##################################################
# FOUR-AXIS REALM (Y: 36-41) +100 years
# Tree: four_axis_tree
# 4 branches at Axis 1!
##################################################

# Axis 1 branches (4 paths!)
four_axis_axis_1a_perk = {
	lifestyle = cultivation_lifestyle
	tree = four_axis_tree
	position = { 0 0 }
	
	can_be_picked = {
		has_trait = cultivation_four_axis
	}
	icon = node_cultivation

	
	character_modifier = {
		prowess = 3
		advantage = 5
	}
}

four_axis_axis_1b_perk = {
	lifestyle = cultivation_lifestyle
	tree = four_axis_tree
	position = { 0 1 }
	
	can_be_picked = {
		has_trait = cultivation_four_axis
	}
	icon = node_cultivation
	parent = four_axis_axis_1a_perk
	
	character_modifier = {
		martial = 3
		advantage = 5
	}
}

four_axis_axis_1c_perk = {
	lifestyle = cultivation_lifestyle
	tree = four_axis_tree
	position = { 2 0 }
	
	can_be_picked = {
		has_trait = cultivation_four_axis
	}
	icon = node_cultivation
	
	character_modifier = {
		learning = 3
		advantage = 5
	}
}

four_axis_axis_1d_perk = {
	lifestyle = cultivation_lifestyle
	tree = four_axis_tree
	position = { 2 1 }
	
	can_be_picked = {
		has_trait = cultivation_four_axis
	}
	icon = node_cultivation
	parent = four_axis_axis_1c_perk
	
	character_modifier = {
		health = 1.0
		advantage = 5
	}
}

# Axis 2 (merges all 4)
four_axis_axis_2_perk = {
	lifestyle = cultivation_lifestyle
	tree = four_axis_tree
	position = { 1 2 }
	
	can_be_picked = {
		has_trait = cultivation_four_axis
	}
	icon = node_cultivation
	parent = four_axis_axis_1b_perk
	parent = four_axis_axis_1d_perk
	
	character_modifier = {
		prowess = 5
		martial = 5
		learning = 5
		health = 1.5
		advantage = 20
	}
}

# Integration Breakthrough (RESURRECTION!)
four_axis_integration_breakthrough_perk = {
	lifestyle = cultivation_lifestyle
	tree = four_axis_tree
	position = { 1 4 }
	
	can_be_picked = {
		has_trait = cultivation_four_axis
	}
	icon = cultivation_integration_f
	parent = four_axis_axis_2_perk
	
	trait = cultivation_integration
	
	effect = {
		add_character_flag = can_attempt_integration_breakthrough
		trigger_event = cultivation_breakthrough.1700
	}
	
	character_modifier = {
		prowess = 20
		learning = 12
		health = 7.0
		advantage = 60
		monthly_prestige = 3.0
		dread_baseline_add = 20
	}
}