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  <tags>
    <tag language="English" />
  </tags>
  <strings>
    <string id="DefaultCaptiveEventsCommon1" text="One of your captors approaches you holding a filthy, matted shirt. A bloody tear is visible across its front where it was damaged in battle. {?ISCAPTORFEMALE}She{?}He{\?} shoves it on your face and orders you to mend it - or face the consequences." />
    <string id="DefaultCaptiveEventsCommon2" text="Attempt to mend it." />
    <string id="DefaultCaptiveEventsCommon3" text="Refuse." />
    <string id="DefaultCaptiveEventsCommon4" text="The {?ISCAPTORFEMALE}woman{?}man{\?}, enraged, shoves you to the ground and begins beating you with {?ISCAPTORFEMALE}her{?}his{\?} scabbard, leaving a pattern of dark welts across your back. {?ISCAPTORFEMALE}She{?}He{\?} spits in your face before stepping away to find another prisoner to torment." />
    <string id="DefaultCaptiveEventsCommon5" text="Continue biding your time." />
    <string id="DefaultCaptiveEventsCommon6" text="You are approached by one of your captors at dinner. {?ISCAPTORFEMALE}She{?}He{\?} sees you eating and smiles nastily, then orders you to give up your food, claiming you might get to thinking of ways to escape if you're not busy listening to your growling stomach." />
    <string id="DefaultCaptiveEventsCommon7" text="Give them your food." />
    <string id="DefaultCaptiveEventsCommon8" text="The {?ISCAPTORFEMALE}woman raises her hand{?}man raises his hand{\?} to strike you for your insolence, but is called away by {?ISCAPTORFEMALE}her leader. She glares at you angrily; you don't think this is the last you'll see of her...{?}his leader. He glares at you angrily; you don't think this is the last you'll see of him...{\?}" />
    <string id="DefaultCaptiveEventsCommon9" text="Eat your rations." />
    <string id="DefaultCaptiveEventsCommon10" text="The {?ISCAPTORFEMALE}woman{?}man{\?} shoves you to the ground, spilling your meal into the mud. {?ISCAPTORFEMALE}She{?}He{\?} steps heavily onto your stomach, brutally pushing the breath from your lungs, before using {?ISCAPTORFEMALE}her{?}his{\?} other boot to stomp your food into the dirt." />
    <string id="DefaultCaptiveEventsCommon11" text="Try to catch your breath." />
    <string id="DefaultCaptiveEventsCommon12" text="One of your captors shoves you into a mud pit as you are marched by, laughing as you're dragged through the fetid water by the cart your ropes are fastened to." />
    <string id="DefaultCaptiveEventsCommon13" text="Crawl out of the mud." />
    <string id="DefaultCaptiveEventsCommon14" text="Sling some of the mud at them." />
    <string id="DefaultCaptiveEventsCommon15" text="The {?ISCAPTORFEMALE}woman is furious. She{?}man is furious. He{\?} picks up a handful of rocks and begins pelting them at you. The punishment doesn't stop until your body is covered in bruises, and a thin trickle of blood from your forehead has begun dripping into your eye." />
    <string id="DefaultCaptiveEventsCommon16" text="Wince in pain." />
    <string id="DefaultCaptiveEventsCommon17" text="You are approached by one of your captors, who glares angrily at your feet. {?ISCAPTORFEMALE}Her feet have been wounded by the sharp stones that litter the road ahead, and she{?}His feet have been wounded by the sharp stones that litter the road ahead, and he{\?} orders you to give up your shoes. If you do, it won't be long before your soles will be leaving bloody tracks along the road..." />
    <string id="DefaultCaptiveEventsCommon18" text="Give up your shoes." />
    <string id="DefaultCaptiveEventsCommon19" text="Try to run." />
    <string id="DefaultCaptiveEventsCommon20" text="The {?ISCAPTORFEMALE}woman{?}man{\?} punches you in the gut, then slaps your face as you gasp for breath, knocking you down. As you try to recover, {?ISCAPTORFEMALE}she{?}he{\?} removes your shoes by force, putting them on and sighing in relief as your journey continues." />
    <string id="DefaultCaptiveEventsCommon21" text="Carefully watch your step..." />
    <string id="DefaultCaptiveEventsCommon22" text="{?ISCAPTORFEMALE}Knowing the woman can't keep up with a booted foot, you bolt, and before long hear agonized screams behind you. You look back to see the woman on the ground, glaring at you and holding her wounded feet. {?}Knowing the man can't keep up with a booted foot, you bolt, and before long hear agonized screams behind you. You look back to see the man on the ground, glaring at you and holding his feet.{\?}" />
    <string id="DefaultCaptiveEventsCommon23" text="Get as far away as you can." />
    <string id="DefaultCaptiveEventsCommon24" text="You notice two of your captors arguing. They spot you listening and call you over. You are handed two jugs and told to walk into the middle of a clearing and hold them atop your head. As you do so you see the {?ISCAPTORFEMALE}women{?}men{\?} begin to knock arrows, pointing them towards you. Are they really good enough shots not to hit you?" />
    <string id="DefaultCaptiveEventsCommon25" text="Do as they say." />
    <string id="DefaultCaptiveEventsCommon26" text="Break and run." />
    <string id="DefaultCaptiveEventsCommon27" text="The {?ISCAPTORFEMALE}women{?}men{\?} shoot in your direction. One of their arrows pierces your shoulder, knocking you to the ground. The other misses entirely." />
    <string id="DefaultCaptiveEventsCommon28" text="Try to treat your wound." />
    <string id="DefaultCaptiveEventsCommon29" text="Spotting your chance, you drop the jugs and run. You look back to see the {?ISCAPTORFEMALE}women{?}men{\?} loosing arrows in your direction. They drop harmlessly around you as you run toward freedom." />
    <string id="DefaultCaptiveEventsCommon30" text="Continue your journey." />
    <string id="DefaultCaptiveEventsCommon31" text="You are dragged through the streets by your captors, who proclaim your humiliating defeat for all the town to hear, describing your actions in the worst possible light. The townsfolk begin to jeer and throw rotten fruit at you, calling you a monster and a coward." />
    <string id="DefaultCaptiveEventsCommon32" text="Shield yourself." />
    <string id="DefaultCaptiveEventsCommon33" text="Walk with your head high." />
    <string id="DefaultCaptiveEventsCommon34" text="Several of the townsfolk gather around as your captors take the opportunity to rest. They seem to believe you're responsible for many of their recent troubles, and demand that you prostrate yourself and beg forgiveness for your actions or face just punishment." />
    <string id="DefaultCaptiveEventsCommon35" text="Kneel and beg for forgiveness." />
    <string id="DefaultCaptiveEventsCommon36" text="The crowd grows angry at your refusal, and several of them move towards you, intent on doling out the punishment they think you deserve. You are beaten with broom and belt, and when at last your captors notice the commotion they laugh and join in on the fun. By the time their hunger for justice is sated, your shoulders and legs are covered in bruises and lacerations, and you're having difficulty opening one of your eyes." />
    <string id="DefaultCaptiveEventsCommon37" text="Try to rest." />
    <string id="DefaultCaptiveEventsCommon38" text="A group of townsfolk approach your captors, watching you appraisingly. They request to borrow your labor for the day, and your captors seem more than happy to agree, ordering you to serve in whatever capacity they desire for the rest of the day." />
    <string id="DefaultCaptiveEventsCommon39" text="Go with them." />
    <string id="DefaultCaptiveEventsCommon40" text="Refuse, and accept the consequences." />
    <string id="DefaultCaptiveEventsCommon41" text="The town's steward requests a few laborers to help build a collection of new buildings. Your captors, seeing your relatively healthy muscles, offer you up in exchange for a handful of coin. They instruct the steward not to let you laze about; the more exhausted you are, the harder it will be for you to resist." />
    <string id="DefaultCaptiveEventsCommon42" text="Refuse to help." />
    <string id="DefaultCaptiveEventsCommon43" text="Furious at your refusal, your captors rip the rags from your body and whip you in front of the steward. Blood streams down your torso as your voice grows hoarse from the screaming, and by the time they deem you have been punished enough your back is crisscrossed with cuts and bruises." />
    <string id="DefaultCaptiveEventsCommon44" text="Try to treat your wounds." />
    <string id="DefaultCaptiveEventsCommon45" text="You are taken to a construction site and introduced to the foreman, who directs you to begin carrying over heavy stones from a nearby cart. The cart isn't far from the edge of town, and you think you may be able to slip away while the guard's back is turned. There's a fairly wide open meadow between you and safety, however..." />
    <string id="DefaultCaptiveEventsCommon46" text="Continue your labor." />
    <string id="DefaultCaptiveEventsCommon47" text="Run for it." />
    <string id="DefaultCaptiveEventsCommon48" text="As soon as the guard's back is turned, you make a run for it. Surprisingly, {?ISCAPTORFEMALE}she{?}he{\?} doesn't notice you leave, and before long you reach the edge of the meadow, diving into the woods. Is it possible you've escaped?" />
    <string id="DefaultCaptiveEventsCommon49" text="Keep running." />
    <string id="DefaultCaptiveEventsCommon50" text="You are paraded before a crowd of townsfolk, who shout fervently in support of your captor's cause. One of the men guarding you pushes you to your knees before their banner, and your captor proclaims that enemies of the nation are to submit before the flag. They order you to kneel and kiss the banner to demonstrate your subjugation to the townsfolk." />
    <string id="DefaultCaptiveEventsCommon51" text="Kiss the banner." />
    <string id="DefaultCaptiveEventsCommon52" text="Enraged, your captor orders that if you will not submit willingly, you will be made to do so through blood and pain. You are bound and wrapped in the banner you defied, and they beat you with clubs until the fabric drips with your blood." />
    <string id="DefaultCaptiveEventsCommon53" text="Endure the beating." />
    <string id="DefaultCaptiveEventsCommon54" text="You awake to the sound of dripping water and the sensation of wetness on your arm. It seems a leak from somewhere above you has made its way into your cell. You don't know where the water comes from, but haven't had anything to drink in quite a while; your parched throat screams for relief." />
    <string id="DefaultCaptiveEventsCommon55" text="Try to ignore the dripping." />
    <string id="DefaultCaptiveEventsCommon56" text="Try to get a drink." />
    <string id="DefaultCaptiveEventsCommon57" text="You cup your hands and collect some of the water, eagerly swallowing it down. It tastes slightly of dirt, but you're thirsty enough that you gulp it down like sweet ambrosia." />
    <string id="DefaultCaptiveEventsCommon58" text="Sit back, refreshed." />
    <string id="DefaultCaptiveEventsCommon59" text="You cup your hands and collect some of the water, eagerly swallowing it down. Despite your thirst, the taste is unspeakably vile, and you find yourself retching to get the bitter flavor out of your throat. You hear faint laughter from above you..." />
    <string id="DefaultCaptiveEventsCommon60" text="Scrape the taste off your tongue." />
    <string id="DefaultCaptiveEventsCommon61" text="A large rat scurries from the darkness of your cell, surprising you. It stands upon it's hind legs and peers at you from a distance, but you fancy you just might be fast enough to catch it. You haven't eaten in quite a while, and your stomach rumbles at the thought of fresh meat, no matter how vile..." />
    <string id="DefaultCaptiveEventsCommon62" text="Try to ignore it and go hungry." />
    <string id="DefaultCaptiveEventsCommon63" text="Try to catch it." />
    <string id="DefaultCaptiveEventsCommon64" text="The creature evades your grasp, leaping out of the way as you lunge towards it, and scurries back into the darkness. Doubtless it has a nest somewhere nearby, but chained as you are you'll have to go hungry until another opportunity presents itself." />
    <string id="DefaultCaptiveEventsCommon65" text="Ignore your stomach's rumbling." />
    <string id="DefaultCaptiveEventsCommon66" text="You catch the rat. It squirms within your grasp, frantically biting you as you deftly snap its neck. It takes you quite a while to tear off its skin with your nails, and you end up biting open its fur, hungrily feasting on its throbbing muscle like a depraved lunatic. Your face and hands are covered in blood, but you feel your hunger pangs grow slightly more tolerable..." />
    <string id="DefaultCaptiveEventsCommon67" text="At least you're not starving..." />
    <string id="DefaultCaptiveEventsCommon68" text="Two guards enter your cell, grinning cruelly begin viciously kicking you. Chained as you are you can't even evade their blows, and you drop to the ground, covering your head with your hands. Their boots are hard and filthy, and before long your body is bruised and bloodied. You remain curled up protectively until you hear the sounds of cruel laughter grow fainter as the door to your cell closes once more." />
    <string id="DefaultCaptiveEventsCommon69" text="You are dragged from your cell and taken to a room lit only by a bright fire in which several nasty-looking iron implements are heating. A man in a black hood enters behind you, and through the flickering shadows you realize the room is full of horrifying-looking implements. As you are shackled to a wooden table, you try to ready yourself mentally for the ordeal that is to come..." />
    <string id="DefaultCaptiveEventsCommon70" text="Endure unspeakable torture." />
    <string id="DefaultCaptiveEventsCommon71" text="The villagers lead you to a field, where they force you into a leather harness attached to one of their plows. They explain that as one of their cows is sick, you will have to serve in its stead. They whip you as motivation, and you spend several hours slowly plowing furrows into the hard soil. By the time the first row has been dredged into the soil your body aches where the harness touches your skin, but your captors take no heed of your agonized screams as they move you into position to start your next lap, whipping you harder each time you protest." />
    <string id="DefaultCaptiveEventsCommon72" text="Plow the fields." />
    <string id="DefaultCaptiveEventsCommon73" text="You are taken to the village elder and held in place as {?ISCAPTORFEMALE}she{?}he{\?} performs a strange ritual, smothering your face and hair with honey and blowing acrid-smelling smoke into your face. You wake to find yourself naked, hanging by your legs from the branch of a tree as honey drips from your body." />
    <string id="DefaultCaptiveEventsCommon74" text="Try to not draw attention." />
    <string id="DefaultCaptiveEventsCommon75" text="Try to wriggle free." />
    <string id="DefaultCaptiveEventsCommon76" text="You begin hearing a faint buzzing sound, and panic as it grows louder. Within minutes, you find yourself covered in a swarm of bees, and your wriggling only agitates them further as they sting and bite you, leaving horrible red welts all over your agonized body as they defend their hive from its unwitting invader." />
    <string id="DefaultCaptiveEventsCommon77" text="Endure their stings." />
    <string id="DefaultCaptiveEventsCommon78" text="You manage to wriggle free and escape your captivity, still not sure what the point was of coating your face in honey." />
    <string id="DefaultCaptiveEventsCommon79" text="One of the village elders approaches you, her patterned garb, strange trinkets and mystic manner clearly identifying her as a witch of some sort. She tells you that she has cast a spell upon you, preventing you from ever having children. You feel a distinct pain in your groin - could it be related? She informs you that she will lift the curse if you promise her {CAPTIVEISFEMALE}son{?}daughter{\?} your hand in marriage..." />
    <string id="DefaultCaptiveEventsCommon80" text="Offer your hand." />
    <string id="DefaultCaptiveEventsCommon81" text="Laugh at her silly curse." />
    <string id="DefaultCaptiveEventsCommon82" text="One of the village's children decides to make a game of pelting you with small stones. They aren't big enough to do damage, but they sting fiercely as they hit your arms and legs, and he seems to find your reactions hilarious, laughing at you as he continues his game." />
    <string id="DefaultCaptiveEventsCommon83" text="Stay silent." />
    <string id="DefaultCaptiveEventsCommon84" text="Demand that he stop." />
    <string id="DefaultCaptiveEventsCommon85" text="The boy's eyes widen as you demand that he stop hurting you, and he falls to the ground, crying in fear or frustration. His parents rush up to him, comforting him as they glare angrily towards you and curse you for scaring their darling child." />
    <string id="DefaultCaptiveEventsCommon86" text="One of the villagers offers you the opportunity to atone for your crimes by helping them clean their home, proclaiming that hard work should help you learn your proper place as a citizen and teach you the value of what you so callously destroyed." />
    <string id="DefaultCaptiveEventsCommon87" text="Help them clean." />
    <string id="DefaultCaptiveEventsCommon88" text="The home is filthy, and by the time you're done cleaning it on your hands and knees your skin itches from the strength of the soap and your fingers are wrinkled and blistered. The home is clean, however, and the owner is so pleased with your hard work that they slip you a slice of bread from the cupboard, telling you that even enemies of the people deserve repayment for their good deeds." />
    <string id="DefaultCaptiveEventsCommon89" text="Eat your reward." />
    <string id="DefaultCaptiveEventsCommon90" text="A group of traders demands that the town's captives help them unload supplies. They spend some time inspecting each of you like cattle, pinching your noses and feeling the strength of your arms. One of them likes the look of you and drags you over to their caravan, where they instruct you to start hauling supplies from the cart over to their booth." />
    <string id="DefaultCaptiveEventsCommon91" text="Follow orders." />
    <string id="DefaultCaptiveEventsCommon92" text="You are being moved about the city when you are suddenly thrown to the ground by a pair of vicious-looking guards. It seems one of the merchants, a man you've never seen before, has blamed you for stealing a valuable trinket, and the guards demand that you return it or face the consequences for theft." />
    <string id="DefaultCaptiveEventsCommon93" text="Empty your pockets." />
    <string id="DefaultCaptiveEventsCommon94" text="Deny the claim." />
    <string id="DefaultCaptiveEventsCommon95" text="Your pockets are emptied and to your great surprise you find the trinket in question inside. You have no idea how it got there, and start to protest your innocence but the guards aren't buying it. The merchant smiles cruelly, eagerly listening to your screams as the guards beat you to the ground, publicly whipping you until you lose consciousnesses an example to any other potential thieves in the area." />
    <string id="DefaultCaptiveEventsCommon96" text="Take the beating." />
    <string id="DefaultCaptiveEventsCommon97" text="You protest that you haven't stolen anything, nor have you even seen this merchant before, but the guards don't believe a word of it. They begin to search your clothing, one of them holding you still as the other pats you down and begins rifling through your pockets." />
    <string id="DefaultCaptiveEventsCommon98" text="Let them look." />
    <string id="DefaultCaptiveEventsCommon99" text="You're not sure why, but the guards seem eager to take your side against the merchant, and you begin to wonder what this is really all about. You reach into your pockets and are surprised to find a valuable-looking trinket inside. You have no idea how it got there." />
    <string id="DefaultCaptiveEventsCommon100" text="There's something strange about all this..." />
    <string id="DefaultCaptiveEventsCommon101" text="As you're being relocated, one of the townsfolk sneers angrily at you, snorting disdainfully. He then spits at your feet, watching you as though daring you to say something about it." />
    <string id="DefaultCaptiveEventsCommon102" text="Remain silent." />
    <string id="DefaultCaptiveEventsCommon103" text="Curse the man." />
    <string id="DefaultCaptiveEventsCommon104" text="You curse at the man and he sneers, lashing out and slapping you to the ground. At first your guards watch, bemused, but as the man begins beating you senseless one of them steps in to prevent things from getting too far out of hand." />
    <string id="DefaultCaptiveEventsCommon105" text="You overhear one of the guards comment that the prisoners are starting to become rebellious, and your captor recommends flogging one of the prisoners as a demonstration of authority. They mention that they'd need to pick a prisoner strong enough to survive a harsh whipping, and look towards you appraisingly, as though trying to determine which of their captives would provide the best example - or perhaps scream the loudest." />
    <string id="DefaultCaptiveEventsCommon106" text="Offer yourself to spare the others." />
    <string id="DefaultCaptiveEventsCommon107" text="You are dragged up onto a makeshift stage, where you're stripped and tied onto a wooden stump, your naked back shining in the sunlight. A crowd of townsfolk draws near to watch the spectacle, and just as you're starting to nervously wonder if you'll be able to survive this you feel the first heavy bite of the whip on your back, the pain tearing through your psyche as you scream in agony. By the time your punishment is over you are coated in blood, whimpering quietly as your throat can no longer scream." />
    <string id="DefaultCaptiveEventsCommon108" text="Try to survive." />
    <string id="DefaultCaptiveEventsCommon109" text="Your captors settle on another prisoner, stripping {?ISCAPTIVEFEMALE}her and tying her onto a wooden stump, her naked back shining in the sunlight. A crowd of townsfolk draws near to watch the spectacle, and just as you're starting to nervously wonder if she'll be able to survive this you see the first heavy bite of the whip on her back. She screams in agony, each lash drawing a still more piteous noise than the last. By the time her punishment is over she is coated in blood, whimpering quietly as her throat can no longer scream.{?}him and tying him onto a wooden stump, his naked back shining in the sunlight. A crowd of townsfolk draws near to watch the spectacle, and just as you're starting to nervously wonder if he'll be able to survive this you see the first heavy bite of the whip on his back. He screams in agony, each lash drawing a still more piteous noise than the last. By the time his punishment is over he is coated in blood, whimpering quietly as his throat can no longer scream.{/?}" />
    <string id="DefaultCaptiveEventsCommon110" text="Watch the flogging." />
    <string id="DefaultCaptiveEventsCommon111" text="Slip away." />
    <string id="DefaultCaptiveEventsCommon112" text="So effective is your captor's demonstration that no one notices you slip away, and you make your way to the edge of town without incident." />
    <string id="DefaultCaptiveEventsCommon113" text="The city militia request some prisoners to help in combat training, and order you to play the part of a criminal; you're given a wooden sword and shield and ordered to fight. Your opponent, a fresh-faced young man, is not particularly skilled, and it's not long before you find yourself standing above him, your wooden blade at his throat" />
    <string id="DefaultCaptiveEventsCommon114" text="Pretend to strike him down." />
    <string id="DefaultCaptiveEventsCommon115" text="Allow him to get up." />
    <string id="DefaultCaptiveEventsCommon116" text="After the practice is over your body aches from both exertion and new bruises. The young man from earlier sidles up to you and quietly thanks you for not humiliating him in front of his friends. He offers you some of his daily rations as a more tangible reward." />
    <string id="DefaultCaptiveEventsCommon117" text="You are led to a small cage and forced inside, scarcely able to move your arms or legs. The cage is hoisted high above the castle courtyard and you are left to the elements for several hours, given neither food nor water. Some of the the castle guards make a contest of peppering you with blunt arrows from the keep, and by the time they finally let you down you're delirious with thirst and hunger, your limbs ache from disuse and your skin is peppered with awful-looking bruises." />
    <string id="DefaultCaptiveEventsCommon118" text="Try to recover from your ordeal." />
    <string id="DefaultCaptiveEventsCommon119" text="Some of the castle's machicolations - the openings through which stones or burning objects are dropped on attackers to help defend against invaders - need repair after the last siege. You and some of the other prisoners are ordered to perform this dangerous task." />
    <string id="DefaultCaptiveEventsCommon120" text="Get to work." />
    <string id="DefaultCaptiveEventsCommon121" text="Climb down the wall to escape." />
    <string id="DefaultCaptiveEventsCommon122" text="You try your best to help clean out the openings and replace the battered stonework. For one terrifying moment you almost slip off the side, preparing yourself for a deadly impact on the stones far below, but you manage to catch yourself on the side and climb back up with the help of some of your fellow captives. After the work is finished, you and the other prisoners are given extra rations as payment for your labor." />
    <string id="DefaultCaptiveEventsCommon123" text="Eat a full meal." />
    <string id="DefaultCaptiveEventsCommon124" text="Your captors scoff at your insolence, backhanding you to the ground, and inform you that you will go hungry today as punishment for your refusal." />
    <string id="DefaultCaptiveEventsCommon125" text="Listen to your rumbling stomach." />
    <string id="DefaultCaptiveEventsCommon126" text="Your captors drag you to the castle square and lock your head and arms into pillory. You are left helpless as the castle's visitors point and jeer at your struggles, occasionally stopping to use you as target practice for rotting fruit or stones. You count the hours from the movement of shadows on the ground and the growing pain in your neck and back. By the time the guard returns to bring you back to your cell, you're thirsty, famished and exhausted from your ordeal." />
    <string id="DefaultCaptiveEventsCommon127" text="Follow your captors once more." />
    <string id="DefaultCaptiveEventsCommon128" text="You are led to a farm outside the castle walls, where you see several prisoners working under the guards' watchful eyes. One of the farmers thrusts a hoe into your hands and informs you your task will be to prepare this entire section of the field for planting. As you grasp the tool's splintering handle, the farmer orders you to start digging or you'll be beaten for disobedience." />
    <string id="DefaultCaptiveEventsCommon129" text="Attempt to escape." />
    <string id="DefaultCaptiveEventsCommon130" text="You move to swing the hoe at your guard, but he's much faster than you expected and steps to the side, knocking you to the ground with a blow from his heavy gauntlet. He shakes his head, kicking at your body until you curl up defensively, then reaches down and grabs you by your chains, shackling you to a post. He brandishes a nasty-looking whip and cackles that he was hoping to get a chance to make an example of you. Though your lip is bloodied and your head reeling, you realize your torture is only just beginning." />
    <string id="DefaultCaptiveEventsCommon131" text="It's good to have the familiar weight of a weapon in your hands again. You deftly swing the hoe at your guard, catching him upside the head as he panics, reaching for his sword, and knock him cold. You waste no time in making your way out to freedom as the farmers watch, aghast though apparently not particularly surprised..." />
    <string id="DefaultCaptiveEventsCommon132" text="Continue onwards." />
    <string id="DefaultCaptiveEventsCommon133" text="You are taken into the keep, where the seneschal looks you up and down with a critical eye, then tells you one of the nobles has taken note of you and requested that you be made to dance for their entertainment. You are briefly and unceremoniously stripped of all but your chains, then dressed in a shockingly revealing and tasteless outfit, {?ISCAPTIVEFEMALE}complete with tassels and frilly bits.{?}complete with an enormous floppy codpiece.{\?} You are brought before the court, to much laughter and excitement, and ordered to dance before your captors." />
    <string id="DefaultCaptiveEventsCommon134" text="Try your best." />
    <string id="DefaultCaptiveEventsCommon135" text="Refuse - you're not some common charlatan." />
    <string id="DefaultCaptiveEventsCommon136" text="You do your best to please the crowd, stumbling to and fro as you try to keep from falling over in the unfamiliar garb. The court quickly loses interest, though they laugh when you lose your balance and fall flat on your face. Your jaw aching, you continue your dance until one of the nobles, apparently the leader, waves you out in disgust and the seneschal leads you back out of the room. You are once again stripped, your rags returned to you, and left for the guards to escort back to your quarters." />
    <string id="DefaultCaptiveEventsCommon137" text="Change and leave." />
    <string id="DefaultCaptiveEventsCommon138" text="One of the bandits orders you to fetch water from a nearby well. The others cheer and jeer in agreement, demanding that you bring water to each of them in turn. It seems to amuse them to have a highborn acting as their personal servant." />
    <string id="DefaultCaptiveEventsCommon139" text="Fetch the water." />
    <string id="DefaultCaptiveEventsCommon140" text="Refuse and take a beating." />
    <string id="DefaultCaptiveEventsCommon141" text="Returning from an apparently successful raid, your captors have managed to procure a set of mugs and a keg of strong mead. They decide to make their hideout a bit classier by putting you to work as their servant, and order you to keep their cups full as they drink the night away. Judging by their demeanor and the treatment you've seen of waiters in even the most reputable of taverns, you fear this might not end well for you, but they insist that if you object, they'll have fun beating you into submission instead." />
    <string id="DefaultCaptiveEventsCommon142" text="Do your best." />
    <string id="DefaultCaptiveEventsCommon143" text="Refuse and accept their punishment." />
    <string id="DefaultCaptiveEventsCommon144" text="Your captors grow bored, and without much luck scavenging for new prisoners or supplies, they decide to have fun inventing new ways to torment you. They drag you to a small lake, then bind your legs together throw the other end of the rope over the overhanging branch of a nearby tree. Too late, you realize their intention and fall to the ground as they begin hoisting you up by your legs. You writhe helplessly as they take turns dunking your head in and out of the water, laughing as you cough and gasp, desperately trying to catch your breath. They eventually lose interest, dropping you entirely into the pool, and you struggle to swim with your hands bound for a few minutes before one of them pulls your soaking body to shore." />
    <string id="DefaultCaptiveEventsCommon145" text="Slip from your bindings." />
    <string id="DefaultCaptiveEventsCommon146" text="It takes an unbelievable amount of effort, but you eventually manage to slip free; your struggles and the cold water used to torture you have loosened your bonds. You leap back into the water and swim as fast as you can to escape, gambling that none of them will know how to swim or be inclined to follow, and sure enough there is nothing but blissful silence to meet you on the opposite shore. You take a moment to catch your breath, grateful that your captors weren't able to follow..." />
    <string id="DefaultCaptiveEventsCommon147" text="Your captors decide to play at being knights, harnessing a confused-looking mule with makeshift barding, and climb atop it. One of them procures a blunted lance, and they build a set of makeshift targets out of straw bales. After a few tries, they realize they're going to need someone to hold their targets in place, and order you to perform the dubious task. Judging by their past performance, you fear they're just as likely to hit you as the target..." />
    <string id="DefaultCaptiveEventsCommon148" text="Hope they don't miss." />
    <string id="DefaultCaptiveEventsCommon149" text="A few agonizing hours later, you revise your opinion; they were much more likely to hit you than the target, leading you to believe this was perhaps their goal in the first place. You're thankful at least that the mule was not particularly fast, nor well trained, or you fear you would not have survived this exercise. Though you are badly bruised from a goodly number of playful stabs with the blunted lance, your captors seem quite cheerful as they lead you back to camp." />
    <string id="DefaultCaptiveEventsCommon150" text="Tend to your bruises." />
    <string id="DefaultCaptiveEventsCommon151" text="Angered by your defiance, your captors beat you soundly, leaving your skin tender and bruised. After watching another of the captives play along with their sadistic game, however, you're certain you made the right choice; by the time they grow bored of the novelty, there's hardly a spot visible on the poor man's skin that isn't a vivid shade of black or blue." />
    <string id="DefaultCaptiveEventsCommon152" text="That was a close call." />
    <string id="DefaultCaptiveEventsCommon153" text="Your captors decide to tie your hands together and parade you around camp atop a hog they've captured, jeering and comparing you unfavorably to the poor creature. It seems frightened at the commotion, and begins squealing and kicking to try to buck you off. You're not particularly keen to get stabbed by one of its cloven hooves if you fall off..." />
    <string id="DefaultCaptiveEventsCommon154" text="Try to hold on." />
    <string id="DefaultCaptiveEventsCommon155" text="You kick at the the hog's sides, urging it forward, but it doesn't seem to understand your intent." />
    <string id="DefaultCaptiveEventsCommon156" text="Continue your ride." />
    <string id="DefaultCaptiveEventsCommon157" text="You kick the hog's sides, urging it forward, and it sets off with a burst of frenzied speed. Your captor yells in pain as the creature rips the lead from {?ISCAPTORFEMALE}her{?}his{\?} hand, and you go shooting directly through the camp, exiting out the other side at full gallop. Your captors make a half-hearted attempt to catch you, but they're laughing so hard they can't keep up. After a few minutes' brisk ride, the hog stops, sniffing around, and begins digging in the dirt, searching for something to eat." />
    <string id="DefaultCaptiveEventsCommon158" text="Thank your noble steed for the rescue." />
    <string id="DefaultCaptiveEventsCommon159" text="Your captor indicates they've sold you to a local tavern for a day, and expect you to work your hardest to earn your keep. They make it clear you will be punished should the tavern's owner not be satisfied. The customers soon realize you're not there of your free will and take great pleasure in tormenting their you, pelting you with shells and insults as they find increasingly degrading ways to call for your service." />
    <string id="DefaultCaptiveEventsCommon160" text="Serve your time." />
    <string id="DefaultCaptiveEventsCommon161" text="Your captor indicates they've sold you to a local tavern for a day, and expect you to work your hardest to earn your keep. They make it clear you will be punished should the tavern's owner not be satisfied. Your heart sinks as you are taken to a pile of filthy mugs and plates stacked from floor to ceiling. The tavern's owner seems sheepish about asking you to handle the task on your own, but it quickly becomes obvious they have no time to help as the sound of rowdy customers filters through to the kitchens. At least you're not being forced to work out there..." />
    <string id="DefaultCaptiveEventsCommon162" text="Refuse and accept your punishment." />
    <string id="DefaultCaptiveEventsCommon163" text="As the sun grows low in the sky, you finally see the bottom of the pile. On either side of the kitchen are stacks of neatly-cleaned dishes and sparkling mugs, but they seem to have transferred their filth to the rags you wear. Your fingers are raw from the scrubbing, and the muscles in your arms mutinously protest your ordeal. The tavern's owner returns and seems awed by the sight. He offers you a meal of actual meat and bread before your owner arrives, the first decent food you've had since your captivity started." />
    <string id="DefaultCaptiveEventsCommon164" text="Sate your growling stomach." />
    <string id="DefaultCaptiveEventsCommon165" text="Behind one of the piles of dishes you spot a locked door, and from the smell of sun-baked manure you guess it leads outside. Putting your whole body's weight behind your shoulder you smash it open, falling to the ground as the door is torn off its hinges, and find it leads to the nearby stables. Quickly saddling a confused-looking horse, you ride to freedom before anyone can come to investigate the noise." />
    <string id="DefaultCaptiveEventsCommon166" text="Your captor indicates they've sold you to a local tavern for a day, and expect you to work your hardest to earn your keep. They make it clear you will be severely punished should the tavern's owner not be satisfied. You are ordered to stand out front and invite new patrons inside, a heavy sign locked around your neck to make escape impossible. The place is filthy and unkempt, so it's not difficult to see why it's having trouble attracting customers, and the inn's owner seems dour and unfriendly. Your captor is likely to be unhappy with the day's work no matter how hard you try..." />
    <string id="DefaultCaptiveEventsCommon167" text="Do as you're told." />
    <string id="DefaultCaptiveEventsCommon168" text="Refuse and take your punishment." />
    <string id="DefaultCaptiveEventsCommon169" text="Your captor indicates they've sold you to a local tavern for a day, and expect you to work your hardest to earn your keep. They make it clear you will be punished should the tavern's owner not be satisfied. The tavern's owner instructs you to serve food and drink to the patrons. You ready yourself for a long day of being pelted with shells and abused by malicious customers. Maybe just accepting your captor's punishment would be easier..." />
    <string id="DefaultCaptiveEventsCommon170" text="The customers are surprisingly civil, and you almost begin to enjoy the work as they thank you and smile after each delivery. A few patrons get rowdy but are quickly escorted to the door, and though your shift is long and the work unceasing, for the first time in weeks you feel like you're being treated like a person instead of a prisoner. He sneaks a piece of buttered bread to you before returning you to your captor." />
    <string id="DefaultCaptiveEventsCommon171" text="Your captor boasts that they've sold you to a local tavern for a day, and expect you to work your hardest to earn your keep. They make it clear you will be severely punished should the tavern's owner not be satisfied. To your dismay, the tavern's patrons are betting on a knife throwing contest, and order you to hold up an apple as their target. The knives look sharp, and you're not sure how well you can trust the aim of a bunch of drunken louts trying to impress each other..." />
    <string id="DefaultCaptiveEventsCommon172" text="Hold the apple." />
    <string id="DefaultCaptiveEventsCommon173" text="The tossers are much better than expected, and take turns neatly impaling the apple with almost unbelievable precision. They seem disappointed that this leaves no clear winner to the contest, but decide to let you keep the apple after they're finished as a reward for being a good sport." />
    <string id="DefaultCaptiveEventsCommon174" text="Enjoy your apple." />
  </strings>
</base>