; Merged Mod: .\0Yianshan-sportsuit-normal\Yianshan.ini, .\1Yianshan-sportsuit-noBra\Yianshan.ini, .\2Yianshan-sportsuit-NoUnderwear\Yianshan.ini, .\3Yianshan-sportsuit-shoesOnLy\Yianshan.ini, .\4Yianshan-sportsuit-nude\Yianshan.ini, .\5Yianshan-sportsuit-pantzOnLy\Yianshan.ini, .\6Yianshan-sportsuit-barefoot\Yianshan.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideYianshanPosition]
hash = 6891e2e2
run = CommandListYianshanPosition
$active = 1

[TextureOverrideYianshanBlend]
hash = 8ad596c6
run = CommandListYianshanBlend

[TextureOverrideYianshanTexcoord]
hash = 0f6cf75b
run = CommandListYianshanTexcoord

[TextureOverrideYianshanVertexLimitRaise]
hash = 7820204c

[TextureOverrideYianshanIB]
hash = b5263389
run = CommandListYianshanIB

[TextureOverrideYianshanHead]
hash = b5263389
match_first_index = 0
run = CommandListYianshanHead

[TextureOverrideYianshanBody]
hash = b5263389
match_first_index = 33132
run = CommandListYianshanBody

[TextureOverrideYianshanDress]
hash = b5263389
match_first_index = 79230
run = CommandListYianshanDress

[TextureOverrideYianshanFaceHeadDiffuse]
hash = aac4e4ca
match_priority = 2
ps-t0 = ResourceYianshanFaceHeadDiffuse.0

; CommandList -------------------------

[CommandListYianshanPosition]
if $swapvar == 0
	vb0 = ResourceYianshanPosition.0
else if $swapvar == 1
	vb0 = ResourceYianshanPosition.1
else if $swapvar == 2
	vb0 = ResourceYianshanPosition.2
else if $swapvar == 3
	vb0 = ResourceYianshanPosition.3
else if $swapvar == 4
	vb0 = ResourceYianshanPosition.4
else if $swapvar == 5
	vb0 = ResourceYianshanPosition.5
else if $swapvar == 6
	vb0 = ResourceYianshanPosition.6
endif

[CommandListYianshanBlend]
if $swapvar == 0
	vb1 = ResourceYianshanBlend.0
	handling = skip
	draw = 102419,0
else if $swapvar == 1
	vb1 = ResourceYianshanBlend.1
	handling = skip
	draw = 84848,0
else if $swapvar == 2
	vb1 = ResourceYianshanBlend.2
	handling = skip
	draw = 80472,0
else if $swapvar == 3
	vb1 = ResourceYianshanBlend.3
	handling = skip
	draw = 78978,0
else if $swapvar == 4
	vb1 = ResourceYianshanBlend.4
	handling = skip
	draw = 77404,0
else if $swapvar == 5
	vb1 = ResourceYianshanBlend.5
	handling = skip
	draw = 81780,0
else if $swapvar == 6
	vb1 = ResourceYianshanBlend.6
	handling = skip
	draw = 99351,0
endif

[CommandListYianshanTexcoord]
if $swapvar == 0
	vb1 = ResourceYianshanTexcoord.0
else if $swapvar == 1
	vb1 = ResourceYianshanTexcoord.1
else if $swapvar == 2
	vb1 = ResourceYianshanTexcoord.2
else if $swapvar == 3
	vb1 = ResourceYianshanTexcoord.3
else if $swapvar == 4
	vb1 = ResourceYianshanTexcoord.4
else if $swapvar == 5
	vb1 = ResourceYianshanTexcoord.5
else if $swapvar == 6
	vb1 = ResourceYianshanTexcoord.6
endif

[CommandListYianshanIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
endif

[CommandListYianshanHead]
if $swapvar == 0
	ib = ResourceYianshanHeadIB.0
	ps-t0 = ResourceYianshanHeadDiffuse.0
	ps-t1 = ResourceYianshanHeadLightMap.0
	ps-t2 = ResourceYianshanHeadShadow.0
else if $swapvar == 1
	ib = ResourceYianshanHeadIB.1
	ps-t0 = ResourceYianshanHeadDiffuse.1
	ps-t1 = ResourceYianshanHeadLightMap.1
	ps-t2 = ResourceYianshanHeadShadow.1
else if $swapvar == 2
	ib = ResourceYianshanHeadIB.2
	ps-t0 = ResourceYianshanHeadDiffuse.2
	ps-t1 = ResourceYianshanHeadLightMap.2
	ps-t2 = ResourceYianshanHeadShadow.2
else if $swapvar == 3
	ib = ResourceYianshanHeadIB.3
	ps-t0 = ResourceYianshanHeadDiffuse.3
	ps-t1 = ResourceYianshanHeadLightMap.3
	ps-t2 = ResourceYianshanHeadShadow.3
else if $swapvar == 4
	ib = ResourceYianshanHeadIB.4
	ps-t0 = ResourceYianshanHeadDiffuse.4
	ps-t1 = ResourceYianshanHeadLightMap.4
	ps-t2 = ResourceYianshanHeadShadow.4
else if $swapvar == 5
	ib = ResourceYianshanHeadIB.5
	ps-t0 = ResourceYianshanHeadDiffuse.5
	ps-t1 = ResourceYianshanHeadLightMap.5
	ps-t2 = ResourceYianshanHeadShadow.5
else if $swapvar == 6
	ib = ResourceYianshanHeadIB.6
	ps-t0 = ResourceYianshanHeadDiffuse.6
	ps-t1 = ResourceYianshanHeadLightMap.6
	ps-t2 = ResourceYianshanHeadShadow.6
endif

[CommandListYianshanBody]
if $swapvar == 0
	ib = ResourceYianshanBodyIB.0
	ps-t0 = ResourceYianshanBodyDiffuse.0
	ps-t1 = ResourceYianshanBodyLightMap.0
	ps-t2 = ResourceYianshanBodyShadow.0
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceYianshanBodyIB.1
	ps-t0 = ResourceYianshanBodyDiffuse.1
	ps-t1 = ResourceYianshanBodyLightMap.1
	ps-t2 = ResourceYianshanBodyShadow.1
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceYianshanBodyIB.2
	ps-t0 = ResourceYianshanBodyDiffuse.2
	ps-t1 = ResourceYianshanBodyLightMap.2
	ps-t2 = ResourceYianshanBodyShadow.2
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceYianshanBodyIB.3
	ps-t0 = ResourceYianshanBodyDiffuse.3
	ps-t1 = ResourceYianshanBodyLightMap.3
	ps-t2 = ResourceYianshanBodyShadow.3
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceYianshanBodyIB.4
	ps-t0 = ResourceYianshanBodyDiffuse.4
	ps-t1 = ResourceYianshanBodyLightMap.4
	ps-t2 = ResourceYianshanBodyShadow.4
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceYianshanBodyIB.5
	ps-t0 = ResourceYianshanBodyDiffuse.5
	ps-t1 = ResourceYianshanBodyLightMap.5
	ps-t2 = ResourceYianshanBodyShadow.5
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceYianshanBodyIB.6
	ps-t0 = ResourceYianshanBodyDiffuse.6
	ps-t1 = ResourceYianshanBodyLightMap.6
	ps-t2 = ResourceYianshanBodyShadow.6
	run = CommandList\global\ORFix\ORFix
endif

[CommandListYianshanDress]
if $swapvar == 0
	ib = ResourceYianshanDressIB.0
	ps-t0 = ResourceYianshanDressDiffuse.0
	ps-t1 = ResourceYianshanDressLightMap.0
	ps-t2 = ResourceYianshanDressShadow.0
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 1
	ib = ResourceYianshanDressIB.1
	ps-t0 = ResourceYianshanDressDiffuse.1
	ps-t1 = ResourceYianshanDressLightMap.1
	ps-t2 = ResourceYianshanDressShadow.1
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 2
	ib = ResourceYianshanDressIB.2
	ps-t0 = ResourceYianshanDressDiffuse.2
	ps-t1 = ResourceYianshanDressLightMap.2
	ps-t2 = ResourceYianshanDressShadow.2
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 3
	ib = ResourceYianshanDressIB.3
	ps-t0 = ResourceYianshanDressDiffuse.3
	ps-t1 = ResourceYianshanDressLightMap.3
	ps-t2 = ResourceYianshanDressShadow.3
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 4
	ib = ResourceYianshanDressIB.4
	ps-t0 = ResourceYianshanDressDiffuse.4
	ps-t1 = ResourceYianshanDressLightMap.4
	ps-t2 = ResourceYianshanDressShadow.4
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 5
	ib = ResourceYianshanDressIB.5
	ps-t0 = ResourceYianshanDressDiffuse.5
	ps-t1 = ResourceYianshanDressLightMap.5
	ps-t2 = ResourceYianshanDressShadow.5
	run = CommandList\global\ORFix\ORFix
else if $swapvar == 6
	ib = ResourceYianshanDressIB.6
	ps-t0 = ResourceYianshanDressDiffuse.6
	ps-t1 = ResourceYianshanDressLightMap.6
	ps-t2 = ResourceYianshanDressShadow.6
	run = CommandList\global\ORFix\ORFix
endif


