$NsG_Perk_Activated_msg NsG : Perk Activated $NsG_Cut_complete NsG : Cutting Complete $Namiras_Goat_Remake Namira's Goat Remake $Basic_Functions Basic Functions $Cutting_Functionality Cutting Functionality $Statistic_RacesCutted Statistics - Races Cut $Statistic_RacesEaten Statistics - Races Eaten $Statistic_PartsEaten Statistics - Parts Eaten $More_Info More Information $FULL Full $LIMITED Limited $NO_USE Do Not Use $Weapon_Editor Weapon Editor $OID_Weapon_Scan_title Current Weapon: $OID_Weapon_Scan_button Click Here to Scan $OID_Weapon_ListAdd_button Add to List $OID_Weapon_isinList_title Weapon in List: $OID_Weapon_ListRemove_button Remove from List $Options Options $OID_Options_useOGparts_title Use Original Mod Parts $OID_Options_AllowRecipeEverywhere_title Allow Mod Recipes in Standard Cooking Stations $Modular_System Modular System $OID_Modular_README_title What is This? $README Please Read Me $OID_PresetEditorModular_button Open Modular Preset Editor $OID_Modular_toggle_title Enable Modular Cutting $OID_PresetImport_button Import Saved Custom Body Presets $OID_PresetView_button View Custom Body Presets $Presets Presets $CompleteIntroQuest_Lock Complete the Intro Quest to Unlock This Feature. $CompleteNamiraQuest_Lock Become Namira's Champion to Unlock This Feature. $Mod_Status Mod Status $Script_Version Script Version $Script_Uptodate Up to Date $Script_NeedUpdate Update Required $OID_QuestToggle1_title Import Quest: $OID_QuestToggle1_button A Memorable Taste $OID_QuestToggle2_button Awaiting Sacrifice $OID_QuestToggle3_button Completed $OID_ProxyNamira_title Cutting Also Counts as Cannibalism (Namira Ring Code) $OID_ManualUpdate_title Manual Install / Manual Update $OID_ManualUpdate_button Click It! $ModIntegration_Food Mod Integration: Food $OID_iNeed_installation_title iNeed $OID_iNeed_Integration_button Inject into iNeed Food List $OID_Sunhelm_installation_title SunHelm $OID_SunHelm_foodproxy_title Cutting Restores Mod Needs $OID_SunHelm_Integration_button Inject into SunHelm Food List $Cut_History Cutting History $OID_Stat_Cut_Enable_title Enable Stat Bonuses: $OID_Stat_Cut_Limit_title Set Bonus Cap $In_development In Development $Add_Custom_Race_NPC Add Custom Race/NPC $Allow_preset_in_cuts Allow This Preset in Direct Cuts $YES Yes $NO No $OID_Modders_CustomRace1_title Add Item Lists for Custom Races $OID_Modders_CustomRace2_title Create Item Lists for Custom Races $OID_Modders_CustomRace3_title Custom NPC Support $OID_Modders_CustomRace4_title Custom Race Statistics $OID_Modders_CustomRace5_title Custom Race Statistics 2 $OID_Modders_CustomRace6_title About Custom Cut Body Item Lists $Build_Your_Own_body How to Create Custom Cut Bodies $OID_Modular_README2_title How to Create Custom Cut Bodies $OID_Modular_README3_title Using xEdit (Part 1) $OID_Modular_README4_title Using xEdit (Part 2) $OID_Modular_README5_title Creating Item Drop Lists $IMPORTANT Very Important! $OID_Modders_README2_title Getting Started $OID_Modders_README3_button Don't Want to Do Namira's Quest? $OID_Modders_README4_button Are You a Vampire? $For_Modders For Mod Authors $OID_Modders_External1_title Use ModEvent to Call Scripts $OID_Modders_External2_title Other Body Support $OID_Modders_External3_title We Need Help! $OID_SkipQuestToggle_Highlight_CanSkip A knife added to the 'Cuttable Weapon List' will be placed in the player's inventory.\nIf the player already completed Namira's quest before installing the mod, use this option to skip the import quest. $OID_SkipQuestToggle_Highlight Import Quest Completed, Kitchen Knife Provided $Installed Installed $Not_Detected Not Detected $ExitMCM Done. Exit MCM to Activate $OID_QuestToggle1_Highlight Talk to Brother Verulus and accept Eola's invitation to continue.\nClick here to skip the first stage of the import quest.\nExit MCM to execute. $OID_QuestToggle2_Highlight Become Namira's Champion (complete the quest and obtain Namira's Ring) to continue.\nClick here to skip the second stage of the import quest.\nExit MCM to execute. $OID_QuestToggle3_Highlight All features should now be unlocked. $OID_Weapon_Scan_Highlight Scan the player's current right-hand weapon.\nFists and spells will not be registered.\nTo cut, hit a female corpse using a weapon from the 'Cuttable Weapon' list.\nThe player must be out of combat and sneaking. $OID_Weapon_ListRemove_Highlight Remove the current weapon from the 'Cuttable Weapon List'.\nNormally unnecessary, since only the player can perform cutting. $OID_Weapon_ListAdd_Highlight Add the current weapon to the 'Cuttable Weapon List'. $OID_Modular_README_Highlight Warning: This feature should only be used as assistance for creating custom cut bodies, not as a primary gameplay feature.\nThe 'Modular Cutting' system has partition priority bugs (Skyrim engine bug). Skin partitions display correctly on the first cut.\nIf the skin displays correctly, saving/loading may break the display.\nIf the skin display is broken, saving/loading may restore it. $OID_Modular_README2_Highlight During 'Manual Cutting', you can save the current cut setup into a preset slot (wait for system confirmation after clicking).\nClick [MCM] -> [Import Saved Presets], then [View Custom Body List] to display:\n- All Armor Part EditorIDs required by the custom body.\nWrite down all IDs; you will need xEdit for the next steps. $OID_Modular_README3_Highlight In xEdit: Duplicate ArmorAddon [lk_NG_32_BaseBody1AA] and Armor [lk_NG_32_BaseBody1].\nInside the duplicated Armor, replace the referenced ArmorAddon with your duplicated ArmorAddon.\nAdd the ArmorAddons listed in [View Custom Body List] into the duplicated Armor.\nEach ArmorAddon name contains its Biped Flag ID (number). Check all matching Biped Flag IDs in the duplicated Armor. $OID_Modular_README4_Highlight In xEdit: For every Armor entry listed in [View Custom Body], note their Biped Flags.\nIn the duplicated ArmorAddon, remove all Biped Flags belonging to those Armor entries.\nAdd the duplicated Armor into FormList [nsg_CutHandler_ArmorList]. In-game, click Manual Update.\nNote: If Biped Flag 36 was removed from the ArmorAddon duplicate, the Armor duplicate should instead use Biped Flag 52. $OID_Modular_README5_Highlight Use entries from FormList [nsg_ItemListRef_Generic] as templates to create a FormList of dropped items used together with your [Custom Cut Body].\nAdd your new FormList into FormList [nsg_CutHandler_ItemList].\nThe order of your Armor entry in ArmorList and your custom item list in ItemList must match.\nReference examples: Armor [NsG_Direct_Plump] and FormList [nsg_Direct_Plump_List]. $OID_Modular_toggle_Highlight Enabled: Sneak while wielding a registered 'Cuttable' weapon and activate a female corpse to open the 'Modular Manual Cutting' menu.\nThis feature is unstable and should be treated as an in-game helper for creating new cutting presets in xEdit.\nRefresh this page to enable the options below. $OID_PresetImport_Highlight Parse saved cutting presets into a readable ArmorAddon list.\nAfter parsing is complete, click 'View Custom Body List' to display the ArmorAddon list. $OID_PresetView_Highlight Parse saved cutting presets into a readable ArmorAddon list.\nAfter parsing is complete, click 'View Custom Body List' to display the ArmorAddon list. $OID_PresetEditorModular_Highlight Open the 'Modular Cutting Preset' list.\nIf a modular manual cutting process is currently active, it will be marked as completed and removed from the system. $OID_ProxyNamira_Highlight Cutting triggers Namira's Ring effects and marks the target as 'consumed' (preventing Namira Ring or Werewolf Heart Consumption use).\nAny effect modifying Namira Ring code will also trigger, such as the mod [Namira's Ring Vampire Feed Proxy]. $OID_ScoreDampener_Highlight Ignore score changes smaller than 5 (all raw food score changes are below 5). $OID_OldCookingSpit_Highlight Obtain the original mod's summoned roasting spit spell.\nThis legacy feature is no longer maintained; use at your own discretion. $OID_ManualUpdate_Highlight Manual Install / Manual Upgrade $OID_Options_useOGparts_Highlight Full: All assets from the old mod appear during cutting.\nLimited: Only organs, uterus, and vagina appear during cutting.\nNone: No body parts appear during cutting.\nFor coders: This option only applies to cuts triggered via sendDirectCut(iscustom == false). $OID_Options_useSkeleton_Highlight During cutting, body parts will be thrown nearby (visual only, cannot be picked up). $OID_Options_AllowRecipeEverywhere_Highlight Enabled: This mod's recipes appear in normal cooking stations.\nDisabled: Recipes only appear in the mod-added specialty cooking stations.\nSome recipes still require completing the mod's import quest. $OID_Options_RecipeCheckInventory_Highlight Enabled: All mod recipes always appear in cooking stations.\nDisabled: Recipes only appear if the required ingredients are in the inventory.\n(If 'Original Mod Parts' is disabled in mod settings, recipes will never appear regardless.) $OID_iNeed_Integration_Highlight Inject this mod's food into iNeed's food list. Registration only required once. $OID_iNeed_foodproxy_Highlight Cutting restores iNeed hunger and thirst. $Done Done $OID_SunHelm_Integration_Highlight Inject this mod's food into SunHelm's food list. Registration only required once. $OID_SunHelm_foodproxy_Highlight Cutting restores SunHelm hunger and thirst.\nThis behaves similarly to SunHelm's cannibal meat option.\nOverrides any feature modifying Namira Ring code (such as SunHelm's cannibal meat option). $OID_Stat_Cut_Enable_Highlight Enabled (default): Cutting statistics grant player bonuses.\nDisabled: Statistics still change, but no bonuses are granted. $OID_Stat_Cut_Limit_Highlight Change the maximum bonus value.\nWhen the cut count for a race reaches this cap, the bonus reaches its maximum allowed value. $OID_ModelType_Highlight The new body model is based on BHUNP V2 and currently only has one base model with BS support.\nIf the new model behaves poorly, disable this option to use the old models.\nThe old system uses fixed body types with 3 models. $scan_first scan first $OID_Modders_README_Highlight If any FormLists used by this mod are modified, click 'Manual Update' to refresh them.\nMost FormLists are not directly referenced, so editing them does not require a new save, but do not change FormList EditorIDs or the mod will completely break.\nDue to Skyrim engine bugs, the 'Manual Cutting' feature received no further updates and much of the code is hardcoded spaghetti code.\nDo not expect it to run smoothly. $OID_Modders_CustomRace1_Highlight In xEdit there are two ways to add races into this mod system:\n1 - [match EditorID]\n2 - [string match]\n1 - Add the race into FormList [nsg_cut_racelist], then add the FormList containing race-specific parts into [nsg_cut_racelist_parts].\n2 - Add the race into FormList [nsg_cut_baseracelist], then add the race-specific items into [nsg_cut_baseracelist_parts].\nIf the race has a vampire version, option 1 requires both versions to be added. Option 2 only requires the non-vampire version. $OID_Modders_CustomRace2_Highlight Please refer to FormList [nsg_ItemListRef_Breton] and other FormLists when creating your custom race lists.\nThe item order inside the list MUST remain consistent because the mod determines item types solely by list order.\nIf you cannot fill the entire list, use entries from [nsg_ItemListRef_Generic] as filler. Maintain the full list structure. $OID_Modders_CustomRace3_Highlight Add the target NPC entry into [nsg_cut_actorlist], then add the NPC-specific item list into [nsg_cut_actorlist_parts].\nNPC detection takes priority over race detection.\nCurrently, NPCs do not support cutting statistics; only races do. $OID_Modders_CustomRace4_Highlight When a race is added into [nsg_cut_racelist] or [nsg_cut_baseracelist], it will appear in cutting statistics.\nTo add custom race cutting-stat buffs, create a Constant Self Spell containing all required effects and record the spell's base MAGNITUDE value (cannot be 0).\nThe player's final buff strength = (spell base magnitude × race cut count).\nDuplicate your custom spell; the duplicate acts as the reference for the spell's base magnitude. $OID_Modders_CustomRace5_Highlight Add the custom spell into FormList [nsg_cut_baseracelist_Spells] or [nsg_cut_racelist_Spells]\n(Which list depends on how the race was added into the mod.)\nThen add the duplicate custom spell into FormList [SpellsReference]. $OID_Modders_CustomRace6_Highlight If entries not found in GenericList are added into the [Custom Cut Body] list, those entries will not be replaced by code.\nConversely, if entries matching GenericList are added, the code will search for NPCs and races and attempt to replace GenericList entries with NPC-specific or race-specific parts. $OID_Modders_README2_Highlight Run 'Manual Update' first, then complete Namira's import quest to unlock more features.\nTo perform cutting, open MCM [Cutting Functionality] and add your current weapon into the mod's weapon list. $OID_Modders_README3_Highlight On the mod's first MCM page, click the [Import Quest] button to skip this quest. $OID_Modders_README4_Highlight This mod has no built-in vampire support, but it directly enables Namira Ring code.\nMods [Namira's Ring Vampire Feed Proxy] and its prerequisite [Vampire Feed Proxy]\nwill allow this mod to support vampires if installed and enabled. $OID_Modders_External1_Highlight Please refer to NSG_CutMonitor.psc, Function OnDirectCut(...)\nThe OnManualCut function is intended for manual cutting and should not be called frequently. $OID_Modders_External2_Highlight The [Custom Cut Body] feature exists mainly to recycle old BHUNP v2 body parts created by mod authors.\nIf you can create custom body assets, CBBE assets, or others, they can easily be integrated into this mod.\nThe required steps are similar to [Custom Cut Body], but you may skip all Armor/ArmorAddon/First Person Flag sections. $OID_Modders_External3_Highlight Is there any way to create XP32-based skeletons that can be dismembered or broken apart?\nSimilar to some Skyrim skeletons that split into body parts (arms, legs) upon death.\nI know absolutely nothing about skeletons or animation. If you know how and are willing to help, please post your findings on LoversLab and mention this mod's name so I can notice your post. Thanks!