; Soukaku

; Constants -------------------------


; Overrides -------------------------

[TextureOverrideSoukakuHairBlend]
hash = f65883f3
handling = skip
vb2 = ResourceSoukakuHairBlend
if DRAW_TYPE == 1
	vb0 = ResourceSoukakuHairPosition
	draw = 5924, 0
endif

[TextureOverrideSoukakuHairTexcoord]
hash = 43fb429d
vb1 = ResourceSoukakuHairTexcoord

[TextureOverrideSoukakuHairVertexLimitRaise]
hash = 5432bbb8
override_vertex_count = 5924
override_byte_stride = 40

[TextureOverrideSoukakuBodyBlend]
hash = dbbbafef
handling = skip
vb2 = ResourceSoukakuBodyBlend
if DRAW_TYPE == 1
	vb0 = ResourceSoukakuBodyPosition
	draw = 19647, 0
endif

[TextureOverrideSoukakuBodyTexcoord]
hash = 176fb4d5
vb1 = ResourceSoukakuBodyTexcoord

[TextureOverrideSoukakuBodyVertexLimitRaise]
hash = ff00994d
override_vertex_count = 19647
override_byte_stride = 40

[TextureOverrideSoukakuHairIB]
hash = fe70c7a3
handling = skip

[TextureOverrideSoukakuHairA]
hash = fe70c7a3
match_first_index = 0
ib = ResourceSoukakuHairAIB
Resource\ZZMI\Diffuse = ref ResourceSoukakuHairADiffuse
Resource\ZZMI\NormalMap = ref ResourceSoukakuHairANormalMap
Resource\ZZMI\LightMap = ref ResourceSoukakuHairALightMap
Resource\ZZMI\MaterialMap = ref ResourceSoukakuHairAMaterialMap
run = CommandList\ZZMI\SetTextures
; SoukakuHairA (5924)
drawindexed = 21270, 0, 0

[TextureOverrideSoukakuBodyIB]
hash = ced49ff8
handling = skip

[TextureOverrideSoukakuBodyA]
hash = ced49ff8
match_first_index = 0
ib = ResourceSoukakuBodyAIB
Resource\ZZMI\Diffuse = ref ResourceSoukakuBodyADiffuse
Resource\ZZMI\NormalMap = ref ResourceSoukakuBodyANormalMap
Resource\ZZMI\LightMap = ref ResourceSoukakuBodyALightMap
Resource\ZZMI\MaterialMap = ref ResourceSoukakuBodyAMaterialMap
run = CommandList\ZZMI\SetTextures
; SoukakuBodyA (19647)
drawindexed = 105951, 0, 0

[TextureOverrideSoukakuMaskIB]
hash = 1315178e
handling = skip

[TextureOverrideSoukakuFaceADiffuse]
hash = 427b39a4
this = ResourceSoukakuFaceADiffuse


; CommandList -----------------------


; Resources -------------------------

[ResourceSoukakuHairPosition]
type = Buffer
stride = 40
filename = SoukakuHairPosition.buf

[ResourceSoukakuHairBlend]
type = Buffer
stride = 32
filename = SoukakuHairBlend.buf

[ResourceSoukakuHairTexcoord]
type = Buffer
stride = 20
filename = SoukakuHairTexcoord.buf

[ResourceSoukakuHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SoukakuHairA.ib

[ResourceSoukakuBodyPosition]
type = Buffer
stride = 40
filename = SoukakuBodyPosition.buf

[ResourceSoukakuBodyBlend]
type = Buffer
stride = 32
filename = SoukakuBodyBlend.buf

[ResourceSoukakuBodyTexcoord]
type = Buffer
stride = 20
filename = SoukakuBodyTexcoord.buf

[ResourceSoukakuBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SoukakuBodyA.ib

[ResourceSoukakuHairADiffuse]
filename = SoukakuHairADiffuse.dds

[ResourceSoukakuHairANormalMap]
filename = SoukakuHairANormalMap.dds

[ResourceSoukakuHairALightMap]
filename = SoukakuHairALightMap.dds

[ResourceSoukakuHairAMaterialMap]
filename = SoukakuHairAMaterialMap.dds

[ResourceSoukakuBodyADiffuse]
filename = SoukakuBodyADiffuse.dds

[ResourceSoukakuBodyANormalMap]
filename = SoukakuBodyANormalMap.dds

[ResourceSoukakuBodyALightMap]
filename = SoukakuBodyALightMap.dds

[ResourceSoukakuBodyAMaterialMap]
filename = SoukakuBodyAMaterialMap.dds

[ResourceSoukakuMaskADiffuse]
filename = SoukakuMaskADiffuse.dds

[ResourceSoukakuMaskANormalMap]
filename = SoukakuMaskANormalMap.dds

[ResourceSoukakuMaskALightMap]
filename = SoukakuMaskALightMap.dds

[ResourceSoukakuMaskAMaterialMap]
filename = SoukakuMaskAMaterialMap.dds

[ResourceSoukakuFaceADiffuse]
filename = SoukakuFaceADiffuse.dds


; .ini generated by XXMI (XX-Model-Importer) v1.6.3
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues
