; Merged Mod: .\TopazModf0001\Topaz.ini, .\TopazModf0002\Topaz.ini, .\TopazModf0003\Topaz.ini, .\TopazModf0004\Topaz.ini, .\TopazModf0005\Topaz.ini, .\TopazModf0006\Topaz.ini, .\TopazModf0007\Topaz.ini, .\TopazModf0008\Topaz.ini, .\TopazModf0009\Topaz.ini, .\TopazModf0010\Topaz.ini, .\TopazModf0011\Topaz.ini, .\TopazModf0012\Topaz.ini, .\TopazModf0013\Topaz.ini, .\TopazModf0014\Topaz.ini, .\TopazModf0015\Topaz.ini, .\TopazModf0016\Topaz.ini, .\TopazModf0017\Topaz.ini, .\TopazModf0018\Topaz.ini, .\TopazModf0019\Topaz.ini, .\TopazModf0020\Topaz.ini, .\TopazModf0021\Topaz.ini, .\TopazModf0022\Topaz.ini, .\TopazModf0023\Topaz.ini, .\TopazModf0024\Topaz.ini, .\TopazModf0025\Topaz.ini, .\TopazModf0026\Topaz.ini, .\TopazModf0027\Topaz.ini, .\TopazModf0028\Topaz.ini, .\TopazModf0029\Topaz.ini, .\TopazModf0030\Topaz.ini, .\TopazModf0031\Topaz.ini, .\TopazModf0032\Topaz.ini, .\TopazModf0033\Topaz.ini, .\TopazModf0034\Topaz.ini, .\TopazModf0035\Topaz.ini, .\TopazModf0036\Topaz.ini, .\TopazModf0037\Topaz.ini, .\TopazModf0038\Topaz.ini, .\TopazModf0039\Topaz.ini, .\TopazModf0040\Topaz.ini, .\TopazModf0041\Topaz.ini, .\TopazModf0042\Topaz.ini, .\TopazModf0043\Topaz.ini, .\TopazModf0044\Topaz.ini, .\TopazModf0045\Topaz.ini, .\TopazModf0046\Topaz.ini, .\TopazModf0047\Topaz.ini, .\TopazModf0048\Topaz.ini, .\TopazModf0049\Topaz.ini, .\TopazModf0050\Topaz.ini

; Constants ---------------------------

[Constants]
global $fps = 45
global $frameStart= 0
global $frameEnd = 49
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------
[TextureOverrideHead]
hash = fea9fff4
ps-t0 = ResourceHead
[ResourceHead]
filename = .\TopazModf0001\TopazHeadADiffuse.dds

[TextureOverrideTopazBodyPosition]
hash = 2eab6d2d
run = CommandListTopazBodyPosition
$active = 1

[TextureOverrideTopazBodyTexcoord]
hash = 436288c9
run = CommandListTopazBodyTexcoord

[TextureOverrideTopazBodyVertexLimitRaise]
hash = 9d5cd14d

[TextureOverrideTopazBodyIB]
hash = b52297bf
run = CommandListTopazBodyIB

[TextureOverrideTopazBodyA]
hash = b52297bf
match_first_index = 0
run = CommandListTopazBodyA
ps-t0 = ResourceTopazBodyADiffuse.0
ps-t1 = ResourceTopazBodyALightMap.0
[TextureOverrideTopazBodyB]
hash = b52297bf
match_first_index = 18327
run = CommandListTopazBodyB
ps-t0 = ResourceTopazBodyADiffuse.0
ps-t1 = ResourceTopazBodyALightMap.0
[TextureOverrideTopazBodyC]
hash = b52297bf
match_first_index = 21645
run = CommandListTopazBodyC

[TextureOverrideTopazBodyD]
hash = b52297bf
match_first_index = 45078
run = CommandListTopazBodyD

; CommandList -------------------------

[CommandListTopazBodyPosition]
if $swapvar == 0
	handling = skip
	vb0 = ResourceTopazBodyPosition.0
	vb2 = ResourceTopazBodyBlend.0
	draw = 22111,0
else if $swapvar == 1
	handling = skip
	vb0 = ResourceTopazBodyPosition.1
	vb2 = ResourceTopazBodyBlend.1
	draw = 22111,0
else if $swapvar == 2
	handling = skip
	vb0 = ResourceTopazBodyPosition.2
	vb2 = ResourceTopazBodyBlend.2
	draw = 22111,0
else if $swapvar == 3
	handling = skip
	vb0 = ResourceTopazBodyPosition.3
	vb2 = ResourceTopazBodyBlend.3
	draw = 22111,0
else if $swapvar == 4
	handling = skip
	vb0 = ResourceTopazBodyPosition.4
	vb2 = ResourceTopazBodyBlend.4
	draw = 22111,0
else if $swapvar == 5
	handling = skip
	vb0 = ResourceTopazBodyPosition.5
	vb2 = ResourceTopazBodyBlend.5
	draw = 22111,0
else if $swapvar == 6
	handling = skip
	vb0 = ResourceTopazBodyPosition.6
	vb2 = ResourceTopazBodyBlend.6
	draw = 22111,0
else if $swapvar == 7
	handling = skip
	vb0 = ResourceTopazBodyPosition.7
	vb2 = ResourceTopazBodyBlend.7
	draw = 22111,0
else if $swapvar == 8
	handling = skip
	vb0 = ResourceTopazBodyPosition.8
	vb2 = ResourceTopazBodyBlend.8
	draw = 22111,0
else if $swapvar == 9
	handling = skip
	vb0 = ResourceTopazBodyPosition.9
	vb2 = ResourceTopazBodyBlend.9
	draw = 22111,0
else if $swapvar == 10
	handling = skip
	vb0 = ResourceTopazBodyPosition.10
	vb2 = ResourceTopazBodyBlend.10
	draw = 22111,0
else if $swapvar == 11
	handling = skip
	vb0 = ResourceTopazBodyPosition.11
	vb2 = ResourceTopazBodyBlend.11
	draw = 22111,0
else if $swapvar == 12
	handling = skip
	vb0 = ResourceTopazBodyPosition.12
	vb2 = ResourceTopazBodyBlend.12
	draw = 22111,0
else if $swapvar == 13
	handling = skip
	vb0 = ResourceTopazBodyPosition.13
	vb2 = ResourceTopazBodyBlend.13
	draw = 22111,0
else if $swapvar == 14
	handling = skip
	vb0 = ResourceTopazBodyPosition.14
	vb2 = ResourceTopazBodyBlend.14
	draw = 22111,0
else if $swapvar == 15
	handling = skip
	vb0 = ResourceTopazBodyPosition.15
	vb2 = ResourceTopazBodyBlend.15
	draw = 22111,0
else if $swapvar == 16
	handling = skip
	vb0 = ResourceTopazBodyPosition.16
	vb2 = ResourceTopazBodyBlend.16
	draw = 22111,0
else if $swapvar == 17
	handling = skip
	vb0 = ResourceTopazBodyPosition.17
	vb2 = ResourceTopazBodyBlend.17
	draw = 22111,0
else if $swapvar == 18
	handling = skip
	vb0 = ResourceTopazBodyPosition.18
	vb2 = ResourceTopazBodyBlend.18
	draw = 22111,0
else if $swapvar == 19
	handling = skip
	vb0 = ResourceTopazBodyPosition.19
	vb2 = ResourceTopazBodyBlend.19
	draw = 22111,0
else if $swapvar == 20
	handling = skip
	vb0 = ResourceTopazBodyPosition.20
	vb2 = ResourceTopazBodyBlend.20
	draw = 22111,0
else if $swapvar == 21
	handling = skip
	vb0 = ResourceTopazBodyPosition.21
	vb2 = ResourceTopazBodyBlend.21
	draw = 22111,0
else if $swapvar == 22
	handling = skip
	vb0 = ResourceTopazBodyPosition.22
	vb2 = ResourceTopazBodyBlend.22
	draw = 22111,0
else if $swapvar == 23
	handling = skip
	vb0 = ResourceTopazBodyPosition.23
	vb2 = ResourceTopazBodyBlend.23
	draw = 22111,0
else if $swapvar == 24
	handling = skip
	vb0 = ResourceTopazBodyPosition.24
	vb2 = ResourceTopazBodyBlend.24
	draw = 22111,0
else if $swapvar == 25
	handling = skip
	vb0 = ResourceTopazBodyPosition.25
	vb2 = ResourceTopazBodyBlend.25
	draw = 22111,0
else if $swapvar == 26
	handling = skip
	vb0 = ResourceTopazBodyPosition.26
	vb2 = ResourceTopazBodyBlend.26
	draw = 22111,0
else if $swapvar == 27
	handling = skip
	vb0 = ResourceTopazBodyPosition.27
	vb2 = ResourceTopazBodyBlend.27
	draw = 22111,0
else if $swapvar == 28
	handling = skip
	vb0 = ResourceTopazBodyPosition.28
	vb2 = ResourceTopazBodyBlend.28
	draw = 22111,0
else if $swapvar == 29
	handling = skip
	vb0 = ResourceTopazBodyPosition.29
	vb2 = ResourceTopazBodyBlend.29
	draw = 22111,0
else if $swapvar == 30
	handling = skip
	vb0 = ResourceTopazBodyPosition.30
	vb2 = ResourceTopazBodyBlend.30
	draw = 22111,0
else if $swapvar == 31
	handling = skip
	vb0 = ResourceTopazBodyPosition.31
	vb2 = ResourceTopazBodyBlend.31
	draw = 22111,0
else if $swapvar == 32
	handling = skip
	vb0 = ResourceTopazBodyPosition.32
	vb2 = ResourceTopazBodyBlend.32
	draw = 22111,0
else if $swapvar == 33
	handling = skip
	vb0 = ResourceTopazBodyPosition.33
	vb2 = ResourceTopazBodyBlend.33
	draw = 22111,0
else if $swapvar == 34
	handling = skip
	vb0 = ResourceTopazBodyPosition.34
	vb2 = ResourceTopazBodyBlend.34
	draw = 22111,0
else if $swapvar == 35
	handling = skip
	vb0 = ResourceTopazBodyPosition.35
	vb2 = ResourceTopazBodyBlend.35
	draw = 22111,0
else if $swapvar == 36
	handling = skip
	vb0 = ResourceTopazBodyPosition.36
	vb2 = ResourceTopazBodyBlend.36
	draw = 22111,0
else if $swapvar == 37
	handling = skip
	vb0 = ResourceTopazBodyPosition.37
	vb2 = ResourceTopazBodyBlend.37
	draw = 22111,0
else if $swapvar == 38
	handling = skip
	vb0 = ResourceTopazBodyPosition.38
	vb2 = ResourceTopazBodyBlend.38
	draw = 22111,0
else if $swapvar == 39
	handling = skip
	vb0 = ResourceTopazBodyPosition.39
	vb2 = ResourceTopazBodyBlend.39
	draw = 22108,0
else if $swapvar == 40
	handling = skip
	vb0 = ResourceTopazBodyPosition.40
	vb2 = ResourceTopazBodyBlend.40
	draw = 22111,0
else if $swapvar == 41
	handling = skip
	vb0 = ResourceTopazBodyPosition.41
	vb2 = ResourceTopazBodyBlend.41
	draw = 22111,0
else if $swapvar == 42
	handling = skip
	vb0 = ResourceTopazBodyPosition.42
	vb2 = ResourceTopazBodyBlend.42
	draw = 22111,0
else if $swapvar == 43
	handling = skip
	vb0 = ResourceTopazBodyPosition.43
	vb2 = ResourceTopazBodyBlend.43
	draw = 22111,0
else if $swapvar == 44
	handling = skip
	vb0 = ResourceTopazBodyPosition.44
	vb2 = ResourceTopazBodyBlend.44
	draw = 22111,0
else if $swapvar == 45
	handling = skip
	vb0 = ResourceTopazBodyPosition.45
	vb2 = ResourceTopazBodyBlend.45
	draw = 22111,0
else if $swapvar == 46
	handling = skip
	vb0 = ResourceTopazBodyPosition.46
	vb2 = ResourceTopazBodyBlend.46
	draw = 22111,0
else if $swapvar == 47
	handling = skip
	vb0 = ResourceTopazBodyPosition.47
	vb2 = ResourceTopazBodyBlend.47
	draw = 22111,0
else if $swapvar == 48
	handling = skip
	vb0 = ResourceTopazBodyPosition.48
	vb2 = ResourceTopazBodyBlend.48
	draw = 22111,0
else if $swapvar == 49
	handling = skip
	vb0 = ResourceTopazBodyPosition.49
	vb2 = ResourceTopazBodyBlend.49
	draw = 22111,0
endif

[CommandListTopazBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceTopazBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceTopazBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceTopazBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceTopazBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceTopazBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceTopazBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceTopazBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceTopazBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceTopazBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceTopazBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceTopazBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceTopazBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceTopazBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceTopazBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceTopazBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceTopazBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceTopazBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceTopazBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceTopazBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceTopazBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourceTopazBodyTexcoord.20
else if $swapvar == 21
	vb1 = ResourceTopazBodyTexcoord.21
else if $swapvar == 22
	vb1 = ResourceTopazBodyTexcoord.22
else if $swapvar == 23
	vb1 = ResourceTopazBodyTexcoord.23
else if $swapvar == 24
	vb1 = ResourceTopazBodyTexcoord.24
else if $swapvar == 25
	vb1 = ResourceTopazBodyTexcoord.25
else if $swapvar == 26
	vb1 = ResourceTopazBodyTexcoord.26
else if $swapvar == 27
	vb1 = ResourceTopazBodyTexcoord.27
else if $swapvar == 28
	vb1 = ResourceTopazBodyTexcoord.28
else if $swapvar == 29
	vb1 = ResourceTopazBodyTexcoord.29
else if $swapvar == 30
	vb1 = ResourceTopazBodyTexcoord.30
else if $swapvar == 31
	vb1 = ResourceTopazBodyTexcoord.31
else if $swapvar == 32
	vb1 = ResourceTopazBodyTexcoord.32
else if $swapvar == 33
	vb1 = ResourceTopazBodyTexcoord.33
else if $swapvar == 34
	vb1 = ResourceTopazBodyTexcoord.34
else if $swapvar == 35
	vb1 = ResourceTopazBodyTexcoord.35
else if $swapvar == 36
	vb1 = ResourceTopazBodyTexcoord.36
else if $swapvar == 37
	vb1 = ResourceTopazBodyTexcoord.37
else if $swapvar == 38
	vb1 = ResourceTopazBodyTexcoord.38
else if $swapvar == 39
	vb1 = ResourceTopazBodyTexcoord.39
else if $swapvar == 40
	vb1 = ResourceTopazBodyTexcoord.40
else if $swapvar == 41
	vb1 = ResourceTopazBodyTexcoord.41
else if $swapvar == 42
	vb1 = ResourceTopazBodyTexcoord.42
else if $swapvar == 43
	vb1 = ResourceTopazBodyTexcoord.43
else if $swapvar == 44
	vb1 = ResourceTopazBodyTexcoord.44
else if $swapvar == 45
	vb1 = ResourceTopazBodyTexcoord.45
else if $swapvar == 46
	vb1 = ResourceTopazBodyTexcoord.46
else if $swapvar == 47
	vb1 = ResourceTopazBodyTexcoord.47
else if $swapvar == 48
	vb1 = ResourceTopazBodyTexcoord.48
else if $swapvar == 49
	vb1 = ResourceTopazBodyTexcoord.49
endif

[CommandListTopazBodyIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
else if $swapvar == 38
	handling = skip
	drawindexed = auto
else if $swapvar == 39
	handling = skip
	drawindexed = auto
else if $swapvar == 40
	handling = skip
	drawindexed = auto
else if $swapvar == 41
	handling = skip
	drawindexed = auto
else if $swapvar == 42
	handling = skip
	drawindexed = auto
else if $swapvar == 43
	handling = skip
	drawindexed = auto
else if $swapvar == 44
	handling = skip
	drawindexed = auto
else if $swapvar == 45
	handling = skip
	drawindexed = auto
else if $swapvar == 46
	handling = skip
	drawindexed = auto
else if $swapvar == 47
	handling = skip
	drawindexed = auto
else if $swapvar == 48
	handling = skip
	drawindexed = auto
else if $swapvar == 49
	handling = skip
	drawindexed = auto
endif

[CommandListTopazBodyA]
if $swapvar == 0
	ib = ResourceTopazBodyAIB.0
else if $swapvar == 1
	ib = ResourceTopazBodyAIB.1
else if $swapvar == 2
	ib = ResourceTopazBodyAIB.2
else if $swapvar == 3
	ib = ResourceTopazBodyAIB.3
else if $swapvar == 4
	ib = ResourceTopazBodyAIB.4
else if $swapvar == 5
	ib = ResourceTopazBodyAIB.5
else if $swapvar == 6
	ib = ResourceTopazBodyAIB.6
else if $swapvar == 7
	ib = ResourceTopazBodyAIB.7
else if $swapvar == 8
	ib = ResourceTopazBodyAIB.8
else if $swapvar == 9
	ib = ResourceTopazBodyAIB.9
else if $swapvar == 10
	ib = ResourceTopazBodyAIB.10
else if $swapvar == 11
	ib = ResourceTopazBodyAIB.11
else if $swapvar == 12
	ib = ResourceTopazBodyAIB.12
else if $swapvar == 13
	ib = ResourceTopazBodyAIB.13
else if $swapvar == 14
	ib = ResourceTopazBodyAIB.14
else if $swapvar == 15
	ib = ResourceTopazBodyAIB.15
else if $swapvar == 16
	ib = ResourceTopazBodyAIB.16
else if $swapvar == 17
	ib = ResourceTopazBodyAIB.17
else if $swapvar == 18
	ib = ResourceTopazBodyAIB.18
else if $swapvar == 19
	ib = ResourceTopazBodyAIB.19
else if $swapvar == 20
	ib = ResourceTopazBodyAIB.20
else if $swapvar == 21
	ib = ResourceTopazBodyAIB.21
else if $swapvar == 22
	ib = ResourceTopazBodyAIB.22
else if $swapvar == 23
	ib = ResourceTopazBodyAIB.23
else if $swapvar == 24
	ib = ResourceTopazBodyAIB.24
else if $swapvar == 25
	ib = ResourceTopazBodyAIB.25
else if $swapvar == 26
	ib = ResourceTopazBodyAIB.26
else if $swapvar == 27
	ib = ResourceTopazBodyAIB.27
else if $swapvar == 28
	ib = ResourceTopazBodyAIB.28
else if $swapvar == 29
	ib = ResourceTopazBodyAIB.29
else if $swapvar == 30
	ib = ResourceTopazBodyAIB.30
else if $swapvar == 31
	ib = ResourceTopazBodyAIB.31
else if $swapvar == 32
	ib = ResourceTopazBodyAIB.32
else if $swapvar == 33
	ib = ResourceTopazBodyAIB.33
else if $swapvar == 34
	ib = ResourceTopazBodyAIB.34
else if $swapvar == 35
	ib = ResourceTopazBodyAIB.35
else if $swapvar == 36
	ib = ResourceTopazBodyAIB.36
else if $swapvar == 37
	ib = ResourceTopazBodyAIB.37
else if $swapvar == 38
	ib = ResourceTopazBodyAIB.38
else if $swapvar == 39
	ib = ResourceTopazBodyAIB.39
else if $swapvar == 40
	ib = ResourceTopazBodyAIB.40
else if $swapvar == 41
	ib = ResourceTopazBodyAIB.41
else if $swapvar == 42
	ib = ResourceTopazBodyAIB.42
else if $swapvar == 43
	ib = ResourceTopazBodyAIB.43
else if $swapvar == 44
	ib = ResourceTopazBodyAIB.44
else if $swapvar == 45
	ib = ResourceTopazBodyAIB.45
else if $swapvar == 46
	ib = ResourceTopazBodyAIB.46
else if $swapvar == 47
	ib = ResourceTopazBodyAIB.47
else if $swapvar == 48
	ib = ResourceTopazBodyAIB.48
else if $swapvar == 49
	ib = ResourceTopazBodyAIB.49
endif

[CommandListTopazBodyADiffuse]
if $swapvar == 0
	this = ResourceTopazBodyADiffuse.0
else if $swapvar == 1
	this = ResourceTopazBodyADiffuse.1
else if $swapvar == 2
	this = ResourceTopazBodyADiffuse.2
else if $swapvar == 3
	this = ResourceTopazBodyADiffuse.3
else if $swapvar == 4
	this = ResourceTopazBodyADiffuse.4
else if $swapvar == 5
	this = ResourceTopazBodyADiffuse.5
else if $swapvar == 6
	this = ResourceTopazBodyADiffuse.6
else if $swapvar == 7
	this = ResourceTopazBodyADiffuse.7
else if $swapvar == 8
	this = ResourceTopazBodyADiffuse.8
else if $swapvar == 9
	this = ResourceTopazBodyADiffuse.9
else if $swapvar == 10
	this = ResourceTopazBodyADiffuse.10
else if $swapvar == 11
	this = ResourceTopazBodyADiffuse.11
else if $swapvar == 12
	this = ResourceTopazBodyADiffuse.12
else if $swapvar == 13
	this = ResourceTopazBodyADiffuse.13
else if $swapvar == 14
	this = ResourceTopazBodyADiffuse.14
else if $swapvar == 15
	this = ResourceTopazBodyADiffuse.15
else if $swapvar == 16
	this = ResourceTopazBodyADiffuse.16
else if $swapvar == 17
	this = ResourceTopazBodyADiffuse.17
else if $swapvar == 18
	this = ResourceTopazBodyADiffuse.18
else if $swapvar == 19
	this = ResourceTopazBodyADiffuse.19
else if $swapvar == 20
	this = ResourceTopazBodyADiffuse.20
else if $swapvar == 21
	this = ResourceTopazBodyADiffuse.21
else if $swapvar == 22
	this = ResourceTopazBodyADiffuse.22
else if $swapvar == 23
	this = ResourceTopazBodyADiffuse.23
else if $swapvar == 24
	this = ResourceTopazBodyADiffuse.24
else if $swapvar == 25
	this = ResourceTopazBodyADiffuse.25
else if $swapvar == 26
	this = ResourceTopazBodyADiffuse.26
else if $swapvar == 27
	this = ResourceTopazBodyADiffuse.27
else if $swapvar == 28
	this = ResourceTopazBodyADiffuse.28
else if $swapvar == 29
	this = ResourceTopazBodyADiffuse.29
else if $swapvar == 30
	this = ResourceTopazBodyADiffuse.30
else if $swapvar == 31
	this = ResourceTopazBodyADiffuse.31
else if $swapvar == 32
	this = ResourceTopazBodyADiffuse.32
else if $swapvar == 33
	this = ResourceTopazBodyADiffuse.33
else if $swapvar == 34
	this = ResourceTopazBodyADiffuse.34
else if $swapvar == 35
	this = ResourceTopazBodyADiffuse.35
else if $swapvar == 36
	this = ResourceTopazBodyADiffuse.36
else if $swapvar == 37
	this = ResourceTopazBodyADiffuse.37
else if $swapvar == 38
	this = ResourceTopazBodyADiffuse.38
else if $swapvar == 39
	this = ResourceTopazBodyADiffuse.39
else if $swapvar == 40
	this = ResourceTopazBodyADiffuse.40
else if $swapvar == 41
	this = ResourceTopazBodyADiffuse.41
else if $swapvar == 42
	this = ResourceTopazBodyADiffuse.42
else if $swapvar == 43
	this = ResourceTopazBodyADiffuse.43
else if $swapvar == 44
	this = ResourceTopazBodyADiffuse.44
else if $swapvar == 45
	this = ResourceTopazBodyADiffuse.45
else if $swapvar == 46
	this = ResourceTopazBodyADiffuse.46
else if $swapvar == 47
	this = ResourceTopazBodyADiffuse.47
else if $swapvar == 48
	this = ResourceTopazBodyADiffuse.48
else if $swapvar == 49
	this = ResourceTopazBodyADiffuse.49
endif

[CommandListTopazBodyALightMap]
if $swapvar == 0
	this = ResourceTopazBodyALightMap.0
else if $swapvar == 1
	this = ResourceTopazBodyALightMap.1
else if $swapvar == 2
	this = ResourceTopazBodyALightMap.2
else if $swapvar == 3
	this = ResourceTopazBodyALightMap.3
else if $swapvar == 4
	this = ResourceTopazBodyALightMap.4
else if $swapvar == 5
	this = ResourceTopazBodyALightMap.5
else if $swapvar == 6
	this = ResourceTopazBodyALightMap.6
else if $swapvar == 7
	this = ResourceTopazBodyALightMap.7
else if $swapvar == 8
	this = ResourceTopazBodyALightMap.8
else if $swapvar == 9
	this = ResourceTopazBodyALightMap.9
else if $swapvar == 10
	this = ResourceTopazBodyALightMap.10
else if $swapvar == 11
	this = ResourceTopazBodyALightMap.11
else if $swapvar == 12
	this = ResourceTopazBodyALightMap.12
else if $swapvar == 13
	this = ResourceTopazBodyALightMap.13
else if $swapvar == 14
	this = ResourceTopazBodyALightMap.14
else if $swapvar == 15
	this = ResourceTopazBodyALightMap.15
else if $swapvar == 16
	this = ResourceTopazBodyALightMap.16
else if $swapvar == 17
	this = ResourceTopazBodyALightMap.17
else if $swapvar == 18
	this = ResourceTopazBodyALightMap.18
else if $swapvar == 19
	this = ResourceTopazBodyALightMap.19
else if $swapvar == 20
	this = ResourceTopazBodyALightMap.20
else if $swapvar == 21
	this = ResourceTopazBodyALightMap.21
else if $swapvar == 22
	this = ResourceTopazBodyALightMap.22
else if $swapvar == 23
	this = ResourceTopazBodyALightMap.23
else if $swapvar == 24
	this = ResourceTopazBodyALightMap.24
else if $swapvar == 25
	this = ResourceTopazBodyALightMap.25
else if $swapvar == 26
	this = ResourceTopazBodyALightMap.26
else if $swapvar == 27
	this = ResourceTopazBodyALightMap.27
else if $swapvar == 28
	this = ResourceTopazBodyALightMap.28
else if $swapvar == 29
	this = ResourceTopazBodyALightMap.29
else if $swapvar == 30
	this = ResourceTopazBodyALightMap.30
else if $swapvar == 31
	this = ResourceTopazBodyALightMap.31
else if $swapvar == 32
	this = ResourceTopazBodyALightMap.32
else if $swapvar == 33
	this = ResourceTopazBodyALightMap.33
else if $swapvar == 34
	this = ResourceTopazBodyALightMap.34
else if $swapvar == 35
	this = ResourceTopazBodyALightMap.35
else if $swapvar == 36
	this = ResourceTopazBodyALightMap.36
else if $swapvar == 37
	this = ResourceTopazBodyALightMap.37
else if $swapvar == 38
	this = ResourceTopazBodyALightMap.38
else if $swapvar == 39
	this = ResourceTopazBodyALightMap.39
else if $swapvar == 40
	this = ResourceTopazBodyALightMap.40
else if $swapvar == 41
	this = ResourceTopazBodyALightMap.41
else if $swapvar == 42
	this = ResourceTopazBodyALightMap.42
else if $swapvar == 43
	this = ResourceTopazBodyALightMap.43
else if $swapvar == 44
	this = ResourceTopazBodyALightMap.44
else if $swapvar == 45
	this = ResourceTopazBodyALightMap.45
else if $swapvar == 46
	this = ResourceTopazBodyALightMap.46
else if $swapvar == 47
	this = ResourceTopazBodyALightMap.47
else if $swapvar == 48
	this = ResourceTopazBodyALightMap.48
else if $swapvar == 49
	this = ResourceTopazBodyALightMap.49
endif

[CommandListTopazBodyB]
if $swapvar == 0
	ib = ResourceTopazBodyBIB.0
else if $swapvar == 1
	ib = ResourceTopazBodyBIB.1
else if $swapvar == 2
	ib = ResourceTopazBodyBIB.2
else if $swapvar == 3
	ib = ResourceTopazBodyBIB.3
else if $swapvar == 4
	ib = ResourceTopazBodyBIB.4
else if $swapvar == 5
	ib = ResourceTopazBodyBIB.5
else if $swapvar == 6
	ib = ResourceTopazBodyBIB.6
else if $swapvar == 7
	ib = ResourceTopazBodyBIB.7
else if $swapvar == 8
	ib = ResourceTopazBodyBIB.8
else if $swapvar == 9
	ib = ResourceTopazBodyBIB.9
else if $swapvar == 10
	ib = ResourceTopazBodyBIB.10
else if $swapvar == 11
	ib = ResourceTopazBodyBIB.11
else if $swapvar == 12
	ib = ResourceTopazBodyBIB.12
else if $swapvar == 13
	ib = ResourceTopazBodyBIB.13
else if $swapvar == 14
	ib = ResourceTopazBodyBIB.14
else if $swapvar == 15
	ib = ResourceTopazBodyBIB.15
else if $swapvar == 16
	ib = ResourceTopazBodyBIB.16
else if $swapvar == 17
	ib = ResourceTopazBodyBIB.17
else if $swapvar == 18
	ib = ResourceTopazBodyBIB.18
else if $swapvar == 19
	ib = ResourceTopazBodyBIB.19
else if $swapvar == 20
	ib = ResourceTopazBodyBIB.20
else if $swapvar == 21
	ib = ResourceTopazBodyBIB.21
else if $swapvar == 22
	ib = ResourceTopazBodyBIB.22
else if $swapvar == 23
	ib = ResourceTopazBodyBIB.23
else if $swapvar == 24
	ib = ResourceTopazBodyBIB.24
else if $swapvar == 25
	ib = ResourceTopazBodyBIB.25
else if $swapvar == 26
	ib = ResourceTopazBodyBIB.26
else if $swapvar == 27
	ib = ResourceTopazBodyBIB.27
else if $swapvar == 28
	ib = ResourceTopazBodyBIB.28
else if $swapvar == 29
	ib = ResourceTopazBodyBIB.29
else if $swapvar == 30
	ib = ResourceTopazBodyBIB.30
else if $swapvar == 31
	ib = ResourceTopazBodyBIB.31
else if $swapvar == 32
	ib = ResourceTopazBodyBIB.32
else if $swapvar == 33
	ib = ResourceTopazBodyBIB.33
else if $swapvar == 34
	ib = ResourceTopazBodyBIB.34
else if $swapvar == 35
	ib = ResourceTopazBodyBIB.35
else if $swapvar == 36
	ib = ResourceTopazBodyBIB.36
else if $swapvar == 37
	ib = ResourceTopazBodyBIB.37
else if $swapvar == 38
	ib = ResourceTopazBodyBIB.38
else if $swapvar == 39
	ib = ResourceTopazBodyBIB.39
else if $swapvar == 40
	ib = ResourceTopazBodyBIB.40
else if $swapvar == 41
	ib = ResourceTopazBodyBIB.41
else if $swapvar == 42
	ib = ResourceTopazBodyBIB.42
else if $swapvar == 43
	ib = ResourceTopazBodyBIB.43
else if $swapvar == 44
	ib = ResourceTopazBodyBIB.44
else if $swapvar == 45
	ib = ResourceTopazBodyBIB.45
else if $swapvar == 46
	ib = ResourceTopazBodyBIB.46
else if $swapvar == 47
	ib = ResourceTopazBodyBIB.47
else if $swapvar == 48
	ib = ResourceTopazBodyBIB.48
else if $swapvar == 49
	ib = ResourceTopazBodyBIB.49
endif

[CommandListTopazBodyC]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
else if $swapvar == 16
	ib = null
else if $swapvar == 17
	ib = null
else if $swapvar == 18
	ib = null
else if $swapvar == 19
	ib = null
else if $swapvar == 20
	ib = null
else if $swapvar == 21
	ib = null
else if $swapvar == 22
	ib = null
else if $swapvar == 23
	ib = null
else if $swapvar == 24
	ib = null
else if $swapvar == 25
	ib = null
else if $swapvar == 26
	ib = null
else if $swapvar == 27
	ib = null
else if $swapvar == 28
	ib = null
else if $swapvar == 29
	ib = null
else if $swapvar == 30
	ib = null
else if $swapvar == 31
	ib = null
else if $swapvar == 32
	ib = null
else if $swapvar == 33
	ib = null
else if $swapvar == 34
	ib = null
else if $swapvar == 35
	ib = null
else if $swapvar == 36
	ib = null
else if $swapvar == 37
	ib = null
else if $swapvar == 38
	ib = null
else if $swapvar == 39
	ib = null
else if $swapvar == 40
	ib = null
else if $swapvar == 41
	ib = null
else if $swapvar == 42
	ib = null
else if $swapvar == 43
	ib = null
else if $swapvar == 44
	ib = null
else if $swapvar == 45
	ib = null
else if $swapvar == 46
	ib = null
else if $swapvar == 47
	ib = null
else if $swapvar == 48
	ib = null
else if $swapvar == 49
	ib = null
endif

