# A Regressor's Tale of Cultivation - Traits
# Path: common/traits/cultivation_traits.txt

# Standard compatibility values  
@pos_compat_high = 30
@pos_compat_medium = 15
@pos_compat_low = 5

@neg_compat_high = -30
@neg_compat_medium = -15
@neg_compat_low = -5

##################################################
# 1. Pure Yin Blood
##################################################

yin_bloodline_1 = {
	opposites = {
		yin_bloodline_2
		yin_bloodline_3	
	}
	
	shown_in_ruler_designer = no
	
	birth = 0.1
	random_creation = 0.1
	
	group = yin_bloodline
	level = 1
	
	physical = yes
	genetic = yes
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_yin_bloodline_desc
			}
			desc = trait_yin_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	compatibility = {
		cultivation_qi_gathering = @pos_compat_low
	}
}

yin_bloodline_2 = {
	opposites = {
		yin_bloodline_1
		yin_bloodline_3	
	}
	
	shown_in_ruler_designer = no
	
	group = yin_bloodline
	level = 2
	
	physical = yes
	genetic = yes
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_yin_bloodline_desc
			}
			desc = trait_yin_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	compatibility = {
		cultivation_qi_gathering = @pos_compat_low
	}
}

yin_bloodline_3 = {
	opposites = {
		yin_bloodline_1
		yin_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = yin_bloodline
	level = 3
	
	physical = yes
	genetic = yes
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_yin_bloodline_desc
			}
			desc = trait_yin_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	compatibility = {
		cultivation_qi_gathering = @pos_compat_low
	}
}

##################################################
# 2. Pure Yang Blood
##################################################

yang_bloodline_1 = {
	opposites = {
		yang_bloodline_2
		yang_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	birth = 0.1
	random_creation = 0.1
	
	group = yang_bloodline
	level = 1
	
	inherit_chance = 5
	both_parent_has_trait_inherit_chance = 25
		
	genetic = yes
	good = yes
	physical = yes
	
	ruler_designer_cost = 200
	
	compatibility = {
		yang_bloodline_1 = @pos_compat_medium
	}
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_yang_bloodline_desc
			}
			desc = trait_yang_bloodline_character_desc
		}
	}
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
}

yang_bloodline_2 = {
	opposites = {
		yang_bloodline_1
		yang_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = yang_bloodline
	level = 2
	
	inherit_chance = 5
	both_parent_has_trait_inherit_chance = 25
		
	genetic = yes
	good = yes
	physical = yes
	
	ruler_designer_cost = 200
	
	compatibility = {
		yang_bloodline_1 = @pos_compat_medium
	}
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_yang_bloodline_desc
			}
			desc = trait_yang_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
}

yang_bloodline_3 = {
	opposites = {
		yang_bloodline_1
		yang_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = yang_bloodline
	level = 3
	
	inherit_chance = 5
	both_parent_has_trait_inherit_chance = 25
		
	genetic = yes
	good = yes
	physical = yes
	
	ruler_designer_cost = 200
	
	compatibility = {
		yang_bloodline_1 = @pos_compat_medium
	}
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_yang_bloodline_desc
			}
			desc = trait_yang_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
}

##################################################
# 3. Dragon Blood
##################################################

dragon_bloodline_1 = {
	opposites = {
		dragon_bloodline_2
		dragon_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = dragon_bloodline
	level = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_dragon_bloodline_desc
			}
			desc = trait_dragon_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

dragon_bloodline_2 = {
	opposites = {
		dragon_bloodline_1
		dragon_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = dragon_bloodline
	level = 2
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_dragon_bloodline_desc
			}
			desc = trait_dragon_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

dragon_bloodline_3 = {
	opposites = {
		dragon_bloodline_1
		dragon_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = dragon_bloodline
	level = 3
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_dragon_bloodline_desc
			}
			desc = trait_dragon_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

##################################################
# 4. Phoenix Blood
##################################################

phoenix_bloodline_1 = {
	opposites = {
		phoenix_bloodline_2
		phoenix_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = phoenix_bloodline
	level = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_phoenix_bloodline_desc
			}
			desc = trait_phoenix_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

phoenix_bloodline_2 = {
	opposites = {
		phoenix_bloodline_1
		phoenix_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = phoenix_bloodline
	level = 2
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_phoenix_bloodline_desc
			}
			desc = trait_phoenix_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

phoenix_bloodline_3 = {
	opposites = {
		phoenix_bloodline_1
		phoenix_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = phoenix_bloodline
	level = 3
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_phoenix_bloodline_desc
			}
			desc = trait_phoenix_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

##################################################
# 5. Anchestor Blood
##################################################

anchestor_bloodline_1 = {
	opposites = {
		anchestor_bloodline_2
		anchestor_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = anchestor_bloodline
	level = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_anchestor_bloodline_desc
			}
			desc = trait_anchestor_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

anchestor_bloodline_2 = {
	opposites = {
		anchestor_bloodline_1
		anchestor_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = anchestor_bloodline
	level = 2
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_anchestor_bloodline_desc
			}
			desc = trait_anchestor_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

anchestor_bloodline_3 = {
	opposites = {
		anchestor_bloodline_1
		anchestor_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = anchestor_bloodline
	level = 3
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_anchestor_bloodline_desc
			}
			desc = trait_anchestor_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

##################################################
# 6. Venom Blood
##################################################

poison_bloodline_1 = {
	opposites = {
		poison_bloodline_2
		poison_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = poison_bloodline
	level = 1
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_poison_bloodline_desc
			}
			desc = trait_poison_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

poison_bloodline_2 = {
	opposites = {
		poison_bloodline_1
		poison_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = poison_bloodline
	level = 2
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_poison_bloodline_desc
			}
			desc = trait_poison_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

poison_bloodline_3 = {
	opposites = {
		poison_bloodline_1
		poison_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = poison_bloodline
	level = 3
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_poison_bloodline_desc
			}
			desc = trait_poison_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

##################################################
# 7. Cursed Blood
##################################################

cursed_bloodline_1 = {
	opposites = {
		cursed_bloodline_2
		cursed_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = cursed_bloodline
	level = 1
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_cursed_bloodline_desc
			}
			desc = trait_cursed_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

cursed_bloodline_2 = {
	opposites = {
		cursed_bloodline_1
		cursed_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = cursed_bloodline
	level = 2
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_cursed_bloodline_desc
			}
			desc = trait_cursed_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

cursed_bloodline_3 = {
	opposites = {
		cursed_bloodline_1
		cursed_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = cursed_bloodline
	level = 3
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_cursed_bloodline_desc
			}
			desc = trait_cursed_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

##################################################
# 8. Demon Blood
##################################################

demon_bloodline_1 = {
	opposites = {
		demon_bloodline_2
		demon_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = demon_bloodline
	level = 1
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_demon_bloodline_desc
			}
			desc = trait_demon_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

demon_bloodline_2 = {
	opposites = {
		demon_bloodline_1
		demon_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = demon_bloodline
	level = 2
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_demon_bloodline_desc
			}
			desc = trait_demon_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

demon_bloodline_3 = {
	opposites = {
		demon_bloodline_1
		demon_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = demon_bloodline
	level = 3
	
	physical = yes
	genetic = yes	
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
	good = yes
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_demon_bloodline_desc
			}
			desc = trait_demon_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
}

##################################################
# 9. Primal Blood
##################################################

primal_bloodline_1 = {
	opposites = {
		primal_bloodline_2
		primal_bloodline_3
	}
		
	shown_in_ruler_designer = no
	
	group = primal_bloodline
	level = 1
	
	birth = 0.1
	random_creation = 0.1
	
	martial = 1
	prowess = 1
	learning = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_primal_bloodline_desc
			}
			desc = trait_primal_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	# Note: Resurrection would need custom on_action event
	
}

primal_bloodline_2 = {
	opposites = {
		primal_bloodline_1
		primal_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = primal_bloodline
	level = 2
	
	martial = 1
	prowess = 1
	learning = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_primal_bloodline_desc
			}
			desc = trait_primal_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	# Note: Resurrection would need custom on_action event
	
}

primal_bloodline_3 = {
	opposites = {
		primal_bloodline_1
		primal_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = primal_bloodline
	level = 3
	
	martial = 1
	prowess = 1
	learning = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_primal_bloodline_desc
			}
			desc = trait_primal_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	# Note: Resurrection would need custom on_action event
	
}
##################################################
# 10. Spirit Blood
##################################################

spirit_bloodline_1 = {
	opposites = {
		spirit_bloodline_2
		spirit_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = spirit_bloodline
	level = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_spirit_bloodline_desc
			}
			desc = trait_spirit_bloodline_character_desc
		}
	}
	
	martial = 15
	prowess = 22
	learning = 12
	health = 6.0
	advantage = 70
	monthly_prestige = 3.0
	dread_gain_mult = 0.75
	
	# +200 years lifespan
	health_penalty_mult = -0.40
	
}

spirit_bloodline_2 = {
	opposites = {
		spirit_bloodline_1
		spirit_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	group = spirit_bloodline
	level = 2
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_spirit_bloodline_desc
			}
			desc = trait_spirit_bloodline_character_desc
		}
	}
	
	martial = 15
	prowess = 22
	learning = 12
	health = 6.0
	advantage = 70
	monthly_prestige = 3.0
	dread_gain_mult = 0.75
	
	# +200 years lifespan
	health_penalty_mult = -0.40
	
}

spirit_bloodline_3 = {
	opposites = {
		spirit_bloodline_1
		spirit_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	group = spirit_bloodline
	level = 3
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_spirit_bloodline_desc
			}
			desc = trait_spirit_bloodline_character_desc
		}
	}
	
	martial = 15
	prowess = 22
	learning = 12
	health = 6.0
	advantage = 70
	monthly_prestige = 3.0
	dread_gain_mult = 0.75
	
	# +200 years lifespan
	health_penalty_mult = -0.40
	
}

##################################################
# 11. Shurima Blood
##################################################

sun_bloodline_1 = {
	opposites = {
		primal_bloodline_2
		primal_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	birth = 0.1
	random_creation = 0.1
	
	martial = 1
	prowess = 1
	learning = 1

	group = sun_bloodline
	level = 1
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_primal_bloodline_desc
			}
			desc = trait_primal_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	# Note: Resurrection would need custom on_action event
	
}

sun_bloodline_2 = {
	opposites = {
		primal_bloodline_1
		primal_bloodline_3
	}
	
	shown_in_ruler_designer = no
	
	martial = 1
	prowess = 1
	learning = 1

	group = sun_bloodline
	level = 2
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_primal_bloodline_desc
			}
			desc = trait_primal_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	# Note: Resurrection would need custom on_action event
	
}

sun_bloodline_3 = {
	opposites = {
		primal_bloodline_1
		primal_bloodline_2
	}
	
	shown_in_ruler_designer = no
	
	martial = 1
	prowess = 1
	learning = 1

	group = sun_bloodline
	level = 3
	
	inherit_chance = 15
	both_parent_has_trait_inherit_chance = 75
		
	genetic = yes
	good = yes
	physical = yes
	
	
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { exists = this } }
				desc = trait_primal_bloodline_desc
			}
			desc = trait_primal_bloodline_character_desc
		}
	}
	
	martial = 1
	prowess = 5
	learning = 1
	health = 0.2
	advantage = 5
	monthly_prestige = 0.5
	dread_gain_mult = 0.1
	
	# +150 years lifespan + Resurrection mechanic
	#health_penalty_mult = -0.30
	
	# Note: Resurrection would need custom on_action event
	
}