; Huohuo

; Constants -------------------------

; Overrides -------------------------
[TextureOverrideHuoHuoFace-EYEBAGS] 
hash = 7dbe20be
ps-t0 = Resourcefaceheaddiffuse
[Resourcefaceheaddiffuse]
filename = HuohuoHeadADiffuse.dds
[ShaderOverride1]
hash = c1b4c460e9b32709
handling = skip
[ShaderOverride2]
hash = ca96ae91afa2638a 
handling = skip


[TextureOverrideHuohuoHairPosition]
hash = 21b42643
handling = skip
vb0 = ResourceHuohuoHairPosition
vb2 = ResourceHuohuoHairBlend
draw = 6093,0

[TextureOverrideHuohuoHairTexcoord]
hash = 99b2082e
vb1 = ResourceHuohuoHairTexcoord

[TextureOverrideHuohuoHairVertexLimitRaise]
hash = d4259612

[TextureOverrideHuohuoBodyPosition]
hash = d457c4dd
handling = skip
vb0 = ResourceHuohuoBodyPosition
vb2 = ResourceHuohuoBodyBlend
draw = 22561,0

[TextureOverrideHuohuoBodyTexcoord]
hash = 2a306f9c
vb1 = ResourceHuohuoBodyTexcoord

[TextureOverrideHuohuoBodyVertexLimitRaise]
hash = 67a078bd

[TextureOverrideHuohuoHairIB]
hash = 04dc5786
handling = skip
drawindexed = auto

[TextureOverrideHuohuoHairA]
hash = 04dc5786
match_first_index = 0
ib = ResourceHuohuoHairAIB
 
[TextureOverrideHuohuoBodyIB]
hash = e9aecd0b
handling = skip
drawindexed = auto

[TextureOverrideHuohuoBodyA]
hash = e9aecd0b
match_first_index = 0
ib = ResourceHuohuoBodyAIB
ps-t0 = ResourceHuohuoBodyBDiffuse
ps-t1 = ResourceHuohuoBodyBLightMap
[TextureOverrideHuohuoBodyB]
hash = e9aecd0b
match_first_index = 45165
ib = ResourceHuohuoBodyBIB
ps-t0 = ResourceHuohuoBodyBDiffuse
ps-t1 = ResourceHuohuoBodyBLightMap
; Resources -------------------------
[ResourceHuohuoBodyBDiffuse]
filename = HuohuoBodyBDiffuse.dds
[ResourceHuohuoBodyBLightMap]
filename = HuohuoBodyBLightMap.dds

; CommandList -----------------------

; Resources -------------------------

[ResourceHuohuoHairPosition]
type = Buffer
stride = 40
filename = HuohuoHairPosition.buf

[ResourceHuohuoHairBlend]
type = Buffer
stride = 32
filename = HuohuoHairBlend.buf

[ResourceHuohuoHairTexcoord]
type = Buffer
stride = 8
filename = HuohuoHairTexcoord.buf

[ResourceHuohuoBodyPosition]
type = Buffer
stride = 40
filename = HuohuoBodyPosition.buf

[ResourceHuohuoBodyBlend]
type = Buffer
stride = 32
filename = HuohuoBodyBlend.buf

[ResourceHuohuoBodyTexcoord]
type = Buffer
stride = 20
filename = HuohuoBodyTexcoord.buf

[ResourceHuohuoHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = HuohuoHairA.ib

[ResourceHuohuoBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = HuohuoBodyA.ib

[ResourceHuohuoBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = HuohuoBodyB.ib

[ResourceHuohuoHairADiffuse]
filename = HuohuoHairADiffuse.dds

[ResourceHuohuoHairALightMap]
filename = HuohuoHairALightMap.dds

[ResourceHuohuoBodyADiffuse]
filename = HuohuoBodyADiffuse.dds

[ResourceHuohuoBodyALightMap]
filename = HuohuoBodyALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord