
cultivation_5_unlock_effect = {
    global = IMMORTAL_CULTIVATOR_UNLOCK_DESCRIPTION 
    first = IMMORTAL_CULTIVATOR_UNLOCK_DESCRIPTION 
    third = IMMORTAL_CULTIVATOR_UNLOCK_DESCRIPTION 
}
cultivation_5_effect = {
    global = IMMORTAL_CULTIVATOR_DESCRIPTION 
    first = IMMORTAL_CULTIVATOR_DESCRIPTION 
    third = IMMORTAL_CULTIVATOR_DESCRIPTION 
}
cultivation_4_unlock_effect = {
    global = ZOMBIE_UNLOCK_DESCRIPTION 
    first = ZOMBIE_UNLOCK_DESCRIPTION 
    third = ZOMBIE_UNLOCK_DESCRIPTION 
}
cultivation_4_effect = {
    global = ZOMBIE_DESCRIPTION
    first = ZOMBIE_DESCRIPTION
    third = ZOMBIE_DESCRIPTION
}
cultivation_3_sex_effects = {
    global = DUAL_CULTIVATION_SEX_EFFECT_DESCRIPTION
    first = DUAL_CULTIVATION_SEX_EFFECT_DESCRIPTION
    third = DUAL_CULTIVATION_SEX_EFFECT_DESCRIPTION
}
cultivation_3_unlock_effect = {
    global = SEDUCER_UNLOCK_DESCRIPTION 
    first = SEDUCER_UNLOCK_DESCRIPTION 
    third = SEDUCER_UNLOCK_DESCRIPTION 
}
cultivation_3_effect = {
    global = SEDUCER_DESCRIPTION 
    first = SEDUCER_DESCRIPTION 
    third = SEDUCER_DESCRIPTION 
}
cultivation_3_sex_effect = {
    global = DUAL_CULTIVATION_SEX_EFFECT
    first = DUAL_CULTIVATION_SEX_EFFECT
    third = DUAL_CULTIVATION_SEX_EFFECT
}
cultivation_2_unlock_effect = {
    global = MARTIAL_ARTIST_UNLOCK_DESCRIPTION 
    first = MARTIAL_ARTIST_UNLOCK_DESCRIPTION 
    third = MARTIAL_ARTIST_UNLOCK_DESCRIPTION 
}
cultivation_2_effect = {
    global = MARTIAL_ARTIST_DESCRIPTION 
    first = MARTIAL_ARTIST_DESCRIPTION 
    third = MARTIAL_ARTIST_DESCRIPTION 
}
#cultivation_2_building_unlock = {
#    global = BBC_CAMP_BUILDING_UNLOCK
#    first = BBC_CAMP_BUILDING_UNLOCK
#    third = BBC_CAMP_BUILDING_UNLOCK
#}
#cultivation_2_court_position_unlock = {#not done
#    global = BBC_CAMP_BUILDING_UNLOCK
#    first = BBC_CAMP_BUILDING_UNLOCK
#    third = BBC_CAMP_BUILDING_UNLOCK
#}
#cultivation_2_event_and_decision = {#not done
#    global = BBC_CAMP_BUILDING_UNLOCK
#    first = BBC_CAMP_BUILDING_UNLOCK
#    third = BBC_CAMP_BUILDING_UNLOCK
#}
cultivation_1_unlock_effect = {
    global = CULTIVATOR_UNLOCK_DESCRIPTION 
    first = CULTIVATOR_UNLOCK_DESCRIPTION 
    third = CULTIVATOR_UNLOCK_DESCRIPTION 
}
cultivation_1_effect = {
    global = CULTIVATOR_DESCRIPTION 
    first = CULTIVATOR_DESCRIPTION 
    third = CULTIVATOR_DESCRIPTION 
}

sect_join = {
    global = SECT_JOIN_DESCRIPTION 
    first = SECT_JOIN_DESCRIPTION 
    third = SECT_JOIN_DESCRIPTION 
}