; Anby

; Constants -------------------------


; Overrides -------------------------

[TextureOverrideAnbyHairBlend]
hash = 313933a0
handling = skip
vb2 = ResourceAnbyHairBlend
if DRAW_TYPE == 1
	vb0 = ResourceAnbyHairPosition
	draw = 3713, 0
endif

[TextureOverrideAnbyHairTexcoord]
hash = 496a781d
vb1 = ResourceAnbyHairTexcoord

[TextureOverrideAnbyHairVertexLimitRaise]
hash = 91ffb01c
override_vertex_count = 3713
override_byte_stride = 40

[TextureOverrideAnbyBodyBlend]
hash = 137cbdbe
handling = skip
vb2 = ResourceAnbyBodyBlend
if DRAW_TYPE == 1
	vb0 = ResourceAnbyBodyPosition
	draw = 23584, 0
endif

[TextureOverrideAnbyBodyTexcoord]
hash = a33e8b5e
vb1 = ResourceAnbyBodyTexcoord

[TextureOverrideAnbyBodyVertexLimitRaise]
hash = 45b2509c
override_vertex_count = 23584
override_byte_stride = 40

[TextureOverrideAnbyHairIB]
hash = 5c0240db
handling = skip

[TextureOverrideAnbyHairA]
hash = 5c0240db
match_first_index = 0
ib = ResourceAnbyHairAIB
Resource\ZZMI\Diffuse = ref ResourceAnbyHairADiffuse
Resource\ZZMI\NormalMap = ref ResourceAnbyHairANormalMap
Resource\ZZMI\LightMap = ref ResourceAnbyHairALightMap
Resource\ZZMI\MaterialMap = ref ResourceAnbyHairAMaterialMap
run = CommandList\ZZMI\SetTextures
; AnbyHairA (3713)
drawindexed = 12897, 0, 0

[TextureOverrideAnbyBodyIB]
hash = 4816de84
handling = skip

[TextureOverrideAnbyBodyA]
hash = 4816de84
match_first_index = 0
ib = ResourceAnbyBodyAIB
Resource\ZZMI\Diffuse = ref ResourceAnbyBodyADiffuse
Resource\ZZMI\NormalMap = ref ResourceAnbyBodyANormalMap
Resource\ZZMI\LightMap = ref ResourceAnbyBodyALightMap
Resource\ZZMI\MaterialMap = ref ResourceAnbyBodyAMaterialMap
run = CommandList\ZZMI\SetTextures
; AnbyBodyA (23584)
drawindexed = 118056, 0, 0

[TextureOverrideAnbyFaceADiffuse]
hash = 05d7b504
this = ResourceAnbyFaceADiffuse


; CommandList -----------------------


; Resources -------------------------

[ResourceAnbyHairPosition]
type = Buffer
stride = 40
filename = AnbyHairPosition.buf

[ResourceAnbyHairBlend]
type = Buffer
stride = 32
filename = AnbyHairBlend.buf

[ResourceAnbyHairTexcoord]
type = Buffer
stride = 20
filename = AnbyHairTexcoord.buf

[ResourceAnbyHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AnbyHairA.ib

[ResourceAnbyBodyPosition]
type = Buffer
stride = 40
filename = AnbyBodyPosition.buf

[ResourceAnbyBodyBlend]
type = Buffer
stride = 32
filename = AnbyBodyBlend.buf

[ResourceAnbyBodyTexcoord]
type = Buffer
stride = 20
filename = AnbyBodyTexcoord.buf

[ResourceAnbyBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AnbyBodyA.ib

[ResourceAnbyBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AnbyBodyB.ib

[ResourceAnbyHairADiffuse]
filename = AnbyHairADiffuse.dds

[ResourceAnbyHairANormalMap]
filename = AnbyHairANormalMap.dds

[ResourceAnbyHairALightMap]
filename = AnbyHairALightMap.dds

[ResourceAnbyHairAMaterialMap]
filename = AnbyHairAMaterialMap.dds

[ResourceAnbyBodyADiffuse]
filename = AnbyBodyADiffuse.dds

[ResourceAnbyBodyANormalMap]
filename = AnbyBodyANormalMap.dds

[ResourceAnbyBodyALightMap]
filename = AnbyBodyALightMap.dds

[ResourceAnbyBodyAMaterialMap]
filename = AnbyBodyAMaterialMap.dds

[ResourceAnbyBodyBDiffuse]
filename = AnbyBodyBDiffuse.dds

[ResourceAnbyBodyBNormalMap]
filename = AnbyBodyBNormalMap.dds

[ResourceAnbyBodyBLightMap]
filename = AnbyBodyBLightMap.dds

[ResourceAnbyBodyBMaterialMap]
filename = AnbyBodyBMaterialMap.dds

[ResourceAnbyFaceADiffuse]
filename = AnbyFaceADiffuse.dds


; .ini generated by XXMI (XX-Model-Importer) v1.6.3
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues
