapvar == 2
	vb1 = ResourceNahidaTexcoord.2
else if $swapvar == 3
	vb1 = ResourceNahidaTexcoord.3
else if $swapvar == 4
	vb1 = ResourceNahidaTexcoord.4
else if $swapvar == 5
	vb1 = ResourceNahidaTexcoord.5
else if $swapvar == 6
	vb1 = ResourceNahidaTexcoord.6
else if $swapvar == 7
	vb1 = ResourceNahidaTexcoord.7
else if $swapvar == 8
	vb1 = ResourceNahidaTexcoord.8
else if $swapvar == 9
	vb1 = ResourceNahidaTexcoord.9
else if $swapvar == 10
	vb1 = ResourceNahidaTexcoord.10
else if $swapvar == 11
	vb1 = ResourceNahidaTexcoord.11
else if $swapvar == 12
	vb1 = ResourceNahidaTexcoord.12
else if $swapvar == 13
	vb1 = ResourceNahidaTexcoord.13
else if $swapvar == 14
	vb1 = ResourceNahidaTexcoord.14
else if $swapvar == 15
	vb1 = ResourceNahidaTexcoord.15
endif

[CommandListNahidaIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListNahidaHead]
if $swapvar == 0
	ib = ResourceNahidaHeadIB.0
	ps-t0 = ResourceNahidaHeadNormalMap.0
	ps-t1 = ResourceNahidaHeadDiffuse.0
	ps-t2 = ResourceNahidaHeadLightMap.0
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 1
	ib = ResourceNahidaHeadIB.1
	ps-t0 = ResourceNahidaHeadNormalMap.1
	ps-t1 = ResourceNahidaHeadDiffuse.1
	ps-t2 = ResourceNahidaHeadLightMap.1
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 2
	ib = ResourceNahidaHeadIB.2
	ps-t0 = ResourceNahidaHeadNormalMap.2
	ps-t1 = ResourceNahidaHeadDiffuse.2
	ps-t2 = ResourceNahidaHeadLightMap.2
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 3
	ib = ResourceNahidaHeadIB.3
	ps-t0 = ResourceNahidaHeadNormalMap.3
	ps-t1 = ResourceNahidaHeadDiffuse.3
	ps-t2 = ResourceNahidaHeadLightMap.3
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 4
	ib = ResourceNahidaHeadIB.4
	ps-t0 = ResourceNahidaHeadNormalMap.4
	ps-t1 = ResourceNahidaHeadDiffuse.4
	ps-t2 = ResourceNahidaHeadLightMap.4
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 5
	ib = ResourceNahidaHeadIB.5
	ps-t0 = ResourceNahidaHeadNormalMap.5
	ps-t1 = ResourceNahidaHeadDiffuse.5
	ps-t2 = ResourceNahidaHeadLightMap.5
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 6
	ib = ResourceNahidaHeadIB.6
	ps-t0 = ResourceNahidaHeadNormalMap.6
	ps-t1 = ResourceNahidaHeadDiffuse.6
	ps-t2 = ResourceNahidaHeadLightMap.6
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 7
	ib = ResourceNahidaHeadIB.7
	ps-t0 = ResourceNahidaHeadNormalMap.7
	ps-t1 = ResourceNahidaHeadDiffuse.7
	ps-t2 = ResourceNahidaHeadLightMap.7
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 8
	ib = ResourceNahidaHeadIB.8
	ps-t0 = ResourceNahidaHeadNormalMap.8
	ps-t1 = ResourceNahidaHeadDiffuse.8
	ps-t2 = ResourceNahidaHeadLightMap.8
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 9
	ib = ResourceNahidaHeadIB.9
	ps-t0 = ResourceNahidaHeadNormalMap.9
	ps-t1 = ResourceNahidaHeadDiffuse.9
	ps-t2 = ResourceNahidaHeadLightMap.9
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 10
	ib = ResourceNahidaHeadIB.10
	ps-t0 = ResourceNahidaHeadNormalMap.10
	ps-t1 = ResourceNahidaHeadDiffuse.10
	ps-t2 = ResourceNahidaHeadLightMap.10
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 11
	ib = ResourceNahidaHeadIB.11
	ps-t0 = ResourceNahidaHeadNormalMap.11
	ps-t1 = ResourceNahidaHeadDiffuse.11
	ps-t2 = ResourceNahidaHeadLightMap.11
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 12
	ib = ResourceNahidaHeadIB.12
	ps-t0 = ResourceNahidaHeadNormalMap.12
	ps-t1 = ResourceNahidaHeadDiffuse.12
	ps-t2 = ResourceNahidaHeadLightMap.12
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 13
	ib = ResourceNahidaHeadIB.13
	ps-t0 = ResourceNahidaHeadNormalMap.13
	ps-t1 = ResourceNahidaHeadDiffuse.13
	ps-t2 = ResourceNahidaHeadLightMap.13
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 14
	ib = ResourceNahidaHeadIB.14
	ps-t0 = ResourceNahidaHeadNormalMap.14
	ps-t1 = ResourceNahidaHeadDiffuse.14
	ps-t2 = ResourceNahidaHeadLightMap.14
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
else if $swapvar == 15
	ib = ResourceNahidaHeadIB.15
	ps-t0 = ResourceNahidaHeadNormalMap.15
	ps-t1 = ResourceNahidaHeadDiffuse.15
	ps-t2 = ResourceNahidaHeadLightMap.15
$CharacterIB = 1
ResourceRefHeadDiffuse = reference ps-t1
ResourceRefHeadLightMap = reference ps-t2
endif

[CommandListNahidaBody]
if $swapvar == 0
	ib = ResourceNahidaBodyIB.0
	ps-t0 = ResourceNahidaBodyNormalMap.0
	ps-t1 = ResourceNahidaBodyDiffuse.0
	ps-t2 = ResourceNahidaBodyLightMap.0
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 1
	ib = ResourceNahidaBodyIB.1
	ps-t0 = ResourceNahidaBodyNormalMap.1
	ps-t1 = ResourceNahidaBodyDiffuse.1
	ps-t2 = ResourceNahidaBodyLightMap.1
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 2
	ib = ResourceNahidaBodyIB.2
	ps-t0 = ResourceNahidaBodyNormalMap.2
	ps-t1 = ResourceNahidaBodyDiffuse.2
	ps-t2 = ResourceNahidaBodyLightMap.2
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 3
	ib = ResourceNahidaBodyIB.3
	ps-t0 = ResourceNahidaBodyNormalMap.3
	ps-t1 = ResourceNahidaBodyDiffuse.3
	ps-t2 = ResourceNahidaBodyLightMap.3
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 4
	ib = ResourceNahidaBodyIB.4
	ps-t0 = ResourceNahidaBodyNormalMap.4
	ps-t1 = ResourceNahidaBodyDiffuse.4
	ps-t2 = ResourceNahidaBodyLightMap.4
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 5
	ib = ResourceNahidaBodyIB.5
	ps-t0 = ResourceNahidaBodyNormalMap.5
	ps-t1 = ResourceNahidaBodyDiffuse.5
	ps-t2 = ResourceNahidaBodyLightMap.5
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 6
	ib = ResourceNahidaBodyIB.6
	ps-t0 = ResourceNahidaBodyNormalMap.6
	ps-t1 = ResourceNahidaBodyDiffuse.6
	ps-t2 = ResourceNahidaBodyLightMap.6
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 7
	ib = ResourceNahidaBodyIB.7
	ps-t0 = ResourceNahidaBodyNormalMap.7
	ps-t1 = ResourceNahidaBodyDiffuse.7
	ps-t2 = ResourceNahidaBodyLightMap.7
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 8
	ib = ResourceNahidaBodyIB.8
	ps-t0 = ResourceNahidaBodyNormalMap.8
	ps-t1 = ResourceNahidaBodyDiffuse.8
	ps-t2 = ResourceNahidaBodyLightMap.8
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 9
	ib = ResourceNahidaBodyIB.9
	ps-t0 = ResourceNahidaBodyNormalMap.9
	ps-t1 = ResourceNahidaBodyDiffuse.9
	ps-t2 = ResourceNahidaBodyLightMap.9
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 10
	ib = ResourceNahidaBodyIB.10
	ps-t0 = ResourceNahidaBodyNormalMap.10
	ps-t1 = ResourceNahidaBodyDiffuse.10
	ps-t2 = ResourceNahidaBodyLightMap.10
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 11
	ib = ResourceNahidaBodyIB.11
	ps-t0 = ResourceNahidaBodyNormalMap.11
	ps-t1 = ResourceNahidaBodyDiffuse.11
	ps-t2 = ResourceNahidaBodyLightMap.11
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 12
	ib = ResourceNahidaBodyIB.12
	ps-t0 = ResourceNahidaBodyNormalMap.12
	ps-t1 = ResourceNahidaBodyDiffuse.12
	ps-t2 = ResourceNahidaBodyLightMap.12
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 13
	ib = ResourceNahidaBodyIB.13
	ps-t0 = ResourceNahidaBodyNormalMap.13
	ps-t1 = ResourceNahidaBodyDiffuse.13
	ps-t2 = ResourceNahidaBodyLightMap.13
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 14
	ib = ResourceNahidaBodyIB.14
	ps-t0 = ResourceNahidaBodyNormalMap.14
	ps-t1 = ResourceNahidaBodyDiffuse.14
	ps-t2 = ResourceNahidaBodyLightMap.14
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
else if $swapvar == 15
	ib = ResourceNahidaBodyIB.15
	ps-t0 = ResourceNahidaBodyNormalMap.15
	ps-t1 = ResourceNahidaBodyDiffuse.15
	ps-t2 = ResourceNahidaBodyLightMap.15
$CharacterIB = 2
ResourceRefBodyDiffuse = reference ps-t1
ResourceRefBodyLightMap = reference ps-t2
endif

[CommandListNahidaDress]
if $swapvar == 0
	ib = ResourceNahidaDressIB.0
	ps-t0 = ResourceNahidaDressNormalMap.0
	ps-t1 = ResourceNahidaDressDiffuse.0
	ps-t2 = ResourceNahidaDressLightMap.0
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 1
	ib = ResourceNahidaDressIB.1
	ps-t0 = ResourceNahidaDressNormalMap.1
	ps-t1 = ResourceNahidaDressDiffuse.1
	ps-t2 = ResourceNahidaDressLightMap.1
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 2
	ib = ResourceNahidaDressIB.2
	ps-t0 = ResourceNahidaDressNormalMap.2
	ps-t1 = ResourceNahidaDressDiffuse.2
	ps-t2 = ResourceNahidaDressLightMap.2
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 3
	ib = ResourceNahidaDressIB.3
	ps-t0 = ResourceNahidaDressNormalMap.3
	ps-t1 = ResourceNahidaDressDiffuse.3
	ps-t2 = ResourceNahidaDressLightMap.3
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 4
	ib = ResourceNahidaDressIB.4
	ps-t0 = ResourceNahidaDressNormalMap.4
	ps-t1 = ResourceNahidaDressDiffuse.4
	ps-t2 = ResourceNahidaDressLightMap.4
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 5
	ib = ResourceNahidaDressIB.5
	ps-t0 = ResourceNahidaDressNormalMap.5
	ps-t1 = ResourceNahidaDressDiffuse.5
	ps-t2 = ResourceNahidaDressLightMap.5
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 6
	ib = ResourceNahidaDressIB.6
	ps-t0 = ResourceNahidaDressNormalMap.6
	ps-t1 = ResourceNahidaDressDiffuse.6
	ps-t2 = ResourceNahidaDressLightMap.6
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 7
	ib = ResourceNahidaDressIB.7
	ps-t0 = ResourceNahidaDressNormalMap.7
	ps-t1 = ResourceNahidaDressDiffuse.7
	ps-t2 = ResourceNahidaDressLightMap.7
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 8
	ib = ResourceNahidaDressIB.8
	ps-t0 = ResourceNahidaDressNormalMap.8
	ps-t1 = ResourceNahidaDressDiffuse.8
	ps-t2 = ResourceNahidaDressLightMap.8
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 9
	ib = ResourceNahidaDressIB.9
	ps-t0 = ResourceNahidaDressNormalMap.9
	ps-t1 = ResourceNahidaDressDiffuse.9
	ps-t2 = ResourceNahidaDressLightMap.9
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 10
	ib = ResourceNahidaDressIB.10
	ps-t0 = ResourceNahidaDressNormalMap.10
	ps-t1 = ResourceNahidaDressDiffuse.10
	ps-t2 = ResourceNahidaDressLightMap.10
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 11
	ib = ResourceNahidaDressIB.11
	ps-t0 = ResourceNahidaDressNormalMap.11
	ps-t1 = ResourceNahidaDressDiffuse.11
	ps-t2 = ResourceNahidaDressLightMap.11
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 12
	ib = ResourceNahidaDressIB.12
	ps-t0 = ResourceNahidaDressNormalMap.12
	ps-t1 = ResourceNahidaDressDiffuse.12
	ps-t2 = ResourceNahidaDressLightMap.12
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 13
	ib = ResourceNahidaDressIB.13
	ps-t0 = ResourceNahidaDressNormalMap.13
	ps-t1 = ResourceNahidaDressDiffuse.13
	ps-t2 = ResourceNahidaDressLightMap.13
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 14
	ib = ResourceNahidaDressIB.14
	ps-t0 = ResourceNahidaDressNormalMap.14
	ps-t1 = ResourceNahidaDressDiffuse.14
	ps-t2 = ResourceNahidaDressLightMap.14
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
else if $swapvar == 15
	ib = ResourceNahidaDressIB.15
	ps-t0 = ResourceNahidaDressNormalMap.15
	ps-t1 = ResourceNahidaDressDiffuse.15
	ps-t2 = ResourceNahidaDressLightMap.15
$CharacterIB = 3
ResourceRefDressDiffuse = reference ps-t1
ResourceRefDressLightMap = reference ps-t2
endif

[CommandListNahidaExtra]
if $swapvar == 0
	ib = ResourceNahidaExtraIB.0
	ps-t0 = ResourceNahidaExtraNormalMap.0
	ps-t1 = ResourceNahidaExtraDiffuse.0
	ps-t2 = ResourceNahidaExtraLightMap.0
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 1
	ib = ResourceNahidaExtraIB.1
	ps-t0 = ResourceNahidaExtraNormalMap.1
	ps-t1 = ResourceNahidaExtraDiffuse.1
	ps-t2 = ResourceNahidaExtraLightMap.1
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 2
	ib = ResourceNahidaExtraIB.2
	ps-t0 = ResourceNahidaExtraNormalMap.2
	ps-t1 = ResourceNahidaExtraDiffuse.2
	ps-t2 = ResourceNahidaExtraLightMap.2
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 3
	ib = ResourceNahidaExtraIB.3
	ps-t0 = ResourceNahidaExtraNormalMap.3
	ps-t1 = ResourceNahidaExtraDiffuse.3
	ps-t2 = ResourceNahidaExtraLightMap.3
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 4
	ib = ResourceNahidaExtraIB.4
	ps-t0 = ResourceNahidaExtraNormalMap.4
	ps-t1 = ResourceNahidaExtraDiffuse.4
	ps-t2 = ResourceNahidaExtraLightMap.4
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 5
	ib = ResourceNahidaExtraIB.5
	ps-t0 = ResourceNahidaExtraNormalMap.5
	ps-t1 = ResourceNahidaExtraDiffuse.5
	ps-t2 = ResourceNahidaExtraLightMap.5
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 6
	ib = ResourceNahidaExtraIB.6
	ps-t0 = ResourceNahidaExtraNormalMap.6
	ps-t1 = ResourceNahidaExtraDiffuse.6
	ps-t2 = ResourceNahidaExtraLightMap.6
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 7
	ib = ResourceNahidaExtraIB.7
	ps-t0 = ResourceNahidaExtraNormalMap.7
	ps-t1 = ResourceNahidaExtraDiffuse.7
	ps-t2 = ResourceNahidaExtraLightMap.7
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 8
	ib = ResourceNahidaExtraIB.8
	ps-t0 = ResourceNahidaExtraNormalMap.8
	ps-t1 = ResourceNahidaExtraDiffuse.8
	ps-t2 = ResourceNahidaExtraLightMap.8
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 9
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.9
	ps-t1 = ResourceNahidaExtraDiffuse.9
	ps-t2 = ResourceNahidaExtraLightMap.9
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 10
	ib = ResourceNahidaExtraIB.10
	ps-t0 = ResourceNahidaExtraNormalMap.10
	ps-t1 = ResourceNahidaExtraDiffuse.10
	ps-t2 = ResourceNahidaExtraLightMap.10
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 11
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.11
	ps-t1 = ResourceNahidaExtraDiffuse.11
	ps-t2 = ResourceNahidaExtraLightMap.11
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 12
	ib = ResourceNahidaExtraIB.12
	ps-t0 = ResourceNahidaExtraNormalMap.12
	ps-t1 = ResourceNahidaExtraDiffuse.12
	ps-t2 = ResourceNahidaExtraLightMap.12
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 13
	ib = ResourceNahidaExtraIB.13
	ps-t0 = ResourceNahidaExtraNormalMap.13
	ps-t1 = ResourceNahidaExtraDiffuse.13
	ps-t2 = ResourceNahidaExtraLightMap.13
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 14
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.14
	ps-t1 = ResourceNahidaExtraDiffuse.14
	ps-t2 = ResourceNahidaExtraLightMap.14
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
else if $swapvar == 15
	ib = null
	ps-t0 = ResourceNahidaExtraNormalMap.15
	ps-t1 = ResourceNahidaExtraDiffuse.15
	ps-t2 = ResourceNahidaExtraLightMap.15
$CharacterIB = 4
ResourceRefExtraDiffuse = reference ps-t1
ResourceRefExtraLightMap = reference ps-t2
endif

[CommandListNahidaFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceNahidaFaceHeadDiffuse.0
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 1
	ps-t0 = ResourceNahidaFaceHeadDiffuse.1
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 2
	ps-t0 = ResourceNahidaFaceHeadDiffuse.2
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 3
	ps-t0 = ResourceNahidaFaceHeadDiffuse.3
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 4
	ps-t0 = ResourceNahidaFaceHeadDiffuse.4
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 5
	ps-t0 = ResourceNahidaFaceHeadDiffuse.5
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 6
	ps-t0 = ResourceNahidaFaceHeadDiffuse.6
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 7
	ps-t0 = ResourceNahidaFaceHeadDiffuse.7
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 8
	ps-t0 = ResourceNahidaFaceHeadDiffuse.8
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 9
	ps-t0 = ResourceNahidaFaceHeadDiffuse.9
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 10
	ps-t0 = ResourceNahidaFaceHeadDiffuse.10
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 11
	ps-t0 = ResourceNahidaFaceHeadDiffuse.11
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 12
	ps-t0 = ResourceNahidaFaceHeadDiffuse.12
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 13
	ps-t0 = ResourceNahidaFaceHeadDiffuse.13
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 14
	ps-t0 = ResourceNahidaFaceHeadDiffuse.14
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
else if $swapvar == 15
	ps-t0 = ResourceNahidaFaceHeadDiffuse.15
$CharacterIB = 5
ResourceRefFaceLightMap = reference ps-t2
endif

; Resources ---------------------------

[ResourceNahidaPosition.0]
type = Buffer
stride = 40
filename = .\0Default\NahidaPosition.buf

[ResourceNahidaBlend.0]
type = Buffer
stride = 32
filename = .\0Default\NahidaBlend.buf

[ResourceNahidaTexcoord.0]
type = Buffer
stride = 20
filename = .\0Default\NahidaTexcoord.buf

[ResourceNahidaHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaBody.ib

[ResourceNahidaDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaDress.ib

[ResourceNahidaExtraIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.0]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.0]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.0]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.0]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.0]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.0]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.0]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.0]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.0]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.0]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.0]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.0]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.0]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.1]
type = Buffer
stride = 40
filename = .\1DefaultFLAT\NahidaPosition.buf

[ResourceNahidaBlend.1]
type = Buffer
stride = 32
filename = .\1DefaultFLAT\NahidaBlend.buf

[ResourceNahidaTexcoord.1]
type = Buffer
stride = 20
filename = .\1DefaultFLAT\NahidaTexcoord.buf

[ResourceNahidaHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultFLAT\NahidaBody.ib

[ResourceNahidaDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultFLAT\NahidaDress.ib

[ResourceNahidaExtraIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.1]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.1]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.1]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.1]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.1]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.1]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.1]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.1]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.1]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.1]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.1]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.1]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.1]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.2]
type = Buffer
stride = 40
filename = .\2Capeless\NahidaPosition.buf

[ResourceNahidaBlend.2]
type = Buffer
stride = 32
filename = .\2Capeless\NahidaBlend.buf

[ResourceNahidaTexcoord.2]
type = Buffer
stride = 20
filename = .\2Capeless\NahidaTexcoord.buf

[ResourceNahidaHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaBody.ib

[ResourceNahidaDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaDress.ib

[ResourceNahidaExtraIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2Capeless\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.2]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.2]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.2]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.2]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.2]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.2]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.2]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.2]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.2]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.2]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.2]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.2]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.2]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.3]
type = Buffer
stride = 40
filename = .\3CapelessFLAT\NahidaPosition.buf

[ResourceNahidaBlend.3]
type = Buffer
stride = 32
filename = .\3CapelessFLAT\NahidaBlend.buf

