; Merged Mod: .\JingliuModf0001\Jingliu.ini, .\JingliuModf0002\Jingliu.ini, .\JingliuModf0003\Jingliu.ini, .\JingliuModf0004\Jingliu.ini, .\JingliuModf0005\Jingliu.ini, .\JingliuModf0006\Jingliu.ini, .\JingliuModf0007\Jingliu.ini, .\JingliuModf0008\Jingliu.ini, .\JingliuModf0009\Jingliu.ini, .\JingliuModf0010\Jingliu.ini, .\JingliuModf0011\Jingliu.ini, .\JingliuModf0012\Jingliu.ini, .\JingliuModf0013\Jingliu.ini, .\JingliuModf0014\Jingliu.ini, .\JingliuModf0015\Jingliu.ini, .\JingliuModf0016\Jingliu.ini, .\JingliuModf0017\Jingliu.ini, .\JingliuModf0018\Jingliu.ini, .\JingliuModf0019\Jingliu.ini, .\JingliuModf0020\Jingliu.ini, .\JingliuModf0021\Jingliu.ini, .\JingliuModf0022\Jingliu.ini, .\JingliuModf0023\Jingliu.ini, .\JingliuModf0024\Jingliu.ini, .\JingliuModf0025\Jingliu.ini, .\JingliuModf0026\Jingliu.ini, .\JingliuModf0027\Jingliu.ini, .\JingliuModf0028\Jingliu.ini, .\JingliuModf0029\Jingliu.ini, .\JingliuModf0030\Jingliu.ini, .\JingliuModf0031\Jingliu.ini, .\JingliuModf0032\Jingliu.ini, .\JingliuModf0033\Jingliu.ini, .\JingliuModf0034\Jingliu.ini, .\JingliuModf0035\Jingliu.ini, .\JingliuModf0036\Jingliu.ini, .\JingliuModf0037\Jingliu.ini, .\JingliuModf0038\Jingliu.ini, .\JingliuModf0039\Jingliu.ini, .\JingliuModf0040\Jingliu.ini, .\JingliuModf0041\Jingliu.ini, .\JingliuModf0042\Jingliu.ini, .\JingliuModf0043\Jingliu.ini, .\JingliuModf0044\Jingliu.ini, .\JingliuModf0045\Jingliu.ini, .\JingliuModf0046\Jingliu.ini, .\JingliuModf0047\Jingliu.ini, .\JingliuModf0048\Jingliu.ini, .\JingliuModf0049\Jingliu.ini, .\JingliuModf0050\Jingliu.ini, .\JingliuModf0051\Jingliu.ini, .\JingliuModf0052\Jingliu.ini, .\JingliuModf0053\Jingliu.ini, .\JingliuModf0054\Jingliu.ini, .\JingliuModf0055\Jingliu.ini, .\JingliuModf0056\Jingliu.ini, .\JingliuModf0057\Jingliu.ini, .\JingliuModf0058\Jingliu.ini, .\JingliuModf0059\Jingliu.ini, .\JingliuModf0060\Jingliu.ini, .\JingliuModf0061\Jingliu.ini, .\JingliuModf0062\Jingliu.ini, .\JingliuModf0063\Jingliu.ini, .\JingliuModf0064\Jingliu.ini, .\JingliuModf0065\Jingliu.ini, .\JingliuModf0066\Jingliu.ini, .\JingliuModf0067\Jingliu.ini, .\JingliuModf0068\Jingliu.ini, .\JingliuModf0069\Jingliu.ini, .\JingliuModf0070\Jingliu.ini, .\JingliuModf0071\Jingliu.ini, .\JingliuModf0072\Jingliu.ini, .\JingliuModf0073\Jingliu.ini, .\JingliuModf0074\Jingliu.ini, .\JingliuModf0075\Jingliu.ini, .\JingliuModf0076\Jingliu.ini, .\JingliuModf0077\Jingliu.ini, .\JingliuModf0078\Jingliu.ini, .\JingliuModf0079\Jingliu.ini, .\JingliuModf0080\Jingliu.ini

; Constants ---------------------------

[Constants]
global $fps = 60
global $frameStart= 0
global $frameEnd = 79
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------

[TextureOverrideJingliuHairPosition]
hash = 35f278be
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuHairPosition
	$active = 1
endif

	
[TextureOverrideJingliuHairTexcoord]
hash = 7333f114
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuHairTexcoord
endif

	
[TextureOverrideJingliuHairVertexLimitRaise]
hash = 11ff289a
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
endif

	
[TextureOverrideJingliuBodyPosition]
hash = c029dc36
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuBodyPosition
	$active = 1
endif

	
[TextureOverrideJingliuBodyTexcoord]
hash = ba517fa0
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuBodyTexcoord
endif

	
[TextureOverrideJingliuBodyVertexLimitRaise]
hash = 73de6056
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
endif

	
[TextureOverrideJingliuHairIB]
hash = afec4cc3
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuHairIB
endif

	
[TextureOverrideJingliuHairA]
hash = afec4cc3
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	match_first_index = 0
	run = CommandListJingliuHairA
endif

	
[TextureOverrideJingliuHairADiffuse]
hash = 1bc1cfa0
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuHairADiffuse
endif

	
[TextureOverrideJingliuHairALightMap]
hash = fbcefb7e
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuHairALightMap
endif

	
[TextureOverrideJingliuBodyIB]
hash = e8d31b6a
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuBodyIB
endif

	
[TextureOverrideJingliuBodyA]
hash = e8d31b6a
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	match_first_index = 51096
	run = CommandListJingliuBodyA
	ps-t0 = ResourceJingliuBodyADiffuse.0
	ps-t1 = ResourceJingliuBodyALightMap.0
endif

	
[TextureOverrideJingliuBodyADiffuse]
hash = 33f9fe71
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuBodyADiffuse
endif

	
[TextureOverrideJingliuBodyALightMap]
hash = 67344bd9
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	run = CommandListJingliuBodyALightMap
endif

	
; CommandList -------------------------	
[CommandListJingliuHairPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceJingliuHairPosition.0
	vb2 = ResourceJingliuHairBlend.0
	draw = 4188,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceJingliuHairPosition.1
	vb2 = ResourceJingliuHairBlend.1
	draw = 4188,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceJingliuHairPosition.2
	vb2 = ResourceJingliuHairBlend.2
	draw = 4188,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceJingliuHairPosition.3
	vb2 = ResourceJingliuHairBlend.3
	draw = 4188,0
else if $swapvar == 4
	handling = skip
	vb0 = ResourceJingliuHairPosition.4
	vb2 = ResourceJingliuHairBlend.4
	draw = 4188,0
else if $swapvar == 5
	handling = skip
	vb0 = ResourceJingliuHairPosition.5
	vb2 = ResourceJingliuHairBlend.5
	draw = 4188,0
else if $swapvar == 6
	handling = skip
	vb0 = ResourceJingliuHairPosition.6
	vb2 = ResourceJingliuHairBlend.6
	draw = 4188,0
else if $swapvar == 7
	handling = skip
	vb0 = ResourceJingliuHairPosition.7
	vb2 = ResourceJingliuHairBlend.7
	draw = 4188,0
else if $swapvar == 8
	handling = skip
	vb0 = ResourceJingliuHairPosition.8
	vb2 = ResourceJingliuHairBlend.8
	draw = 4188,0
else if $swapvar == 9
	handling = skip
	vb0 = ResourceJingliuHairPosition.9
	vb2 = ResourceJingliuHairBlend.9
	draw = 4188,0
else if $swapvar == 10
	handling = skip
	vb0 = ResourceJingliuHairPosition.10
	vb2 = ResourceJingliuHairBlend.10
	draw = 4188,0
else if $swapvar == 11
	handling = skip
	vb0 = ResourceJingliuHairPosition.11
	vb2 = ResourceJingliuHairBlend.11
	draw = 4188,0
else if $swapvar == 12
	handling = skip
	vb0 = ResourceJingliuHairPosition.12
	vb2 = ResourceJingliuHairBlend.12
	draw = 4188,0
else if $swapvar == 13
	handling = skip
	vb0 = ResourceJingliuHairPosition.13
	vb2 = ResourceJingliuHairBlend.13
	draw = 4188,0
else if $swapvar == 14
	handling = skip
	vb0 = ResourceJingliuHairPosition.14
	vb2 = ResourceJingliuHairBlend.14
	draw = 4188,0
else if $swapvar == 15
	handling = skip
	vb0 = ResourceJingliuHairPosition.15
	vb2 = ResourceJingliuHairBlend.15
	draw = 4188,0
else if $swapvar == 16
	handling = skip
	vb0 = ResourceJingliuHairPosition.16
	vb2 = ResourceJingliuHairBlend.16
	draw = 4188,0
else if $swapvar == 17
	handling = skip
	vb0 = ResourceJingliuHairPosition.17
	vb2 = ResourceJingliuHairBlend.17
	draw = 4188,0
else if $swapvar == 18
	handling = skip
	vb0 = ResourceJingliuHairPosition.18
	vb2 = ResourceJingliuHairBlend.18
	draw = 4188,0
else if $swapvar == 19
	handling = skip
	vb0 = ResourceJingliuHairPosition.19
	vb2 = ResourceJingliuHairBlend.19
	draw = 4188,0
else if $swapvar == 20
	handling = skip
	vb0 = ResourceJingliuHairPosition.20
	vb2 = ResourceJingliuHairBlend.20
	draw = 4188,0
else if $swapvar == 21
	handling = skip
	vb0 = ResourceJingliuHairPosition.21
	vb2 = ResourceJingliuHairBlend.21
	draw = 4188,0
else if $swapvar == 22
	handling = skip
	vb0 = ResourceJingliuHairPosition.22
	vb2 = ResourceJingliuHairBlend.22
	draw = 4188,0
else if $swapvar == 23
	handling = skip
	vb0 = ResourceJingliuHairPosition.23
	vb2 = ResourceJingliuHairBlend.23
	draw = 4188,0
else if $swapvar == 24
	handling = skip
	vb0 = ResourceJingliuHairPosition.24
	vb2 = ResourceJingliuHairBlend.24
	draw = 4188,0
else if $swapvar == 25
	handling = skip
	vb0 = ResourceJingliuHairPosition.25
	vb2 = ResourceJingliuHairBlend.25
	draw = 4188,0
else if $swapvar == 26
	handling = skip
	vb0 = ResourceJingliuHairPosition.26
	vb2 = ResourceJingliuHairBlend.26
	draw = 4188,0
else if $swapvar == 27
	handling = skip
	vb0 = ResourceJingliuHairPosition.27
	vb2 = ResourceJingliuHairBlend.27
	draw = 4188,0
else if $swapvar == 28
	handling = skip
	vb0 = ResourceJingliuHairPosition.28
	vb2 = ResourceJingliuHairBlend.28
	draw = 4188,0
else if $swapvar == 29
	handling = skip
	vb0 = ResourceJingliuHairPosition.29
	vb2 = ResourceJingliuHairBlend.29
	draw = 4188,0
else if $swapvar == 30
	handling = skip
	vb0 = ResourceJingliuHairPosition.30
	vb2 = ResourceJingliuHairBlend.30
	draw = 4188,0
else if $swapvar == 31
	handling = skip
	vb0 = ResourceJingliuHairPosition.31
	vb2 = ResourceJingliuHairBlend.31
	draw = 4188,0
else if $swapvar == 32
	handling = skip
	vb0 = ResourceJingliuHairPosition.32
	vb2 = ResourceJingliuHairBlend.32
	draw = 4188,0
else if $swapvar == 33
	handling = skip
	vb0 = ResourceJingliuHairPosition.33
	vb2 = ResourceJingliuHairBlend.33
	draw = 4188,0
else if $swapvar == 34
	handling = skip
	vb0 = ResourceJingliuHairPosition.34
	vb2 = ResourceJingliuHairBlend.34
	draw = 4188,0
else if $swapvar == 35
	handling = skip
	vb0 = ResourceJingliuHairPosition.35
	vb2 = ResourceJingliuHairBlend.35
	draw = 4188,0
else if $swapvar == 36
	handling = skip
	vb0 = ResourceJingliuHairPosition.36
	vb2 = ResourceJingliuHairBlend.36
	draw = 4188,0
else if $swapvar == 37
	handling = skip
	vb0 = ResourceJingliuHairPosition.37
	vb2 = ResourceJingliuHairBlend.37
	draw = 4188,0
else if $swapvar == 38
	handling = skip
	vb0 = ResourceJingliuHairPosition.38
	vb2 = ResourceJingliuHairBlend.38
	draw = 4188,0
else if $swapvar == 39
	handling = skip
	vb0 = ResourceJingliuHairPosition.39
	vb2 = ResourceJingliuHairBlend.39
	draw = 4188,0
else if $swapvar == 40
	handling = skip
	vb0 = ResourceJingliuHairPosition.40
	vb2 = ResourceJingliuHairBlend.40
	draw = 4188,0
else if $swapvar == 41
	handling = skip
	vb0 = ResourceJingliuHairPosition.41
	vb2 = ResourceJingliuHairBlend.41
	draw = 4188,0
else if $swapvar == 42
	handling = skip
	vb0 = ResourceJingliuHairPosition.42
	vb2 = ResourceJingliuHairBlend.42
	draw = 4188,0
else if $swapvar == 43
	handling = skip
	vb0 = ResourceJingliuHairPosition.43
	vb2 = ResourceJingliuHairBlend.43
	draw = 4188,0
else if $swapvar == 44
	handling = skip
	vb0 = ResourceJingliuHairPosition.44
	vb2 = ResourceJingliuHairBlend.44
	draw = 4188,0
else if $swapvar == 45
	handling = skip
	vb0 = ResourceJingliuHairPosition.45
	vb2 = ResourceJingliuHairBlend.45
	draw = 4188,0
else if $swapvar == 46
	handling = skip
	vb0 = ResourceJingliuHairPosition.46
	vb2 = ResourceJingliuHairBlend.46
	draw = 4188,0
else if $swapvar == 47
	handling = skip
	vb0 = ResourceJingliuHairPosition.47
	vb2 = ResourceJingliuHairBlend.47
	draw = 4188,0
else if $swapvar == 48
	handling = skip
	vb0 = ResourceJingliuHairPosition.48
	vb2 = ResourceJingliuHairBlend.48
	draw = 4188,0
else if $swapvar == 49
	handling = skip
	vb0 = ResourceJingliuHairPosition.49
	vb2 = ResourceJingliuHairBlend.49
	draw = 4188,0
else if $swapvar == 50
	handling = skip
	vb0 = ResourceJingliuHairPosition.50
	vb2 = ResourceJingliuHairBlend.50
	draw = 4188,0
else if $swapvar == 51
	handling = skip
	vb0 = ResourceJingliuHairPosition.51
	vb2 = ResourceJingliuHairBlend.51
	draw = 4188,0
else if $swapvar == 52
	handling = skip
	vb0 = ResourceJingliuHairPosition.52
	vb2 = ResourceJingliuHairBlend.52
	draw = 4188,0
else if $swapvar == 53
	handling = skip
	vb0 = ResourceJingliuHairPosition.53
	vb2 = ResourceJingliuHairBlend.53
	draw = 4188,0
else if $swapvar == 54
	handling = skip
	vb0 = ResourceJingliuHairPosition.54
	vb2 = ResourceJingliuHairBlend.54
	draw = 4188,0
else if $swapvar == 55
	handling = skip
	vb0 = ResourceJingliuHairPosition.55
	vb2 = ResourceJingliuHairBlend.55
	draw = 4188,0
else if $swapvar == 56
	handling = skip
	vb0 = ResourceJingliuHairPosition.56
	vb2 = ResourceJingliuHairBlend.56
	draw = 4188,0
else if $swapvar == 57
	handling = skip
	vb0 = ResourceJingliuHairPosition.57
	vb2 = ResourceJingliuHairBlend.57
	draw = 4188,0
else if $swapvar == 58
	handling = skip
	vb0 = ResourceJingliuHairPosition.58
	vb2 = ResourceJingliuHairBlend.58
	draw = 4188,0
else if $swapvar == 59
	handling = skip
	vb0 = ResourceJingliuHairPosition.59
	vb2 = ResourceJingliuHairBlend.59
	draw = 4188,0
else if $swapvar == 60
	handling = skip
	vb0 = ResourceJingliuHairPosition.60
	vb2 = ResourceJingliuHairBlend.60
	draw = 4188,0
else if $swapvar == 61
	handling = skip
	vb0 = ResourceJingliuHairPosition.61
	vb2 = ResourceJingliuHairBlend.61
	draw = 4188,0
else if $swapvar == 62
	handling = skip
	vb0 = ResourceJingliuHairPosition.62
	vb2 = ResourceJingliuHairBlend.62
	draw = 4188,0
else if $swapvar == 63
	handling = skip
	vb0 = ResourceJingliuHairPosition.63
	vb2 = ResourceJingliuHairBlend.63
	draw = 4188,0
else if $swapvar == 64
	handling = skip
	vb0 = ResourceJingliuHairPosition.64
	vb2 = ResourceJingliuHairBlend.64
	draw = 4188,0
else if $swapvar == 65
	handling = skip
	vb0 = ResourceJingliuHairPosition.65
	vb2 = ResourceJingliuHairBlend.65
	draw = 4188,0
else if $swapvar == 66
	handling = skip
	vb0 = ResourceJingliuHairPosition.66
	vb2 = ResourceJingliuHairBlend.66
	draw = 4188,0
else if $swapvar == 67
	handling = skip
	vb0 = ResourceJingliuHairPosition.67
	vb2 = ResourceJingliuHairBlend.67
	draw = 4188,0
else if $swapvar == 68
	handling = skip
	vb0 = ResourceJingliuHairPosition.68
	vb2 = ResourceJingliuHairBlend.68
	draw = 4188,0
else if $swapvar == 69
	handling = skip
	vb0 = ResourceJingliuHairPosition.69
	vb2 = ResourceJingliuHairBlend.69
	draw = 4188,0
else if $swapvar == 70
	handling = skip
	vb0 = ResourceJingliuHairPosition.70
	vb2 = ResourceJingliuHairBlend.70
	draw = 4188,0
else if $swapvar == 71
	handling = skip
	vb0 = ResourceJingliuHairPosition.71
	vb2 = ResourceJingliuHairBlend.71
	draw = 4188,0
else if $swapvar == 72
	handling = skip
	vb0 = ResourceJingliuHairPosition.72
	vb2 = ResourceJingliuHairBlend.72
	draw = 4188,0
else if $swapvar == 73
	handling = skip
	vb0 = ResourceJingliuHairPosition.73
	vb2 = ResourceJingliuHairBlend.73
	draw = 4188,0
else if $swapvar == 74
	handling = skip
	vb0 = ResourceJingliuHairPosition.74
	vb2 = ResourceJingliuHairBlend.74
	draw = 4188,0
else if $swapvar == 75
	handling = skip
	vb0 = ResourceJingliuHairPosition.75
	vb2 = ResourceJingliuHairBlend.75
	draw = 4188,0
else if $swapvar == 76
	handling = skip
	vb0 = ResourceJingliuHairPosition.76
	vb2 = ResourceJingliuHairBlend.76
	draw = 4188,0
else if $swapvar == 77
	handling = skip
	vb0 = ResourceJingliuHairPosition.77
	vb2 = ResourceJingliuHairBlend.77
	draw = 4188,0
else if $swapvar == 78
	handling = skip
	vb0 = ResourceJingliuHairPosition.78
	vb2 = ResourceJingliuHairBlend.78
	draw = 4188,0
else if $swapvar == 79
	handling = skip
	vb0 = ResourceJingliuHairPosition.79
	vb2 = ResourceJingliuHairBlend.79
	draw = 4188,0
endif

[CommandListJingliuHairTexcoord]
if $swapvar == 0
	vb1 = ResourceJingliuHairTexcoord.0
else if $swapvar == 1
	vb1 = ResourceJingliuHairTexcoord.1
else if $swapvar == 2
	vb1 = ResourceJingliuHairTexcoord.2
else if $swapvar == 3
	vb1 = ResourceJingliuHairTexcoord.3
else if $swapvar == 4
	vb1 = ResourceJingliuHairTexcoord.4
else if $swapvar == 5
	vb1 = ResourceJingliuHairTexcoord.5
else if $swapvar == 6
	vb1 = ResourceJingliuHairTexcoord.6
else if $swapvar == 7
	vb1 = ResourceJingliuHairTexcoord.7
else if $swapvar == 8
	vb1 = ResourceJingliuHairTexcoord.8
else if $swapvar == 9
	vb1 = ResourceJingliuHairTexcoord.9
else if $swapvar == 10
	vb1 = ResourceJingliuHairTexcoord.10
else if $swapvar == 11
	vb1 = ResourceJingliuHairTexcoord.11
else if $swapvar == 12
	vb1 = ResourceJingliuHairTexcoord.12
else if $swapvar == 13
	vb1 = ResourceJingliuHairTexcoord.13
else if $swapvar == 14
	vb1 = ResourceJingliuHairTexcoord.14
else if $swapvar == 15
	vb1 = ResourceJingliuHairTexcoord.15
else if $swapvar == 16
	vb1 = ResourceJingliuHairTexcoord.16
else if $swapvar == 17
	vb1 = ResourceJingliuHairTexcoord.17
else if $swapvar == 18
	vb1 = ResourceJingliuHairTexcoord.18
else if $swapvar == 19
	vb1 = ResourceJingliuHairTexcoord.19
else if $swapvar == 20
	vb1 = ResourceJingliuHairTexcoord.20
else if $swapvar == 21
	vb1 = ResourceJingliuHairTexcoord.21
else if $swapvar == 22
	vb1 = ResourceJingliuHairTexcoord.22
else if $swapvar == 23
	vb1 = ResourceJingliuHairTexcoord.23
else if $swapvar == 24
	vb1 = ResourceJingliuHairTexcoord.24
else if $swapvar == 25
	vb1 = ResourceJingliuHairTexcoord.25
else if $swapvar == 26
	vb1 = ResourceJingliuHairTexcoord.26
else if $swapvar == 27
	vb1 = ResourceJingliuHairTexcoord.27
else if $swapvar == 28
	vb1 = ResourceJingliuHairTexcoord.28
else if $swapvar == 29
	vb1 = ResourceJingliuHairTexcoord.29
else if $swapvar == 30
	vb1 = ResourceJingliuHairTexcoord.30
else if $swapvar == 31
	vb1 = ResourceJingliuHairTexcoord.31
else if $swapvar == 32
	vb1 = ResourceJingliuHairTexcoord.32
else if $swapvar == 33
	vb1 = ResourceJingliuHairTexcoord.33
else if $swapvar == 34
	vb1 = ResourceJingliuHairTexcoord.34
else if $swapvar == 35
	vb1 = ResourceJingliuHairTexcoord.35
else if $swapvar == 36
	vb1 = ResourceJingliuHairTexcoord.36
else if $swapvar == 37
	vb1 = ResourceJingliuHairTexcoord.37
else if $swapvar == 38
	vb1 = ResourceJingliuHairTexcoord.38
else if $swapvar == 39
	vb1 = ResourceJingliuHairTexcoord.39
else if $swapvar == 40
	vb1 = ResourceJingliuHairTexcoord.40
else if $swapvar == 41
	vb1 = ResourceJingliuHairTexcoord.41
else if $swapvar == 42
	vb1 = ResourceJingliuHairTexcoord.42
else if $swapvar == 43
	vb1 = ResourceJingliuHairTexcoord.43
else if $swapvar == 44
	vb1 = ResourceJingliuHairTexcoord.44
else if $swapvar == 45
	vb1 = ResourceJingliuHairTexcoord.45
else if $swapvar == 46
	vb1 = ResourceJingliuHairTexcoord.46
else if $swapvar == 47
	vb1 = ResourceJingliuHairTexcoord.47
else if $swapvar == 48
	vb1 = ResourceJingliuHairTexcoord.48
else if $swapvar == 49
	vb1 = ResourceJingliuHairTexcoord.49
else if $swapvar == 50
	vb1 = ResourceJingliuHairTexcoord.50
else if $swapvar == 51
	vb1 = ResourceJingliuHairTexcoord.51
else if $swapvar == 52
	vb1 = ResourceJingliuHairTexcoord.52
else if $swapvar == 53
	vb1 = ResourceJingliuHairTexcoord.53
else if $swapvar == 54
	vb1 = ResourceJingliuHairTexcoord.54
else if $swapvar == 55
	vb1 = ResourceJingliuHairTexcoord.55
else if $swapvar == 56
	vb1 = ResourceJingliuHairTexcoord.56
else if $swapvar == 57
	vb1 = ResourceJingliuHairTexcoord.57
else if $swapvar == 58
	vb1 = ResourceJingliuHairTexcoord.58
else if $swapvar == 59
	vb1 = ResourceJingliuHairTexcoord.59
else if $swapvar == 60
	vb1 = ResourceJingliuHairTexcoord.60
else if $swapvar == 61
	vb1 = ResourceJingliuHairTexcoord.61
else if $swapvar == 62
	vb1 = ResourceJingliuHairTexcoord.62
else if $swapvar == 63
	vb1 = ResourceJingliuHairTexcoord.63
else if $swapvar == 64
	vb1 = ResourceJingliuHairTexcoord.64
else if $swapvar == 65
	vb1 = ResourceJingliuHairTexcoord.65
else if $swapvar == 66
	vb1 = ResourceJingliuHairTexcoord.66
else if $swapvar == 67
	vb1 = ResourceJingliuHairTexcoord.67
else if $swapvar == 68
	vb1 = ResourceJingliuHairTexcoord.68
else if $swapvar == 69
	vb1 = ResourceJingliuHairTexcoord.69
else if $swapvar == 70
	vb1 = ResourceJingliuHairTexcoord.70
else if $swapvar == 71
	vb1 = ResourceJingliuHairTexcoord.71
else if $swapvar == 72
	vb1 = ResourceJingliuHairTexcoord.72
else if $swapvar == 73
	vb1 = ResourceJingliuHairTexcoord.73
else if $swapvar == 74
	vb1 = ResourceJingliuHairTexcoord.74
else if $swapvar == 75
	vb1 = ResourceJingliuHairTexcoord.75
else if $swapvar == 76
	vb1 = ResourceJingliuHairTexcoord.76
else if $swapvar == 77
	vb1 = ResourceJingliuHairTexcoord.77
else if $swapvar == 78
	vb1 = ResourceJingliuHairTexcoord.78
else if $swapvar == 79
	vb1 = ResourceJingliuHairTexcoord.79
endif

[CommandListJingliuBodyPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceJingliuBodyPosition.0
	vb2 = ResourceJingliuBodyBlend.0
	draw = 25183,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceJingliuBodyPosition.1
	vb2 = ResourceJingliuBodyBlend.1
	draw = 25183,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceJingliuBodyPosition.2
	vb2 = ResourceJingliuBodyBlend.2
	draw = 25183,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceJingliuBodyPosition.3
	vb2 = ResourceJingliuBodyBlend.3
	draw = 25183,0
else if $swapvar == 4
	handling = skip
	vb0 = ResourceJingliuBodyPosition.4
	vb2 = ResourceJingliuBodyBlend.4
	draw = 25183,0
else if $swapvar == 5
	handling = skip
	vb0 = ResourceJingliuBodyPosition.5
	vb2 = ResourceJingliuBodyBlend.5
	draw = 25183,0
else if $swapvar == 6
	handling = skip
	vb0 = ResourceJingliuBodyPosition.6
	vb2 = ResourceJingliuBodyBlend.6
	draw = 25183,0
else if $swapvar == 7
	handling = skip
	vb0 = ResourceJingliuBodyPosition.7
	vb2 = ResourceJingliuBodyBlend.7
	draw = 25183,0
else if $swapvar == 8
	handling = skip
	vb0 = ResourceJingliuBodyPosition.8
	vb2 = ResourceJingliuBodyBlend.8
	draw = 25183,0
else if $swapvar == 9
	handling = skip
	vb0 = ResourceJingliuBodyPosition.9
	vb2 = ResourceJingliuBodyBlend.9
	draw = 25183,0
else if $swapvar == 10
	handling = skip
	vb0 = ResourceJingliuBodyPosition.10
	vb2 = ResourceJingliuBodyBlend.10
	draw = 25183,0
else if $swapvar == 11
	handling = skip
	vb0 = ResourceJingliuBodyPosition.11
	vb2 = ResourceJingliuBodyBlend.11
	draw = 25183,0
else if $swapvar == 12
	handling = skip
	vb0 = ResourceJingliuBodyPosition.12
	vb2 = ResourceJingliuBodyBlend.12
	draw = 25183,0
else if $swapvar == 13
	handling = skip
	vb0 = ResourceJingliuBodyPosition.13
	vb2 = ResourceJingliuBodyBlend.13
	draw = 25183,0
else if $swapvar == 14
	handling = skip
	vb0 = ResourceJingliuBodyPosition.14
	vb2 = ResourceJingliuBodyBlend.14
	draw = 25183,0
else if $swapvar == 15
	handling = skip
	vb0 = ResourceJingliuBodyPosition.15
	vb2 = ResourceJingliuBodyBlend.15
	draw = 25183,0
else if $swapvar == 16
	handling = skip
	vb0 = ResourceJingliuBodyPosition.16
	vb2 = ResourceJingliuBodyBlend.16
	draw = 25183,0
else if $swapvar == 17
	handling = skip
	vb0 = ResourceJingliuBodyPosition.17
	vb2 = ResourceJingliuBodyBlend.17
	draw = 25183,0
else if $swapvar == 18
	handling = skip
	vb0 = ResourceJingliuBodyPosition.18
	vb2 = ResourceJingliuBodyBlend.18
	draw = 25183,0
else if $swapvar == 19
	handling = skip
	vb0 = ResourceJingliuBodyPosition.19
	vb2 = ResourceJingliuBodyBlend.19
	draw = 25183,0
else if $swapvar == 20
	handling = skip
	vb0 = ResourceJingliuBodyPosition.20
	vb2 = ResourceJingliuBodyBlend.20
	draw = 25183,0
else if $swapvar == 21
	handling = skip
	vb0 = ResourceJingliuBodyPosition.21
	vb2 = ResourceJingliuBodyBlend.21
	draw = 25183,0
else if $swapvar == 22
	handling = skip
	vb0 = ResourceJingliuBodyPosition.22
	vb2 = ResourceJingliuBodyBlend.22
	draw = 25183,0
else if $swapvar == 23
	handling = skip
	vb0 = ResourceJingliuBodyPosition.23
	vb2 = ResourceJingliuBodyBlend.23
	draw = 25183,0
else if $swapvar == 24
	handling = skip
	vb0 = ResourceJingliuBodyPosition.24
	vb2 = ResourceJingliuBodyBlend.24
	draw = 25183,0
else if $swapvar == 25
	handling = skip
	vb0 = ResourceJingliuBodyPosition.25
	vb2 = ResourceJingliuBodyBlend.25
	draw = 25183,0
else if $swapvar == 26
	handling = skip
	vb0 = ResourceJingliuBodyPosition.26
	vb2 = ResourceJingliuBodyBlend.26
	draw = 25183,0
else if $swapvar == 27
	handling = skip
	vb0 = ResourceJingliuBodyPosition.27
	vb2 = ResourceJingliuBodyBlend.27
	draw = 25183,0
else if $swapvar == 28
	handling = skip
	vb0 = ResourceJingliuBodyPosition.28
	vb2 = ResourceJingliuBodyBlend.28
	draw = 25183,0
else if $swapvar == 29
	handling = skip
	vb0 = ResourceJingliuBodyPosition.29
	vb2 = ResourceJingliuBodyBlend.29
	draw = 25183,0
else if $swapvar == 30
	handling = skip
	vb0 = ResourceJingliuBodyPosition.30
	vb2 = ResourceJingliuBodyBlend.30
	draw = 25183,0
else if $swapvar == 31
	handling = skip
	vb0 = ResourceJingliuBodyPosition.31
	vb2 = ResourceJingliuBodyBlend.31
	draw = 25183,0
else if $swapvar == 32
	handling = skip
	vb0 = ResourceJingliuBodyPosition.32
	vb2 = ResourceJingliuBodyBlend.32
	draw = 25183,0
else if $swapvar == 33
	handling = skip
	vb0 = ResourceJingliuBodyPosition.33
	vb2 = ResourceJingliuBodyBlend.33
	draw = 25183,0
else if $swapvar == 34
	handling = skip
	vb0 = ResourceJingliuBodyPosition.34
	vb2 = ResourceJingliuBodyBlend.34
	draw = 25183,0
else if $swapvar == 35
	handling = skip
	vb0 = ResourceJingliuBodyPosition.35
	vb2 = ResourceJingliuBodyBlend.35
	draw = 25183,0
else if $swapvar == 36
	handling = skip
	vb0 = ResourceJingliuBodyPosition.36
	vb2 = ResourceJingliuBodyBlend.36
	draw = 25183,0
else if $swapvar == 37
	handling = skip
	vb0 = ResourceJingliuBodyPosition.37
	vb2 = ResourceJingliuBodyBlend.37
	draw = 25183,0
else if $swapvar == 38
	handling = skip
	vb0 = ResourceJingliuBodyPosition.38
	vb2 = ResourceJingliuBodyBlend.38
	draw = 25183,0
else if $swapvar == 39
	handling = skip
	vb0 = ResourceJingliuBodyPosition.39
	vb2 = ResourceJingliuBodyBlend.39
	draw = 25183,0
else if $swapvar == 40
	handling = skip
	vb0 = ResourceJingliuBodyPosition.40
	vb2 = ResourceJingliuBodyBlend.40
	draw = 25183,0
else if $swapvar == 41
	handling = skip
	vb0 = ResourceJingliuBodyPosition.41
	vb2 = ResourceJingliuBodyBlend.41
	draw = 25183,0
else if $swapvar == 42
	handling = skip
	vb0 = ResourceJingliuBodyPosition.42
	vb2 = ResourceJingliuBodyBlend.42
	draw = 25183,0
else if $swapvar == 43
	handling = skip
	vb0 = ResourceJingliuBodyPosition.43
	vb2 = ResourceJingliuBodyBlend.43
	draw = 25183,0
else if $swapvar == 44
	handling = skip
	vb0 = ResourceJingliuBodyPosition.44
	vb2 = ResourceJingliuBodyBlend.44
	draw = 25183,0
else if $swapvar == 45
	handling = skip
	vb0 = ResourceJingliuBodyPosition.45
	vb2 = ResourceJingliuBodyBlend.45
	draw = 25183,0
else if $swapvar == 46
	handling = skip
	vb0 = ResourceJingliuBodyPosition.46
	vb2 = ResourceJingliuBodyBlend.46
	draw = 25183,0
else if $swapvar == 47
	handling = skip
	vb0 = ResourceJingliuBodyPosition.47
	vb2 = ResourceJingliuBodyBlend.47
	draw = 25183,0
else if $swapvar == 48
	handling = skip
	vb0 = ResourceJingliuBodyPosition.48
	vb2 = ResourceJingliuBodyBlend.48
	draw = 25183,0
else if $swapvar == 49
	handling = skip
	vb0 = ResourceJingliuBodyPosition.49
	vb2 = ResourceJingliuBodyBlend.49
	draw = 25183,0
else if $swapvar == 50
	handling = skip
	vb0 = ResourceJingliuBodyPosition.50
	vb2 = ResourceJingliuBodyBlend.50
	draw = 25183,0
else if $swapvar == 51
	handling = skip
	vb0 = ResourceJingliuBodyPosition.51
	vb2 = ResourceJingliuBodyBlend.51
	draw = 25183,0
else if $swapvar == 52
	handling = skip
	vb0 = ResourceJingliuBodyPosition.52
	vb2 = ResourceJingliuBodyBlend.52
	draw = 25183,0
else if $swapvar == 53
	handling = skip
	vb0 = ResourceJingliuBodyPosition.53
	vb2 = ResourceJingliuBodyBlend.53
	draw = 25183,0
else if $swapvar == 54
	handling = skip
	vb0 = ResourceJingliuBodyPosition.54
	vb2 = ResourceJingliuBodyBlend.54
	draw = 25183,0
else if $swapvar == 55
	handling = skip
	vb0 = ResourceJingliuBodyPosition.55
	vb2 = ResourceJingliuBodyBlend.55
	draw = 25183,0
else if $swapvar == 56
	handling = skip
	vb0 = ResourceJingliuBodyPosition.56
	vb2 = ResourceJingliuBodyBlend.56
	draw = 25183,0
else if $swapvar == 57
	handling = skip
	vb0 = ResourceJingliuBodyPosition.57
	vb2 = ResourceJingliuBodyBlend.57
	draw = 25183,0
else if $swapvar == 58
	handling = skip
	vb0 = ResourceJingliuBodyPosition.58
	vb2 = ResourceJingliuBodyBlend.58
	draw = 25183,0
else if $swapvar == 59
	handling = skip
	vb0 = ResourceJingliuBodyPosition.59
	vb2 = ResourceJingliuBodyBlend.59
	draw = 25183,0
else if $swapvar == 60
	handling = skip
	vb0 = ResourceJingliuBodyPosition.60
	vb2 = ResourceJingliuBodyBlend.60
	draw = 25183,0
else if $swapvar == 61
	handling = skip
	vb0 = ResourceJingliuBodyPosition.61
	vb2 = ResourceJingliuBodyBlend.61
	draw = 25183,0
else if $swapvar == 62
	handling = skip
	vb0 = ResourceJingliuBodyPosition.62
	vb2 = ResourceJingliuBodyBlend.62
	draw = 25183,0
else if $swapvar == 63
	handling = skip
	vb0 = ResourceJingliuBodyPosition.63
	vb2 = ResourceJingliuBodyBlend.63
	draw = 25183,0
else if $swapvar == 64
	handling = skip
	vb0 = ResourceJingliuBodyPosition.64
	vb2 = ResourceJingliuBodyBlend.64
	draw = 25183,0
else if $swapvar == 65
	handling = skip
	vb0 = ResourceJingliuBodyPosition.65
	vb2 = ResourceJingliuBodyBlend.65
	draw = 25183,0
else if $swapvar == 66
	handling = skip
	vb0 = ResourceJingliuBodyPosition.66
	vb2 = ResourceJingliuBodyBlend.66
	draw = 25183,0
else if $swapvar == 67
	handling = skip
	vb0 = ResourceJingliuBodyPosition.67
	vb2 = ResourceJingliuBodyBlend.67
	draw = 25183,0
else if $swapvar == 68
	handling = skip
	vb0 = ResourceJingliuBodyPosition.68
	vb2 = ResourceJingliuBodyBlend.68
	draw = 25183,0
else if $swapvar == 69
	handling = skip
	vb0 = ResourceJingliuBodyPosition.69
	vb2 = ResourceJingliuBodyBlend.69
	draw = 25183,0
else if $swapvar == 70
	handling = skip
	vb0 = ResourceJingliuBodyPosition.70
	vb2 = ResourceJingliuBodyBlend.70
	draw = 25183,0
else if $swapvar == 71
	handling = skip
	vb0 = ResourceJingliuBodyPosition.71
	vb2 = ResourceJingliuBodyBlend.71
	draw = 25183,0
else if $swapvar == 72
	handling = skip
	vb0 = ResourceJingliuBodyPosition.72
	vb2 = ResourceJingliuBodyBlend.72
	draw = 25183,0
else if $swapvar == 73
	handling = skip
	vb0 = ResourceJingliuBodyPosition.73
	vb2 = ResourceJingliuBodyBlend.73
	draw = 25183,0
else if $swapvar == 74
	handling = skip
	vb0 = ResourceJingliuBodyPosition.74
	vb2 = ResourceJingliuBodyBlend.74
	draw = 25183,0
else if $swapvar == 75
	handling = skip
	vb0 = ResourceJingliuBodyPosition.75
	vb2 = ResourceJingliuBodyBlend.75
	draw = 25183,0
else if $swapvar == 76
	handling = skip
	vb0 = ResourceJingliuBodyPosition.76
	vb2 = ResourceJingliuBodyBlend.76
	draw = 25183,0
else if $swapvar == 77
	handling = skip
	vb0 = ResourceJingliuBodyPosition.77
	vb2 = ResourceJingliuBodyBlend.77
	draw = 25183,0
else if $swapvar == 78
	handling = skip
	vb0 = ResourceJingliuBodyPosition.78
	vb2 = ResourceJingliuBodyBlend.78
	draw = 25183,0
else if $swapvar == 79
	handling = skip
	vb0 = ResourceJingliuBodyPosition.79
	vb2 = ResourceJingliuBodyBlend.79
	draw = 25183,0
endif

[CommandListJingliuBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceJingliuBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceJingliuBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceJingliuBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceJingliuBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceJingliuBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceJingliuBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceJingliuBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceJingliuBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceJingliuBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceJingliuBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceJingliuBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceJingliuBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceJingliuBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceJingliuBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceJingliuBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceJingliuBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceJingliuBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceJingliuBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceJingliuBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceJingliuBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourceJingliuBodyTexcoord.20
else if $swapvar == 21
	vb1 = ResourceJingliuBodyTexcoord.21
else if $swapvar == 22
	vb1 = ResourceJingliuBodyTexcoord.22
else if $swapvar == 23
	vb1 = ResourceJingliuBodyTexcoord.23
else if $swapvar == 24
	vb1 = ResourceJingliuBodyTexcoord.24
else if $swapvar == 25
	vb1 = ResourceJingliuBodyTexcoord.25
else if $swapvar == 26
	vb1 = ResourceJingliuBodyTexcoord.26
else if $swapvar == 27
	vb1 = ResourceJingliuBodyTexcoord.27
else if $swapvar == 28
	vb1 = ResourceJingliuBodyTexcoord.28
else if $swapvar == 29
	vb1 = ResourceJingliuBodyTexcoord.29
else if $swapvar == 30
	vb1 = ResourceJingliuBodyTexcoord.30
else if $swapvar == 31
	vb1 = ResourceJingliuBodyTexcoord.31
else if $swapvar == 32
	vb1 = ResourceJingliuBodyTexcoord.32
else if $swapvar == 33
	vb1 = ResourceJingliuBodyTexcoord.33
else if $swapvar == 34
	vb1 = ResourceJingliuBodyTexcoord.34
else if $swapvar == 35
	vb1 = ResourceJingliuBodyTexcoord.35
else if $swapvar == 36
	vb1 = ResourceJingliuBodyTexcoord.36
else if $swapvar == 37
	vb1 = ResourceJingliuBodyTexcoord.37
else if $swapvar == 38
	vb1 = ResourceJingliuBodyTexcoord.38
else if $swapvar == 39
	vb1 = ResourceJingliuBodyTexcoord.39
else if $swapvar == 40
	vb1 = ResourceJingliuBodyTexcoord.40
else if $swapvar == 41
	vb1 = ResourceJingliuBodyTexcoord.41
else if $swapvar == 42
	vb1 = ResourceJingliuBodyTexcoord.42
else if $swapvar == 43
	vb1 = ResourceJingliuBodyTexcoord.43
else if $swapvar == 44
	vb1 = ResourceJingliuBodyTexcoord.44
else if $swapvar == 45
	vb1 = ResourceJingliuBodyTexcoord.45
else if $swapvar == 46
	vb1 = ResourceJingliuBodyTexcoord.46
else if $swapvar == 47
	vb1 = ResourceJingliuBodyTexcoord.47
else if $swapvar == 48
	vb1 = ResourceJingliuBodyTexcoord.48
else if $swapvar == 49
	vb1 = ResourceJingliuBodyTexcoord.49
else if $swapvar == 50
	vb1 = ResourceJingliuBodyTexcoord.50
else if $swapvar == 51
	vb1 = ResourceJingliuBodyTexcoord.51
else if $swapvar == 52
	vb1 = ResourceJingliuBodyTexcoord.52
else if $swapvar == 53
	vb1 = ResourceJingliuBodyTexcoord.53
else if $swapvar == 54
	vb1 = ResourceJingliuBodyTexcoord.54
else if $swapvar == 55
	vb1 = ResourceJingliuBodyTexcoord.55
else if $swapvar == 56
	vb1 = ResourceJingliuBodyTexcoord.56
else if $swapvar == 57
	vb1 = ResourceJingliuBodyTexcoord.57
else if $swapvar == 58
	vb1 = ResourceJingliuBodyTexcoord.58
else if $swapvar == 59
	vb1 = ResourceJingliuBodyTexcoord.59
else if $swapvar == 60
	vb1 = ResourceJingliuBodyTexcoord.60
else if $swapvar == 61
	vb1 = ResourceJingliuBodyTexcoord.61
else if $swapvar == 62
	vb1 = ResourceJingliuBodyTexcoord.62
else if $swapvar == 63
	vb1 = ResourceJingliuBodyTexcoord.63
else if $swapvar == 64
	vb1 = ResourceJingliuBodyTexcoord.64
else if $swapvar == 65
	vb1 = ResourceJingliuBodyTexcoord.65
else if $swapvar == 66
	vb1 = ResourceJingliuBodyTexcoord.66
else if $swapvar == 67
	vb1 = ResourceJingliuBodyTexcoord.67
else if $swapvar == 68
	vb1 = ResourceJingliuBodyTexcoord.68
else if $swapvar == 69
	vb1 = ResourceJingliuBodyTexcoord.69
else if $swapvar == 70
	vb1 = ResourceJingliuBodyTexcoord.70
else if $swapvar == 71
	vb1 = ResourceJingliuBodyTexcoord.71
else if $swapvar == 72
	vb1 = ResourceJingliuBodyTexcoord.72
else if $swapvar == 73
	vb1 = ResourceJingliuBodyTexcoord.73
else if $swapvar == 74
	vb1 = ResourceJingliuBodyTexcoord.74
else if $swapvar == 75
	vb1 = ResourceJingliuBodyTexcoord.75
else if $swapvar == 76
	vb1 = ResourceJingliuBodyTexcoord.76
else if $swapvar == 77
	vb1 = ResourceJingliuBodyTexcoord.77
else if $swapvar == 78
	vb1 = ResourceJingliuBodyTexcoord.78
else if $swapvar == 79
	vb1 = ResourceJingliuBodyTexcoord.79
endif

[CommandListJingliuHairIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
else if $swapvar == 39
	handling = skip
	drawindexed = auto
else if $swapvar == 40
	handling = skip
	drawindexed = auto
else if $swapvar == 41
	handling = skip
	drawindexed = auto
else if $swapvar == 42
	handling = skip
	drawindexed = auto
else if $swapvar == 43
	handling = skip
	drawindexed = auto
else if $swapvar == 44
	handling = skip
	drawindexed = auto
else if $swapvar == 45
	handling = skip
	drawindexed = auto
else if $swapvar == 46
	handling = skip
	drawindexed = auto
else if $swapvar == 47
	handling = skip
	drawindexed = auto
else if $swapvar == 48
	handling = skip
	drawindexed = auto
else if $swapvar == 49
	handling = skip
	drawindexed = auto
else if $swapvar == 50
	handling = skip
	drawindexed = auto
else if $swapvar == 51
	handling = skip
	drawindexed = auto
else if $swapvar == 52
	handling = skip
	drawindexed = auto
else if $swapvar == 53
	handling = skip
	drawindexed = auto
else if $swapvar == 54
	handling = skip
	drawindexed = auto
else if $swapvar == 55
	handling = skip
	drawindexed = auto
else if $swapvar == 56
	handling = skip
	drawindexed = auto
else if $swapvar == 57
	handling = skip
	drawindexed = auto
else if $swapvar == 58
	handling = skip
	drawindexed = auto
else if $swapvar == 59
	handling = skip
	drawindexed = auto
else if $swapvar == 60
	handling = skip
	drawindexed = auto
else if $swapvar == 61
	handling = skip
	drawindexed = auto
else if $swapvar == 62
	handling = skip
	drawindexed = auto
else if $swapvar == 63
	handling = skip
	drawindexed = auto
else if $swapvar == 64
	handling = skip
	drawindexed = auto
else if $swapvar == 65
	handling = skip
	drawindexed = auto
else if $swapvar == 66
	handling = skip
	drawindexed = auto
else if $swapvar == 67
	handling = skip
	drawindexed = auto
else if $swapvar == 68
	handling = skip
	drawindexed = auto
else if $swapvar == 69
	handling = skip
	drawindexed = auto
else if $swapvar == 70
	handling = skip
	drawindexed = auto
else if $swapvar == 71
	handling = skip
	drawindexed = auto
else if $swapvar == 72
	handling = skip
	drawindexed = auto
else if $swapvar == 73
	handling = skip
	drawindexed = auto
else if $swapvar == 74
	handling = skip
	drawindexed = auto
else if $swapvar == 75
	handling = skip
	drawindexed = auto
else if $swapvar == 76
	handling = skip
	drawindexed = auto
else if $swapvar == 77
	handling = skip
	drawindexed = auto
else if $swapvar == 78
	handling = skip
	drawindexed = auto
else if $swapvar == 79
	handling = skip
	drawindexed = auto
endif

[CommandListJingliuHairA]
if $swapvar == 0
	ib = ResourceJingliuHairAIB.0
else if $swapvar == 1
	ib = ResourceJingliuHairAIB.1
else if $swapvar == 2
	ib = ResourceJingliuHairAIB.2
else if $swapvar == 3
	ib = ResourceJingliuHairAIB.3
else if $swapvar == 4
	ib = ResourceJingliuHairAIB.4
else if $swapvar == 5
	ib = ResourceJingliuHairAIB.5
else if $swapvar == 6
	ib = ResourceJingliuHairAIB.6
else if $swapvar == 7
	ib = ResourceJingliuHairAIB.7
else if $swapvar == 8
	ib = ResourceJingliuHairAIB.8
else if $swapvar == 9
	ib = ResourceJingliuHairAIB.9
else if $swapvar == 10
	ib = ResourceJingliuHairAIB.10
else if $swapvar == 11
	ib = ResourceJingliuHairAIB.11
else if $swapvar == 12
	ib = ResourceJingliuHairAIB.12
else if $swapvar == 13
	ib = ResourceJingliuHairAIB.13
else if $swapvar == 14
	ib = ResourceJingliuHairAIB.14
else if $swapvar == 15
	ib = ResourceJingliuHairAIB.15
else if $swapvar == 16
	ib = ResourceJingliuHairAIB.16
else if $swapvar == 17
	ib = ResourceJingliuHairAIB.17
else if $swapvar == 18
	ib = ResourceJingliuHairAIB.18
else if $swapvar == 19
	ib = ResourceJingliuHairAIB.19
else if $swapvar == 20
	ib = ResourceJingliuHairAIB.20
else if $swapvar == 21
	ib = ResourceJingliuHairAIB.21
else if $swapvar == 22
	ib = ResourceJingliuHairAIB.22
else if $swapvar == 23
	ib = ResourceJingliuHairAIB.23
else if $swapvar == 24
	ib = ResourceJingliuHairAIB.24
else if $swapvar == 25
	ib = ResourceJingliuHairAIB.25
else if $swapvar == 26
	ib = ResourceJingliuHairAIB.26
else if $swapvar == 27
	ib = ResourceJingliuHairAIB.27
else if $swapvar == 28
	ib = ResourceJingliuHairAIB.28
else if $swapvar == 29
	ib = ResourceJingliuHairAIB.29
else if $swapvar == 30
	ib = ResourceJingliuHairAIB.30
else if $swapvar == 31
	ib = ResourceJingliuHairAIB.31
else if $swapvar == 32
	ib = ResourceJingliuHairAIB.32
else if $swapvar == 33
	ib = ResourceJingliuHairAIB.33
else if $swapvar == 34
	ib = ResourceJingliuHairAIB.34
else if $swapvar == 35
	ib = ResourceJingliuHairAIB.35
else if $swapvar == 36
	ib = ResourceJingliuHairAIB.36
else if $swapvar == 37
	ib = ResourceJingliuHairAIB.37
else if $swapvar == 38
	ib = ResourceJingliuHairAIB.38
else if $swapvar == 39
	ib = ResourceJingliuHairAIB.39
else if $swapvar == 40
	ib = ResourceJingliuHairAIB.40
else if $swapvar == 41
	ib = ResourceJingliuHairAIB.41
else if $swapvar == 42
	ib = ResourceJingliuHairAIB.42
else if $swapvar == 43
	ib = ResourceJingliuHairAIB.43
else if $swapvar == 44
	ib = ResourceJingliuHairAIB.44
else if $swapvar == 45
	ib = ResourceJingliuHairAIB.45
else if $swapvar == 46
	ib = ResourceJingliuHairAIB.46
else if $swapvar == 47
	ib = ResourceJingliuHairAIB.47
else if $swapvar == 48
	ib = ResourceJingliuHairAIB.48
else if $swapvar == 49
	ib = ResourceJingliuHairAIB.49
else if $swapvar == 50
	ib = ResourceJingliuHairAIB.50
else if $swapvar == 51
	ib = ResourceJingliuHairAIB.51
else if $swapvar == 52
	ib = ResourceJingliuHairAIB.52
else if $swapvar == 53
	ib = ResourceJingliuHairAIB.53
else if $swapvar == 54
	ib = ResourceJingliuHairAIB.54
else if $swapvar == 55
	ib = ResourceJingliuHairAIB.55
else if $swapvar == 56
	ib = ResourceJingliuHairAIB.56
else if $swapvar == 57
	ib = ResourceJingliuHairAIB.57
else if $swapvar == 58
	ib = ResourceJingliuHairAIB.58
else if $swapvar == 59
	ib = ResourceJingliuHairAIB.59
else if $swapvar == 60
	ib = ResourceJingliuHairAIB.60
else if $swapvar == 61
	ib = ResourceJingliuHairAIB.61
else if $swapvar == 62
	ib = ResourceJingliuHairAIB.62
else if $swapvar == 63
	ib = ResourceJingliuHairAIB.63
else if $swapvar == 64
	ib = ResourceJingliuHairAIB.64
else if $swapvar == 65
	ib = ResourceJingliuHairAIB.65
else if $swapvar == 66
	ib = ResourceJingliuHairAIB.66
else if $swapvar == 67
	ib = ResourceJingliuHairAIB.67
else if $swapvar == 68
	ib = ResourceJingliuHairAIB.68
else if $swapvar == 69
	ib = ResourceJingliuHairAIB.69
else if $swapvar == 70
	ib = ResourceJingliuHairAIB.70
else if $swapvar == 71
	ib = ResourceJingliuHairAIB.71
else if $swapvar == 72
	ib = ResourceJingliuHairAIB.72
else if $swapvar == 73
	ib = ResourceJingliuHairAIB.73
else if $swapvar == 74
	ib = ResourceJingliuHairAIB.74
else if $swapvar == 75
	ib = ResourceJingliuHairAIB.75
else if $swapvar == 76
	ib = ResourceJingliuHairAIB.76
else if $swapvar == 77
	ib = ResourceJingliuHairAIB.77
else if $swapvar == 78
	ib = ResourceJingliuHairAIB.78
else if $swapvar == 79
	ib = ResourceJingliuHairAIB.79
endif

[CommandListJingliuHairADiffuse]
if $swapvar == 0
	this = ResourceJingliuHairADiffuse.0
else if $swapvar == 1
	this = ResourceJingliuHairADiffuse.1
else if $swapvar == 2
	this = ResourceJingliuHairADiffuse.2
else if $swapvar == 3
	this = ResourceJingliuHairADiffuse.3
else if $swapvar == 4
	this = ResourceJingliuHairADiffuse.4
else if $swapvar == 5
	this = ResourceJingliuHairADiffuse.5
else if $swapvar == 6
	this = ResourceJingliuHairADiffuse.6
else if $swapvar == 7
	this = ResourceJingliuHairADiffuse.7
else if $swapvar == 8
	this = ResourceJingliuHairADiffuse.8
else if $swapvar == 9
	this = ResourceJingliuHairADiffuse.9
else if $swapvar == 10
	this = ResourceJingliuHairADiffuse.10
else if $swapvar == 11
	this = ResourceJingliuHairADiffuse.11
else if $swapvar == 12
	this = ResourceJingliuHairADiffuse.12
else if $swapvar == 13
	this = ResourceJingliuHairADiffuse.13
else if $swapvar == 14
	this = ResourceJingliuHairADiffuse.14
else if $swapvar == 15
	this = ResourceJingliuHairADiffuse.15
else if $swapvar == 16
	this = ResourceJingliuHairADiffuse.16
else if $swapvar == 17
	this = ResourceJingliuHairADiffuse.17
else if $swapvar == 18
	this = ResourceJingliuHairADiffuse.18
else if $swapvar == 19
	this = ResourceJingliuHairADiffuse.19
else if $swapvar == 20
	this = ResourceJingliuHairADiffuse.20
else if $swapvar == 21
	this = ResourceJingliuHairADiffuse.21
else if $swapvar == 22
	this = ResourceJingliuHairADiffuse.22
else if $swapvar == 23
	this = ResourceJingliuHairADiffuse.23
else if $swapvar == 24
	this = ResourceJingliuHairADiffuse.24
else if $swapvar == 25
	this = ResourceJingliuHairADiffuse.25
else if $swapvar == 26
	this = ResourceJingliuHairADiffuse.26
else if $swapvar == 27
	this = ResourceJingliuHairADiffuse.27
else if $swapvar == 28
	this = ResourceJingliuHairADiffuse.28
else if $swapvar == 29
	this = ResourceJingliuHairADiffuse.29
else if $swapvar == 30
	this = ResourceJingliuHairADiffuse.30
else if $swapvar == 31
	this = ResourceJingliuHairADiffuse.31
else if $swapvar == 32
	this = ResourceJingliuHairADiffuse.32
else if $swapvar == 33
	this = ResourceJingliuHairADiffuse.33
else if $swapvar == 34
	this = ResourceJingliuHairADiffuse.34
else if $swapvar == 35
	this = ResourceJingliuHairADiffuse.35
else if $swapvar == 36
	this = ResourceJingliuHairADiffuse.36
else if $swapvar == 37
	this = ResourceJingliuHairADiffuse.37
else if $swapvar == 38
	this = ResourceJingliuHairADiffuse.38
else if $swapvar == 39
	this = ResourceJingliuHairADiffuse.39
else if $swapvar == 40
	this = ResourceJingliuHairADiffuse.40
else if $swapvar == 41
	this = ResourceJingliuHairADiffuse.41
else if $swapvar == 42
	this = ResourceJingliuHairADiffuse.42
else if $swapvar == 43
	this = ResourceJingliuHairADiffuse.43
else if $swapvar == 44
	this = ResourceJingliuHairADiffuse.44
else if $swapvar == 45
	this = ResourceJingliuHairADiffuse.45
else if $swapvar == 46
	this = ResourceJingliuHairADiffuse.46
else if $swapvar == 47
	this = ResourceJingliuHairADiffuse.47
else if $swapvar == 48
	this = ResourceJingliuHairADiffuse.48
else if $swapvar == 49
	this = ResourceJingliuHairADiffuse.49
else if $swapvar == 50
	this = ResourceJingliuHairADiffuse.50
else if $swapvar == 51
	this = ResourceJingliuHairADiffuse.51
else if $swapvar == 52
	this = ResourceJingliuHairADiffuse.52
else if $swapvar == 53
	this = ResourceJingliuHairADiffuse.53
else if $swapvar == 54
	this = ResourceJingliuHairADiffuse.54
else if $swapvar == 55
	this = ResourceJingliuHairADiffuse.55
else if $swapvar == 56
	this = ResourceJingliuHairADiffuse.56
else if $swapvar == 57
	this = ResourceJingliuHairADiffuse.57
else if $swapvar == 58
	this = ResourceJingliuHairADiffuse.58
else if $swapvar == 59
	this = ResourceJingliuHairADiffuse.59
else if $swapvar == 60
	this = ResourceJingliuHairADiffuse.60
else if $swapvar == 61
	this = ResourceJingliuHairADiffuse.61
else if $swapvar == 62
	this = ResourceJingliuHairADiffuse.62
else if $swapvar == 63
	this = ResourceJingliuHairADiffuse.63
else if $swapvar == 64
	this = ResourceJingliuHairADiffuse.64
else if $swapvar == 65
	this = ResourceJingliuHairADiffuse.65
else if $swapvar == 66
	this = ResourceJingliuHairADiffuse.66
else if $swapvar == 67
	this = ResourceJingliuHairADiffuse.67
else if $swapvar == 68
	this = ResourceJingliuHairADiffuse.68
else if $swapvar == 69
	this = ResourceJingliuHairADiffuse.69
else if $swapvar == 70
	this = ResourceJingliuHairADiffuse.70
else if $swapvar == 71
	this = ResourceJingliuHairADiffuse.71
else if $swapvar == 72
	this = ResourceJingliuHairADiffuse.72
else if $swapvar == 73
	this = ResourceJingliuHairADiffuse.73
else if $swapvar == 74
	this = ResourceJingliuHairADiffuse.74
else if $swapvar == 75
	this = ResourceJingliuHairADiffuse.75
else if $swapvar == 76
	this = ResourceJingliuHairADiffuse.76
else if $swapvar == 77
	this = ResourceJingliuHairADiffuse.77
else if $swapvar == 78
	this = ResourceJingliuHairADiffuse.78
else if $swapvar == 79
	this = ResourceJingliuHairADiffuse.79
endif

[CommandListJingliuHairALightMap]
if $swapvar == 0
	this = ResourceJingliuHairALightMap.0
else if $swapvar == 1
	this = ResourceJingliuHairALightMap.1
else if $swapvar == 2
	this = ResourceJingliuHairALightMap.2
else if $swapvar == 3
	this = ResourceJingliuHairALightMap.3
else if $swapvar == 4
	this = ResourceJingliuHairALightMap.4
else if $swapvar == 5
	this = ResourceJingliuHairALightMap.5
else if $swapvar == 6
	this = ResourceJingliuHairALightMap.6
else if $swapvar == 7
	this = ResourceJingliuHairALightMap.7
else if $swapvar == 8
	this = ResourceJingliuHairALightMap.8
else if $swapvar == 9
	this = ResourceJingliuHairALightMap.9
else if $swapvar == 10
	this = ResourceJingliuHairALightMap.10
else if $swapvar == 11
	this = ResourceJingliuHairALightMap.11
else if $swapvar == 12
	this = ResourceJingliuHairALightMap.12
else if $swapvar == 13
	this = ResourceJingliuHairALightMap.13
else if $swapvar == 14
	this = ResourceJingliuHairALightMap.14
else if $swapvar == 15
	this = ResourceJingliuHairALightMap.15
else if $swapvar == 16
	this = ResourceJingliuHairALightMap.16
else if $swapvar == 17
	this = ResourceJingliuHairALightMap.17
else if $swapvar == 18
	this = ResourceJingliuHairALightMap.18
else if $swapvar == 19
	this = ResourceJingliuHairALightMap.19
else if $swapvar == 20
	this = ResourceJingliuHairALightMap.20
else if $swapvar == 21
	this = ResourceJingliuHairALightMap.21
else if $swapvar == 22
	this = ResourceJingliuHairALightMap.22
else if $swapvar == 23
	this = ResourceJingliuHairALightMap.23
else if $swapvar == 24
	this = ResourceJingliuHairALightMap.24
else if $swapvar == 25
	this = ResourceJingliuHairALightMap.25
else if $swapvar == 26
	this = ResourceJingliuHairALightMap.26
else if $swapvar == 27
	this = ResourceJingliuHairALightMap.27
else if $swapvar == 28
	this = ResourceJingliuHairALightMap.28
else if $swapvar == 29
	this = ResourceJingliuHairALightMap.29
else if $swapvar == 30
	this = ResourceJingliuHairALightMap.30
else if $swapvar == 31
	this = ResourceJingliuHairALightMap.31
else if $swapvar == 32
	this = ResourceJingliuHairALightMap.32
else if $swapvar == 33
	this = ResourceJingliuHairALightMap.33
else if $swapvar == 34
	this = ResourceJingliuHairALightMap.34
else if $swapvar == 35
	this = ResourceJingliuHairALightMap.35
else if $swapvar == 36
	this = ResourceJingliuHairALightMap.36
else if $swapvar == 37
	this = ResourceJingliuHairALightMap.37
else if $swapvar == 38
	this = ResourceJingliuHairALightMap.38
else if $swapvar == 39
	this = ResourceJingliuHairALightMap.39
else if $swapvar == 40
	this = ResourceJingliuHairALightMap.40
else if $swapvar == 41
	this = ResourceJingliuHairALightMap.41
else if $swapvar == 42
	this = ResourceJingliuHairALightMap.42
else if $swapvar == 43
	this = ResourceJingliuHairALightMap.43
else if $swapvar == 44
	this = ResourceJingliuHairALightMap.44
else if $swapvar == 45
	this = ResourceJingliuHairALightMap.45
else if $swapvar == 46
	this = ResourceJingliuHairALightMap.46
else if $swapvar == 47
	this = ResourceJingliuHairALightMap.47
else if $swapvar == 48
	this = ResourceJingliuHairALightMap.48
else if $swapvar == 49
	this = ResourceJingliuHairALightMap.49
else if $swapvar == 50
	this = ResourceJingliuHairALightMap.50
else if $swapvar == 51
	this = ResourceJingliuHairALightMap.51
else if $swapvar == 52
	this = ResourceJingliuHairALightMap.52
else if $swapvar == 53
	this = ResourceJingliuHairALightMap.53
else if $swapvar == 54
	this = ResourceJingliuHairALightMap.54
else if $swapvar == 55
	this = ResourceJingliuHairALightMap.55
else if $swapvar == 56
	this = ResourceJingliuHairALightMap.56
else if $swapvar == 57
	this = ResourceJingliuHairALightMap.57
else if $swapvar == 58
	this = ResourceJingliuHairALightMap.58
else if $swapvar == 59
	this = ResourceJingliuHairALightMap.59
else if $swapvar == 60
	this = ResourceJingliuHairALightMap.60
else if $swapvar == 61
	this = ResourceJingliuHairALightMap.61
else if $swapvar == 62
	this = ResourceJingliuHairALightMap.62
else if $swapvar == 63
	this = ResourceJingliuHairALightMap.63
else if $swapvar == 64
	this = ResourceJingliuHairALightMap.64
else if $swapvar == 65
	this = ResourceJingliuHairALightMap.65
else if $swapvar == 66
	this = ResourceJingliuHairALightMap.66
else if $swapvar == 67
	this = ResourceJingliuHairALightMap.67
else if $swapvar == 68
	this = ResourceJingliuHairALightMap.68
else if $swapvar == 69
	this = ResourceJingliuHairALightMap.69
else if $swapvar == 70
	this = ResourceJingliuHairALightMap.70
else if $swapvar == 71
	this = ResourceJingliuHairALightMap.71
else if $swapvar == 72
	this = ResourceJingliuHairALightMap.72
else if $swapvar == 73
	this = ResourceJingliuHairALightMap.73
else if $swapvar == 74
	this = ResourceJingliuHairALightMap.74
else if $swapvar == 75
	this = ResourceJingliuHairALightMap.75
else if $swapvar == 76
	this = ResourceJingliuHairALightMap.76
else if $swapvar == 77
	this = ResourceJingliuHairALightMap.77
else if $swapvar == 78
	this = ResourceJingliuHairALightMap.78
else if $swapvar == 79
	this = ResourceJingliuHairALightMap.79
endif

[CommandListJingliuBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
else if $swapvar == 39
	handling = skip
	drawindexed = auto
else if $swapvar == 40
	handling = skip
	drawindexed = auto
else if $swapvar == 41
	handling = skip
	drawindexed = auto
else if $swapvar == 42
	handling = skip
	drawindexed = auto
else if $swapvar == 43
	handling = skip
	drawindexed = auto
else if $swapvar == 44
	handling = skip
	drawindexed = auto
else if $swapvar == 45
	handling = skip
	drawindexed = auto
else if $swapvar == 46
	handling = skip
	drawindexed = auto
else if $swapvar == 47
	handling = skip
	drawindexed = auto
else if $swapvar == 48
	handling = skip
	drawindexed = auto
else if $swapvar == 49
	handling = skip
	drawindexed = auto
else if $swapvar == 50
	handling = skip
	drawindexed = auto
else if $swapvar == 51
	handling = skip
	drawindexed = auto
else if $swapvar == 52
	handling = skip
	drawindexed = auto
else if $swapvar == 53
	handling = skip
	drawindexed = auto
else if $swapvar == 54
	handling = skip
	drawindexed = auto
else if $swapvar == 55
	handling = skip
	drawindexed = auto
else if $swapvar == 56
	handling = skip
	drawindexed = auto
else if $swapvar == 57
	handling = skip
	drawindexed = auto
else if $swapvar == 58
	handling = skip
	drawindexed = auto
else if $swapvar == 59
	handling = skip
	drawindexed = auto
else if $swapvar == 60
	handling = skip
	drawindexed = auto
else if $swapvar == 61
	handling = skip
	drawindexed = auto
else if $swapvar == 62
	handling = skip
	drawindexed = auto
else if $swapvar == 63
	handling = skip
	drawindexed = auto
else if $swapvar == 64
	handling = skip
	drawindexed = auto
else if $swapvar == 65
	handling = skip
	drawindexed = auto
else if $swapvar == 66
	handling = skip
	drawindexed = auto
else if $swapvar == 67
	handling = skip
	drawindexed = auto
else if $swapvar == 68
	handling = skip
	drawindexed = auto
else if $swapvar == 69
	handling = skip
	drawindexed = auto
else if $swapvar == 70
	handling = skip
	drawindexed = auto
else if $swapvar == 71
	handling = skip
	drawindexed = auto
else if $swapvar == 72
	handling = skip
	drawindexed = auto
else if $swapvar == 73
	handling = skip
	drawindexed = auto
else if $swapvar == 74
	handling = skip
	drawindexed = auto
else if $swapvar == 75
	handling = skip
	drawindexed = auto
else if $swapvar == 76
	handling = skip
	drawindexed = auto
else if $swapvar == 77
	handling = skip
	drawindexed = auto
else if $swapvar == 78
	handling = skip
	drawindexed = auto
else if $swapvar == 79
	handling = skip
	drawindexed = auto
endif

[CommandListJingliuBodyA]

if $swapvar == 0
	ib = ResourceJingliuBodyAIB.0
else if $swapvar == 1
	ib = ResourceJingliuBodyAIB.1
else if $swapvar == 2
	ib = ResourceJingliuBodyAIB.2
else if $swapvar == 3
	ib = ResourceJingliuBodyAIB.3
else if $swapvar == 4
	ib = ResourceJingliuBodyAIB.4
else if $swapvar == 5
	ib = ResourceJingliuBodyAIB.5
else if $swapvar == 6
	ib = ResourceJingliuBodyAIB.6
else if $swapvar == 7
	ib = ResourceJingliuBodyAIB.7
else if $swapvar == 8
	ib = ResourceJingliuBodyAIB.8
else if $swapvar == 9
	ib = ResourceJingliuBodyAIB.9
else if $swapvar == 10
	ib = ResourceJingliuBodyAIB.10
else if $swapvar == 11
	ib = ResourceJingliuBodyAIB.11
else if $swapvar == 12
	ib = ResourceJingliuBodyAIB.12
else if $swapvar == 13
	ib = ResourceJingliuBodyAIB.13
else if $swapvar == 14
	ib = ResourceJingliuBodyAIB.14
else if $swapvar == 15
	ib = ResourceJingliuBodyAIB.15
else if $swapvar == 16
	ib = ResourceJingliuBodyAIB.16
else if $swapvar == 17
	ib = ResourceJingliuBodyAIB.17
else if $swapvar == 18
	ib = ResourceJingliuBodyAIB.18
else if $swapvar == 19
	ib = ResourceJingliuBodyAIB.19
else if $swapvar == 20
	ib = ResourceJingliuBodyAIB.20
else if $swapvar == 21
	ib = ResourceJingliuBodyAIB.21
else if $swapvar == 22
	ib = ResourceJingliuBodyAIB.22
else if $swapvar == 23
	ib = ResourceJingliuBodyAIB.23
else if $swapvar == 24
	ib = ResourceJingliuBodyAIB.24
else if $swapvar == 25
	ib = ResourceJingliuBodyAIB.25
else if $swapvar == 26
	ib = ResourceJingliuBodyAIB.26
else if $swapvar == 27
	ib = ResourceJingliuBodyAIB.27
else if $swapvar == 28
	ib = ResourceJingliuBodyAIB.28
else if $swapvar == 29
	ib = ResourceJingliuBodyAIB.29
else if $swapvar == 30
	ib = ResourceJingliuBodyAIB.30
else if $swapvar == 31
	ib = ResourceJingliuBodyAIB.31
else if $swapvar == 32
	ib = ResourceJingliuBodyAIB.32
else if $swapvar == 33
	ib = ResourceJingliuBodyAIB.33
else if $swapvar == 34
	ib = ResourceJingliuBodyAIB.34
else if $swapvar == 35
	ib = ResourceJingliuBodyAIB.35
else if $swapvar == 36
	ib = ResourceJingliuBodyAIB.36
else if $swapvar == 37
	ib = ResourceJingliuBodyAIB.37
else if $swapvar == 38
	ib = ResourceJingliuBodyAIB.38
else if $swapvar == 39
	ib = ResourceJingliuBodyAIB.39
else if $swapvar == 40
	ib = ResourceJingliuBodyAIB.40
else if $swapvar == 41
	ib = ResourceJingliuBodyAIB.41
else if $swapvar == 42
	ib = ResourceJingliuBodyAIB.42
else if $swapvar == 43
	ib = ResourceJingliuBodyAIB.43
else if $swapvar == 44
	ib = ResourceJingliuBodyAIB.44
else if $swapvar == 45
	ib = ResourceJingliuBodyAIB.45
else if $swapvar == 46
	ib = ResourceJingliuBodyAIB.46
else if $swapvar == 47
	ib = ResourceJingliuBodyAIB.47
else if $swapvar == 48
	ib = ResourceJingliuBodyAIB.48
else if $swapvar == 49
	ib = ResourceJingliuBodyAIB.49
else if $swapvar == 50
	ib = ResourceJingliuBodyAIB.50
else if $swapvar == 51
	ib = ResourceJingliuBodyAIB.51
else if $swapvar == 52
	ib = ResourceJingliuBodyAIB.52
else if $swapvar == 53
	ib = ResourceJingliuBodyAIB.53
else if $swapvar == 54
	ib = ResourceJingliuBodyAIB.54
else if $swapvar == 55
	ib = ResourceJingliuBodyAIB.55
else if $swapvar == 56
	ib = ResourceJingliuBodyAIB.56
else if $swapvar == 57
	ib = ResourceJingliuBodyAIB.57
else if $swapvar == 58
	ib = ResourceJingliuBodyAIB.58
else if $swapvar == 59
	ib = ResourceJingliuBodyAIB.59
else if $swapvar == 60
	ib = ResourceJingliuBodyAIB.60
else if $swapvar == 61
	ib = ResourceJingliuBodyAIB.61
else if $swapvar == 62
	ib = ResourceJingliuBodyAIB.62
else if $swapvar == 63
	ib = ResourceJingliuBodyAIB.63
else if $swapvar == 64
	ib = ResourceJingliuBodyAIB.64
else if $swapvar == 65
	ib = ResourceJingliuBodyAIB.65
else if $swapvar == 66
	ib = ResourceJingliuBodyAIB.66
else if $swapvar == 67
	ib = ResourceJingliuBodyAIB.67
else if $swapvar == 68
	ib = ResourceJingliuBodyAIB.68
else if $swapvar == 69
	ib = ResourceJingliuBodyAIB.69
else if $swapvar == 70
	ib = ResourceJingliuBodyAIB.70
else if $swapvar == 71
	ib = ResourceJingliuBodyAIB.71
else if $swapvar == 72
	ib = ResourceJingliuBodyAIB.72
else if $swapvar == 73
	ib = ResourceJingliuBodyAIB.73
else if $swapvar == 74
	ib = ResourceJingliuBodyAIB.74
else if $swapvar == 75
	ib = ResourceJingliuBodyAIB.75
else if $swapvar == 76
	ib = ResourceJingliuBodyAIB.76
else if $swapvar == 77
	ib = ResourceJingliuBodyAIB.77
else if $swapvar == 78
	ib = ResourceJingliuBodyAIB.78
else if $swapvar == 79
	ib = ResourceJingliuBodyAIB.79
endif

[CommandListJingliuBodyADiffuse]
if $swapvar == 0
	this = ResourceJingliuBodyADiffuse.0
else if $swapvar == 1
	this = ResourceJingliuBodyADiffuse.1
else if $swapvar == 2
	this = ResourceJingliuBodyADiffuse.2
else if $swapvar == 3
	this = ResourceJingliuBodyADiffuse.3
else if $swapvar == 4
	this = ResourceJingliuBodyADiffuse.4
else if $swapvar == 5
	this = ResourceJingliuBodyADiffuse.5
else if $swapvar == 6
	this = ResourceJingliuBodyADiffuse.6
else if $swapvar == 7
	this = ResourceJingliuBodyADiffuse.7
else if $swapvar == 8
	this = ResourceJingliuBodyADiffuse.8
else if $swapvar == 9
	this = ResourceJingliuBodyADiffuse.9
else if $swapvar == 10
	this = ResourceJingliuBodyADiffuse.10
else if $swapvar == 11
	this = ResourceJingliuBodyADiffuse.11
else if $swapvar == 12
	this = ResourceJingliuBodyADiffuse.12
else if $swapvar == 13
	this = ResourceJingliuBodyADiffuse.13
else if $swapvar == 14
	this = ResourceJingliuBodyADiffuse.14
else if $swapvar == 15
	this = ResourceJingliuBodyADiffuse.15
else if $swapvar == 16
	this = ResourceJingliuBodyADiffuse.16
else if $swapvar == 17
	this = ResourceJingliuBodyADiffuse.17
else if $swapvar == 18
	this = ResourceJingliuBodyADiffuse.18
else if $swapvar == 19
	this = ResourceJingliuBodyADiffuse.19
else if $swapvar == 20
	this = ResourceJingliuBodyADiffuse.20
else if $swapvar == 21
	this = ResourceJingliuBodyADiffuse.21
else if $swapvar == 22
	this = ResourceJingliuBodyADiffuse.22
else if $swapvar == 23
	this = ResourceJingliuBodyADiffuse.23
else if $swapvar == 24
	this = ResourceJingliuBodyADiffuse.24
else if $swapvar == 25
	this = ResourceJingliuBodyADiffuse.25
else if $swapvar == 26
	this = ResourceJingliuBodyADiffuse.26
else if $swapvar == 27
	this = ResourceJingliuBodyADiffuse.27
else if $swapvar == 28
	this = ResourceJingliuBodyADiffuse.28
else if $swapvar == 29
	this = ResourceJingliuBodyADiffuse.29
else if $swapvar == 30
	this = ResourceJingliuBodyADiffuse.30
else if $swapvar == 31
	this = ResourceJingliuBodyADiffuse.31
else if $swapvar == 32
	this = ResourceJingliuBodyADiffuse.32
else if $swapvar == 33
	this = ResourceJingliuBodyADiffuse.33
else if $swapvar == 34
	this = ResourceJingliuBodyADiffuse.34
else if $swapvar == 35
	this = ResourceJingliuBodyADiffuse.35
else if $swapvar == 36
	this = ResourceJingliuBodyADiffuse.36
else if $swapvar == 37
	this = ResourceJingliuBodyADiffuse.37
else if $swapvar == 38
	this = ResourceJingliuBodyADiffuse.38
else if $swapvar == 39
	this = ResourceJingliuBodyADiffuse.39
else if $swapvar == 40
	this = ResourceJingliuBodyADiffuse.40
else if $swapvar == 41
	this = ResourceJingliuBodyADiffuse.41
else if $swapvar == 42
	this = ResourceJingliuBodyADiffuse.42
else if $swapvar == 43
	this = ResourceJingliuBodyADiffuse.43
else if $swapvar == 44
	this = ResourceJingliuBodyADiffuse.44
else if $swapvar == 45
	this = ResourceJingliuBodyADiffuse.45
else if $swapvar == 46
	this = ResourceJingliuBodyADiffuse.46
else if $swapvar == 47
	this = ResourceJingliuBodyADiffuse.47
else if $swapvar == 48
	this = ResourceJingliuBodyADiffuse.48
else if $swapvar == 49
	this = ResourceJingliuBodyADiffuse.49
else if $swapvar == 50
	this = ResourceJingliuBodyADiffuse.50
else if $swapvar == 51
	this = ResourceJingliuBodyADiffuse.51
else if $swapvar == 52
	this = ResourceJingliuBodyADiffuse.52
else if $swapvar == 53
	this = ResourceJingliuBodyADiffuse.53
else if $swapvar == 54
	this = ResourceJingliuBodyADiffuse.54
else if $swapvar == 55
	this = ResourceJingliuBodyADiffuse.55
else if $swapvar == 56
	this = ResourceJingliuBodyADiffuse.56
else if $swapvar == 57
	this = ResourceJingliuBodyADiffuse.57
else if $swapvar == 58
	this = ResourceJingliuBodyADiffuse.58
else if $swapvar == 59
	this = ResourceJingliuBodyADiffuse.59
else if $swapvar == 60
	this = ResourceJingliuBodyADiffuse.60
else if $swapvar == 61
	this = ResourceJingliuBodyADiffuse.61
else if $swapvar == 62
	this = ResourceJingliuBodyADiffuse.62
else if $swapvar == 63
	this = ResourceJingliuBodyADiffuse.63
else if $swapvar == 64
	this = ResourceJingliuBodyADiffuse.64
else if $swapvar == 65
	this = ResourceJingliuBodyADiffuse.65
else if $swapvar == 66
	this = ResourceJingliuBodyADiffuse.66
else if $swapvar == 67
	this = ResourceJingliuBodyADiffuse.67
else if $swapvar == 68
	this = ResourceJingliuBodyADiffuse.68
else if $swapvar == 69
	this = ResourceJingliuBodyADiffuse.69
else if $swapvar == 70
	this = ResourceJingliuBodyADiffuse.70
else if $swapvar == 71
	this = ResourceJingliuBodyADiffuse.71
else if $swapvar == 72
	this = ResourceJingliuBodyADiffuse.72
else if $swapvar == 73
	this = ResourceJingliuBodyADiffuse.73
else if $swapvar == 74
	this = ResourceJingliuBodyADiffuse.74
else if $swapvar == 75
	this = ResourceJingliuBodyADiffuse.75
else if $swapvar == 76
	this = ResourceJingliuBodyADiffuse.76
else if $swapvar == 77
	this = ResourceJingliuBodyADiffuse.77
else if $swapvar == 78
	this = ResourceJingliuBodyADiffuse.78
else if $swapvar == 79
	this = ResourceJingliuBodyADiffuse.79
endif

[CommandListJingliuBodyALightMap]
if $swapvar == 0
	this = ResourceJingliuBodyALightMap.0
else if $swapvar == 1
	this = ResourceJingliuBodyALightMap.1
else if $swapvar == 2
	this = ResourceJingliuBodyALightMap.2
else if $swapvar == 3
	this = ResourceJingliuBodyALightMap.3
else if $swapvar == 4
	this = ResourceJingliuBodyALightMap.4
else if $swapvar == 5
	this = ResourceJingliuBodyALightMap.5
else if $swapvar == 6
	this = ResourceJingliuBodyALightMap.6
else if $swapvar == 7
	this = ResourceJingliuBodyALightMap.7
else if $swapvar == 8
	this = ResourceJingliuBodyALightMap.8
else if $swapvar == 9
	this = ResourceJingliuBodyALightMap.9
else if $swapvar == 10
	this = ResourceJingliuBodyALightMap.10
else if $swapvar == 11
	this = ResourceJingliuBodyALightMap.11
else if $swapvar == 12
	this = ResourceJingliuBodyALightMap.12
else if $swapvar == 13
	this = ResourceJingliuBodyALightMap.13
else if $swapvar == 14
	this = ResourceJingliuBodyALightMap.14
else if $swapvar == 15
	this = ResourceJingliuBodyALightMap.15
else if $swapvar == 16
	this = ResourceJingliuBodyALightMap.16
else if $swapvar == 17
	this = ResourceJingliuBodyALightMap.17
else if $swapvar == 18
	this = ResourceJingliuBodyALightMap.18
else if $swapvar == 19
	this = ResourceJingliuBodyALightMap.19
else if $swapvar == 20
	this = ResourceJingliuBodyALightMap.20
else if $swapvar == 21
	this = ResourceJingliuBodyALightMap.21
else if $swapvar == 22
	this = ResourceJingliuBodyALightMap.22
else if $swapvar == 23
	this = ResourceJingliuBodyALightMap.23
else if $swapvar == 24
	this = ResourceJingliuBodyALightMap.24
else if $swapvar == 25
	this = ResourceJingliuBodyALightMap.25
else if $swapvar == 26
	this = ResourceJingliuBodyALightMap.26
else if $swapvar == 27
	this = ResourceJingliuBodyALightMap.27
else if $swapvar == 28
	this = ResourceJingliuBodyALightMap.28
else if $swapvar == 29
	this = ResourceJingliuBodyALightMap.29
else if $swapvar == 30
	this = ResourceJingliuBodyALightMap.30
else if $swapvar == 31
	this = ResourceJingliuBodyALightMap.31
else if $swapvar == 32
	this = ResourceJingliuBodyALightMap.32
else if $swapvar == 33
	this = ResourceJingliuBodyALightMap.33
else if $swapvar == 34
	this = ResourceJingliuBodyALightMap.34
else if $swapvar == 35
	this = ResourceJingliuBodyALightMap.35
else if $swapvar == 36
	this = ResourceJingliuBodyALightMap.36
else if $swapvar == 37
	this = ResourceJingliuBodyALightMap.37
else if $swapvar == 38
	this = ResourceJingliuBodyALightMap.38
else if $swapvar == 39
	this = ResourceJingliuBodyALightMap.39
else if $swapvar == 40
	this = ResourceJingliuBodyALightMap.40
else if $swapvar == 41
	this = ResourceJingliuBodyALightMap.41
else if $swapvar == 42
	this = ResourceJingliuBodyALightMap.42
else if $swapvar == 43
	this = ResourceJingliuBodyALightMap.43
else if $swapvar == 44
	this = ResourceJingliuBodyALightMap.44
else if $swapvar == 45
	this = ResourceJingliuBodyALightMap.45
else if $swapvar == 46
	this = ResourceJingliuBodyALightMap.46
else if $swapvar == 47
	this = ResourceJingliuBodyALightMap.47
else if $swapvar == 48
	this = ResourceJingliuBodyALightMap.48
else if $swapvar == 49
	this = ResourceJingliuBodyALightMap.49
else if $swapvar == 50
	this = ResourceJingliuBodyALightMap.50
else if $swapvar == 51
	this = ResourceJingliuBodyALightMap.51
else if $swapvar == 52
	this = ResourceJingliuBodyALightMap.52
else if $swapvar == 53
	this = ResourceJingliuBodyALightMap.53
else if $swapvar == 54
	this = ResourceJingliuBodyALightMap.54
else if $swapvar == 55
	this = ResourceJingliuBodyALightMap.55
else if $swapvar == 56
	this = ResourceJingliuBodyALightMap.56
else if $swapvar == 57
	this = ResourceJingliuBodyALightMap.57
else if $swapvar == 58
	this = ResourceJingliuBodyALightMap.58
else if $swapvar == 59
	this = ResourceJingliuBodyALightMap.59
else if $swapvar == 60
	this = ResourceJingliuBodyALightMap.60
else if $swapvar == 61
	this = ResourceJingliuBodyALightMap.61
else if $swapvar == 62
	this = ResourceJingliuBodyALightMap.62
else if $swapvar == 63
	this = ResourceJingliuBodyALightMap.63
else if $swapvar == 64
	this = ResourceJingliuBodyALightMap.64
else if $swapvar == 65
	this = ResourceJingliuBodyALightMap.65
else if $swapvar == 66
	this = ResourceJingliuBodyALightMap.66
else if $swapvar == 67
	this = ResourceJingliuBodyALightMap.67
else if $swapvar == 68
	this = ResourceJingliuBodyALightMap.68
else if $swapvar == 69
	this = ResourceJingliuBodyALightMap.69
else if $swapvar == 70
	this = ResourceJingliuBodyALightMap.70
else if $swapvar == 71
	this = ResourceJingliuBodyALightMap.71
else if $swapvar == 72
	this = ResourceJingliuBodyALightMap.72
else if $swapvar == 73
	this = ResourceJingliuBodyALightMap.73
else if $swapvar == 74
	this = ResourceJingliuBodyALightMap.74
else if $swapvar == 75
	this = ResourceJingliuBodyALightMap.75
else if $swapvar == 76
	this = ResourceJingliuBodyALightMap.76
else if $swapvar == 77
	this = ResourceJingliuBodyALightMap.77
else if $swapvar == 78
	this = ResourceJingliuBodyALightMap.78
else if $swapvar == 79
	this = ResourceJingliuBodyALightMap.79
endif

; Resources ---------------------------

[ResourceJingliuHairPosition.0]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.0]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.0]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.0]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.0]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.0]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.0]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.0]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.0]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.1]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.1]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.1]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.1]
type = Buffer
stride = 40
filename = .\JingliuModf0002\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.1]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.1]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.1]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.1]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.1]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.2]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.2]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.2]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.2]
type = Buffer
stride = 40
filename = .\JingliuModf0003\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.2]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.2]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.2]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.2]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.2]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.3]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.3]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.3]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.3]
type = Buffer
stride = 40
filename = .\JingliuModf0004\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.3]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.3]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.3]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.3]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.3]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.4]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.4]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.4]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.4]
type = Buffer
stride = 40
filename = .\JingliuModf0005\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.4]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.4]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.4]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.4]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.4]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.5]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.5]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.5]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.5]
type = Buffer
stride = 40
filename = .\JingliuModf0006\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.5]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.5]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.5]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.5]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.5]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.6]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.6]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.6]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.6]
type = Buffer
stride = 40
filename = .\JingliuModf0007\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.6]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.6]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.6]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.6]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.6]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.6]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.7]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.7]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.7]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.7]
type = Buffer
stride = 40
filename = .\JingliuModf0008\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.7]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.7]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.7]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.7]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.7]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.7]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.8]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.8]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.8]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.8]
type = Buffer
stride = 40
filename = .\JingliuModf0009\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.8]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.8]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.8]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.8]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.8]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.8]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.9]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.9]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.9]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.9]
type = Buffer
stride = 40
filename = .\JingliuModf0010\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.9]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.9]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.9]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.9]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.9]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.9]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.10]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.10]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.10]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.10]
type = Buffer
stride = 40
filename = .\JingliuModf0011\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.10]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.10]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.10]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.10]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.10]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.10]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.11]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.11]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.11]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.11]
type = Buffer
stride = 40
filename = .\JingliuModf0012\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.11]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.11]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.11]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.11]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.11]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.11]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.12]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.12]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.12]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.12]
type = Buffer
stride = 40
filename = .\JingliuModf0013\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.12]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.12]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.12]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.12]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.12]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.12]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.13]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.13]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.13]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.13]
type = Buffer
stride = 40
filename = .\JingliuModf0014\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.13]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.13]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.13]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.13]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.13]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.13]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.14]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.14]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.14]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.14]
type = Buffer
stride = 40
filename = .\JingliuModf0015\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.14]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.14]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.14]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.14]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.14]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.14]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.15]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.15]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.15]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.15]
type = Buffer
stride = 40
filename = .\JingliuModf0016\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.15]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.15]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.15]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.15]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.15]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.15]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.16]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.16]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.16]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.16]
type = Buffer
stride = 40
filename = .\JingliuModf0017\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.16]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.16]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.16]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.16]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.16]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.16]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.17]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.17]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.17]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.17]
type = Buffer
stride = 40
filename = .\JingliuModf0018\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.17]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.17]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.17]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.17]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.17]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.17]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.18]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.18]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.18]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.18]
type = Buffer
stride = 40
filename = .\JingliuModf0019\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.18]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.18]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.18]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.18]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.18]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.18]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.19]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.19]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.19]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.19]
type = Buffer
stride = 40
filename = .\JingliuModf0020\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.19]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.19]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.19]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.19]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.19]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.19]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.20]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.20]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.20]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.20]
type = Buffer
stride = 40
filename = .\JingliuModf0021\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.20]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.20]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.20]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.20]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.20]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.20]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.21]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.21]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.21]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.21]
type = Buffer
stride = 40
filename = .\JingliuModf0022\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.21]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.21]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.21]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.21]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.21]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.21]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.22]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.22]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.22]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.22]
type = Buffer
stride = 40
filename = .\JingliuModf0023\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.22]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.22]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.22]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.22]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.22]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.22]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.23]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.23]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.23]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.23]
type = Buffer
stride = 40
filename = .\JingliuModf0024\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.23]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.23]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.23]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.23]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.23]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.23]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.24]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.24]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.24]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.24]
type = Buffer
stride = 40
filename = .\JingliuModf0025\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.24]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.24]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.24]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.24]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.24]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.24]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.25]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.25]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.25]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.25]
type = Buffer
stride = 40
filename = .\JingliuModf0026\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.25]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.25]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.25]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.25]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.25]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.25]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.26]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.26]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.26]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.26]
type = Buffer
stride = 40
filename = .\JingliuModf0027\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.26]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.26]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.26]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.26]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.26]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.26]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.27]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.27]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.27]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.27]
type = Buffer
stride = 40
filename = .\JingliuModf0028\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.27]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.27]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.27]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.27]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.27]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.27]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.28]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.28]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.28]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.28]
type = Buffer
stride = 40
filename = .\JingliuModf0029\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.28]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.28]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.28]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.28]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.28]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.28]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.29]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.29]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.29]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.29]
type = Buffer
stride = 40
filename = .\JingliuModf0030\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.29]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.29]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.29]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.29]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.29]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.29]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.30]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.30]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.30]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.30]
type = Buffer
stride = 40
filename = .\JingliuModf0031\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.30]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.30]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.30]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.30]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.30]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.30]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.31]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.31]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.31]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.31]
type = Buffer
stride = 40
filename = .\JingliuModf0032\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.31]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.31]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.31]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.31]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.31]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.31]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.32]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.32]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.32]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.32]
type = Buffer
stride = 40
filename = .\JingliuModf0033\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.32]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.32]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.32]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.32]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.32]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.32]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.33]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.33]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.33]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.33]
type = Buffer
stride = 40
filename = .\JingliuModf0034\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.33]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.33]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.33]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.33]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.33]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.33]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.34]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.34]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.34]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.34]
type = Buffer
stride = 40
filename = .\JingliuModf0035\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.34]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.34]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.34]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.34]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.34]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.34]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.35]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.35]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.35]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.35]
type = Buffer
stride = 40
filename = .\JingliuModf0036\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.35]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.35]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.35]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.35]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.35]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.35]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.36]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.36]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.36]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.36]
type = Buffer
stride = 40
filename = .\JingliuModf0037\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.36]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.36]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.36]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.36]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.36]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.36]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.37]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.37]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.37]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.37]
type = Buffer
stride = 40
filename = .\JingliuModf0038\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.37]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.37]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.37]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.37]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.37]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.37]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.38]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.38]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.38]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.38]
type = Buffer
stride = 40
filename = .\JingliuModf0039\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.38]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.38]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.38]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.38]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.38]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.38]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.39]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.39]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.39]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.39]
type = Buffer
stride = 40
filename = .\JingliuModf0040\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.39]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.39]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.39]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.39]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.39]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.39]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.40]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.40]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.40]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.40]
type = Buffer
stride = 40
filename = .\JingliuModf0041\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.40]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.40]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.40]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.40]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.40]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.40]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.41]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.41]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.41]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.41]
type = Buffer
stride = 40
filename = .\JingliuModf0042\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.41]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.41]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.41]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.41]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.41]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.41]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.42]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.42]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.42]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.42]
type = Buffer
stride = 40
filename = .\JingliuModf0043\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.42]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.42]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.42]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.42]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.42]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.42]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.43]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.43]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.43]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.43]
type = Buffer
stride = 40
filename = .\JingliuModf0044\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.43]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.43]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.43]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.43]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.43]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.43]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.44]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.44]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.44]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.44]
type = Buffer
stride = 40
filename = .\JingliuModf0045\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.44]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.44]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.44]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.44]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.44]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.44]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.45]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.45]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.45]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.45]
type = Buffer
stride = 40
filename = .\JingliuModf0046\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.45]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.45]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.45]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.45]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.45]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.45]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.46]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.46]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.46]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.46]
type = Buffer
stride = 40
filename = .\JingliuModf0047\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.46]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.46]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.46]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.46]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.46]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.46]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.47]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.47]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.47]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.47]
type = Buffer
stride = 40
filename = .\JingliuModf0048\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.47]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.47]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.47]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.47]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.47]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.47]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.48]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.48]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.48]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.48]
type = Buffer
stride = 40
filename = .\JingliuModf0049\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.48]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.48]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.48]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.48]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.48]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.48]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.49]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.49]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.49]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.49]
type = Buffer
stride = 40
filename = .\JingliuModf0050\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.49]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.49]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.49]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.49]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.49]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.49]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.50]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.50]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.50]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.50]
type = Buffer
stride = 40
filename = .\JingliuModf0051\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.50]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.50]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.50]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.50]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.50]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.50]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.50]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.50]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.51]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.51]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.51]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.51]
type = Buffer
stride = 40
filename = .\JingliuModf0052\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.51]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.51]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.51]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.51]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.51]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.51]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.51]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.51]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.52]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.52]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.52]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.52]
type = Buffer
stride = 40
filename = .\JingliuModf0053\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.52]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.52]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.52]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.52]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.52]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.52]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.52]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.52]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.53]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.53]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.53]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.53]
type = Buffer
stride = 40
filename = .\JingliuModf0054\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.53]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.53]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.53]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.53]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.53]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.53]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.53]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.53]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.54]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.54]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.54]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.54]
type = Buffer
stride = 40
filename = .\JingliuModf0055\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.54]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.54]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.54]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.54]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.54]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.54]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.54]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.54]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.55]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.55]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.55]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.55]
type = Buffer
stride = 40
filename = .\JingliuModf0056\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.55]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.55]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.55]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.55]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.55]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.55]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.55]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.55]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.56]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.56]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.56]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.56]
type = Buffer
stride = 40
filename = .\JingliuModf0057\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.56]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.56]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.56]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.56]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.56]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.56]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.56]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.56]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.57]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.57]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.57]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.57]
type = Buffer
stride = 40
filename = .\JingliuModf0058\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.57]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.57]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.57]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.57]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.57]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.57]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.57]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.57]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.58]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.58]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.58]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.58]
type = Buffer
stride = 40
filename = .\JingliuModf0059\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.58]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.58]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.58]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.58]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.58]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.58]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.58]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.58]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.59]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.59]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.59]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.59]
type = Buffer
stride = 40
filename = .\JingliuModf0060\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.59]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.59]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.59]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.59]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.59]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.59]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.59]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.59]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.60]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.60]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.60]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.60]
type = Buffer
stride = 40
filename = .\JingliuModf0061\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.60]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.60]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.60]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.60]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.60]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.60]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.60]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.60]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.61]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.61]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.61]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.61]
type = Buffer
stride = 40
filename = .\JingliuModf0062\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.61]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.61]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.61]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.61]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.61]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.61]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.61]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.61]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.62]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.62]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.62]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.62]
type = Buffer
stride = 40
filename = .\JingliuModf0063\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.62]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.62]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.62]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.62]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.62]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.62]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.62]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.62]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.63]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.63]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.63]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.63]
type = Buffer
stride = 40
filename = .\JingliuModf0064\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.63]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.63]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.63]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.63]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.63]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.63]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.63]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.63]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.64]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.64]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.64]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.64]
type = Buffer
stride = 40
filename = .\JingliuModf0065\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.64]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.64]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.64]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.64]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.64]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.64]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.64]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.64]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.65]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.65]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.65]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.65]
type = Buffer
stride = 40
filename = .\JingliuModf0066\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.65]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.65]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.65]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.65]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.65]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.65]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.65]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.65]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.66]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.66]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.66]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.66]
type = Buffer
stride = 40
filename = .\JingliuModf0067\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.66]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.66]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.66]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.66]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.66]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.66]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.66]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.66]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.67]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.67]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.67]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.67]
type = Buffer
stride = 40
filename = .\JingliuModf0068\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.67]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.67]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.67]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.67]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.67]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.67]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.67]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.67]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.68]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.68]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.68]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.68]
type = Buffer
stride = 40
filename = .\JingliuModf0069\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.68]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.68]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.68]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.68]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.68]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.68]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.68]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.68]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.69]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.69]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.69]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.69]
type = Buffer
stride = 40
filename = .\JingliuModf0070\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.69]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.69]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.69]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.69]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.69]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.69]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.69]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.69]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.70]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.70]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.70]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.70]
type = Buffer
stride = 40
filename = .\JingliuModf0071\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.70]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.70]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.70]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.70]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.70]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.70]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.70]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.70]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.71]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.71]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.71]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.71]
type = Buffer
stride = 40
filename = .\JingliuModf0072\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.71]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.71]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.71]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.71]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.71]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.71]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.71]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.71]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.72]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.72]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.72]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.72]
type = Buffer
stride = 40
filename = .\JingliuModf0073\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.72]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.72]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.72]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.72]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.72]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.72]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.72]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.72]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.73]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.73]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.73]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.73]
type = Buffer
stride = 40
filename = .\JingliuModf0074\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.73]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.73]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.73]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.73]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.73]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.73]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.73]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.73]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.74]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.74]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.74]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.74]
type = Buffer
stride = 40
filename = .\JingliuModf0075\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.74]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.74]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.74]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.74]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.74]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.74]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.74]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.74]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.75]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.75]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.75]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.75]
type = Buffer
stride = 40
filename = .\JingliuModf0076\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.75]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.75]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.75]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.75]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.75]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.75]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.75]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.75]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.76]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.76]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.76]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.76]
type = Buffer
stride = 40
filename = .\JingliuModf0077\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.76]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.76]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.76]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.76]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.76]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.76]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.76]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.76]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.77]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.77]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.77]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.77]
type = Buffer
stride = 40
filename = .\JingliuModf0078\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.77]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.77]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.77]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.77]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.77]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.77]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.77]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.77]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.78]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.78]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.78]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.78]
type = Buffer
stride = 40
filename = .\JingliuModf0079\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.78]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.78]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.78]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.78]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.78]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.78]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.78]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.78]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds

[ResourceJingliuHairPosition.79]
type = Buffer
stride = 40
filename = .\JingliuModf0001\JingliuHairPosition.buf

[ResourceJingliuHairBlend.79]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuHairBlend.buf

[ResourceJingliuHairTexcoord.79]
type = Buffer
stride = 8
filename = .\JingliuModf0001\JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition.79]
type = Buffer
stride = 40
filename = .\JingliuModf0080\JingliuBodyPosition.buf

[ResourceJingliuBodyBlend.79]
type = Buffer
stride = 32
filename = .\JingliuModf0001\JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord.79]
type = Buffer
stride = 20
filename = .\JingliuModf0001\JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB.79]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuHairA.ib

[ResourceJingliuBodyAIB.79]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\JingliuModf0001\JingliuBodyA.ib

[ResourceJingliuHairADiffuse.79]
filename = .\JingliuModf0001\JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap.79]
filename = .\JingliuModf0001\JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse.79]
filename = .\JingliuModf0001\JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap.79]
filename = .\JingliuModf0001\JingliuBodyALightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord


[TextureOverride20fixA]
hash = e8d31b6a
match_priority = 2
if $\JingliuJR7\Master\swapvar==2
	match_first_index = 0
ib = nullendif

