# Cultivation Scripted Effects
# Path: common/scripted_effects/cultivation_effects.txt
# Following Carnalitas pattern for trait initialization

#
# cultivation_seed_mortal_trait_effect
# cultivation_remove_all_cultivation_traits_effect
#

# Seed cultivation mortal trait for this character
#cultivation_seed_mortal_trait_effect = {
	# Only add if they don't have any cultivation trait already
#	if = {
#		limit = {
#			cultivation_has_any_trait_trigger = no
#		}
#		
#		# Mark as seeded
#		add_character_flag = cultivation_trait_seeded
#		
		# Add the mortal trait
#		add_trait = cultivation_mortal
#	}
#}