; Resources ---------------------------

[ResourceYianshanPosition.0]
type = Buffer
stride = 40
filename = .\0Yianshan-sportsuit-normal\YianshanPosition.buf

[ResourceYianshanBlend.0]
type = Buffer
stride = 32
filename = .\0Yianshan-sportsuit-normal\YianshanBlend.buf

[ResourceYianshanTexcoord.0]
type = Buffer
stride = 20
filename = .\0Yianshan-sportsuit-normal\YianshanTexcoord.buf

[ResourceYianshanHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanHead.ib

[ResourceYianshanBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanBody.ib

[ResourceYianshanDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanDress.ib

[ResourceYianshanHeadDiffuse.0]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadDiffuse.dds

[ResourceYianshanHeadLightMap.0]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadLightMap.dds

[ResourceYianshanHeadShadow.0]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadShadow.dds

[ResourceYianshanBodyDiffuse.0]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyDiffuse.dds

[ResourceYianshanBodyLightMap.0]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyLightMap.dds

[ResourceYianshanBodyShadow.0]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyShadow.dds

[ResourceYianshanBodyEffect.0]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyEffect.dds

[ResourceYianshanDressDiffuse.0]
filename = .\0Yianshan-sportsuit-normal\YianshanDressDiffuse.dds

[ResourceYianshanDressLightMap.0]
filename = .\0Yianshan-sportsuit-normal\YianshanDressLightMap.dds

[ResourceYianshanDressShadow.0]
filename = .\0Yianshan-sportsuit-normal\YianshanDressShadow.dds

[ResourceYianshanFaceHeadDiffuse.0]
filename = .\0Yianshan-sportsuit-normal\YianshanFaceHeadDiffuse.dds

[ResourceYianshanPosition.1]
type = Buffer
stride = 40
filename = .\1Yianshan-sportsuit-noBra\YianshanPosition.buf

[ResourceYianshanBlend.1]
type = Buffer
stride = 32
filename = .\1Yianshan-sportsuit-noBra\YianshanBlend.buf

[ResourceYianshanTexcoord.1]
type = Buffer
stride = 20
filename = .\1Yianshan-sportsuit-noBra\YianshanTexcoord.buf

[ResourceYianshanHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanHead.ib

[ResourceYianshanBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanBody.ib

[ResourceYianshanDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1Yianshan-sportsuit-noBra\YianshanDress.ib

[ResourceYianshanHeadDiffuse.1]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadDiffuse.dds

[ResourceYianshanHeadLightMap.1]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadLightMap.dds

[ResourceYianshanHeadShadow.1]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadShadow.dds

[ResourceYianshanBodyDiffuse.1]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyDiffuse.dds

[ResourceYianshanBodyLightMap.1]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyLightMap.dds

[ResourceYianshanBodyShadow.1]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyShadow.dds

[ResourceYianshanBodyEffect.1]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyEffect.dds

[ResourceYianshanDressDiffuse.1]
filename = .\0Yianshan-sportsuit-normal\YianshanDressDiffuse.dds

[ResourceYianshanDressLightMap.1]
filename = .\0Yianshan-sportsuit-normal\YianshanDressLightMap.dds

[ResourceYianshanDressShadow.1]
filename = .\0Yianshan-sportsuit-normal\YianshanDressShadow.dds

[ResourceYianshanFaceHeadDiffuse.1]
filename = .\0Yianshan-sportsuit-normal\YianshanFaceHeadDiffuse.dds

[ResourceYianshanPosition.2]
type = Buffer
stride = 40
filename = .\2Yianshan-sportsuit-NoUnderwear\YianshanPosition.buf

[ResourceYianshanBlend.2]
type = Buffer
stride = 32
filename = .\2Yianshan-sportsuit-NoUnderwear\YianshanBlend.buf

[ResourceYianshanTexcoord.2]
type = Buffer
stride = 20
filename = .\2Yianshan-sportsuit-NoUnderwear\YianshanTexcoord.buf

[ResourceYianshanHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanHead.ib

[ResourceYianshanBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanBody.ib

[ResourceYianshanDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2Yianshan-sportsuit-NoUnderwear\YianshanDress.ib

[ResourceYianshanHeadDiffuse.2]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadDiffuse.dds

[ResourceYianshanHeadLightMap.2]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadLightMap.dds

[ResourceYianshanHeadShadow.2]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadShadow.dds

[ResourceYianshanBodyDiffuse.2]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyDiffuse.dds

[ResourceYianshanBodyLightMap.2]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyLightMap.dds

[ResourceYianshanBodyShadow.2]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyShadow.dds

[ResourceYianshanBodyEffect.2]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyEffect.dds

[ResourceYianshanDressDiffuse.2]
filename = .\0Yianshan-sportsuit-normal\YianshanDressDiffuse.dds

[ResourceYianshanDressLightMap.2]
filename = .\0Yianshan-sportsuit-normal\YianshanDressLightMap.dds

[ResourceYianshanDressShadow.2]
filename = .\0Yianshan-sportsuit-normal\YianshanDressShadow.dds

[ResourceYianshanFaceHeadDiffuse.2]
filename = .\0Yianshan-sportsuit-normal\YianshanFaceHeadDiffuse.dds

[ResourceYianshanPosition.3]
type = Buffer
stride = 40
filename = .\3Yianshan-sportsuit-shoesOnLy\YianshanPosition.buf

[ResourceYianshanBlend.3]
type = Buffer
stride = 32
filename = .\3Yianshan-sportsuit-shoesOnLy\YianshanBlend.buf

[ResourceYianshanTexcoord.3]
type = Buffer
stride = 20
filename = .\3Yianshan-sportsuit-shoesOnLy\YianshanTexcoord.buf

[ResourceYianshanHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanHead.ib

[ResourceYianshanBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanBody.ib

[ResourceYianshanDressIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3Yianshan-sportsuit-shoesOnLy\YianshanDress.ib

[ResourceYianshanHeadDiffuse.3]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadDiffuse.dds

[ResourceYianshanHeadLightMap.3]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadLightMap.dds

[ResourceYianshanHeadShadow.3]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadShadow.dds

[ResourceYianshanBodyDiffuse.3]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyDiffuse.dds

[ResourceYianshanBodyLightMap.3]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyLightMap.dds

[ResourceYianshanBodyShadow.3]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyShadow.dds

[ResourceYianshanBodyEffect.3]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyEffect.dds

[ResourceYianshanDressDiffuse.3]
filename = .\0Yianshan-sportsuit-normal\YianshanDressDiffuse.dds

[ResourceYianshanDressLightMap.3]
filename = .\0Yianshan-sportsuit-normal\YianshanDressLightMap.dds

[ResourceYianshanDressShadow.3]
filename = .\0Yianshan-sportsuit-normal\YianshanDressShadow.dds

[ResourceYianshanFaceHeadDiffuse.3]
filename = .\0Yianshan-sportsuit-normal\YianshanFaceHeadDiffuse.dds

[ResourceYianshanPosition.4]
type = Buffer
stride = 40
filename = .\4Yianshan-sportsuit-nude\YianshanPosition.buf

[ResourceYianshanBlend.4]
type = Buffer
stride = 32
filename = .\4Yianshan-sportsuit-nude\YianshanBlend.buf

[ResourceYianshanTexcoord.4]
type = Buffer
stride = 20
filename = .\4Yianshan-sportsuit-nude\YianshanTexcoord.buf

[ResourceYianshanHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanHead.ib

[ResourceYianshanBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4Yianshan-sportsuit-nude\YianshanBody.ib

[ResourceYianshanDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4Yianshan-sportsuit-nude\YianshanDress.ib

[ResourceYianshanHeadDiffuse.4]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadDiffuse.dds

[ResourceYianshanHeadLightMap.4]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadLightMap.dds

[ResourceYianshanHeadShadow.4]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadShadow.dds

[ResourceYianshanBodyDiffuse.4]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyDiffuse.dds

[ResourceYianshanBodyLightMap.4]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyLightMap.dds

[ResourceYianshanBodyShadow.4]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyShadow.dds

[ResourceYianshanBodyEffect.4]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyEffect.dds

[ResourceYianshanDressDiffuse.4]
filename = .\0Yianshan-sportsuit-normal\YianshanDressDiffuse.dds

[ResourceYianshanDressLightMap.4]
filename = .\0Yianshan-sportsuit-normal\YianshanDressLightMap.dds

[ResourceYianshanDressShadow.4]
filename = .\0Yianshan-sportsuit-normal\YianshanDressShadow.dds

[ResourceYianshanFaceHeadDiffuse.4]
filename = .\0Yianshan-sportsuit-normal\YianshanFaceHeadDiffuse.dds

[ResourceYianshanPosition.5]
type = Buffer
stride = 40
filename = .\5Yianshan-sportsuit-pantzOnLy\YianshanPosition.buf

[ResourceYianshanBlend.5]
type = Buffer
stride = 32
filename = .\5Yianshan-sportsuit-pantzOnLy\YianshanBlend.buf

[ResourceYianshanTexcoord.5]
type = Buffer
stride = 20
filename = .\5Yianshan-sportsuit-pantzOnLy\YianshanTexcoord.buf

[ResourceYianshanHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanHead.ib

[ResourceYianshanBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4Yianshan-sportsuit-nude\YianshanBody.ib

[ResourceYianshanDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5Yianshan-sportsuit-pantzOnLy\YianshanDress.ib

[ResourceYianshanHeadDiffuse.5]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadDiffuse.dds

[ResourceYianshanHeadLightMap.5]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadLightMap.dds

[ResourceYianshanHeadShadow.5]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadShadow.dds

[ResourceYianshanBodyDiffuse.5]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyDiffuse.dds

[ResourceYianshanBodyLightMap.5]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyLightMap.dds

[ResourceYianshanBodyShadow.5]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyShadow.dds

[ResourceYianshanBodyEffect.5]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyEffect.dds

[ResourceYianshanDressDiffuse.5]
filename = .\0Yianshan-sportsuit-normal\YianshanDressDiffuse.dds

[ResourceYianshanDressLightMap.5]
filename = .\0Yianshan-sportsuit-normal\YianshanDressLightMap.dds

[ResourceYianshanDressShadow.5]
filename = .\0Yianshan-sportsuit-normal\YianshanDressShadow.dds

[ResourceYianshanFaceHeadDiffuse.5]
filename = .\0Yianshan-sportsuit-normal\YianshanFaceHeadDiffuse.dds

[ResourceYianshanPosition.6]
type = Buffer
stride = 40
filename = .\6Yianshan-sportsuit-barefoot\YianshanPosition.buf

[ResourceYianshanBlend.6]
type = Buffer
stride = 32
filename = .\6Yianshan-sportsuit-barefoot\YianshanBlend.buf

[ResourceYianshanTexcoord.6]
type = Buffer
stride = 20
filename = .\6Yianshan-sportsuit-barefoot\YianshanTexcoord.buf

[ResourceYianshanHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\0Yianshan-sportsuit-normal\YianshanHead.ib

[ResourceYianshanBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4Yianshan-sportsuit-nude\YianshanBody.ib

[ResourceYianshanDressIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6Yianshan-sportsuit-barefoot\YianshanDress.ib

[ResourceYianshanHeadDiffuse.6]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadDiffuse.dds

[ResourceYianshanHeadLightMap.6]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadLightMap.dds

[ResourceYianshanHeadShadow.6]
filename = .\0Yianshan-sportsuit-normal\YianshanHeadShadow.dds

[ResourceYianshanBodyDiffuse.6]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyDiffuse.dds

[ResourceYianshanBodyLightMap.6]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyLightMap.dds

[ResourceYianshanBodyShadow.6]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyShadow.dds

[ResourceYianshanBodyEffect.6]
filename = .\0Yianshan-sportsuit-normal\YianshanBodyEffect.dds

[ResourceYianshanDressDiffuse.6]
filename = .\0Yianshan-sportsuit-normal\YianshanDressDiffuse.dds

[ResourceYianshanDressLightMap.6]
filename = .\0Yianshan-sportsuit-normal\YianshanDressLightMap.dds

[ResourceYianshanDressShadow.6]
filename = .\0Yianshan-sportsuit-normal\YianshanDressShadow.dds

[ResourceYianshanFaceHeadDiffuse.6]
filename = .\0Yianshan-sportsuit-normal\YianshanFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord