; Merged Mod: .\KokomiMod\Kokomi.ini, .\KokomiModf0000\Kokomi.ini, .\KokomiModf0001\Kokomi.ini, .\KokomiModf0002\Kokomi.ini, .\KokomiModf0003\Kokomi.ini, .\KokomiModf0004\Kokomi.ini, .\KokomiModf0005\Kokomi.ini, .\KokomiModf0006\Kokomi.ini, .\KokomiModf0007\Kokomi.ini, .\KokomiModf0008\Kokomi.ini, .\KokomiModf0009\Kokomi.ini, .\KokomiModf0010\Kokomi.ini, .\KokomiModf0011\Kokomi.ini, .\KokomiModf0012\Kokomi.ini, .\KokomiModf0013\Kokomi.ini, .\KokomiModf0014\Kokomi.ini, .\KokomiModf0015\Kokomi.ini, .\KokomiModf0016\Kokomi.ini, .\KokomiModf0017\Kokomi.ini, .\KokomiModf0018\Kokomi.ini, .\KokomiModf0019\Kokomi.ini, .\KokomiModf0020\Kokomi.ini, .\KokomiModf0021\Kokomi.ini, .\KokomiModf0022\Kokomi.ini, .\KokomiModf0023\Kokomi.ini, .\KokomiModf0024\Kokomi.ini, .\KokomiModf0025\Kokomi.ini, .\KokomiModf0026\Kokomi.ini, .\KokomiModf0027\Kokomi.ini, .\KokomiModf0028\Kokomi.ini, .\KokomiModf0029\Kokomi.ini, .\KokomiModf0030\Kokomi.ini

; Constants ---------------------------

[Constants]
global $ActiveCharacter = 0
global $speed = 3
global $frameStart= 0
global $frameEnd = 0
global $swapvar = 0
global $swapvarAux = 0
global $auxTime = 0
global $anim = 0


global $enable_burst_swap = 1
global persist $burst_swap = 0
global persist $swapvar_select = 0
global $is_burst = 0
global $is_burst_prev = 0
global $set_burst_swap = 0
global $burst_start_time
global $press = 0
global $isFirstime = 0

global $swap_delay = 0
global $burst_duration = 1
global $burst_cooldown = 1

[KeyAnimationStart]
key = q
condition = $activeCharacter == 1
type=cycle
$is_burst = 1
$press = 1


[Present]
post $ActiveCharacter = 0
if $anim == 0
	$frameStart = 0
	$frameEnd = 0
else if $anim == 1
	$frameStart = 1
	$frameEnd = 31
endif


if ($swapvarAux + (1/$speed)) < $frameEnd
    $swapvarAux = $swapvarAux + (1/$speed)
else
    $swapvarAux = $frameStart
endif
$swapvar=$swapvarAux//1


post $is_burst_prev = $is_burst

if $is_burst_prev == 1 && $enable_burst_swap && time - $burst_start_time > $swap_delay
	$anim = 1
else
	$anim = 0
endif



; Overrides ---------------------------

[TextureOverrideKokomiPosition]
hash = dde4750a
run = CommandListKokomiPosition
$ActiveCharacter = 1

[TextureOverrideKokomiBlend]
hash = 7b61fb15
run = CommandListKokomiBlend

[TextureOverrideKokomiTexcoord]
hash = 4ed0c9f8
run = CommandListKokomiTexcoord

[TextureOverrideKokomiVertexLimitRaise]
hash = 66c6fb0a

[TextureOverrideKokomiIB]
hash = 74900c81
run = CommandListKokomiIB

[TextureOverrideKokomiHead]
hash = 74900c81
match_first_index = 0
run = CommandListKokomiHead

[TextureOverrideKokomiBody]
hash = 74900c81
match_first_index = 26424
run = CommandListKokomiBody

[TextureOverrideKokomiDress]
hash = 74900c81
match_first_index = 52290
run = CommandListKokomiDress

; CommandList -------------------------

[CommandListKokomiPosition]
if $swapvar == 0
	vb0 = ResourceKokomiPosition.0
else if $swapvar == 1
	vb0 = ResourceKokomiPosition.1
else if $swapvar == 2
	vb0 = ResourceKokomiPosition.2
else if $swapvar == 3
	vb0 = ResourceKokomiPosition.3
else if $swapvar == 4
	vb0 = ResourceKokomiPosition.4
else if $swapvar == 5
	vb0 = ResourceKokomiPosition.5
else if $swapvar == 6
	vb0 = ResourceKokomiPosition.6
else if $swapvar == 7
	vb0 = ResourceKokomiPosition.7
else if $swapvar == 8
	vb0 = ResourceKokomiPosition.8
else if $swapvar == 9
	vb0 = ResourceKokomiPosition.9
else if $swapvar == 10
	vb0 = ResourceKokomiPosition.10
else if $swapvar == 11
	vb0 = ResourceKokomiPosition.11
else if $swapvar == 12
	vb0 = ResourceKokomiPosition.12
else if $swapvar == 13
	vb0 = ResourceKokomiPosition.13
else if $swapvar == 14
	vb0 = ResourceKokomiPosition.14
else if $swapvar == 15
	vb0 = ResourceKokomiPosition.15
else if $swapvar == 16
	vb0 = ResourceKokomiPosition.16
else if $swapvar == 17
	vb0 = ResourceKokomiPosition.17
else if $swapvar == 18
	vb0 = ResourceKokomiPosition.18
else if $swapvar == 19
	vb0 = ResourceKokomiPosition.19
else if $swapvar == 20
	vb0 = ResourceKokomiPosition.20
else if $swapvar == 21
	vb0 = ResourceKokomiPosition.21
else if $swapvar == 22
	vb0 = ResourceKokomiPosition.22
else if $swapvar == 23
	vb0 = ResourceKokomiPosition.23
else if $swapvar == 24
	vb0 = ResourceKokomiPosition.24
else if $swapvar == 25
	vb0 = ResourceKokomiPosition.25
else if $swapvar == 26
	vb0 = ResourceKokomiPosition.26
else if $swapvar == 27
	vb0 = ResourceKokomiPosition.27
else if $swapvar == 28
	vb0 = ResourceKokomiPosition.28
else if $swapvar == 29
	vb0 = ResourceKokomiPosition.29
else if $swapvar == 30
	vb0 = ResourceKokomiPosition.30
else if $swapvar == 31
	vb0 = ResourceKokomiPosition.31
endif

[CommandListKokomiBlend]
if $swapvar == 0
	vb1 = ResourceKokomiBlend.0
	handling = skip
	draw = 23742,0
else if $swapvar == 1
	vb1 = ResourceKokomiBlend.1
	handling = skip
	draw = 18766,0
else if $swapvar == 2
	vb1 = ResourceKokomiBlend.2
	handling = skip
	draw = 18764,0
else if $swapvar == 3
	vb1 = ResourceKokomiBlend.3
	handling = skip
	draw = 18764,0
else if $swapvar == 4
	vb1 = ResourceKokomiBlend.4
	handling = skip
	draw = 18764,0
else if $swapvar == 5
	vb1 = ResourceKokomiBlend.5
	handling = skip
	draw = 18766,0
else if $swapvar == 6
	vb1 = ResourceKokomiBlend.6
	handling = skip
	draw = 18764,0
else if $swapvar == 7
	vb1 = ResourceKokomiBlend.7
	handling = skip
	draw = 18766,0
else if $swapvar == 8
	vb1 = ResourceKokomiBlend.8
	handling = skip
	draw = 18764,0
else if $swapvar == 9
	vb1 = ResourceKokomiBlend.9
	handling = skip
	draw = 18764,0
else if $swapvar == 10
	vb1 = ResourceKokomiBlend.10
	handling = skip
	draw = 18764,0
else if $swapvar == 11
	vb1 = ResourceKokomiBlend.11
	handling = skip
	draw = 18764,0
else if $swapvar == 12
	vb1 = ResourceKokomiBlend.12
	handling = skip
	draw = 18764,0
else if $swapvar == 13
	vb1 = ResourceKokomiBlend.13
	handling = skip
	draw = 18764,0
else if $swapvar == 14
	vb1 = ResourceKokomiBlend.14
	handling = skip
	draw = 18764,0
else if $swapvar == 15
	vb1 = ResourceKokomiBlend.15
	handling = skip
	draw = 18764,0
else if $swapvar == 16
	vb1 = ResourceKokomiBlend.16
	handling = skip
	draw = 18766,0
else if $swapvar == 17
	vb1 = ResourceKokomiBlend.17
	handling = skip
	draw = 18766,0
else if $swapvar == 18
	vb1 = ResourceKokomiBlend.18
	handling = skip
	draw = 18764,0
else if $swapvar == 19
	vb1 = ResourceKokomiBlend.19
	handling = skip
	draw = 18764,0
else if $swapvar == 20
	vb1 = ResourceKokomiBlend.20
	handling = skip
	draw = 18764,0
else if $swapvar == 21
	vb1 = ResourceKokomiBlend.21
	handling = skip
	draw = 18764,0
else if $swapvar == 22
	vb1 = ResourceKokomiBlend.22
	handling = skip
	draw = 18764,0
else if $swapvar == 23
	vb1 = ResourceKokomiBlend.23
	handling = skip
	draw = 18766,0
else if $swapvar == 24
	vb1 = ResourceKokomiBlend.24
	handling = skip
	draw = 18766,0
else if $swapvar == 25
	vb1 = ResourceKokomiBlend.25
	handling = skip
	draw = 18764,0
else if $swapvar == 26
	vb1 = ResourceKokomiBlend.26
	handling = skip
	draw = 18764,0
else if $swapvar == 27
	vb1 = ResourceKokomiBlend.27
	handling = skip
	draw = 18764,0
else if $swapvar == 28
	vb1 = ResourceKokomiBlend.28
	handling = skip
	draw = 18764,0
else if $swapvar == 29
	vb1 = ResourceKokomiBlend.29
	handling = skip
	draw = 18764,0
else if $swapvar == 30
	vb1 = ResourceKokomiBlend.30
	handling = skip
	draw = 18764,0
else if $swapvar == 31
	vb1 = ResourceKokomiBlend.31
	handling = skip
	draw = 18766,0
endif

[CommandListKokomiTexcoord]
if $swapvar == 0
	vb1 = ResourceKokomiTexcoord.0
else if $swapvar == 1
	vb1 = ResourceKokomiTexcoord.1
else if $swapvar == 2
	vb1 = ResourceKokomiTexcoord.2
else if $swapvar == 3
	vb1 = ResourceKokomiTexcoord.3
else if $swapvar == 4
	vb1 = ResourceKokomiTexcoord.4
else if $swapvar == 5
	vb1 = ResourceKokomiTexcoord.5
else if $swapvar == 6
	vb1 = ResourceKokomiTexcoord.6
else if $swapvar == 7
	vb1 = ResourceKokomiTexcoord.7
else if $swapvar == 8
	vb1 = ResourceKokomiTexcoord.8
else if $swapvar == 9
	vb1 = ResourceKokomiTexcoord.9
else if $swapvar == 10
	vb1 = ResourceKokomiTexcoord.10
else if $swapvar == 11
	vb1 = ResourceKokomiTexcoord.11
else if $swapvar == 12
	vb1 = ResourceKokomiTexcoord.12
else if $swapvar == 13
	vb1 = ResourceKokomiTexcoord.13
else if $swapvar == 14
	vb1 = ResourceKokomiTexcoord.14
else if $swapvar == 15
	vb1 = ResourceKokomiTexcoord.15
else if $swapvar == 16
	vb1 = ResourceKokomiTexcoord.16
else if $swapvar == 17
	vb1 = ResourceKokomiTexcoord.17
else if $swapvar == 18
	vb1 = ResourceKokomiTexcoord.18
else if $swapvar == 19
	vb1 = ResourceKokomiTexcoord.19
else if $swapvar == 20
	vb1 = ResourceKokomiTexcoord.20
else if $swapvar == 21
	vb1 = ResourceKokomiTexcoord.21
else if $swapvar == 22
	vb1 = ResourceKokomiTexcoord.22
else if $swapvar == 23
	vb1 = ResourceKokomiTexcoord.23
else if $swapvar == 24
	vb1 = ResourceKokomiTexcoord.24
else if $swapvar == 25
	vb1 = ResourceKokomiTexcoord.25
else if $swapvar == 26
	vb1 = ResourceKokomiTexcoord.26
else if $swapvar == 27
	vb1 = ResourceKokomiTexcoord.27
else if $swapvar == 28
	vb1 = ResourceKokomiTexcoord.28
else if $swapvar == 29
	vb1 = ResourceKokomiTexcoord.29
else if $swapvar == 30
	vb1 = ResourceKokomiTexcoord.30
else if $swapvar == 31
	vb1 = ResourceKokomiTexcoord.31
endif

[CommandListKokomiIB]
if $swapvar == 0
	handling = skip
else if $swapvar == 1
	handling = skip
else if $swapvar == 2
	handling = skip
else if $swapvar == 3
	handling = skip
else if $swapvar == 4
	handling = skip
else if $swapvar == 5
	handling = skip
else if $swapvar == 6
	handling = skip
else if $swapvar == 7
	handling = skip
else if $swapvar == 8
	handling = skip
else if $swapvar == 9
	handling = skip
else if $swapvar == 10
	handling = skip
else if $swapvar == 11
	handling = skip
else if $swapvar == 12
	handling = skip
else if $swapvar == 13
	handling = skip
else if $swapvar == 14
	handling = skip
else if $swapvar == 15
	handling = skip
else if $swapvar == 16
	handling = skip
else if $swapvar == 17
	handling = skip
else if $swapvar == 18
	handling = skip
else if $swapvar == 19
	handling = skip
else if $swapvar == 20
	handling = skip
else if $swapvar == 21
	handling = skip
else if $swapvar == 22
	handling = skip
else if $swapvar == 23
	handling = skip
else if $swapvar == 24
	handling = skip
else if $swapvar == 25
	handling = skip
else if $swapvar == 26
	handling = skip
else if $swapvar == 27
	handling = skip
else if $swapvar == 28
	handling = skip
else if $swapvar == 29
	handling = skip
else if $swapvar == 30
	handling = skip
else if $swapvar == 31
	handling = skip
endif

[CommandListKokomiHead]
if $swapvar >= $frameStart && $swapvar <= $frameEnd
	ps-t0 = ResourceKokomiHeadDiffuse.0
	ps-t1 = ResourceKokomiHeadLightMap.0

endif
if $swapvar == 0
	ib = ResourceKokomiHeadIB.0
run = CustomShaderTransparency 
else if $swapvar == 1
	ib = ResourceKokomiHeadIB.1
run = CustomShaderTransparency 
else if $swapvar == 2
	ib = ResourceKokomiHeadIB.2
run = CustomShaderTransparency 
else if $swapvar == 3
	ib = ResourceKokomiHeadIB.3
run = CustomShaderTransparency 
else if $swapvar == 4
	ib = ResourceKokomiHeadIB.4
run = CustomShaderTransparency 
else if $swapvar == 5
	ib = ResourceKokomiHeadIB.5
run = CustomShaderTransparency 
else if $swapvar == 6
	ib = ResourceKokomiHeadIB.6
run = CustomShaderTransparency 
else if $swapvar == 7
	ib = ResourceKokomiHeadIB.7
run = CustomShaderTransparency 
else if $swapvar == 8
	ib = ResourceKokomiHeadIB.8
run = CustomShaderTransparency 
else if $swapvar == 9
	ib = ResourceKokomiHeadIB.9
run = CustomShaderTransparency 
else if $swapvar == 10
	ib = ResourceKokomiHeadIB.10
run = CustomShaderTransparency 
else if $swapvar == 11
	ib = ResourceKokomiHeadIB.11
run = CustomShaderTransparency 
else if $swapvar == 12
	ib = ResourceKokomiHeadIB.12
run = CustomShaderTransparency 
else if $swapvar == 13
	ib = ResourceKokomiHeadIB.13
run = CustomShaderTransparency 
else if $swapvar == 14
	ib = ResourceKokomiHeadIB.14
run = CustomShaderTransparency 
else if $swapvar == 15
	ib = ResourceKokomiHeadIB.15
run = CustomShaderTransparency 
else if $swapvar == 16
	ib = ResourceKokomiHeadIB.16
run = CustomShaderTransparency 
else if $swapvar == 17
	ib = ResourceKokomiHeadIB.17
run = CustomShaderTransparency 
else if $swapvar == 18
	ib = ResourceKokomiHeadIB.18
run = CustomShaderTransparency 
else if $swapvar == 19
	ib = ResourceKokomiHeadIB.19
run = CustomShaderTransparency 
else if $swapvar == 20
	ib = ResourceKokomiHeadIB.20
run = CustomShaderTransparency 
else if $swapvar == 21
	ib = ResourceKokomiHeadIB.21
run = CustomShaderTransparency 
else if $swapvar == 22
	ib = ResourceKokomiHeadIB.22
run = CustomShaderTransparency 
else if $swapvar == 23
	ib = ResourceKokomiHeadIB.23
run = CustomShaderTransparency 
else if $swapvar == 24
	ib = ResourceKokomiHeadIB.24
run = CustomShaderTransparency 
else if $swapvar == 25
	ib = ResourceKokomiHeadIB.25
run = CustomShaderTransparency 
else if $swapvar == 26
	ib = ResourceKokomiHeadIB.26
run = CustomShaderTransparency 
else if $swapvar == 27
	ib = ResourceKokomiHeadIB.27
run = CustomShaderTransparency 
else if $swapvar == 28
	ib = ResourceKokomiHeadIB.28
run = CustomShaderTransparency 
else if $swapvar == 29
	ib = ResourceKokomiHeadIB.29
run = CustomShaderTransparency 
else if $swapvar == 30
	ib = ResourceKokomiHeadIB.30
run = CustomShaderTransparency 
else if $swapvar == 31
	ib = ResourceKokomiHeadIB.31
run = CustomShaderTransparency 
endif

[CommandListKokomiBody]
if $swapvar >= $frameStart && $swapvar <= $frameEnd
	ps-t0 = ResourceKokomiBodyDiffuse.0
	ps-t1 = ResourceKokomiBodyLightMap.0

endif
if $swapvar == 0
	ib = ResourceKokomiBodyIB.0
drawindexed = auto 
else if $swapvar == 1
	ib = ResourceKokomiBodyIB.1
drawindexed = auto 
else if $swapvar == 2
	ib = ResourceKokomiBodyIB.2
drawindexed = auto 
else if $swapvar == 3
	ib = ResourceKokomiBodyIB.3
drawindexed = auto 
else if $swapvar == 4
	ib = ResourceKokomiBodyIB.4
drawindexed = auto 
else if $swapvar == 5
	ib = ResourceKokomiBodyIB.5
drawindexed = auto 
else if $swapvar == 6
	ib = ResourceKokomiBodyIB.6
drawindexed = auto 
else if $swapvar == 7
	ib = ResourceKokomiBodyIB.7
drawindexed = auto 
else if $swapvar == 8
	ib = ResourceKokomiBodyIB.8
drawindexed = auto 
else if $swapvar == 9
	ib = ResourceKokomiBodyIB.9
drawindexed = auto 
else if $swapvar == 10
	ib = ResourceKokomiBodyIB.10
drawindexed = auto 
else if $swapvar == 11
	ib = ResourceKokomiBodyIB.11
drawindexed = auto 
else if $swapvar == 12
	ib = ResourceKokomiBodyIB.12
drawindexed = auto 
else if $swapvar == 13
	ib = ResourceKokomiBodyIB.13
drawindexed = auto 
else if $swapvar == 14
	ib = ResourceKokomiBodyIB.14
drawindexed = auto 
else if $swapvar == 15
	ib = ResourceKokomiBodyIB.15
drawindexed = auto 
else if $swapvar == 16
	ib = ResourceKokomiBodyIB.16
drawindexed = auto 
else if $swapvar == 17
	ib = ResourceKokomiBodyIB.17
drawindexed = auto 
else if $swapvar == 18
	ib = ResourceKokomiBodyIB.18
drawindexed = auto 
else if $swapvar == 19
	ib = ResourceKokomiBodyIB.19
drawindexed = auto 
else if $swapvar == 20
	ib = ResourceKokomiBodyIB.20
drawindexed = auto 
else if $swapvar == 21
	ib = ResourceKokomiBodyIB.21
drawindexed = auto 
else if $swapvar == 22
	ib = ResourceKokomiBodyIB.22
drawindexed = auto 
else if $swapvar == 23
	ib = ResourceKokomiBodyIB.23
drawindexed = auto 
else if $swapvar == 24
	ib = ResourceKokomiBodyIB.24
drawindexed = auto 
else if $swapvar == 25
	ib = ResourceKokomiBodyIB.25
drawindexed = auto 
else if $swapvar == 26
	ib = ResourceKokomiBodyIB.26
drawindexed = auto 
else if $swapvar == 27
	ib = ResourceKokomiBodyIB.27
drawindexed = auto 
else if $swapvar == 28
	ib = ResourceKokomiBodyIB.28
drawindexed = auto 
else if $swapvar == 29
	ib = ResourceKokomiBodyIB.29
drawindexed = auto 
else if $swapvar == 30
	ib = ResourceKokomiBodyIB.30
drawindexed = auto 
else if $swapvar == 31
	ib = ResourceKokomiBodyIB.31
drawindexed = auto 
endif

[CommandListKokomiDress]
if $swapvar >= $frameStart && $swapvar <= $frameEnd
	ps-t0 = ResourceKokomiDressDiffuse.0
	ps-t1 = ResourceKokomiDressLightMap.0