[CommandListTopazBodyCDiffuse]
if $swapvar == 0
	this = ResourceTopazBodyCDiffuse.0
else if $swapvar == 1
	this = ResourceTopazBodyCDiffuse.1
else if $swapvar == 2
	this = ResourceTopazBodyCDiffuse.2
else if $swapvar == 3
	this = ResourceTopazBodyCDiffuse.3
else if $swapvar == 4
	this = ResourceTopazBodyCDiffuse.4
else if $swapvar == 5
	this = ResourceTopazBodyCDiffuse.5
else if $swapvar == 6
	this = ResourceTopazBodyCDiffuse.6
else if $swapvar == 7
	this = ResourceTopazBodyCDiffuse.7
else if $swapvar == 8
	this = ResourceTopazBodyCDiffuse.8
else if $swapvar == 9
	this = ResourceTopazBodyCDiffuse.9
else if $swapvar == 10
	this = ResourceTopazBodyCDiffuse.10
else if $swapvar == 11
	this = ResourceTopazBodyCDiffuse.11
else if $swapvar == 12
	this = ResourceTopazBodyCDiffuse.12
else if $swapvar == 13
	this = ResourceTopazBodyCDiffuse.13
else if $swapvar == 14
	this = ResourceTopazBodyCDiffuse.14
else if $swapvar == 15
	this = ResourceTopazBodyCDiffuse.15
else if $swapvar == 16
	this = ResourceTopazBodyCDiffuse.16
else if $swapvar == 17
	this = ResourceTopazBodyCDiffuse.17
else if $swapvar == 18
	this = ResourceTopazBodyCDiffuse.18
else if $swapvar == 19
	this = ResourceTopazBodyCDiffuse.19
else if $swapvar == 20
	this = ResourceTopazBodyCDiffuse.20
else if $swapvar == 21
	this = ResourceTopazBodyCDiffuse.21
else if $swapvar == 22
	this = ResourceTopazBodyCDiffuse.22
else if $swapvar == 23
	this = ResourceTopazBodyCDiffuse.23
else if $swapvar == 24
	this = ResourceTopazBodyCDiffuse.24
else if $swapvar == 25
	this = ResourceTopazBodyCDiffuse.25
else if $swapvar == 26
	this = ResourceTopazBodyCDiffuse.26
else if $swapvar == 27
	this = ResourceTopazBodyCDiffuse.27
else if $swapvar == 28
	this = ResourceTopazBodyCDiffuse.28
else if $swapvar == 29
	this = ResourceTopazBodyCDiffuse.29
else if $swapvar == 30
	this = ResourceTopazBodyCDiffuse.30
else if $swapvar == 31
	this = ResourceTopazBodyCDiffuse.31
else if $swapvar == 32
	this = ResourceTopazBodyCDiffuse.32
else if $swapvar == 33
	this = ResourceTopazBodyCDiffuse.33
else if $swapvar == 34
	this = ResourceTopazBodyCDiffuse.34
else if $swapvar == 35
	this = ResourceTopazBodyCDiffuse.35
else if $swapvar == 36
	this = ResourceTopazBodyCDiffuse.36
else if $swapvar == 37
	this = ResourceTopazBodyCDiffuse.37
else if $swapvar == 38
	this = ResourceTopazBodyCDiffuse.38
else if $swapvar == 39
	this = ResourceTopazBodyCDiffuse.39
else if $swapvar == 40
	this = ResourceTopazBodyCDiffuse.40
else if $swapvar == 41
	this = ResourceTopazBodyCDiffuse.41
else if $swapvar == 42
	this = ResourceTopazBodyCDiffuse.42
else if $swapvar == 43
	this = ResourceTopazBodyCDiffuse.43
else if $swapvar == 44
	this = ResourceTopazBodyCDiffuse.44
else if $swapvar == 45
	this = ResourceTopazBodyCDiffuse.45
else if $swapvar == 46
	this = ResourceTopazBodyCDiffuse.46
else if $swapvar == 47
	this = ResourceTopazBodyCDiffuse.47
else if $swapvar == 48
	this = ResourceTopazBodyCDiffuse.48
else if $swapvar == 49
	this = ResourceTopazBodyCDiffuse.49
endif

[CommandListTopazBodyCLightMap]
if $swapvar == 0
	this = ResourceTopazBodyCLightMap.0
else if $swapvar == 1
	this = ResourceTopazBodyCLightMap.1
else if $swapvar == 2
	this = ResourceTopazBodyCLightMap.2
else if $swapvar == 3
	this = ResourceTopazBodyCLightMap.3
else if $swapvar == 4
	this = ResourceTopazBodyCLightMap.4
else if $swapvar == 5
	this = ResourceTopazBodyCLightMap.5
else if $swapvar == 6
	this = ResourceTopazBodyCLightMap.6
else if $swapvar == 7
	this = ResourceTopazBodyCLightMap.7
else if $swapvar == 8
	this = ResourceTopazBodyCLightMap.8
else if $swapvar == 9
	this = ResourceTopazBodyCLightMap.9
else if $swapvar == 10
	this = ResourceTopazBodyCLightMap.10
else if $swapvar == 11
	this = ResourceTopazBodyCLightMap.11
else if $swapvar == 12
	this = ResourceTopazBodyCLightMap.12
else if $swapvar == 13
	this = ResourceTopazBodyCLightMap.13
else if $swapvar == 14
	this = ResourceTopazBodyCLightMap.14
else if $swapvar == 15
	this = ResourceTopazBodyCLightMap.15
else if $swapvar == 16
	this = ResourceTopazBodyCLightMap.16
else if $swapvar == 17
	this = ResourceTopazBodyCLightMap.17
else if $swapvar == 18
	this = ResourceTopazBodyCLightMap.18
else if $swapvar == 19
	this = ResourceTopazBodyCLightMap.19
else if $swapvar == 20
	this = ResourceTopazBodyCLightMap.20
else if $swapvar == 21
	this = ResourceTopazBodyCLightMap.21
else if $swapvar == 22
	this = ResourceTopazBodyCLightMap.22
else if $swapvar == 23
	this = ResourceTopazBodyCLightMap.23
else if $swapvar == 24
	this = ResourceTopazBodyCLightMap.24
else if $swapvar == 25
	this = ResourceTopazBodyCLightMap.25
else if $swapvar == 26
	this = ResourceTopazBodyCLightMap.26
else if $swapvar == 27
	this = ResourceTopazBodyCLightMap.27
else if $swapvar == 28
	this = ResourceTopazBodyCLightMap.28
else if $swapvar == 29
	this = ResourceTopazBodyCLightMap.29
else if $swapvar == 30
	this = ResourceTopazBodyCLightMap.30
else if $swapvar == 31
	this = ResourceTopazBodyCLightMap.31
else if $swapvar == 32
	this = ResourceTopazBodyCLightMap.32
else if $swapvar == 33
	this = ResourceTopazBodyCLightMap.33
else if $swapvar == 34
	this = ResourceTopazBodyCLightMap.34
else if $swapvar == 35
	this = ResourceTopazBodyCLightMap.35
else if $swapvar == 36
	this = ResourceTopazBodyCLightMap.36
else if $swapvar == 37
	this = ResourceTopazBodyCLightMap.37
else if $swapvar == 38
	this = ResourceTopazBodyCLightMap.38
else if $swapvar == 39
	this = ResourceTopazBodyCLightMap.39
else if $swapvar == 40
	this = ResourceTopazBodyCLightMap.40
else if $swapvar == 41
	this = ResourceTopazBodyCLightMap.41
else if $swapvar == 42
	this = ResourceTopazBodyCLightMap.42
else if $swapvar == 43
	this = ResourceTopazBodyCLightMap.43
else if $swapvar == 44
	this = ResourceTopazBodyCLightMap.44
else if $swapvar == 45
	this = ResourceTopazBodyCLightMap.45
else if $swapvar == 46
	this = ResourceTopazBodyCLightMap.46
else if $swapvar == 47
	this = ResourceTopazBodyCLightMap.47
else if $swapvar == 48
	this = ResourceTopazBodyCLightMap.48
else if $swapvar == 49
	this = ResourceTopazBodyCLightMap.49
endif

[CommandListTopazBodyD]
if $swapvar == 0
	ib = null
else if $swapvar == 1
	ib = null
else if $swapvar == 2
	ib = null
else if $swapvar == 3
	ib = null
else if $swapvar == 4
	ib = null
else if $swapvar == 5
	ib = null
else if $swapvar == 6
	ib = null
else if $swapvar == 7
	ib = null
else if $swapvar == 8
	ib = null
else if $swapvar == 9
	ib = null
else if $swapvar == 10
	ib = null
else if $swapvar == 11
	ib = null
else if $swapvar == 12
	ib = null
else if $swapvar == 13
	ib = null
else if $swapvar == 14
	ib = null
else if $swapvar == 15
	ib = null
else if $swapvar == 16
	ib = null
else if $swapvar == 17
	ib = null
else if $swapvar == 18
	ib = null
else if $swapvar == 19
	ib = null
else if $swapvar == 20
	ib = null
else if $swapvar == 21
	ib = null
else if $swapvar == 22
	ib = null
else if $swapvar == 23
	ib = null
else if $swapvar == 24
	ib = null
else if $swapvar == 25
	ib = null
else if $swapvar == 26
	ib = null
else if $swapvar == 27
	ib = null
else if $swapvar == 28
	ib = null
else if $swapvar == 29
	ib = null
else if $swapvar == 30
	ib = null
else if $swapvar == 31
	ib = null
else if $swapvar == 32
	ib = null
else if $swapvar == 33
	ib = null
else if $swapvar == 34
	ib = null
else if $swapvar == 35
	ib = null
else if $swapvar == 36
	ib = null
else if $swapvar == 37
	ib = null
else if $swapvar == 38
	ib = null
else if $swapvar == 39
	ib = null
else if $swapvar == 40
	ib = null
else if $swapvar == 41
	ib = null
else if $swapvar == 42
	ib = null
else if $swapvar == 43
	ib = null
else if $swapvar == 44
	ib = null
else if $swapvar == 45
	ib = null
else if $swapvar == 46
	ib = null
else if $swapvar == 47
	ib = null
else if $swapvar == 48
	ib = null
else if $swapvar == 49
	ib = null
endif

; Resources ---------------------------

[ResourceTopazBodyPosition.0]
type = Buffer
stride = 40
filename = .\TopazModf0001\TopazBodyPosition.buf

[ResourceTopazBodyBlend.0]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.0]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.0]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.0]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.0]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.1]
type = Buffer
stride = 40
filename = .\TopazModf0002\TopazBodyPosition.buf

[ResourceTopazBodyBlend.1]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.1]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.1]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.1]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.1]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.2]
type = Buffer
stride = 40
filename = .\TopazModf0003\TopazBodyPosition.buf

[ResourceTopazBodyBlend.2]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.2]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.2]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.2]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.2]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.3]
type = Buffer
stride = 40
filename = .\TopazModf0004\TopazBodyPosition.buf

[ResourceTopazBodyBlend.3]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.3]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.3]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.3]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.3]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.4]
type = Buffer
stride = 40
filename = .\TopazModf0005\TopazBodyPosition.buf

[ResourceTopazBodyBlend.4]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.4]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.4]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.4]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.4]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.5]
type = Buffer
stride = 40
filename = .\TopazModf0006\TopazBodyPosition.buf

[ResourceTopazBodyBlend.5]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.5]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.5]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.5]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.5]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.6]
type = Buffer
stride = 40
filename = .\TopazModf0007\TopazBodyPosition.buf

[ResourceTopazBodyBlend.6]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.6]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.6]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.6]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.6]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.6]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.7]
type = Buffer
stride = 40
filename = .\TopazModf0008\TopazBodyPosition.buf

[ResourceTopazBodyBlend.7]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.7]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.7]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.7]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.7]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.7]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.8]
type = Buffer
stride = 40
filename = .\TopazModf0009\TopazBodyPosition.buf

[ResourceTopazBodyBlend.8]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.8]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.8]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.8]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.8]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.8]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.9]
type = Buffer
stride = 40
filename = .\TopazModf0010\TopazBodyPosition.buf

[ResourceTopazBodyBlend.9]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.9]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.9]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.9]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.9]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.9]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.10]
type = Buffer
stride = 40
filename = .\TopazModf0011\TopazBodyPosition.buf

[ResourceTopazBodyBlend.10]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.10]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.10]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.10]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.10]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.10]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.11]
type = Buffer
stride = 40
filename = .\TopazModf0012\TopazBodyPosition.buf

[ResourceTopazBodyBlend.11]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.11]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.11]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.11]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.11]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.11]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.12]
type = Buffer
stride = 40
filename = .\TopazModf0013\TopazBodyPosition.buf

[ResourceTopazBodyBlend.12]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.12]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.12]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.12]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.12]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.12]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.13]
type = Buffer
stride = 40
filename = .\TopazModf0014\TopazBodyPosition.buf

[ResourceTopazBodyBlend.13]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.13]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.13]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.13]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.13]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.13]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.14]
type = Buffer
stride = 40
filename = .\TopazModf0015\TopazBodyPosition.buf

[ResourceTopazBodyBlend.14]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.14]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.14]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.14]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.14]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.14]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.15]
type = Buffer
stride = 40
filename = .\TopazModf0016\TopazBodyPosition.buf

[ResourceTopazBodyBlend.15]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.15]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.15]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.15]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.15]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.15]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.16]
type = Buffer
stride = 40
filename = .\TopazModf0017\TopazBodyPosition.buf

[ResourceTopazBodyBlend.16]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.16]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.16]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.16]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.16]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.16]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.17]
type = Buffer
stride = 40
filename = .\TopazModf0018\TopazBodyPosition.buf

[ResourceTopazBodyBlend.17]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.17]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.17]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.17]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.17]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.17]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.18]
type = Buffer
stride = 40
filename = .\TopazModf0019\TopazBodyPosition.buf

[ResourceTopazBodyBlend.18]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.18]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.18]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.18]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.18]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.18]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.19]
type = Buffer
stride = 40
filename = .\TopazModf0020\TopazBodyPosition.buf

[ResourceTopazBodyBlend.19]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.19]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.19]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.19]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.19]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.19]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.20]
type = Buffer
stride = 40
filename = .\TopazModf0021\TopazBodyPosition.buf

[ResourceTopazBodyBlend.20]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.20]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.20]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.20]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.20]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.20]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.21]
type = Buffer
stride = 40
filename = .\TopazModf0022\TopazBodyPosition.buf

[ResourceTopazBodyBlend.21]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.21]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.21]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.21]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.21]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.21]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.22]
type = Buffer
stride = 40
filename = .\TopazModf0023\TopazBodyPosition.buf

[ResourceTopazBodyBlend.22]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.22]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.22]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.22]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.22]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.22]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.23]
type = Buffer
stride = 40
filename = .\TopazModf0024\TopazBodyPosition.buf

[ResourceTopazBodyBlend.23]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.23]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.23]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.23]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.23]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.23]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.24]
type = Buffer
stride = 40
filename = .\TopazModf0025\TopazBodyPosition.buf

[ResourceTopazBodyBlend.24]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.24]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.24]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.24]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.24]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.24]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.25]
type = Buffer
stride = 40
filename = .\TopazModf0026\TopazBodyPosition.buf

[ResourceTopazBodyBlend.25]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.25]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.25]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.25]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.25]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.25]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.26]
type = Buffer
stride = 40
filename = .\TopazModf0027\TopazBodyPosition.buf

[ResourceTopazBodyBlend.26]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.26]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.26]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.26]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.26]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.26]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.27]
type = Buffer
stride = 40
filename = .\TopazModf0028\TopazBodyPosition.buf

[ResourceTopazBodyBlend.27]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.27]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.27]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.27]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.27]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.27]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.28]
type = Buffer
stride = 40
filename = .\TopazModf0029\TopazBodyPosition.buf

[ResourceTopazBodyBlend.28]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.28]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.28]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.28]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.28]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.28]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.29]
type = Buffer
stride = 40
filename = .\TopazModf0030\TopazBodyPosition.buf

[ResourceTopazBodyBlend.29]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.29]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.29]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.29]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.29]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.29]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.30]
type = Buffer
stride = 40
filename = .\TopazModf0031\TopazBodyPosition.buf

[ResourceTopazBodyBlend.30]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.30]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.30]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.30]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.30]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.30]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.31]
type = Buffer
stride = 40
filename = .\TopazModf0032\TopazBodyPosition.buf

[ResourceTopazBodyBlend.31]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.31]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.31]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.31]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.31]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.31]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.32]
type = Buffer
stride = 40
filename = .\TopazModf0033\TopazBodyPosition.buf

[ResourceTopazBodyBlend.32]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.32]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.32]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.32]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.32]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.32]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.33]
type = Buffer
stride = 40
filename = .\TopazModf0034\TopazBodyPosition.buf

[ResourceTopazBodyBlend.33]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.33]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.33]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.33]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.33]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.33]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.34]
type = Buffer
stride = 40
filename = .\TopazModf0035\TopazBodyPosition.buf

[ResourceTopazBodyBlend.34]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.34]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.34]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.34]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.34]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.34]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.35]
type = Buffer
stride = 40
filename = .\TopazModf0036\TopazBodyPosition.buf

[ResourceTopazBodyBlend.35]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.35]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.35]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.35]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.35]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.35]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.36]
type = Buffer
stride = 40
filename = .\TopazModf0037\TopazBodyPosition.buf

[ResourceTopazBodyBlend.36]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.36]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.36]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.36]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.36]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.36]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.37]
type = Buffer
stride = 40
filename = .\TopazModf0038\TopazBodyPosition.buf

[ResourceTopazBodyBlend.37]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.37]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.37]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.37]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.37]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.37]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.38]
type = Buffer
stride = 40
filename = .\TopazModf0039\TopazBodyPosition.buf

[ResourceTopazBodyBlend.38]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.38]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.38]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.38]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.38]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.38]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.39]
type = Buffer
stride = 40
filename = .\TopazModf0040\TopazBodyPosition.buf

[ResourceTopazBodyBlend.39]
type = Buffer
stride = 32
filename = .\TopazModf0040\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.39]
type = Buffer
stride = 20
filename = .\TopazModf0040\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0040\TopazBodyA.ib

[ResourceTopazBodyBIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0040\TopazBodyB.ib

[ResourceTopazBodyCIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.39]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.39]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.39]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.39]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.40]
type = Buffer
stride = 40
filename = .\TopazModf0041\TopazBodyPosition.buf

[ResourceTopazBodyBlend.40]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.40]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.40]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.40]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.40]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.40]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.41]
type = Buffer
stride = 40
filename = .\TopazModf0042\TopazBodyPosition.buf

[ResourceTopazBodyBlend.41]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.41]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.41]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.41]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.41]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.41]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.42]
type = Buffer
stride = 40
filename = .\TopazModf0043\TopazBodyPosition.buf

[ResourceTopazBodyBlend.42]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.42]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.42]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.42]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.42]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.42]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.43]
type = Buffer
stride = 40
filename = .\TopazModf0044\TopazBodyPosition.buf

[ResourceTopazBodyBlend.43]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.43]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.43]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.43]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.43]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.43]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.44]
type = Buffer
stride = 40
filename = .\TopazModf0045\TopazBodyPosition.buf

[ResourceTopazBodyBlend.44]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.44]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.44]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.44]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.44]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.44]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.45]
type = Buffer
stride = 40
filename = .\TopazModf0046\TopazBodyPosition.buf

[ResourceTopazBodyBlend.45]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.45]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.45]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.45]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.45]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.45]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.46]
type = Buffer
stride = 40
filename = .\TopazModf0047\TopazBodyPosition.buf

[ResourceTopazBodyBlend.46]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.46]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.46]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.46]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.46]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.46]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.47]
type = Buffer
stride = 40
filename = .\TopazModf0048\TopazBodyPosition.buf

[ResourceTopazBodyBlend.47]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.47]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.47]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.47]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.47]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.47]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.48]
type = Buffer
stride = 40
filename = .\TopazModf0049\TopazBodyPosition.buf

[ResourceTopazBodyBlend.48]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.48]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.48]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.48]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.48]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.48]
filename = .\TopazModf0001\TopazBodyCLightMap.dds

[ResourceTopazBodyPosition.49]
type = Buffer
stride = 40
filename = .\TopazModf0050\TopazBodyPosition.buf

[ResourceTopazBodyBlend.49]
type = Buffer
stride = 32
filename = .\TopazModf0001\TopazBodyBlend.buf

[ResourceTopazBodyTexcoord.49]
type = Buffer
stride = 20
filename = .\TopazModf0001\TopazBodyTexcoord.buf

[ResourceTopazBodyAIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyA.ib

[ResourceTopazBodyBIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyB.ib

[ResourceTopazBodyCIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyDIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\TopazModf0001\TopazBodyC.ib

[ResourceTopazBodyADiffuse.49]
filename = .\TopazModf0001\TopazBodyADiffuse.dds

[ResourceTopazBodyALightMap.49]
filename = .\TopazModf0001\TopazBodyALightMap.dds

[ResourceTopazBodyCDiffuse.49]
filename = .\TopazModf0001\TopazBodyCDiffuse.dds

[ResourceTopazBodyCLightMap.49]
filename = .\TopazModf0001\TopazBodyCLightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord