; Merged Mod: .\Weltf0000Mod\Welt.ini, .\Weltf0001Mod\Welt.ini, .\Weltf0002Mod\Welt.ini, .\Weltf0003Mod\Welt.ini, .\Weltf0004Mod\Welt.ini, .\Weltf0005Mod\Welt.ini, .\Weltf0006Mod\Welt.ini, .\Weltf0007Mod\Welt.ini, .\Weltf0008Mod\Welt.ini, .\Weltf0009Mod\Welt.ini, .\Weltf0010Mod\Welt.ini, .\Weltf0011Mod\Welt.ini, .\Weltf0012Mod\Welt.ini, .\Weltf0013Mod\Welt.ini, .\Weltf0014Mod\Welt.ini, .\Weltf0015Mod\Welt.ini, .\Weltf0016Mod\Welt.ini, .\Weltf0017Mod\Welt.ini, .\Weltf0018Mod\Welt.ini, .\Weltf0019Mod\Welt.ini, .\Weltf0020Mod\Welt.ini

; Constants ---------------------------

[Constants]
global $fps = 30
global $frameStart= 0
global $frameEnd = 20
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------

[TextureOverrideWeltHairPosition]
hash = db18ed41
run = CommandListWeltHairPosition
Resource2a61be98DrawCS = copy Resource2a61be98DrawCS
if DRAW_TYPE == 8
	Resource\SRMI\DrawBuffer = ref Resource2a61be98DrawCS
elif DRAW_TYPE != 1
	$_blend_ = 2
endif
;hash = c13c202e
$active = 1

[TextureOverrideWeltHairTexcoord]
hash = 8d2fdd4b
;hash = 78ca8241
run = CommandListWeltHairTexcoord

[TextureOverrideWeltHairVertexLimitRaise]
hash = 2a61be98
override_vertex_count = 5488
override_byte_stride = 40
if $swapvar == 0
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 1
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 2
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 3
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 4
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 5
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 6
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 7
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 8
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 9
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 10
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 11
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 12
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 13
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 14
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 15
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 16
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 17
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 18
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 19
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
else if $swapvar == 20
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resource2a61be98DrawCS
	endif
endif

[TextureOverrideWeltHeadPosition]
hash = e55ea64d
run = CommandListWeltHeadPosition
Resourcea9598daaDrawCS = copy Resourcea9598daaDrawCS
if DRAW_TYPE == 8
	Resource\SRMI\DrawBuffer = ref Resourcea9598daaDrawCS
elif DRAW_TYPE != 1
	$_blend_ = 2
endif
;hash = 8cad004f
$active = 1

[TextureOverrideWeltHeadTexcoord]
hash = c0c1ce3c
run = CommandListWeltHeadTexcoord

[TextureOverrideWeltHeadVertexLimitRaise]
hash = a9598daa
override_vertex_count = 2817
override_byte_stride = 40
if $swapvar == 0
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 1
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 2
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 3
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 4
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 5
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 6
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 7
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 8
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 9
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 10
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 11
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 12
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 13
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 14
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 15
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 16
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 17
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 18
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 19
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
else if $swapvar == 20
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcea9598daaDrawCS
	endif
endif

[TextureOverrideWeltBodyPosition]
hash = 45b357f7
run = CommandListWeltBodyPosition
Resourcec1945568DrawCS = copy Resourcec1945568DrawCS
if DRAW_TYPE == 8
	Resource\SRMI\DrawBuffer = ref Resourcec1945568DrawCS
elif DRAW_TYPE != 1
	$_blend_ = 2
endif
;hash = 7df0dc05
$active = 1

;[TextureOverrideWeltBodyPositionRunFix]
;hash = 5c4ca7f9
;handling = skip
;run = CommandListWeltBodyPosition
;draw = 47336,0

[TextureOverrideWeltBodyTexcoord]
hash = 381a994e
run = CommandListWeltBodyTexcoord

[TextureOverrideWeltBodyVertexLimitRaise]
hash = c1945568
override_vertex_count = 38096
override_byte_stride = 40
if $swapvar == 0
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 1
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 2
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 3
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 4
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 5
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 6
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 7
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 8
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 9
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 10
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 11
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 12
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 13
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 14
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 15
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 16
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 17
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 18
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 19
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
else if $swapvar == 20
	if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
		$_blend_ = $_blend_ - 1
		this = ref Resourcec1945568DrawCS
	endif
endif

[TextureOverrideWeltHairIB]
hash = bfa0a6b3
run = CommandListWeltHairIB

[TextureOverrideWeltHairA]
hash = bfa0a6b3
match_first_index = 0
run = CommandListWeltHairA

[TextureOverrideWeltHairADiffuse]
hash = 9dd3ae5d
;hash = 6a8dcc20
run = CommandListWeltHairADiffuse

[TextureOverrideWeltHairALightMap]
hash = c6f7c43c
;hash = 2258cc03
run = CommandListWeltHairALightMap

[TextureOverrideWeltHeadIB]
hash = 42e7b8be
run = CommandListWeltHeadIB

[TextureOverrideWeltHeadA]
hash = 42e7b8be
match_first_index = 0
run = CommandListWeltHeadA

[TextureOverrideWeltHeadADiffuse]
hash = b4d6d5df
;hash = 58db3a4d
run = CommandListWeltHeadADiffuse

[TextureOverrideWeltHeadB]
hash = 42e7b8be
match_first_index = 12102
run = CommandListWeltHeadB

[TextureOverrideWeltBodyIB]
hash = e9f71838
run = CommandListWeltBodyIB

[TextureOverrideWeltBodyA]
hash = e9f71838
match_first_index = 0
run = CommandListWeltBodyA

[TextureOverrideWeltBodyADiffuse]
hash = d318fc3e
;hash = c89a97aa
run = CommandListWeltBodyADiffuse

[TextureOverrideWeltBodyALightMap]
hash = 8cd33bbc
;hash = b63f51eb
run = CommandListWeltBodyALightMap

[TextureOverrideWeltBodyB]
hash = e9f71838
match_first_index = 30588
run = CommandListWeltBodyB

[TextureOverrideWeltBodyBDiffuse]
hash = 948e03bd
;hash = 5c9711f2
run = CommandListWeltBodyBDiffuse

[TextureOverrideWeltBodyBLightMap]
hash = d77a2807
;hash = 3dbb2ae6
run = CommandListWeltBodyBLightMap

[TextureOverrideWeltBodyC]
hash = e9f71838
match_first_index = 48087
run = CommandListWeltBodyC



; CommandList -------------------------

[CommandListWeltHairPosition]
if $swapvar == 0
	handling = skip
	vb2 = ResourceWeltHairBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.0
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.0CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceWeltHairBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.1
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.1CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceWeltHairBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.2
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.2CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceWeltHairBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.3
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.3CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceWeltHairBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.4
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.4CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceWeltHairBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.5
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.5CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceWeltHairBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.6
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.6CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceWeltHairBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.7
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.7CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceWeltHairBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.8
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.8CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceWeltHairBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.9
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.9CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceWeltHairBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.10
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.10CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceWeltHairBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.11
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.11CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceWeltHairBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.12
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.12CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceWeltHairBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.13
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.13CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceWeltHairBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.14
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.14CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceWeltHairBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.15
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.15CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceWeltHairBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.16
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.16CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.16CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceWeltHairBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.17
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.17CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.17CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceWeltHairBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.18
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.18CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.18CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceWeltHairBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.19
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.19CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.19CS
		$\SRMI\vertcount = 5488
	endif
else if $swapvar == 20
	handling = skip
	vb2 = ResourceWeltHairBlend.20
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHairPosition.20
		draw = 5488, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHairPosition.20CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHairBlend.20CS
		$\SRMI\vertcount = 5488
	endif
endif

[CommandListWeltHairTexcoord]
if $swapvar == 0
	vb1 = ResourceWeltHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceWeltHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceWeltHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceWeltHairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceWeltHairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceWeltHairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceWeltHairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceWeltHairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceWeltHairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceWeltHairTexcoord.9
else if $swapvar == 10
	vb1 = ResourceWeltHairTexcoord.10
else if $swapvar == 11
	vb1 = ResourceWeltHairTexcoord.11
else if $swapvar == 12
	vb1 = ResourceWeltHairTexcoord.12
else if $swapvar == 13
	vb1 = ResourceWeltHairTexcoord.13
else if $swapvar == 14
	vb1 = ResourceWeltHairTexcoord.14
else if $swapvar == 15
	vb1 = ResourceWeltHairTexcoord.15
else if $swapvar == 16
	vb1 = ResourceWeltHairTexcoord.16
else if $swapvar == 17
	vb1 = ResourceWeltHairTexcoord.17
else if $swapvar == 18
	vb1 = ResourceWeltHairTexcoord.18
else if $swapvar == 19
	vb1 = ResourceWeltHairTexcoord.19
else if $swapvar == 20
	vb1 = ResourceWeltHairTexcoord.20
endif

[CommandListWeltHeadPosition]
if $swapvar == 0
	handling = skip
	vb2 = ResourceWeltHeadBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.0
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.0CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceWeltHeadBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.1
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.1CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceWeltHeadBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.2
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.2CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceWeltHeadBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.3
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.3CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceWeltHeadBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.4
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.4CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceWeltHeadBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.5
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.5CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceWeltHeadBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.6
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.6CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceWeltHeadBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.7
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.7CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceWeltHeadBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.8
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.8CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceWeltHeadBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.9
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.9CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceWeltHeadBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.10
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.10CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceWeltHeadBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.11
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.11CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceWeltHeadBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.12
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.12CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceWeltHeadBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.13
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.13CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceWeltHeadBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.14
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.14CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceWeltHeadBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.15
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.15CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceWeltHeadBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.16
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.16CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.16CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceWeltHeadBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.17
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.17CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.17CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceWeltHeadBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.18
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.18CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.18CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceWeltHeadBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.19
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.19CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.19CS
		$\SRMI\vertcount = 2817
	endif
else if $swapvar == 20
	handling = skip
	vb2 = ResourceWeltHeadBlend.20
	if DRAW_TYPE == 1
		vb0 = ResourceWeltHeadPosition.20
		draw = 2817, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltHeadPosition.20CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltHeadBlend.20CS
		$\SRMI\vertcount = 2817
	endif
endif

[CommandListWeltHeadTexcoord]
if $swapvar == 0
	vb1 = ResourceWeltHeadTexcoord.0
else if $swapvar == 1
	vb1 = ResourceWeltHeadTexcoord.1
else if $swapvar == 2
	vb1 = ResourceWeltHeadTexcoord.2
else if $swapvar == 3
	vb1 = ResourceWeltHeadTexcoord.3
else if $swapvar == 4
	vb1 = ResourceWeltHeadTexcoord.4
else if $swapvar == 5
	vb1 = ResourceWeltHeadTexcoord.5
else if $swapvar == 6
	vb1 = ResourceWeltHeadTexcoord.6
else if $swapvar == 7
	vb1 = ResourceWeltHeadTexcoord.7
else if $swapvar == 8
	vb1 = ResourceWeltHeadTexcoord.8
else if $swapvar == 9
	vb1 = ResourceWeltHeadTexcoord.9
else if $swapvar == 10
	vb1 = ResourceWeltHeadTexcoord.10
else if $swapvar == 11
	vb1 = ResourceWeltHeadTexcoord.11
else if $swapvar == 12
	vb1 = ResourceWeltHeadTexcoord.12
else if $swapvar == 13
	vb1 = ResourceWeltHeadTexcoord.13
else if $swapvar == 14
	vb1 = ResourceWeltHeadTexcoord.14
else if $swapvar == 15
	vb1 = ResourceWeltHeadTexcoord.15
else if $swapvar == 16
	vb1 = ResourceWeltHeadTexcoord.16
else if $swapvar == 17
	vb1 = ResourceWeltHeadTexcoord.17
else if $swapvar == 18
	vb1 = ResourceWeltHeadTexcoord.18
else if $swapvar == 19
	vb1 = ResourceWeltHeadTexcoord.19
else if $swapvar == 20
	vb1 = ResourceWeltHeadTexcoord.20
endif

[CommandListWeltBodyPosition]
if $swapvar == 0
	handling = skip
	vb2 = ResourceWeltBodyBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.0
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.0CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceWeltBodyBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.1
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.1CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceWeltBodyBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.2
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.2CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceWeltBodyBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.3
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.3CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceWeltBodyBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.4
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.4CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceWeltBodyBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.5
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.5CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceWeltBodyBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.6
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.6CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceWeltBodyBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.7
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.7CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceWeltBodyBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.8
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.8CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceWeltBodyBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.9
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.9CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceWeltBodyBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.10
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.10CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceWeltBodyBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.11
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.11CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceWeltBodyBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.12
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.12CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceWeltBodyBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.13
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.13CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceWeltBodyBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.14
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.14CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceWeltBodyBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.15
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.15CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceWeltBodyBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.16
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.16CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.16CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceWeltBodyBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.17
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.17CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.17CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceWeltBodyBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.18
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.18CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.18CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceWeltBodyBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.19
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.19CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.19CS
		$\SRMI\vertcount = 38096
	endif
else if $swapvar == 20
	handling = skip
	vb2 = ResourceWeltBodyBlend.20
	if DRAW_TYPE == 1
		vb0 = ResourceWeltBodyPosition.20
		draw = 38096, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceWeltBodyPosition.20CS
		Resource\SRMI\BlendBuffer = ref ResourceWeltBodyBlend.20CS
		$\SRMI\vertcount = 38096
	endif
endif

[CommandListWeltBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceWeltBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceWeltBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceWeltBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceWeltBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceWeltBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceWeltBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceWeltBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceWeltBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceWeltBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceWeltBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceWeltBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceWeltBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceWeltBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceWeltBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceWeltBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceWeltBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceWeltBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceWeltBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceWeltBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceWeltBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourceWeltBodyTexcoord.20
endif

[CommandListWeltHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
endif

[CommandListWeltHairA]
if $swapvar == 0
	ib = ResourceWeltHairAIB.0
else if $swapvar == 1
	ib = ResourceWeltHairAIB.1
else if $swapvar == 2
	ib = ResourceWeltHairAIB.2
else if $swapvar == 3
	ib = ResourceWeltHairAIB.3
else if $swapvar == 4
	ib = ResourceWeltHairAIB.4
else if $swapvar == 5
	ib = ResourceWeltHairAIB.5
else if $swapvar == 6
	ib = ResourceWeltHairAIB.6
else if $swapvar == 7
	ib = ResourceWeltHairAIB.7
else if $swapvar == 8
	ib = ResourceWeltHairAIB.8
else if $swapvar == 9
	ib = ResourceWeltHairAIB.9
else if $swapvar == 10
	ib = ResourceWeltHairAIB.10
else if $swapvar == 11
	ib = ResourceWeltHairAIB.11
else if $swapvar == 12
	ib = ResourceWeltHairAIB.12
else if $swapvar == 13
	ib = ResourceWeltHairAIB.13
else if $swapvar == 14
	ib = ResourceWeltHairAIB.14
else if $swapvar == 15
	ib = ResourceWeltHairAIB.15
else if $swapvar == 16
	ib = ResourceWeltHairAIB.16
else if $swapvar == 17
	ib = ResourceWeltHairAIB.17
else if $swapvar == 18
	ib = ResourceWeltHairAIB.18
else if $swapvar == 19
	ib = ResourceWeltHairAIB.19
else if $swapvar == 20
	ib = ResourceWeltHairAIB.20
endif

[CommandListWeltHairADiffuse]
if $swapvar == 0
	this = ResourceWeltHairADiffuse.0
else if $swapvar == 1
	this = ResourceWeltHairADiffuse.1
else if $swapvar == 2
	this = ResourceWeltHairADiffuse.2
else if $swapvar == 3
	this = ResourceWeltHairADiffuse.3
else if $swapvar == 4
	this = ResourceWeltHairADiffuse.4
else if $swapvar == 5
	this = ResourceWeltHairADiffuse.5
else if $swapvar == 6
	this = ResourceWeltHairADiffuse.6
else if $swapvar == 7
	this = ResourceWeltHairADiffuse.7
else if $swapvar == 8
	this = ResourceWeltHairADiffuse.8
else if $swapvar == 9
	this = ResourceWeltHairADiffuse.9
else if $swapvar == 10
	this = ResourceWeltHairADiffuse.10
else if $swapvar == 11
	this = ResourceWeltHairADiffuse.11
else if $swapvar == 12
	this = ResourceWeltHairADiffuse.12
else if $swapvar == 13
	this = ResourceWeltHairADiffuse.13
else if $swapvar == 14
	this = ResourceWeltHairADiffuse.14
else if $swapvar == 15
	this = ResourceWeltHairADiffuse.15
else if $swapvar == 16
	this = ResourceWeltHairADiffuse.16
else if $swapvar == 17
	this = ResourceWeltHairADiffuse.17
else if $swapvar == 18
	this = ResourceWeltHairADiffuse.18
else if $swapvar == 19
	this = ResourceWeltHairADiffuse.19
else if $swapvar == 20
	this = ResourceWeltHairADiffuse.20
endif

[CommandListWeltHairALightMap]
if $swapvar == 0
	this = ResourceWeltHairALightMap.0
else if $swapvar == 1
	this = ResourceWeltHairALightMap.1
else if $swapvar == 2
	this = ResourceWeltHairALightMap.2
else if $swapvar == 3
	this = ResourceWeltHairALightMap.3
else if $swapvar == 4
	this = ResourceWeltHairALightMap.4
else if $swapvar == 5
	this = ResourceWeltHairALightMap.5
else if $swapvar == 6
	this = ResourceWeltHairALightMap.6
else if $swapvar == 7
	this = ResourceWeltHairALightMap.7
else if $swapvar == 8
	this = ResourceWeltHairALightMap.8
else if $swapvar == 9
	this = ResourceWeltHairALightMap.9
else if $swapvar == 10
	this = ResourceWeltHairALightMap.10
else if $swapvar == 11
	this = ResourceWeltHairALightMap.11
else if $swapvar == 12
	this = ResourceWeltHairALightMap.12
else if $swapvar == 13
	this = ResourceWeltHairALightMap.13
else if $swapvar == 14
	this = ResourceWeltHairALightMap.14
else if $swapvar == 15
	this = ResourceWeltHairALightMap.15
else if $swapvar == 16
	this = ResourceWeltHairALightMap.16
else if $swapvar == 17
	this = ResourceWeltHairALightMap.17
else if $swapvar == 18
	this = ResourceWeltHairALightMap.18
else if $swapvar == 19
	this = ResourceWeltHairALightMap.19
else if $swapvar == 20
	this = ResourceWeltHairALightMap.20
endif

[CommandListWeltHeadIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
endif

[CommandListWeltHeadA]
if $swapvar == 0
	ib = ResourceWeltHeadAIB.0
else if $swapvar == 1
	ib = ResourceWeltHeadAIB.1
else if $swapvar == 2
	ib = ResourceWeltHeadAIB.2
else if $swapvar == 3
	ib = ResourceWeltHeadAIB.3
else if $swapvar == 4
	ib = ResourceWeltHeadAIB.4
else if $swapvar == 5
	ib = ResourceWeltHeadAIB.5
else if $swapvar == 6
	ib = ResourceWeltHeadAIB.6
else if $swapvar == 7
	ib = ResourceWeltHeadAIB.7
else if $swapvar == 8
	ib = ResourceWeltHeadAIB.8
else if $swapvar == 9
	ib = ResourceWeltHeadAIB.9
else if $swapvar == 10
	ib = ResourceWeltHeadAIB.10
else if $swapvar == 11
	ib = ResourceWeltHeadAIB.11
else if $swapvar == 12
	ib = ResourceWeltHeadAIB.12
else if $swapvar == 13
	ib = ResourceWeltHeadAIB.13
else if $swapvar == 14
	ib = ResourceWeltHeadAIB.14
else if $swapvar == 15
	ib = ResourceWeltHeadAIB.15
else if $swapvar == 16
	ib = ResourceWeltHeadAIB.16
else if $swapvar == 17
	ib = ResourceWeltHeadAIB.17
else if $swapvar == 18
	ib = ResourceWeltHeadAIB.18
else if $swapvar == 19
	ib = ResourceWeltHeadAIB.19
else if $swapvar == 20
	ib = ResourceWeltHeadAIB.20
endif

[CommandListWeltHeadADiffuse]
if $swapvar == 0
	this = ResourceWeltHeadADiffuse.0
else if $swapvar == 1
	this = ResourceWeltHeadADiffuse.1
else if $swapvar == 2
	this = ResourceWeltHeadADiffuse.2
else if $swapvar == 3
	this = ResourceWeltHeadADiffuse.3
else if $swapvar == 4
	this = ResourceWeltHeadADiffuse.4
else if $swapvar == 5
	this = ResourceWeltHeadADiffuse.5
else if $swapvar == 6
	this = ResourceWeltHeadADiffuse.6
else if $swapvar == 7
	this = ResourceWeltHeadADiffuse.7
else if $swapvar == 8
	this = ResourceWeltHeadADiffuse.8
else if $swapvar == 9
	this = ResourceWeltHeadADiffuse.9
else if $swapvar == 10
	this = ResourceWeltHeadADiffuse.10
else if $swapvar == 11
	this = ResourceWeltHeadADiffuse.11
else if $swapvar == 12
	this = ResourceWeltHeadADiffuse.12
else if $swapvar == 13
	this = ResourceWeltHeadADiffuse.13
else if $swapvar == 14
	this = ResourceWeltHeadADiffuse.14
else if $swapvar == 15
	this = ResourceWeltHeadADiffuse.15
else if $swapvar == 16
	this = ResourceWeltHeadADiffuse.16
else if $swapvar == 17
	this = ResourceWeltHeadADiffuse.17
else if $swapvar == 18
	this = ResourceWeltHeadADiffuse.18
else if $swapvar == 19
	this = ResourceWeltHeadADiffuse.19
else if $swapvar == 20
	this = ResourceWeltHeadADiffuse.20
endif

[CommandListWeltHeadB]
if $swapvar == 0
	ib = ResourceWeltHeadBIB.0
else if $swapvar == 1
	ib = ResourceWeltHeadBIB.1
else if $swapvar == 2
	ib = ResourceWeltHeadBIB.2
else if $swapvar == 3
	ib = ResourceWeltHeadBIB.3
else if $swapvar == 4
	ib = ResourceWeltHeadBIB.4
else if $swapvar == 5
	ib = ResourceWeltHeadBIB.5
else if $swapvar == 6
	ib = ResourceWeltHeadBIB.6
else if $swapvar == 7
	ib = ResourceWeltHeadBIB.7
else if $swapvar == 8
	ib = ResourceWeltHeadBIB.8
else if $swapvar == 9
	ib = ResourceWeltHeadBIB.9
else if $swapvar == 10
	ib = ResourceWeltHeadBIB.10
else if $swapvar == 11
	ib = ResourceWeltHeadBIB.11
else if $swapvar == 12
	ib = ResourceWeltHeadBIB.12
else if $swapvar == 13
	ib = ResourceWeltHeadBIB.13
else if $swapvar == 14
	ib = ResourceWeltHeadBIB.14
else if $swapvar == 15
	ib = ResourceWeltHeadBIB.15
else if $swapvar == 16
	ib = ResourceWeltHeadBIB.16
else if $swapvar == 17
	ib = ResourceWeltHeadBIB.17
else if $swapvar == 18
	ib = ResourceWeltHeadBIB.18
else if $swapvar == 19
	ib = ResourceWeltHeadBIB.19
else if $swapvar == 20
	ib = ResourceWeltHeadBIB.20
endif

[CommandListWeltBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
endif

[CommandListWeltBodyA]
if $swapvar == 0
	ib = ResourceWeltBodyAIB.0
else if $swapvar == 1
	ib = ResourceWeltBodyAIB.1
else if $swapvar == 2
	ib = ResourceWeltBodyAIB.2
else if $swapvar == 3
	ib = ResourceWeltBodyAIB.3
else if $swapvar == 4
	ib = ResourceWeltBodyAIB.4
else if $swapvar == 5
	ib = ResourceWeltBodyAIB.5
else if $swapvar == 6
	ib = ResourceWeltBodyAIB.6
else if $swapvar == 7
	ib = ResourceWeltBodyAIB.7
else if $swapvar == 8
	ib = ResourceWeltBodyAIB.8
else if $swapvar == 9
	ib = ResourceWeltBodyAIB.9
else if $swapvar == 10
	ib = ResourceWeltBodyAIB.10
else if $swapvar == 11
	ib = ResourceWeltBodyAIB.11
else if $swapvar == 12
	ib = ResourceWeltBodyAIB.12
else if $swapvar == 13
	ib = ResourceWeltBodyAIB.13
else if $swapvar == 14
	ib = ResourceWeltBodyAIB.14
else if $swapvar == 15
	ib = ResourceWeltBodyAIB.15
else if $swapvar == 16
	ib = ResourceWeltBodyAIB.16
else if $swapvar == 17
	ib = ResourceWeltBodyAIB.17
else if $swapvar == 18
	ib = ResourceWeltBodyAIB.18
else if $swapvar == 19
	ib = ResourceWeltBodyAIB.19
else if $swapvar == 20
	ib = ResourceWeltBodyAIB.20
endif

[CommandListWeltBodyADiffuse]
if $swapvar == 0
	this = ResourceWeltBodyADiffuse.0
else if $swapvar == 1
	this = ResourceWeltBodyADiffuse.1
else if $swapvar == 2
	this = ResourceWeltBodyADiffuse.2
else if $swapvar == 3
	this = ResourceWeltBodyADiffuse.3
else if $swapvar == 4
	this = ResourceWeltBodyADiffuse.4
else if $swapvar == 5
	this = ResourceWeltBodyADiffuse.5
else if $swapvar == 6
	this = ResourceWeltBodyADiffuse.6
else if $swapvar == 7
	this = ResourceWeltBodyADiffuse.7
else if $swapvar == 8
	this = ResourceWeltBodyADiffuse.8
else if $swapvar == 9
	this = ResourceWeltBodyADiffuse.9
else if $swapvar == 10
	this = ResourceWeltBodyADiffuse.10
else if $swapvar == 11
	this = ResourceWeltBodyADiffuse.11
else if $swapvar == 12
	this = ResourceWeltBodyADiffuse.12
else if $swapvar == 13
	this = ResourceWeltBodyADiffuse.13
else if $swapvar == 14
	this = ResourceWeltBodyADiffuse.14
else if $swapvar == 15
	this = ResourceWeltBodyADiffuse.15
else if $swapvar == 16
	this = ResourceWeltBodyADiffuse.16
else if $swapvar == 17
	this = ResourceWeltBodyADiffuse.17
else if $swapvar == 18
	this = ResourceWeltBodyADiffuse.18
else if $swapvar == 19
	this = ResourceWeltBodyADiffuse.19
else if $swapvar == 20
	this = ResourceWeltBodyADiffuse.20
endif

[CommandListWeltBodyALightMap]
if $swapvar == 0
	this = ResourceWeltBodyALightMap.0
else if $swapvar == 1
	this = ResourceWeltBodyALightMap.1
else if $swapvar == 2
	this = ResourceWeltBodyALightMap.2
else if $swapvar == 3
	this = ResourceWeltBodyALightMap.3
else if $swapvar == 4
	this = ResourceWeltBodyALightMap.4
else if $swapvar == 5
	this = ResourceWeltBodyALightMap.5
else if $swapvar == 6
	this = ResourceWeltBodyALightMap.6
else if $swapvar == 7
	this = ResourceWeltBodyALightMap.7
else if $swapvar == 8
	this = ResourceWeltBodyALightMap.8
else if $swapvar == 9
	this = ResourceWeltBodyALightMap.9
else if $swapvar == 10
	this = ResourceWeltBodyALightMap.10
else if $swapvar == 11
	this = ResourceWeltBodyALightMap.11
else if $swapvar == 12
	this = ResourceWeltBodyALightMap.12
else if $swapvar == 13
	this = ResourceWeltBodyALightMap.13
else if $swapvar == 14
	this = ResourceWeltBodyALightMap.14
else if $swapvar == 15
	this = ResourceWeltBodyALightMap.15
else if $swapvar == 16
	this = ResourceWeltBodyALightMap.16
else if $swapvar == 17
	this = ResourceWeltBodyALightMap.17
else if $swapvar == 18
	this = ResourceWeltBodyALightMap.18
else if $swapvar == 19
	this = ResourceWeltBodyALightMap.19
else if $swapvar == 20
	this = ResourceWeltBodyALightMap.20
endif

[CommandListWeltBodyB]
if $swapvar == 0
	ib = ResourceWeltBodyBIB.0
else if $swapvar == 1
	ib = ResourceWeltBodyBIB.1
else if $swapvar == 2
	ib = ResourceWeltBodyBIB.2
else if $swapvar == 3
	ib = ResourceWeltBodyBIB.3
else if $swapvar == 4
	ib = ResourceWeltBodyBIB.4
else if $swapvar == 5
	ib = ResourceWeltBodyBIB.5
else if $swapvar == 6
	ib = ResourceWeltBodyBIB.6
else if $swapvar == 7
	ib = ResourceWeltBodyBIB.7
else if $swapvar == 8
	ib = ResourceWeltBodyBIB.8
else if $swapvar == 9
	ib = ResourceWeltBodyBIB.9
else if $swapvar == 10
	ib = ResourceWeltBodyBIB.10
else if $swapvar == 11
	ib = ResourceWeltBodyBIB.11
else if $swapvar == 12
	ib = ResourceWeltBodyBIB.12
else if $swapvar == 13
	ib = ResourceWeltBodyBIB.13
else if $swapvar == 14
	ib = ResourceWeltBodyBIB.14
else if $swapvar == 15
	ib = ResourceWeltBodyBIB.15
else if $swapvar == 16
	ib = ResourceWeltBodyBIB.16
else if $swapvar == 17
	ib = ResourceWeltBodyBIB.17
else if $swapvar == 18
	ib = ResourceWeltBodyBIB.18
else if $swapvar == 19
	ib = ResourceWeltBodyBIB.19
else if $swapvar == 20
	ib = ResourceWeltBodyBIB.20
endif

[CommandListWeltBodyBDiffuse]
if $swapvar == 0
	this = ResourceWeltBodyBDiffuse.0
else if $swapvar == 1
	this = ResourceWeltBodyBDiffuse.1
else if $swapvar == 2
	this = ResourceWeltBodyBDiffuse.2
else if $swapvar == 3
	this = ResourceWeltBodyBDiffuse.3
else if $swapvar == 4
	this = ResourceWeltBodyBDiffuse.4
else if $swapvar == 5
	this = ResourceWeltBodyBDiffuse.5
else if $swapvar == 6
	this = ResourceWeltBodyBDiffuse.6
else if $swapvar == 7
	this = ResourceWeltBodyBDiffuse.7
else if $swapvar == 8
	this = ResourceWeltBodyBDiffuse.8
else if $swapvar == 9
	this = ResourceWeltBodyBDiffuse.9
else if $swapvar == 10
	this = ResourceWeltBodyBDiffuse.10
else if $swapvar == 11
	this = ResourceWeltBodyBDiffuse.11
else if $swapvar == 12
	this = ResourceWeltBodyBDiffuse.12
else if $swapvar == 13
	this = ResourceWeltBodyBDiffuse.13
else if $swapvar == 14
	this = ResourceWeltBodyBDiffuse.14
else if $swapvar == 15
	this = ResourceWeltBodyBDiffuse.15
else if $swapvar == 16
	this = ResourceWeltBodyBDiffuse.16
else if $swapvar == 17
	this = ResourceWeltBodyBDiffuse.17
else if $swapvar == 18
	this = ResourceWeltBodyBDiffuse.18
else if $swapvar == 19
	this = ResourceWeltBodyBDiffuse.19
else if $swapvar == 20
	this = ResourceWeltBodyBDiffuse.20
endif

[CommandListWeltBodyBLightMap]
if $swapvar == 0
	this = ResourceWeltBodyBLightMap.0
else if $swapvar == 1
	this = ResourceWeltBodyBLightMap.1
else if $swapvar == 2
	this = ResourceWeltBodyBLightMap.2
else if $swapvar == 3
	this = ResourceWeltBodyBLightMap.3
else if $swapvar == 4
	this = ResourceWeltBodyBLightMap.4
else if $swapvar == 5
	this = ResourceWeltBodyBLightMap.5
else if $swapvar == 6
	this = ResourceWeltBodyBLightMap.6
else if $swapvar == 7
	this = ResourceWeltBodyBLightMap.7
else if $swapvar == 8
	this = ResourceWeltBodyBLightMap.8
else if $swapvar == 9
	this = ResourceWeltBodyBLightMap.9
else if $swapvar == 10
	this = ResourceWeltBodyBLightMap.10
else if $swapvar == 11
	this = ResourceWeltBodyBLightMap.11
else if $swapvar == 12
	this = ResourceWeltBodyBLightMap.12
else if $swapvar == 13
	this = ResourceWeltBodyBLightMap.13
else if $swapvar == 14
	this = ResourceWeltBodyBLightMap.14
else if $swapvar == 15
	this = ResourceWeltBodyBLightMap.15
else if $swapvar == 16
	this = ResourceWeltBodyBLightMap.16
else if $swapvar == 17
	this = ResourceWeltBodyBLightMap.17
else if $swapvar == 18
	this = ResourceWeltBodyBLightMap.18
else if $swapvar == 19
	this = ResourceWeltBodyBLightMap.19
else if $swapvar == 20
	this = ResourceWeltBodyBLightMap.20
endif

[CommandListWeltBodyC]
if $swapvar == 0
	ib = ResourceWeltBodyCIB.0
else if $swapvar == 1
	ib = ResourceWeltBodyCIB.1
else if $swapvar == 2
	ib = ResourceWeltBodyCIB.2
else if $swapvar == 3
	ib = ResourceWeltBodyCIB.3
else if $swapvar == 4
	ib = ResourceWeltBodyCIB.4
else if $swapvar == 5
	ib = ResourceWeltBodyCIB.5
else if $swapvar == 6
	ib = ResourceWeltBodyCIB.6
else if $swapvar == 7
	ib = ResourceWeltBodyCIB.7
else if $swapvar == 8
	ib = ResourceWeltBodyCIB.8
else if $swapvar == 9
	ib = ResourceWeltBodyCIB.9
else if $swapvar == 10
	ib = ResourceWeltBodyCIB.10
else if $swapvar == 11
	ib = ResourceWeltBodyCIB.11
else if $swapvar == 12
	ib = ResourceWeltBodyCIB.12
else if $swapvar == 13
	ib = ResourceWeltBodyCIB.13
else if $swapvar == 14
	ib = ResourceWeltBodyCIB.14
else if $swapvar == 15
	ib = ResourceWeltBodyCIB.15
else if $swapvar == 16
	ib = ResourceWeltBodyCIB.16
else if $swapvar == 17
	ib = ResourceWeltBodyCIB.17
else if $swapvar == 18
	ib = ResourceWeltBodyCIB.18
else if $swapvar == 19
	ib = ResourceWeltBodyCIB.19
else if $swapvar == 20
	ib = ResourceWeltBodyCIB.20
endif

; Resources ---------------------------

[ResourceWeltHairPosition.0]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.0]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.0]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.0]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.0]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.0]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.0]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.0]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\Weltf0000Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.0]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.0]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.0]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.0]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.0]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.0]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.0]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.1]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.1]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.1]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.1]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.1]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.1]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.1]
type = Buffer
stride = 40
filename = .\Weltf0001Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.1]
type = Buffer
stride = 32
filename = .\Weltf0001Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\Weltf0001Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0001Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.1]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.1]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.1]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.1]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.1]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.1]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.1]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.2]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.2]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.2]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.2]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.2]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.2]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.2]
type = Buffer
stride = 40
filename = .\Weltf0002Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.2]
type = Buffer
stride = 32
filename = .\Weltf0002Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\Weltf0002Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0002Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.2]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.2]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.2]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.2]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.2]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.2]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.2]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.3]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.3]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.3]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.3]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.3]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.3]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.3]
type = Buffer
stride = 40
filename = .\Weltf0003Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.3]
type = Buffer
stride = 32
filename = .\Weltf0003Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\Weltf0003Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0003Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.3]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.3]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.3]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.3]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.3]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.3]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.3]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.4]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.4]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.4]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.4]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.4]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.4]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.4]
type = Buffer
stride = 40
filename = .\Weltf0004Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.4]
type = Buffer
stride = 32
filename = .\Weltf0004Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\Weltf0004Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0004Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.4]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.4]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.4]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.4]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.4]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.4]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.4]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.5]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.5]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.5]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.5]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.5]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.5]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.5]
type = Buffer
stride = 40
filename = .\Weltf0005Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.5]
type = Buffer
stride = 32
filename = .\Weltf0005Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\Weltf0005Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0005Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.5]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.5]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.5]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.5]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.5]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.5]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.5]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.6]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.6]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.6]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.6]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.6]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.6]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.6]
type = Buffer
stride = 40
filename = .\Weltf0006Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.6]
type = Buffer
stride = 32
filename = .\Weltf0006Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.6]
type = Buffer
stride = 20
filename = .\Weltf0006Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0006Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.6]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.6]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.6]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.6]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.6]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.6]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.6]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.7]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.7]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.7]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.7]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.7]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.7]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.7]
type = Buffer
stride = 40
filename = .\Weltf0007Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.7]
type = Buffer
stride = 32
filename = .\Weltf0007Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.7]
type = Buffer
stride = 20
filename = .\Weltf0007Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0007Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.7]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.7]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.7]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.7]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.7]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.7]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.7]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.8]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.8]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.8]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.8]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.8]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.8]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.8]
type = Buffer
stride = 40
filename = .\Weltf0008Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.8]
type = Buffer
stride = 32
filename = .\Weltf0008Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.8]
type = Buffer
stride = 20
filename = .\Weltf0008Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0008Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.8]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.8]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.8]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.8]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.8]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.8]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.8]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.9]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.9]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.9]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.9]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.9]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.9]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.9]
type = Buffer
stride = 40
filename = .\Weltf0009Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.9]
type = Buffer
stride = 32
filename = .\Weltf0009Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.9]
type = Buffer
stride = 20
filename = .\Weltf0009Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0009Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.9]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.9]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.9]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.9]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.9]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.9]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.9]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.10]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.10]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.10]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.10]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.10]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.10]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.10]
type = Buffer
stride = 40
filename = .\Weltf0010Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.10]
type = Buffer
stride = 32
filename = .\Weltf0010Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.10]
type = Buffer
stride = 20
filename = .\Weltf0010Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0010Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.10]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.10]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.10]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.10]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.10]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.10]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.10]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.11]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.11]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.11]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.11]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.11]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.11]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.11]
type = Buffer
stride = 40
filename = .\Weltf0011Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.11]
type = Buffer
stride = 32
filename = .\Weltf0011Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.11]
type = Buffer
stride = 20
filename = .\Weltf0011Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0011Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.11]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.11]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.11]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.11]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.11]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.11]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.11]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.12]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.12]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.12]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.12]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.12]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.12]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.12]
type = Buffer
stride = 40
filename = .\Weltf0012Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.12]
type = Buffer
stride = 32
filename = .\Weltf0012Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.12]
type = Buffer
stride = 20
filename = .\Weltf0012Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0012Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.12]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.12]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.12]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.12]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.12]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.12]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.12]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.13]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.13]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.13]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.13]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.13]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.13]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.13]
type = Buffer
stride = 40
filename = .\Weltf0013Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.13]
type = Buffer
stride = 32
filename = .\Weltf0013Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.13]
type = Buffer
stride = 20
filename = .\Weltf0013Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0013Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.13]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.13]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.13]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.13]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.13]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.13]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.13]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.14]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.14]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.14]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.14]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.14]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.14]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.14]
type = Buffer
stride = 40
filename = .\Weltf0014Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.14]
type = Buffer
stride = 32
filename = .\Weltf0014Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.14]
type = Buffer
stride = 20
filename = .\Weltf0014Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0014Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.14]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.14]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.14]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.14]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.14]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.14]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.14]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.15]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.15]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.15]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.15]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.15]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.15]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.15]
type = Buffer
stride = 40
filename = .\Weltf0015Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.15]
type = Buffer
stride = 32
filename = .\Weltf0015Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.15]
type = Buffer
stride = 20
filename = .\Weltf0015Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0015Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.15]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.15]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.15]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.15]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.15]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.15]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.15]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.16]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.16]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.16]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.16]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.16]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.16]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.16]
type = Buffer
stride = 40
filename = .\Weltf0016Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.16]
type = Buffer
stride = 32
filename = .\Weltf0016Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.16]
type = Buffer
stride = 20
filename = .\Weltf0016Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0016Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.16]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.16]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.16]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.16]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.16]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.16]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.16]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.17]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.17]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.17]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.17]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.17]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.17]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.17]
type = Buffer
stride = 40
filename = .\Weltf0017Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.17]
type = Buffer
stride = 32
filename = .\Weltf0017Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.17]
type = Buffer
stride = 20
filename = .\Weltf0017Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0017Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.17]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.17]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.17]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.17]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.17]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.17]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.17]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.18]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.18]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.18]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.18]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.18]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.18]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.18]
type = Buffer
stride = 40
filename = .\Weltf0018Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.18]
type = Buffer
stride = 32
filename = .\Weltf0018Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.18]
type = Buffer
stride = 20
filename = .\Weltf0018Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0018Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.18]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.18]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.18]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.18]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.18]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.18]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.18]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.19]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.19]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.19]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.19]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.19]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.19]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.19]
type = Buffer
stride = 40
filename = .\Weltf0019Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.19]
type = Buffer
stride = 32
filename = .\Weltf0019Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.19]
type = Buffer
stride = 20
filename = .\Weltf0019Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0019Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.19]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.19]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.19]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.19]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.19]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.19]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.19]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds

[ResourceWeltHairPosition.20]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.20]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairTexcoord.20]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHairTexcoord.buf

[ResourceWeltHeadPosition.20]
type = Buffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.20]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadTexcoord.20]
type = Buffer
stride = 8
filename = .\Weltf0000Mod\WeltHeadTexcoord.buf

[ResourceWeltBodyPosition.20]
type = Buffer
stride = 40
filename = .\Weltf0020Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.20]
type = Buffer
stride = 32
filename = .\Weltf0000Mod\WeltBodyBlend.buf

[ResourceWeltBodyTexcoord.20]
type = Buffer
stride = 20
filename = .\Weltf0000Mod\WeltBodyTexcoord.buf

[ResourceWeltHairAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHairA.ib

[ResourceWeltHeadAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadA.ib

[ResourceWeltHeadBIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltHeadB.ib

[ResourceWeltBodyAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyA.ib

[ResourceWeltBodyBIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyB.ib

[ResourceWeltBodyCIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Weltf0000Mod\WeltBodyC.ib

[ResourceWeltHairADiffuse.20]
filename = .\Weltf0000Mod\WeltHairADiffuse.dds

[ResourceWeltHairALightMap.20]
filename = .\Weltf0000Mod\WeltHairALightMap.dds

[ResourceWeltHeadADiffuse.20]
filename = .\Weltf0000Mod\WeltHeadADiffuse.dds

[ResourceWeltBodyADiffuse.20]
filename = .\Weltf0000Mod\WeltBodyADiffuse.dds

[ResourceWeltBodyALightMap.20]
filename = .\Weltf0000Mod\WeltBodyALightMap.dds

[ResourceWeltBodyBDiffuse.20]
filename = .\Weltf0000Mod\WeltBodyBDiffuse.dds

[ResourceWeltBodyBLightMap.20]
filename = .\Weltf0000Mod\WeltBodyBLightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

[Constants]
global $_blend_

[ResourceWeltHairPosition.0CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.0CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.1CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.1CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.2CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.2CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.3CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.3CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.4CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.4CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.5CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.5CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.6CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.6CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.7CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.7CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.8CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.8CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.9CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.9CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.10CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.10CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.11CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.11CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.12CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.12CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.13CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.13CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.14CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.14CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.15CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.15CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.16CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.16CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.17CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.17CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.18CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.18CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.19CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.19CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[ResourceWeltHairPosition.20CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHairPosition.buf

[ResourceWeltHairBlend.20CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHairBlend.buf

[Resource2a61be98DrawCS]
type = RWStructuredBuffer
array = 5488
data = R32_FLOAT 1 2 3 4 5 6 7 8 9 10

[ResourceWeltHeadPosition.0CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.0CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.1CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.1CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.2CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.2CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.3CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.3CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.4CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.4CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.5CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.5CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.6CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.6CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.7CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.7CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.8CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.8CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.9CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.9CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.10CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.10CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.11CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.11CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.12CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.12CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.13CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.13CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.14CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.14CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.15CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.15CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.16CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.16CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.17CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.17CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.18CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.18CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.19CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.19CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[ResourceWeltHeadPosition.20CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltHeadPosition.buf

[ResourceWeltHeadBlend.20CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltHeadBlend.buf

[Resourcea9598daaDrawCS]
type = RWStructuredBuffer
array = 2817
data = R32_FLOAT 1 2 3 4 5 6 7 8 9 10

[ResourceWeltBodyPosition.0CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0000Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.0CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.1CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0001Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.1CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0001Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.2CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0002Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.2CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0002Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.3CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0003Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.3CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0003Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.4CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0004Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.4CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0004Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.5CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0005Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.5CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0005Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.6CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0006Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.6CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0006Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.7CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0007Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.7CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0007Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.8CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0008Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.8CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0008Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.9CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0009Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.9CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0009Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.10CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0010Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.10CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0010Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.11CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0011Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.11CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0011Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.12CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0012Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.12CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0012Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.13CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0013Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.13CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0013Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.14CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0014Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.14CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0014Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.15CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0015Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.15CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0015Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.16CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0016Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.16CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0016Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.17CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0017Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.17CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0017Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.18CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0018Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.18CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0018Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.19CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0019Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.19CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0019Mod\WeltBodyBlend.buf

[ResourceWeltBodyPosition.20CS]
type = StructuredBuffer
stride = 40
filename = .\Weltf0020Mod\WeltBodyPosition.buf

[ResourceWeltBodyBlend.20CS]
type = StructuredBuffer
stride = 32
filename = .\Weltf0000Mod\WeltBodyBlend.buf

[Resourcec1945568DrawCS]
type = RWStructuredBuffer
array = 38096
data = R32_FLOAT 1 2 3 4 5 6 7 8 9 10