[ResourceNahidaTexcoord.3]
type = Buffer
stride = 20
filename = .\3CapelessFLAT\NahidaTexcoord.buf

[ResourceNahidaHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultFLAT\NahidaBody.ib

[ResourceNahidaDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3CapelessFLAT\NahidaDress.ib

[ResourceNahidaExtraIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2Capeless\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.3]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.3]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.3]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.3]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.3]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.3]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.3]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.3]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.3]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.3]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.3]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.3]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.3]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.4]
type = Buffer
stride = 40
filename = .\4NoLeotard\NahidaPosition.buf

[ResourceNahidaBlend.4]
type = Buffer
stride = 32
filename = .\4NoLeotard\NahidaBlend.buf

[ResourceNahidaTexcoord.4]
type = Buffer
stride = 20
filename = .\4NoLeotard\NahidaTexcoord.buf

[ResourceNahidaHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4NoLeotard\NahidaBody.ib

[ResourceNahidaDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4NoLeotard\NahidaDress.ib

[ResourceNahidaExtraIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4NoLeotard\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.4]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.4]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.4]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.4]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.4]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.4]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.4]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.4]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.4]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.4]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.4]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.4]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.4]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.5]
type = Buffer
stride = 40
filename = .\5NoLeotardFLAT\NahidaPosition.buf

[ResourceNahidaBlend.5]
type = Buffer
stride = 32
filename = .\5NoLeotardFLAT\NahidaBlend.buf

[ResourceNahidaTexcoord.5]
type = Buffer
stride = 20
filename = .\5NoLeotardFLAT\NahidaTexcoord.buf

[ResourceNahidaHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5NoLeotardFLAT\NahidaBody.ib

[ResourceNahidaDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4NoLeotard\NahidaDress.ib

[ResourceNahidaExtraIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4NoLeotard\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.5]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.5]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.5]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.5]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.5]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.5]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.5]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.5]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.5]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.5]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.5]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.5]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.5]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.6]
type = Buffer
stride = 40
filename = .\6Simpler\NahidaPosition.buf

[ResourceNahidaBlend.6]
type = Buffer
stride = 32
filename = .\6Simpler\NahidaBlend.buf

[ResourceNahidaTexcoord.6]
type = Buffer
stride = 20
filename = .\6Simpler\NahidaTexcoord.buf

[ResourceNahidaHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaBody.ib

[ResourceNahidaDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6Simpler\NahidaDress.ib

[ResourceNahidaExtraIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6Simpler\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.6]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.6]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.6]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.6]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.6]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.6]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.6]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.6]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.6]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.6]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.6]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.6]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.6]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.7]
type = Buffer
stride = 40
filename = .\7SimplerFLAT\NahidaPosition.buf

[ResourceNahidaBlend.7]
type = Buffer
stride = 32
filename = .\7SimplerFLAT\NahidaBlend.buf

[ResourceNahidaTexcoord.7]
type = Buffer
stride = 20
filename = .\7SimplerFLAT\NahidaTexcoord.buf

[ResourceNahidaHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultFLAT\NahidaBody.ib

[ResourceNahidaDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7SimplerFLAT\NahidaDress.ib

[ResourceNahidaExtraIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7SimplerFLAT\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.7]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.7]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.7]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.7]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.7]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.7]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.7]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.7]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.7]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.7]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.7]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.7]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.7]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.8]
type = Buffer
stride = 40
filename = .\8SimpleCapeless\NahidaPosition.buf

[ResourceNahidaBlend.8]
type = Buffer
stride = 32
filename = .\8SimpleCapeless\NahidaBlend.buf

[ResourceNahidaTexcoord.8]
type = Buffer
stride = 20
filename = .\8SimpleCapeless\NahidaTexcoord.buf

[ResourceNahidaHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaBody.ib

[ResourceNahidaDressIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6Simpler\NahidaDress.ib

[ResourceNahidaExtraIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\8SimpleCapeless\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.8]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.8]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.8]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.8]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.8]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.8]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.8]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.8]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.8]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.8]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.8]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.8]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.8]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.9]
type = Buffer
stride = 40
filename = .\9SimpleCapelessFLAT\NahidaPosition.buf

[ResourceNahidaBlend.9]
type = Buffer
stride = 32
filename = .\9SimpleCapelessFLAT\NahidaBlend.buf

[ResourceNahidaTexcoord.9]
type = Buffer
stride = 20
filename = .\9SimpleCapelessFLAT\NahidaTexcoord.buf

[ResourceNahidaHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1DefaultFLAT\NahidaBody.ib

[ResourceNahidaDressIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7SimplerFLAT\NahidaDress.ib

[ResourceNahidaExtraIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9SimpleCapelessFLAT\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.9]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.9]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.9]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.9]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.9]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.9]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.9]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.9]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.9]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.9]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.9]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.9]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.9]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.10]
type = Buffer
stride = 40
filename = .\10Nude\NahidaPosition.buf

[ResourceNahidaBlend.10]
type = Buffer
stride = 32
filename = .\10Nude\NahidaBlend.buf

[ResourceNahidaTexcoord.10]
type = Buffer
stride = 20
filename = .\10Nude\NahidaTexcoord.buf

[ResourceNahidaHeadIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4NoLeotard\NahidaBody.ib

[ResourceNahidaDressIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\10Nude\NahidaDress.ib

[ResourceNahidaExtraIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\10Nude\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.10]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.10]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.10]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.10]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.10]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.10]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.10]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.10]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.10]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.10]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.10]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.10]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.10]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.11]
type = Buffer
stride = 40
filename = .\11NudeFLAT\NahidaPosition.buf

[ResourceNahidaBlend.11]
type = Buffer
stride = 32
filename = .\11NudeFLAT\NahidaBlend.buf

[ResourceNahidaTexcoord.11]
type = Buffer
stride = 20
filename = .\11NudeFLAT\NahidaTexcoord.buf

[ResourceNahidaHeadIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Default\NahidaHead.ib

[ResourceNahidaBodyIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5NoLeotardFLAT\NahidaBody.ib

[ResourceNahidaDressIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\10Nude\NahidaDress.ib

[ResourceNahidaExtraIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9SimpleCapelessFLAT\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.11]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.11]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.11]
filename = .\0Default\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.11]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.11]
filename = .\0Default\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.11]
filename = .\0Default\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.11]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.11]
filename = .\0Default\NahidaDressDiffuse.dds

[ResourceNahidaDressLightMap.11]
filename = .\0Default\NahidaDressLightMap.dds

[ResourceNahidaExtraNormalMap.11]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.11]
filename = .\0Default\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.11]
filename = .\0Default\NahidaExtraLightMap.dds

[ResourceNahidaFaceHeadDiffuse.11]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.12]
type = Buffer
stride = 40
filename = .\12Classic\NahidaPosition.buf

[ResourceNahidaBlend.12]
type = Buffer
stride = 32
filename = .\12Classic\NahidaBlend.buf

[ResourceNahidaTexcoord.12]
type = Buffer
stride = 20
filename = .\12Classic\NahidaTexcoord.buf

[ResourceNahidaHeadIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12Classic\NahidaHead.ib

[ResourceNahidaBodyIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12Classic\NahidaBody.ib

[ResourceNahidaDressIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12Classic\NahidaDress.ib

[ResourceNahidaExtraIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12Classic\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.12]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.12]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.12]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.12]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.12]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.12]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.12]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.12]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaDressLightMap.12]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaExtraNormalMap.12]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.12]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.12]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.12]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.13]
type = Buffer
stride = 40
filename = .\13ClassicCommando\NahidaPosition.buf

[ResourceNahidaBlend.13]
type = Buffer
stride = 32
filename = .\13ClassicCommando\NahidaBlend.buf

[ResourceNahidaTexcoord.13]
type = Buffer
stride = 20
filename = .\13ClassicCommando\NahidaTexcoord.buf

[ResourceNahidaHeadIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12Classic\NahidaHead.ib

[ResourceNahidaBodyIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13ClassicCommando\NahidaBody.ib

[ResourceNahidaDressIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13ClassicCommando\NahidaDress.ib

[ResourceNahidaExtraIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13ClassicCommando\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.13]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.13]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.13]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.13]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.13]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.13]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.13]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.13]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaDressLightMap.13]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaExtraNormalMap.13]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.13]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.13]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.13]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.14]
type = Buffer
stride = 40
filename = .\14ClassicSimple\NahidaPosition.buf

[ResourceNahidaBlend.14]
type = Buffer
stride = 32
filename = .\14ClassicSimple\NahidaBlend.buf

[ResourceNahidaTexcoord.14]
type = Buffer
stride = 20
filename = .\14ClassicSimple\NahidaTexcoord.buf

[ResourceNahidaHeadIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12Classic\NahidaHead.ib

[ResourceNahidaBodyIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\14ClassicSimple\NahidaBody.ib

[ResourceNahidaDressIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\14ClassicSimple\NahidaDress.ib

[ResourceNahidaExtraIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9SimpleCapelessFLAT\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.14]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.14]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.14]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.14]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.14]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.14]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.14]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.14]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaDressLightMap.14]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaExtraNormalMap.14]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.14]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.14]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.14]
filename = .\0Default\NahidaFaceHeadDiffuse.dds

[ResourceNahidaPosition.15]
type = Buffer
stride = 40
filename = .\15ClassicSCommando\NahidaPosition.buf

[ResourceNahidaBlend.15]
type = Buffer
stride = 32
filename = .\15ClassicSCommando\NahidaBlend.buf

[ResourceNahidaTexcoord.15]
type = Buffer
stride = 20
filename = .\15ClassicSCommando\NahidaTexcoord.buf

[ResourceNahidaHeadIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12Classic\NahidaHead.ib

[ResourceNahidaBodyIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15ClassicSCommando\NahidaBody.ib

[ResourceNahidaDressIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15ClassicSCommando\NahidaDress.ib

[ResourceNahidaExtraIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9SimpleCapelessFLAT\NahidaExtra.ib

[ResourceNahidaHeadNormalMap.15]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaHeadDiffuse.15]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaHeadLightMap.15]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaBodyNormalMap.15]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaBodyDiffuse.15]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaBodyLightMap.15]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaDressNormalMap.15]
filename = .\0Default\NahidaBodyNormalMap.dds

[ResourceNahidaDressDiffuse.15]
filename = .\12Classic\NahidaBodyDiffuse.dds

[ResourceNahidaDressLightMap.15]
filename = .\12Classic\NahidaBodyLightMap.dds

[ResourceNahidaExtraNormalMap.15]
filename = .\0Default\NahidaHeadNormalMap.dds

[ResourceNahidaExtraDiffuse.15]
filename = .\12Classic\NahidaHeadDiffuse.dds

[ResourceNahidaExtraLightMap.15]
filename = .\12Classic\NahidaHeadLightMap.dds

[ResourceNahidaFaceHeadDiffuse.15]
filename = .\0Default\NahidaFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; Variables -----------------------

[Constants]
global $CharacterIB
;0=none, 1=head, 2=body, 3=dress, 4=extra, 5=face

[Present]
post $CharacterIB = 0

[ResourceRefHeadDiffuse]
[ResourceRefHeadLightMap]
[ResourceRefBodyDiffuse]
[ResourceRefBodyLightMap]
[ResourceRefDressDiffuse]
[ResourceRefDressLightMap]
[ResourceRefExtraDiffuse]
[ResourceRefExtraLightMap]
[ResourceRefFaceLightMap]

; ShaderOverride ---------------------------

[ShaderRegexCharReflection]
shader_model = ps_5_0
run = CommandListReflectionTexture
[ShaderRegexCharReflection.pattern]
mul r\d+\.\w+, r\d+\.\w+,[^.]*\.\w+\n
mad o\d+\.\w+, r\d+\.\w+, cb\d+\[\d+\]\.\w+, r\d+\.\w+\n
mov o\d+\.\w+, l\(\d+\.\d+\)\n

[ShaderOverrideOutline]
hash=26f0efad15c126ce
run = CommandListOutline

; CommandList -------------------------

[CommandListReflectionTexture]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t0 = copy ResourceRefHeadDiffuse
    else if $CharacterIB == 2
        ps-t0 = copy ResourceRefBodyDiffuse
    else if $CharacterIB == 3
        ps-t0 = copy ResourceRefDressDiffuse
    else if $CharacterIB == 4
        ps-t0 = copy ResourceRefExtraDiffuse    
    endif
drawindexed=auto
$CharacterIB = 0
endif

[CommandListOutline]
if $CharacterIB != 0
    if $CharacterIB == 1
        ps-t1 = copy ResourceRefHeadLightMap
    else if $CharacterIB == 2
        ps-t1 = copy ResourceRefBodyLightMap
    else if $CharacterIB == 3
        ps-t1 = copy ResourceRefDressLightMap
    else if $CharacterIB == 4
        ps-t1 = copy ResourceRefExtraLightMap
    endif
drawindexed=auto
$CharacterIB = 0
endif

;Thanks to https://discord.gg/agmg for providing the shader fix for 3.x Characters!