commonfx: .deathfx death_medium

weapon: .name "crocodile_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "crocodile_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "crocodile_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "crocodile_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "crocodile_weapon_4" .icon "eqp_weapon_4.png"

armour: .name "crocodile_armour_0" .icon "eqp_armour_0.png"
armour: .name "crocodile_armour_1" .icon "eqp_armour_1.png"
armour: .name "crocodile_armour_2" .icon "eqp_armour_2.png"
armour: .name "crocodile_armour_3" .icon "eqp_armour_3.png"
armour: .name "crocodile_armour_4" .icon "eqp_armour_4.png"

combat_skill: .id "croc_submerge" .icon "one" .anim "attack_submerge" .fx "submerge" .condensed_tooltip_stats true .condensed_tooltip_effects_per_line 2
combat_skill: .id "apex_predator" .icon "two" .anim "attack_surface" .fx "submerge_nuke"
combat_skill: .id "devoure" .icon "three" .anim "attack_surface" .fx "submerge_nuke"
combat_skill: .id "lurking" .icon "four" .anim "attack_submerge" .fx "submerge"
combat_skill: .id "swarming" .icon "five" .anim "attack_hive" .fx "angry_hive" .targchestfx "angry_hive_target"
combat_skill: .id "teethrake" .icon "six" .anim "attack_bite" .fx "teeth_rake"
combat_skill: .id "engulfed" .icon "seven" .anim "attack_move" .fx "move_from_left_right"
				
combat_move_skill: .id "move" .icon "generic_move" .anim "idle"


riposte_skill: .id "riposte1" .anim "riposte" .targchestfx "blood_splatter"