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  <language id="spanish">

    <!-- Quirks -->

    <!-- Town Events -->

    <!-- Estate Trainer Descriptions (Guild/Blacksmith/Camping) -->
    <entry id="action_verbose_body_guild_hedgeknight"><![CDATA[Honor y gloria no significan nada para el Caballero Errante. Lo que lo define es matar, y años de sangre lo han vuelto un experto. Libre de la caballería, cumple tareas “deshonrosas”, rompiendo líneas con golpes demoledores y abatiendo rezagados. Desgracia para quien lo hiera lo suficiente como para llamar su atención.]]></entry>
    <entry id="action_verbose_body_blacksmith_hedgeknight"><![CDATA[Una montaña de acero y músculo, el Caballero Errante es una visión temible en batalla, y para muchos fue la última que vieron. Blindado de pies a cabeza, el suelo que pisa cederá antes que él. Despreciando la vanidad de la espada larga, el Caballero Errante prefiere en su lugar el pragmatismo del hacha de guerra.]]></entry>
    <entry id="action_verbose_body_camping_trainer_hedgeknight"><![CDATA[Aunque años de derramamiento de sangre por su señor lo han convertido en una herramienta leal y confiable de matanza, no está hecho para vivir en la corte. Acostumbrado a la vida solitaria de un lobo errante, no es dado a los discursos. No obstante, las tropas requieren inspiración, y el miedo es tan buen instrumento como cualquier otro.]]></entry>

    <!-- Blacksmith Equipment -->
    <entry id="hedgeknight_weapon_0"><![CDATA[Hacha Astillada]]></entry>
    <entry id="hedgeknight_weapon_1"><![CDATA[Hacha del Leñador]]></entry>
    <entry id="hedgeknight_weapon_2"><![CDATA[Hacha de Combate]]></entry>
    <entry id="hedgeknight_weapon_3"><![CDATA[Hacha del Bandido]]></entry>
    <entry id="hedgeknight_weapon_4"><![CDATA["Partehombres"]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.weapon"><![CDATA[Hacha de Guerra]]></entry>
    <entry id="hedgeknight_armour_0"><![CDATA[Brigantina Dañada]]></entry>
    <entry id="hedgeknight_armour_1"><![CDATA[Brigantina Robusta]]></entry>
    <entry id="hedgeknight_armour_2"><![CDATA[Brigantina Firme]]></entry>
    <entry id="hedgeknight_armour_3"><![CDATA[Brigantina Indomable]]></entry>
    <entry id="hedgeknight_armour_4"><![CDATA["La Montaña"]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.armour"><![CDATA[Brigantina]]></entry>

    <!-- Skills -->
    <entry id="hero_class_name_hedgeknight"><![CDATA[Caballero Errante]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_splitman"><![CDATA[Partir al Hombre]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.hedge_splitman"><![CDATA[Partir al Hombre]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_roundswing"><![CDATA[Giro de Hacha]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.hedge_roundswing"><![CDATA[Giro de Hacha]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_make_way"><![CDATA[¡Abran Paso!]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.hedge_make_way"><![CDATA[¡Abran Paso!]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_indomitable"><![CDATA[Indomable]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.hedge_indomitable"><![CDATA[Indomable]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_pummel"><![CDATA[Apalear]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.hedge_pummel"><![CDATA[Apalear]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_splitshield"><![CDATA[Partir Escudo]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.hedge_splitshield"><![CDATA[Partir Escudo]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_dismember"><![CDATA[Masacre]]></entry>
    <entry id="upgrade_tree_name_hedgeknight.hedge_dismember"><![CDATA[Masacre]]></entry>
    <entry id="combat_skill_name_hedgeknight_hedge_wild_swing"><![CDATA[Golpe Salvaje]]></entry>

    <!-- Camp Skills -->
    <entry id="camping_skill_name_hedgeknight_lesson"><![CDATA[DURA LECCIÓN]]></entry>
    <entry id="camping_skill_name_hedgeknight_executioner"><![CDATA[EJECUTOR]]></entry>
    <entry id="camping_skill_name_hedgeknight_fray"><![CDATA[AL COMBATE]]></entry>
    <entry id="camping_skill_name_hedgeknight_revel_slaughter"><![CDATA[REGODEO EN LA MATANZA]]></entry>
    <entry id="hedgeknight+str_bark_encourage"><![CDATA[¡Anímate! O si no...]]></entry>
    <entry id="hedgeknight+str_bark_encourage"><![CDATA[He dormido en más setos que camas. Ríanse todo lo que quieran.]]></entry>
    <entry id="hedgeknight+str_bark_first_aid"><![CDATA[Deja de quejarte, pronto estarás remendado.]]></entry>
    <entry id="hedgeknight+str_bark_first_aid"><![CDATA[Cállate ya, sobrevivirás.]]></entry>
    <entry id="hedgeknight+str_bark_pep_talk"><![CDATA[No son la peor chusma con la que he servido.]]></entry>
    <entry id="hedgeknight+str_bark_pep_talk"><![CDATA[Quizás te haga mi escudero, ¿qué dices?]]></entry>
    <entry id="str_bark_hedgeknight_lesson"><![CDATA[Una buena paliza te enseñará a mantener la guardia en alto.]]></entry>
    <entry id="str_bark_hedgeknight_lesson"><![CDATA[¡No, no así, imbécil!]]></entry>
    <entry id="str_bark_hedgeknight_lesson"><![CDATA[¡Estaremos aquí toda la noche si no te haces hombre!]]></entry>
    <entry id="str_bark_hedgeknight_executioner"><![CDATA[Siempre voy primero a por las rodillas, lo demás es más fácil.]]></entry>
    <entry id="str_bark_hedgeknight_executioner"><![CDATA[Un buen desangramiento hace maravillas.]]></entry>
    <entry id="str_bark_hedgeknight_executioner"><![CDATA[Con una fractura de cráneo basta.]]></entry>
    <entry id="str_bark_hedgeknight_fray"><![CDATA[Tú vas abajo, yo voy arriba.]]></entry>
    <entry id="str_bark_hedgeknight_fray"><![CDATA[No sabrán qué los golpeó.]]></entry>
    <entry id="str_bark_hedgeknight_fray"><![CDATA[¡Mientras más rápido rompamos su línea, antes podremos romper al resto! ¡Ja, ja!]]></entry>
    <entry id="str_bark_hedgeknight_revel_slaughter"><![CDATA[¿Ven esta oreja? Se la arranqué a un soplón.]]></entry>
    <entry id="str_bark_hedgeknight_revel_slaughter"><![CDATA[Entonces, ¿alguien más colecciona trofeos?]]></entry>
    <entry id="str_bark_hedgeknight_revel_slaughter"><![CDATA[Macabro, sí, pero estos recuerdos causan toda una impresión.]]></entry>

    <!-- Trinkets -->
    <entry id="str_inventory_title_trinkethedgeknight_helmet_trinket"><![CDATA[Correa de Simón]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_handaxe_trinket"><![CDATA[Hacha de Mano]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_armor_trinket"><![CDATA[Coracina del Asaltante]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_pole_axe_trinket_1"><![CDATA[Alabarda]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_chaos_axe_trinket_1"><![CDATA[Hacha del Caos]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_cc_trinket_1"><![CDATA[Antiguo Estandarte de la Compañía]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_cc_trinket_2"><![CDATA[Guantelete Ensangrentado]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_com_trinket"><![CDATA[Partecráneos Destrozado]]></entry>
    <entry id="str_inventory_set_title_hedgeknight_CC_set"><![CDATA["La matanza, mi único aliado."]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_sunward_trinket"><![CDATA[Ono Sobredimensionado]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_crystal_trinket"><![CDATA[Partidor Espacial]]></entry>
    <entry id="str_inventory_title_trinkethedgeknight_collector_trinket"><![CDATA[Cabeza de Duncan]]></entry>

    <!-- Tooltips -->
    
    <entry id="buff_rule_tooltip_target_hpbelow"><![CDATA[{?buff}%s contra PS por debajo del {?hpthreshold}%d%%]]></entry>
    <entry id="buff_rule_tooltip_target_is_guarding"><![CDATA[%s vs {colour_start|guard}Guardia{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_random_target_attack_chance"><![CDATA[Probabilidad de objetivo al azar un %d%% de las veces.]]></entry>
    <entry id="trinket_attack_skill_additional_effects_hit"><![CDATA[Al golpear:]]></entry>
    <entry id="trinket_kill_performer_additional_effects"><![CDATA[Al matar monstruos:]]></entry>
    <entry id="trinket_friendly_skill_additional_effects"><![CDATA[Habilidad amistosa:]]></entry>
    <entry id="trinket_was_hit_additional_effects"><![CDATA[Cuando golpean al héroe:]]></entry>
    <entry id="buff_stat_tooltip_stress_heal_percent_hero_crit"><![CDATA[%+d%% {colour_start|stress}Estrés{colour_end} Curación por CRIT]]></entry>
    <entry id="buff_stat_tooltip_damage_reflect_percent"><![CDATA[%d%% de reflexión de daño]]></entry>
    <entry id="buff_rule_data_tooltip_hedge_wild_swing"><![CDATA[Golpe salvaje]]></entry>

    <entry id="str_skill_mode_info_hedge_normal"><![CDATA[ ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>
    <entry id="str_skill_mode_info_hedge_indom"><![CDATA[ ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​]]></entry>

    <entry id="actor_mode_name_hedge_indom"><![CDATA[Indomable]]></entry>
    <entry id="buff_rule_data_tooltip_hedge_indom"><![CDATA[Indomable]]></entry>
    
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_riposte_TT"><![CDATA[{colour_start|riposte}Contraataque:{colour_end} PRE 85 / Mod DAÑ -50%% / CRIT 5%%]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_hedgeknight_splitman_tt3"><![CDATA[   %+d%% CRIT vs PS por debajo de 40%% {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_roundswing_tt_1"><![CDATA[   Perfora Armadura vs PS por debajo de 40%%  {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_1"><![CDATA[Rompe Guardia]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_2"><![CDATA[+200%% CRIT vs {colour_start|guard}Guardia{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_3"><![CDATA[{colour_start|debuff}Debuff al Objetivo:{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_4_1"><![CDATA[  -20%% PROT {colour_start|skill_unselectable}(100%% base){colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_4_2"><![CDATA[    -22.5%% PROT {colour_start|skill_unselectable}(110%% base){colour_end}  {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_4_3"><![CDATA[  -25%% PROT {colour_start|skill_unselectable}(120%% base){colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_4_4"><![CDATA[    -27.5%% PROT {colour_start|skill_unselectable}(130%% base){colour_end}  {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_tt_4_5"><![CDATA[  -30%% PROT {colour_start|skill_unselectable}(140%% base){colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_splitshield_skillselection_tt_1"><![CDATA[Rompe Guardia]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_pummel_ignore_riposte_tt"><![CDATA[   No puede ser Contraatacado {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_1_1"><![CDATA[{colour_start|bleed}Sangrado{colour_end} {colour_start|skill_unselectable}(95%% base){colour_end} 1 pts/rd por 3 rds]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_1_2"><![CDATA[{colour_start|bleed}Sangrado{colour_end} {colour_start|skill_unselectable}(105%% base){colour_end} 1 pts/rd por 3 rds]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_1_3"><![CDATA[{colour_start|bleed}Sangrado{colour_end} {colour_start|skill_unselectable}(115%% base){colour_end} 2 pts/rd por 3 rds]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_1_4"><![CDATA[{colour_start|bleed}Sangrado{colour_end} {colour_start|skill_unselectable}(125%% base){colour_end} 2 pts/rd por 3 rds]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_1_5"><![CDATA[{colour_start|bleed}Sangrado{colour_end} {colour_start|skill_unselectable}(135%% base){colour_end} 3 pts/rd por 3 rds]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_debuff"><![CDATA[{colour_start|debuff}Debuff al Objetivo:{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_2_1"><![CDATA[   +15%% DAÑ recibido mientras {colour_start|bleed}Sangrando{colour_end} {colour_start|skill_unselectable}(95%% base) {colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_2_2"><![CDATA[   +17.5%% DAÑ recibido mientras {colour_start|bleed}Sangrando{colour_end} {colour_start|skill_unselectable}(105%% base) {colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_2_3"><![CDATA[  +20%% DAÑ recibido mientras {colour_start|bleed}Sangrando{colour_end} {colour_start|skill_unselectable}(115%% base) {colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_2_4"><![CDATA[   +22.5%% DAÑ recibido mientras {colour_start|bleed}Sangrando{colour_end} {colour_start|skill_unselectable}(125%% base) {colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_dismember_tt_2_5"><![CDATA[  +25%% DAÑ recibido mientras {colour_start|bleed}Sangrando{colour_end} {colour_start|skill_unselectable}(135%% base) {colour_end}{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_charge_stun_large_TT"><![CDATA[ +60%% Prob. de {colour_start|stun}Aturdir{colour_end} contra Tamaño 2 o superior{colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_self"><![CDATA[Propio:]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_hedge_indomitable_tt_heal"><![CDATA[{colour_start|healhp}Curación{colour_end} 1pt/rd por %d rds]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_hedge_indomitable_tt_DDheal"><![CDATA[{colour_start|healhp}Curación{colour_end} %d%% PS máx. si está en Puerta de la Muerte]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_mode1"><![CDATA[Volverse Indomable (Al recibir daño: +15%% DAÑ)]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_mode3"><![CDATA[{colour_start|mark}Marcar{colour_end} Objetivo]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_buff"><![CDATA[{colour_start|buff}Mejora Propia:{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_quirk_tag_evolution_duration_hedge_indomitable_tt_dmgrecv"><![CDATA[-%d%% DAÑ recibido si PS por debajo de 50%%]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_stunres_1"><![CDATA[ +20%% Resistencia a {colour_start|stun}Aturdir{colour_end}  {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_stunres_2"><![CDATA[+22.5%% Resistencia a {colour_start|stun}Aturdir{colour_end} {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_stunres_3"><![CDATA[ +25%% Resistencia a {colour_start|stun}Aturdir{colour_end}  {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_stunres_4"><![CDATA[+27.5%% Resistencia a {colour_start|stun}Aturdir{colour_end} {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedge_indomitable_tt_stunres_5"><![CDATA[ +30%% Resistencia a {colour_start|stun}Aturdir{colour_end}  {colour_start|hedge_invisible}​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_hedgeknight_TRINKET_very_rare_riposte_TT"><![CDATA[{colour_start|riposte}Contraataque Activado{colour_end} {colour_start|riposte}Contraataque:{colour_end} {colour_start|neutral}PRE 85 / Mod DAÑ -50%% / CRIT 5%%{colour_end}]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_TRINKET_hedge_CC_self_bleed_TT"><![CDATA[Al ser Indomable: Propio: {colour_start|bleed}Sangrado{colour_end} 1pt, hasta fin de combate]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_TRINKET_hedge_ship_DMGH_TT"><![CDATA[+35%% DAÑ Máx.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_TRINKET_hedge_ship_DMGL_TT"><![CDATA[-35%% DAÑ Mín.]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_SET_HEDGE_PERMA_RIPOSTE_TT"><![CDATA[Contraataque Permanente]]></entry>
    <entry id="buff_stat_tooltip_upgrade_discount_TRINKET_hedge_comet_clear_riposte_TT"><![CDATA[Al golpear con Contraataque: Propio: Quitar {colour_start|riposte}Contraataque{colour_end}]]></entry>

    <!-- Party names -->
    <entry id="party_name_hedgeparty1"><![CDATA[Compañeros Valientes]]></entry>
    <entry id="party_name_hedgeparty2"><![CDATA[Partecráneos]]></entry>
    <entry id="party_name_hedgeparty3"><![CDATA[Casa Clegane]]></entry>
    <entry id="party_name_hedgeparty4"><![CDATA[Dunk & Egg]]></entry>
    <entry id="party_name_hedgeparty5"><![CDATA[Buhurt]]></entry>
    <entry id="party_name_hedgeparty6"><![CDATA[Guardia Real]]></entry>
    <entry id="party_name_hedgeparty7"><![CDATA[Hermanos de Batalla]]></entry>
    <entry id="party_name_hedgeparty8"><![CDATA[Torneo Errante]]></entry>
    <entry id="party_name_hedgeparty9"><![CDATA[traficantes errantes]]></entry>

    <!-- Fan Favourite Barks -->
    <entry id="hedgeknight+React_To_Kill_By_Fan_Favourite"><![CDATA[¡Ja! ¡Partido en dos como un tronco!]]></entry>
    <entry id="hedgeknight+React_To_Kill_By_Fan_Favourite"><![CDATA[¡Bwahahaha!]]></entry>
    <entry id="hedgeknight+React_To_Kill_By_Fan_Favourite"><![CDATA[¡Sí! ¡Mátenlos bien muertos!]]></entry>
    <entry id="hedgeknight+React_To_Kill_By_Fan_Favourite"><![CDATA[¡Mira esos músculos!]]></entry>
    <entry id="hedgeknight+React_To_Kill_By_Fan_Favourite"><![CDATA[¡Esperaba que me dejaras ese a mí, ja!]]></entry>
    <entry id="hedgeknight+React_To_Kill_By_Fan_Favourite"><![CDATA[¿Quién puede resistir nuestra fuerza?]]></entry>



    <!-- Apostate's Apocryphal Texts -->
    <entry id="hedgeknight+Apo_Apoc_Texts"><![CDATA[¿Buena lectura, eh?]]></entry>
    <entry id="hedgeknight+Apo_Apoc_Texts"><![CDATA[Un discursito de segunda, ¿verdad?]]></entry>
    <entry id="hedgeknight+Apo_Apoc_Texts"><![CDATA[Esto sí que me gusta.]]></entry>

    <!-- Town Barks -->
    <entry id="hedgeknight+str_bar_committed"><![CDATA[¿A quién tengo que destripar pa' conseguir un trago?]]></entry>
    <entry id="hedgeknight+str_bar_committed"><![CDATA[Aaaah... ¿Y bien, quién quiere que le reviente la cara ahora?]]></entry>
    <entry id="hedgeknight+str_gambling_committed"><![CDATA[Si vuelves a hacer trampa, jugaré a los dados con tus huesos de los dedos.]]></entry>
    <entry id="hedgeknight+str_gambling_committed"><![CDATA[Pah, ¡hubiera preferido una pelea!]]></entry>
    <entry id="hedgeknight+str_brothel_committed"><![CDATA[¿Una "palabra segura"? ¿Qué demonios es eso?]]></entry>
    <entry id="hedgeknight+str_brothel_committed"><![CDATA[No suelo acabar en el suelo tan fácil.]]></entry>
    <entry id="hedgeknight+str_treatment_committed"><![CDATA[Necesitarán algo más fuerte que esas correas para sujetarme.]]></entry>
    <entry id="hedgeknight+str_treatment_committed"><![CDATA[No pongas a prueba mi paciencia, o tú también vas a necesitar un médico.]]></entry>
    <entry id="hedgeknight+str_disease_treatment_committed"><![CDATA[Sólo es un rasguño, puedo arreglármelo yo mismo.]]></entry>
    <entry id="hedgeknight+str_disease_treatment_committed"><![CDATA[Espero volver a estar en forma, pobre de ti si fallas.]]></entry>
    <entry id="hedgeknight+str_meditation_committed"><![CDATA[(ronquido suave)]]></entry>
    <entry id="hedgeknight+str_meditation_committed"><![CDATA[Un poco de aburrimiento nunca hace daño.]]></entry>
    <entry id="hedgeknight+str_prayer_committed"><![CDATA[Salud para nosotros, y enfermedades mortales para nuestros enemigos.]]></entry>
    <entry id="hedgeknight+str_prayer_committed"><![CDATA[¿Cómo eran las palabras otra vez?]]></entry>
    <entry id="hedgeknight+str_flagellation_committed"><![CDATA[Me calmaré con la carnicería.]]></entry>
    <entry id="hedgeknight+str_flagellation_committed"><![CDATA[¡Un cuerpo lleno de cicatrices es un cuerpo sano!]]></entry>
    <entry id="hedgeknight+str_flagellation_committed"><![CDATA[¿Qué importa una herida más?]]></entry>
    <entry id="hedgeknight+str_roster_list_low_stress_bark"><![CDATA[¡Al combate!]]></entry>
    <entry id="hedgeknight+str_roster_list_medium_stress_bark"><![CDATA[¡Esa última pelea fue un chute de vida!]]></entry>
    <entry id="hedgeknight+str_roster_list_high_stress_bark"><![CDATA[Ah... lo admito, me vendría bien un trago.]]></entry>

    <!-- Crit Barks -->
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Otro pa' la carreta de bueyes!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Sin piedad!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Derecho en los hocicos!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Hoy es un buen día para la matanza!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¿Algún otro sangrón quiere tentar su suerte?]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Mátenlos donde estén parados!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Los voy a moler contra el barro!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Partido en dos!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Qué blancos tan fáciles hacen!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Sus cadáveres alimentarán la tierra!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Ja! ¡Otro pa' la carreta!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Ja! ¿Más de lo que esperabas?]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Conoce tu lugar, sabandija!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Sangran como cerdos degollados!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Hahahahaaa!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡Sangra, alimaña!]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[(escupe)]]></entry>
    <entry id="hedgeknight+str_critbyhero"><![CDATA[¡La sangre es mi pintura, y la tierra mi lienzo!]]></entry>


    <!-- Death's Door Barks -->
    <entry id="hedgeknight+str_bark_deathsdoor"><![CDATA[¡Como la picadura de una pulga!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoor"><![CDATA[¡Vamos! ¡Acábame si te atreves!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoor"><![CDATA[¡Argh, está bien, vamos entonces!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoor"><![CDATA[No sentí nada. *jadea*]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoor"><![CDATA[¡No es más que un rasguño! *tos*]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoor"><![CDATA[¡Vamos, da lo mejor que tengas!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoor"><![CDATA[¡Golpéame! ¡GOLPÉAME!]]></entry>
    
    <entry id="hedgeknight+str_bark_deathsdoorsurvive"><![CDATA[¡Aún sigo en pie! ¡Hazlo bien!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoorsurvive"><![CDATA[¡Tendrás que esforzarte más que eso!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoorsurvive"><![CDATA[¡Como la picadura de una pulga!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoorsurvive"><![CDATA[¡Ja! ¡Mi turno!]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoorsurvive"><![CDATA[¿Quieres otro intento? ¡No lo tendrás!]]></entry>
    
    <entry id="hedgeknight+str_bark_deathsdoor_ally"><![CDATA[Mirada al frente, tenemos un trabajo que hacer.]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoor_ally"><![CDATA[¡Aún tienes pelea en ti!]]></entry>
    
    <entry id="hedgeknight+str_bark_deathsdoorsurvive_ally"><![CDATA[Y yo que ya iba a empezar a saquearte.]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoorsurvive_ally"><![CDATA[Ja, parece que al final toca parte igual.]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoorsurvive_ally"><![CDATA[¿Qué, sigues de pie?]]></entry>
    <entry id="hedgeknight+str_bark_deathsdoorsurvive_ally"><![CDATA[Me alegra tenerte de vuelta.]]></entry>

    <!-- Misc Barks -->
    <entry id="hedgeknight+str_combat_knockback"><![CDATA[¿Eso es todo lo que tienes?]]></entry>
    <entry id="hedgeknight+str_combat_knockback"><![CDATA[¡Eso no me impedirá destriparte!]]></entry>
    <entry id="hedgeknight+str_combat_knockback"><![CDATA[Separándose. Inteligente.]]></entry>
    <entry id="hedgeknight+str_combat_wastingtime"><![CDATA[Me cansan estos miserables.]]></entry>
    <entry id="hedgeknight+str_combat_wastingtime"><![CDATA[Destripadlos, saqueadlos y sigamos.]]></entry>
    <entry id="hedgeknight+str_bark_startmoving"><![CDATA[Vamos a buscar víctimas.]]></entry>
    <entry id="hedgeknight+str_bark_startmoving"><![CDATA[Bien, al siguiente.]]></entry>
    <entry id="hedgeknight+str_bark_startmoving"><![CDATA[¡Adelante!]]></entry>
    <entry id="hedgeknight+str_bark_stopmoving"><![CDATA[¡Alto, canallas!]]></entry>
    <entry id="hedgeknight+str_bark_stopmoving"><![CDATA[Un momento, mi armadura me roza.]]></entry>
    <entry id="hedgeknight+str_bark_backingup"><![CDATA[Písame el pie otra vez y será el último paso que des.]]></entry>
    <entry id="hedgeknight+str_bark_backingup"><![CDATA[Vuelve a tocarme y perderás la mano.]]></entry>
    <entry id="hedgeknight+str_bark_poisondot"><![CDATA[¿Una muerte lenta? Como mucho, una molestia.]]></entry>
    <entry id="hedgeknight+str_bark_poisondot"><![CDATA[Trucos sucios y acabarás comiendo tierra tú mismo!]]></entry>
    <entry id="hedgeknight+str_bark_poisondot"><![CDATA[¿Veneno? Herramienta de campesinos.]]></entry>
    <entry id="hedgeknight+str_bark_poisondot"><![CDATA[¡Pronto te atragantarás con ese veneno!]]></entry>
    <entry id="hedgeknight+str_bark_bleeddot"><![CDATA[¡Sí, ahora estoy despierto!]]></entry>
    <entry id="hedgeknight+str_bark_bleeddot"><![CDATA[¿Sangre? ¿Mi sangre?]]></entry>
    <entry id="hedgeknight+str_bark_bleeddot"><![CDATA[¡Argh, sólo una herida de carne!]]></entry>
    <entry id="hedgeknight+str_bark_bleeddot"><![CDATA[¡Esta sangre no será la última!]]></entry>
    <entry id="hedgeknight+str_bark_bleeddot"><![CDATA[¡Te haré sangrar hasta secarte!]]></entry>
    <entry id="hedgeknight+str_bark_bleeddot"><![CDATA[¡Me quedan más que unas gotas de sobra!]]></entry>

    <!-- Receiving Damage Barks -->
    <entry id="hedgeknight+str_bark_bigwound"><![CDATA[¡Ven, derríbame si puedes!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound"><![CDATA[¡Haz lo peor que puedas!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound"><![CDATA[(gruñe) ¡Te destriparé como a un perro!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound"><![CDATA[¡He pasado por peores!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound"><![CDATA[¡No es más que un rasguño!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound"><![CDATA[¿Dolor? ¡Yo te enseñaré lo que es dolor!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound"><![CDATA[¡Aún no he terminado contigo!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound_ally"><![CDATA[¡Contrólate!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound_ally"><![CDATA[¿Necesitas una mano?]]></entry>
    <entry id="hedgeknight+str_bark_bigwound_ally"><![CDATA[¿Duele? Bien.]]></entry>
    <entry id="hedgeknight+str_bark_bigwound_ally"><![CDATA[¿Quieres que alguien te cosa la pierna otra vez?]]></entry>
    <entry id="hedgeknight+str_bark_bigwound_ally"><![CDATA[¡No!]]></entry>
    <entry id="hedgeknight+str_bark_bigwound_ally"><![CDATA[¡Mantente firme, sería aburrido sin ti!]]></entry>

    <!-- Stress Barks -->
    <entry id="hedgeknight+str_bark_increasingstress"><![CDATA[¿Qué estoy haciendo...?]]></entry>
    <entry id="hedgeknight+str_bark_increasingstress"><![CDATA[N-No puedo respirar.]]></entry>
    <entry id="hedgeknight+str_bark_increasingstress"><![CDATA[(respira con dificultad)]]></entry>
    <entry id="hedgeknight+str_bark_increasingstress"><![CDATA[¡H-Hasta la muerte!]]></entry>
    <entry id="hedgeknight+str_bark_increasingstress"><![CDATA[¡Malditos sangrientos!]]></entry>
    <entry id="hedgeknight+str_bark_increasingstress"><![CDATA[¡Mierda, estamos acabados!]]></entry>
    <entry id="hedgeknight+str_bark_increasingstress"><![CDATA[N-No... Aún no...]]></entry>

    <!-- Enemy Attack Barks -->
    <entry id="hedgeknight+str_monster_user_selected_targets_kill_pill"><![CDATA[Un final tan bueno como cualquier otro. (escupe)]]></entry>
    <entry id="hedgeknight+str_monster_attack_unholy_curse"><![CDATA[¡Pisoteado por los míos en el campo de batalla!]]></entry>
    <entry id="hedgeknight+str_monster_attack_unholy_curse"><![CDATA[¡No me marchitaré sumisamente!]]></entry>
    <entry id="hedgeknight+str_monster_attack_prophet_mark"><![CDATA[¿Qué vas a hacer, viejo? ¿Vas a sangrar sobre mí?]]></entry>
    <entry id="hedgeknight+str_monster_attack_prophet_mark"><![CDATA[¡Vamos entonces, viejo canalla!]]></entry>



    <!-- Affliction -->
    <entry id="str_affliction_name_hedgeknight_barbaric"><![CDATA[Bárbaro]]></entry>
    <entry id="str_afflicted_hedgeknight_barbaric"><![CDATA[¡No me someto a nadie!]]></entry>
    <entry id="str_afflicted_hedgeknight_barbaric"><![CDATA[¡RAAAAAAAAH!]]></entry>
    <entry id="str_roster_list_hedgeknight_barbaric_bark"><![CDATA[¡Dejadme con ellos!]]></entry>
    <entry id="str_roster_list_hedgeknight_barbaric_bark"><![CDATA[¡Los desgarraré miembro a miembro!]]></entry>
    <entry id="str_heart_attack_hedgeknight_barbaric"><![CDATA[¡OS APLASTARÉ LOS CRÁNEOS, ¿ME OÍS?! ¡OS APL...]]></entry>
    
    <entry id="str_bark_stress_hedgeknight_barbaric"><![CDATA[Sabed que volveréis a casa en un carro de bueyes, ¿eh?]]></entry>
    <entry id="str_bark_stress_hedgeknight_barbaric"><![CDATA[¡Ustedes, siervos idiotas, solo estorban!]]></entry>
    <entry id="str_bark_stress_hedgeknight_barbaric"><![CDATA[¡Lucháis como vacas preñadas, patéticos!]]></entry>
    <entry id="str_bark_stress_hedgeknight_barbaric"><![CDATA[¡Ja! ¡Hasta el final entonces!]]></entry>
    
    <entry id="str_bark_stress_camp_hedgeknight_barbaric"><![CDATA[Sabed que volveréis a casa en un carro de bueyes, ¿eh?]]></entry>
    <entry id="str_bark_stress_camp_hedgeknight_barbaric"><![CDATA[¡Ustedes, siervos idiotas, solo estorban!]]></entry>
    <entry id="str_bark_stress_camp_hedgeknight_barbaric"><![CDATA[¡Lucháis como vacas preñadas, patéticos!]]></entry>
    <entry id="str_bark_stress_camp_hedgeknight_barbaric"><![CDATA[¡Ja! ¡Hasta el final entonces!]]></entry>
    
    <entry id="str_random_command_hedgeknight_barbaric"><![CDATA[¡HAGO LO QUE QUIERO!]]></entry>
    <entry id="str_random_command_hedgeknight_barbaric"><![CDATA[¡No hago caso a las palabras de los señores!]]></entry>
    <entry id="str_random_command_hedgeknight_barbaric"><![CDATA[¡Por supuesto, milord! ¿Quiere unas frambuesas con eso también?]]></entry>
    <entry id="str_random_command_hedgeknight_barbaric"><![CDATA[Métetelo.]]></entry>
    <entry id="str_random_command_hedgeknight_barbaric"><![CDATA[¿Soy el único que sabe pelear por aquí?!]]></entry>
    
    <entry id="str_attack_friendly_hedgeknight_barbaric"><![CDATA[¡Abre paso!]]></entry>
    <entry id="str_attack_friendly_hedgeknight_barbaric"><![CDATA[¡Cada uno por su lado!]]></entry>
    <entry id="str_attack_friendly_hedgeknight_barbaric"><![CDATA[¡Dos por los cobardes!]]></entry>
    <entry id="str_attack_friendly_hedgeknight_barbaric"><![CDATA[¡Te arrancaré las piernas a mordiscos!]]></entry>
    
    <entry id="str_mark_self_hedgeknight_barbaric"><![CDATA[¡Golpéame! ¡VAMOS!!]]></entry>
    <entry id="str_mark_self_hedgeknight_barbaric"><![CDATA[¡JAJAJA! ¡DA LO MEJOR QUE TENGAS!!]]></entry>
    
    <entry id="str_heal_self_hedgeknight_barbaric"><![CDATA[¡Dejad que os enseñe, gusanos de voluntad débil, cómo se hace!]]></entry>
    <entry id="str_heal_self_hedgeknight_barbaric"><![CDATA[¡Ninguno está en condiciones de reclamar mi cabeza!]]></entry>
    
    <entry id="str_buff_random_party_member_hedgeknight_barbaric"><![CDATA[¡Despiezadlos!]]></entry>
    <entry id="str_buff_random_party_member_hedgeknight_barbaric"><![CDATA[¡Aplastadlos!]]></entry>
    <entry id="str_buff_random_party_member_hedgeknight_barbaric"><![CDATA[¡Traspasadlos o os traspaso a vosotros!]]></entry>
    <entry id="str_buff_random_party_member_hedgeknight_barbaric"><![CDATA[¡Matadlos donde están!]]></entry>
    
    <entry id="str_block_move_hedgeknight_barbaric"><![CDATA[¡Tócame otra vez y perderás la mano!]]></entry>
    <entry id="str_block_move_hedgeknight_barbaric"><![CDATA[¡Mantente y pelea, cobarde!]]></entry>
    <entry id="str_block_move_hedgeknight_barbaric"><![CDATA[¡Mantendrás la posición o morirás!]]></entry>
    
    <entry id="str_block_combat_retreat_hedgeknight_barbaric"><![CDATA[¡Victoria o muerte!]]></entry>
    <entry id="str_block_combat_retreat_hedgeknight_barbaric"><![CDATA[¡Mantén la línea o muere intentándolo!]]></entry>
    <entry id="str_block_combat_retreat_hedgeknight_barbaric"><![CDATA[¡No hay gloria en una retirada!]]></entry>
    
    <entry id="str_comment_self_hit_hedgeknight_barbaric"><![CDATA[¡Otra vez! ¡OTRA VEZ!]]></entry>
    <entry id="str_comment_self_hit_hedgeknight_barbaric"><![CDATA[¿Dolor? ¡Yo te daré dolor!]]></entry>
    <entry id="str_comment_self_hit_hedgeknight_barbaric"><![CDATA[¡Por fin un buen combate!]]></entry>
    <entry id="str_comment_self_hit_hedgeknight_barbaric"><![CDATA[¡Os desgarraré miembro a miembro!]]></entry>
    <entry id="str_comment_self_hit_hedgeknight_barbaric"><![CDATA[¡Te romperé la nariz, y luego el resto de vosotros!]]></entry>
    
    <entry id="str_comment_ally_attack_missed_hedgeknight_barbaric"><![CDATA[¡Sé que eres idiota, pero ¿eres ciego también?!]]></entry>
    <entry id="str_comment_ally_attack_missed_hedgeknight_barbaric"><![CDATA[¿No os enseñaron a ganar en el entrenamiento básico?]]></entry>
    <entry id="str_comment_ally_attack_missed_hedgeknight_barbaric"><![CDATA[¡He conocido siervos que blandían mejor que tú!]]></entry>
    <entry id="str_comment_ally_attack_missed_hedgeknight_barbaric"><![CDATA[Más vale dejar que los hombres de verdad se ocupen de esto.]]></entry>

  </language>
</root>
