local tentacle_x, tentacle_y = EntityGetTransform(GetUpdatedEntityID())
local mortal_hit = EntityGetInRadiusWithTag(tentacle_x, tentacle_y, 15, "mortal")
if #mortal_hit > 0 and IsPlayer(mortal_hit[1]) or EntityGetName(mortal_hit[1]) == "$animal_kobold" then
	EntitySetTransform(mortal_hit[1], tentacle_x, tentacle_y)
end