; Welt

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideWeltHairPosition]
hash = c13c202e
handling = skip
vb0 = ResourceWeltHairPosition
vb2 = ResourceWeltHairBlend
draw = 5488,0

[TextureOverrideWeltHairTexcoord]
hash = 78ca8241
vb1 = ResourceWeltHairTexcoord

[TextureOverrideWeltHairVertexLimitRaise]
hash = 25f28b95

[TextureOverrideWeltHeadPosition]
hash = 8cad004f
handling = skip
vb0 = ResourceWeltHeadPosition
vb2 = ResourceWeltHeadBlend
draw = 2817,0

[TextureOverrideWeltHeadTexcoord]
hash = c0c1ce3c
vb1 = ResourceWeltHeadTexcoord

[TextureOverrideWeltHeadVertexLimitRaise]
hash = a6cab8a7

[TextureOverrideWeltBodyPosition]
hash = 7df0dc05
handling = skip
vb0 = ResourceWeltBodyPosition
vb2 = ResourceWeltBodyBlend
draw = 38096,0

[TextureOverrideWeltBodyTexcoord]
hash = 381a994e
vb1 = ResourceWeltBodyTexcoord

[TextureOverrideWeltBodyVertexLimitRaise]
hash = ce076065

[TextureOverrideWeltHairIB]
hash = bfa0a6b3
handling = skip
drawindexed = auto

[TextureOverrideWeltHairA]
hash = bfa0a6b3
match_first_index = 0
ib = ResourceWeltHairAIB

[TextureOverrideWeltHairADiffuse]
hash = 6a8dcc20
this = ResourceWeltHairADiffuse

[TextureOverrideWeltHairALightMap]
hash = 2258cc03
this = ResourceWeltHairALightMap

[TextureOverrideWeltHeadIB]
hash = 42e7b8be
handling = skip
drawindexed = auto

[TextureOverrideWeltHeadA]
hash = 42e7b8be
match_first_index = 0
ib = ResourceWeltHeadAIB

[TextureOverrideWeltHeadADiffuse]
hash = 58db3a4d
this = ResourceWeltHeadADiffuse

[TextureOverrideWeltHeadB]
hash = 42e7b8be
match_first_index = 12102
ib = ResourceWeltHeadBIB

[TextureOverrideWeltBodyIB]
hash = e9f71838
handling = skip
drawindexed = auto

[TextureOverrideWeltBodyA]
hash = e9f71838
match_first_index = 0
ib = ResourceWeltBodyAIB

[TextureOverrideWeltBodyADiffuse]
hash = c89a97aa
this = ResourceWeltBodyADiffuse

[TextureOverrideWeltBodyALightMap]
hash = b63f51eb
this = ResourceWeltBodyALightMap

[TextureOverrideWeltBodyB]
hash = e9f71838
match_first_index = 30588
ib = ResourceWeltBodyBIB

[TextureOverrideWeltBodyBDiffuse]
hash = 5c9711f2
this = ResourceWeltBodyBDiffuse

[TextureOverrideWeltBodyBLightMap]
hash = 3dbb2ae6
this = ResourceWeltBodyBLightMap

[TextureOverrideWeltBodyC]
hash = e9f71838
match_first_index = 48087
ib = ResourceWeltBodyCIB

; CommandList -----------------------

; Resources -------------------------

[ResourceWeltHairPosition]
type = Buffer
stride = 40
filename = WeltHairPosition.buf

[ResourceWeltHairBlend]
type = Buffer
stride = 32
filename = WeltHairBlend.buf

[ResourceWeltHairTexcoord]
type = Buffer
stride = 8
filename = WeltHairTexcoord.buf

[ResourceWeltHeadPosition]
type = Buffer
stride = 40
filename = WeltHeadPosition.buf

[ResourceWeltHeadBlend]
type = Buffer
stride = 32
filename = WeltHeadBlend.buf

[ResourceWeltHeadTexcoord]
type = Buffer
stride = 8
filename = WeltHeadTexcoord.buf

[ResourceWeltBodyPosition]
type = Buffer
stride = 40
filename = WeltBodyPosition.buf

[ResourceWeltBodyBlend]
type = Buffer
stride = 32
filename = WeltBodyBlend.buf

[ResourceWeltBodyTexcoord]
type = Buffer
stride = 20
filename = WeltBodyTexcoord.buf

[ResourceWeltHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = WeltHairA.ib

[ResourceWeltHeadAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = WeltHeadA.ib

[ResourceWeltHeadBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = WeltHeadB.ib

[ResourceWeltBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = WeltBodyA.ib

[ResourceWeltBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = WeltBodyB.ib

[ResourceWeltBodyCIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = WeltBodyC.ib

[ResourceWeltHairADiffuse]
filename = WeltHairADiffuse.dds

[ResourceWeltHairALightMap]
filename = WeltHairALightMap.dds

[ResourceWeltHeadADiffuse]
filename = WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse]
filename = WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap]
filename = WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse]
filename = WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap]
filename = WeltBodyBLightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord