; Merged Mod: .\JingliuModf0001\Jingliu.ini, .\JingliuModf0002\Jingliu.ini, .\JingliuModf0003\Jingliu.ini, .\JingliuModf0004\Jingliu.ini, .\JingliuModf0005\Jingliu.ini, .\JingliuModf0006\Jingliu.ini, .\JingliuModf0007\Jingliu.ini, .\JingliuModf0008\Jingliu.ini, .\JingliuModf0009\Jingliu.ini, .\JingliuModf0010\Jingliu.ini, .\JingliuModf0011\Jingliu.ini, .\JingliuModf0012\Jingliu.ini, .\JingliuModf0013\Jingliu.ini, .\JingliuModf0014\Jingliu.ini, .\JingliuModf0015\Jingliu.ini, .\JingliuModf0016\Jingliu.ini, .\JingliuModf0017\Jingliu.ini, .\JingliuModf0018\Jingliu.ini, .\JingliuModf0019\Jingliu.ini, .\JingliuModf0020\Jingliu.ini, .\JingliuModf0021\Jingliu.ini, .\JingliuModf0022\Jingliu.ini, .\JingliuModf0023\Jingliu.ini, .\JingliuModf0024\Jingliu.ini, .\JingliuModf0025\Jingliu.ini, .\JingliuModf0026\Jingliu.ini, .\JingliuModf0027\Jingliu.ini, .\JingliuModf0028\Jingliu.ini, .\JingliuModf0029\Jingliu.ini, .\JingliuModf0030\Jingliu.ini

; Constants ---------------------------

[Constants]
global $fps = 50
global $frameStart= 0
global $frameEnd = 29
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------

[TextureOverrideJingliuHairPosition]
hash = 35f278be
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuHairPosition
	$active = 1
endif

	
[TextureOverrideJingliuHairTexcoord]
hash = 7333f114
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuHairTexcoord
endif

	
[TextureOverrideJingliuHairVertexLimitRaise]
hash = 11ff289a
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
endif

	
[TextureOverrideJingliuBodyPosition]
hash = c029dc36
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuBodyPosition
	$active = 1
endif

	
[TextureOverrideJingliuBodyTexcoord]
hash = ba517fa0
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuBodyTexcoord
endif

	
[TextureOverrideJingliuBodyVertexLimitRaise]
hash = 73de6056
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
endif

	
[TextureOverrideJingliuHairIB]
hash = afec4cc3
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuHairIB
endif

	
[TextureOverrideJingliuHairA]
hash = afec4cc3
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	match_first_index = 0
	run = CommandListJingliuHairA
endif

	
[TextureOverrideJingliuHairADiffuse]
hash = 1bc1cfa0
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuHairADiffuse
endif

	
[TextureOverrideJingliuHairALightMap]
hash = fbcefb7e
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuHairALightMap
endif

	
[TextureOverrideJingliuBodyIB]
hash = e8d31b6a
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	run = CommandListJingliuBodyIB
endif

	
[TextureOverrideJingliuBodyA]
hash = e8d31b6a
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	match_first_index = 51096
	run = CommandListJingliuBodyA
	ps-t0 = ResourceJingliuBodyADiffuse.0
	ps-t1 = ResourceJingliuBodyALightMap.0
endif

	
	
; CommandList -------------------------	
[CommandListJingliuHairPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceJingliuHairPosition.0
	vb2 = ResourceJingliuHairBlend.0
	draw = 3380,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceJingliuHairPosition.1
	vb2 = ResourceJingliuHairBlend.1
	draw = 3380,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceJingliuHairPosition.2
	vb2 = ResourceJingliuHairBlend.2
	draw = 3380,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceJingliuHairPosition.3
	vb2 = ResourceJingliuHairBlend.3
	draw = 3380,0
else if $swapvar == 4
	handling = skip
	vb0 = ResourceJingliuHairPosition.4
	vb2 = ResourceJingliuHairBlend.4
	draw = 3380,0
else if $swapvar == 5
	handling = skip
	vb0 = ResourceJingliuHairPosition.5
	vb2 = ResourceJingliuHairBlend.5
	draw = 3380,0
else if $swapvar == 6
	handling = skip
	vb0 = ResourceJingliuHairPosition.6
	vb2 = ResourceJingliuHairBlend.6
	draw = 3380,0
else if $swapvar == 7
	handling = skip
	vb0 = ResourceJingliuHairPosition.7
	vb2 = ResourceJingliuHairBlend.7
	draw = 3380,0
else if $swapvar == 8
	handling = skip
	vb0 = ResourceJingliuHairPosition.8
	vb2 = ResourceJingliuHairBlend.8
	draw = 3380,0
else if $swapvar == 9
	handling = skip
	vb0 = ResourceJingliuHairPosition.9
	vb2 = ResourceJingliuHairBlend.9
	draw = 3380,0
else if $swapvar == 10
	handling = skip
	vb0 = ResourceJingliuHairPosition.10
	vb2 = ResourceJingliuHairBlend.10
	draw = 3380,0
else if $swapvar == 11
	handling = skip
	vb0 = ResourceJingliuHairPosition.11
	vb2 = ResourceJingliuHairBlend.11
	draw = 3380,0
else if $swapvar == 12
	handling = skip
	vb0 = ResourceJingliuHairPosition.12
	vb2 = ResourceJingliuHairBlend.12
	draw = 3380,0
else if $swapvar == 13
	handling = skip
	vb0 = ResourceJingliuHairPosition.13
	vb2 = ResourceJingliuHairBlend.13
	draw = 3380,0
else if $swapvar == 14
	handling = skip
	vb0 = ResourceJingliuHairPosition.14
	vb2 = ResourceJingliuHairBlend.14
	draw = 3380,0
else if $swapvar == 15
	handling = skip
	vb0 = ResourceJingliuHairPosition.15
	vb2 = ResourceJingliuHairBlend.15
	draw = 3380,0
else if $swapvar == 16
	handling = skip
	vb0 = ResourceJingliuHairPosition.16
	vb2 = ResourceJingliuHairBlend.16
	draw = 3380,0
else if $swapvar == 17
	handling = skip
	vb0 = ResourceJingliuHairPosition.17
	vb2 = ResourceJingliuHairBlend.17
	draw = 3380,0
else if $swapvar == 18
	handling = skip
	vb0 = ResourceJingliuHairPosition.18
	vb2 = ResourceJingliuHairBlend.18
	draw = 3380,0
else if $swapvar == 19
	handling = skip
	vb0 = ResourceJingliuHairPosition.19
	vb2 = ResourceJingliuHairBlend.19
	draw = 3380,0
else if $swapvar == 20
	handling = skip
	vb0 = ResourceJingliuHairPosition.20
	vb2 = ResourceJingliuHairBlend.20
	draw = 3380,0
else if $swapvar == 21
	handling = skip
	vb0 = ResourceJingliuHairPosition.21
	vb2 = ResourceJingliuHairBlend.21
	draw = 3380,0
else if $swapvar == 22
	handling = skip
	vb0 = ResourceJingliuHairPosition.22
	vb2 = ResourceJingliuHairBlend.22
	draw = 3380,0
else if $swapvar == 23
	handling = skip
	vb0 = ResourceJingliuHairPosition.23
	vb2 = ResourceJingliuHairBlend.23
	draw = 3380,0
else if $swapvar == 24
	handling = skip
	vb0 = ResourceJingliuHairPosition.24
	vb2 = ResourceJingliuHairBlend.24
	draw = 3380,0
else if $swapvar == 25
	handling = skip
	vb0 = ResourceJingliuHairPosition.25
	vb2 = ResourceJingliuHairBlend.25
	draw = 3380,0
else if $swapvar == 26
	handling = skip
	vb0 = ResourceJingliuHairPosition.26
	vb2 = ResourceJingliuHairBlend.26
	draw = 3380,0
else if $swapvar == 27
	handling = skip
	vb0 = ResourceJingliuHairPosition.27
	vb2 = ResourceJingliuHairBlend.27
	draw = 3380,0
else if $swapvar == 28
	handling = skip
	vb0 = ResourceJingliuHairPosition.28
	vb2 = ResourceJingliuHairBlend.28
	draw = 3380,0
else if $swapvar == 29
	handling = skip
	vb0 = ResourceJingliuHairPosition.29
	vb2 = ResourceJingliuHairBlend.29
	draw = 3380,0
endif

[CommandListJingliuHairTexcoord]
if $swapvar == 0
	vb1 = ResourceJingliuHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceJingliuHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceJingliuHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceJingliuHairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceJingliuHairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceJingliuHairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceJingliuHairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceJingliuHairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceJingliuHairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceJingliuHairTexcoord.9
else if $swapvar == 10
	vb1 = ResourceJingliuHairTexcoord.10
else if $swapvar == 11
	vb1 = ResourceJingliuHairTexcoord.11
else if $swapvar == 12
	vb1 = ResourceJingliuHairTexcoord.12
else if $swapvar == 13
	vb1 = ResourceJingliuHairTexcoord.13
else if $swapvar == 14
	vb1 = ResourceJingliuHairTexcoord.14
else if $swapvar == 15
	vb1 = ResourceJingliuHairTexcoord.15
else if $swapvar == 16
	vb1 = ResourceJingliuHairTexcoord.16
else if $swapvar == 17
	vb1 = ResourceJingliuHairTexcoord.17
else if $swapvar == 18
	vb1 = ResourceJingliuHairTexcoord.18
else if $swapvar == 19
	vb1 = ResourceJingliuHairTexcoord.19
else if $swapvar == 20
	vb1 = ResourceJingliuHairTexcoord.20
else if $swapvar == 21
	vb1 = ResourceJingliuHairTexcoord.21
else if $swapvar == 22
	vb1 = ResourceJingliuHairTexcoord.22
else if $swapvar == 23
	vb1 = ResourceJingliuHairTexcoord.23
else if $swapvar == 24
	vb1 = ResourceJingliuHairTexcoord.24
else if $swapvar == 25
	vb1 = ResourceJingliuHairTexcoord.25
else if $swapvar == 26
	vb1 = ResourceJingliuHairTexcoord.26
else if $swapvar == 27
	vb1 = ResourceJingliuHairTexcoord.27
else if $swapvar == 28
	vb1 = ResourceJingliuHairTexcoord.28
else if $swapvar == 29
	vb1 = ResourceJingliuHairTexcoord.29
endif

[CommandListJingliuBodyPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceJingliuBodyPosition.0
	vb2 = ResourceJingliuBodyBlend.0
	draw = 54234,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceJingliuBodyPosition.1
	vb2 = ResourceJingliuBodyBlend.1
	draw = 54234,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceJingliuBodyPosition.2
	vb2 = ResourceJingliuBodyBlend.2
	draw = 54234,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceJingliuBodyPosition.3
	vb2 = ResourceJingliuBodyBlend.3
	draw = 54234,0
else if $swapvar == 4
	handling = skip
	vb0 = ResourceJingliuBodyPosition.4
	vb2 = ResourceJingliuBodyBlend.4
	draw = 54234,0
else if $swapvar == 5
	handling = skip
	vb0 = ResourceJingliuBodyPosition.5
	vb2 = ResourceJingliuBodyBlend.5
	draw = 54234,0
else if $swapvar == 6
	handling = skip
	vb0 = ResourceJingliuBodyPosition.6
	vb2 = ResourceJingliuBodyBlend.6
	draw = 54234,0
else if $swapvar == 7
	handling = skip
	vb0 = ResourceJingliuBodyPosition.7
	vb2 = ResourceJingliuBodyBlend.7
	draw = 54234,0
else if $swapvar == 8
	handling = skip
	vb0 = ResourceJingliuBodyPosition.8
	vb2 = ResourceJingliuBodyBlend.8
	draw = 54234,0
else if $swapvar == 9
	handling = skip
	vb0 = ResourceJingliuBodyPosition.9
	vb2 = ResourceJingliuBodyBlend.9
	draw = 54234,0
else if $swapvar == 10
	handling = skip
	vb0 = ResourceJingliuBodyPosition.10
	vb2 = ResourceJingliuBodyBlend.10
	draw = 54234,0
else if $swapvar == 11
	handling = skip
	vb0 = ResourceJingliuBodyPosition.11
	vb2 = ResourceJingliuBodyBlend.11
	draw = 54234,0
else if $swapvar == 12
	handling = skip
	vb0 = ResourceJingliuBodyPosition.12
	vb2 = ResourceJingliuBodyBlend.12
	draw = 54234,0
else if $swapvar == 13
	handling = skip
	vb0 = ResourceJingliuBodyPosition.13
	vb2 = ResourceJingliuBodyBlend.13
	draw = 54234,0
else if $swapvar == 14
	handling = skip
	vb0 = ResourceJingliuBodyPosition.14
	vb2 = ResourceJingliuBodyBlend.14
	draw = 54234,0
else if $swapvar == 15
	handling = skip
	vb0 = ResourceJingliuBodyPosition.15
	vb2 = ResourceJingliuBodyBlend.15
	draw = 54234,0
else if $swapvar == 16
	handling = skip
	vb0 = ResourceJingliuBodyPosition.16
	vb2 = ResourceJingliuBodyBlend.16
	draw = 54234,0
else if $swapvar == 17
	handling = skip
	vb0 = ResourceJingliuBodyPosition.17
	vb2 = ResourceJingliuBodyBlend.17
	draw = 54234,0
else if $swapvar == 18
	handling = skip
	vb0 = ResourceJingliuBodyPosition.18
	vb2 = ResourceJingliuBodyBlend.18
	draw = 54234,0
else if $swapvar == 19
	handling = skip
	vb0 = ResourceJingliuBodyPosition.19
	vb2 = ResourceJingliuBodyBlend.19
	draw = 54234,0
else if $swapvar == 20
	handling = skip
	vb0 = ResourceJingliuBodyPosition.20
	vb2 = ResourceJingliuBodyBlend.20
	draw = 54234,0
else if $swapvar == 21
	handling = skip
	vb0 = ResourceJingliuBodyPosition.21
	vb2 = ResourceJingliuBodyBlend.21
	draw = 54234,0
else if $swapvar == 22
	handling = skip
	vb0 = ResourceJingliuBodyPosition.22
	vb2 = ResourceJingliuBodyBlend.22
	draw = 54234,0
else if $swapvar == 23
	handling = skip
	vb0 = ResourceJingliuBodyPosition.23
	vb2 = ResourceJingliuBodyBlend.23
	draw = 54234,0
else if $swapvar == 24
	handling = skip
	vb0 = ResourceJingliuBodyPosition.24
	vb2 = ResourceJingliuBodyBlend.24
	draw = 54234,0
else if $swapvar == 25
	handling = skip
	vb0 = ResourceJingliuBodyPosition.25
	vb2 = ResourceJingliuBodyBlend.25
	draw = 54234,0
else if $swapvar == 26
	handling = skip
	vb0 = ResourceJingliuBodyPosition.26
	vb2 = ResourceJingliuBodyBlend.26
	draw = 54234,0
else if $swapvar == 27
	handling = skip
	vb0 = ResourceJingliuBodyPosition.27
	vb2 = ResourceJingliuBodyBlend.27
	draw = 54234,0
else if $swapvar == 28
	handling = skip
	vb0 = ResourceJingliuBodyPosition.28
	vb2 = ResourceJingliuBodyBlend.28
	draw = 54234,0
else if $swapvar == 29
	handling = skip
	vb0 = ResourceJingliuBodyPosition.29
	vb2 = ResourceJingliuBodyBlend.29
	draw = 54234,0
endif

[CommandListJingliuBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceJingliuBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceJingliuBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceJingliuBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceJingliuBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceJingliuBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceJingliuBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceJingliuBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceJingliuBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceJingliuBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceJingliuBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceJingliuBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceJingliuBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceJingliuBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceJingliuBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceJingliuBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceJingliuBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceJingliuBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceJingliuBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceJingliuBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceJingliuBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourceJingliuBodyTexcoord.20
else if $swapvar == 21
	vb1 = ResourceJingliuBodyTexcoord.21
else if $swapvar == 22
	vb1 = ResourceJingliuBodyTexcoord.22
else if $swapvar == 23
	vb1 = ResourceJingliuBodyTexcoord.23
else if $swapvar == 24
	vb1 = ResourceJingliuBodyTexcoord.24
else if $swapvar == 25
	vb1 = ResourceJingliuBodyTexcoord.25
else if $swapvar == 26
	vb1 = ResourceJingliuBodyTexcoord.26
else if $swapvar == 27
	vb1 = ResourceJingliuBodyTexcoord.27
else if $swapvar == 28
	vb1 = ResourceJingliuBodyTexcoord.28
else if $swapvar == 29
	vb1 = ResourceJingliuBodyTexcoord.29
endif

[CommandListJingliuHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
endif

[CommandListJingliuHairA]
if $swapvar == 0
	ib = ResourceJingliuHairAIB.0
else if $swapvar == 1
	ib = ResourceJingliuHairAIB.1
else if $swapvar == 2
	ib = ResourceJingliuHairAIB.2
else if $swapvar == 3
	ib = ResourceJingliuHairAIB.3
else if $swapvar == 4
	ib = ResourceJingliuHairAIB.4
else if $swapvar == 5
	ib = ResourceJingliuHairAIB.5
else if $swapvar == 6
	ib = ResourceJingliuHairAIB.6
else if $swapvar == 7
	ib = ResourceJingliuHairAIB.7
else if $swapvar == 8
	ib = ResourceJingliuHairAIB.8
else if $swapvar == 9
	ib = ResourceJingliuHairAIB.9
else if $swapvar == 10
	ib = ResourceJingliuHairAIB.10
else if $swapvar == 11
	ib = ResourceJingliuHairAIB.11
else if $swapvar == 12
	ib = ResourceJingliuHairAIB.12
else if $swapvar == 13
	ib = ResourceJingliuHairAIB.13
else if $swapvar == 14
	ib = ResourceJingliuHairAIB.14
else if $swapvar == 15
	ib = ResourceJingliuHairAIB.15
else if $swapvar == 16
	ib = ResourceJingliuHairAIB.16
else if $swapvar == 17
	ib = ResourceJingliuHairAIB.17
else if $swapvar == 18
	ib = ResourceJingliuHairAIB.18
else if $swapvar == 19
	ib = ResourceJingliuHairAIB.19
else if $swapvar == 20
	ib = ResourceJingliuHairAIB.20
else if $swapvar == 21
	ib = ResourceJingliuHairAIB.21
else if $swapvar == 22
	ib = ResourceJingliuHairAIB.22
else if $swapvar == 23
	ib = ResourceJingliuHairAIB.23
else if $swapvar == 24
	ib = ResourceJingliuHairAIB.24
else if $swapvar == 25
	ib = ResourceJingliuHairAIB.25
else if $swapvar == 26
	ib = ResourceJingliuHairAIB.26
else if $swapvar == 27
	ib = ResourceJingliuHairAIB.27
else if $swapvar == 28
	ib = ResourceJingliuHairAIB.28
else if $swapvar == 29
	ib = ResourceJingliuHairAIB.29
endif

[CommandListJingliuHairADiffuse]
if $swapvar == 0
	this = ResourceJingliuHairADiffuse.0
else if $swapvar == 1
	this = ResourceJingliuHairADiffuse.1
else if $swapvar == 2
	this = ResourceJingliuHairADiffuse.2
else if $swapvar == 3
	this = ResourceJingliuHairADiffuse.3
else if $swapvar == 4
	this = ResourceJingliuHairADiffuse.4
else if $swapvar == 5
	this = ResourceJingliuHairADiffuse.5
else if $swapvar == 6
	this = ResourceJingliuHairADiffuse.6
else if $swapvar == 7
	this = ResourceJingliuHairADiffuse.7
else if $swapvar == 8
	this = ResourceJingliuHairADiffuse.8
else if $swapvar == 9
	this = ResourceJingliuHairADiffuse.9
else if $swapvar == 10
	this = ResourceJingliuHairADiffuse.10
else if $swapvar == 11
	this = ResourceJingliuHairADiffuse.11
else if $swapvar == 12
	this = ResourceJingliuHairADiffuse.12
else if $swapvar == 13
	this = ResourceJingliuHairADiffuse.13
else if $swapvar == 14
	this = ResourceJingliuHairADiffuse.14
else if $swapvar == 15
	this = ResourceJingliuHairADiffuse.15
else if $swapvar == 16
	this = ResourceJingliuHairADiffuse.16
else if $swapvar == 17
	this = ResourceJingliuHairADiffuse.17
else if $swapvar == 18
	this = ResourceJingliuHairADiffuse.18
else if $swapvar == 19
	this = ResourceJingliuHairADiffuse.19
else if $swapvar == 20
	this = ResourceJingliuHairADiffuse.20
else if $swapvar == 21
	this = ResourceJingliuHairADiffuse.21
else if $swapvar == 22
	this = ResourceJingliuHairADiffuse.22
else if $swapvar == 23
	this = ResourceJingliuHairADiffuse.23
else if $swapvar == 24
	this = ResourceJingliuHairADiffuse.24
else if $swapvar == 25
	this = ResourceJingliuHairADiffuse.25
else if $swapvar == 26
	this = ResourceJingliuHairADiffuse.26
else if $swapvar == 27
	this = ResourceJingliuHairADiffuse.27
else if $swapvar == 28
	this = ResourceJingliuHairADiffuse.28
else if $swapvar == 29
	this = ResourceJingliuHairADiffuse.29
endif

[CommandListJingliuHairALightMap]
if $swapvar == 0
	this = ResourceJingliuHairALightMap.0
else if $swapvar == 1
	this = ResourceJingliuHairALightMap.1
else if $swapvar == 2
	this = ResourceJingliuHairALightMap.2
else if $swapvar == 3
	this = ResourceJingliuHairALightMap.3
else if $swapvar == 4
	this = ResourceJingliuHairALightMap.4
else if $swapvar == 5
	this = ResourceJingliuHairALightMap.5
else if $swapvar == 6
	this = ResourceJingliuHairALightMap.6
else if $swapvar == 7
	this = ResourceJingliuHairALightMap.7
else if $swapvar == 8
	this = ResourceJingliuHairALightMap.8
else if $swapvar == 9
	this = ResourceJingliuHairALightMap.9
else if $swapvar == 10
	this = ResourceJingliuHairALightMap.10
else if $swapvar == 11
	this = ResourceJingliuHairALightMap.11
else if $swapvar == 12
	this = ResourceJingliuHairALightMap.12
else if $swapvar == 13
	this = ResourceJingliuHairALightMap.13
else if $swapvar == 14
	this = ResourceJingliuHairALightMap.14
else if $swapvar == 15
	this = ResourceJingliuHairALightMap.15
else if $swapvar == 16
	this = ResourceJingliuHairALightMap.16
else if $swapvar == 17
	this = ResourceJingliuHairALightMap.17
else if $swapvar == 18
	this = ResourceJingliuHairALightMap.18
else if $swapvar == 19
	this = ResourceJingliuHairALightMap.19
else if $swapvar == 20
	this = ResourceJingliuHairALightMap.20
else if $swapvar == 21
	this = ResourceJingliuHairALightMap.21
else if $swapvar == 22
	this = ResourceJingliuHairALightMap.22
else if $swapvar == 23
	this = ResourceJingliuHairALightMap.23
else if $swapvar == 24
	this = ResourceJingliuHairALightMap.24
else if $swapvar == 25
	this = ResourceJingliuHairALightMap.25
else if $swapvar == 26
	this = ResourceJingliuHairALightMap.26
else if $swapvar == 27
	this = ResourceJingliuHairALightMap.27
else if $swapvar == 28
	this = ResourceJingliuHairALightMap.28
else if $swapvar == 29
	this = ResourceJingliuHairALightMap.29
endif

[CommandListJingliuBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
endif

[CommandListJingliuBodyA]
if $swapvar == 0
	ib = ResourceJingliuBodyAIB.0
else if $swapvar == 1
	ib = ResourceJingliuBodyAIB.1
else if $swapvar == 2
	ib = ResourceJingliuBodyAIB.2
else if $swapvar == 3
	ib = ResourceJingliuBodyAIB.3
else if $swapvar == 4
	ib = ResourceJingliuBodyAIB.4
else if $swapvar == 5
	ib = ResourceJingliuBodyAIB.5
else if $swapvar == 6
	ib = ResourceJingliuBodyAIB.6
else if $swapvar == 7
	ib = ResourceJingliuBodyAIB.7
else if $swapvar == 8
	ib = ResourceJingliuBodyAIB.8
else if $swapvar == 9
	ib = ResourceJingliuBodyAIB.9
else if $swapvar == 10
	ib = ResourceJingliuBodyAIB.10
else if $swapvar == 11
	ib = ResourceJingliuBodyAIB.11
else if $swapvar == 12
	ib = ResourceJingliuBodyAIB.12
else if $swapvar == 13
	ib = ResourceJingliuBodyAIB.13
else if $swapvar == 14
	ib = ResourceJingliuBodyAIB.14
else if $swapvar == 15
	ib = ResourceJingliuBodyAIB.15
else if $swapvar == 16
	ib = ResourceJingliuBodyAIB.16
else if $swapvar == 17
	ib = ResourceJingliuBodyAIB.17
else if $swapvar == 18
	ib = ResourceJingliuBodyAIB.18
else if $swapvar == 19
	ib = ResourceJingliuBodyAIB.19
else if $swapvar == 20
	ib = ResourceJingliuBodyAIB.20
else if $swapvar == 21
	ib = ResourceJingliuBodyAIB.21
else if $swapvar == 22
	ib = ResourceJingliuBodyAIB.22
else if $swapvar == 23
	ib = ResourceJingliuBodyAIB.23
else if $swapvar == 24
	ib = ResourceJingliuBodyAIB.24
else if $swapvar == 25
	ib = ResourceJingliuBodyAIB.25
else if $swapvar == 26
	ib = ResourceJingliuBodyAIB.26
else if $swapvar == 27
	ib = ResourceJingliuBodyAIB.27
else if $swapvar == 28
	ib = ResourceJingliuBodyAIB.28
else if $swapvar == 29
	ib = ResourceJingliuBodyAIB.29
endif

[CommandListJingliuBodyADiffuse]
if $swapvar == 0
	this = ResourceJingliuBodyADiffuse.0
else if $swapvar == 1
	this = ResourceJingliuBodyADiffuse.1
else if $swapvar == 2
	this = ResourceJingliuBodyADiffuse.2
else if $swapvar == 3
	this = ResourceJingliuBodyADiffuse.3
else if $swapvar == 4
	this = ResourceJingliuBodyADiffuse.4
else if $swapvar == 5
	this = ResourceJingliuBodyADiffuse.5
else if $swapvar == 6
	this = ResourceJingliuBodyADiffuse.6
else if $swapvar == 7
	this = ResourceJingliuBodyADiffuse.7
else if $swapvar == 8
	this = ResourceJingliuBodyADiffuse.8
else if $swapvar == 9
	this = ResourceJingliuBodyADiffuse.9
else if $swapvar == 10
	this = ResourceJingliuBodyADiffuse.10
else if $swapvar == 11
	this = ResourceJingliuBodyADiffuse.11
else if $swapvar == 12
	this = ResourceJingliuBodyADiffuse.12
else if $swapvar == 13
	this = ResourceJingliuBodyADiffuse.13
else if $swapvar == 14
	this = ResourceJingliuBodyADiffuse.14
else if $swapvar == 15
	this = ResourceJingliuBodyADiffuse.15
else if $swapvar == 16
	this = ResourceJingliuBodyADiffuse.16
else if $swapvar == 17
	this = ResourceJingliuBodyADiffuse.17
else if $swapvar == 18
	this = ResourceJingliuBodyADiffuse.18
else if $swapvar == 19
	this = ResourceJingliuBodyADiffuse.19
else if $swapvar == 20
	this = ResourceJingliuBodyADiffuse.20
else if $swapvar == 21
	this = ResourceJingliuBodyADiffuse.21
else if $swapvar == 22
	this = ResourceJingliuBodyADiffuse.22
else if $swapvar == 23
	this = ResourceJingliuBodyADiffuse.23
else if $swapvar == 24
	this = ResourceJingliuBodyADiffuse.24
else if $swapvar == 25
	this = ResourceJingliuBodyADiffuse.25
else if $swapvar == 26
	this = ResourceJingliuBodyADiffuse.26
else if $swapvar == 27
	this = ResourceJingliuBodyADiffuse.27
else if $swapvar == 28
	this = ResourceJingliuBodyADiffuse.28
else if $swapvar == 29
	this = ResourceJingliuBodyADiffuse.29
endif

[CommandListJingliuBodyALightMap]
if $swapvar == 0
	this = ResourceJingliuBodyALightMap.0
else if $swapvar == 1
	this = ResourceJingliuBodyALightMap.1
else if $swapvar == 2
	this = ResourceJingliuBodyALightMap.2
else if $swapvar == 3
	this = ResourceJingliuBodyALightMap.3
else if $swapvar == 4
	this = ResourceJingliuBodyALightMap.4
else if $swapvar == 5
	this = ResourceJingliuBodyALightMap.5
else if $swapvar == 6
	this = ResourceJingliuBodyALightMap.6
else if $swapvar == 7
	this = ResourceJingliuBodyALightMap.7
else if $swapvar == 8
	this = ResourceJingliuBodyALightMap.8
else if $swapvar == 9
	this = ResourceJingliuBodyALightMap.9
else if $swapvar == 10
	this = ResourceJingliuBodyALightMap.10
else if $swapvar == 11
	this = ResourceJingliuBodyALightMap.11
else if $swapvar == 12
	this = ResourceJingliuBodyALightMap.12
else if $swapvar == 13
	this = ResourceJingliuBodyALightMap.13
else if $swapvar == 14
	this = ResourceJingliuBodyALightMap.14
else if $swapvar == 15
	this = ResourceJingliuBodyALightMap.15
else if $swapvar == 16
	this = ResourceJingliuBodyALightMap.16
else if $swapvar == 17
	this = ResourceJingliuBodyALightMap.17
else if $swapvar == 18
	this = ResourceJingliuBodyALightMap.18
else if $swapvar == 19
	this = ResourceJingliuBodyALightMap.19
else if $swapvar == 20
	this = ResourceJingliuBodyALightMap.20
else if $swapvar == 21
	this = ResourceJingliuBodyALightMap.21
else if $swapvar == 22
	this = ResourceJingliuBodyALightMap.22
else if $swapvar == 23
	this = ResourceJingliuBodyALightMap.23
else if $swapvar == 24
	this = ResourceJingliuBodyALightMap.24
else if $swapvar == 25
	this = ResourceJingliuBodyALightMap.25
else if $swapvar == 26
	this = ResourceJingliuBodyALightMap.26
else if $swapvar == 27
	this = ResourceJingliuBodyALightMap.27
else if $swapvar == 28
	this = ResourceJingliuBodyALightMap.28
else if $swapvar == 29
	this = ResourceJingliuBodyALightMap.29
endif

; Resources ---------------------------

[ResourceJingliuHairPosition.0]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.0]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.0]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.0]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.0]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.0]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.0]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.0]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.0]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.1]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.1]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.1]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.1]
type = Buffer
stride = 40
filename = .\JingliuModf0002\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.1]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.1]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.1]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.1]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.1]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.2]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.2]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.2]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.2]
type = Buffer
stride = 40
filename = .\JingliuModf0003\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.2]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.2]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.2]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.2]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.2]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.3]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.3]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.3]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.3]
type = Buffer
stride = 40
filename = .\JingliuModf0004\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.3]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.3]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.3]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.3]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.3]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.4]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.4]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.4]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.4]
type = Buffer
stride = 40
filename = .\JingliuModf0005\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.4]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.4]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.4]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.4]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.4]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.5]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.5]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.5]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.5]
type = Buffer
stride = 40
filename = .\JingliuModf0006\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.5]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.5]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.5]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.5]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.5]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.6]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.6]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.6]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.6]
type = Buffer
stride = 40
filename = .\JingliuModf0007\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.6]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.6]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.6]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.6]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.6]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.6]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.7]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.7]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.7]
type = Buffer
stride = 8
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord


[TextureOverride20fixA]
hash = e8d31b6a
match_priority = 4
if $\JingliuJR7\Master\swapvar==4
	match_first_index = 0
ib = nullendif

