# Cultivation Initialization Events
# Path: events/cultivation_init_events.txt
# Based on ACTUAL Carnalitas implementation

namespace = cultivation_init

#
# 0001. seed cultivation trait for this character
#

#cultivation_init.0001 = {
#	hidden = yes
#	
#	trigger = {
#		NOT = { has_character_flag = cultivation_trait_seeded }
#		is_alive = yes
#	}
#	
#	immediate = {
#		# Mark as seeded
#		add_character_flag = cultivation_trait_seeded
#		
#		# Seed the cultivation trait
##		cultivation_seed_mortal_trait_effect = yes
#	}
#}