commonfx: .deathfx death_medium

weapon: .name "hedgeknight_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "hedgeknight_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "hedgeknight_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "hedgeknight_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "hedgeknight_weapon_4" .icon "eqp_weapon_4.png"

armour: .name "hedgeknight_armour_0" .icon "eqp_armour_0.png"
armour: .name "hedgeknight_armour_1" .icon "eqp_armour_1.png"
armour: .name "hedgeknight_armour_2" .icon "eqp_armour_2.png"
armour: .name "hedgeknight_armour_3" .icon "eqp_armour_3.png"
armour: .name "hedgeknight_armour_4" .icon "eqp_armour_4.png"

combat_skill: .id "hedge_splitman" .icon "one" .anim "attack_split_shield" .fx "split_man" .targchestfx "blood_splatter"
combat_skill: .id "hedge_roundswing" .icon "two" .anim "attack_round_swing" .fx "round_swing" .targchestfx "blood_splatter"
combat_skill: .id "hedge_splitshield" .icon "three" .anim "attack_split_shield" .targchestfx "split_shield_target" .can_display_performer_selection_after_turn false
combat_skill: .id "hedge_pummel" .icon "four" .anim "attack_bash" .targheadfx "stun_target"
combat_skill: .id "hedge_dismember" .icon "five" .anim "attack_round_swing" .fx "round_swing" .targchestfx "massacre_target"
combat_skill: .id "hedge_make_way" .icon "six" .anim "attack_way"
combat_skill: .id "hedge_indomitable" .icon "seven" .anim "attack_yell" .fx "yell"
				
combat_move_skill: .id "hedge_wild_swing" .icon "move" .anim "attack_wild_s" .fx "wild_swing"
riposte_skill: .id "hedgeknight_riposte" .anim "attack_split_shield" .targchestfx "blood_splatter"

act_out_display: .attack_friendly_anim "attack_split_shield" .attack_friendly_fx "split_man" .attack_friendly_targchestfx "blood_splatter" .attack_friendly_sfx "/char/ally/hedgeknight_splitman"