﻿namespace = deviantsgo_travel

#0100-1000 travel events
#0100random woman hanging from her hands naked on the side of the road, guarded by some men and a priest, wooden stick up her ass, bandit witch written multiple times on her body, among other things, she begging to be freed, promising to serve you fatefully if you do. the guys claim this is a legimate witch trial...free/prowess challange, ignore, as sadist say you know how to handle witches fist and pull her clit, gain piety
deviantsgo_travel.0100 = { 
	type = character_event
	title = deviantsgo_travel.0100.t
	desc = deviantsgo_travel.0100.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 2 }
	left_portrait = {
		character = root
		animation = thinking  
	}
	right_portrait = {
		character = scope:deviant_go_random_1
		animation = prisondungeon
		outfit_tags = { no_clothes }
	}
    trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
    immediate = {
		create_character = {
			template = deviant_bandit_character
			culture = location.culture
			location = root.location
			faith = location.faith
			age = { 19 25 }
			gender_female_chance = 100
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
		if = {
			limit = {
				exists = current_travel_plan.travel_leader
			}
			current_travel_plan.travel_leader = { save_scope_as = travel_leader }
		}
		else = {
			current_travel_plan = {
				random_entourage_character = {
					weight = {
						base = 1
						modifier = {
							add = prowess
						}
					}
					save_scope_as = travel_leader
				}
			}
		}
	}
	# as a sadist, you know how to handle witches, metal clit clamp to make her show her Devil's Teat, and some humiliation before you countinue
	option = {
		name = deviantsgo_travel.0100.a
		custom_tooltip = deviantsgo_travel.0100.a.tt
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
		add_piety = minor_piety_gain
		stress_impact = {
			sadistic = massive_stress_impact_loss
		}	
		scope:deviant_go_random_1 = {
			stress_impact = {
			base = massive_stress_impact_gain
			}
			death = {
				death_reason = death_disappearance
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}		
	# try to free her
	option = {
		name = deviantsgo_travel.0100.b
		custom_tooltip = deviantsgo_travel.0100.b.tt
        duel = {
			skill = prowess
			value = 15
			# you manage to free her, rumor has it that you perdonally fought a horde of priests to free a seductive witch
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.0100.bw.tt
				}	
				stress_impact = {
					base = major_stress_impact_loss
				}	
				add_to_entourage_court_and_activity_effect = { 
				CHAR_TO_ADD = scope:deviant_go_random_1
				NEW_COURT_OWNER = root 
				}
				add_piety = major_piety_loss
				add_prestige = minor_prestige_gain
				scope:deviant_go_random_1 = {
					add_opinion = {
						target = root
						modifier = saved_my_life_opinion
						opinion = 100
					}
					stress_impact = {
					base = medium_stress_impact_loss
					}
				}
			}
			# they manage to fight you off, most of your escort refusing to take part
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.0100.bl.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					ambitious = medium_stress_impact_gain
				}	
				add_prestige = medium_prestige_loss	
				if = {
					limit = {
						exists = scope:travel_leader
					}
					scope:travel_leader = {
						add_opinion = {
							target = root
							modifier = angry_opinion
							opinion = -20
						}
						stress_impact = {
						base = medium_stress_impact_gain
						}
					}	
				}		
				scope:deviant_go_random_1 = {
					stress_impact = {
					base = medium_stress_impact_gain
					}
					death = {
						death_reason = death_disappearance
					}
				}		
				current_travel_plan = {
					delay_travel_plan = { days = 10 }
				}	
			}
		}
	}	
	# ignore 
	option = {
		name = deviantsgo_travel.0100.c
		custom_tooltip = deviantsgo_travel.0100.c.tt
		stress_impact = {
			compassionate = medium_stress_impact_gain
			just = medium_stress_impact_gain
			zealous = medium_stress_impact_loss
			lustful = minor_stress_impact_gain
		}
		scope:deviant_go_random_1 = {
			stress_impact = {
			base = medium_stress_impact_gain
			}
			hidden_effect = {
				death = {
					death_reason = death_disappearance
				}
			}	
		}
	}			
}
#0101 bound person is blocking your path, says they ran away from bandits, a heraldic flag up their ass. wants to offer their services for some clothes, promise to be strong but was ambushed by some celver bandits, accept, or ignore or sadist, imprison them?
deviantsgo_travel.0101 = { 
	type = character_event
	title = deviantsgo_travel.0101.t
	desc = deviantsgo_travel.0101.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 5 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = prisonhouse
		outfit_tags = { no_clothes }
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
	immediate = {
		create_character = {
			template = knight_errant_character
			culture = location.culture
			location = root.location
			faith = location.faith
			age = { 20 30 }
			gender_female_chance = 50
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# claims to be a mighty knight, just pay and free me and I will join you
	option = {
		name = deviantsgo_travel.0101.a
		custom_tooltip = deviantsgo_travel.0101.a.tt
		pay_short_term_gold = {
			target = scope:deviant_go_random_1
			gold = major_gold_value
		}
		add_to_entourage_court_and_activity_effect = { 
			CHAR_TO_ADD = scope:deviant_go_random_1
			NEW_COURT_OWNER = root 
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 40
			}
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}		
	# sadist, bind, gag and witch written with carcoal on them, multiple times, and then bring them to a local village to watch the show
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_travel.0101.b
		custom_tooltip = deviantsgo_travel.0101.b.tt
		stress_impact = {
			sadistic = medium_stress_impact_loss
		}
		add_piety = minor_piety_gain
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -200
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			death = {
				death_reason = death_burned_by_mob
			}
		}
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
	# just free them
	option = {
		name = deviantsgo_travel.0101.c
		custom_tooltip = deviantsgo_travel.0101.c.tt
		add_prestige = minor_prestige_gain
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 20
			}
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}			
}
#0102 man tied to a tree, smooth wooden stick in their ass taht has a cross head, cock and balls tied with a tight rope, claiming to be a priest, witch did this to me, help, free, mock or ignore
deviantsgo_travel.0102 = { 
	type = character_event
	title = deviantsgo_travel.0102.t
	desc = deviantsgo_travel.0102.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 3 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = prisondungeon
		outfit_tags = { no_clothes }
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
	immediate = {
		create_character = {
			template = simple_priest_character_template
			location = root.location
			culture = location.culture
			faith = location.faith
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# free
	option = {
		name = deviantsgo_travel.0102.a
		custom_tooltip = deviantsgo_travel.0102.a.tt
		add_piety = minor_piety_gain
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 40
			}
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}	
	# if sadist, gag and write sodomite on them...	
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_travel.0102.b
		custom_tooltip = deviantsgo_travel.0102.b.tt
		stress_impact = {
			sadistic = medium_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -200
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			death = {
				death_reason = death_burned_by_mob
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
	# ignore
	option = {
		name = deviantsgo_travel.0102.c
		custom_tooltip = deviantsgo_travel.0102.c.tt
		add_piety = minor_piety_loss
		add_gold = tiny_gold_value
		stress_impact = {
			zealous = medium_stress_impact_gain
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = angry_opinion
				opinion = -50
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			hidden_effect = {
				death = {
					death_reason = death_vanished
				}
			}	
		}
	}			
}
#0103 peasants offering a woman in exhange for some gold, I'm not a slave, please just buy me, my village needs the money,blocking your path, sadist option, to offer even more gold to see all the men fuck her at the same time...
deviantsgo_travel.0103 = { 
	type = character_event
	title = deviantsgo_travel.0103.t
	desc = deviantsgo_travel.0103.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = chaplain
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
	immediate = {
		create_character = {
			template = beautiful_peasant_character
			location = root.location
			culture = location.culture
			faith = location.faith
			age = { 20 30 }
			gender_female_chance = 100
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# buy her, she joins the court
	option = {
		name = deviantsgo_travel.0103.a
		custom_tooltip = deviantsgo_travel.0103.a.tt
		add_piety = minor_piety_loss
		remove_short_term_gold = medium_gold_value
		add_to_entourage_court_and_activity_effect = { 
			CHAR_TO_ADD = scope:deviant_go_random_1
			NEW_COURT_OWNER = root 
		}
	}	
	# as sadist, pay the men to fuck her, causes delay...	
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_travel.0103.b
		custom_tooltip = deviantsgo_travel.0103.b.tt
		remove_short_term_gold = massive_gold_value
		stress_impact = {
			sadistic = massive_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -100
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			death = {
				death_reason = death_vanished
			}
		}
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
	# push them away...
	option = {
		name = deviantsgo_travel.0103.c
		custom_tooltip = deviantsgo_travel.0103.c.tt
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_vanished
				}
			}
		}	
	}			
}
#0104 you spot a naked woman dancing for a group of men... "Please go, I don't need a bigger audeince" merchant woman who is giving a bonys to the hired guards she hired. watch the show, ignore or as sadist, pay the men to spank her Or as lustful, pay her to fuck you
deviantsgo_travel.0104 = { 
	type = character_event
	title = deviantsgo_travel.0104.t
	desc = deviantsgo_travel.0104.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = throne_room_cheer_2
		outfit_tags = { no_clothes }
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
	immediate = {
		create_character = {
			template = merchant_template
			culture = location.culture
			location = root.location
			faith = location.faith
			age = { 20 30 }
			gender_female_chance = 100
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# or as a sadist, pay the men to fuck her, makes her dissapear...
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_travel.0104.a
		custom_tooltip = deviantsgo_travel.0104.a.tt
		remove_short_term_gold = major_gold_value
		stress_impact = {
			sadistic = massive_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -200
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			hidden_effect = {
				death = {
					death_reason = death_vanished
				}
			}	
		}
		current_travel_plan = {
			delay_travel_plan = { days = 5 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
	#watch, the men say it's fine since she swore to keep going no matter what for an hour	
	option = {
		name = deviantsgo_travel.0104.b
		custom_tooltip = deviantsgo_travel.0104.b.tt
		add_piety = minor_piety_loss
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			sadistic = medium_stress_impact_loss
			chaste = major_stress_impact_gain
		}
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -50
			}
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}	
	# ignore
	option = {
		name = deviantsgo_travel.0104.c
		custom_tooltip = deviantsgo_travel.0104.c.tt
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 50
			}
		}
	}			
}
#0105 spot random man commitings self-abuse... trying to hide but you see them from the angle, ignore, have then dragged to the nearby village and flogged, or find a spot yourself
deviantsgo_travel.0105 = { 
	type = character_event
	title = deviantsgo_travel.0105.t
	desc = deviantsgo_travel.0105.desc
	override_background = { reference = wilderness }
	theme = deviantsmaskgo 
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = throne_room_kneel_2
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
	immediate = {
		if = {
			limit = {
				any_pool_character = {
					province = root.location
					is_available_ai_adult = yes
					age >= 18
					OR = {	is_female = no	has_trait = futanari_genetic }
				}
			}
			random_pool_character = {
				province = root.location
				limit = {
					is_available_ai_adult = yes
					age >= 18
					OR = {	is_female = no	has_trait = futanari_genetic }
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
				template = generic_peasant_character
				culture = location.culture
				faith = location.faith
				location = root.location
				age = { 20 30 }
				gender_female_chance = 0
				dynasty = none
				save_scope_as = deviant_go_random_1
			}
		}
	}
	# if you female, go give him a hand, both lustful and sadist lose stress...
	option = {
		trigger = {
			is_female = yes
		}
		name = deviantsgo_travel.0105.a
		custom_tooltip = deviantsgo_travel.0105.a.tt
		stress_impact = {
			lustful = medium_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = confusion_opinion
				opinion = 50
			}
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}	
	# condemn and drag him to be flogged in the nearby village
	option = {
		name = deviantsgo_travel.0105.b
		custom_tooltip = deviantsgo_travel.0105.b.tt
		add_piety = minor_piety_gain
		stress_impact = {
			zealous = major_stress_impact_loss
			lustful = medium_stress_impact_gain
			sadistic = major_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -50
			}
			stress_impact = {
			base = major_stress_impact_gain
			}
		}
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
	}	
	# ignore
	option = {
		name = deviantsgo_travel.0105.c
		custom_tooltip = deviantsgo_travel.0105.c.tt
	}			
}
#0106naked thief, bound, paraded before some merchant convoy, option to go rub some dirt on them as suggested by the guard, or as saist, buy them for a night, gives her major stress and sadist major stree relief, ignore
deviantsgo_travel.0106 = { 
	type = character_event
	title = deviantsgo_travel.0106.t
	desc = deviantsgo_travel.0106.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 5 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = prisonhouse
		outfit_tags = { no_clothes }
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
	immediate = {
		create_character = {
			template = deviants_merchant_template
			culture = location.culture
			location = root.location
			faith = location.faith
			age = { 20 30 }
			gender_female_chance = 100
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# as sadist, I have an even better idea, tie her to crawl like an animal
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_travel.0106.a
		custom_tooltip = deviantsgo_travel.0106.a.tt
		stress_impact = {
			sadistic = massive_stress_impact_loss
		}
		add_gold = tiny_gold_value
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -150
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			hidden_effect = {
				death = {
					death_reason = death_vanished
				}
			}	
		}
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
	# try to free	
	option = {
		name = deviantsgo_travel.0106.b
		custom_tooltip = deviantsgo_travel.0106.b.tt
		duel = {
			skill = prowess
			value = 20
			# you manage to free her, rumor has it that you personally sought an anemy many times the size of your group
			30 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.0106.bw.tt
				}	
				stress_impact = {
					base = major_stress_impact_loss
				}	
				add_to_entourage_court_and_activity_effect = { 
				CHAR_TO_ADD = scope:deviant_go_random_1
				NEW_COURT_OWNER = root 
				}
				add_prestige = major_prestige_gain
				scope:deviant_go_random_1 = {
					add_opinion = {
						target = root
						modifier = saved_my_life_opinion
						opinion = 100
					}
					stress_impact = {
					base = medium_stress_impact_loss
					}
				}
			}
			# they manage to fight you off, most of your escort refusing to take part
			70 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.0106.bl.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					ambitious = medium_stress_impact_gain
				}	
				add_prestige = major_prestige_loss	
				if = {
					limit = {
						exists = scope:travel_leader
					}
					scope:travel_leader = {
						add_opinion = {
							target = root
							modifier = angry_opinion
							opinion = -40
						}
						stress_impact = {
						base = medium_stress_impact_gain
						}
					}	
				}	
				scope:deviant_go_random_1 = {
					stress_impact = {
					base = medium_stress_impact_gain
					}
					hidden_effect = {
						death = {
							death_reason = death_disappearance
						}
					}	
				}		
				current_travel_plan = {
					delay_travel_plan = { days = 10 }
				}	
			}
		}
	}	
	# ignore
	option = {
		name = deviantsgo_travel.0106.c
		custom_tooltip = deviantsgo_travel.0106.c.tt
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_disappearance
				}
			}	
		}	
	}			
}
#0107 woman being inspected of being a witch by peasants... ignore, tell them to try trial by fire or show them how to inspect the Devil's Teat 
deviantsgo_travel.0107 = { 
	type = character_event
	title = deviantsgo_travel.0107.t
	desc = deviantsgo_travel.0107.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 5 }
	left_portrait = {
		character = root
		animation = thinking  
	}
	right_portrait = {
		character = scope:deviant_go_random_1
		animation = prisonhouse  
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
	}
	immediate = {
		create_character = {
			template = scholar_character
			location = root.location
			culture = location.culture
			faith = location.faith
			age = { 20 30 }
			gender_female_chance = 100
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# teach them how to inspect Devil's Teat
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_travel.0107.a
		custom_tooltip = deviantsgo_travel.0107.a.tt
		add_piety = medium_piety_gain
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -200
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			death = {
				death_reason = death_burned_by_mob
			}
		}
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
	# free her since she promised to pay	
	option = {
		name = deviantsgo_travel.0107.b
		custom_tooltip = deviantsgo_travel.0107.b.tt
		add_piety = medium_piety_loss
		add_gold = tiny_gold_value
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 50
			}
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}	
	# ignore
	option = {
		name = deviantsgo_travel.0107.c
		custom_tooltip = deviantsgo_travel.0107.c.tt
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -50
			}
			stress_impact = {
				base = massive_stress_impact_gain
			}
			hidden_effect = {
				death = {
					death_reason = death_vanished
				}
			}	
		}
	}			
}
#0108if you are woman, having sleep paralyziz dream of being pinned down and fucked, scream youself awake, endure or embrace as lustful
deviantsgo_travel.0108 = { 
	type = character_event
	title = deviantsgo_travel.0108.t
	desc = deviantsgo_travel.0108.desc
	theme = deviantsmaskgo 
	override_background = { reference =	bp1_bonfire }
	right_portrait = {
		character = root
		animation = ecstasy  
	}
	cooldown = { years = 10 }
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
		is_female = yes
	}
	immediate = {
		if = {
			limit = {
				exists = current_travel_plan.travel_leader
			}
			current_travel_plan.travel_leader = { save_scope_as = travel_leader }
		}
		else = {
			current_travel_plan = {
				random_entourage_character = {
					weight = {
						base = 1
						modifier = {
							add = prowess
						}
					}
					save_scope_as = travel_leader
				}
			}
		}
	}	
	# as lustful, embrace, you won't wake up for 5 days...
	option = {
		trigger = {
			has_trait = lustful
		}
		trait = lustful
		name = deviantsgo_travel.0108.a
		custom_tooltip = deviantsgo_travel.0108.a.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		current_travel_plan = {
			delay_travel_plan = { days = 5 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 2
			}
		}
	}	
	# scream yourself awake
	option = {
		name = deviantsgo_travel.0108.b
		custom_tooltip = deviantsgo_travel.0108.b.tt
		add_prestige = minor_prestige_loss
		if = {
			limit = {
				exists = scope:travel_leader
			}
			scope:travel_leader = {
				add_opinion = {
					target = root
					modifier = annoyed_opinion
					opinion = -10
				}
			}
		}	
	}	
	# endure
	option = {
		name = deviantsgo_travel.0108.c
		custom_tooltip = deviantsgo_travel.0108.c.tt
		stress_impact = {
			base = medium_stress_impact_gain
		}
	}			
}
#0109 if you are male, wake up to something on top of you, random peasant woman has come to steal your noble seed, resist or let them, or teach lesson and let them be bound on the side if the road like a witch if you are a sadist... gives her the witch trait as lustful, fuck them silly, in the ass...
deviantsgo_travel.0109 = { 
	type = character_event
	title = deviantsgo_travel.0109.t
	desc = deviantsgo_travel.0109.desc
	theme = deviantsmaskgo 
	override_background = { reference =	bp1_bonfire }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = shock 
		outfit_tags = { no_clothes } 
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = flirtation
		outfit_tags = { no_clothes }
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
		OR = {	is_female = no	has_trait = futanari_genetic }
	}
	immediate = {
		create_character = {
			template = deviant_witch_character_template
			culture = location.culture
			faith = location.faith
			location = root.location
			age = { 20 22 }
			gender_female_chance = 100
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# I found a witch, dragged to nearby village and burned, sadists just gains massive stress loss from this
	option = {
		name = deviantsgo_travel.0109.a
		custom_tooltip = deviantsgo_travel.0109.a.tt
		stress_impact = {
			base = major_stress_impact_gain
			sadistic = massive_stress_impact_loss
			zealous = medium_stress_impact_loss
		}
		add_piety = medium_piety_gain
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -200
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			death = {
				death_reason = death_burned_by_mob
			}
		}
	}	
	# let her fuck on top	
	option = {
		name = deviantsgo_travel.0109.b
		custom_tooltip = deviantsgo_travel.0109.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 20
			}
			stress_impact = {
				base = minor_stress_impact_loss
			}
			had_sex_with_effect = {
			CHARACTER = root
			PREGNANCY_CHANCE = 100
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}	
	# drag her out, others naturally saw it, spread rumors, especially since the witch kept shouting about your cock on the way out
	option = {
		name = deviantsgo_travel.0109.c
		custom_tooltip = deviantsgo_travel.0109.c.tt
		add_piety = minor_piety_loss
		stress_impact = {
			base = minor_stress_impact_gain
			zealous = medium_stress_impact_gain
			lustful = medium_stress_impact_gain
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = annoyed_opinion
				opinion = -20
			}
			stress_impact = {
				base = minor_stress_impact_gain
			}
		}
	}	
	#your ass is mine
	option = {
		trigger = {
			has_trait = lustful
		}
		trait = lustful
		name = deviantsgo_travel.0109.d
		custom_tooltip = deviantsgo_travel.0109.d.tt
		stress_impact = {
			base = major_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = confusion_opinion
				opinion = 100
			}
			stress_impact = {
				base = massive_stress_impact_loss
			}
			add_character_modifier = {
				modifier = deviant_fuckedsilly_modifier
				days = 10
			}	
			set_relation_lover = { reason = lover_carnal_passion target = root }
		}
		add_to_entourage_court_and_activity_effect = { 
			CHAR_TO_ADD = scope:deviant_go_random_1
			NEW_COURT_OWNER = root 
		}
		current_travel_plan = {
			delay_travel_plan = { days = 10 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 4
			}
		}
	}			
}

#0110 big bandit attack
deviantsgo_travel.0110 = { 
	type = character_event
	title = deviantsgo_travel.0110.t
	desc = deviantsgo_travel.0110.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	cooldown = { years = 20 }
	right_portrait = {
		character = root
		animation = aggressive_sword
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = celebrate_sword
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
		has_trait = lustful
		is_female = yes
		has_trait_xp = {
			trait = deviants_campslut
			track = campslutfame
			value >= 100
		}
	}	
	immediate = {
		create_character = {
			template = deviant_giantbandit_character_template
			culture = location.culture
			faith = location.faith
			location = root.location
			age = { 20 45 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# fight and command the best you can
	option = {
		name = deviantsgo_travel.0110.a
		custom_tooltip = deviantsgo_travel.0110.a.tt
		duel = {
			skills = { prowess martial }
			target = scope:deviant_go_random_1
			# if win
			40 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.0110.aw.tt
				}	
				trigger_event = deviantsgo_travel.0111
			}
			# if lose
			60 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.0110.al.tt
				}	
				trigger_event = deviantsgo_travel.0120
			}
		}
	}	
	# agree to go talk to the bandit boss, diplo challange
	option = {
		name = deviantsgo_travel.0110.b
		custom_tooltip = deviantsgo_travel.0110.b.tt
		duel = {
			skill = diplomacy
			target = scope:deviant_go_random_1
			# if win
			40 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.0110.bw.tt
				}	
				trigger_event = deviantsgo_travel.0140
			}
			# if lose
			60 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.0110.bl.tt
				}	
				trigger_event = deviantsgo_travel.0141
			}
		}
	}	
	# if promise to pay so much the boss's head spins
	option = {
		name = deviantsgo_travel.0110.c
		custom_tooltip = deviantsgo_travel.0110.c.tt
		remove_short_term_gold = massive_gold_value
	}			
}
#0111 if win prowess/martial , decent? challange
deviantsgo_travel.0111 = { 
	type = character_event
	title = deviantsgo_travel.0111.t
	desc = deviantsgo_travel.0111.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	right_portrait = {
		character = root
		animation = celebrate_sword
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = throne_room_kneel_1
	}
	# kill him
	option = {
		name = deviantsgo_travel.0111.a
		custom_tooltip = deviantsgo_travel.0111.a.tt
		add_prestige = medium_prestige_gain
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_decapitated
				}
			}
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -200
			}
		}
	}	
	# prison
	option = {
		name = deviantsgo_travel.0111.b
		custom_tooltip = deviantsgo_travel.0111.b.tt
		add_prestige = medium_prestige_gain
		imprison = {
			target = scope:deviant_go_random_1
			type = dungeon
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -200
			}
		}
	}	
	# ask him to pay for his freedom
	option = {
		name = deviantsgo_travel.0111.c
		custom_tooltip = deviantsgo_travel.0111.c.tt
		add_gold = minor_gold_value
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_vanished
				}
			}
		}
	}			
}


#0120 if captured, can still pay way more...
deviantsgo_travel.0120 = { 
	type = character_event
	title = deviantsgo_travel.0120.t
	desc = deviantsgo_travel.0120.desc
	theme = deviantsmaskgo 
	override_background = { reference = wilderness }
	right_portrait = {
		character = root
		animation = prisonhouse
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = scheme
	}
	# promise to pay major gold to be treated well, and have many long chats with him
	option = {
		name = deviantsgo_travel.0120.a
		custom_tooltip = deviantsgo_travel.0120.a.tt
		remove_short_term_gold = major_gold_value
		current_travel_plan = {
			delay_travel_plan = { days = 10 }
		}
	}		

	# refuse, bound as bandit fuck toy
	option = {
		name = deviantsgo_travel.0120.b
		custom_tooltip = deviantsgo_travel.0120.b.tt
		trigger_event = deviantsgo_travel.0121
	}		

	# work it off, just let everybdoy else go, i'm the whore and I can prove it
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0120.c
		custom_tooltip = deviantsgo_travel.0120.c.tt
		current_travel_plan = {
			delay_travel_plan = { days = 10 }
		}
		trigger_event = deviantsgo_travel.0130
	}	
}
#0121 if tied publicly for humiliation while waiting for low ransom, new bondage humiliation pic
deviantsgo_travel.0121 = { 
	type = character_event
	title = deviantsgo_travel.0121.t
	desc = deviantsgo_travel.0121.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantpublichumiliationbondage }
	# endure 
	option = {
		name = deviantsgo_travel.0121.a
		custom_tooltip = deviantsgo_travel.0121.a.tt
		trigger_event = deviantsgo_travel.0122
	}			
}

#0122being public use, random bandit template?
deviantsgo_travel.0122 = { 
	type = character_event
	title = deviantsgo_travel.0122.t
	desc = deviantsgo_travel.0122.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantpublichumiliationbondagefuck }
	immediate = {
		stress_impact = {
				base = major_stress_impact_gain
				lustful = minor_stress_impact_loss
			}
		create_character = {
			template = deviants_unknownbandit_template
			culture = location.culture
			faith = location.faith
			location = root.location
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_randoman_1
		}
	}
	# getfucked
	option = {
		name = deviantsgo_travel.0122.a
		custom_tooltip = deviantsgo_travel.0122.a.tt
		trigger_event = deviantsgo_travel.0123
		current_travel_plan = {
			delay_travel_plan = { days = 10 }
		}
		hidden_effect = {
			had_sex_with_effect = {
				CHARACTER = scope:deviant_randoman_1
				PREGNANCY_CHANCE = pregnancy_chance
			}
			scope:deviant_randoman_1 = {
				death = {
					death_reason = death_vanished
				}
			}
		}
	}			
}
#0123being drawn on, leaking cum, let go for doing good service
deviantsgo_travel.0123 = { 
	type = character_event
	title = deviantsgo_travel.0123.t
	desc = deviantsgo_travel.0123.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantpublichumiliationbondagefreeuse }
	immediate = {
		current_travel_plan = {
			delay_travel_plan = { days = 10 }
		}
		add_character_modifier = {
			modifier = deviant_mindfuckedsilly_modifier
			days = 90
		}
		create_character = {
			template = deviants_unknownbandit_template
			culture = location.culture
			faith = location.faith
			location = root.location
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_randoman_1
		}
		create_character = {
			template = deviants_unknownbandit_template
			culture = location.culture
			faith = location.faith
			location = root.location
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_randoman_1
		}
		create_character = {
			template = deviants_unknownbandit_template
			culture = location.culture
			faith = location.faith
			location = root.location
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_randoman_2
		}
		create_character = {
			template = deviants_unknownbandit_template
			culture = location.culture
			faith = location.faith
			location = root.location
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_randoman_3
		}
		create_character = {
			template = deviants_unknownbandit_template
			culture = location.culture
			faith = location.faith
			location = root.location
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_randoman_4
		}
	}
	# be let go
	option = {
		name = deviantsgo_travel.0123.a
		custom_tooltip = deviantsgo_travel.0123.a.tt
		add_gold = minor_gold_value
		hidden_effect = {
			had_sex_with_effect = {
				CHARACTER = scope:deviant_randoman_1
				PREGNANCY_CHANCE = pregnancy_chance
			}
			had_sex_with_effect = {
				CHARACTER = scope:deviant_randoman_2
				PREGNANCY_CHANCE = pregnancy_chance
			}
			had_sex_with_effect = {
				CHARACTER = scope:deviant_randoman_3
				PREGNANCY_CHANCE = pregnancy_chance
			}
			had_sex_with_effect = {
				CHARACTER = scope:deviant_randoman_4
				PREGNANCY_CHANCE = pregnancy_chance
			}
			scope:deviant_randoman_1 = {
				death = {
					death_reason = death_vanished
				}
			}
			scope:deviant_randoman_2 = {
				death = {
					death_reason = death_vanished
				}
			}
			scope:deviant_randoman_3 = {
				death = {
					death_reason = death_vanished
				}
			}
			scope:deviant_randoman_4 = {
				death = {
					death_reason = death_vanished
				}
			}
		}
	}			
}

#0130 lustful only, fuck the bandit boss, anal cowgirl on his lap?
deviantsgo_travel.0130 = { 
	type = character_event
	title = deviantsgo_travel.0130.t
	desc = deviantsgo_travel.0130.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_anal_rideontop_eight }
	# work hard
	option = {
		name = deviantsgo_travel.0130.a
		custom_tooltip = deviantsgo_travel.0130.a.tt
		trigger_event = deviantsgo_travel.0131
	}			
}
#0131 cumming
deviantsgo_travel.0131 = { 
	type = character_event
	title = deviantsgo_travel.0131.t
	desc = deviantsgo_travel.0131.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantfullnelsoncum }
	immediate = {
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = amused_opinion
				opinion = 20
			}
			stress_impact = {
				base = minor_stress_impact_loss
			}
		}
	}
	
	# cumming
	option = {
		name = deviantsgo_travel.0131.a
		custom_tooltip = deviantsgo_travel.0131.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
		}
		current_travel_plan = {
			delay_travel_plan = { days = 7 }
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}			
}

#0140 if win diplo challange to bargain for payament for safe passage
deviantsgo_travel.0140 = { 
	type = character_event
	title = deviantsgo_travel.0140.t
	desc = deviantsgo_travel.0140.desc
	theme = deviantsmaskgo 
	right_portrait = {
		character = root
		animation = thinking
	}
	# near escape
	option = {
		name = deviantsgo_travel.0140.a
		custom_tooltip = deviantsgo_travel.0140.a.tt
		remove_short_term_gold = minor_gold_value
	}				
}
#0141 if fail, he also wants your ass, 
deviantsgo_travel.0141 = { 
	type = character_event
	title = deviantsgo_travel.0141.t
	desc = deviantsgo_travel.0141.desc
	theme = deviantsmaskgo 
	right_portrait = {
		character = root
		animation = shock
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = scheme
	}
	# try to stab him
	option = {
		name = deviantsgo_travel.0141.a
		custom_tooltip = deviantsgo_travel.0141.a.tt
		duel = {
			skill = prowess
			target = scope:deviant_go_random_1
			# if win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.0141.aw.tt
				}	
				trigger_event = deviantsgo_travel.0142
			}
			# if lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.0141.al.tt
				}	
				trigger_event = deviantsgo_travel.0121
			}
		}
	}	
	# agree
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0141.b
		custom_tooltip = deviantsgo_travel.0141.b.tt
		remove_short_term_gold = minor_gold_value
		trigger_event = deviantsgo_travel.0130
	}			
}
#0142 if manage to stab him, win and is let go
deviantsgo_travel.0142 = { 
	type = character_event
	title = deviantsgo_travel.0142.t
	desc = deviantsgo_travel.0142.desc
	theme = deviantsmaskgo 
	right_portrait = {
		character = root
		animation = celebrate_sword
	}
	# the bandits flee
	option = {
		name = deviantsgo_travel.0142.a
		custom_tooltip = deviantsgo_travel.0142.a.tt
		add_prestige = minor_prestige_gain
	}				
}

#0200 spot woman fucking a doing
deviantsgo_travel.0200 = { 
	type = character_event
	title = deviantsgo_travel.0200.t
	desc = deviantsgo_travel.0200.desc
	theme = deviantsmaskgo 
	cooldown = { years = 1 }
	override_background = { reference =	deviantdoggyvagfuck }
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_canine_lover_three
		is_female = yes
	}
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0200.a
		custom_tooltip = deviantsgo_travel.0200.a.tt
		trigger_event = deviantsgo_travel.0201
	}		
	# 
	option = {
		trigger = {
			has_trait = deviants_canine_lover_three
		}
		name = deviantsgo_travel.0200.b
		custom_tooltip = deviantsgo_travel.0200.b.tt
		duel = {
			skills = { intrigue }
			value = 10
			# if win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.0200.bw.tt
				}	
				hidden_effect = {
					random_list = {
						50 = {
							trigger_event = deviantsgo_travel.0202
						}
						50 = {
							trigger_event = deviantsgo_travel.0203
						}
					}	
				}
			}
			# if lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.0110.bl.tt
				}	
				trigger_event = deviantsgo_travel.0204
			}
		}
	}	
	# 
	option = {
		trigger = {
			has_trait = sadistic
		}
		name = deviantsgo_travel.0200.c
		custom_tooltip = deviantsgo_travel.0200.c.tt
		trigger_event = deviantsgo_travel.0205
	}	
	# just leave
	option = {
		name = deviantsgo_travel.0200.d
		custom_tooltip = deviantsgo_travel.0200.d.tt
	}		
}
#0201 if masturbate
deviantsgo_travel.0201 = { 
	type = character_event
	title = deviantsgo_travel.0201.t
	desc = deviantsgo_travel.0201.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantdoggyvagfuckcum }
	# 
	option = {
		name = deviantsgo_travel.0201.a
		custom_tooltip = deviantsgo_travel.0201.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
		}
	}					
}
#0202 if manage to win 50% two women
deviantsgo_travel.0202 = { 
	type = character_event
	title = deviantsgo_travel.0202.t
	desc = deviantsgo_travel.0202.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantssixtyninewomen }
	# 
	option = {
		name = deviantsgo_travel.0202.a
		custom_tooltip = deviantsgo_travel.0202.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
		}
	}					
}
#0203 if manage to win 50% threeomse
deviantsgo_travel.0203 = { 
	type = character_event
	title = deviantsgo_travel.0203.t
	desc = deviantsgo_travel.0203.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantdoggyffdogthreesome }
	# 
	option = {
		name = deviantsgo_travel.0203.a
		custom_tooltip = deviantsgo_travel.0203.a.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
		}
	}					
}
#0204 if fail
deviantsgo_travel.0204 = { 
	type = character_event
	title = deviantsgo_travel.0204.t
	desc = deviantsgo_travel.0204.desc
	theme = deviantsmaskgo 
	right_portrait = {
		character = root
		animation = disbelief
	}
	# 
	option = {
		name = deviantsgo_travel.0204.a
		custom_tooltip = deviantsgo_travel.0204.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_gain
		}
	}					
}
#0205 if sadistic, have her punished as a deviant
deviantsgo_travel.0205 = { 
	type = character_event
	title = deviantsgo_travel.0205.t
	desc = deviantsgo_travel.0205.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantpublichumiliationbondagehereticwitch }
	# give her to the local peasants as a witch
	option = {
		name = deviantsgo_travel.0205.a
		custom_tooltip = deviantsgo_travel.0205.a.tt
		add_piety = minor_piety_gain
	}		
	# sell her as a fuck doll
	option = {
		name = deviantsgo_travel.0205.b
		custom_tooltip = deviantsgo_travel.0205.b.tt
		add_gold = minor_gold_value
	}	
	# mess with her until bored and then leave tied
	option = {
		name = deviantsgo_travel.0205.c
		custom_tooltip = deviantsgo_travel.0205.c.tt
		current_travel_plan = {
			delay_travel_plan = { days = 3 }
		}
		stress_impact = {
			base = medium_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
	}			
}

deviantsgo_travel.0300 = { 
	type = character_event
	title = deviantsgo_travel.0300.t
	desc = deviantsgo_travel.0300.desc
	theme = deviantsmaskgo 
	cooldown = { years = 100 }
	override_background = { reference =	market }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = throne_room_cheer_2
		outfit_tags = { beggar_rags }
	}
	trigger = {
		NOT = { has_trait = giant }
		NOT = { has_trait = strong }
		NOT = { has_trait = pregnant }
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
		is_female = yes
		has_trait = lustful
	}
	immediate = {
		create_character = {
			template = deviant_loyal_disfigured_giant_template
			culture = location.culture
			location = root.location
			faith = location.faith
			age = { 20 22 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}
	# hire
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0300.a
		custom_tooltip = deviantsgo_travel.0300.a.tt
		remove_short_term_gold = major_gold_value
		add_to_entourage_court_and_activity_effect = { 
			CHAR_TO_ADD = scope:deviant_go_random_1
			NEW_COURT_OWNER = root 
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = admiration_opinion
				opinion = 1000
			}
		}
		trigger_event = deviantsgo_travel.0301
	}		
	# nice show, go on
	option = {
		name = deviantsgo_travel.0300.b
		custom_tooltip = deviantsgo_travel.0300.b.tt
	}			
}

#301 alone at last.
deviantsgo_travel.0301 = { 
	type = character_event
	title = deviantsgo_travel.0301.t
	desc = deviantsgo_travel.0301.desc
	theme = deviantsmaskgo 
	override_background = { reference =	study }
	right_portrait = {
		character = root
		animation = scheme 
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = throne_room_kneel_1
		outfit_tags = { beggar_rags }
	}
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0301.a
		custom_tooltip = deviantsgo_travel.0301.a.tt
		scope:deviant_go_random_1 = {
			add_trait = deviant_ladys_giant
		}
		trigger_event = deviantsgo_travel.0302
	}		
	# 
	option = {
		name = deviantsgo_travel.0301.b
		custom_tooltip = deviantsgo_travel.0301.b.tt
		stress_impact = {
			lustful = major_stress_impact_gain
		}
	}			
}
#302, inspect
deviantsgo_travel.0302 = { 
	type = character_event
	title = deviantsgo_travel.0302.t
	desc = deviantsgo_travel.0302.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantcockface_grin }
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0302.a
		custom_tooltip = deviantsgo_travel.0302.a.tt
		trigger_event = deviantsgo_travel.0303
	}		
	# 
	option = {
		trigger = {
			NOT = { has_trait = lustful }
		}
		name = deviantsgo_travel.0302.b
		custom_tooltip = deviantsgo_travel.0302.b.tt
	}			
}
#303, pussy job
deviantsgo_travel.0303 = { 
	type = character_event
	title = deviantsgo_travel.0303.t
	desc = deviantsgo_travel.0303.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_pussyjob_one }
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0303.a
		custom_tooltip = deviantsgo_travel.0303.a.tt
		trigger_event = deviantsgo_travel.0304
	}		
	# 
	option = {
		trigger = {
			NOT = { has_trait = lustful }
		}
		name = deviantsgo_travel.0303.b
		custom_tooltip = deviantsgo_travel.0303.b.tt
	}			
}
#304 he put in
deviantsgo_travel.0304 = { 
	type = character_event
	title = deviantsgo_travel.0304.t
	desc = deviantsgo_travel.0304.desc
	theme = deviantsmaskgo 
	override_background = { reference =	devianthumiliationpussyspreadfuckfrombehindbreastgrope }
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0304.a
		custom_tooltip = deviantsgo_travel.0304.a.tt
		trigger_event = deviantsgo_travel.0305
	}		
	# 
	option = {
		trigger = {
			NOT = { has_trait = lustful }
		}
		name = deviantsgo_travel.0304.b
		custom_tooltip = deviantsgo_travel.0304.b.tt
	}			
}
#305 fucking, firts cum
deviantsgo_travel.0305 = { 
	type = character_event
	title = deviantsgo_travel.0305.t
	desc = deviantsgo_travel.0305.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_vaginalcum_frombehind }
	immediate = {
		had_sex_with_effect = {
			CHARACTER = scope:deviant_go_random_1
			PREGNANCY_CHANCE = pregnancy_chance
		}
	}
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0305.a
		custom_tooltip = deviantsgo_travel.0305.a.tt
		trigger_event = deviantsgo_travel.0306
	}		
	# 
	option = {
		trigger = {
			NOT = { has_trait = lustful }
		}
		name = deviantsgo_travel.0305.b
		custom_tooltip = deviantsgo_travel.0305.b.tt
	}			
}
#306 fucking, second cum
deviantsgo_travel.0306 = { 
	type = character_event
	title = deviantsgo_travel.0306.t
	desc = deviantsgo_travel.0306.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_sideways_vaginalcum }
	immediate = {
		had_sex_with_effect = {
			CHARACTER = scope:deviant_go_random_1
			PREGNANCY_CHANCE = pregnancy_chance
		}
	}
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0306.a
		custom_tooltip = deviantsgo_travel.0306.a.tt
		trigger_event = deviantsgo_travel.0307
	}		
	# 
	option = {
		trigger = {
			NOT = { has_trait = lustful }
		}
		name = deviantsgo_travel.0306.b
		custom_tooltip = deviantsgo_travel.0306.b.tt
	}			
}
#307 you laying on the floor, he very sorry
deviantsgo_travel.0307 = { 
	type = character_event
	title = deviantsgo_travel.0307.t
	desc = deviantsgo_travel.0307.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantleakingcumonfloor }
	immediate = {
		had_sex_with_effect = {
			CHARACTER = scope:deviant_go_random_1
			PREGNANCY_CHANCE = 0
		}
		had_sex_with_effect = {
			CHARACTER = scope:deviant_go_random_1
			PREGNANCY_CHANCE = 0
		}
		had_sex_with_effect = {
			CHARACTER = scope:deviant_go_random_1
			PREGNANCY_CHANCE = 0
		}
		had_sex_with_effect = {
			CHARACTER = scope:deviant_go_random_1
			PREGNANCY_CHANCE = 0
		}
	}
	# 
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.0307.a
		custom_tooltip = deviantsgo_travel.0307.a.tt
		hidden_effect = {
			add_trait_xp = {
				trait = deviant_ladys_giant
				track = loyal_giant_training
				value = { 10 20 }
			}
		}	
	}		
	# 
	option = {
		name = deviantsgo_travel.0307.b
		custom_tooltip = deviantsgo_travel.0307.b.tt
	}			
}

###### 1000-2000 lustful female special travel events #######
deviantsgo_travel.1000 = { 
	type = character_event
	title = deviantsgo_travel.1000.t
	desc = deviantsgo_travel.1000.desc
	cooldown = { years = 10 }
	theme = deviantsmaskgo 
	override_background = { reference =	tavern }
	right_portrait = {
		character = root
		animation = thinking 
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = scheme 
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		has_trait = deviants_mask
		is_female = yes
		has_trait = lustful
	}
	immediate = {
		create_character = {
			template = deviants_merchant_template
			culture = location.culture
			faith = location.faith
			location = root.location
			age = { 40 50 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
		}
	}	
	#drink the drink and sleep naked in the specified altar room...
	option = {
		name = deviantsgo_travel.1000.a
		custom_tooltip = deviantsgo_travel.1000.a.tt
		trigger_event = deviantsgo_travel.1010
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_vanished
				}
			}
		}
	}	
	# burn this inn
	option = {
		name = deviantsgo_travel.1000.b
		custom_tooltip = deviantsgo_travel.1000.b.tt
		add_dread = minor_dread_gain
		add_prestige = minor_prestige_loss
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_vanished
				}
			}
		}
	}	
	# just get a regular room
	option = {
		name = deviantsgo_travel.1000.c
		custom_tooltip = deviantsgo_travel.1000.c.tt
		trigger_event = deviantsgo_travel.1100
		stress_impact = {
			base = minor_stress_impact_loss
		}
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_vanished
				}
			}
		}
	}		
	# keep going, we not satuying here
	option = {
		name = deviantsgo_travel.1000.d
		custom_tooltip = deviantsgo_travel.1000.d.tt
		stress_impact = {
			base = minor_stress_impact_gain
		}
		hidden_effect = {
			scope:deviant_go_random_1 = {
				death = {
					death_reason = death_vanished
				}
			}
		}
	}		
}

#sleep molested
deviantsgo_travel.1010 = { 
	type = character_event
	title = deviantsgo_travel.1010.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1010.a.desc
			}
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1010.b.desc
			}
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1010.c.desc
			}
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1010.d.desc
			}
		}
	}
	theme = deviantsmaskgo 
	override_background = { reference =	deviantgroupbuckage }
	#float in the dreams
	option = {
		name = deviantsgo_travel.1010.a
		custom_tooltip = deviantsgo_travel.1010.a.tt
		current_travel_plan = {
			delay_travel_plan = { days = 3 }
		}
		add_gold = tiny_gold_value
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 5
			}
		}
		stress_impact = {
			lustful = major_stress_impact_loss
		}
	}	
}

#if took the room, sweet smells, feeling horny, masturbate, use dildo, just sleep
deviantsgo_travel.1100 = { 
	type = character_event
	title = deviantsgo_travel.1100.t
	desc = deviantsgo_travel.1100.a.desc
	theme = deviantsmaskgo 
	override_background = { reference =	bedchamber }	
	right_portrait = {
		character = root
		animation = thinking 
	}
	# masturbate with the dildo
	option = {
		trigger = {
			has_trait = deviants_strange_dildo
			any_character_artifact = {
				has_artifact_modifier = deviants_strangedildo_modifier
			}
		}
		trait = deviants_strange_dildo
		name = deviantsgo_travel.1100.a
		custom_tooltip = deviantsgo_travel.1100.a.tt
		trigger_event = deviantsgo_travel.1101
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 4
			}
		}
		stress_impact = {
			lustful = medium_stress_impact_loss
		}
	}	
	#just masturbate
	option = {
		name = deviantsgo_travel.1100.b
		custom_tooltip = deviantsgo_travel.1100.b.tt
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 2
			}
		}
		stress_impact = {
			lustful = minor_stress_impact_loss
		}
	}	
	#just try to sleep
	option = {
		name = deviantsgo_travel.1100.c
		custom_tooltip = deviantsgo_travel.1100.c.tt
		stress_impact = {
			lustful = minor_stress_impact_gain
		}
	}	
}

#if used dildo, feels too good, pass out on the floor, pass out, or beg, anyone...
deviantsgo_travel.1101 = { 
	type = character_event
	title = deviantsgo_travel.1101.t
	desc = deviantsgo_travel.1101.a.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantbasicdildo }	
	immediate = {
		stress_impact = {
			lustful = medium_stress_impact_loss
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
			add_trait_xp = {
				trait = deviants_strange_dildo
				track = strange_dildo_addiction
				value = 2
			}
		}
	}
	# beg, anyone, more
	option = {
		name = deviantsgo_travel.1101.a
		custom_tooltip = deviantsgo_travel.1101.a.tt
		trigger_event = deviantsgo_travel.1110
	}	
	#just pass out and sleep
	option = {
		name = deviantsgo_travel.1101.b
		custom_tooltip = deviantsgo_travel.1101.b.tt
	}
}

#masked men come in, from a secret passage, dildo you, buckage you, and leave some coins
deviantsgo_travel.1110 = { 
	type = character_event
	title = deviantsgo_travel.1110.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1110.a.desc
			}
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1110.b.desc
			}
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1110.c.desc
			}
			triggered_desc = {
				trigger = { is_female = yes }
			desc = deviantsgo_travel.1110.d.desc
			}
		}
	}
	theme = deviantsmaskgo 
	override_background = { reference =	deviantgroupbuckagedildo }	
	#they eventually leave and drop some coin on you
	option = {
		name = deviantsgo_travel.1110.a
		custom_tooltip = deviantsgo_travel.1110.a.tt
		add_gold = tiny_gold_value
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 5
			}
			add_trait_xp = {
				trait = deviants_strange_dildo
				track = strange_dildo_addiction
				value = 2
			}
		}
		stress_impact = {
			lustful = major_stress_impact_loss
		}
	}	
}

###### 2000 contributed inn related travel events ######
#2000 starter event
deviantsgo_travel.2000 = { 
	type = character_event
	title = deviantsgo_travel.2000.t
	desc = deviantsgo_travel.2000.desc
	cooldown = { years = 10 }
	theme = deviantsmaskgo 
	override_background = { reference =	bedchamber }
	right_portrait = {
		character = root
		animation = thinking 
		outfit_tags = { nightgown }
	}
	trigger = {
		is_available_travelling_adult = yes 
		is_location_valid_for_travel_event_on_land = yes
		OR = {
			has_trait = deviants_mask
			is_landless_adventurer = yes
		}
		is_female = yes
		has_trait = lustful
		NOT = { has_trait = lustful_inn_slut }
	}	
	immediate = {
		current_travel_plan = {
			delay_travel_plan = { days = 1 }
		}
	}
	#investigate
	option = {
		name = deviantsgo_travel.2000.a
		custom_tooltip = deviantsgo_travel.2000.a.tt
		trigger_event = deviantsgo_travel.2010
	}	
	# stay in bed
	option = {
		name = deviantsgo_travel.2000.b
		custom_tooltip = deviantsgo_travel.2000.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
		}
		current_travel_plan = {
			delay_travel_plan = { days = 5 }
		}
	}		
}


#2010 if investigate, do new gangbang for this
deviantsgo_travel.2010 = { 
	type = character_event
	title = deviantsgo_travel.2010.t
	desc = deviantsgo_travel.2010.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantgrouptablegrope }
	#yes
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.2010.a
		custom_tooltip = deviantsgo_travel.2010.a.tt
		trigger_event = deviantsgo_travel.2020
	}	
	# no
	option = {
		name = deviantsgo_travel.2010.b
		custom_tooltip = deviantsgo_travel.2010.b.tt
		trigger_event = deviantsgo_travel.2012
	}		
}
#2012 next day if deny
deviantsgo_travel.2012 = { 
	type = character_event
	title = deviantsgo_travel.2012.t
	desc = deviantsgo_travel.2012.desc
	theme = deviantsmaskgo 
	override_background = { reference =	tavern }
	right_portrait = {
		character = root
		animation = thinking 
	}
	#ask to work here
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.2012.a
		custom_tooltip = deviantsgo_travel.2012.a.tt
		trigger_event = deviantsgo_travel.2015
	}	
	# burn this heretic
	option = {
		name = deviantsgo_travel.2012.b
		custom_tooltip = deviantsgo_travel.2012.b.tt
		add_piety = minor_piety_gain
		add_dread = minor_dread_gain
	}		
	# leave
	option = {
		name = deviantsgo_travel.2012.c
		custom_tooltip = deviantsgo_travel.2012.c.tt
	}	
}
#2015 if I would like to work here.
deviantsgo_travel.2015 = { 
	type = character_event
	title = deviantsgo_travel.2015.t
	desc = deviantsgo_travel.2015.desc
	theme = deviantsmaskgo 
	override_background = { reference =	tavern }
	right_portrait = {
		character = root
		animation = throne_room_conversation_1
	}
	#wait for the evening
	option = {
		name = deviantsgo_travel.2015.a
		custom_tooltip = deviantsgo_travel.2015.a.tt
		current_travel_plan = {
			delay_travel_plan = { days = 5 }
		}
		trigger_event = {
				id = deviantsgo_travel.2100
				days = 1 
		}
	}		
}

#2020 if yes, do orgy pic for this... 
deviantsgo_travel.2020 = { 
	type = character_event
	title = deviantsgo_travel.2020.t
	desc = deviantsgo_travel.2020.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantdemonparadehumanthugsgangbang }
	#
	option = {
		name = deviantsgo_travel.2020.a
		custom_tooltip = deviantsgo_travel.2020.a.tt
		trigger_event = deviantsgo_travel.2021
	}		
}

#2021 clean up, joining the cult is not aviable at this time but do you want to become a whore instead?
# do some kneeling before robed man pic
deviantsgo_travel.2021 = { 
	type = character_event
	title = deviantsgo_travel.2021.t
	desc = deviantsgo_travel.2021.desc
	theme = deviantsmaskgo 
	override_background = { reference =	bedchamber }
	right_portrait = {
		character = root
		animation = thinking
		outfit_tags = { no_clothes }
	}
	#accept
	option = {
		trigger = {
			has_trait = lustful
		}
		name = deviantsgo_travel.2021.a
		custom_tooltip = deviantsgo_travel.2021.a.tt
		current_travel_plan = {
			delay_travel_plan = { days = 2 }
		}
		trigger_event = {
				id = deviantsgo_travel.2100
				days = 5 
		}
	}	
	#refuse	
	option = {
		name = deviantsgo_travel.2021.a
		custom_tooltip = deviantsgo_travel.2021.a.tt
	}	
}

#2100 training, day one, part one
deviantsgo_travel.2100 = { 
	type = character_event
	title = deviantsgo_travel.2100.t
	desc = deviantsgo_travel.2100.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantlineofnudewomen }
	#accept
	option = {
		name = deviantsgo_travel.2100.a
		custom_tooltip = deviantsgo_travel.2100.a.tt
		trigger_event = deviantsgo_travel.2101

	}	
}
#nude waitress
deviantsgo_travel.2101 = { 
	type = character_event
	title = deviantsgo_travel.2101.t
	desc = deviantsgo_travel.2101.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantnakedwaitressgrope }
	#accept
	option = {
		name = deviantsgo_travel.2101.a
		custom_tooltip = deviantsgo_travel.2101.a.tt
		trigger_event = deviantsgo_travel.2102

	}	
}

#2102 training, day one, part two
deviantsgo_travel.2102 = { 
	type = character_event
	title = deviantsgo_travel.2102.t
	desc = deviantsgo_travel.2102.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantssixtyninewomen }
	#accept
	option = {
		name = deviantsgo_travel.2102.a
		custom_tooltip = deviantsgo_travel.2102.a.tt
		trigger_event = deviantsgo_travel.2103

	}	
}
#2103 training, day one, part three
deviantsgo_travel.2103 = { 
	type = character_event
	title = deviantsgo_travel.2103.t
	desc = deviantsgo_travel.2103.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantasspresent }
	#accept
	option = {
		name = deviantsgo_travel.2103.a
		custom_tooltip = deviantsgo_travel.2103.a.tt
		add_trait_force_tooltip = lustful_inn_slut
		current_travel_plan = {
			delay_travel_plan = { days = 5 }
		}
	}	
	#refuse, I was here just for the lols
	option = {
		name = deviantsgo_travel.2103.b
		custom_tooltip = deviantsgo_travel.2103.b.tt
	}	
}


#3000 
deviantsgo_travel.3000 = { 
	type = character_event
	title = deviantsgo_travel.3000.t
	desc = deviantsgo_travel.3000.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviants_futa_dream_1 }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3000.a
		custom_tooltip = deviantsgo_travel.3000.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3000.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3000.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3001 
deviantsgo_travel.3001 = { 
	type = character_event
	title = deviantsgo_travel.3001.t
	desc = deviantsgo_travel.3001.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_ogre_vaginal_2 }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3001.a
		custom_tooltip = deviantsgo_travel.3001.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3001.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3001.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3002 
deviantsgo_travel.3002 = { 
	type = character_event
	title = deviantsgo_travel.3002.t
	desc = deviantsgo_travel.3002.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantdemonimpfuckwakpeupgape }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3002.a
		custom_tooltip = deviantsgo_travel.3002.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3002.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3002.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3003 
deviantsgo_travel.3003 = { 
	type = character_event
	title = deviantsgo_travel.3003.t
	desc = deviantsgo_travel.3003.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_those_things_dream_2 }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3003.a
		custom_tooltip = deviantsgo_travel.3003.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3003.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3003.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3004 
deviantsgo_travel.3004 = { 
	type = character_event
	title = deviantsgo_travel.3004.t
	desc = deviantsgo_travel.3004.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_dildo_stage_show_six }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3004.a
		custom_tooltip = deviantsgo_travel.3004.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3004.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3004.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3005 
deviantsgo_travel.3005 = { 
	type = character_event
	title = deviantsgo_travel.3005.t
	desc = deviantsgo_travel.3005.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantcourtesanbasicanal }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3005.a
		custom_tooltip = deviantsgo_travel.3005.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3005.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3005.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3006 
deviantsgo_travel.3006 = { 
	type = character_event
	title = deviantsgo_travel.3006.t
	desc = deviantsgo_travel.3006.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_present_wet_pussy_ten }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3006.a
		custom_tooltip = deviantsgo_travel.3006.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3006.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3006.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3007 
deviantsgo_travel.3007 = { 
	type = character_event
	title = deviantsgo_travel.3007.t
	desc = deviantsgo_travel.3007.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviantcourtesanvaginalmissionaryfuck }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3007.a
		custom_tooltip = deviantsgo_travel.3007.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3007.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3007.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3008 
deviantsgo_travel.3008 = { 
	type = character_event
	title = deviantsgo_travel.3008.t
	desc = deviantsgo_travel.3008.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_penis_inspection_5 }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3008.a
		custom_tooltip = deviantsgo_travel.3008.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3008.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3008.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3009 
deviantsgo_travel.3009 = { 
	type = character_event
	title = deviantsgo_travel.3009.t
	desc = deviantsgo_travel.3009.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_bondage_waiting_one }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3009.a
		custom_tooltip = deviantsgo_travel.3009.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3009.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3009.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3010 
deviantsgo_travel.3010 = { 
	type = character_event
	title = deviantsgo_travel.3010.t
	desc = deviantsgo_travel.3010.desc
	theme = deviantsmaskgo 
	override_background = { reference =	deviant_present_wet_pussy_one }
	override_effect_2d = {
		reference = fog
	}
	#accept
	option = {
		name = deviantsgo_travel.3010.a
		custom_tooltip = deviantsgo_travel.3010.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3010.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3010.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

#3011
deviantsgo_travel.3011 = { 
	type = character_event
	title = deviantsgo_travel.3011.t
	desc = deviantsgo_travel.3011.desc
	theme = deviantsmaskgo 
	override_background = { reference =	market }
	override_effect_2d = {
		reference = fog
	}
	right_portrait = {
		character = root
		animation = lunatic
		outfit_tags = { no_clothes }
	}
	#accept
	option = {
		name = deviantsgo_travel.3011.a
		custom_tooltip = deviantsgo_travel.3011.a.tt
		duel = {
			skills = { learning intrigue }
			value = 15
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = deviantsgo_travel.3011.aw.tt
				}	
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonsubmissionslut
						value = { 0 5 }
					}
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
			}
			# 
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = deviantsgo_travel.3011.al.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
				}
				random_list = {
					25 = {
						add_stewardship_skill = -1
					}
					25 = {
						add_diplomacy_skill = -1
					}
					25 = {
						add_martial_skill = -1
					}
					25 = {
						add_learning_skill = -1
					}
					25 = {
						add_intrigue_skill = -1
					}
					100 = {
					}
				}
				hidden_effect = {
					add_trait_xp = {
						trait = deviants_demonanalslut
						track = demonanalslutcorruption
						value = { 0 5 }
					}
				}
			}
		}	

	}	
}

