﻿
#add the mask using a weird trick, not sure if optimal but works for now
headgear_streak_modifier = {
    usage = game
    headgear_streak_modifier = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = special_headgear_face_mask
                template = face_mask
                value = 1.0
            }
        }
        weight = {
            base = 0
            modifier = {
                add = 100
                has_character_flag = headgear_streak_modifier
            }
        }
    }
}
