; Jingliu

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideJingliuHairPosition]
hash = 35f278be
handling = skip
vb0 = ResourceJingliuHairPosition
vb2 = ResourceJingliuHairBlend
draw = 4188,0

[TextureOverrideJingliuHairTexcoord]
hash = 7333f114
vb1 = ResourceJingliuHairTexcoord

[TextureOverrideJingliuHairVertexLimitRaise]
hash = 11ff289a

[TextureOverrideJingliuBodyPosition]
hash = c029dc36
handling = skip
vb0 = ResourceJingliuBodyPosition
vb2 = ResourceJingliuBodyBlend
draw = 25183,0

[TextureOverrideJingliuBodyTexcoord]
hash = ba517fa0
vb1 = ResourceJingliuBodyTexcoord

[TextureOverrideJingliuBodyVertexLimitRaise]
hash = 73de6056

[TextureOverrideJingliuHairIB]
hash = afec4cc3
handling = skip
drawindexed = auto

[TextureOverrideJingliuHairA]
hash = afec4cc3
match_first_index = 0
ib = ResourceJingliuHairAIB

[TextureOverrideJingliuHairADiffuse]
hash = 1bc1cfa0
this = ResourceJingliuHairADiffuse

[TextureOverrideJingliuHairALightMap]
hash = fbcefb7e
this = ResourceJingliuHairALightMap

[TextureOverrideJingliuBodyIB]
hash = e8d31b6a
handling = skip
drawindexed = auto

[TextureOverrideJingliuBodyA]
hash = e8d31b6a
match_first_index = 51096
ib = ResourceJingliuBodyAIB

[TextureOverrideJingliuBodyADiffuse]
hash = 33f9fe71
this = ResourceJingliuBodyADiffuse

[TextureOverrideJingliuBodyALightMap]
hash = 67344bd9
this = ResourceJingliuBodyALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourceJingliuHairPosition]
type = Buffer
stride = 40
filename = JingliuHairPosition.buf

[ResourceJingliuHairBlend]
type = Buffer
stride = 32
filename = JingliuHairBlend.buf

[ResourceJingliuHairTexcoord]
type = Buffer
stride = 8
filename = JingliuHairTexcoord.buf

[ResourceJingliuBodyPosition]
type = Buffer
stride = 40
filename = JingliuBodyPosition.buf

[ResourceJingliuBodyBlend]
type = Buffer
stride = 32
filename = JingliuBodyBlend.buf

[ResourceJingliuBodyTexcoord]
type = Buffer
stride = 20
filename = JingliuBodyTexcoord.buf

[ResourceJingliuHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = JingliuHairA.ib

[ResourceJingliuBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = JingliuBodyA.ib

[ResourceJingliuHairADiffuse]
filename = JingliuHairADiffuse.dds

[ResourceJingliuHairALightMap]
filename = JingliuHairALightMap.dds

[ResourceJingliuBodyADiffuse]
filename = JingliuBodyADiffuse.dds

[ResourceJingliuBodyALightMap]
filename = JingliuBodyALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord


[TextureOverride20fixA]
hash = e8d31b6a
match_first_index = 0
ib = null