﻿# BREAKTHROUGH MODIFIERS
# Add to: common/modifiers/cultivation_breakthrough_modifiers.txt

contemplating_breakthrough = {
	icon = learning_positive
	
	learning = 2
	monthly_lifestyle_xp_gain_mult = 0.1
	
	# Visual indicator that you're preparing
}

failed_breakthrough_attempt = {
	icon = learning_negative
	
	learning = -2
	stress_gain_mult = 0.2
	monthly_lifestyle_xp_gain_mult = -0.1
	
	# Penalty after failing, makes next attempt harder
}

# Future: Add these for items/elixirs
# breakthrough_pill_consumed = {
#     icon = learning_positive
#     learning = 5
#     # +15% breakthrough chance
# }
# 
# enlightenment_tea = {
#     icon = learning_positive
#     learning = 3
#     # +10% breakthrough chance
# }

# Cultivation Sect Modifiers

# Failure modifier
sect_join_failed = {
    icon = stress_negative
    prowess = -2
}

# Mount Hua Sect Modifiers
mount_hua_technique = {
    icon = learning_positive
    prowess = 3
    martial = 2
    learning = 1
}

sect_spar_victory = {
    icon = prowess_positive
    prowess = 2
    prestige_per_month = 0.2
    monthly_prestige_gain_mult = 0.1
}

sect_spar_defeat = {
    icon = prowess_negative
    prowess = -1
    prestige_per_month = -0.1
}

# Shaolin Temple Modifiers
shaolin_teachings = {
    icon = learning_positive
    learning = 3
    piety_per_month = 0.3
    stress_loss_mult = 0.15
}

shaolin_martial_training = {
    icon = prowess_positive
    prowess = 4
    martial = 2
    health = 0.5
}

# Demonic Sect Modifiers
demonic_cultivation_path = {
    icon = dread_positive
    dread_per_prestige_level = 20
    dread_decay_mult = -0.3
    prowess = 4
    intrigue = 2
    diplomacy = -2
    piety_per_month = -0.5
    stress_gain_mult = 0.2
}

forbidden_technique = {
    icon = intrigue_positive
    intrigue = 4
    prowess = 3
    dread_per_prestige_level = 15
    hostile_scheme_power_mult = 0.25
    monthly_prestige_gain_mult = -0.1
}

qi_deviation = {
    icon = health_negative
    health = -1.5
    prowess = -3
    stress_gain_mult = 0.3
    fertility = -0.2
}

demonic_challenger_victor = {
    icon = prowess_positive
    prowess = 5
    dread_per_prestige_level = 30
    monthly_prestige = 0.5
}

demonic_challenger_defeated = {
    icon = prowess_negative
    prowess = -4
    prestige_per_month = -0.3
    monthly_prestige_gain_mult = -0.2
}

# Tang Sect Modifiers
tang_poison_arts = {
    icon = intrigue_positive
    intrigue = 4
    learning = 2
    hostile_scheme_power_mult = 0.2
    owned_personal_scheme_success_chance_add = 10
}

exotic_poisons = {
    icon = intrigue_positive
    intrigue = 2
    hostile_scheme_power_mult = 0.15
    hostile_scheme_resistance_mult = 0.1
}

# Dual Cultivation Modifiers
dual_cultivation_boost = {
    icon = fertility_positive
    fertility = 0.2
    prowess = 2
    attraction_opinion = 10
    stress_loss_mult = 0.1
}

# Cultivation Breakthrough Modifiers
cultivation_breakthrough = {
    icon = learning_positive
    learning = 2
    prowess = 1
    monthly_prestige = 0.3
}

heavenly_tribulation_preparation = {
    icon = piety_positive
    health = -0.5
    stress_gain_mult = 0.5
    prowess = -2
    learning = 3
}

# Sect Reputation Modifiers
sect_elder_respect = {
    icon = prestige_positive
    monthly_prestige = 0.4
    diplomacy = 2
    general_opinion = 10
}

sect_disgrace = {
    icon = prestige_negative
    monthly_prestige = -0.5
    diplomacy = -3
    general_opinion = -15
    stress_gain_mult = 0.2
}

# Immortal Realm Modifiers
immortal_insight = {
    icon = learning_positive
    learning = 5
    prowess = 3
    monthly_prestige = 1.0
    stress_loss_mult = 0.25
    life_expectancy = 10
}

# Zombie/Undead Control Modifiers
zombie_master = {
    icon = dread_positive
    dread_per_prestige_level = 10
    monthly_prestige = 0.2
    hostile_scheme_power_mult = 0.1
    piety_per_month = -0.3
}

# Martial Arts Training Modifiers
martial_arts_training = {
    icon = prowess_positive
    prowess = 3
    martial = 1
    health = 0.3
}

advanced_martial_arts = {
    icon = prowess_positive
    prowess = 5
    martial = 2
    knight_effectiveness_mult = 0.15
}

master_martial_artist = {
    icon = prowess_positive
    prowess = 8
    martial = 3
    knight_effectiveness_mult = 0.25
    monthly_prestige = 0.5
}

# Cultivation Realm Stabilization
realm_stabilization = {
    icon = learning_positive
    learning = 1
    health = 0.5
    stress_loss_mult = 0.1
}

# Qi Gathering Focus
qi_gathering_focus = {
    icon = learning_positive
    learning = 2
    monthly_prestige = 0.1
    stress_gain_mult = -0.1
}

# Core Formation Focus
core_formation_focus = {
    icon = learning_positive
    learning = 3
    prowess = 1
    health = 0.3
}

# Golden Core Stability
golden_core_stability = {
    icon = health_positive
    health = 1.0
    prowess = 2
    stress_loss_mult = 0.15
}

# Cultivation Sect Modifiers

# Sect Spar Modifiers
sect_spar_victory = {
    icon = prowess_positive
    prowess = 2
    monthly_prestige = 0.2
    monthly_prestige_gain_mult = 0.1
}

sect_spar_defeat = {
    icon = prowess_negative
    prowess = -1
    monthly_prestige = -0.1
}

# Mount Hua Sect Modifiers
mount_hua_technique = {
    icon = learning_positive
    prowess = 3
    martial = 2
    learning = 1
}

# Shaolin Temple Modifiers
shaolin_teachings = {
    icon = learning_positive
    learning = 3
    monthly_piety = 0.3
    stress_loss_mult = 0.15
}

shaolin_martial_training = {
    icon = prowess_positive
    prowess = 4
    martial = 2
    health = 0.5
}

# Demonic Sect Modifiers
demonic_cultivation_path = {
    icon = dread_positive
    dread_per_prestige_level = 20
    dread_decay_mult = -0.3
    prowess = 4
    intrigue = 2
    diplomacy = -2
    monthly_piety = -0.5
    stress_gain_mult = 0.2
}

forbidden_technique = {
    icon = intrigue_positive
    intrigue = 4
    prowess = 3
    dread_per_prestige_level = 15
    hostile_scheme_power_mult = 0.25
    monthly_prestige_gain_mult = -0.1
}

qi_deviation = {
    icon = health_negative
    health = -1.5
    prowess = -3
    stress_gain_mult = 0.3
    fertility = -0.2
}

demonic_challenger_victor = {
    icon = prowess_positive
    prowess = 5
    dread_per_prestige_level = 30
    monthly_prestige = 0.5
}

demonic_challenger_defeated = {
    icon = prowess_negative
    prowess = -4
    monthly_prestige = -0.3
    monthly_prestige_gain_mult = -0.2
}

# Tang Sect Modifiers
tang_poison_arts = {
    icon = intrigue_positive
    intrigue = 4
    learning = 2
    hostile_scheme_power_mult = 0.2
    owned_personal_scheme_success_chance_add = 10
}

exotic_poisons = {
    icon = intrigue_positive
    intrigue = 2
    hostile_scheme_power_mult = 0.15
    hostile_scheme_resistance_mult = 0.1
}