; Merged Mod: .\RobinModf0001\Robin.ini, .\RobinModf0002\Robin.ini, .\RobinModf0003\Robin.ini, .\RobinModf0004\Robin.ini, .\RobinModf0005\Robin.ini, .\RobinModf0006\Robin.ini, .\RobinModf0007\Robin.ini, .\RobinModf0008\Robin.ini, .\RobinModf0009\Robin.ini, .\RobinModf0010\Robin.ini, .\RobinModf0011\Robin.ini, .\RobinModf0012\Robin.ini, .\RobinModf0013\Robin.ini, .\RobinModf0014\Robin.ini, .\RobinModf0015\Robin.ini, .\RobinModf0016\Robin.ini, .\RobinModf0017\Robin.ini, .\RobinModf0018\Robin.ini, .\RobinModf0019\Robin.ini, .\RobinModf0020\Robin.ini, .\RobinModf0021\Robin.ini, .\RobinModf0022\Robin.ini, .\RobinModf0023\Robin.ini, .\RobinModf0024\Robin.ini, .\RobinModf0025\Robin.ini, .\RobinModf0026\Robin.ini, .\RobinModf0027\Robin.ini, .\RobinModf0028\Robin.ini, .\RobinModf0029\Robin.ini, .\RobinModf0030\Robin.ini, .\RobinModf0031\Robin.ini, .\RobinModf0032\Robin.ini, .\RobinModf0033\Robin.ini, .\RobinModf0034\Robin.ini, .\RobinModf0035\Robin.ini, .\RobinModf0036\Robin.ini, .\RobinModf0037\Robin.ini, .\RobinModf0038\Robin.ini, .\RobinModf0039\Robin.ini, .\RobinModf0040\Robin.ini, .\RobinModf0041\Robin.ini, .\RobinModf0042\Robin.ini, .\RobinModf0043\Robin.ini, .\RobinModf0044\Robin.ini, .\RobinModf0045\Robin.ini, .\RobinModf0046\Robin.ini, .\RobinModf0047\Robin.ini, .\RobinModf0048\Robin.ini, .\RobinModf0049\Robin.ini, .\RobinModf0050\Robin.ini, .\RobinModf0051\Robin.ini, .\RobinModf0052\Robin.ini, .\RobinModf0053\Robin.ini

; Constants ---------------------------

[Constants]
global $fps = 40
global $frameStart= 0
global $frameEnd = 52
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------

[TextureOverrideRobinBodyPosition]
hash = 7b519a06
run = CommandListRobinBodyPosition
$active = 1

[TextureOverrideRobinBodyTexcoord]
hash = a65193dc
run = CommandListRobinBodyTexcoord

[TextureOverrideRobinBodyVertexLimitRaise]
hash = 5343b4c1
override_vertex_count = 23755
override_byte_stride = 40
uav_byte_stride = 4

[TextureOverrideRobinBodyIB]
hash = 2f312f11
run = CommandListRobinBodyIB

[TextureOverrideRobinBodyA]
hash = 2f312f11
match_first_index = 0
run = CommandListRobinBodyA

[TextureOverrideRobinBodyADiffuse]
hash = de39f5f2
this = ResourceRobinBodyADiffuse

[TextureOverrideRobinBodyALightMap]
hash = 57ba7e2a
this = ResourceRobinBodyALightMap

[TextureOverrideRobinBodyB]
hash = 2f312f11
match_first_index = 44811
run = CommandListRobinBodyB
ps-t2 = ResourceRobinBodyBDiffuse
ps-t3 = ResourceRobinBodyBLightMap

[TextureOverrideRobinHeadDiffuse]
hash = 14116af5
this = ResourceRobinBodyHead

[ResourceRobinBodyHead]
filename =  .\RobinModf0001\RobinHeadADiffuse.dds
[ResourceRobinBodyADiffuse]
filename =  .\RobinModf0001\RobinBodyADiffuse.dds
[ResourceRobinBodyALightMap]
filename =  .\RobinModf0001\RobinBodyALightMap.dds
[ResourceRobinBodyBDiffuse]
filename =  .\RobinModf0001\RobinBodyBDiffuse.dds
[ResourceRobinBodyBLightMap]
filename =  .\RobinModf0001\RobinBodyBLightMap.dds

; CommandList -------------------------

[CommandListRobinBodyPosition]
if $swapvar == 0
	handling = skip
	vb2 = ResourceRobinBodyBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.0
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.0CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceRobinBodyBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.1
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.1CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceRobinBodyBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.2
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.2CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceRobinBodyBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.3
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.3CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceRobinBodyBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.4
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.4CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceRobinBodyBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.5
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.5CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceRobinBodyBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.6
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.6CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceRobinBodyBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.7
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.7CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceRobinBodyBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.8
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.8CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceRobinBodyBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.9
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.9CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceRobinBodyBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.10
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.10CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceRobinBodyBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.11
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.11CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceRobinBodyBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.12
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.12CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceRobinBodyBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.13
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.13CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceRobinBodyBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.14
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.14CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceRobinBodyBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.15
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.15CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceRobinBodyBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.16
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.16CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.16CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceRobinBodyBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.17
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.17CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.17CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceRobinBodyBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.18
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.18CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.18CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceRobinBodyBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.19
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.19CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.19CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 20
	handling = skip
	vb2 = ResourceRobinBodyBlend.20
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.20
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.20CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.20CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 21
	handling = skip
	vb2 = ResourceRobinBodyBlend.21
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.21
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.21CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.21CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 22
	handling = skip
	vb2 = ResourceRobinBodyBlend.22
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.22
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.22CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.22CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 23
	handling = skip
	vb2 = ResourceRobinBodyBlend.23
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.23
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.23CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.23CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 24
	handling = skip
	vb2 = ResourceRobinBodyBlend.24
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.24
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.24CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.24CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 25
	handling = skip
	vb2 = ResourceRobinBodyBlend.25
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.25
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.25CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.25CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 26
	handling = skip
	vb2 = ResourceRobinBodyBlend.26
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.26
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.26CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.26CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 27
	handling = skip
	vb2 = ResourceRobinBodyBlend.27
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.27
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.27CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.27CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 28
	handling = skip
	vb2 = ResourceRobinBodyBlend.28
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.28
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.28CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.28CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 29
	handling = skip
	vb2 = ResourceRobinBodyBlend.29
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.29
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.29CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.29CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 30
	handling = skip
	vb2 = ResourceRobinBodyBlend.30
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.30
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.30CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.30CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 31
	handling = skip
	vb2 = ResourceRobinBodyBlend.31
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.31
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.31CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.31CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 32
	handling = skip
	vb2 = ResourceRobinBodyBlend.32
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.32
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.32CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.32CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 33
	handling = skip
	vb2 = ResourceRobinBodyBlend.33
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.33
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.33CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.33CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 34
	handling = skip
	vb2 = ResourceRobinBodyBlend.34
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.34
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.34CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.34CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 35
	handling = skip
	vb2 = ResourceRobinBodyBlend.35
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.35
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.35CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.35CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 36
	handling = skip
	vb2 = ResourceRobinBodyBlend.36
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.36
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.36CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.36CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 37
	handling = skip
	vb2 = ResourceRobinBodyBlend.37
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.37
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.37CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.37CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 38
	handling = skip
	vb2 = ResourceRobinBodyBlend.38
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.38
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.38CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.38CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 39
	handling = skip
	vb2 = ResourceRobinBodyBlend.39
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.39
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.39CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.39CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 40
	handling = skip
	vb2 = ResourceRobinBodyBlend.40
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.40
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.40CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.40CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 41
	handling = skip
	vb2 = ResourceRobinBodyBlend.41
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.41
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.41CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.41CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 42
	handling = skip
	vb2 = ResourceRobinBodyBlend.42
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.42
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.42CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.42CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 43
	handling = skip
	vb2 = ResourceRobinBodyBlend.43
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.43
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.43CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.43CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 44
	handling = skip
	vb2 = ResourceRobinBodyBlend.44
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.44
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.44CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.44CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 45
	handling = skip
	vb2 = ResourceRobinBodyBlend.45
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.45
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.45CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.45CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 46
	handling = skip
	vb2 = ResourceRobinBodyBlend.46
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.46
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.46CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.46CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 47
	handling = skip
	vb2 = ResourceRobinBodyBlend.47
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.47
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.47CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.47CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 48
	handling = skip
	vb2 = ResourceRobinBodyBlend.48
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.48
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.48CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.48CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 49
	handling = skip
	vb2 = ResourceRobinBodyBlend.49
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.49
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.49CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.49CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 50
	handling = skip
	vb2 = ResourceRobinBodyBlend.50
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.50
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.50CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.50CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 51
	handling = skip
	vb2 = ResourceRobinBodyBlend.51
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.51
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.51CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.51CS
		$\SRMI\vertex_count = 23755
	endif
else if $swapvar == 52
	handling = skip
	vb2 = ResourceRobinBodyBlend.52
	if DRAW_TYPE == 1
		vb0 = ResourceRobinBodyPosition.52
		draw = 23755, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceRobinBodyPosition.52CS
		Resource\SRMI\BlendBuffer = ref ResourceRobinBodyBlend.52CS
		$\SRMI\vertex_count = 23755
	endif
endif

[CommandListRobinBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceRobinBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceRobinBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceRobinBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceRobinBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceRobinBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceRobinBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceRobinBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceRobinBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceRobinBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceRobinBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceRobinBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceRobinBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceRobinBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceRobinBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceRobinBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceRobinBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceRobinBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceRobinBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceRobinBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceRobinBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourceRobinBodyTexcoord.20
else if $swapvar == 21
	vb1 = ResourceRobinBodyTexcoord.21
else if $swapvar == 22
	vb1 = ResourceRobinBodyTexcoord.22
else if $swapvar == 23
	vb1 = ResourceRobinBodyTexcoord.23
else if $swapvar == 24
	vb1 = ResourceRobinBodyTexcoord.24
else if $swapvar == 25
	vb1 = ResourceRobinBodyTexcoord.25
else if $swapvar == 26
	vb1 = ResourceRobinBodyTexcoord.26
else if $swapvar == 27
	vb1 = ResourceRobinBodyTexcoord.27
else if $swapvar == 28
	vb1 = ResourceRobinBodyTexcoord.28
else if $swapvar == 29
	vb1 = ResourceRobinBodyTexcoord.29
else if $swapvar == 30
	vb1 = ResourceRobinBodyTexcoord.30
else if $swapvar == 31
	vb1 = ResourceRobinBodyTexcoord.31
else if $swapvar == 32
	vb1 = ResourceRobinBodyTexcoord.32
else if $swapvar == 33
	vb1 = ResourceRobinBodyTexcoord.33
else if $swapvar == 34
	vb1 = ResourceRobinBodyTexcoord.34
else if $swapvar == 35
	vb1 = ResourceRobinBodyTexcoord.35
else if $swapvar == 36
	vb1 = ResourceRobinBodyTexcoord.36
else if $swapvar == 37
	vb1 = ResourceRobinBodyTexcoord.37
else if $swapvar == 38
	vb1 = ResourceRobinBodyTexcoord.38
else if $swapvar == 39
	vb1 = ResourceRobinBodyTexcoord.39
else if $swapvar == 40
	vb1 = ResourceRobinBodyTexcoord.40
else if $swapvar == 41
	vb1 = ResourceRobinBodyTexcoord.41
else if $swapvar == 42
	vb1 = ResourceRobinBodyTexcoord.42
else if $swapvar == 43
	vb1 = ResourceRobinBodyTexcoord.43
else if $swapvar == 44
	vb1 = ResourceRobinBodyTexcoord.44
else if $swapvar == 45
	vb1 = ResourceRobinBodyTexcoord.45
else if $swapvar == 46
	vb1 = ResourceRobinBodyTexcoord.46
else if $swapvar == 47
	vb1 = ResourceRobinBodyTexcoord.47
else if $swapvar == 48
	vb1 = ResourceRobinBodyTexcoord.48
else if $swapvar == 49
	vb1 = ResourceRobinBodyTexcoord.49
else if $swapvar == 50
	vb1 = ResourceRobinBodyTexcoord.50
else if $swapvar == 51
	vb1 = ResourceRobinBodyTexcoord.51
else if $swapvar == 52
	vb1 = ResourceRobinBodyTexcoord.52
endif

[CommandListRobinBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
else if $swapvar == 39
	handling = skip
	drawindexed = auto
else if $swapvar == 40
	handling = skip
	drawindexed = auto
else if $swapvar == 41
	handling = skip
	drawindexed = auto
else if $swapvar == 42
	handling = skip
	drawindexed = auto
else if $swapvar == 43
	handling = skip
	drawindexed = auto
else if $swapvar == 44
	handling = skip
	drawindexed = auto
else if $swapvar == 45
	handling = skip
	drawindexed = auto
else if $swapvar == 46
	handling = skip
	drawindexed = auto
else if $swapvar == 47
	handling = skip
	drawindexed = auto
else if $swapvar == 48
	handling = skip
	drawindexed = auto
else if $swapvar == 49
	handling = skip
	drawindexed = auto
else if $swapvar == 50
	handling = skip
	drawindexed = auto
else if $swapvar == 51
	handling = skip
	drawindexed = auto
else if $swapvar == 52
	handling = skip
	drawindexed = auto
endif

[CommandListRobinBodyA]
if $swapvar == 0
	ib = ResourceRobinBodyAIB.0
else if $swapvar == 1
	ib = ResourceRobinBodyAIB.1
else if $swapvar == 2
	ib = ResourceRobinBodyAIB.2
else if $swapvar == 3
	ib = ResourceRobinBodyAIB.3
else if $swapvar == 4
	ib = ResourceRobinBodyAIB.4
else if $swapvar == 5
	ib = ResourceRobinBodyAIB.5
else if $swapvar == 6
	ib = ResourceRobinBodyAIB.6
else if $swapvar == 7
	ib = ResourceRobinBodyAIB.7
else if $swapvar == 8
	ib = ResourceRobinBodyAIB.8
else if $swapvar == 9
	ib = ResourceRobinBodyAIB.9
else if $swapvar == 10
	ib = ResourceRobinBodyAIB.10
else if $swapvar == 11
	ib = ResourceRobinBodyAIB.11
else if $swapvar == 12
	ib = ResourceRobinBodyAIB.12
else if $swapvar == 13
	ib = ResourceRobinBodyAIB.13
else if $swapvar == 14
	ib = ResourceRobinBodyAIB.14
else if $swapvar == 15
	ib = ResourceRobinBodyAIB.15
else if $swapvar == 16
	ib = ResourceRobinBodyAIB.16
else if $swapvar == 17
	ib = ResourceRobinBodyAIB.17
else if $swapvar == 18
	ib = ResourceRobinBodyAIB.18
else if $swapvar == 19
	ib = ResourceRobinBodyAIB.19
else if $swapvar == 20
	ib = ResourceRobinBodyAIB.20
else if $swapvar == 21
	ib = ResourceRobinBodyAIB.21
else if $swapvar == 22
	ib = ResourceRobinBodyAIB.22
else if $swapvar == 23
	ib = ResourceRobinBodyAIB.23
else if $swapvar == 24
	ib = ResourceRobinBodyAIB.24
else if $swapvar == 25
	ib = ResourceRobinBodyAIB.25
else if $swapvar == 26
	ib = ResourceRobinBodyAIB.26
else if $swapvar == 27
	ib = ResourceRobinBodyAIB.27
else if $swapvar == 28
	ib = ResourceRobinBodyAIB.28
else if $swapvar == 29
	ib = ResourceRobinBodyAIB.29
else if $swapvar == 30
	ib = ResourceRobinBodyAIB.30
else if $swapvar == 31
	ib = ResourceRobinBodyAIB.31
else if $swapvar == 32
	ib = ResourceRobinBodyAIB.32
else if $swapvar == 33
	ib = ResourceRobinBodyAIB.33
else if $swapvar == 34
	ib = ResourceRobinBodyAIB.34
else if $swapvar == 35
	ib = ResourceRobinBodyAIB.35
else if $swapvar == 36
	ib = ResourceRobinBodyAIB.36
else if $swapvar == 37
	ib = ResourceRobinBodyAIB.37
else if $swapvar == 38
	ib = ResourceRobinBodyAIB.38
else if $swapvar == 39
	ib = ResourceRobinBodyAIB.39
else if $swapvar == 40
	ib = ResourceRobinBodyAIB.40
else if $swapvar == 41
	ib = ResourceRobinBodyAIB.41
else if $swapvar == 42
	ib = ResourceRobinBodyAIB.42
else if $swapvar == 43
	ib = ResourceRobinBodyAIB.43
else if $swapvar == 44
	ib = ResourceRobinBodyAIB.44
else if $swapvar == 45
	ib = ResourceRobinBodyAIB.45
else if $swapvar == 46
	ib = ResourceRobinBodyAIB.46
else if $swapvar == 47
	ib = ResourceRobinBodyAIB.47
else if $swapvar == 48
	ib = ResourceRobinBodyAIB.48
else if $swapvar == 49
	ib = ResourceRobinBodyAIB.49
else if $swapvar == 50
	ib = ResourceRobinBodyAIB.50
else if $swapvar == 51
	ib = ResourceRobinBodyAIB.51
else if $swapvar == 52
	ib = ResourceRobinBodyAIB.52
endif

[CommandListRobinBodyADiffuse]
if $swapvar == 0
	this = ResourceRobinBodyADiffuse.0
else if $swapvar == 1
	this = ResourceRobinBodyADiffuse.1
else if $swapvar == 2
	this = ResourceRobinBodyADiffuse.2
else if $swapvar == 3
	this = ResourceRobinBodyADiffuse.3
else if $swapvar == 4
	this = ResourceRobinBodyADiffuse.4
else if $swapvar == 5
	this = ResourceRobinBodyADiffuse.5
else if $swapvar == 6
	this = ResourceRobinBodyADiffuse.6
else if $swapvar == 7
	this = ResourceRobinBodyADiffuse.7
else if $swapvar == 8
	this = ResourceRobinBodyADiffuse.8
else if $swapvar == 9
	this = ResourceRobinBodyADiffuse.9
else if $swapvar == 10
	this = ResourceRobinBodyADiffuse.10
else if $swapvar == 11
	this = ResourceRobinBodyADiffuse.11
else if $swapvar == 12
	this = ResourceRobinBodyADiffuse.12
else if $swapvar == 13
	this = ResourceRobinBodyADiffuse.13
else if $swapvar == 14
	this = ResourceRobinBodyADiffuse.14
else if $swapvar == 15
	this = ResourceRobinBodyADiffuse.15
else if $swapvar == 16
	this = ResourceRobinBodyADiffuse.16
else if $swapvar == 17
	this = ResourceRobinBodyADiffuse.17
else if $swapvar == 18
	this = ResourceRobinBodyADiffuse.18
else if $swapvar == 19
	this = ResourceRobinBodyADiffuse.19
else if $swapvar == 20
	this = ResourceRobinBodyADiffuse.20
else if $swapvar == 21
	this = ResourceRobinBodyADiffuse.21
else if $swapvar == 22
	this = ResourceRobinBodyADiffuse.22
else if $swapvar == 23
	this = ResourceRobinBodyADiffuse.23
else if $swapvar == 24
	this = ResourceRobinBodyADiffuse.24
else if $swapvar == 25
	this = ResourceRobinBodyADiffuse.25
else if $swapvar == 26
	this = ResourceRobinBodyADiffuse.26
else if $swapvar == 27
	this = ResourceRobinBodyADiffuse.27
else if $swapvar == 28
	this = ResourceRobinBodyADiffuse.28
else if $swapvar == 29
	this = ResourceRobinBodyADiffuse.29
else if $swapvar == 30
	this = ResourceRobinBodyADiffuse.30
else if $swapvar == 31
	this = ResourceRobinBodyADiffuse.31
else if $swapvar == 32
	this = ResourceRobinBodyADiffuse.32
else if $swapvar == 33
	this = ResourceRobinBodyADiffuse.33
else if $swapvar == 34
	this = ResourceRobinBodyADiffuse.34
else if $swapvar == 35
	this = ResourceRobinBodyADiffuse.35
else if $swapvar == 36
	this = ResourceRobinBodyADiffuse.36
else if $swapvar == 37
	this = ResourceRobinBodyADiffuse.37
else if $swapvar == 38
	this = ResourceRobinBodyADiffuse.38
else if $swapvar == 39
	this = ResourceRobinBodyADiffuse.39
else if $swapvar == 40
	this = ResourceRobinBodyADiffuse.40
else if $swapvar == 41
	this = ResourceRobinBodyADiffuse.41
else if $swapvar == 42
	this = ResourceRobinBodyADiffuse.42
else if $swapvar == 43
	this = ResourceRobinBodyADiffuse.43
else if $swapvar == 44
	this = ResourceRobinBodyADiffuse.44
else if $swapvar == 45
	this = ResourceRobinBodyADiffuse.45
else if $swapvar == 46
	this = ResourceRobinBodyADiffuse.46
else if $swapvar == 47
	this = ResourceRobinBodyADiffuse.47
else if $swapvar == 48
	this = ResourceRobinBodyADiffuse.48
else if $swapvar == 49
	this = ResourceRobinBodyADiffuse.49
else if $swapvar == 50
	this = ResourceRobinBodyADiffuse.50
else if $swapvar == 51
	this = ResourceRobinBodyADiffuse.51
else if $swapvar == 52
	this = ResourceRobinBodyADiffuse.52
endif

[CommandListRobinBodyALightMap]
if $swapvar == 0
	this = ResourceRobinBodyALightMap.0
else if $swapvar == 1
	this = ResourceRobinBodyALightMap.1
else if $swapvar == 2
	this = ResourceRobinBodyALightMap.2
else if $swapvar == 3
	this = ResourceRobinBodyALightMap.3
else if $swapvar == 4
	this = ResourceRobinBodyALightMap.4
else if $swapvar == 5
	this = ResourceRobinBodyALightMap.5
else if $swapvar == 6
	this = ResourceRobinBodyALightMap.6
else if $swapvar == 7
	this = ResourceRobinBodyALightMap.7
else if $swapvar == 8
	this = ResourceRobinBodyALightMap.8
else if $swapvar == 9
	this = ResourceRobinBodyALightMap.9
else if $swapvar == 10
	this = ResourceRobinBodyALightMap.10
else if $swapvar == 11
	this = ResourceRobinBodyALightMap.11
else if $swapvar == 12
	this = ResourceRobinBodyALightMap.12
else if $swapvar == 13
	this = ResourceRobinBodyALightMap.13
else if $swapvar == 14
	this = ResourceRobinBodyALightMap.14
else if $swapvar == 15
	this = ResourceRobinBodyALightMap.15
else if $swapvar == 16
	this = ResourceRobinBodyALightMap.16
else if $swapvar == 17
	this = ResourceRobinBodyALightMap.17
else if $swapvar == 18
	this = ResourceRobinBodyALightMap.18
else if $swapvar == 19
	this = ResourceRobinBodyALightMap.19
else if $swapvar == 20
	this = ResourceRobinBodyALightMap.20
else if $swapvar == 21
	this = ResourceRobinBodyALightMap.21
else if $swapvar == 22
	this = ResourceRobinBodyALightMap.22
else if $swapvar == 23
	this = ResourceRobinBodyALightMap.23
else if $swapvar == 24
	this = ResourceRobinBodyALightMap.24
else if $swapvar == 25
	this = ResourceRobinBodyALightMap.25
else if $swapvar == 26
	this = ResourceRobinBodyALightMap.26
else if $swapvar == 27
	this = ResourceRobinBodyALightMap.27
else if $swapvar == 28
	this = ResourceRobinBodyALightMap.28
else if $swapvar == 29
	this = ResourceRobinBodyALightMap.29
else if $swapvar == 30
	this = ResourceRobinBodyALightMap.30
else if $swapvar == 31
	this = ResourceRobinBodyALightMap.31
else if $swapvar == 32
	this = ResourceRobinBodyALightMap.32
else if $swapvar == 33
	this = ResourceRobinBodyALightMap.33
else if $swapvar == 34
	this = ResourceRobinBodyALightMap.34
else if $swapvar == 35
	this = ResourceRobinBodyALightMap.35
else if $swapvar == 36
	this = ResourceRobinBodyALightMap.36
else if $swapvar == 37
	this = ResourceRobinBodyALightMap.37
else if $swapvar == 38
	this = ResourceRobinBodyALightMap.38
else if $swapvar == 39
	this = ResourceRobinBodyALightMap.39
else if $swapvar == 40
	this = ResourceRobinBodyALightMap.40
else if $swapvar == 41
	this = ResourceRobinBodyALightMap.41
else if $swapvar == 42
	this = ResourceRobinBodyALightMap.42
else if $swapvar == 43
	this = ResourceRobinBodyALightMap.43
else if $swapvar == 44
	this = ResourceRobinBodyALightMap.44
else if $swapvar == 45
	this = ResourceRobinBodyALightMap.45
else if $swapvar == 46
	this = ResourceRobinBodyALightMap.46
else if $swapvar == 47
	this = ResourceRobinBodyALightMap.47
else if $swapvar == 48
	this = ResourceRobinBodyALightMap.48
else if $swapvar == 49
	this = ResourceRobinBodyALightMap.49
else if $swapvar == 50
	this = ResourceRobinBodyALightMap.50
else if $swapvar == 51
	this = ResourceRobinBodyALightMap.51
else if $swapvar == 52
	this = ResourceRobinBodyALightMap.52
endif

[CommandListRobinBodyB]
if $swapvar == 0
	ib = ResourceRobinBodyBIB.0
else if $swapvar == 1
	ib = ResourceRobinBodyBIB.1
else if $swapvar == 2
	ib = ResourceRobinBodyBIB.2
else if $swapvar == 3
	ib = ResourceRobinBodyBIB.3
else if $swapvar == 4
	ib = ResourceRobinBodyBIB.4
else if $swapvar == 5
	ib = ResourceRobinBodyBIB.5
else if $swapvar == 6
	ib = ResourceRobinBodyBIB.6
else if $swapvar == 7
	ib = ResourceRobinBodyBIB.7
else if $swapvar == 8
	ib = ResourceRobinBodyBIB.8
else if $swapvar == 9
	ib = ResourceRobinBodyBIB.9
else if $swapvar == 10
	ib = ResourceRobinBodyBIB.10
else if $swapvar == 11
	ib = ResourceRobinBodyBIB.11
else if $swapvar == 12
	ib = ResourceRobinBodyBIB.12
else if $swapvar == 13
	ib = ResourceRobinBodyBIB.13
else if $swapvar == 14
	ib = ResourceRobinBodyBIB.14
else if $swapvar == 15
	ib = ResourceRobinBodyBIB.15
else if $swapvar == 16
	ib = ResourceRobinBodyBIB.16
else if $swapvar == 17
	ib = ResourceRobinBodyBIB.17
else if $swapvar == 18
	ib = ResourceRobinBodyBIB.18
else if $swapvar == 19
	ib = ResourceRobinBodyBIB.19
else if $swapvar == 20
	ib = ResourceRobinBodyBIB.20
else if $swapvar == 21
	ib = ResourceRobinBodyBIB.21
else if $swapvar == 22
	ib = ResourceRobinBodyBIB.22
else if $swapvar == 23
	ib = ResourceRobinBodyBIB.23
else if $swapvar == 24
	ib = ResourceRobinBodyBIB.24
else if $swapvar == 25
	ib = ResourceRobinBodyBIB.25
else if $swapvar == 26
	ib = ResourceRobinBodyBIB.26
else if $swapvar == 27
	ib = ResourceRobinBodyBIB.27
else if $swapvar == 28
	ib = ResourceRobinBodyBIB.28
else if $swapvar == 29
	ib = ResourceRobinBodyBIB.29
else if $swapvar == 30
	ib = ResourceRobinBodyBIB.30
else if $swapvar == 31
	ib = ResourceRobinBodyBIB.31
else if $swapvar == 32
	ib = ResourceRobinBodyBIB.32
else if $swapvar == 33
	ib = ResourceRobinBodyBIB.33
else if $swapvar == 34
	ib = ResourceRobinBodyBIB.34
else if $swapvar == 35
	ib = ResourceRobinBodyBIB.35
else if $swapvar == 36
	ib = ResourceRobinBodyBIB.36
else if $swapvar == 37
	ib = ResourceRobinBodyBIB.37
else if $swapvar == 38
	ib = ResourceRobinBodyBIB.38
else if $swapvar == 39
	ib = ResourceRobinBodyBIB.39
else if $swapvar == 40
	ib = ResourceRobinBodyBIB.40
else if $swapvar == 41
	ib = ResourceRobinBodyBIB.41
else if $swapvar == 42
	ib = ResourceRobinBodyBIB.42
else if $swapvar == 43
	ib = ResourceRobinBodyBIB.43
else if $swapvar == 44
	ib = ResourceRobinBodyBIB.44
else if $swapvar == 45
	ib = ResourceRobinBodyBIB.45
else if $swapvar == 46
	ib = ResourceRobinBodyBIB.46
else if $swapvar == 47
	ib = ResourceRobinBodyBIB.47
else if $swapvar == 48
	ib = ResourceRobinBodyBIB.48
else if $swapvar == 49
	ib = ResourceRobinBodyBIB.49
else if $swapvar == 50
	ib = ResourceRobinBodyBIB.50
else if $swapvar == 51
	ib = ResourceRobinBodyBIB.51
else if $swapvar == 52
	ib = ResourceRobinBodyBIB.52
endif

[CommandListRobinBodyBStarrySkyMask]
if $swapvar == 0
	this = ResourceRobinBodyBStarrySkyMask.0
else if $swapvar == 1
	this = ResourceRobinBodyBStarrySkyMask.1
else if $swapvar == 2
	this = ResourceRobinBodyBStarrySkyMask.2
else if $swapvar == 3
	this = ResourceRobinBodyBStarrySkyMask.3
else if $swapvar == 4
	this = ResourceRobinBodyBStarrySkyMask.4
else if $swapvar == 5
	this = ResourceRobinBodyBStarrySkyMask.5
else if $swapvar == 6
	this = ResourceRobinBodyBStarrySkyMask.6
else if $swapvar == 7
	this = ResourceRobinBodyBStarrySkyMask.7
else if $swapvar == 8
	this = ResourceRobinBodyBStarrySkyMask.8
else if $swapvar == 9
	this = ResourceRobinBodyBStarrySkyMask.9
else if $swapvar == 10
	this = ResourceRobinBodyBStarrySkyMask.10
else if $swapvar == 11
	this = ResourceRobinBodyBStarrySkyMask.11
else if $swapvar == 12
	this = ResourceRobinBodyBStarrySkyMask.12
else if $swapvar == 13
	this = ResourceRobinBodyBStarrySkyMask.13
else if $swapvar == 14
	this = ResourceRobinBodyBStarrySkyMask.14
else if $swapvar == 15
	this = ResourceRobinBodyBStarrySkyMask.15
else if $swapvar == 16
	this = ResourceRobinBodyBStarrySkyMask.16
else if $swapvar == 17
	this = ResourceRobinBodyBStarrySkyMask.17
else if $swapvar == 18
	this = ResourceRobinBodyBStarrySkyMask.18
else if $swapvar == 19
	this = ResourceRobinBodyBStarrySkyMask.19
else if $swapvar == 20
	this = ResourceRobinBodyBStarrySkyMask.20
else if $swapvar == 21
	this = ResourceRobinBodyBStarrySkyMask.21
else if $swapvar == 22
	this = ResourceRobinBodyBStarrySkyMask.22
else if $swapvar == 23
	this = ResourceRobinBodyBStarrySkyMask.23
else if $swapvar == 24
	this = ResourceRobinBodyBStarrySkyMask.24
else if $swapvar == 25
	this = ResourceRobinBodyBStarrySkyMask.25
else if $swapvar == 26
	this = ResourceRobinBodyBStarrySkyMask.26
else if $swapvar == 27
	this = ResourceRobinBodyBStarrySkyMask.27
else if $swapvar == 28
	this = ResourceRobinBodyBStarrySkyMask.28
else if $swapvar == 29
	this = ResourceRobinBodyBStarrySkyMask.29
else if $swapvar == 30
	this = ResourceRobinBodyBStarrySkyMask.30
else if $swapvar == 31
	this = ResourceRobinBodyBStarrySkyMask.31
else if $swapvar == 32
	this = ResourceRobinBodyBStarrySkyMask.32
else if $swapvar == 33
	this = ResourceRobinBodyBStarrySkyMask.33
else if $swapvar == 34
	this = ResourceRobinBodyBStarrySkyMask.34
else if $swapvar == 35
	this = ResourceRobinBodyBStarrySkyMask.35
else if $swapvar == 36
	this = ResourceRobinBodyBStarrySkyMask.36
else if $swapvar == 37
	this = ResourceRobinBodyBStarrySkyMask.37
else if $swapvar == 38
	this = ResourceRobinBodyBStarrySkyMask.38
else if $swapvar == 39
	this = ResourceRobinBodyBStarrySkyMask.39
else if $swapvar == 40
	this = ResourceRobinBodyBStarrySkyMask.40
else if $swapvar == 41
	this = ResourceRobinBodyBStarrySkyMask.41
else if $swapvar == 42
	this = ResourceRobinBodyBStarrySkyMask.42
else if $swapvar == 43
	this = ResourceRobinBodyBStarrySkyMask.43
else if $swapvar == 44
	this = ResourceRobinBodyBStarrySkyMask.44
else if $swapvar == 45
	this = ResourceRobinBodyBStarrySkyMask.45
else if $swapvar == 46
	this = ResourceRobinBodyBStarrySkyMask.46
else if $swapvar == 47
	this = ResourceRobinBodyBStarrySkyMask.47
else if $swapvar == 48
	this = ResourceRobinBodyBStarrySkyMask.48
else if $swapvar == 49
	this = ResourceRobinBodyBStarrySkyMask.49
else if $swapvar == 50
	this = ResourceRobinBodyBStarrySkyMask.50
else if $swapvar == 51
	this = ResourceRobinBodyBStarrySkyMask.51
else if $swapvar == 52
	this = ResourceRobinBodyBStarrySkyMask.52
endif

; Resources ---------------------------

[ResourceRobinBodyPosition.0]
type = Buffer
stride = 40
filename = .\RobinModf0001\RobinBodyPosition.buf

[ResourceRobinBodyBlend.0]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.0]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.0]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.0]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.1]
type = Buffer
stride = 40
filename = .\RobinModf0002\RobinBodyPosition.buf

[ResourceRobinBodyBlend.1]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.1]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.1]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.1]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.2]
type = Buffer
stride = 40
filename = .\RobinModf0003\RobinBodyPosition.buf

[ResourceRobinBodyBlend.2]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.2]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.2]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.2]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.3]
type = Buffer
stride = 40
filename = .\RobinModf0004\RobinBodyPosition.buf

[ResourceRobinBodyBlend.3]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.3]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.3]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.3]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.4]
type = Buffer
stride = 40
filename = .\RobinModf0005\RobinBodyPosition.buf

[ResourceRobinBodyBlend.4]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.4]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.4]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.4]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.5]
type = Buffer
stride = 40
filename = .\RobinModf0006\RobinBodyPosition.buf

[ResourceRobinBodyBlend.5]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.5]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.5]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.5]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.6]
type = Buffer
stride = 40
filename = .\RobinModf0007\RobinBodyPosition.buf

[ResourceRobinBodyBlend.6]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.6]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.6]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.6]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.6]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.7]
type = Buffer
stride = 40
filename = .\RobinModf0008\RobinBodyPosition.buf

[ResourceRobinBodyBlend.7]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.7]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.7]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.7]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.7]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.8]
type = Buffer
stride = 40
filename = .\RobinModf0009\RobinBodyPosition.buf

[ResourceRobinBodyBlend.8]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.8]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.8]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.8]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.8]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.9]
type = Buffer
stride = 40
filename = .\RobinModf0010\RobinBodyPosition.buf

[ResourceRobinBodyBlend.9]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.9]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.9]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.9]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.9]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.10]
type = Buffer
stride = 40
filename = .\RobinModf0011\RobinBodyPosition.buf

[ResourceRobinBodyBlend.10]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.10]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.10]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.10]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.10]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.11]
type = Buffer
stride = 40
filename = .\RobinModf0012\RobinBodyPosition.buf

[ResourceRobinBodyBlend.11]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.11]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.11]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.11]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.11]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.12]
type = Buffer
stride = 40
filename = .\RobinModf0013\RobinBodyPosition.buf

[ResourceRobinBodyBlend.12]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.12]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.12]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.12]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.12]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.13]
type = Buffer
stride = 40
filename = .\RobinModf0014\RobinBodyPosition.buf

[ResourceRobinBodyBlend.13]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.13]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.13]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.13]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.13]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.14]
type = Buffer
stride = 40
filename = .\RobinModf0015\RobinBodyPosition.buf

[ResourceRobinBodyBlend.14]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.14]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.14]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.14]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.14]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.15]
type = Buffer
stride = 40
filename = .\RobinModf0016\RobinBodyPosition.buf

[ResourceRobinBodyBlend.15]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.15]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.15]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.15]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.15]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.16]
type = Buffer
stride = 40
filename = .\RobinModf0017\RobinBodyPosition.buf

[ResourceRobinBodyBlend.16]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.16]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.16]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.16]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.16]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.17]
type = Buffer
stride = 40
filename = .\RobinModf0018\RobinBodyPosition.buf

[ResourceRobinBodyBlend.17]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.17]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.17]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.17]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.17]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.18]
type = Buffer
stride = 40
filename = .\RobinModf0019\RobinBodyPosition.buf

[ResourceRobinBodyBlend.18]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.18]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.18]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.18]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.18]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.19]
type = Buffer
stride = 40
filename = .\RobinModf0020\RobinBodyPosition.buf

[ResourceRobinBodyBlend.19]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.19]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.19]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.19]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.19]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.20]
type = Buffer
stride = 40
filename = .\RobinModf0021\RobinBodyPosition.buf

[ResourceRobinBodyBlend.20]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.20]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.20]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.20]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.20]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.21]
type = Buffer
stride = 40
filename = .\RobinModf0022\RobinBodyPosition.buf

[ResourceRobinBodyBlend.21]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.21]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.21]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.21]
filename = .\RobinModf0001\RobinBodyALightMap.dds

[ResourceRobinBodyBStarrySkyMask.21]
filename = .\RobinModf0001\RobinBodyBStarrySkyMask.dds

[ResourceRobinBodyPosition.22]
type = Buffer
stride = 40
filename = .\RobinModf0023\RobinBodyPosition.buf

[ResourceRobinBodyBlend.22]
type = Buffer
stride = 32
filename = .\RobinModf0001\RobinBodyBlend.buf

[ResourceRobinBodyTexcoord.22]
type = Buffer
stride = 20
filename = .\RobinModf0001\RobinBodyTexcoord.buf

[ResourceRobinBodyAIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyA.ib

[ResourceRobinBodyBIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\RobinModf0001\RobinBodyB.ib

[ResourceRobinBodyADiffuse.22]
filename = .\RobinModf0001\RobinBodyADiffuse.dds

[ResourceRobinBodyALightMap.22]
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[ResourceRobinBodyBStarrySkyMask.22]
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

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