; Merged Mod: .\KokomiMod\Kokomi.ini, .\KokomiModf0000\Kokomi.ini, .\KokomiModf0001\Kokomi.ini, .\KokomiModf0002\Kokomi.ini, .\KokomiModf0003\Kokomi.ini, .\KokomiModf0004\Kokomi.ini, .\KokomiModf0005\Kokomi.ini, .\KokomiModf0006\Kokomi.ini, .\KokomiModf0007\Kokomi.ini, .\KokomiModf0008\Kokomi.ini, .\KokomiModf0009\Kokomi.ini, .\KokomiModf0010\Kokomi.ini, .\KokomiModf0011\Kokomi.ini, .\KokomiModf0012\Kokomi.ini, .\KokomiModf0013\Kokomi.ini, .\KokomiModf0014\Kokomi.ini, .\KokomiModf0015\Kokomi.ini, .\KokomiModf0016\Kokomi.ini, .\KokomiModf0017\Kokomi.ini, .\KokomiModf0018\Kokomi.ini, .\KokomiModf0019\Kokomi.ini, .\KokomiModf0020\Kokomi.ini, .\KokomiModf0021\Kokomi.ini, .\KokomiModf0022\Kokomi.ini, .\KokomiModf0023\Kokomi.ini, .\KokomiModf0024\Kokomi.ini, .\KokomiModf0025\Kokomi.ini, .\KokomiModf0026\Kokomi.ini, .\KokomiModf0027\Kokomi.ini, .\KokomiModf0028\Kokomi.ini, .\KokomiModf0029\Kokomi.ini, .\KokomiModf0030\Kokomi.ini

; Constants ---------------------------

[Constants]
global $ActiveCharacter = 0
global $speed = 3
global $frameStart= 0
global $frameEnd = 0
global $swapvar = 0
global $swapvarAux = 0
global $auxTime = 0
global $anim = 0


global $enable_burst_swap = 1
global persist $burst_swap = 0
global persist $swapvar_select = 0
global $is_burst = 0
global $is_burst_prev = 0
global $set_burst_swap = 0
global $burst_start_time
global $press = 0
global $isFirstime = 0

global $swap_delay = 0
global $burst_duration = 1
global $burst_cooldown = 1

[KeyAnimationStart]
key = q
condition = $activeCharacter == 1
type=cycle
$is_burst = 1
$press = 1


[Present]
post $ActiveCharacter = 0
if $anim == 0
	$frameStart = 0
	$frameEnd = 0
else if $anim == 1
	$frameStart = 1
	$frameEnd = 31
endif


if ($swapvarAux + (1/$speed)) < $frameEnd
    $swapvarAux = $swapvarAux + (1/$speed)
else
    $swapvarAux = $frameStart
endif
$swapvar=$swapvarAux//1


post $is_burst_prev = $is_burst

if $is_burst_prev == 1 && $enable_burst_swap && time - $burst_start_time > $swap_delay
	$anim = 1
else
	$anim = 0
endif



; Overrides ---------------------------

[TextureOverrideKokomiPosition]
hash = dde4750a
run = CommandListKokomiPosition
$ActiveCharacter = 1

[TextureOverrideKokomiBlend]
hash = 7b61fb15
run = CommandListKokomiBlend

[TextureOverrideKokomiTexcoord]
hash = 4ed0c9f8
run = CommandListKokomiTexcoord

[TextureOverrideKokomiVertexLimitRaise]
hash = 66c6fb0a

[TextureOverrideKokomiIB]
hash = 4c44665e
run = CommandListKokomiIB

[TextureOverrideKokomiHead]
hash = 4c44665e
match_first_index = 0
run = CommandListKokomiHead

[TextureOverrideKokomiBody]
hash = 4c44665e
match_first_index = 26424
run = CommandListKokomiBody

[TextureOverrideKokomiDress]
hash = 4c44665e
match_first_index = 52290
run = CommandListKokomiDress

; CommandList -------------------------

[CommandListKokomiPosition]
if $swapvar == 0
	vb0 = ResourceKokomiPosition.0
else if $swapvar == 1
	vb0 = ResourceKokomiPosition.1
else if $swapvar == 2
	vb0 = ResourceKokomiPosition.2
else if $swapvar == 3
	vb0 = ResourceKokomiPosition.3
else if $swapvar == 4
	vb0 = ResourceKokomiPosition.4
else if $swapvar == 5
	vb0 = ResourceKokomiPosition.5
else if $swapvar == 6
	vb0 = ResourceKokomiPosition.6
else if $swapvar == 7
	vb0 = ResourceKokomiPosition.7
else if $swapvar == 8
	vb0 = ResourceKokomiPosition.8
else if $swapvar == 9
	vb0 = ResourceKokomiPosition.9
else if $swapvar == 10
	vb0 = ResourceKokomiPosition.10
else if $swapvar == 11
	vb0 = ResourceKokomiPosition.11
else if $swapvar == 12
	vb0 = ResourceKokomiPosition.12
else if $swapvar == 13
	vb0 = ResourceKokomiPosition.13
else if $swapvar == 14
	vb0 = ResourceKokomiPosition.14
else if $swapvar == 15
	vb0 = ResourceKokomiPosition.15
else if $swapvar == 16
	vb0 = ResourceKokomiPosition.16
else if $swapvar == 17
	vb0 = ResourceKokomiPosition.17
else if $swapvar == 18
	vb0 = ResourceKokomiPosition.18
else if $swapvar == 19
	vb0 = ResourceKokomiPosition.19
else if $swapvar == 20
	vb0 = ResourceKokomiPosition.20
else if $swapvar == 21
	vb0 = ResourceKokomiPosition.21
else if $swapvar == 22
	vb0 = ResourceKokomiPosition.22
else if $swapvar == 23
	vb0 = ResourceKokomiPosition.23
else if $swapvar == 24
	vb0 = ResourceKokomiPosition.24
else if $swapvar == 25
	vb0 = ResourceKokomiPosition.25
else if $swapvar == 26
	vb0 = ResourceKokomiPosition.26
else if $swapvar == 27
	vb0 = ResourceKokomiPosition.27
else if $swapvar == 28
	vb0 = ResourceKokomiPosition.28
else if $swapvar == 29
	vb0 = ResourceKokomiPosition.29
else if $swapvar == 30
	vb0 = ResourceKokomiPosition.30
else if $swapvar == 31
	vb0 = ResourceKokomiPosition.31
endif

[CommandListKokomiBlend]
if $swapvar == 0
	vb1 = ResourceKokomiBlend.0
	handling = skip
	draw = 23742,0
else if $swapvar == 1
	vb1 = ResourceKokomiBlend.1
	handling = skip
	draw = 18766,0
else if $swapvar == 2
	vb1 = ResourceKokomiBlend.2
	handling = skip
	draw = 18764,0
else if $swapvar == 3
	vb1 = ResourceKokomiBlend.3
	handling = skip
	draw = 18764,0
else if $swapvar == 4
	vb1 = ResourceKokomiBlend.4
	handling = skip
	draw = 18764,0
else if $swapvar == 5
	vb1 = ResourceKokomiBlend.5
	handling = skip
	draw = 18766,0
else if $swapvar == 6
	vb1 = ResourceKokomiBlend.6
	handling = skip
	draw = 18764,0
else if $swapvar == 7
	vb1 = ResourceKokomiBlend.7
	handling = skip
	draw = 18766,0
else if $swapvar == 8
	vb1 = ResourceKokomiBlend.8
	handling = skip
	draw = 18764,0
else if $swapvar == 9
	vb1 = ResourceKokomiBlend.9
	handling = skip
	draw = 18764,0
else if $swapvar == 10
	vb1 = ResourceKokomiBlend.10
	handling = skip
	draw = 18764,0
else if $swapvar == 11
	vb1 = ResourceKokomiBlend.11
	handling = skip
	draw = 18764,0
else if $swapvar == 12
	vb1 = ResourceKokomiBlend.12
	handling = skip
	draw = 18764,0
else if $swapvar == 13
	vb1 = ResourceKokomiBlend.13
	handling = skip
	draw = 18764,0
else if $swapvar == 14
	vb1 = ResourceKokomiBlend.14
	handling = skip
	draw = 18764,0
else if $swapvar == 15
	vb1 = ResourceKokomiBlend.15
	handling = skip
	draw = 18764,0
else if $swapvar == 16
	vb1 = ResourceKokomiBlend.16
	handling = skip
	draw = 18766,0
else if $swapvar == 17
	vb1 = ResourceKokomiBlend.17
	handling = skip
	draw = 18766,0
else if $swapvar == 18
	vb1 = ResourceKokomiBlend.18
	handling = skip
	draw = 18764,0
else if $swapvar == 19
	vb1 = ResourceKokomiBlend.19
	handling = skip
	draw = 18764,0
else if $swapvar == 20
	vb1 = ResourceKokomiBlend.20
	handling = skip
	draw = 18764,0
else if $swapvar == 21
	vb1 = ResourceKokomiBlend.21
	handling = skip
	draw = 18764,0
else if $swapvar == 22
	vb1 = ResourceKokomiBlend.22
	handling = skip
	draw = 18764,0
else if $swapvar == 23
	vb1 = ResourceKokomiBlend.23
	handling = skip
	draw = 18766,0
else if $swapvar == 24
	vb1 = ResourceKokomiBlend.24
	handling = skip
	draw = 18766,0
else if $swapvar == 25
	vb1 = ResourceKokomiBlend.25
	handling = skip
	draw = 18764,0
else if $swapvar == 26
	vb1 = ResourceKokomiBlend.26
	handling = skip
	draw = 18764,0
else if $swapvar == 27
	vb1 = ResourceKokomiBlend.27
	handling = skip
	draw = 18764,0
else if $swapvar == 28
	vb1 = ResourceKokomiBlend.28
	handling = skip
	draw = 18764,0
else if $swapvar == 29
	vb1 = ResourceKokomiBlend.29
	handling = skip
	draw = 18764,0
else if $swapvar == 30
	vb1 = ResourceKokomiBlend.30
	handling = skip
	draw = 18764,0
else if $swapvar == 31
	vb1 = ResourceKokomiBlend.31
	handling = skip
	draw = 18766,0
endif

[CommandListKokomiTexcoord]
if $swapvar == 0
	vb1 = ResourceKokomiTexcoord.0
else if $swapvar == 1
	vb1 = ResourceKokomiTexcoord.1
else if $swapvar == 2
	vb1 = ResourceKokomiTexcoord.2
else if $swapvar == 3
	vb1 = ResourceKokomiTexcoord.3
else if $swapvar == 4
	vb1 = ResourceKokomiTexcoord.4
else if $swapvar == 5
	vb1 = ResourceKokomiTexcoord.5
else if $swapvar == 6
	vb1 = ResourceKokomiTexcoord.6
else if $swapvar == 7
	vb1 = ResourceKokomiTexcoord.7
else if $swapvar == 8
	vb1 = ResourceKokomiTexcoord.8
else if $swapvar == 9
	vb1 = ResourceKokomiTexcoord.9
else if $swapvar == 10
	vb1 = ResourceKokomiTexcoord.10
else if $swapvar == 11
	vb1 = ResourceKokomiTexcoord.11
else if $swapvar == 12
	vb1 = ResourceKokomiTexcoord.12
else if $swapvar == 13
	vb1 = ResourceKokomiTexcoord.13
else if $swapvar == 14
	vb1 = ResourceKokomiTexcoord.14
else if $swapvar == 15
	vb1 = ResourceKokomiTexcoord.15
else if $swapvar == 16
	vb1 = ResourceKokomiTexcoord.16
else if $swapvar == 17
	vb1 = ResourceKokomiTexcoord.17
else if $swapvar == 18
	vb1 = ResourceKokomiTexcoord.18
else if $swapvar == 19
	vb1 = ResourceKokomiTexcoord.19
else if $swapvar == 20
	vb1 = ResourceKokomiTexcoord.20
else if $swapvar == 21
	vb1 = ResourceKokomiTexcoord.21
else if $swapvar == 22
	vb1 = ResourceKokomiTexcoord.22
else if $swapvar == 23
	vb1 = ResourceKokomiTexcoord.23
else if $swapvar == 24
	vb1 = ResourceKokomiTexcoord.24
else if $swapvar == 25
	vb1 = ResourceKokomiTexcoord.25
else if $swapvar == 26
	vb1 = ResourceKokomiTexcoord.26
else if $swapvar == 27
	vb1 = ResourceKokomiTexcoord.27
else if $swapvar == 28
	vb1 = ResourceKokomiTexcoord.28
else if $swapvar == 29
	vb1 = ResourceKokomiTexcoord.29
else if $swapvar == 30
	vb1 = ResourceKokomiTexcoord.30
else if $swapvar == 31
	vb1 = ResourceKokomiTexcoord.31
endif

[CommandListKokomiIB]
if $swapvar == 0
	handling = skip
else if $swapvar == 1
	handling = skip
else if $swapvar == 2
	handling = skip
else if $swapvar == 3
	handling = skip
else if $swapvar == 4
	handling = skip
else if $swapvar == 5
	handling = skip
else if $swapvar == 6
	handling = skip
else if $swapvar == 7
	handling = skip
else if $swapvar == 8
	handling = skip
else if $swapvar == 9
	handling = skip
else if $swapvar == 10
	handling = skip
else if $swapvar == 11
	handling = skip
else if $swapvar == 12
	handling = skip
else if $swapvar == 13
	handling = skip
else if $swapvar == 14
	handling = skip
else if $swapvar == 15
	handling = skip
else if $swapvar == 16
	handling = skip
else if $swapvar == 17
	handling = skip
else if $swapvar == 18
	handling = skip
else if $swapvar == 19
	handling = skip
else if $swapvar == 20
	handling = skip
else if $swapvar == 21
	handling = skip
else if $swapvar == 22
	handling = skip
else if $swapvar == 23
	handling = skip
else if $swapvar == 24
	handling = skip
else if $swapvar == 25
	handling = skip
else if $swapvar == 26
	handling = skip
else if $swapvar == 27
	handling = skip
else if $swapvar == 28
	handling = skip
else if $swapvar == 29
	handling = skip
else if $swapvar == 30
	handling = skip
else if $swapvar == 31
	handling = skip
endif

[CommandListKokomiHead]
if $swapvar >= $frameStart && $swapvar <= $frameEnd
	ps-t0 = ResourceKokomiHeadDiffuse.0
	ps-t1 = ResourceKokomiHeadLightMap.0

endif
if $swapvar == 0
	ib = ResourceKokomiHeadIB.0
run = CustomShaderTransparency 
else if $swapvar == 1
	ib = ResourceKokomiHeadIB.1
run = CustomShaderTransparency 
else if $swapvar == 2
	ib = ResourceKokomiHeadIB.2
run = CustomShaderTransparency 
else if $swapvar == 3
	ib = ResourceKokomiHeadIB.3
run = CustomShaderTransparency 
else if $swapvar == 4
	ib = ResourceKokomiHeadIB.4
run = CustomShaderTransparency 
else if $swapvar == 5
	ib = ResourceKokomiHeadIB.5
run = CustomShaderTransparency 
else if $swapvar == 6
	ib = ResourceKokomiHeadIB.6
run = CustomShaderTransparency 
else if $swapvar == 7
	ib = ResourceKokomiHeadIB.7
run = CustomShaderTransparency 
else if $swapvar == 8
	ib = ResourceKokomiHeadIB.8
run = CustomShaderTransparency 
else if $swapvar == 9
	ib = ResourceKokomiHeadIB.9
run = CustomShaderTransparency 
else if $swapvar == 10
	ib = ResourceKokomiHeadIB.10
run = CustomShaderTransparency 
else if $swapvar == 11
	ib = ResourceKokomiHeadIB.11
run = CustomShaderTransparency 
else if $swapvar == 12
	ib = ResourceKokomiHeadIB.12
run = CustomShaderTransparency 
else if $swapvar == 13
	ib = ResourceKokomiHeadIB.13
run = CustomShaderTransparency 
else if $swapvar == 14
	ib = ResourceKokomiHeadIB.14
run = CustomShaderTransparency 
else if $swapvar == 15
	ib = ResourceKokomiHeadIB.15
run = CustomShaderTransparency 
else if $swapvar == 16
	ib = ResourceKokomiHeadIB.16
run = CustomShaderTransparency 
else if $swapvar == 17
	ib = ResourceKokomiHeadIB.17
run = CustomShaderTransparency 
else if $swapvar == 18
	ib = ResourceKokomiHeadIB.18
run = CustomShaderTransparency 
else if $swapvar == 19
	ib = ResourceKokomiHeadIB.19
run = CustomShaderTransparency 
else if $swapvar == 20
	ib = ResourceKokomiHeadIB.20
run = CustomShaderTransparency 
else if $swapvar == 21
	ib = ResourceKokomiHeadIB.21
run = CustomShaderTransparency 
else if $swapvar == 22
	ib = ResourceKokomiHeadIB.22
run = CustomShaderTransparency 
else if $swapvar == 23
	ib = ResourceKokomiHeadIB.23
run = CustomShaderTransparency 
else if $swapvar == 24
	ib = ResourceKokomiHeadIB.24
run = CustomShaderTransparency 
else if $swapvar == 25
	ib = ResourceKokomiHeadIB.25
run = CustomShaderTransparency 
else if $swapvar == 26
	ib = ResourceKokomiHeadIB.26
run = CustomShaderTransparency 
else if $swapvar == 27
	ib = ResourceKokomiHeadIB.27
run = CustomShaderTransparency 
else if $swapvar == 28
	ib = ResourceKokomiHeadIB.28
run = CustomShaderTransparency 
else if $swapvar == 29
	ib = ResourceKokomiHeadIB.29
run = CustomShaderTransparency 
else if $swapvar == 30
	ib = ResourceKokomiHeadIB.30
run = CustomShaderTransparency 
else if $swapvar == 31
	ib = ResourceKokomiHeadIB.31
run = CustomShaderTransparency 
endif

[CommandListKokomiBody]
if $swapvar >= $frameStart && $swapvar <= $frameEnd
	ps-t0 = ResourceKokomiBodyDiffuse.0
	ps-t1 = ResourceKokomiBodyLightMap.0

endif
if $swapvar == 0
	ib = ResourceKokomiBodyIB.0
drawindexed = auto 
else if $swapvar == 1
	ib = ResourceKokomiBodyIB.1
drawindexed = auto 
else if $swapvar == 2
	ib = ResourceKokomiBodyIB.2
drawindexed = auto 
else if $swapvar == 3
	ib = ResourceKokomiBodyIB.3
drawindexed = auto 
else if $swapvar == 4
	ib = ResourceKokomiBodyIB.4
drawindexed = auto 
else if $swapvar == 5
	ib = ResourceKokomiBodyIB.5
drawindexed = auto 
else if $swapvar == 6
	ib = ResourceKokomiBodyIB.6
drawindexed = auto 
else if $swapvar == 7
	ib = ResourceKokomiBodyIB.7
drawindexed = auto 
else if $swapvar == 8
	ib = ResourceKokomiBodyIB.8
drawindexed = auto 
else if $swapvar == 9
	ib = ResourceKokomiBodyIB.9
drawindexed = auto 
else if $swapvar == 10
	ib = ResourceKokomiBodyIB.10
drawindexed = auto 
else if $swapvar == 11
	ib = ResourceKokomiBodyIB.11
drawindexed = auto 
else if $swapvar == 12
	ib = ResourceKokomiBodyIB.12
drawindexed = auto 
else if $swapvar == 13
	ib = ResourceKokomiBodyIB.13
drawindexed = auto 
else if $swapvar == 14
	ib = ResourceKokomiBodyIB.14
drawindexed = auto 
else if $swapvar == 15
	ib = ResourceKokomiBodyIB.15
drawindexed = auto 
else if $swapvar == 16
	ib = ResourceKokomiBodyIB.16
drawindexed = auto 
else if $swapvar == 17
	ib = ResourceKokomiBodyIB.17
drawindexed = auto 
else if $swapvar == 18
	ib = ResourceKokomiBodyIB.18
drawindexed = auto 
else if $swapvar == 19
	ib = ResourceKokomiBodyIB.19
drawindexed = auto 
else if $swapvar == 20
	ib = ResourceKokomiBodyIB.20
drawindexed = auto 
else if $swapvar == 21
	ib = ResourceKokomiBodyIB.21
drawindexed = auto 
else if $swapvar == 22
	ib = ResourceKokomiBodyIB.22
drawindexed = auto 
else if $swapvar == 23
	ib = ResourceKokomiBodyIB.23
drawindexed = auto 
else if $swapvar == 24
	ib = ResourceKokomiBodyIB.24
drawindexed = auto 
else if $swapvar == 25
	ib = ResourceKokomiBodyIB.25
drawindexed = auto 
else if $swapvar == 26
	ib = ResourceKokomiBodyIB.26
drawindexed = auto 
else if $swapvar == 27
	ib = ResourceKokomiBodyIB.27
drawindexed = auto 
else if $swapvar == 28
	ib = ResourceKokomiBodyIB.28
drawindexed = auto 
else if $swapvar == 29
	ib = ResourceKokomiBodyIB.29
drawindexed = auto 
else if $swapvar == 30
	ib = ResourceKokomiBodyIB.30
drawindexed = auto 
else if $swapvar == 31
	ib = ResourceKokomiBodyIB.31
drawindexed = auto 
endif

[CommandListKokomiDress]
if $swapvar >= $frameStart && $swapvar <= $frameEnd
	ps-t0 = ResourceKokomiDressDiffuse.0
	ps-t1 = ResourceKokomiDressLightMap.0

endif
if $swapvar == 0
	ib = ResourceKokomiDressIB.0
drawindexed = auto 
else if $swapvar == 1
	ib = ResourceKokomiDressIB.1
drawindexed = auto 
else if $swapvar == 2
	ib = ResourceKokomiDressIB.2
drawindexed = auto 
else if $swapvar == 3
	ib = ResourceKokomiDressIB.3
drawindexed = auto 
else if $swapvar == 4
	ib = ResourceKokomiDressIB.4
drawindexed = auto 
else if $swapvar == 5
	ib = ResourceKokomiDressIB.5
drawindexed = auto 
else if $swapvar == 6
	ib = ResourceKokomiDressIB.6
drawindexed = auto 
else if $swapvar == 7
	ib = ResourceKokomiDressIB.7
drawindexed = auto 
else if $swapvar == 8
	ib = ResourceKokomiDressIB.8
drawindexed = auto 
else if $swapvar == 9
	ib = ResourceKokomiDressIB.9
drawindexed = auto 
else if $swapvar == 10
	ib = ResourceKokomiDressIB.10
drawindexed = auto 
else if $swapvar == 11
	ib = ResourceKokomiDressIB.11
drawindexed = auto 
else if $swapvar == 12
	ib = ResourceKokomiDressIB.12
drawindexed = auto 
else if $swapvar == 13
	ib = ResourceKokomiDressIB.13
drawindexed = auto 
else if $swapvar == 14
	ib = ResourceKokomiDressIB.14
drawindexed = auto 
else if $swapvar == 15
	ib = ResourceKokomiDressIB.15
drawindexed = auto 
else if $swapvar == 16
	ib = ResourceKokomiDressIB.16
drawindexed = auto 
else if $swapvar == 17
	ib = ResourceKokomiDressIB.17
drawindexed = auto 
else if $swapvar == 18
	ib = ResourceKokomiDressIB.18
drawindexed = auto 
else if $swapvar == 19
	ib = ResourceKokomiDressIB.19
drawindexed = auto 
else if $swapvar == 20
	ib = ResourceKokomiDressIB.20
drawindexed = auto 
else if $swapvar == 21
	ib = ResourceKokomiDressIB.21
drawindexed = auto 
else if $swapvar == 22
	ib = ResourceKokomiDressIB.22
drawindexed = auto 
else if $swapvar == 23
	ib = ResourceKokomiDressIB.23
drawindexed = auto 
else if $swapvar == 24
	ib = ResourceKokomiDressIB.24
drawindexed = auto 
else if $swapvar == 25
	ib = ResourceKokomiDressIB.25
drawindexed = auto 
else if $swapvar == 26
	ib = ResourceKokomiDressIB.26
drawindexed = auto 
else if $swapvar == 27
	ib = ResourceKokomiDressIB.27
drawindexed = auto 
else if $swapvar == 28
	ib = ResourceKokomiDressIB.28
drawindexed = auto 
else if $swapvar == 29
	ib = ResourceKokomiDressIB.29
drawindexed = auto 
else if $swapvar == 30
	ib = ResourceKokomiDressIB.30
drawindexed = auto 
else if $swapvar == 31
	ib = ResourceKokomiDressIB.31
drawindexed = auto 
endif

