
//---------------------
//Crocodilian Effects
//---------------------
//Transform -- Land > Submerge Effects
effect: .name "switch_mode_submerge_self" .target "performer" .set_mode submerge .chance 100% .on_hit true .on_miss false .queue false

effect: .name  "submerged_stress_party" .target "performer_group_other" .chance 100% .stress 8 .on_hit true .on_miss false .queue true

effect: .name "submerged_cure" .target "performer" .chance 100% .cure 1 .on_hit true .on_miss false .queue false

effect: .name "submerged_buff_1" .target "performer" .chance 100% .heal 8 .can_crit_heal true .on_hit true .on_miss false .queue true
effect: .name "submerged_buff_2" .target "performer" .chance 100% .heal 9 .can_crit_heal true .on_hit true .on_miss false .queue true
effect: .name "submerged_buff_3" .target "performer" .chance 100% .heal 10 .can_crit_heal true .on_hit true .on_miss false .queue true
effect: .name "submerged_buff_4" .target "performer" .chance 100% .heal 11 .can_crit_heal true .on_hit true .on_miss false .queue true
effect: .name "submerged_buff_5" .target "performer" .chance 100% .heal 13 .can_crit_heal true .on_hit true .on_miss false .queue true

effect: .name "cform_damage_1"	.target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 10%  .damage_high_multiply 10% .defense_rating_add 4% .duration 4 .on_hit true .on_miss false .apply_once true
effect: .name "cform_damage_2"	.target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 14%  .damage_high_multiply 14% .defense_rating_add 8% .duration 4 .on_hit true .on_miss false .apply_once true
effect: .name "cform_damage_3"	.target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 17%  .damage_high_multiply 17% .defense_rating_add 12% .duration 4 .on_hit true .on_miss false .apply_once true
effect: .name "cform_damage_4"	.target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 21%  .damage_high_multiply 21% .defense_rating_add 16% .duration 4 .on_hit true .on_miss false .apply_once true
effect: .name "cform_damage_5"	.target "performer" .chance 100% .combat_stat_buff 1 .damage_low_multiply 25%  .damage_high_multiply 25% .defense_rating_add 20% .duration 4 .on_hit true .on_miss false .apply_once true

//Transform -- Submerge > Land Effects
effect: .name "switch_mode_land_self" .target "performer" .set_mode land .chance 100% .on_hit true .on_miss false .queue false

effect: .name "land_stress_heal_party_1" .target "performer_group" .chance 70% .healstress 2 .on_hit true .on_miss false .queue true
effect: .name "land_stress_heal_party_2" .target "performer_group" .chance 85% .healstress 4 .on_hit true .on_miss false .queue true
effect: .name "land_stress_heal_party_3" .target "performer_group" .chance 90% .healstress 6 .on_hit true .on_miss false .queue true
effect: .name "land_stress_heal_party_4" .target "performer_group" .chance 95% .healstress 8 .on_hit true .on_miss false .queue true
effect: .name "land_stress_heal_party_5" .target "performer_group" .chance 100% .healstress 10 .on_hit true .on_miss false .queue true

effect: .name "land_debuff_1" .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add -16% .speed_rating_add -4 .duration 4 .on_hit true .on_miss false .queue false
effect: .name "land_debuff_2" .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add -14% .speed_rating_add -4 .duration 4 .on_hit true .on_miss false .queue false
effect: .name "land_debuff_3" .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add -12% .speed_rating_add -3 .duration 4 .on_hit true .on_miss false .queue false
effect: .name "land_debuff_4" .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add -10% .speed_rating_add -3 .duration 4 .on_hit true .on_miss false .queue false
effect: .name "land_debuff_5" .target "performer" .chance 100% .combat_stat_buff 1 .defense_rating_add -8% .speed_rating_add -2 .duration 4 .on_hit true .on_miss false .queue false

//Apex Predator
effect: .name "apex_bleed_1" .target "target" .chance 80% .dotBleed 2 .duration 2 .on_hit true .on_miss false
effect: .name "apex_bleed_2" .target "target" .chance 85% .dotBleed 3 .duration 2 .on_hit true .on_miss false
effect: .name "apex_bleed_3" .target "target" .chance 90% .dotBleed 3 .duration 2 .on_hit true .on_miss false
effect: .name "apex_bleed_4" .target "target" .chance 100% .dotBleed 4 .duration 3 .on_hit true .on_miss false
effect: .name "apex_bleed_5" .target "target" .chance 110% .dotBleed 5 .duration 3 .on_hit true .on_miss false

//Devoure the Flesh
effect: .name "devoure_debuff_1" .target "target" .chance 60% .combat_stat_buff 1 .defense_rating_add -3% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff_2" .target "target" .chance 70% .combat_stat_buff 1 .defense_rating_add -5% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff_3" .target "target" .chance 80% .combat_stat_buff 1 .defense_rating_add -8% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff_4" .target "target" .chance 90% .combat_stat_buff 1 .defense_rating_add -10% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff_5" .target "target" .chance 100% .combat_stat_buff 1 .defense_rating_add -12%  .duration 3 .on_hit true .on_miss false .queue false

effect: .name "devoure_debuff2_1" .target "target" .chance 60% .combat_stat_buff 1 .protection_rating_add -2% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff2_2" .target "target" .chance 70% .combat_stat_buff 1 .protection_rating_add -4% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff2_3" .target "target" .chance 80% .combat_stat_buff 1 .protection_rating_add -6% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff2_4" .target "target" .chance 90% .combat_stat_buff 1 .protection_rating_add -8% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "devoure_debuff2_5" .target "target" .chance 100% .combat_stat_buff 1 .protection_rating_add -10% .duration 3 .on_hit true .on_miss false .queue false

effect: .name "devoure_attack" .target "performer" .chance 100% .curio_result_type "positive" .keyStatus "bleeding" .combat_stat_buff 1 .attack_rating_add 150% .on_hit true .on_miss false

//Lurking Fear
effect: .name "lurking_buff_1" .target "performer" .chance 100% .combat_stat_buff 1  .damage_low_multiply 5% .damage_high_multiply 5%  .protection_rating_add 3% .duration 3 .on_hit true .on_miss false
effect: .name "lurking_buff_2" .target "performer" .chance 100% .combat_stat_buff 1  .damage_low_multiply 10% .damage_high_multiply 10%  .protection_rating_add 6% .speed_rating_add 1 .duration 3 .on_hit true .on_miss false
effect: .name "lurking_buff_3" .target "performer" .chance 100% .combat_stat_buff 1  .damage_low_multiply 15% .damage_high_multiply 15%  .protection_rating_add 9% .speed_rating_add 2 .duration 3 .on_hit true .on_miss false
effect: .name "lurking_buff_4" .target "performer" .chance 100% .combat_stat_buff 1  .damage_low_multiply 20% .damage_high_multiply 20%  .protection_rating_add 12% .speed_rating_add 2 .duration 3 .on_hit true .on_miss false
effect: .name "lurking_buff_5" .target "performer" .chance 100% .combat_stat_buff 1  .damage_low_multiply 25% .damage_high_multiply 25% .protection_rating_add 15% .speed_rating_add 3 .duration 3 .on_hit true .on_miss false

effect: .name "crocodile_stealth" .target "performer" .chance 100% .stealth 1 .on_hit true .on_miss false .duration 3

//Swarming Corruption
effect: .name "swarming_stress_1" .target "performer_group_other" .chance 95% .stress 5 .on_hit true .on_miss false .queue true
effect: .name "swarming_stress_2" .target "performer_group_other" .chance 90% .stress 5 .on_hit true .on_miss false .queue true
effect: .name "swarming_stress_3" .target "performer_group_other" .chance 85% .stress 5 .on_hit true .on_miss false .queue true
effect: .name "swarming_stress_4" .target "performer_group_other" .chance 80% .stress 5 .on_hit true .on_miss false .queue true
effect: .name "swarming_stress_5" .target "performer_group_other" .chance 75% .stress 5 .on_hit true .on_miss false .queue true

effect: .name "croc_swarming_debuff_1" .target "target" .chance 75% .combat_stat_buff 1 .attack_rating_add -3% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "croc_swarming_debuff_2" .target "target" .chance 80% .combat_stat_buff 1 .attack_rating_add -6% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "croc_swarming_debuff_3" .target "target" .chance 85% .combat_stat_buff 1 .attack_rating_add -9% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "croc_swarming_debuff_4" .target "target" .chance 90% .combat_stat_buff 1 .attack_rating_add -12% .duration 3 .on_hit true .on_miss false .queue false
effect: .name "croc_swarming_debuff_5" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add -15% .duration 3 .on_hit true .on_miss false .queue false

effect: .name "crocodile shuffle 1" .target "target" .shuffleparty  .chance 80%  .on_hit true .on_miss false .apply_once true .can_apply_on_death false
effect: .name "crocodile shuffle 2" .target "target" .shuffleparty  .chance 90%  .on_hit true .on_miss false .apply_once true .can_apply_on_death false
effect: .name "crocodile shuffle 3" .target "target" .shuffleparty  .chance 100% .on_hit true .on_miss false .apply_once true .can_apply_on_death false
effect: .name "crocodile shuffle 4" .target "target" .shuffleparty  .chance 115% .on_hit true .on_miss false .apply_once true .can_apply_on_death false
effect: .name "crocodile shuffle 5" .target "target" .shuffleparty  .chance 130% .on_hit true .on_miss false .apply_once true .can_apply_on_death false

//Teeth Rake
effect: .name "teeth_bleed_1" .target "target" .chance 80% .dotBleed 2 .duration 2 .on_hit true .on_miss false
effect: .name "teeth_bleed_2" .target "target" .chance 85% .dotBleed 3 .duration 2 .on_hit true .on_miss false
effect: .name "teeth_bleed_3" .target "target" .chance 90% .dotBleed 3 .duration 2 .on_hit true .on_miss false
effect: .name "teeth_bleed_4" .target "target" .chance 100% .dotBleed 4 .duration 3 .on_hit true .on_miss false
effect: .name "teeth_bleed_5" .target "target" .chance 110% .dotBleed 5 .duration 3 .on_hit true .on_miss false

effect: .name "teeth_push_1" .target "target" .push 1 .chance 80%  .on_hit true .on_miss false .can_apply_on_death true
effect: .name "teeth_push_2" .target "target" .push 1 .chance 90%  .on_hit true .on_miss false .can_apply_on_death true
effect: .name "teeth_push_3" .target "target" .push 2 .chance 100%  .on_hit true .on_miss false .can_apply_on_death true
effect: .name "teeth_push_4" .target "target" .push 2 .chance 115%  .on_hit true .on_miss false .can_apply_on_death true
effect: .name "teeth_push_5" .target "target" .push 3 .chance 130%  .on_hit true .on_miss false .can_apply_on_death true

effect: .name "teeth Stun 1" .target "target" .curio_result_type "negative" .chance 110% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "teeth Stun 2" .target "target" .curio_result_type "negative" .chance 120% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "teeth Stun 3" .target "target" .curio_result_type "negative" .chance 130% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "teeth Stun 4" .target "target" .curio_result_type "negative" .chance 140% .stun 1	.on_hit true .on_miss false .queue true
effect: .name "teeth Stun 5" .target "target" .curio_result_type "negative" .chance 150% .stun 1	.on_hit true .on_miss false .queue true

//Engulfed in the Swamp
effect: .name "engulfed_buff_1" .target "performer" .chance 100% .buff_ids "engulfed_buff1_1"  "engulfed_buff2_1" "engulfed_buff3_1" .duration 3 .on_hit true .on_miss false .queue false
effect: .name "engulfed_buff_2" .target "performer" .chance 100% .buff_ids "engulfed_buff1_2"  "engulfed_buff2_2" "engulfed_buff3_2" .duration 3 .on_hit true .on_miss false .queue false
effect: .name "engulfed_buff_3" .target "performer" .chance 100% .buff_ids "engulfed_buff1_3"  "engulfed_buff2_3" "engulfed_buff3_3" .duration 3 .on_hit true .on_miss false .queue false
effect: .name "engulfed_buff_4" .target "performer" .chance 100% .buff_ids "engulfed_buff1_4"  "engulfed_buff2_4" "engulfed_buff3_4" .duration 3 .on_hit true .on_miss false .queue false
effect: .name "engulfed_buff_5" .target "performer" .chance 100% .buff_ids "engulfed_buff1_5"  "engulfed_buff2_5" "engulfed_buff3_5" .duration 3 .on_hit true .on_miss false .queue false

effect: .name "crocodile clear dotstress" .target "performer" .curio_result_type "positive" .chance 100% .clearDotStress 1
effect: .name "crocodile HealSelfStress"  .target "performer" .curio_result_type "positive" .chance 100%  .healstress 10	.on_hit true .on_miss false .queue true

effect: .name "croc dotHeal 1" .target "performer" .curio_result_type "positive" .chance 100% .dotHpHeal 2 .duration 3		.on_hit true .on_miss false .queue true
effect: .name "croc dotHeal 2" .target "performer" .curio_result_type "positive" .chance 100% .dotHpHeal 3 .duration 3		.on_hit true .on_miss false .queue true
effect: .name "croc dotHeal 3" .target "performer" .curio_result_type "positive" .chance 100% .dotHpHeal 4 .duration 3		.on_hit true .on_miss false .queue true



//Crit Effects
effect: .name "croc_crit" .target "target" .chance 130% .dotBleed 3 .duration 2 .on_hit true .on_miss false

//Trait Effects
effect: .name "trait_bleed3" .target "target" .chance 100% .dotBleed 3 .duration 3 .on_hit true .on_miss false



effect: .name "croc heal percent" .target "performer" .curio_result_type "positive" .chance 100% .heal_percent 0.12 	.on_hit true .on_miss false .queue true

effect: .name "FocusedAllyBuff" .target "target" .chance 100% .combat_stat_buff 1 .attack_rating_add 10% .crit_chance_add 10%	.on_hit true .on_miss true	.queue true
effect: .name "PowerfulPartyBuff" .target "target" .chance 100% .combat_stat_buff 1 .damage_low_multiply 15% .damage_high_multiply 15%	.on_hit true .on_miss true	.queue true



//Trinkets Effects
effect: .name "crocodile_miss_stress" .target "performer" .chance 100% .stress 6	.on_hit false .on_miss true	.queue true


effect: .name "Croc Clear Guard Target" .target "performer_group_other" .chance 100% .clearguarding 1 .clearguarded 1 .on_hit true .on_miss true .has_description false
effect: .name "Croc Clear Guard Performer" .target "performer" .chance 100% .clearguarding 1 .clearguarded 1 .on_hit true .on_miss true .has_description false
effect: .name "Croc Guard 1"  .target "performer_group_other" .curio_result_type "positive" .guard 1 .on_hit true .on_miss true .apply_once true .duration 3 .queue true .has_description false

effect: .name "Croc Mother" .target "performer" .chance 100% .disease "mother_croc" .on_hit true .on_miss true .has_description false

effect: .name "mother_stress" .target "performer" .chance 100% .stress 20	.on_hit true .on_miss false

effect: .name "mother_riposte" .target "performer_group_other" .curio_result_type "positive" .chance 50% .healstress 2 .on_hit true .on_miss false .has_description false

effect: .name "croc_mother_bark" .target "performer" .chance 50% .bark croc_mother .on_hit true .on_miss true .has_description false .apply_once true


