﻿cultivation_sect_spar_results.1000 = {
    type = character_event
	theme = martial
	immediate = {

		# Winner gain
		scope:sc_victor = {
			change_variable = {
				name = sect_spars_won
				add = 1
			}
			change_variable = {
				name = sect_spars_total
				add = 1
			}
			#add_cultivation_lifestyle_xp = minor_lifestyle_xp
		}

		# Loser gain
		scope:sc_loser = {
			change_variable = {
				name = sect_spars_lost
				add = 1
			}
			change_variable = {
				name = sect_spars_total
				add = 1
			}
		}
	}
}