endif
if $swapvar == 0
	ib = ResourceKokomiDressIB.0
drawindexed = auto 
else if $swapvar == 1
	ib = ResourceKokomiDressIB.1
drawindexed = auto 
else if $swapvar == 2
	ib = ResourceKokomiDressIB.2
drawindexed = auto 
else if $swapvar == 3
	ib = ResourceKokomiDressIB.3
drawindexed = auto 
else if $swapvar == 4
	ib = ResourceKokomiDressIB.4
drawindexed = auto 
else if $swapvar == 5
	ib = ResourceKokomiDressIB.5
drawindexed = auto 
else if $swapvar == 6
	ib = ResourceKokomiDressIB.6
drawindexed = auto 
else if $swapvar == 7
	ib = ResourceKokomiDressIB.7
drawindexed = auto 
else if $swapvar == 8
	ib = ResourceKokomiDressIB.8
drawindexed = auto 
else if $swapvar == 9
	ib = ResourceKokomiDressIB.9
drawindexed = auto 
else if $swapvar == 10
	ib = ResourceKokomiDressIB.10
drawindexed = auto 
else if $swapvar == 11
	ib = ResourceKokomiDressIB.11
drawindexed = auto 
else if $swapvar == 12
	ib = ResourceKokomiDressIB.12
drawindexed = auto 
else if $swapvar == 13
	ib = ResourceKokomiDressIB.13
drawindexed = auto 
else if $swapvar == 14
	ib = ResourceKokomiDressIB.14
drawindexed = auto 
else if $swapvar == 15
	ib = ResourceKokomiDressIB.15
drawindexed = auto 
else if $swapvar == 16
	ib = ResourceKokomiDressIB.16
drawindexed = auto 
else if $swapvar == 17
	ib = ResourceKokomiDressIB.17
drawindexed = auto 
else if $swapvar == 18
	ib = ResourceKokomiDressIB.18
drawindexed = auto 
else if $swapvar == 19
	ib = ResourceKokomiDressIB.19
drawindexed = auto 
else if $swapvar == 20
	ib = ResourceKokomiDressIB.20
drawindexed = auto 
else if $swapvar == 21
	ib = ResourceKokomiDressIB.21
drawindexed = auto 
else if $swapvar == 22
	ib = ResourceKokomiDressIB.22
drawindexed = auto 
else if $swapvar == 23
	ib = ResourceKokomiDressIB.23
drawindexed = auto 
else if $swapvar == 24
	ib = ResourceKokomiDressIB.24
drawindexed = auto 
else if $swapvar == 25
	ib = ResourceKokomiDressIB.25
drawindexed = auto 
else if $swapvar == 26
	ib = ResourceKokomiDressIB.26
drawindexed = auto 
else if $swapvar == 27
	ib = ResourceKokomiDressIB.27
drawindexed = auto 
else if $swapvar == 28
	ib = ResourceKokomiDressIB.28
drawindexed = auto 
else if $swapvar == 29
	ib = ResourceKokomiDressIB.29
drawindexed = auto 
else if $swapvar == 30
	ib = ResourceKokomiDressIB.30
drawindexed = auto 
else if $swapvar == 31
	ib = ResourceKokomiDressIB.31
drawindexed = auto 
endif

; Resources ---------------------------

[ResourceKokomiPosition.0]
type = Buffer
stride = 40
filename = .\KokomiMod\KokomiPosition.buf

[ResourceKokomiBlend.0]
type = Buffer
stride = 32
filename = .\KokomiMod\KokomiBlend.buf

[ResourceKokomiTexcoord.0]
type = Buffer
stride = 20
filename = .\KokomiMod\KokomiTexcoord.buf

[ResourceKokomiHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiMod\KokomiHead.ib

[ResourceKokomiBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiMod\KokomiBody.ib

[ResourceKokomiDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiMod\KokomiDress.ib

[ResourceKokomiHeadDiffuse.0]
filename = .\KokomiMod\KokomiHeadDiffuse.dds

[ResourceKokomiHeadLightMap.0]
filename = .\KokomiMod\KokomiHeadLightMap.dds

[ResourceKokomiBodyDiffuse.0]
filename = .\KokomiMod\KokomiBodyDiffuse.dds

[ResourceKokomiBodyLightMap.0]
filename = .\KokomiMod\KokomiBodyLightMap.dds

[ResourceKokomiDressDiffuse.0]
filename = .\KokomiMod\KokomiDressDiffuse.dds

[ResourceKokomiDressLightMap.0]
filename = .\KokomiMod\KokomiDressLightMap.dds

[ResourceKokomiPosition.1]
type = Buffer
stride = 40
filename = .\KokomiModf0000\KokomiPosition.buf

[ResourceKokomiBlend.1]
type = Buffer
stride = 32
filename = .\KokomiModf0000\KokomiBlend.buf

[ResourceKokomiTexcoord.1]
type = Buffer
stride = 20
filename = .\KokomiModf0000\KokomiTexcoord.buf

[ResourceKokomiHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0000\KokomiHead.ib

[ResourceKokomiBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0000\KokomiBody.ib

[ResourceKokomiDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0000\KokomiDress.ib







[ResourceKokomiPosition.2]
type = Buffer
stride = 40
filename = .\KokomiModf0001\KokomiPosition.buf

[ResourceKokomiBlend.2]
type = Buffer
stride = 32
filename = .\KokomiModf0001\KokomiBlend.buf

[ResourceKokomiTexcoord.2]
type = Buffer
stride = 20
filename = .\KokomiModf0001\KokomiTexcoord.buf

[ResourceKokomiHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0001\KokomiHead.ib

[ResourceKokomiBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0001\KokomiBody.ib

[ResourceKokomiDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0001\KokomiDress.ib







[ResourceKokomiPosition.3]
type = Buffer
stride = 40
filename = .\KokomiModf0002\KokomiPosition.buf

[ResourceKokomiBlend.3]
type = Buffer
stride = 32
filename = .\KokomiModf0002\KokomiBlend.buf

[ResourceKokomiTexcoord.3]
type = Buffer
stride = 20
filename = .\KokomiModf0002\KokomiTexcoord.buf

[ResourceKokomiHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0002\KokomiHead.ib

[ResourceKokomiBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0002\KokomiBody.ib

[ResourceKokomiDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0002\KokomiDress.ib







[ResourceKokomiPosition.4]
type = Buffer
stride = 40
filename = .\KokomiModf0003\KokomiPosition.buf

[ResourceKokomiBlend.4]
type = Buffer
stride = 32
filename = .\KokomiModf0003\KokomiBlend.buf

[ResourceKokomiTexcoord.4]
type = Buffer
stride = 20
filename = .\KokomiModf0003\KokomiTexcoord.buf

[ResourceKokomiHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0003\KokomiHead.ib

[ResourceKokomiBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0003\KokomiBody.ib

[ResourceKokomiDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0003\KokomiDress.ib







[ResourceKokomiPosition.5]
type = Buffer
stride = 40
filename = .\KokomiModf0004\KokomiPosition.buf

[ResourceKokomiBlend.5]
type = Buffer
stride = 32
filename = .\KokomiModf0004\KokomiBlend.buf

[ResourceKokomiTexcoord.5]
type = Buffer
stride = 20
filename = .\KokomiModf0004\KokomiTexcoord.buf

[ResourceKokomiHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0004\KokomiHead.ib

[ResourceKokomiBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0004\KokomiBody.ib

[ResourceKokomiDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0004\KokomiDress.ib







[ResourceKokomiPosition.6]
type = Buffer
stride = 40
filename = .\KokomiModf0005\KokomiPosition.buf

[ResourceKokomiBlend.6]
type = Buffer
stride = 32
filename = .\KokomiModf0005\KokomiBlend.buf

[ResourceKokomiTexcoord.6]
type = Buffer
stride = 20
filename = .\KokomiModf0005\KokomiTexcoord.buf

[ResourceKokomiHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0005\KokomiHead.ib

[ResourceKokomiBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0005\KokomiBody.ib

[ResourceKokomiDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0005\KokomiDress.ib







[ResourceKokomiPosition.7]
type = Buffer
stride = 40
filename = .\KokomiModf0006\KokomiPosition.buf

[ResourceKokomiBlend.7]
type = Buffer
stride = 32
filename = .\KokomiModf0006\KokomiBlend.buf

[ResourceKokomiTexcoord.7]
type = Buffer
stride = 20
filename = .\KokomiModf0006\KokomiTexcoord.buf

[ResourceKokomiHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0006\KokomiHead.ib

[ResourceKokomiBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0006\KokomiBody.ib

[ResourceKokomiDressIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0006\KokomiDress.ib







[ResourceKokomiPosition.8]
type = Buffer
stride = 40
filename = .\KokomiModf0007\KokomiPosition.buf

[ResourceKokomiBlend.8]
type = Buffer
stride = 32
filename = .\KokomiModf0007\KokomiBlend.buf

[ResourceKokomiTexcoord.8]
type = Buffer
stride = 20
filename = .\KokomiModf0007\KokomiTexcoord.buf

[ResourceKokomiHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0007\KokomiHead.ib

[ResourceKokomiBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0007\KokomiBody.ib

[ResourceKokomiDressIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0007\KokomiDress.ib







[ResourceKokomiPosition.9]
type = Buffer
stride = 40
filename = .\KokomiModf0008\KokomiPosition.buf

[ResourceKokomiBlend.9]
type = Buffer
stride = 32
filename = .\KokomiModf0008\KokomiBlend.buf

[ResourceKokomiTexcoord.9]
type = Buffer
stride = 20
filename = .\KokomiModf0008\KokomiTexcoord.buf

[ResourceKokomiHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0008\KokomiHead.ib

[ResourceKokomiBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0008\KokomiBody.ib

[ResourceKokomiDressIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0008\KokomiDress.ib







[ResourceKokomiPosition.10]
type = Buffer
stride = 40
filename = .\KokomiModf0009\KokomiPosition.buf

[ResourceKokomiBlend.10]
type = Buffer
stride = 32
filename = .\KokomiModf0009\KokomiBlend.buf

[ResourceKokomiTexcoord.10]
type = Buffer
stride = 20
filename = .\KokomiModf0009\KokomiTexcoord.buf

[ResourceKokomiHeadIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0009\KokomiHead.ib

[ResourceKokomiBodyIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0009\KokomiBody.ib

[ResourceKokomiDressIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0009\KokomiDress.ib







[ResourceKokomiPosition.11]
type = Buffer
stride = 40
filename = .\KokomiModf0010\KokomiPosition.buf

[ResourceKokomiBlend.11]
type = Buffer
stride = 32
filename = .\KokomiModf0010\KokomiBlend.buf

[ResourceKokomiTexcoord.11]
type = Buffer
stride = 20
filename = .\KokomiModf0010\KokomiTexcoord.buf

[ResourceKokomiHeadIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0010\KokomiHead.ib

[ResourceKokomiBodyIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0010\KokomiBody.ib

[ResourceKokomiDressIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0010\KokomiDress.ib







[ResourceKokomiPosition.12]
type = Buffer
stride = 40
filename = .\KokomiModf0011\KokomiPosition.buf

[ResourceKokomiBlend.12]
type = Buffer
stride = 32
filename = .\KokomiModf0011\KokomiBlend.buf

[ResourceKokomiTexcoord.12]
type = Buffer
stride = 20
filename = .\KokomiModf0011\KokomiTexcoord.buf

[ResourceKokomiHeadIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0011\KokomiHead.ib

[ResourceKokomiBodyIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0011\KokomiBody.ib

[ResourceKokomiDressIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0011\KokomiDress.ib







[ResourceKokomiPosition.13]
type = Buffer
stride = 40
filename = .\KokomiModf0012\KokomiPosition.buf

[ResourceKokomiBlend.13]
type = Buffer
stride = 32
filename = .\KokomiModf0012\KokomiBlend.buf

[ResourceKokomiTexcoord.13]
type = Buffer
stride = 20
filename = .\KokomiModf0012\KokomiTexcoord.buf

[ResourceKokomiHeadIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0012\KokomiHead.ib

[ResourceKokomiBodyIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0012\KokomiBody.ib

[ResourceKokomiDressIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0012\KokomiDress.ib







[ResourceKokomiPosition.14]
type = Buffer
stride = 40
filename = .\KokomiModf0013\KokomiPosition.buf

[ResourceKokomiBlend.14]
type = Buffer
stride = 32
filename = .\KokomiModf0013\KokomiBlend.buf

[ResourceKokomiTexcoord.14]
type = Buffer
stride = 20
filename = .\KokomiModf0013\KokomiTexcoord.buf

[ResourceKokomiHeadIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0013\KokomiHead.ib

[ResourceKokomiBodyIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0013\KokomiBody.ib

[ResourceKokomiDressIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0013\KokomiDress.ib







[ResourceKokomiPosition.15]
type = Buffer
stride = 40
filename = .\KokomiModf0014\KokomiPosition.buf

[ResourceKokomiBlend.15]
type = Buffer
stride = 32
filename = .\KokomiModf0014\KokomiBlend.buf

[ResourceKokomiTexcoord.15]
type = Buffer
stride = 20
filename = .\KokomiModf0014\KokomiTexcoord.buf

[ResourceKokomiHeadIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0014\KokomiHead.ib

[ResourceKokomiBodyIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0014\KokomiBody.ib

[ResourceKokomiDressIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0014\KokomiDress.ib







[ResourceKokomiPosition.16]
type = Buffer
stride = 40
filename = .\KokomiModf0015\KokomiPosition.buf

[ResourceKokomiBlend.16]
type = Buffer
stride = 32
filename = .\KokomiModf0015\KokomiBlend.buf

[ResourceKokomiTexcoord.16]
type = Buffer
stride = 20
filename = .\KokomiModf0015\KokomiTexcoord.buf

[ResourceKokomiHeadIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0015\KokomiHead.ib

[ResourceKokomiBodyIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0015\KokomiBody.ib

[ResourceKokomiDressIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0015\KokomiDress.ib







[ResourceKokomiPosition.17]
type = Buffer
stride = 40
filename = .\KokomiModf0016\KokomiPosition.buf

[ResourceKokomiBlend.17]
type = Buffer
stride = 32
filename = .\KokomiModf0016\KokomiBlend.buf

[ResourceKokomiTexcoord.17]
type = Buffer
stride = 20
filename = .\KokomiModf0016\KokomiTexcoord.buf

[ResourceKokomiHeadIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0016\KokomiHead.ib

[ResourceKokomiBodyIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0016\KokomiBody.ib

[ResourceKokomiDressIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0016\KokomiDress.ib







[ResourceKokomiPosition.18]
type = Buffer
stride = 40
filename = .\KokomiModf0017\KokomiPosition.buf

[ResourceKokomiBlend.18]
type = Buffer
stride = 32
filename = .\KokomiModf0017\KokomiBlend.buf

[ResourceKokomiTexcoord.18]
type = Buffer
stride = 20
filename = .\KokomiModf0017\KokomiTexcoord.buf

[ResourceKokomiHeadIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0017\KokomiHead.ib

[ResourceKokomiBodyIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0017\KokomiBody.ib

[ResourceKokomiDressIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0017\KokomiDress.ib







[ResourceKokomiPosition.19]
type = Buffer
stride = 40
filename = .\KokomiModf0018\KokomiPosition.buf

[ResourceKokomiBlend.19]
type = Buffer
stride = 32
filename = .\KokomiModf0018\KokomiBlend.buf

[ResourceKokomiTexcoord.19]
type = Buffer
stride = 20
filename = .\KokomiModf0018\KokomiTexcoord.buf

[ResourceKokomiHeadIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0018\KokomiHead.ib

[ResourceKokomiBodyIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0018\KokomiBody.ib

[ResourceKokomiDressIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0018\KokomiDress.ib







[ResourceKokomiPosition.20]
type = Buffer
stride = 40
filename = .\KokomiModf0019\KokomiPosition.buf

[ResourceKokomiBlend.20]
type = Buffer
stride = 32
filename = .\KokomiModf0019\KokomiBlend.buf

[ResourceKokomiTexcoord.20]
type = Buffer
stride = 20
filename = .\KokomiModf0019\KokomiTexcoord.buf

[ResourceKokomiHeadIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0019\KokomiHead.ib

[ResourceKokomiBodyIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0019\KokomiBody.ib

[ResourceKokomiDressIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0019\KokomiDress.ib







[ResourceKokomiPosition.21]
type = Buffer
stride = 40
filename = .\KokomiModf0020\KokomiPosition.buf

[ResourceKokomiBlend.21]
type = Buffer
stride = 32
filename = .\KokomiModf0020\KokomiBlend.buf

[ResourceKokomiTexcoord.21]
type = Buffer
stride = 20
filename = .\KokomiModf0020\KokomiTexcoord.buf

[ResourceKokomiHeadIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0020\KokomiHead.ib

[ResourceKokomiBodyIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0020\KokomiBody.ib

[ResourceKokomiDressIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0020\KokomiDress.ib







[ResourceKokomiPosition.22]
type = Buffer
stride = 40
filename = .\KokomiModf0021\KokomiPosition.buf

[ResourceKokomiBlend.22]
type = Buffer
stride = 32
filename = .\KokomiModf0021\KokomiBlend.buf

[ResourceKokomiTexcoord.22]
type = Buffer
stride = 20
filename = .\KokomiModf0021\KokomiTexcoord.buf

[ResourceKokomiHeadIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0021\KokomiHead.ib

[ResourceKokomiBodyIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0021\KokomiBody.ib

[ResourceKokomiDressIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0021\KokomiDress.ib







[ResourceKokomiPosition.23]
type = Buffer
stride = 40
filename = .\KokomiModf0022\KokomiPosition.buf

[ResourceKokomiBlend.23]
type = Buffer
stride = 32
filename = .\KokomiModf0022\KokomiBlend.buf

[ResourceKokomiTexcoord.23]
type = Buffer
stride = 20
filename = .\KokomiModf0022\KokomiTexcoord.buf

[ResourceKokomiHeadIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0022\KokomiHead.ib

[ResourceKokomiBodyIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0022\KokomiBody.ib

[ResourceKokomiDressIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0022\KokomiDress.ib







[ResourceKokomiPosition.24]
type = Buffer
stride = 40
filename = .\KokomiModf0023\KokomiPosition.buf

[ResourceKokomiBlend.24]
type = Buffer
stride = 32
filename = .\KokomiModf0023\KokomiBlend.buf

[ResourceKokomiTexcoord.24]
type = Buffer
stride = 20
filename = .\KokomiModf0023\KokomiTexcoord.buf

[ResourceKokomiHeadIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0023\KokomiHead.ib

[ResourceKokomiBodyIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0023\KokomiBody.ib

[ResourceKokomiDressIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0023\KokomiDress.ib







[ResourceKokomiPosition.25]
type = Buffer
stride = 40
filename = .\KokomiModf0024\KokomiPosition.buf

[ResourceKokomiBlend.25]
type = Buffer
stride = 32
filename = .\KokomiModf0024\KokomiBlend.buf

[ResourceKokomiTexcoord.25]
type = Buffer
stride = 20
filename = .\KokomiModf0024\KokomiTexcoord.buf

[ResourceKokomiHeadIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0024\KokomiHead.ib

[ResourceKokomiBodyIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0024\KokomiBody.ib

[ResourceKokomiDressIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0024\KokomiDress.ib







[ResourceKokomiPosition.26]
type = Buffer
stride = 40
filename = .\KokomiModf0025\KokomiPosition.buf

[ResourceKokomiBlend.26]
type = Buffer
stride = 32
filename = .\KokomiModf0025\KokomiBlend.buf

[ResourceKokomiTexcoord.26]
type = Buffer
stride = 20
filename = .\KokomiModf0025\KokomiTexcoord.buf

[ResourceKokomiHeadIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0025\KokomiHead.ib

[ResourceKokomiBodyIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0025\KokomiBody.ib

[ResourceKokomiDressIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0025\KokomiDress.ib







[ResourceKokomiPosition.27]
type = Buffer
stride = 40
filename = .\KokomiModf0026\KokomiPosition.buf

[ResourceKokomiBlend.27]
type = Buffer
stride = 32
filename = .\KokomiModf0026\KokomiBlend.buf

[ResourceKokomiTexcoord.27]
type = Buffer
stride = 20
filename = .\KokomiModf0026\KokomiTexcoord.buf

[ResourceKokomiHeadIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0026\KokomiHead.ib

[ResourceKokomiBodyIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0026\KokomiBody.ib

[ResourceKokomiDressIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0026\KokomiDress.ib







[ResourceKokomiPosition.28]
type = Buffer
stride = 40
filename = .\KokomiModf0027\KokomiPosition.buf

[ResourceKokomiBlend.28]
type = Buffer
stride = 32
filename = .\KokomiModf0027\KokomiBlend.buf

[ResourceKokomiTexcoord.28]
type = Buffer
stride = 20
filename = .\KokomiModf0027\KokomiTexcoord.buf

[ResourceKokomiHeadIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0027\KokomiHead.ib

[ResourceKokomiBodyIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0027\KokomiBody.ib

[ResourceKokomiDressIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0027\KokomiDress.ib







[ResourceKokomiPosition.29]
type = Buffer
stride = 40
filename = .\KokomiModf0028\KokomiPosition.buf

[ResourceKokomiBlend.29]
type = Buffer
stride = 32
filename = .\KokomiModf0028\KokomiBlend.buf

[ResourceKokomiTexcoord.29]
type = Buffer
stride = 20
filename = .\KokomiModf0028\KokomiTexcoord.buf

[ResourceKokomiHeadIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0028\KokomiHead.ib

[ResourceKokomiBodyIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0028\KokomiBody.ib

[ResourceKokomiDressIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0028\KokomiDress.ib







[ResourceKokomiPosition.30]
type = Buffer
stride = 40
filename = .\KokomiModf0029\KokomiPosition.buf

[ResourceKokomiBlend.30]
type = Buffer
stride = 32
filename = .\KokomiModf0029\KokomiBlend.buf

[ResourceKokomiTexcoord.30]
type = Buffer
stride = 20
filename = .\KokomiModf0029\KokomiTexcoord.buf

[ResourceKokomiHeadIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0029\KokomiHead.ib

[ResourceKokomiBodyIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0029\KokomiBody.ib

[ResourceKokomiDressIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0029\KokomiDress.ib







[ResourceKokomiPosition.31]
type = Buffer
stride = 40
filename = .\KokomiModf0030\KokomiPosition.buf

[ResourceKokomiBlend.31]
type = Buffer
stride = 32
filename = .\KokomiModf0030\KokomiBlend.buf

[ResourceKokomiTexcoord.31]
type = Buffer
stride = 20
filename = .\KokomiModf0030\KokomiTexcoord.buf

[ResourceKokomiHeadIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0030\KokomiHead.ib

[ResourceKokomiBodyIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0030\KokomiBody.ib

[ResourceKokomiDressIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0030\KokomiDress.ib




[CustomShaderTransparency] 
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.5
blend_factor[1] = 0.5
blend_factor[2] = 0.5
blend_factor[3] = 1
handling = skip
drawindexed = auto 





; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord