v1.1.3
- yumia_mod_insert_into_rdb.py will now create hash signatures of the modded root.rdb and root.rdx files, which it will use in future runs to detect if the game has been updated.  If the game has been updated, it will prompt the user to replace the backup files (and re-apply all mods).

v1.1.2
- yumia_mod_extract_files_from_fdata.py will now skip over corrupt files (zlib errors) rather than crashing.

v1.1.1
- Add support for reading root.rdb entries for .fdata files that are >8GB in size.
- Extracting and inserting metadata now preserves the entry_type variable.
- Bugfix for crash if yumia_grab_textures_using_ktid.py is run with yumia_folder.json present but root.rdb.original is not present (e.g. if the game is uninstalled and later reinstalled).

v1.1.0
- Add 16-byte alignment when reading/writing files into .fdata files.  While the game engine does not seem to care about 16-byte alignment, yumia_mod_extract_files_from_fdata.py would fail on native .fdata files and .fdata files made by previous versions of this tool would fail with non-RDB-based .fdata extractors.  *Note:* While this tool is backwards-compatible with old mods made with prior versions, old versions of the tool including yumia_mod_insert_into_rdb.py are not forward-compatible with mods made with this new tool so all mod users should update.
- Add 0x100000 flag detection for fdata (FE: Three Hopes) to allow reading of compressed FETH .fdata files.

v1.0.5
- Add a script to update mod metadata.  yumia_mod_update_mod_metadata.py, when run in the /Atelier Yumia/Motor folder, will find all the .yumiamod.json files (and their corresponding .fdata) files, and replace all the metadata with metadata from the base game files.

v1.0.4
- Add a script to extract contents of .fdata and .file files (yumia_mod_extract_files_from_fdata.py).
- yumia_grab_textures_using_ktid.py will now run [g1t_extract.exe](https://github.com/eterniti/g1t_extract) if available to immediately decode all the retrieved textures into .dds files.
- Fix bug in yumia_grab_textures_using_ktid.py that caused a crash if root.rdb.original and root.rdx.original does not already exist.
- Fix bug in yumia_decode_kidsobjdb.py that prevented use of command line options.

v1.0.3
- Add script to read a ktid file (and CharacterEditor.kidssingletondb.kidsobjdb) and automatically copy / rename all the referenced textures to the current directory (as .g1t files and metadata files).

v1.0.2
- Add scripts to work with ktid files (and CharacterEditor.kidssingletondb.kidsobjdb), which are used to identify which g1t files belong to a g1m file.

v1.0.1
- Allow '0x' prefix in the hash (yumia_mod_find_metadata.py or yumia_mod_write_yumiamod_json.py) to facilitate copy/paste.
- Correct 32-bit IRDK block alignment when reading to / writing root.rdb.

v1.0.0
- Initial release