resistances: .stun 30% .poison -30% .bleed 70% .disease 50% .move 35% .debuff 25% .death_blow 67% .trap -20%
crit: .effects "croc_crit"
weapon: .name "crocodile_weapon_0" .atk 0% .dmg 6 11 .crit 2% .spd 7
weapon: .name "crocodile_weapon_1" .atk 0% .dmg 7 13 .crit 3% .spd 7 .upgradeRequirementCode 0
weapon: .name "crocodile_weapon_2" .atk 0% .dmg 8 15 .crit 4% .spd 8 .upgradeRequirementCode 1
weapon: .name "crocodile_weapon_3" .atk 0% .dmg 10 18 .crit 5% .spd 8 .upgradeRequirementCode 2
weapon: .name "crocodile_weapon_4" .atk 0% .dmg 11 20 .crit 6% .spd 9 .upgradeRequirementCode 3
armour: .name "crocodile_armour_0" .def 5% .prot 5% .hp 35 .spd 0
armour: .name "crocodile_armour_1" .def 9% .prot 6% .hp 40 .spd 0 .upgradeRequirementCode 0
armour: .name "crocodile_armour_2" .def 13% .prot 7% .hp 45 .spd 0 .upgradeRequirementCode 1
armour: .name "crocodile_armour_3" .def 17% .prot 8% .hp 50 .spd 0 .upgradeRequirementCode 2
armour: .name "crocodile_armour_4" .def 20% .prot 10% .hp 55 .spd 0 .upgradeRequirementCode 3

combat_move_skill: .id "move" .level 0 .type "move" .move 2 2 .launch 4321 .effect "switch_mode_land_self" 

combat_skill: .id "croc_submerge" .level 0 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .is_crit_valid False .valid_modes land submerge  .land_effects switch_mode_submerge_self  cform_damage_1 .submerge_effects switch_mode_land_self land_stress_heal_party_1 land_debuff_1 .is_continue_turn true .per_turn_limit 1  .is_stall_invalidating false .refresh_after_each_wave true  
combat_skill: .id "croc_submerge" .level 1 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .is_crit_valid False .valid_modes land submerge  .land_effects switch_mode_submerge_self  cform_damage_2 .submerge_effects switch_mode_land_self land_stress_heal_party_2 land_debuff_2 .is_continue_turn true .per_turn_limit 1  .is_stall_invalidating false .refresh_after_each_wave true
combat_skill: .id "croc_submerge" .level 2 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .is_crit_valid False .valid_modes land submerge  .land_effects switch_mode_submerge_self  cform_damage_3 .submerge_effects switch_mode_land_self land_stress_heal_party_3 land_debuff_3 .is_continue_turn true .per_turn_limit 1  .is_stall_invalidating false .refresh_after_each_wave true
combat_skill: .id "croc_submerge" .level 3 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .is_crit_valid False .valid_modes land submerge  .land_effects switch_mode_submerge_self  cform_damage_4 .submerge_effects switch_mode_land_self land_stress_heal_party_4 land_debuff_4 .is_continue_turn true .per_turn_limit 1  .is_stall_invalidating false .refresh_after_each_wave true
combat_skill: .id "croc_submerge" .level 4 .type "ranged" .atk 0% .dmg 0% .crit 0% .launch 4321 .target  .is_crit_valid False .valid_modes land submerge  .land_effects switch_mode_submerge_self  cform_damage_5 .submerge_effects switch_mode_land_self land_stress_heal_party_5 land_debuff_5 .is_continue_turn true .per_turn_limit 1  .is_stall_invalidating false .refresh_after_each_wave true

combat_skill: .id "apex_predator" .level 0 .type "melee" .atk 80% .dmg -60% .crit 2% .move 0 1 .launch 321 .target ~123 .is_crit_valid True .effect "apex_bleed_1" .valid_modes submerge
combat_skill: .id "apex_predator" .level 1 .type "melee" .atk 85% .dmg -50% .crit 4% .move 0 1 .launch 321 .target ~123 .is_crit_valid True .effect "apex_bleed_2" .valid_modes submerge 
combat_skill: .id "apex_predator" .level 2 .type "melee" .atk 90% .dmg -40% .crit 6% .move 0 1 .launch 321 .target ~123 .is_crit_valid True .effect "apex_bleed_3" .valid_modes submerge 
combat_skill: .id "apex_predator" .level 3 .type "melee" .atk 95% .dmg -30% .crit 8% .move 0 1 .launch 321 .target ~123 .is_crit_valid True .effect "apex_bleed_4" .valid_modes submerge
combat_skill: .id "apex_predator" .level 4 .type "melee" .atk 100% .dmg -20% .crit 10% .move 0 1 .launch 321 .target ~123 .is_crit_valid True .effect "apex_bleed_5" .valid_modes submerge

combat_skill: .id "devoure" .level 0 .type "melee" .atk 25%  .dmg 3% .crit 3% .launch 32 .target 123 .is_crit_valid True .effect "devoure_debuff_1" "devoure_debuff2_1" "devoure_attack" "switch_mode_land_self" .valid_modes submerge
combat_skill: .id "devoure" .level 1 .type "melee" .atk 25%  .dmg 6% .crit 6% .launch 32 .target 123 .is_crit_valid True .effect "devoure_debuff_2" "devoure_debuff2_2" "devoure_attack" "switch_mode_land_self" .valid_modes submerge
combat_skill: .id "devoure" .level 2 .type "melee" .atk 25%  .dmg 9% .crit 9% .launch 32 .target 123 .is_crit_valid True .effect "devoure_debuff_3" "devoure_debuff2_3" "devoure_attack" "switch_mode_land_self" .valid_modes submerge
combat_skill: .id "devoure" .level 3 .type "melee" .atk 25%  .dmg 12% .crit 12% .launch 32 .target 123 .is_crit_valid True .effect "devoure_debuff_4" "devoure_debuff2_4" "devoure_attack" "switch_mode_land_self" .valid_modes submerge
combat_skill: .id "devoure" .level 4 .type "melee" .atk 25%  .dmg 15% .crit 15% .launch 32 .target 123 .is_crit_valid True .effect "devoure_debuff_5" "devoure_debuff2_5" "devoure_attack" "switch_mode_land_self" .valid_modes submerge

combat_skill: .id "lurking" .level 0 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "lurking_buff_1" "crocodile_stealth" .valid_modes submerge
combat_skill: .id "lurking" .level 1 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "lurking_buff_2" "crocodile_stealth" .valid_modes submerge
combat_skill: .id "lurking" .level 2 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "lurking_buff_3" "crocodile_stealth" .valid_modes submerge
combat_skill: .id "lurking" .level 3 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "lurking_buff_4" "crocodile_stealth" .valid_modes submerge
combat_skill: .id "lurking" .level 4 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "lurking_buff_5" "crocodile_stealth" .valid_modes submerge

combat_skill: .id "swarming" .level 0 .type "ranged" .atk 90% .dmg -90% .crit 1% .launch 321 .target ~234 .is_crit_valid True .effect "croc_swarming_debuff_1" "crocodile shuffle 1" .valid_modes land
combat_skill: .id "swarming" .level 1 .type "ranged" .atk 95% .dmg -85% .crit 2% .launch 321 .target ~234 .is_crit_valid True .effect "croc_swarming_debuff_2" "crocodile shuffle 2" .valid_modes land
combat_skill: .id "swarming" .level 2 .type "ranged" .atk 100% .dmg -80% .crit 3% .launch 321 .target ~234 .is_crit_valid True .effect "croc_swarming_debuff_3" "crocodile shuffle 3" .valid_modes land
combat_skill: .id "swarming" .level 3 .type "ranged" .atk 105% .dmg -75% .crit 4% .launch 321 .target ~1234 .is_crit_valid True .effect "croc_swarming_debuff_4" "crocodile shuffle 4" .valid_modes land
combat_skill: .id "swarming" .level 4 .type "ranged" .atk 110% .dmg -70% .crit 5% .launch 321 .target ~1234 .is_crit_valid True .effect "croc_swarming_debuff_5" "crocodile shuffle 5" .valid_modes land

combat_skill: .id "teethrake" .level 0 .type "melee" .atk 80% .dmg -30% .crit 1% .move 0 1 .launch 4321 .target 234 .is_crit_valid True .effect "teeth_bleed_1" "teeth_push_1" "teeth Stun 1" .valid_modes land
combat_skill: .id "teethrake" .level 1 .type "melee" .atk 85% .dmg -25% .crit 3% .move 0 1 .launch 4321 .target 234 .is_crit_valid True .effect "teeth_bleed_2" "teeth_push_2" "teeth Stun 2" .valid_modes land
combat_skill: .id "teethrake" .level 2 .type "melee" .atk 90% .dmg -25% .crit 4% .move 0 1 .launch 4321 .target 234 .is_crit_valid True .effect "teeth_bleed_3" "teeth_push_3" "teeth Stun 3" .valid_modes land
combat_skill: .id "teethrake" .level 3 .type "melee" .atk 95% .dmg -20% .crit 6% .move 0 1 .launch 4321 .target 234 .is_crit_valid True .effect "teeth_bleed_4" "teeth_push_4" "teeth Stun 4" .valid_modes land
combat_skill: .id "teethrake" .level 4 .type "melee" .atk 100% .dmg -20% .crit 7% .move 0 1 .launch 4321 .target 234 .is_crit_valid True .effect "teeth_bleed_5" "teeth_push_5" "teeth Stun 5" .valid_modes land

combat_skill: .id "engulfed" .level 0 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "engulfed_buff_1" "crocodile clear dotstress" "crocodile HealSelfStress" "croc dotHeal 1" .valid_modes land
combat_skill: .id "engulfed" .level 1 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "engulfed_buff_2" "crocodile clear dotstress" "crocodile HealSelfStress" "croc dotHeal 1" .valid_modes land
combat_skill: .id "engulfed" .level 2 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "engulfed_buff_3" "crocodile clear dotstress" "crocodile HealSelfStress" "croc dotHeal 2" .valid_modes land
combat_skill: .id "engulfed" .level 3 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "engulfed_buff_4" "crocodile clear dotstress" "crocodile HealSelfStress" "croc dotHeal 2" .valid_modes land
combat_skill: .id "engulfed" .level 4 .type "ranged" .atk 100% .dmg 0% .crit 0% .move 1 0 .launch 321 .target .is_crit_valid False .effect "engulfed_buff_5" "crocodile clear dotstress" "crocodile HealSelfStress" "croc dotHeal 3" .valid_modes land



riposte_skill: .id "riposte1" .level 0 .type "melee" .atk 105% .dmg 0% .crit 5% .effect "mother_riposte" .launch 1234 .target 1234 .is_crit_valid True .valid_modes land submerge

tag: .id "non-religious"
tag: .id "heavy"
tag: .id "boss"
tag: .id "bloodsucker"
tag: .id "crocodile"

deaths_door: .buffs deathsdoorACCDebuff deathsdoorDMGLowDebuff deathsdoorDMGHighDebuff deathsdoorSPDDebuff deathsdoorSRDebuff .recovery_buffs mortalityACCDebuff mortalityDMGLowDebuff mortalityDMGHighDebuff mortalitySPDDebuff mortalitySRDebuff .recovery_heart_attack_buffs heartattackACCDebuff heartattackDMGLowDebuff heartattackDMGHighDebuff heartattackSPDDebuff heartattackSRDebuff

controlled: .target_rank 1

id_index: .index 2019891447820

overstressed_modifier: .override_trait_type_ids crocodileferal crocodilefortitude .override_trait_type_chances 1
skill_selection: .can_select_combat_skills false .number_of_selected_combat_skills_max 7
mode: .id land .is_raid_default true
mode: .id submerge .bark_override_id str_submerge_bark .affliction_combat_skill_id croc_submerge .battle_complete_combat_skill_id croc_submerge .battle_complete_combat_skill_id move
generation: .is_generation_enabled true .number_of_positive_quirks_min 1 .number_of_positive_quirks_max 2 .number_of_negative_quirks_min 1 .number_of_negative_quirks_max 2 .number_of_class_specific_camping_skills 4 .number_of_shared_camping_skills 1 .number_of_random_combat_skills 7 .number_of_cards_in_deck 3 .card_chance 1.0