; Resources ---------------------------

[ResourceKokomiPosition.0]
type = Buffer
stride = 40
filename = .\KokomiMod\KokomiPosition.buf

[ResourceKokomiBlend.0]
type = Buffer
stride = 32
filename = .\KokomiMod\KokomiBlend.buf

[ResourceKokomiTexcoord.0]
type = Buffer
stride = 20
filename = .\KokomiMod\KokomiTexcoord.buf

[ResourceKokomiHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiMod\KokomiHead.ib

[ResourceKokomiBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiMod\KokomiBody.ib

[ResourceKokomiDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiMod\KokomiDress.ib

[ResourceKokomiHeadDiffuse.0]
filename = .\KokomiMod\KokomiHeadDiffuse.dds

[ResourceKokomiHeadLightMap.0]
filename = .\KokomiMod\KokomiHeadLightMap.dds

[ResourceKokomiBodyDiffuse.0]
filename = .\KokomiMod\KokomiBodyDiffuse.dds

[ResourceKokomiBodyLightMap.0]
filename = .\KokomiMod\KokomiBodyLightMap.dds

[ResourceKokomiDressDiffuse.0]
filename = .\KokomiMod\KokomiDressDiffuse.dds

[ResourceKokomiDressLightMap.0]
filename = .\KokomiMod\KokomiDressLightMap.dds

[ResourceKokomiPosition.1]
type = Buffer
stride = 40
filename = .\KokomiModf0000\KokomiPosition.buf

[ResourceKokomiBlend.1]
type = Buffer
stride = 32
filename = .\KokomiModf0000\KokomiBlend.buf

[ResourceKokomiTexcoord.1]
type = Buffer
stride = 20
filename = .\KokomiModf0000\KokomiTexcoord.buf

[ResourceKokomiHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0000\KokomiHead.ib

[ResourceKokomiBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0000\KokomiBody.ib

[ResourceKokomiDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0000\KokomiDress.ib







[ResourceKokomiPosition.2]
type = Buffer
stride = 40
filename = .\KokomiModf0001\KokomiPosition.buf

[ResourceKokomiBlend.2]
type = Buffer
stride = 32
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[ResourceKokomiHeadIB.29]
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[ResourceKokomiBodyIB.29]
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[ResourceKokomiDressIB.29]
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[ResourceKokomiBlend.30]
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[ResourceKokomiHeadIB.30]
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[ResourceKokomiBodyIB.30]
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[ResourceKokomiDressIB.30]
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format = DXGI_FORMAT_R32_UINT
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[ResourceKokomiPosition.31]
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[ResourceKokomiBlend.31]
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filename = .\KokomiModf0030\KokomiTexcoord.buf

[ResourceKokomiHeadIB.31]
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[ResourceKokomiBodyIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0030\KokomiBody.ib

[ResourceKokomiDressIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\KokomiModf0030\KokomiDress.ib




[CustomShaderTransparency] 
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.5
blend_factor[1] = 0.5
blend_factor[2] = 0.5
blend_factor[3] = 1
handling = skip
drawindexed = auto 





; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord