﻿cultivator_armies_max_size_add = {
	decimals = 0
}

cultivator_armies_max_size_mult = {
	decimals = 0
	percent = yes
}

cultivator_armies_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

cultivator_armies_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

cultivator_armies_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

cultivator_armies_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

cultivator_armies_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

cultivator_armies_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

cultivator_armies_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

cultivator_armies_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

cultivator_armies_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

cultivator_armies_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

cultivator_armies_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

cultivator_armies_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_cultivator_armies_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_cultivator_armies_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_cultivator_armies_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_cultivator_armies_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_cultivator_armies_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_cultivator_armies_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_cultivator_armies_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_cultivator_armies_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_cultivator_armies_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_cultivator_armies_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}