洛：这是鳄鱼beta原作者的更新计划，我的修改并没有完全按照这个来安排。


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[!] WILL REQUIRE HAND MADE ART AND ANIMS [!]
NOTE: all Skills are resolve 5
Darkest dungeon Modded

Crocodilian ( Green, White, Pink and Purple )

1 Hero

//-------------------------------
//Crocodilian Weapons and Armour
//-------------------------------
Crocodilian's Maw ( Closeup of the Crocodile's Jaw )
Huge Maw ( 1 )
Massive Maw ( 2 ) Cost: 1350
Gigantic Maw ( 3 ) Cost: 2570
Enormous Maw ( 4 ) Cost: 4375
BloodSucker's Maw ( 5 ) Cost: 7250
-----------------------
Crocodilian's Hide ( Closeup of the Crocodile's Back )
Rugged Hide ( 1 )
Harsh Hide ( 2 ) Cost: 1350
Bloated Hide ( 3 ) Cost: 2570
Poisonous Hide ( 4 ) Cost: 4375
BloodSucker's Hide ( 5 ) Cost: 7250

//------------------------
//The Marshlands District
//-----------------------
Cost: 11500 Gold, 250 Portraits
Heroes: Crocodilian, Adder
Disease Resist: +33%
Blight Ressit: +33%
+22% DODGE
+4 SPD
+55% DMG against Bleed


( 7 ) Trinkets ( 3 ) DLC Trinkets

//-----------------------
//Crimson Court Trinkets
//-----------------------

-Severed Manservant's Head ( Crimson Court, Crocodilian )
+30% DMG against bloodsuckers, -15% Bleed resist, +30% DMG against bleed
On monster ( type: bloodsucker ) kill
Heals for 12pts, Stress heal for 6pts.

-Cluster of Bulrushes ( Crimson Court, Crocodilian )
-10% Stress received, +4 SPD, +20% DODGE, Cannot be marked.

-Crimson Court Set Effect
-30% Stress received in the Courtyard, +15% Scouting in the Courtyard

The Beast must feed...
-------------------------------------------------------
-Crocodilian Teeth necklace ( Crimson Court, No Class )
+8% CRIT chance, +22% DMG, 20% stress received

-Crocodilian's Vial of Blood ( Crimson Court, No Class )
+10% MAX HP, +8 PROT, +12% BLEED RESIST, -20% BLIGHT RESIST

//-------------------------------------
//Crocodilian Color of Madness Trinkets
//-------------------------------------

Frozen Crocodilian eggs ( Color of Madness )
+5 ACC
-15% Debuff Resist
+8% CRIT vs Bleeding
On Monster Kill: Buff Self: -3 Stress
On Attack Hit: Bleed ( 120% base ) 2pts/rd for 2rds
On Death: Stress heroes by 20 ( 120% base )
On Death: Blight heroes by 2DOT duration 2 ( 60% Base )
On Death: -4 SPD Debuff for heroes duration 2 ( 40% Base )

//----------------------------
//Crocodilian Trinkets
//----------------------------

-Fossilized Crocodilian Skull ( Very Rare )
+12 PROT, 7% DMG. +30% Stun resist 30%+ stress received

-Bird Companion ( Crocodilian )
-100% Food consumed, -11% DMG, +3 SPD

-Bloody Arm ( Crocodilian )
8% More DMG to Bleeding Targets, Bleed chance 8%, Bleed Resist -8%

-Crocodilian Spike ( Uncommon )
+5 SPD, -4 ACC, +10% Stress Received

-Chipped Crocodilian Tooth ( Common )
+3% DMG, +2 DODGE

//-------------------------
//Crocodilian Skills
//-------------------------

The Crocodilian
-Crit: Stealth for 2 rnd

-Submerge ( Ranged )
XOOX - OOOO
Heal 5HP, 20 DODGE, Cures Bleed/Blight
Can only be used while in Land Mode
Per Battle Limit: 2

-Land effects
OOOO - OOOO
-5 DODGE ( 1rnd )
Can be only used while Submerged.

-Apex Predator ( Melee )
OOOO - OOOO
20% CRIT, Forward 4. StressDOT 3+ Duration 2
Can be used while only in Submerged Mode. Takes yourself out of Submerged
Per Battle Limit: 2

-Devoure the Flesh ( Melee )
OOOX - OOXX
10% CRIT, Debuff enemy, -12 DODGE -10% PROT ( 3rnds )
Can be used while only in Submerged Mode.

-Engulfed in the Swamp ( Ranged )
OOOX - OOOO
Moves back 1. 15% PROT, 25% Stun and Move Resist. ( 3rnds )
Can be used while only in Submerged Mode.

-Swarming Corruption ( Ranged )
OOOX - XO+O+O
80% Debuff chance, -15 ATK. Stress 5+ on allies
Can be used while only in Land Mode

-Teeth Rake ( Melee )
XXOO - OOOX
100% Bleed 5DOT 3DURATION. 120% Pull 3
Can be used while only in Land Mode

-Lurking Fear ( Ranged )
OXXO - OOOO
Forward 1 ( if at rank 4 ) Back 1 ( if at rank 1,2,3 )
Buff: 25% DMG, 15% PROT.
Can be used while only in Land Mode



combat_skill: .id "submerge" .level 0 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .is_crit_valid False .valid_modes submerge land .submerge effect switch_mode_submerge_self submerge_stress_party submerge_cure submerge_buff_1 submerge_buff2_1 xform_damage_1 .land_effects switch_mode_land_self land_stress_heal_party_1 submerge_debuff_1 .is_contiune_turn true .per_turn_limit 1 .per_battle_limit 2 .is_stall_invalidating false .refresh_after_each_wave true  