		<hkobject name="#0106" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="1217">
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>WeapEquip</hkcstring>
				<hkcstring>na_MRh_BeginCast_Event</hkcstring>
				<hkcstring>MRh_Cast_State_to_MRh_Readied_State</hkcstring>
				<hkcstring>MRh_Standing_Cast_State_to_MRh_Moving_Cast_State</hkcstring>
				<hkcstring>MRh_SpellReady_Event</hkcstring>
				<hkcstring>MRh_SpellRelease_Event</hkcstring>
				<hkcstring>MRh_Equipped_Event</hkcstring>
				<hkcstring>MRh_SpellFire_Event</hkcstring>
				<hkcstring>MLh_SpellReady_Event</hkcstring>
				<hkcstring>MLh_SpellRelease_Event</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>na_MLH_BeginCast_Event</hkcstring>
				<hkcstring>1HM_Unequip</hkcstring>
				<hkcstring>MLh_Equipped_Event</hkcstring>
				<hkcstring>MLh_SpellFire_Event</hkcstring>
				<hkcstring>blockStart</hkcstring>
				<hkcstring>blockStop</hkcstring>
				<hkcstring>WeapSoloEquip</hkcstring>
				<hkcstring>ShdEquip</hkcstring>
				<hkcstring>attackStart</hkcstring>
				<hkcstring>attackStop</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>MRh_Solo_to_MRh_And_MLh</hkcstring>
				<hkcstring>MRh_And_MLh_to_MRh_Solo</hkcstring>
				<hkcstring>MRh_And_MLh_to_MRh_Shield</hkcstring>
				<hkcstring>MRh_Shield_to_MRh_And_MLh</hkcstring>
				<hkcstring>MRh_Shield_to_MRh_Solo</hkcstring>
				<hkcstring>MRh_Solo_to_MRh_Shield</hkcstring>
				<hkcstring>FootLeft2</hkcstring>
				<hkcstring>FootRight2</hkcstring>
				<hkcstring>turnStart</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>weaponDraw</hkcstring>
				<hkcstring>weaponSheathe</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>reverseDirection</hkcstring>
				<hkcstring>turnDefault</hkcstring>
				<hkcstring>turnFast</hkcstring>
				<hkcstring>turnSlow</hkcstring>
				<hkcstring>moveSlow</hkcstring>
				<hkcstring>moveDefault</hkcstring>
				<hkcstring>MRh_SpellAimedStart</hkcstring>
				<hkcstring>MRh_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>MRh_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>WeapEquip_Out</hkcstring>
				<hkcstring>Unequip_Out</hkcstring>
				<hkcstring>AttackWinStart</hkcstring>
				<hkcstring>AttackWinEnd</hkcstring>
				<hkcstring>weaponSwing</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootRight3</hkcstring>
				<hkcstring>FootLeft3</hkcstring>
				<hkcstring>2_FootScuffLeft</hkcstring>
				<hkcstring>2_FootScuffRight</hkcstring>
				<hkcstring>MLh_SpellAimedStart</hkcstring>
				<hkcstring>HitFrame</hkcstring>
				<hkcstring>MRh_PreCharge_to_MRh_ChargeLoop</hkcstring>
				<hkcstring>MRh_PreAimedConcentration_to_MRh_AimedConcentration</hkcstring>
				<hkcstring>MRh_PreSelfConcentrationState_to_MRh_SelfConcentration</hkcstring>
				<hkcstring>MLh_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>MLh_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>TestSit_GetUp</hkcstring>
				<hkcstring>TestSit_EnterBed</hkcstring>
				<hkcstring>TestSit_StartLoop</hkcstring>
				<hkcstring>TestSit_EnterChair</hkcstring>
				<hkcstring>TestSit_Stop</hkcstring>
				<hkcstring>AttackWinStartLeft</hkcstring>
				<hkcstring>AttackWinEndLeft</hkcstring>
				<hkcstring>2HM_Equip</hkcstring>
				<hkcstring>WeapEquip_OutMoving</hkcstring>
				<hkcstring>Unequip_OutMoving</hkcstring>
				<hkcstring>PitchOverrideStart</hkcstring>
				<hkcstring>PitchOverrideEnd</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>IdleBedExitToStand</hkcstring>
				<hkcstring>IdleChairExitToStand</hkcstring>
				<hkcstring>IdleBedEnterStart</hkcstring>
				<hkcstring>IdleBedEnterToSleep</hkcstring>
				<hkcstring>IdleBedExitStart</hkcstring>
				<hkcstring>IdleChairExitStart</hkcstring>
				<hkcstring>IdleChairEnterStart</hkcstring>
				<hkcstring>IdleChairEnterToSit</hkcstring>
				<hkcstring>staggerIdleStart</hkcstring>
				<hkcstring>blockStartOut</hkcstring>
				<hkcstring>blockStopOut</hkcstring>
				<hkcstring>bashStop</hkcstring>
				<hkcstring>bashStart</hkcstring>
				<hkcstring>testIdleStart</hkcstring>
				<hkcstring>IdleDialogueStart</hkcstring>
				<hkcstring>IdleStop</hkcstring>
				<hkcstring>MRh_SpellAimedStart_end</hkcstring>
				<hkcstring>MRh_SpellAimedConcentrationStart_end</hkcstring>
				<hkcstring>MRh_SpellSelfConcentrationStart_end</hkcstring>
				<hkcstring>MRh_BeginCast_Event_end</hkcstring>
				<hkcstring>MRh_Equipped_Event_end</hkcstring>
				<hkcstring>MRh_SpellReady_Event_end</hkcstring>
				<hkcstring>MRh_SpellRelease_Event_end</hkcstring>
				<hkcstring>blockHitStart</hkcstring>
				<hkcstring>blockHitStop</hkcstring>
				<hkcstring>IdleAltStart</hkcstring>
				<hkcstring>IdleDefaultStart</hkcstring>
				<hkcstring>recoilStart</hkcstring>
				<hkcstring>recoilStop</hkcstring>
				<hkcstring>InitiateWinBegin</hkcstring>
				<hkcstring>InitiateWinEnd</hkcstring>
				<hkcstring>bleedOutStart</hkcstring>
				<hkcstring>bleedOutStop</hkcstring>
				<hkcstring>MLh_SpellSelfStart</hkcstring>
				<hkcstring>recoilLargeStart</hkcstring>
				<hkcstring>MLH_BeginCast_Event_end</hkcstring>
				<hkcstring>MRh_SpellSelfStart</hkcstring>
				<hkcstring>MRh_SpellSelfStart_end</hkcstring>
				<hkcstring>MLh_SpellReady_Event_end</hkcstring>
				<hkcstring>MLh_SpellRelease_Event_end</hkcstring>
				<hkcstring>MLh_SpellSelfStart_end</hkcstring>
				<hkcstring>MLh_SpellAimedStart_end</hkcstring>
				<hkcstring>MLh_SpellAimedConcentrationStart_end</hkcstring>
				<hkcstring>MLh_SpellSelfConcentrationStart_end</hkcstring>
				<hkcstring>shoutStop</hkcstring>
				<hkcstring>shoutStart</hkcstring>
				<hkcstring>syncPoint</hkcstring>
				<hkcstring>bleedOut_TransInEnd</hkcstring>
				<hkcstring>bleedOut_TransOutEnd</hkcstring>
				<hkcstring>attackPowerStartBackward</hkcstring>
				<hkcstring>attackPowerStartForward</hkcstring>
				<hkcstring>attackPowerStartLeft</hkcstring>
				<hkcstring>attackPowerStartRight</hkcstring>
				<hkcstring>attackPowerStartInPlace</hkcstring>
				<hkcstring>bashPowerStart</hkcstring>
				<hkcstring>MT_Behavior_State_to_1HM_Equip_State00</hkcstring>
				<hkcstring>Dag_Equip</hkcstring>
				<hkcstring>testDialogueIdleBStart</hkcstring>
				<hkcstring>IdleListenStart</hkcstring>
				<hkcstring>Dag_Unequip</hkcstring>
				<hkcstring>Mac_Equip</hkcstring>
				<hkcstring>Mac_Unequip</hkcstring>
				<hkcstring>attackRelease</hkcstring>
				<hkcstring>Unequip</hkcstring>
				<hkcstring>bashRelease</hkcstring>
				<hkcstring>AttackWinMid</hkcstring>
				<hkcstring>Axe_Equip</hkcstring>
				<hkcstring>Axe_Unequip</hkcstring>
				<hkcstring>2HM_Unequip</hkcstring>
				<hkcstring>Stf_Equip</hkcstring>
				<hkcstring>Stf_Unequip</hkcstring>
				<hkcstring>Bow_Equip</hkcstring>
				<hkcstring>Bow_Unequip</hkcstring>
				<hkcstring>KillingBlow</hkcstring>
				<hkcstring>pa_KillingBlow</hkcstring>
				<hkcstring>NPCpairedStop</hkcstring>
				<hkcstring>shoutRelease</hkcstring>
				<hkcstring>Voice_SpellFire_Event</hkcstring>
				<hkcstring>PairEnd</hkcstring>
				<hkcstring>AttackPowerDirectionalStart</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>LeftDirectionSwitch</hkcstring>
				<hkcstring>RightDirectionSwitch</hkcstring>
				<hkcstring>blockAnticipateStart</hkcstring>
				<hkcstring>blockAnticipateStop</hkcstring>
				<hkcstring>MRh_PreSelfConState_to_MRh_SelfConcentration</hkcstring>
				<hkcstring>2_KillActor</hkcstring>
				<hkcstring>testIdleLoop</hkcstring>
				<hkcstring>BeginWeaponDraw</hkcstring>
				<hkcstring>BeginWeaponSheathe</hkcstring>
				<hkcstring>KillActor</hkcstring>
				<hkcstring>MRh_WardCharge_State_to_MRh_WardLoop_State</hkcstring>
				<hkcstring>MRh_WardStart</hkcstring>
				<hkcstring>MRh_WardStart_end</hkcstring>
				<hkcstring>MRh_PreWardLoopState_to_MRh_WardLoopState</hkcstring>
				<hkcstring>Ragdoll</hkcstring>
				<hkcstring>GetUpStart</hkcstring>
				<hkcstring>MRh_PreWardChargeState_to_MRh_WardCharge_State</hkcstring>
				<hkcstring>MRh_PreChargeState_to_MRh_ChargeLoopState</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBash</hkcstring>
				<hkcstring>MRh_SelfPreChargeState_to_MRh_SelfChargeLoopState</hkcstring>
				<hkcstring>PitchChaseStart</hkcstring>
				<hkcstring>PitchChaseStop</hkcstring>
				<hkcstring>MLh_PreAimedConState_to_MLh_AimedConcentrationState</hkcstring>
				<hkcstring>MLh_PreChargeState_to_MLh_ChargeLoopState</hkcstring>
				<hkcstring>MLh_PreReadyState_to_MLh_ReadyLoopState</hkcstring>
				<hkcstring>MRh_Unequip_Out</hkcstring>
				<hkcstring>MT_Behavior_State_to_MLh_Equip_State</hkcstring>
				<hkcstring>Magic_Unequip_Out</hkcstring>
				<hkcstring>SpellReleaseState_to_SpellChargeState</hkcstring>
				<hkcstring>MRh_WinStart</hkcstring>
				<hkcstring>MRh_WinEnd</hkcstring>
				<hkcstring>MLh_SpellReleaseState_to_MLh_SpellChargeState</hkcstring>
				<hkcstring>MLh_WinStart</hkcstring>
				<hkcstring>MLh_WinEnd</hkcstring>
				<hkcstring>SpellReleaseState_to_State00</hkcstring>
				<hkcstring>MLh_SpellReleaseState_to_State04</hkcstring>
				<hkcstring>MLhBehavior_to_BothHands</hkcstring>
				<hkcstring>MLh_PreWardChargeState_to_MLh_WardChargeState</hkcstring>
				<hkcstring>MLh_PreWardLoopState_to_MLh_WardLoopState</hkcstring>
				<hkcstring>MLh_WardStart</hkcstring>
				<hkcstring>Root_Default_State_to_State01</hkcstring>
				<hkcstring>torchEquip</hkcstring>
				<hkcstring>Root_Torch_State_to_Root_Default_State</hkcstring>
				<hkcstring>torchUnequip</hkcstring>
				<hkcstring>MLh_PreSelfConState_to_MLh_SelfConcentrationState</hkcstring>
				<hkcstring>MLh_Behavior_State_to_MRh_Behavior_State</hkcstring>
				<hkcstring>Magic_Equip</hkcstring>
				<hkcstring>Weap_Equip_State_to_Magic_Equip_State</hkcstring>
				<hkcstring>Weap_Unequip_State_to_Magic_Equip_State</hkcstring>
				<hkcstring>MRh_AimedConcentrationState_to_State02</hkcstring>
				<hkcstring>State02_to_MRh_AimedConcentrationChargeState</hkcstring>
				<hkcstring>MLh_1HM_Equip_Out</hkcstring>
				<hkcstring>na_MLh_Weap_attackStart</hkcstring>
				<hkcstring>MLh_Weap_attackStart_end</hkcstring>
				<hkcstring>MagicCastStop</hkcstring>
				<hkcstring>na_PowerAttack_Start</hkcstring>
				<hkcstring>PowerAttack_Start_end</hkcstring>
				<hkcstring>MRh_bleedOut_TransOutEnd</hkcstring>
				<hkcstring>MLh_BleedOut_TransOutEnd</hkcstring>
				<hkcstring>MRh_DeflectWardStart</hkcstring>
				<hkcstring>MRh_DeflectWardStart_End</hkcstring>
				<hkcstring>MRh_DeflectWardPreChargeState_to_MRh_DeflectWardChargeLoopState</hkcstring>
				<hkcstring>MLh_DeflectWardStart</hkcstring>
				<hkcstring>MLh_DeflectWardStart_end</hkcstring>
				<hkcstring>MLh_DeflectWardPreChargeState_to_MLh_DeflectWardChargeLoopState</hkcstring>
				<hkcstring>Magic_Unequip_OutMoving</hkcstring>
				<hkcstring>MLh_Equipped_Event_end</hkcstring>
				<hkcstring>MLh_1hm_Equip_OutMoving</hkcstring>
				<hkcstring>MT_bleedOut_TransOutEnd</hkcstring>
				<hkcstring>MRh_SpellEquipped_EnterNotify</hkcstring>
				<hkcstring>MRhIdle_end</hkcstring>
				<hkcstring>MRh_SpellCharge_EnterNotify</hkcstring>
				<hkcstring>MRh_SpellReady_EnterNotify</hkcstring>
				<hkcstring>MLh_SpellCharge_EnterNotify</hkcstring>
				<hkcstring>MLh_SpellReady_EnterNotify</hkcstring>
				<hkcstring>MLh_SpellEquipped_EnterNotify</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State</hkcstring>
				<hkcstring>NPC_TurnLeft180</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State00</hkcstring>
				<hkcstring>NPC_TurnLeft90</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State01</hkcstring>
				<hkcstring>NPC_TurnRight180</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State02</hkcstring>
				<hkcstring>NPC_TurnRight90</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State03</hkcstring>
				<hkcstring>NPC_TurnToWalkLeft180</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State04</hkcstring>
				<hkcstring>NPC_TurnToWalkLeft90</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State05</hkcstring>
				<hkcstring>NPC_TurnToWalkRight180</hkcstring>
				<hkcstring>MT_Standing_State_to_NPC_Turns_State06</hkcstring>
				<hkcstring>NPC_TurnToWalkRight90</hkcstring>
				<hkcstring>pairedStop</hkcstring>
				<hkcstring>BeginCastLeft</hkcstring>
				<hkcstring>BeginCastRight</hkcstring>
				<hkcstring>BeginCastVoice</hkcstring>
				<hkcstring>MLh_SpellCastStart_EnterNotify</hkcstring>
				<hkcstring>MLh_SpellCastStart_ExitNotify</hkcstring>
				<hkcstring>MRh_SpellCastStart_EnterNotify</hkcstring>
				<hkcstring>MRh_SpellCastStart_ExitNotify</hkcstring>
				<hkcstring>Magic_Shield_Equip</hkcstring>
				<hkcstring>testEffectStart</hkcstring>
				<hkcstring>testEffectStop</hkcstring>
				<hkcstring>MRhShield_Equip_Out</hkcstring>
				<hkcstring>Magic_Equip_OutMoving</hkcstring>
				<hkcstring>MagicEventOut</hkcstring>
				<hkcstring>1HM_Shield_Equip_Out</hkcstring>
				<hkcstring>1HM_Shield_Equip_OutMoving</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBlock</hkcstring>
				<hkcstring>SoundPlay.WPNStaffHandSheathe</hkcstring>
				<hkcstring>SoundPlay.WPNStaffHandDraw</hkcstring>
				<hkcstring>SoundPlay.WPNMace1HandDraw</hkcstring>
				<hkcstring>SoundPlay.WPNMace1HandSheathe</hkcstring>
				<hkcstring>SoundPlay.WPNBowSheathe</hkcstring>
				<hkcstring>SoundPlay.WPNAxe1HandSheathe</hkcstring>
				<hkcstring>SoundPlay.WPNAxe1HandDraw</hkcstring>
				<hkcstring>SoundPlay.WPNBlade1HandSmallDraw</hkcstring>
				<hkcstring>SoundPlay.WPNBlade1HandSmallSheathe</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBlockRelease</hkcstring>
				<hkcstring>bowDrawn</hkcstring>
				<hkcstring>Bow_EquipOut</hkcstring>
				<hkcstring>arrowAttach</hkcstring>
				<hkcstring>arrowRelease</hkcstring>
				<hkcstring>bowDrawStart</hkcstring>
				<hkcstring>HorseEnter</hkcstring>
				<hkcstring>HorseExit</hkcstring>
				<hkcstring>MLh_WardStart_end</hkcstring>
				<hkcstring>TurnInPlaceEnd</hkcstring>
				<hkcstring>TurnToWalkEnd</hkcstring>
				<hkcstring>BowDraw</hkcstring>
				<hkcstring>BowRelease</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBashPower</hkcstring>
				<hkcstring>WardFXRecoilEnd</hkcstring>
				<hkcstring>FlinchStart</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>WeapSneakStop</hkcstring>
				<hkcstring>LeftMagicSneakStop</hkcstring>
				<hkcstring>RightMagicSneakStop</hkcstring>
				<hkcstring>SoundStop.WPNBowPullLPM</hkcstring>
				<hkcstring>IdleBedSleeping</hkcstring>
				<hkcstring>IdleBedGetUp</hkcstring>
				<hkcstring>IdleChairSitting</hkcstring>
				<hkcstring>IdleChairGetUp</hkcstring>
				<hkcstring>arrowDetach</hkcstring>
				<hkcstring>bowReset</hkcstring>
				<hkcstring>na_DualMagic_BeginCast_Event</hkcstring>
				<hkcstring>DualMagic_SpellAimedStart</hkcstring>
				<hkcstring>DualMagic_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>DualMagic_DeflectWardStart</hkcstring>
				<hkcstring>DualMagic_WardStart</hkcstring>
				<hkcstring>DualMagic_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>DualMagic_SpellSelfStart</hkcstring>
				<hkcstring>DualMagic_PreAimConChargeState_to_DualMagic_ChargeLoopState</hkcstring>
				<hkcstring>IdleFurnitureExit</hkcstring>
				<hkcstring>IdleBedEnterInstant</hkcstring>
				<hkcstring>IdleChairEnterInstant</hkcstring>
				<hkcstring>CastOKStart</hkcstring>
				<hkcstring>CastOKStop</hkcstring>
				<hkcstring>IdleLeftChairEnterStart</hkcstring>
				<hkcstring>IdleRightChairEnterStart</hkcstring>
				<hkcstring>Weap_Unequip_State_to_MT_Behavior_State</hkcstring>
				<hkcstring>Weap_Unequip_State_to_MT_Behavior_State00</hkcstring>
				<hkcstring>DualMagic_PreSelfCharge_to_DualMagic_SelfChargeLoop</hkcstring>
				<hkcstring>NPC_BumpEnd</hkcstring>
				<hkcstring>NPC_BumpFromFront</hkcstring>
				<hkcstring>NPC_BumpedFromBack</hkcstring>
				<hkcstring>NPC_BumpedFromLeft</hkcstring>
				<hkcstring>NPC_BumpedFromRight</hkcstring>
				<hkcstring>BleedOut_MRhSelfPreCharge_to_BleedOutMRh_SelfChargeState</hkcstring>
				<hkcstring>bashExit</hkcstring>
				<hkcstring>torchEquip_1hm</hkcstring>
				<hkcstring>torchUnequip_1hm</hkcstring>
				<hkcstring>MRh_PreChargeOut</hkcstring>
				<hkcstring>MRh_PreSelfConOut</hkcstring>
				<hkcstring>MRh_PreWardLoopOut</hkcstring>
				<hkcstring>MRh_PreAimedConcentrationOut</hkcstring>
				<hkcstring>MLh_PreChargeOut</hkcstring>
				<hkcstring>MLh_PreSelfConOut</hkcstring>
				<hkcstring>MLh_PreAimedOut</hkcstring>
				<hkcstring>MLh_PreAimedConcentrationOut</hkcstring>
				<hkcstring>MLh_PreWardLoopOut</hkcstring>
				<hkcstring>Magic_Solo_Equip</hkcstring>
				<hkcstring>Magic_Equip_Out</hkcstring>
				<hkcstring>MLh_Ready</hkcstring>
				<hkcstring>MRh_Ready</hkcstring>
				<hkcstring>M2h_Ready</hkcstring>
				<hkcstring>ShoutSprintLongStart</hkcstring>
				<hkcstring>ShoutSprintMediumStart</hkcstring>
				<hkcstring>ShoutSprintShortStart</hkcstring>
				<hkcstring>GetUpEnd</hkcstring>
				<hkcstring>ReanimateStart</hkcstring>
				<hkcstring>IdleLeverFloorPull</hkcstring>
				<hkcstring>IdleWebEnterInstant</hkcstring>
				<hkcstring>ShoutSprintLongestStart</hkcstring>
				<hkcstring>shoutLoopingRelease</hkcstring>
				<hkcstring>IdleBlackSmithingEnterStart</hkcstring>
				<hkcstring>IdleBlackSmithEnterInstant</hkcstring>
				<hkcstring>IdleDialogueExpressiveStart</hkcstring>
				<hkcstring>IdleWebExit</hkcstring>
				<hkcstring>IdleWebAlert</hkcstring>
				<hkcstring>IdleWebAlertOut</hkcstring>
				<hkcstring>IdleFurnitureStart</hkcstring>
				<hkcstring>NextClip</hkcstring>
				<hkcstring>HeadTrackingOff</hkcstring>
				<hkcstring>HeadTrackingOn</hkcstring>
				<hkcstring>SoundPlay.WPNBowZoomIn</hkcstring>
				<hkcstring>SoundPlay.WPNBowZoomOut</hkcstring>
				<hkcstring>BlackSmith_Enter_Out</hkcstring>
				<hkcstring>InterruptCast</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithHammer</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBlacksmithHammerDistant</hkcstring>
				<hkcstring>WeapForceEquip</hkcstring>
				<hkcstring>MagicForceEquip</hkcstring>
				<hkcstring>shoutReleaseSlowTime</hkcstring>
				<hkcstring>IdleVar1Start</hkcstring>
				<hkcstring>MT_idle_B_to_A_trans_to_MT_IdlesA</hkcstring>
				<hkcstring>MT_IdlesA_to_MT_idle_A_to_B_trans</hkcstring>
				<hkcstring>to_MT_idle_A_base</hkcstring>
				<hkcstring>to_MT_idle_A_left_long</hkcstring>
				<hkcstring>to_MT_idle_A_sigh_var1</hkcstring>
				<hkcstring>to_MT_idle_A_sigh_var2</hkcstring>
				<hkcstring>to_MT_idle_A_soft_right</hkcstring>
				<hkcstring>to_MT_idle_A_sway_fast</hkcstring>
				<hkcstring>idleRandomStart</hkcstring>
				<hkcstring>MT_idle_A_to_B_trans_to_MT_IdlesB</hkcstring>
				<hkcstring>MT_IdlesB_to_MT_idle_B_to_A_trans</hkcstring>
				<hkcstring>to_MT_idle_B_base</hkcstring>
				<hkcstring>to_MT_idle_B_long_left</hkcstring>
				<hkcstring>to_MT_idle_B_sigh</hkcstring>
				<hkcstring>to_MT_idle_B_sway_right</hkcstring>
				<hkcstring>idlesBToIdlesATransEnd</hkcstring>
				<hkcstring>idlesAToIdlesBTransStart</hkcstring>
				<hkcstring>Idle_A_baseTrans</hkcstring>
				<hkcstring>idle_A_left_longTrans</hkcstring>
				<hkcstring>idle_A_sigh_var1Trans</hkcstring>
				<hkcstring>idle_A_sigh_var2Trans</hkcstring>
				<hkcstring>idle_A_soft_rightTrans</hkcstring>
				<hkcstring>idle_A_sway_fastTrans</hkcstring>
				<hkcstring>idlesAToIdlesBTransEnd</hkcstring>
				<hkcstring>idlesBToIdlesATransStart</hkcstring>
				<hkcstring>idle_B_baseTrans</hkcstring>
				<hkcstring>idle_B_long_leftTrans</hkcstring>
				<hkcstring>idle_B_sighTrans</hkcstring>
				<hkcstring>idle_B_sway_rightTrans</hkcstring>
				<hkcstring>pa_KillMove</hkcstring>
				<hkcstring>KillMove</hkcstring>
				<hkcstring>IdleWebThrashShort</hkcstring>
				<hkcstring>PickNewIdle</hkcstring>
				<hkcstring>idle_A_leg_shift</hkcstring>
				<hkcstring>idle_A_pull_pants</hkcstring>
				<hkcstring>idle_A_scratch_back</hkcstring>
				<hkcstring>idle_A_shakeout</hkcstring>
				<hkcstring>idle_A_swat_flies</hkcstring>
				<hkcstring>WeapOutLeftReplaceForceEquip</hkcstring>
				<hkcstring>WeapOutRightReplaceForceEquip</hkcstring>
				<hkcstring>idle_A_shoulders</hkcstring>
				<hkcstring>idle_A_shouldersVar1</hkcstring>
				<hkcstring>KillMoveB</hkcstring>
				<hkcstring>pa_KillMoveB</hkcstring>
				<hkcstring>StaffBashRelease</hkcstring>
				<hkcstring>StaffBashStart</hkcstring>
				<hkcstring>StaffBashExit</hkcstring>
				<hkcstring>pa_KillMoveSabreCat</hkcstring>
				<hkcstring>SoundPlay.WPNSwingBladeMedium</hkcstring>
				<hkcstring>2_SoundPlay.WPNSwingBladeMedium</hkcstring>
				<hkcstring>SoundPlay.PHYGenericDirtMediumH</hkcstring>
				<hkcstring>2_SoundPlay.PHYGenericDirtMediumH</hkcstring>
				<hkcstring>pa_KillMoveC</hkcstring>
				<hkcstring>KillMoveC</hkcstring>
				<hkcstring>2_HitFrame</hkcstring>
				<hkcstring>IdleWebThrashShort2</hkcstring>
				<hkcstring>IdleWallLeanStart</hkcstring>
				<hkcstring>ChairCrossedVar2ToBaseVar1</hkcstring>
				<hkcstring>ChairBaseVar1ToBaseVar1</hkcstring>
				<hkcstring>ChairCrossedVar1ToBaseVar1</hkcstring>
				<hkcstring>ChairBaseVar2ToBaseVar1</hkcstring>
				<hkcstring>ChairLookDownToBaseVar1</hkcstring>
				<hkcstring>ChairRandomSelect</hkcstring>
				<hkcstring>ChairNextClip</hkcstring>
				<hkcstring>KillMoveD</hkcstring>
				<hkcstring>pa_KillMoveD</hkcstring>
				<hkcstring>KillMoveE</hkcstring>
				<hkcstring>pa_KillMoveE</hkcstring>
				<hkcstring>KillMoveF</hkcstring>
				<hkcstring>pa_KillMoveF</hkcstring>
				<hkcstring>ChairCrossedVar2Instant</hkcstring>
				<hkcstring>ChairCrossedVar1Instant</hkcstring>
				<hkcstring>ChairBaseVar2Instant</hkcstring>
				<hkcstring>ChairLookDownEnterInstant</hkcstring>
				<hkcstring>KillMoveG</hkcstring>
				<hkcstring>pa_KillMoveG</hkcstring>
				<hkcstring>KillMoveH</hkcstring>
				<hkcstring>pa_KillMoveH</hkcstring>
				<hkcstring>KillMoveI</hkcstring>
				<hkcstring>pa_KillMoveI</hkcstring>
				<hkcstring>pa_KillMoveJ</hkcstring>
				<hkcstring>KillMoveJ</hkcstring>
				<hkcstring>pa_KillMoveK</hkcstring>
				<hkcstring>KillMoveK</hkcstring>
				<hkcstring>pa_KillMoveL</hkcstring>
				<hkcstring>KillMoveL</hkcstring>
				<hkcstring>pa_KillMoveM</hkcstring>
				<hkcstring>KillMoveM</hkcstring>
				<hkcstring>pa_KillMoveDraugr</hkcstring>
				<hkcstring>pa_KillMoveDraugrB</hkcstring>
				<hkcstring>IdleDialogueAngryStart</hkcstring>
				<hkcstring>IdleChairEnterStop</hkcstring>
				<hkcstring>idle_A_DialogueAngry</hkcstring>
				<hkcstring>CameraOverrideStart</hkcstring>
				<hkcstring>2_CameraOverrideStart</hkcstring>
				<hkcstring>CameraOverrideStop</hkcstring>
				<hkcstring>2_CameraOverrideStop</hkcstring>
				<hkcstring>MagicForceEquipLeft</hkcstring>
				<hkcstring>MagicForceEquipRight</hkcstring>
				<hkcstring>LooseDialogueResponsePositive</hkcstring>
				<hkcstring>LooseDialogueResponseNegative</hkcstring>
				<hkcstring>IdleDialogueHappyStart</hkcstring>
				<hkcstring>IdleActivateDoor</hkcstring>
				<hkcstring>IdleActivatePickUp</hkcstring>
				<hkcstring>IdleActivatePickUpLow</hkcstring>
				<hkcstring>Initiate</hkcstring>
				<hkcstring>IdleListenStartAngry</hkcstring>
				<hkcstring>MT_BreathExhaleShort</hkcstring>
				<hkcstring>MT_BreathExhaleMedium</hkcstring>
				<hkcstring>MT_BreathExhaleLong</hkcstring>
				<hkcstring>CombatReady_BreathExhaleShort</hkcstring>
				<hkcstring>CombatReady_ShoutExhaleMedium</hkcstring>
				<hkcstring>CombatReady_BreathExhaleLong</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatTorchBash</hkcstring>
				<hkcstring>DefaultSyncSprintBlend</hkcstring>
				<hkcstring>DefaultSprintSyncBlend</hkcstring>
				<hkcstring>ActivationDone</hkcstring>
				<hkcstring>WardBreak</hkcstring>
				<hkcstring>IdleForceDefaultState</hkcstring>
				<hkcstring>HorseEnterOut</hkcstring>
				<hkcstring>HorseExitOut</hkcstring>
				<hkcstring>HorseEnterInstant</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatTorchBashPower</hkcstring>
				<hkcstring>idleEatingStandingStart</hkcstring>
				<hkcstring>00NextClip</hkcstring>
				<hkcstring>idleDrinkingStandingStart</hkcstring>
				<hkcstring>idleLooseSweepingStart</hkcstring>
				<hkcstring>AnimObjectStop</hkcstring>
				<hkcstring>ChairEatingStart</hkcstring>
				<hkcstring>ChairEatingStop</hkcstring>
				<hkcstring>ChairDrinkingStart</hkcstring>
				<hkcstring>BeginCast</hkcstring>
				<hkcstring>pa_KillMoveDragonA</hkcstring>
				<hkcstring>HorseDismount</hkcstring>
				<hkcstring>idleChairArmsCrossedVar1</hkcstring>
				<hkcstring>idleChairArmsCrossedVar2</hkcstring>
				<hkcstring>idleChairLookDown</hkcstring>
				<hkcstring>idleChairShoulderFlex</hkcstring>
				<hkcstring>idleChairVar2</hkcstring>
				<hkcstring>IdleChairRightEnter</hkcstring>
				<hkcstring>IdleChairFrontEnter</hkcstring>
				<hkcstring>IdleChairLeftEnter</hkcstring>
				<hkcstring>idleChairLeftExit</hkcstring>
				<hkcstring>idleChairRightExit</hkcstring>
				<hkcstring>IdleChairFrontExit</hkcstring>
				<hkcstring>NPCHorseExit</hkcstring>
				<hkcstring>IdleWoodChopStart</hkcstring>
				<hkcstring>IdleWoodChopStop</hkcstring>
				<hkcstring>pa_HorseExit</hkcstring>
				<hkcstring>pa_HorseEnter</hkcstring>
				<hkcstring>AnimObjectEquip</hkcstring>
				<hkcstring>IdleCounterStart</hkcstring>
				<hkcstring>CounterLeftToRight</hkcstring>
				<hkcstring>CounterRightToLeft</hkcstring>
				<hkcstring>CounterRightToArm</hkcstring>
				<hkcstring>CounterArmToRight</hkcstring>
				<hkcstring>IdleWoodChopEnterInstant</hkcstring>
				<hkcstring>IdleCounterEnterInstant</hkcstring>
				<hkcstring>IdleWallLeanEnterInstant</hkcstring>
				<hkcstring>StrafeReverseLeft</hkcstring>
				<hkcstring>StrafeReverseRight</hkcstring>
				<hkcstring>StrafeStopLeft</hkcstring>
				<hkcstring>StrafeStopRight</hkcstring>
				<hkcstring>IdleSharpeningWheelEnterInstant</hkcstring>
				<hkcstring>IdleSharpeningWheelStart</hkcstring>
				<hkcstring>AnimObjectUnequip</hkcstring>
				<hkcstring>CountDownTick</hkcstring>
				<hkcstring>IdleMillLoadStart</hkcstring>
				<hkcstring>IdleMillLoadEnterInstant</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBladeGrindLPM</hkcstring>
				<hkcstring>SoundStop.NPCHumanBladeGrindLPM</hkcstring>
				<hkcstring>ChairIdle</hkcstring>
				<hkcstring>BlacksmithSharpeningWheelSpin</hkcstring>
				<hkcstring>BlacksmithSharpeningWheelIdle</hkcstring>
				<hkcstring>MillLogPileLoadStart</hkcstring>
				<hkcstring>AddToInventory</hkcstring>
				<hkcstring>IdleLeverPushEnterInstant</hkcstring>
				<hkcstring>LeverPushStart</hkcstring>
				<hkcstring>IdleLeverPushStart</hkcstring>
				<hkcstring>cannedTurnStart</hkcstring>
				<hkcstring>cannedTurnStop</hkcstring>
				<hkcstring>PowerAttackStop</hkcstring>
				<hkcstring>StrafeBackLeft</hkcstring>
				<hkcstring>StrafeBackRight</hkcstring>
				<hkcstring>StrafeReturn</hkcstring>
				<hkcstring>cannedTurnLeft90</hkcstring>
				<hkcstring>cannedTurnRight90</hkcstring>
				<hkcstring>cannedTurnLeft180</hkcstring>
				<hkcstring>cannedTurnRight180</hkcstring>
				<hkcstring>combatStanceStop</hkcstring>
				<hkcstring>combatStanceStart</hkcstring>
				<hkcstring>moveBackward</hkcstring>
				<hkcstring>moveForward</hkcstring>
				<hkcstring>StrafeWalkLeft</hkcstring>
				<hkcstring>StrafeStartWalkRight</hkcstring>
				<hkcstring>StrafeStartLeft</hkcstring>
				<hkcstring>StrafeStartRight</hkcstring>
				<hkcstring>StrafeStopRunLeft</hkcstring>
				<hkcstring>StrafeStopRunRight</hkcstring>
				<hkcstring>SyncLeft</hkcstring>
				<hkcstring>SyncRight</hkcstring>
				<hkcstring>TransitionOut</hkcstring>
				<hkcstring>Torch_Standing_to_Tor_1stP_Locomotion</hkcstring>
				<hkcstring>Tor_1stP_Locomotion_to_Torch_Standing</hkcstring>
				<hkcstring>StrafeStartTrotLeft</hkcstring>
				<hkcstring>StrafeStartTrotRight</hkcstring>
				<hkcstring>StrafeStartRunLeft</hkcstring>
				<hkcstring>StrafeStartRunRight</hkcstring>
				<hkcstring>MT_Torch_IdleLocomotion_to_MT_Torch_Sprint</hkcstring>
				<hkcstring>MT_Torch_Sprint_to_MT_Torch_IdleLocomotion</hkcstring>
				<hkcstring>Magic_Torch_IdleLocomotion_to_Magic_Torch_Sprint</hkcstring>
				<hkcstring>Magic_Torch_Sprint_to_Magic_Torch_IdleLocomotion</hkcstring>
				<hkcstring>StopHorseCamera</hkcstring>
				<hkcstring>pa_HorseDeath</hkcstring>
				<hkcstring>HorseDeath</hkcstring>
				<hkcstring>deathStop</hkcstring>
				<hkcstring>2_deathStop</hkcstring>
				<hkcstring>NPCStopHorseCamera</hkcstring>
				<hkcstring>bowAttackStart</hkcstring>
				<hkcstring>SoundPlay.NPCHumanBladeGrindPedalLPM</hkcstring>
				<hkcstring>SoundStop.NPCHumanBladeGrindPedalLPM</hkcstring>
				<hkcstring>NPCHitFrame</hkcstring>
				<hkcstring>pa_KillMoveShortA</hkcstring>
				<hkcstring>KillMoveShortA</hkcstring>
				<hkcstring>NPCweaponSwing</hkcstring>
				<hkcstring>pa_KillMoveShortB</hkcstring>
				<hkcstring>KillMoveShortB</hkcstring>
				<hkcstring>NPCHorseExitOut</hkcstring>
				<hkcstring>pa_KillMoveSabreCatShortA</hkcstring>
				<hkcstring>pa_KillMoveShortC</hkcstring>
				<hkcstring>KillMoveShortC</hkcstring>
				<hkcstring>0.5secondBlend</hkcstring>
				<hkcstring>SoundPlay</hkcstring>
				<hkcstring>pa_KillMoveDraugrShortA</hkcstring>
				<hkcstring>KillMoveStart</hkcstring>
				<hkcstring>KillMoveEnd</hkcstring>
				<hkcstring>2_KillMoveStart</hkcstring>
				<hkcstring>NPCKillMoveStart</hkcstring>
				<hkcstring>NPCKillMoveEnd</hkcstring>
				<hkcstring>IdleChairVar1</hkcstring>
				<hkcstring>BrakeStart</hkcstring>
				<hkcstring>BrakeStop</hkcstring>
				<hkcstring>pa_KillMoveShortD</hkcstring>
				<hkcstring>KillMoveShortD</hkcstring>
				<hkcstring>2_KillMoveEnd</hkcstring>
				<hkcstring>streamingQuery_attackStart</hkcstring>
				<hkcstring>NPCSoundPlay.NPCHorseMount</hkcstring>
				<hkcstring>NPCSoundPlay.NPCHorseDismount</hkcstring>
				<hkcstring>SoundPlay.NPCHorseDismount</hkcstring>
				<hkcstring>SoundPlay.NPCHorseMount</hkcstring>
				<hkcstring>torchForceEquip</hkcstring>
				<hkcstring>IdleQuickStop</hkcstring>
				<hkcstring>IdleQuickStart</hkcstring>
				<hkcstring>RitualSpellStart</hkcstring>
				<hkcstring>RitualSpellOut</hkcstring>
				<hkcstring>RitualSpell_PreChargeOut</hkcstring>
				<hkcstring>StfMagic_PreChargeOut</hkcstring>
				<hkcstring>AttackStartH2HRight</hkcstring>
				<hkcstring>AttackStartH2HLeft</hkcstring>
				<hkcstring>JumpStandingStart</hkcstring>
				<hkcstring>JumpLandEnd</hkcstring>
				<hkcstring>JumpDirectionalStart</hkcstring>
				<hkcstring>JumpFastEnd</hkcstring>
				<hkcstring>JumpFastLeft</hkcstring>
				<hkcstring>JumpFastRight</hkcstring>
				<hkcstring>SwimStart</hkcstring>
				<hkcstring>SwimStop</hkcstring>
				<hkcstring>FootSprintLeft</hkcstring>
				<hkcstring>FootSprintRight</hkcstring>
				<hkcstring>JumpUp</hkcstring>
				<hkcstring>JumpDown</hkcstring>
				<hkcstring>SoundPlay.FSTSwimSwim</hkcstring>
				<hkcstring>SpectatorCheer</hkcstring>
				<hkcstring>SpectatorClap</hkcstring>
				<hkcstring>SpectatorGawk</hkcstring>
				<hkcstring>SpectatorTalking</hkcstring>
				<hkcstring>2_SoundPlay</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKill1HMD</hkcstring>
				<hkcstring>tailMTState</hkcstring>
				<hkcstring>tailUnequip</hkcstring>
				<hkcstring>tailEquip</hkcstring>
				<hkcstring>tailCombatState</hkcstring>
				<hkcstring>IdleRailLeanEnter</hkcstring>
				<hkcstring>IdleRailLeanEnterInstant</hkcstring>
				<hkcstring>IdleRailLeanExit</hkcstring>
				<hkcstring>MRh_SpellTelekinesisStart</hkcstring>
				<hkcstring>MLh_SpellTelekinesisStart</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>MagicWeap_ForceEquip</hkcstring>
				<hkcstring>NPCHumanSweepA</hkcstring>
				<hkcstring>NPCHumanSweepB</hkcstring>
				<hkcstring>AnimObjectIdleStop</hkcstring>
				<hkcstring>pa_KillMoveSneakBackA</hkcstring>
				<hkcstring>KillMoveSneakBackA</hkcstring>
				<hkcstring>IdleDrumStart</hkcstring>
				<hkcstring>IdleFluteStart</hkcstring>
				<hkcstring>IdleLuteStart</hkcstring>
				<hkcstring>IdleBarDrinkingStart</hkcstring>
				<hkcstring>IdleTableEnter</hkcstring>
				<hkcstring>IdleTableBackExit</hkcstring>
				<hkcstring>NoOpEventForStreamingOnly</hkcstring>
				<hkcstring>TableDrinkEnter</hkcstring>
				<hkcstring>TableMugEnter</hkcstring>
				<hkcstring>TableDrinkAndMugEnter</hkcstring>
				<hkcstring>TableMugStart</hkcstring>
				<hkcstring>ToTableDrinkState</hkcstring>
				<hkcstring>TablePassOutEnter</hkcstring>
				<hkcstring>PassOutStart</hkcstring>
				<hkcstring>PassOutContinue</hkcstring>
				<hkcstring>IdleTableEnterInstant</hkcstring>
				<hkcstring>bleedOutMagicReadyStart</hkcstring>
				<hkcstring>bleedOutWeaponOutStart</hkcstring>
				<hkcstring>JumpFall</hkcstring>
				<hkcstring>JumpLand</hkcstring>
				<hkcstring>SlaveWoodChop</hkcstring>
				<hkcstring>SlaveWoodChopIdle</hkcstring>
				<hkcstring>bowZoomStart</hkcstring>
				<hkcstring>bowZoomStop</hkcstring>
				<hkcstring>JumpLandFast</hkcstring>
				<hkcstring>JumpFallDirectional</hkcstring>
				<hkcstring>JumpLandDirectional</hkcstring>
				<hkcstring>JumpLandSoft</hkcstring>
				<hkcstring>IdleTableDrinkEnter</hkcstring>
				<hkcstring>IdleTableMugEnter</hkcstring>
				<hkcstring>IdleTableDrinkAndMugEnter</hkcstring>
				<hkcstring>IdleTablePassOutEnter</hkcstring>
				<hkcstring>attackStartLeftHand</hkcstring>
				<hkcstring>attackPowerStartInPlaceLeftHand</hkcstring>
				<hkcstring>IdleMT_DoorBang</hkcstring>
				<hkcstring>JumpLandFailSafe</hkcstring>
				<hkcstring>JumpSoftEnd</hkcstring>
				<hkcstring>bashFail</hkcstring>
				<hkcstring>IdleHandCut</hkcstring>
				<hkcstring>MT_BeggarSit</hkcstring>
				<hkcstring>Lever_PlayerPush</hkcstring>
				<hkcstring>MT_BeggarIdle</hkcstring>
				<hkcstring>MT_BeggarStand</hkcstring>
				<hkcstring>IdleLightSconce</hkcstring>
				<hkcstring>2_SoundPlay.NPCKill1HMBandit</hkcstring>
				<hkcstring>SoundPlay.NPCKill1HMBandit</hkcstring>
				<hkcstring>pa_KillMoveDragonB</hkcstring>
				<hkcstring>2_DeathEmote</hkcstring>
				<hkcstring>DeathEmote</hkcstring>
				<hkcstring>IdleCartBenchEnter</hkcstring>
				<hkcstring>IdleCartBenchEnterInstant</hkcstring>
				<hkcstring>IdleCartDriverIdle</hkcstring>
				<hkcstring>IdleCartPrisonerCIdle</hkcstring>
				<hkcstring>IdleCartPrisonerAIdle</hkcstring>
				<hkcstring>IdleCartPrisonerBIdle</hkcstring>
				<hkcstring>IdleCartPrisonerDIdle</hkcstring>
				<hkcstring>IdleCombatStart</hkcstring>
				<hkcstring>IdleCombatShieldStart</hkcstring>
				<hkcstring>IdleWounded_01</hkcstring>
				<hkcstring>IdleWounded_02</hkcstring>
				<hkcstring>IdleWounded_03</hkcstring>
				<hkcstring>IdleShackled_01</hkcstring>
				<hkcstring>IdleShackled_02</hkcstring>
				<hkcstring>IdlePointFar_01</hkcstring>
				<hkcstring>IdlePointFar_02</hkcstring>
				<hkcstring>IdleLounge</hkcstring>
				<hkcstring>IdleLounge_Exit</hkcstring>
				<hkcstring>IdleBoyRitual</hkcstring>
				<hkcstring>IdleBoyRitualStand</hkcstring>
				<hkcstring>OffsetWoodStart</hkcstring>
				<hkcstring>OffsetStop</hkcstring>
				<hkcstring>OffsetCarryBasketStart</hkcstring>
				<hkcstring>OffsetCarryBucketStart</hkcstring>
				<hkcstring>OffsetCarryLogStart</hkcstring>
				<hkcstring>OffsetFlowerBasketStart</hkcstring>
				<hkcstring>IdleBook_Read</hkcstring>
				<hkcstring>IdleBook_PageTurn</hkcstring>
				<hkcstring>IdleLockPick</hkcstring>
				<hkcstring>IdleWoodPickUpEnterInstant</hkcstring>
				<hkcstring>IdleWoodPickUpEnter</hkcstring>
				<hkcstring>IdleWoodPutDownEnter</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleA</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleB</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleC</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatIdleShieldHit</hkcstring>
				<hkcstring>IdleHammer_Table</hkcstring>
				<hkcstring>IdleHammer_Wall</hkcstring>
				<hkcstring>pa_KillMoveTrollA</hkcstring>
				<hkcstring>pa_KillMoveDraugrShortB</hkcstring>
				<hkcstring>WindowStart</hkcstring>
				<hkcstring>WindowEnd</hkcstring>
				<hkcstring>RemoveFromInventory</hkcstring>
				<hkcstring>EventForStreamingInspectionOnly</hkcstring>
				<hkcstring>IdleLaydown</hkcstring>
				<hkcstring>IdleLaydown_Enter</hkcstring>
				<hkcstring>IdleLaydown_Exit</hkcstring>
				<hkcstring>IdleSitLedge</hkcstring>
				<hkcstring>IdleSitLedge_Enter</hkcstring>
				<hkcstring>IdleSitLedge_Exit</hkcstring>
				<hkcstring>pa_KillMoveDualWieldA</hkcstring>
				<hkcstring>KillMoveDualWieldA</hkcstring>
				<hkcstring>attackPowerStartForwardLeftHand</hkcstring>
				<hkcstring>IdleCartPrisonerAExit</hkcstring>
				<hkcstring>CartExit</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>IdleWarmHands</hkcstring>
				<hkcstring>IdleWarmHands_Details</hkcstring>
				<hkcstring>IdleWarmHands_Details_exit</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Details</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Details_exit</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Pot_Details</hkcstring>
				<hkcstring>IdleWarmHands_Crouched_Pot_Details_exit</hkcstring>
				<hkcstring>IdleExecutionerIdle</hkcstring>
				<hkcstring>IdleExecutionerChop</hkcstring>
				<hkcstring>IdleBook_OnePage</hkcstring>
				<hkcstring>ChairReadingStart</hkcstring>
				<hkcstring>IdleChairBook_OnePage</hkcstring>
				<hkcstring>ChairReadingIdles</hkcstring>
				<hkcstring>VehicleExit</hkcstring>
				<hkcstring>IdleBoundKneesStart</hkcstring>
				<hkcstring>FreeCaptive</hkcstring>
				<hkcstring>IdleCartPlayerExit</hkcstring>
				<hkcstring>IdleCartPrisonerFloorExit</hkcstring>
				<hkcstring>IdleCartPrisonerBExit</hkcstring>
				<hkcstring>IdleCartDriverExit</hkcstring>
				<hkcstring>IdleExecutioneeChop</hkcstring>
				<hkcstring>IdleExecutioneeIdleEnterInstant</hkcstring>
				<hkcstring>IdleExecutionerIdleEnterInstant</hkcstring>
				<hkcstring>IdleExecutioneeIdle</hkcstring>
				<hkcstring>IdleExamine</hkcstring>
				<hkcstring>IdlePickup_Ground</hkcstring>
				<hkcstring>IdleLookFar</hkcstring>
				<hkcstring>IdleLaugh</hkcstring>
				<hkcstring>IdleShackled_01_exit</hkcstring>
				<hkcstring>IdleMagic_01</hkcstring>
				<hkcstring>AddRagdollToWorld</hkcstring>
				<hkcstring>DeathAnim</hkcstring>
				<hkcstring>GetUpBegin</hkcstring>
				<hkcstring>AddCharacterControllerToWorld</hkcstring>
				<hkcstring>Reanimated</hkcstring>
				<hkcstring>Getup</hkcstring>
				<hkcstring>RemoveCharacterControllerFromWorld</hkcstring>
				<hkcstring>IdleHoe</hkcstring>
				<hkcstring>IdlePickaxe_Table</hkcstring>
				<hkcstring>IdlePickaxe_Wall</hkcstring>
				<hkcstring>DrunkStart</hkcstring>
				<hkcstring>IdleDrunk_Walk</hkcstring>
				<hkcstring>IdleDrunk_TurnR</hkcstring>
				<hkcstring>IdleStoolBackExit</hkcstring>
				<hkcstring>IdleStoolEnterInstant</hkcstring>
				<hkcstring>IdleStoolEnter</hkcstring>
				<hkcstring>TrailerSh07</hkcstring>
				<hkcstring>TrailerSh11</hkcstring>
				<hkcstring>TrailerSh09</hkcstring>
				<hkcstring>TrailerSh15</hkcstring>
				<hkcstring>TrailerSh23</hkcstring>
				<hkcstring>TrailerSh08</hkcstring>
				<hkcstring>pa_TrailerSh23</hkcstring>
				<hkcstring>TrailerSh27</hkcstring>
				<hkcstring>pa_TrailerSh27</hkcstring>
				<hkcstring>TrailerSh13</hkcstring>
				<hkcstring>TrailerSh16</hkcstring>
				<hkcstring>pa_TrailerSh16</hkcstring>
				<hkcstring>TrailerSh19</hkcstring>
				<hkcstring>pa_TrailerSh19</hkcstring>
				<hkcstring>Trailer_Sh24</hkcstring>
				<hkcstring>pa_TrailerSh24</hkcstring>
				<hkcstring>TrailerSh12</hkcstring>
				<hkcstring>pa_TrailerSh12</hkcstring>
				<hkcstring>IdleBoundKneesEnterInstant</hkcstring>
				<hkcstring>TrailerSh22</hkcstring>
				<hkcstring>pa_TrailerSh22</hkcstring>
				<hkcstring>pa_TrailerSh25</hkcstring>
				<hkcstring>TrailerSh25</hkcstring>
				<hkcstring>TrailerSh20</hkcstring>
				<hkcstring>pa_TrailerSh20</hkcstring>
				<hkcstring>IdleStudy</hkcstring>
				<hkcstring>IdleWipeBrow</hkcstring>
				<hkcstring>IdleGrave_01</hkcstring>
				<hkcstring>IdleGrave_02</hkcstring>
				<hkcstring>IdleSleepNod</hkcstring>
				<hkcstring>TFXSwordBlood</hkcstring>
				<hkcstring>TFXManBreath</hkcstring>
				<hkcstring>NPCTFXManBreath</hkcstring>
				<hkcstring>NPCTFXSwordBlood</hkcstring>
				<hkcstring>MountEnd</hkcstring>
				<hkcstring>DismountEnd</hkcstring>
				<hkcstring>TFXVoicePush</hkcstring>
				<hkcstring>NPCTFXVoicePush</hkcstring>
				<hkcstring>StrafeOut</hkcstring>
				<hkcstring>IdleWave</hkcstring>
				<hkcstring>IdleCleanSword</hkcstring>
				<hkcstring>IdleSit_CrossLegged</hkcstring>
				<hkcstring>IdleLeanTable</hkcstring>
				<hkcstring>PlayFXRight</hkcstring>
				<hkcstring>PlayFXLeft</hkcstring>
				<hkcstring>NPCPlayFXRight</hkcstring>
				<hkcstring>NPCPlayFXLeft</hkcstring>
				<hkcstring>SoundPlay.NPCKill1HMDualWieldA</hkcstring>
				<hkcstring>2_SoundPlay.NPCKill1HMDualWieldA</hkcstring>
				<hkcstring>OffsetCarryFlowerBasketPickStart</hkcstring>
				<hkcstring>IdleCarryBucketFillEnter</hkcstring>
				<hkcstring>IdleWarmArms</hkcstring>
				<hkcstring>IdleCarryBucketPourEnter</hkcstring>
				<hkcstring>IdlePray</hkcstring>
				<hkcstring>IdleDrunk_TurnL</hkcstring>
				<hkcstring>IdleSell</hkcstring>
				<hkcstring>IdleNoteRead</hkcstring>
				<hkcstring>globalWeapOutLeftReplaceForceEquip</hkcstring>
				<hkcstring>globalWeapOutRightReplaceForceEquip</hkcstring>
				<hkcstring>KillMove_Ground_Bite_Grapple</hkcstring>
				<hkcstring>IdlePickaxeEnter</hkcstring>
				<hkcstring>IdlePickaxeEnterInstant</hkcstring>
				<hkcstring>NPCKillActor</hkcstring>
				<hkcstring>NPCAddRagdollToWorld</hkcstring>
				<hkcstring>ExitCartBegin</hkcstring>
				<hkcstring>ExitCartEnd</hkcstring>
				<hkcstring>IdleHammerTableEnter</hkcstring>
				<hkcstring>IdleHammerTableEnterInstant</hkcstring>
				<hkcstring>IdleHammerWallEnter</hkcstring>
				<hkcstring>IdleHammerWallEnterInstant</hkcstring>
				<hkcstring>IdleShackleWallEnterInstant</hkcstring>
				<hkcstring>IdleSitLedgeEnter</hkcstring>
				<hkcstring>IdleSitLedgeEnterInstant</hkcstring>
				<hkcstring>IdleLayDownEnter</hkcstring>
				<hkcstring>IdleLayDownEnterInstant</hkcstring>
				<hkcstring>IdleLeanTableEnter</hkcstring>
				<hkcstring>IdleLeanTableEnterInstant</hkcstring>
				<hkcstring>IdleSitCrossLeggedEnterInstant</hkcstring>
				<hkcstring>IdleSitCrossLeggedEnter</hkcstring>
				<hkcstring>slowdownStart</hkcstring>
				<hkcstring>IdleBlacksmithForgeEnter</hkcstring>
				<hkcstring>KillMoveH2HSlamA</hkcstring>
				<hkcstring>pa_KillMoveH2HSlamA</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldRelease</hkcstring>
				<hkcstring>streamingQuery</hkcstring>
				<hkcstring>OffsetBoundStandingStart</hkcstring>
				<hkcstring>IdleCartPrisonerCExit</hkcstring>
				<hkcstring>Idle</hkcstring>
				<hkcstring>IdleCartPrisonerDExit</hkcstring>
				<hkcstring>HugA</hkcstring>
				<hkcstring>pa_HugA</hkcstring>
				<hkcstring>PairedKillTarget</hkcstring>
				<hkcstring>DrunkStop</hkcstring>
				<hkcstring>Idle_1stPersonWoozyGetUpFromBed</hkcstring>
				<hkcstring>PreOut</hkcstring>
				<hkcstring>RitualSpellAimConcentrationStart</hkcstring>
				<hkcstring>TG05_StabPlayer</hkcstring>
				<hkcstring>TG05_KnockOut</hkcstring>
				<hkcstring>TG05_GetUp</hkcstring>
				<hkcstring>pa_KillMove2HMStabA</hkcstring>
				<hkcstring>KillMove2HMStabA</hkcstring>
				<hkcstring>IdleDrinkPotion</hkcstring>
				<hkcstring>IdleBedLeftEnterStart</hkcstring>
				<hkcstring>IdleBedRightEnterStart</hkcstring>
				<hkcstring>IdleBedLeftEnterInstant</hkcstring>
				<hkcstring>IdleBedRightEnterInstant</hkcstring>
				<hkcstring>DisableBumper</hkcstring>
				<hkcstring>EnableBumper</hkcstring>
				<hkcstring>IdleStaticPoseAStart</hkcstring>
				<hkcstring>Decapitate</hkcstring>
				<hkcstring>IdleBedRightExitStart</hkcstring>
				<hkcstring>IdleBedLeftExitStart</hkcstring>
				<hkcstring>AnimObjDraw</hkcstring>
				<hkcstring>AnimObjLoad</hkcstring>
				<hkcstring>IdleStaticPoseBStart</hkcstring>
				<hkcstring>IdleStaticPoseCStart</hkcstring>
				<hkcstring>IdleReady</hkcstring>
				<hkcstring>IdleHandsHipsBehavior</hkcstring>
				<hkcstring>attackStartDualWield</hkcstring>
				<hkcstring>attackPowerStartDualWield</hkcstring>
				<hkcstring>OffsetArmsCrossedStart</hkcstring>
				<hkcstring>DialogueNeutral</hkcstring>
				<hkcstring>IdlePlayer</hkcstring>
				<hkcstring>attackPowerStartRightLeftHand</hkcstring>
				<hkcstring>attackPowerStartLeftLeftHand</hkcstring>
				<hkcstring>attackPowerStartBackLeftHand</hkcstring>
				<hkcstring>attackPowerStartForwardH2HRightHand</hkcstring>
				<hkcstring>attackPowerStartForwardH2HLeftHand</hkcstring>
				<hkcstring>attackPowerStartH2HCombo</hkcstring>
				<hkcstring>DodgeRight</hkcstring>
				<hkcstring>DodgeLeft</hkcstring>
				<hkcstring>DodgeBack</hkcstring>
				<hkcstring>2_pairedStop</hkcstring>
				<hkcstring>IdleNeutral</hkcstring>
				<hkcstring>IdleBedRollLeftEnterInstant</hkcstring>
				<hkcstring>IdleBedRollLeftExitStart</hkcstring>
				<hkcstring>IdleBedRollRightEnterInstant</hkcstring>
				<hkcstring>IdleBedRollRightExitStart</hkcstring>
				<hkcstring>IdleBedRollFrontEnterInstant</hkcstring>
				<hkcstring>IdleBedRollFrontExitStart</hkcstring>
				<hkcstring>IdleBedRollLeftEnterStart</hkcstring>
				<hkcstring>IdleBedRollRightEnterStart</hkcstring>
				<hkcstring>IdleBedRollFrontEnterStart</hkcstring>
				<hkcstring>IdleAngry</hkcstring>
				<hkcstring>DialogueAngry</hkcstring>
				<hkcstring>DialogueHappy</hkcstring>
				<hkcstring>2HWKillMoveA</hkcstring>
				<hkcstring>pa_2HWKillMoveA</hkcstring>
				<hkcstring>2_Decapitate</hkcstring>
				<hkcstring>NPCDecapitate</hkcstring>
				<hkcstring>IdleNeutralLeft</hkcstring>
				<hkcstring>IdleNeutralRight</hkcstring>
				<hkcstring>IdleLadderEnter</hkcstring>
				<hkcstring>IdleLadderEnterInstant</hkcstring>
				<hkcstring>weaponLeftSwing</hkcstring>
				<hkcstring>JumpForwardEnd</hkcstring>
				<hkcstring>JumpForwardStart</hkcstring>
				<hkcstring>Event00</hkcstring>
				<hkcstring>BoundWeap_Unequip</hkcstring>
				<hkcstring>pa_KillMoveBearA</hkcstring>
				<hkcstring>pa_KillMove1HMBearB</hkcstring>
				<hkcstring>pa_KillMove2HMBearA</hkcstring>
				<hkcstring>pa_KillMove2HMBearB</hkcstring>
				<hkcstring>pa_KillMove2HWBearA</hkcstring>
				<hkcstring>pa_KillMoveSabreCatShortB</hkcstring>
				<hkcstring>pa_KillMove2HMSabreCatA</hkcstring>
				<hkcstring>pa_KillMove2HMSabreCatB</hkcstring>
				<hkcstring>pa_KillMove2HWSabreCatA</hkcstring>
				<hkcstring>IdleBeggar</hkcstring>
				<hkcstring>IdleAngryLeft</hkcstring>
				<hkcstring>IdleGetAttention</hkcstring>
				<hkcstring>IdleSearchingChest</hkcstring>
				<hkcstring>IdleSearchingTable</hkcstring>
				<hkcstring>IdleAlchemyEnter</hkcstring>
				<hkcstring>IdleEnchantingEnter</hkcstring>
				<hkcstring>IdleTanningEnter</hkcstring>
				<hkcstring>IdlePickaxeFloorEnter</hkcstring>
				<hkcstring>IdleCookingSpitEnter</hkcstring>
				<hkcstring>IdleHideLEnter</hkcstring>
				<hkcstring>IdleHideREnter</hkcstring>
				<hkcstring>VampireFeedingBedLeft</hkcstring>
				<hkcstring>VampireFeedingBedRight</hkcstring>
				<hkcstring>VampireFeedingBedRollLeft</hkcstring>
				<hkcstring>VampireFeedingBedRollRight</hkcstring>
				<hkcstring>IdlePickaxeTableEnter</hkcstring>
				<hkcstring>RagdollInstant</hkcstring>
				<hkcstring>Dismount_ATR</hkcstring>
				<hkcstring>CamHit</hkcstring>
				<hkcstring>2_CamHit</hkcstring>
				<hkcstring>NPCCamHit</hkcstring>
				<hkcstring>MountedSwimStart</hkcstring>
				<hkcstring>MountedSwimStop</hkcstring>
				<hkcstring>KillWerewolfPairedFeedingWithHuman</hkcstring>
				<hkcstring>pa_WerewolfPairedFeedingWithHuman</hkcstring>
				<hkcstring>KillWerewolfPairedMaulingWithHuman</hkcstring>
				<hkcstring>KillWerewolfPairedHeadThrow</hkcstring>
				<hkcstring>KillWerewolfPairedHeadSmash</hkcstring>
				<hkcstring>SoundPlay.WPNUnarmedSheathe</hkcstring>
				<hkcstring>MountedStaggerStart</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillSmash</hkcstring>
				<hkcstring>SoundPlay.NPCKillSmash</hkcstring>
				<hkcstring>SoundPlay.NPCKillSwordSpin</hkcstring>
				<hkcstring>SoundPlay.WPNBlockBlade2HandVsOtherSD</hkcstring>
				<hkcstring>SoundPlay.NPCKillShove</hkcstring>
				<hkcstring>SoundPlay.WPNBashShieldLSD</hkcstring>
				<hkcstring>SoundPlay.WPNBashShieldHSD</hkcstring>
				<hkcstring>SoundPlay.NPCKillStruggle</hkcstring>
				<hkcstring>SoundPlay.NPCKillSlash</hkcstring>
				<hkcstring>SoundPlay.NPCKillBodyfall</hkcstring>
				<hkcstring>SoundPlay.NPCKillStabOut</hkcstring>
				<hkcstring>SoundPlay.NPCKillGore</hkcstring>
				<hkcstring>SoundPlay.NPCKillStabIn</hkcstring>
				<hkcstring>SoundPlay.NPCKillMelee</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillSwordSpin</hkcstring>
				<hkcstring>NPCSoundPlay.WPNBlockBlade2HandVsOtherSD</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillShove</hkcstring>
				<hkcstring>NPCSoundPlay.WPNBashShieldLSD</hkcstring>
				<hkcstring>NPCSoundPlay.WPNBashShieldHSD</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillStruggle</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillSlash</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillBodyfall</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillStabOut</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillGore</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillStabIn</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillMelee</hkcstring>
				<hkcstring>SoundPlay.NPCKillMeleeB</hkcstring>
				<hkcstring>SoundPlay.NPCWolfDeath</hkcstring>
				<hkcstring>SoundPlay.NPCKillChop</hkcstring>
				<hkcstring>SoundPlay.NPCWolfAttackPower</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillMeleeB</hkcstring>
				<hkcstring>NPCSoundPlay.NPCWolfDeath</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillChop</hkcstring>
				<hkcstring>NPCSoundPlay.NPCWolfAttackPower</hkcstring>
				<hkcstring>pa_Ground_Mount_Dragon</hkcstring>
				<hkcstring>SwimStartFromRagdoll</hkcstring>
				<hkcstring>GetUpInWater</hkcstring>
				<hkcstring>IdleCartDriverIdleStill</hkcstring>
				<hkcstring>StartAnimatedCamera</hkcstring>
				<hkcstring>EndAnimatedCamera</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKill1HMKillMoveDragonRodeoStab</hkcstring>
				<hkcstring>SoundPlay.NPCKill1HMKillMoveDragonRodeoStab</hkcstring>
				<hkcstring>IdlePresentSkeletonKey</hkcstring>
				<hkcstring>ReanimateExit</hkcstring>
				<hkcstring>GetUpExit</hkcstring>
				<hkcstring>NPCFootScuffLeft</hkcstring>
				<hkcstring>NPCFootScuffRight</hkcstring>
				<hkcstring>NPCPairEnd</hkcstring>
				<hkcstring>pa_ExtractWerewolfSpirit</hkcstring>
				<hkcstring>StaggerPlayer</hkcstring>
				<hkcstring>StaggerPlayerBow</hkcstring>
				<hkcstring>AttackPower2HMForwardSprint</hkcstring>
				<hkcstring>AttackPower2HWForwardSprint</hkcstring>
				<hkcstring>attackPowerStart_Sprint</hkcstring>
				<hkcstring>attackStartSprint</hkcstring>
				<hkcstring>Event05</hkcstring>
				<hkcstring>SoundPlay.WPNSwingUnarmed</hkcstring>
				<hkcstring>swimForceEquip</hkcstring>
				<hkcstring>SetRace</hkcstring>
				<hkcstring>SoundPlay.NPCWerewolfTransformation</hkcstring>
				<hkcstring>IdleWerewolfTransformation</hkcstring>
				<hkcstring>SneakSprintStartRoll</hkcstring>
				<hkcstring>BlockBashSprint</hkcstring>
				<hkcstring>StartAnimatedCameraDelta</hkcstring>
				<hkcstring>pa_StartAnimatedCamera</hkcstring>
				<hkcstring>pa_EndAnimatedCamera</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>tailSneakLocomotion</hkcstring>
				<hkcstring>tailCombatLocomotion</hkcstring>
				<hkcstring>OffsetBoundStandingCartStart</hkcstring>
				<hkcstring>IdleCartPrisonerASway</hkcstring>
				<hkcstring>IdleCartPrisonerBSway</hkcstring>
				<hkcstring>IdleCartPrisonerCSway</hkcstring>
				<hkcstring>IdleCartPrisonerDSway</hkcstring>
				<hkcstring>IdleCartDriverSway</hkcstring>
				<hkcstring>MTState</hkcstring>
				<hkcstring>attackStartSprintLeftHand</hkcstring>
				<hkcstring>attackPowerStart_SprintLeftHand</hkcstring>
				<hkcstring>Ground_Dismount_Dragon</hkcstring>
				<hkcstring>IdleStopInstant</hkcstring>
				<hkcstring>NPCtailHorseMount</hkcstring>
				<hkcstring>NPCtailHorseDismount</hkcstring>
				<hkcstring>tailHorseMount</hkcstring>
				<hkcstring>tailHorseDismount</hkcstring>
				<hkcstring>SoundPlay.WPNLeftHandSheathe</hkcstring>
				<hkcstring>IdleReadElderScroll</hkcstring>
				<hkcstring>IdleReadElderScrollLonger</hkcstring>
				<hkcstring>IdleWalkingCameraStart</hkcstring>
				<hkcstring>IdleWalkingCameraEnd</hkcstring>
				<hkcstring>attackPowerStart_2HWSprint</hkcstring>
				<hkcstring>attackPowerStart_2HMSprint</hkcstring>
				<hkcstring>HorseExitSwim</hkcstring>
				<hkcstring>HorseEnterSwim</hkcstring>
				<hkcstring>ZeroOutCameraPitch</hkcstring>
				<hkcstring>PathTweenerEnd</hkcstring>
				<hkcstring>attackStart_MC</hkcstring>
				<hkcstring>VampireFeedStanding_Front</hkcstring>
				<hkcstring>2_PairEnd</hkcstring>
				<hkcstring>pa_VampireFeedStanding_Front</hkcstring>
				<hkcstring>VampireFeedStanding_Back</hkcstring>
				<hkcstring>pa_VampireFeedStanding_Back</hkcstring>
				<hkcstring>IdleMesmerize</hkcstring>
				<hkcstring>attackStart_MC_1HMLeft</hkcstring>
				<hkcstring>attackStart_MC_1HMRight</hkcstring>
				<hkcstring>IdleMesmerizeStop</hkcstring>
				<hkcstring>pa_KillMove2HM3Slash</hkcstring>
				<hkcstring>KillMove2HM3Slash</hkcstring>
				<hkcstring>pa_KillMove2HMSlash</hkcstring>
				<hkcstring>KillMove2HMSlash</hkcstring>
				<hkcstring>pa_KillMove1HMGrappleStab</hkcstring>
				<hkcstring>KillMove1HMGrappleStab</hkcstring>
				<hkcstring>pa_KillMoveH2HBodySlam</hkcstring>
				<hkcstring>KillMoveH2HBodySlam</hkcstring>
				<hkcstring>pa_KillMove1HMRepeatStabDown</hkcstring>
				<hkcstring>KillMove1HMRepeatStabDown</hkcstring>
				<hkcstring>pa_KillMove1HMStabUpFace</hkcstring>
				<hkcstring>KillMove1HMStabUpFace</hkcstring>
				<hkcstring>pa_KillMoveDWDualSlash</hkcstring>
				<hkcstring>KillMoveDWDualSlash</hkcstring>
				<hkcstring>pa_KillMoveDWXSlash</hkcstring>
				<hkcstring>KillMoveDWXSlash</hkcstring>
				<hkcstring>pa_KillMove1HMStabDownChest</hkcstring>
				<hkcstring>KillMove1HMStabDownChest</hkcstring>
				<hkcstring>attackPowerStart_MC_1HMRight</hkcstring>
				<hkcstring>attackPowerStart_MC_1HMLeft</hkcstring>
				<hkcstring>pa_KillMoveH2HSneakNeckBreak</hkcstring>
				<hkcstring>KillMoveH2HSneakNeckBreak</hkcstring>
				<hkcstring>pa_KillMoveH2HSneakSleeper</hkcstring>
				<hkcstring>KillMoveH2HSneakSleeper</hkcstring>
				<hkcstring>KillMoveVampireLordFeedFront</hkcstring>
				<hkcstring>KillMoveVampireLordFeedBack</hkcstring>
				<hkcstring>DragonMountEnter</hkcstring>
				<hkcstring>DragonMountExit</hkcstring>
				<hkcstring>DragonMountExitOut</hkcstring>
				<hkcstring>NPCDragonMountExitOut</hkcstring>
				<hkcstring>DragonMountEnterInstant</hkcstring>
				<hkcstring>IdleVampireLordTransformation</hkcstring>
				<hkcstring>NPCVampireFeedEnd</hkcstring>
				<hkcstring>VampireFeedEnd</hkcstring>
				<hkcstring>VampireLordChangePlayer</hkcstring>
				<hkcstring>IdleDLC1BossExplosion1stP</hkcstring>
				<hkcstring>pa_DLC1SeranaHoldsVyrthur</hkcstring>
				<hkcstring>DLC1SeranaHoldsVyrthur</hkcstring>
				<hkcstring>2_SpellStart</hkcstring>
				<hkcstring>2_SpellRelease</hkcstring>
				<hkcstring>SpellStart</hkcstring>
				<hkcstring>SpellRelease</hkcstring>
				<hkcstring>NPCSoundPlay.QSTSeranaVyrthurMagicEscape</hkcstring>
				<hkcstring>SoundPlay.QSTSeranaVyrthurMagicEscape</hkcstring>
				<hkcstring>DLC01WalkForward</hkcstring>
				<hkcstring>NPCSoundPlay.NPCVampireLordFeed</hkcstring>
				<hkcstring>SoundPlay.NPCVampireLordFeed</hkcstring>
				<hkcstring>pa_KillMoveDLC02RipHeartOut</hkcstring>
				<hkcstring>KillMoveDLC02RipHeartOut</hkcstring>
				<hkcstring>UnequipNoAnim</hkcstring>
				<hkcstring>NPCAnimObjDraw</hkcstring>
				<hkcstring>MC_shoutStart</hkcstring>
				<hkcstring>IdleDLC02FallOnKnees</hkcstring>
				<hkcstring>attackStartBite</hkcstring>
				<hkcstring>attackStartBiteLeft</hkcstring>
				<hkcstring>attackStartBiteRight</hkcstring>
				<hkcstring>pa_KillMove_Ground_Bite_Grapple</hkcstring>
				<hkcstring>biteStop</hkcstring>
				<hkcstring>tailMTIdle</hkcstring>
				<hkcstring>IdleDLC02BoatRide</hkcstring>
				<hkcstring>IdleDLC2TentacleWarpBook</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalBells01</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalSD</hkcstring>
				<hkcstring>CaptainTalk</hkcstring>
				<hkcstring>BoatRideFadeOut</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalBells02</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakA01</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakA02</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakA03</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakB01</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakB02</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakB03</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakB04</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalCreakC01</hkcstring>
				<hkcstring>SoundPlay.QSTDLC2BoatArrivalWaves</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalBells01</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalBells02</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakA01</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakA02</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakA03</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakB01</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakB02</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakB03</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakB04</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalCreakC01</hkcstring>
				<hkcstring>QSTDLC2BoatArrivalWaves</hkcstring>
				<hkcstring>NPCSoundPlay.NPCKillDLC2HeartStone</hkcstring>
				<hkcstring>NPCKillDLC2HeartStone</hkcstring>
				<hkcstring>SoundPlay.NPCKillDLC2HeartStone</hkcstring>
<!-- MOD_CODE ~{0}~ OPEN -->
{1}
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="230">
				<hkcstring>Speed</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>SpeedWalk</hkcstring>
				<hkcstring>SpeedRun</hkcstring>
				<hkcstring>fSpeedMin</hkcstring>
				<hkcstring>useShield</hkcstring>
				<hkcstring>useMLh</hkcstring>
				<hkcstring>blendMoveStart</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>WalkSpeedMult</hkcstring>
				<hkcstring>TurnDeltaDamped</hkcstring>
				<hkcstring>TurnMin</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>Pitch</hkcstring>
				<hkcstring>PitchLook</hkcstring>
				<hkcstring>blendAttackPowerFast</hkcstring>
				<hkcstring>blendAttackPowerSlow</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>attackPowerStartTime</hkcstring>
				<hkcstring>blendMove1stP</hkcstring>
				<hkcstring>IntVariable</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>blendSlow</hkcstring>
				<hkcstring>PitchDefault</hkcstring>
				<hkcstring>PitchOverride</hkcstring>
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>blockDown</hkcstring>
				<hkcstring>blockLeft</hkcstring>
				<hkcstring>blockRight</hkcstring>
				<hkcstring>blockUp</hkcstring>
				<hkcstring>recoilMagnitude</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>IsBlocking</hkcstring>
				<hkcstring>iWantBlock</hkcstring>
				<hkcstring>IsAttackReady</hkcstring>
				<hkcstring>iAnnotation</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>bMotionDriven</hkcstring>
				<hkcstring>blendAttackRelease</hkcstring>
				<hkcstring>attackComboStartFraction</hkcstring>
				<hkcstring>blendAttackCombo</hkcstring>
				<hkcstring>attackIntroLength</hkcstring>
				<hkcstring>IsShouting</hkcstring>
				<hkcstring>weaponSpeedMult</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>IsSprinting</hkcstring>
				<hkcstring>bIsSynced</hkcstring>
				<hkcstring>IsBlockHit</hkcstring>
				<hkcstring>TimeDelta</hkcstring>
				<hkcstring>PitchOffset</hkcstring>
				<hkcstring>PitchAcc</hkcstring>
				<hkcstring>PitchThresh</hkcstring>
				<hkcstring>UsePitch</hkcstring>
				<hkcstring>DisablePitch</hkcstring>
				<hkcstring>weapAdj</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>weapChangeStartFraction</hkcstring>
				<hkcstring>1stPRot</hkcstring>
				<hkcstring>1stPRotDamped</hkcstring>
				<hkcstring>RotMax</hkcstring>
				<hkcstring>PitchManualOverride</hkcstring>
				<hkcstring>SpeedAcc</hkcstring>
				<hkcstring>IsCastingRight</hkcstring>
				<hkcstring>IsCastingLeft</hkcstring>
				<hkcstring>CastBlend</hkcstring>
				<hkcstring>bVoiceReady</hkcstring>
				<hkcstring>bWantCastLeft</hkcstring>
				<hkcstring>bWantCastRight</hkcstring>
				<hkcstring>bWantCastVoice</hkcstring>
				<hkcstring>BlendDamped</hkcstring>
				<hkcstring>b1HM_MLh_attack</hkcstring>
				<hkcstring>Is1HM</hkcstring>
				<hkcstring>i1HMState</hkcstring>
				<hkcstring>RawBlend</hkcstring>
				<hkcstring>BlendAcc</hkcstring>
				<hkcstring>b1HMCombat</hkcstring>
				<hkcstring>bAnimationDriven</hkcstring>
				<hkcstring>bCastReady</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>IsRecoiling</hkcstring>
				<hkcstring>IsAttacking</hkcstring>
				<hkcstring>IsInCastState</hkcstring>
				<hkcstring>bleedoutTurnMult</hkcstring>
				<hkcstring>IsInCastStateDamped</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
				<hkcstring>bMagicDraw</hkcstring>
				<hkcstring>CastBlendDamped</hkcstring>
				<hkcstring>bMLh_Ready</hkcstring>
				<hkcstring>bMRh_Ready</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iState_NPCSprinting</hkcstring>
				<hkcstring>iState_NPCDefault</hkcstring>
				<hkcstring>fIsFirstPerson</hkcstring>
				<hkcstring>bInMoveState</hkcstring>
				<hkcstring>iState_NPCSneaking</hkcstring>
				<hkcstring>iState_NPCBowDrawn</hkcstring>
				<hkcstring>BoolVariable</hkcstring>
				<hkcstring>DualMagicState</hkcstring>
				<hkcstring>iDualMagicState</hkcstring>
				<hkcstring>InDualMagicState</hkcstring>
				<hkcstring>iState_NPCBlocking</hkcstring>
				<hkcstring>iState_NPCBleedout</hkcstring>
				<hkcstring>iBlockState</hkcstring>
				<hkcstring>bSprintOK</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>IsEquipping</hkcstring>
				<hkcstring>IsUnequipping</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>currentDefaultState</hkcstring>
				<hkcstring>bowZoom</hkcstring>
				<hkcstring>bowZoomAmt</hkcstring>
				<hkcstring>bIdlePlaying</hkcstring>
				<hkcstring>iMagicEquipped</hkcstring>
				<hkcstring>iEquippedItemState</hkcstring>
				<hkcstring>iMagicState</hkcstring>
				<hkcstring>IsCastingDual</hkcstring>
				<hkcstring>bIsDialogueExpressive</hkcstring>
				<hkcstring>iIsDialogueExpressive</hkcstring>
				<hkcstring>bAnimObjectLoaded</hkcstring>
				<hkcstring>fEquipWeapAdj</hkcstring>
				<hkcstring>bEquipUnequip</hkcstring>
				<hkcstring>bAttached</hkcstring>
				<hkcstring>bodyMorphWeight</hkcstring>
				<hkcstring>IsBashing</hkcstring>
				<hkcstring>bEquipOK</hkcstring>
				<hkcstring>IsBleedingOut</hkcstring>
				<hkcstring>fMagicForceEquipBlendValue</hkcstring>
				<hkcstring>FemaleOffset</hkcstring>
				<hkcstring>blendVerySlow</hkcstring>
				<hkcstring>blendDialogue</hkcstring>
				<hkcstring>iSyncIdleState</hkcstring>
				<hkcstring>fIdleTimer</hkcstring>
				<hkcstring>bIsH2HSolo</hkcstring>
				<hkcstring>AdditiveHeadTransl</hkcstring>
				<hkcstring>AdditiveHeadScale</hkcstring>
				<hkcstring>AdditiveHeadRot</hkcstring>
				<hkcstring>2HMweaponSpeedMult</hkcstring>
				<hkcstring>iState_NPC1HM</hkcstring>
				<hkcstring>iState_NPC2HM</hkcstring>
				<hkcstring>iState_NPCBow</hkcstring>
				<hkcstring>iState_NPCMagic</hkcstring>
				<hkcstring>iState_NPCMagicCasting</hkcstring>
				<hkcstring>iState_NPCHorse</hkcstring>
				<hkcstring>iState_HorseSprint</hkcstring>
				<hkcstring>iCharacterSelector</hkcstring>
				<hkcstring>randomStartTime</hkcstring>
				<hkcstring>bHeadTracking</hkcstring>
				<hkcstring>bIsRiding</hkcstring>
				<hkcstring>fMinSpeed</hkcstring>
				<hkcstring>iCombatStance</hkcstring>
				<hkcstring>turnSpeedMult</hkcstring>
				<hkcstring>iSyncTurnDirection</hkcstring>
				<hkcstring>fTwistDirection</hkcstring>
				<hkcstring>IntDirection</hkcstring>
				<hkcstring>DirectionRange</hkcstring>
				<hkcstring>DirectionRangeDamped</hkcstring>
				<hkcstring>DirectionDamped</hkcstring>
				<hkcstring>IsDismounting</hkcstring>
				<hkcstring>TargetLocation</hkcstring>
				<hkcstring>bTalkable</hkcstring>
				<hkcstring>bNeutralState</hkcstring>
				<hkcstring>CastOK</hkcstring>
				<hkcstring>blendFromAnimDriven</hkcstring>
				<hkcstring>walkBackRate</hkcstring>
				<hkcstring>bRitualSpellActive</hkcstring>
				<hkcstring>SwimDirection</hkcstring>
				<hkcstring>iRegularAttack</hkcstring>
				<hkcstring>IsAttackReady_32</hkcstring>
				<hkcstring>camerafromx</hkcstring>
				<hkcstring>camerafromy</hkcstring>
				<hkcstring>camerafromz</hkcstring>
				<hkcstring>VelocityZ</hkcstring>
				<hkcstring>bInJumpState</hkcstring>
				<hkcstring>LookAtOutOfRange</hkcstring>
				<hkcstring>iRightHandEquipped</hkcstring>
				<hkcstring>iLeftHandEquipped</hkcstring>
				<hkcstring>testInt</hkcstring>
				<hkcstring>iIsPlayer</hkcstring>
				<hkcstring>SpeedDamped</hkcstring>
				<hkcstring>bodyMorphMuscular</hkcstring>
				<hkcstring>bHeadTrackSpine</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>iGetUpType</hkcstring>
				<hkcstring>iState_NPCAttacking</hkcstring>
				<hkcstring>iState_NPCPowerAttacking</hkcstring>
				<hkcstring>iState_NPCAttacking2H</hkcstring>
				<hkcstring>LookAtOnGain</hkcstring>
				<hkcstring>LookAtOffGain</hkcstring>
				<hkcstring>LookAtEyeOnGain</hkcstring>
				<hkcstring>LookAtEyeOffGain</hkcstring>
				<hkcstring>iDrunkVariable</hkcstring>
				<hkcstring>iState_NPCDrunk</hkcstring>
				<hkcstring>leftWeaponSpeedMult</hkcstring>
				<hkcstring>bLeftHandAttack</hkcstring>
				<hkcstring>BlendJump</hkcstring>
				<hkcstring>bIsInMT</hkcstring>
				<hkcstring>BoolVariable00</hkcstring>
				<hkcstring>bHumanoidFootIKEnable</hkcstring>
				<hkcstring>testPitchOffset</hkcstring>
				<hkcstring>bBowDrawn</hkcstring>
				<hkcstring>IsBeastRace</hkcstring>
				<hkcstring>bHumanoidFootIKDisable</hkcstring>
				<hkcstring>iTempSwitch</hkcstring>
				<hkcstring>iState_NPCBowDrawnQuickShot</hkcstring>
				<hkcstring>iState_NPCBlockingShieldCharge</hkcstring>
				<hkcstring>bStaggerPlayerOverride</hkcstring>
				<hkcstring>bNoStagger</hkcstring>
				<hkcstring>bIsStaffLeftCasting</hkcstring>
				<hkcstring>Is3rdPKillOnly</hkcstring>
				<hkcstring>bPerkShieldCharge</hkcstring>
				<hkcstring>bPerkQuickShot</hkcstring>
				<hkcstring>m_bEnablePitchTwistModifier</hkcstring>
				<hkcstring>m_worldFromModelFeedbackGain</hkcstring>
				<hkcstring>IsBleedingOutTransition</hkcstring>
				<hkcstring>bMesmerize</hkcstring>
				<hkcstring>iIsHorse</hkcstring>
				<hkcstring>bWantMountedWeaponAnims</hkcstring>
				<hkcstring>iUseMountedSwimming</hkcstring>
				<hkcstring>AimPitchCurrent</hkcstring>
				<hkcstring>AimHeadingCurrent</hkcstring>
				<hkcstring>bAimActive</hkcstring>
				<hkcstring>AimGainOff</hkcstring>
				<hkcstring>AimGainOnMounted</hkcstring>
				<hkcstring>AimGainOnDragonMount</hkcstring>
				<hkcstring>iWantMountedWeaponAnims</hkcstring>
<!-- MOD_CODE ~{2}~ OPEN -->
{3}
<!-- CLOSE -->
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="15">
				<hkcstring>ShieldOnly</hkcstring>
				<hkcstring>LHStaffOnly</hkcstring>
				<hkcstring>RHStaffOnly</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>ExcludeRoot</hkcstring>
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>ExcludeRoot+Cam+CamCtrl+Look</hkcstring>
				<hkcstring>ShieldAndLeftFingers</hkcstring>
				<hkcstring>RightArm</hkcstring>
				<hkcstring>ArmsAndHead</hkcstring>
				<hkcstring>UpperBodyNoRightArm</hkcstring>
				<hkcstring>LeftForearm</hkcstring>
				<hkcstring>Arms</hkcstring>
				<hkcstring>Quiver</hkcstring>
				<hkcstring>RightHandAndQuiver</hkcstring>
			</hkparam>
		</hkobject>
