; Ling1

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideLing1Position]
hash = d2844c01
handling = skip
vb0 = ResourceLing1Position
vb2 = ResourceLing1Blend
draw = 21013,0

[TextureOverrideLing1Texcoord]
hash = caf95576
vb1 = ResourceLing1Texcoord

[TextureOverrideLing1VertexLimitRaise]
hash = ac1c8f80

[TextureOverrideLing1IB]
hash = 1817f3ca
handling = skip
drawindexed = auto

[TextureOverrideLing1A]
hash = 1817f3ca
match_first_index = 0
ib = ResourceLing1AIB
ps-t3 = ResourceLing1ADiffuse
ps-t4 = ResourceLing1ANoramlMap
ps-t5 = ResourceLing1ALightMap
ps-t6 = ResourceLing1AAOMap

; CommandList -----------------------

; Resources -------------------------

[ResourceLing1Position]
type = Buffer
stride = 40
filename = Ling1Position.buf

[ResourceLing1Blend]
type = Buffer
stride = 32
filename = Ling1Blend.buf

[ResourceLing1Texcoord]
type = Buffer
stride = 12
filename = Ling1Texcoord.buf

[ResourceLing1AIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = Ling1A.ib

[ResourceLing1ADiffuse]
filename = Ling1ADiffuse.dds

[ResourceLing1ANoramlMap]
filename = Ling1ANoramlMap.dds

[ResourceLing1ALightMap]
filename = Ling1ALightMap.dds

[ResourceLing1AAOMap]
filename = Ling1AAOMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord