﻿namespace = streaker_go


#100 range is for basic utility events, if doing more generic ends, move them here or something
#Starts streaker events 
streaker_go.100 = { 
	type = character_event
	title = streaker_go.100.t
	desc = streaker_go.100.desc
	theme = deviantsmaskgo
	override_background = { reference = bedchamber }
	right_portrait = {
		character = root
		animation = thinking
		outfit_tags = { no_clothes }
	}
	immediate = {
		add_character_flag = {
			flag = is_naked
		}
		add_character_flag = {
			flag = headgear_streak_modifier
		}
	}

	#lustful female dildo
	option = {
		trigger = {
			has_trait = deviants_strange_dildo
			has_trait = lustful
			any_character_artifact = {
				has_artifact_modifier = deviants_strangedildo_modifier
			}
		}
		trait = deviants_strange_dildo
		trait = lustful
		name = streaker_go.100.dildo
		custom_tooltip = streaker_go.100.dildo.tt
		trigger_event = streaker_go.800
	}

	option = {
		name = streaker_go.100.a
		custom_tooltip = streaker_go.100.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			ambitious = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			shy = major_stress_impact_gain
			chaste = massive_stress_impact_gain
			craven = medium_stress_impact_gain
		}
		random_list = {
			25 = {
				trigger_event = streaker_go.201
				custom_tooltip = streaker_go.100.c.tt
			}
			25 = {
				trigger_event = streaker_go.202
				custom_tooltip = streaker_go.100.d.tt
			}
			25 = {
				trigger_event = streaker_go.203
				custom_tooltip = streaker_go.100.e.tt
			}
			25 = {
				trigger_event = streaker_go.205
				custom_tooltip = streaker_go.100.g.tt
			}
		}	 
	}
	#regret
	option = {
		name = streaker_go.100.b
		custom_tooltip = streaker_go.100.b.tt
		remove_character_flag = headgear_streak_modifier
		remove_character_flag = is_naked
		stress_impact = {
			base = major_stress_impact_gain
		}
	}		
}

#Ends streaker events
streaker_go.101 = { 
	type = character_event
	title = streaker_go.101.t
	desc = streaker_go.101.desc
	theme = deviantsmaskgo
	override_background = { reference = bedchamber }
	right_portrait = {
		character = root
		animation = shame
		outfit_tags = { no_clothes }
	}
	option = {
		name = streaker_go.101.a
		custom_tooltip = streaker_go.101.b.tt
		remove_character_flag = headgear_streak_modifier
		remove_character_flag = is_naked
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_gain
			}
        hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
			random_list = {
				10 = {
					trigger_event = { 
						id = streaker_go.600 days = { 2 70 } 
					}	
				}
				10 = {
					trigger_event = { 
						id = streaker_go.610 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.611 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.612 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.613 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.614 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.615 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.616 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.617 days = { 2 70 } 
					}
				}
				10 = {
					trigger_event = { 
						id = streaker_go.618 days = { 2 70 } 
					}
				}
				20 = {
				}
			}	
		}	
	}			
}

##################################################
#200 range is for basic loop events
#Streaker event that gives exit
streaker_go.200 = { 
	type = character_event
	title = streaker_go.200.t
	desc = streaker_go.200.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = scheme
		outfit_tags = { no_clothes }
	}
	option = {
		name = streaker_go.200.a
		custom_tooltip = streaker_go.200.a.tt
			stress_impact = {
			base = miniscule_stress_impact_gain
			ambitious = medium_stress_impact_gain
			lustful = miniscule_stress_impact_loss
			}
		random_list = {
			25 = {
				trigger_event = streaker_go.201
				custom_tooltip = streaker_go.100.c.tt
			}
			25 = {
				trigger_event = streaker_go.202
				custom_tooltip = streaker_go.100.d.tt
			}
			25 = {
				trigger_event = streaker_go.203
				custom_tooltip = streaker_go.100.e.tt
			}
			25 = {
				trigger_event = streaker_go.205
				custom_tooltip = streaker_go.100.g.tt
			}
		}	
	}

	option = {
		custom_tooltip = streaker_go.200.b.tt
		name = streaker_go.200.b
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_gain
			shy = major_stress_impact_loss
			chaste = major_stress_impact_loss
			}
        trigger_event = streaker_go.101
	}
			
}

#Basic streaker events, hear multiple distant voices 
streaker_go.201 = { 
	type = character_event
	title = streaker_go.201.t
	desc = streaker_go.201.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	option = {
		name = streaker_go.201.a
		custom_tooltip = streaker_go.201.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			shy = miniscule_stress_impact_gain
			chaste = minor_stress_impact_gain
			}
		random_list = {
			20 = {
				trigger_event = streaker_go.414
				custom_tooltip = streaker_go.100.h.tt
			}
			40 = {
				trigger_event = streaker_go.204
				custom_tooltip = streaker_go.100.f.tt
			}
			40 = {
				trigger_event = streaker_go.205
				custom_tooltip = streaker_go.100.g.tt
			}
			10 = {
				trigger_event = streaker_go.312
				custom_tooltip = streaker_go.100.i.tt
			}
		}	
	}		
}
#Basic streaker events, a moment of regret and fears
streaker_go.202 = { 
	type = character_event
	title = streaker_go.202.t
	desc = streaker_go.202.desc
	theme = dread
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = stress
		outfit_tags = { no_clothes }
	}
	
	option = {
		name = streaker_go.202.a
		custom_tooltip = streaker_go.202.a.tt
			stress_impact = {
			base = minor_stress_impact_gain
			ambitious = miniscule_stress_impact_gain
			lustful = miniscule_stress_impact_loss
			paranoid = miniscule_stress_impact_gain
			shy = miniscule_stress_impact_gain
			chaste = miniscule_stress_impact_gain
			}
		random_list = {
			30 = {
				trigger_event = streaker_go.200
				custom_tooltip = streaker_go.100.j.tt
			}
			30 = {
				trigger_event = streaker_go.201
				custom_tooltip = streaker_go.100.c.tt
			}
			10 = {
				trigger_event = streaker_go.313
				custom_tooltip = streaker_go.100.i.tt
			}
			30 = {
				trigger_event = streaker_go.204
				custom_tooltip = streaker_go.100.f.tt
			}
		}
	}		
}
#Basic streaker events, stop to self admire
streaker_go.203 = { 
	type = character_event
	title = streaker_go.203.t
	desc = streaker_go.203.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = personality_greedy
		outfit_tags = { no_clothes }
	}

	option = {
		name = streaker_go.203.a
		custom_tooltip = streaker_go.203.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			ambitious = medium_stress_impact_loss
			lustful = minor_stress_impact_loss
			beauty_good_1 = miniscule_stress_impact_loss
			beauty_good_2 = minor_stress_impact_loss
			beauty_good_3 = medium_stress_impact_loss
		}
		random_list = {
			25 = {
				trigger_event = streaker_go.201
				custom_tooltip = streaker_go.100.c.tt
			}
			25 = {
				trigger_event = streaker_go.200
				custom_tooltip = streaker_go.100.j.tt
			}
			25 = {
				trigger_event = streaker_go.204
				custom_tooltip = streaker_go.100.f.tt
			}
			25 = {
				trigger_event = streaker_go.205
				custom_tooltip = streaker_go.100.g.tt
			}			    
		}	
	}			
}

#Basic expose events shocked female, continuation expose option that leads to trouble
streaker_go.204 = { 
	type = character_event
	title = streaker_go.204.t
	desc = streaker_go.204.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = flirtation 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = shock
	}
	immediate = {
		if = { 	
			limit = {
				any_courtier_or_guest = {
					is_available_ai_adult = yes
					age >= 18
					is_female = yes
					NOT = { has_trait = blind }
				}
			}
			random_courtier_or_guest = {
				save_scope_as = streaker_go_female_1
				stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = major_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
					}
				limit = {
					is_available_ai_adult = yes
					age >= 18
					is_female = yes
					}
				}
		}		
        else = {
		create_character = {
			location = root.capital_province
			template = servant_character
			age = { 20 30 }
			gender_female_chance = 100
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			dynasty = none
			save_scope_as = streaker_go_female_1
			}
		}
	}
#run past her
	option = {
		name = streaker_go.204.a
		custom_tooltip = streaker_go.204.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			shy = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
		}	
		random_list = {
			30 = {
				trigger_event = streaker_go.200
				custom_tooltip = streaker_go.100.j.tt
			}
			30 = {
				trigger_event = streaker_go.201
				custom_tooltip = streaker_go.100.c.tt
			}
			30 = {
				trigger_event = streaker_go.203
				custom_tooltip = streaker_go.100.e.tt
			}
			10 = {
				trigger_event = streaker_go.312
				custom_tooltip = streaker_go.100.i.tt
			}
		}
	}
	#female gets this approach to send to that route if courtier is lustful/sadistic
	option = {
		trigger = {
			is_female = yes
		}
		name = streaker_go.204.b
		custom_tooltip = streaker_go.204.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			shy = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
		}
		if = {
			limit = {
				scope:streaker_go_female_1 = {
				has_trait = lustful
				}
			}	
			trigger_event = streaker_go.210
			custom_tooltip = streaker_go.204.d.tt
		}	
		else_if = {
			limit = {
				scope:streaker_go_female_1 = {
				has_trait = sadistic
				}
			}	
			trigger_event = streaker_go.230
			custom_tooltip = streaker_go.204.e.tt
		}		
		else = {
		trigger_event = streaker_go.500
		custom_tooltip = streaker_go.204.f.tt
		}
	}			
	#male gets this approach to force him into the sex route if the woman is lustful or sadistic
	option = {
		trigger = {
			OR = {	is_female = no	has_trait = futanari_genetic }
		}
		name = streaker_go.204.b
		custom_tooltip = streaker_go.204.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			shy = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
		}
		if = {
			limit = {
				scope:streaker_go_female_1 = {
				has_trait = lustful
				}
			}	
			trigger_event = streaker_go.700
			custom_tooltip = streaker_go.204.d.tt
		}	
		else_if = {
			limit = {
				scope:streaker_go_female_1 = {
				has_trait = sadistic
				}
			}	
			trigger_event = streaker_go.700
			custom_tooltip = streaker_go.204.e.tt
		}		
		else = {
		trigger_event = streaker_go.500
		custom_tooltip = streaker_go.204.f.tt
		}
	}
}

#Basic expose events random male
streaker_go.205 = { 
	type = character_event
	title = streaker_go.205.t
	desc = streaker_go.205.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = ecstasy
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = personality_content 
	}
	
	immediate = {
		if = { 	
			limit = {
				any_courtier_or_guest = {
					is_available_ai_adult = yes
					age >= 18
					OR = {	is_female = no	has_trait = futanari_genetic }
					NOT = { has_trait = blind }
				}
			}
			random_courtier_or_guest = {
				save_scope_as = streaker_go_male_1
				stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = minor_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
					}
				limit = {
					is_available_ai_adult = yes
					age >= 18
					OR = {	is_female = no	has_trait = futanari_genetic }
				}
			}
		}		
        else = {
		create_character = {
				location = root.capital_province
				template = servant_character
				age = { 20 30 }
				gender_female_chance = 0
				faith = root.capital_province.county.faith
				culture = root.capital_province.county.culture
				dynasty = none
				save_scope_as = streaker_go_male_1
			}
		}
	}
#approach
    option = {
		trigger_event = streaker_go.301
		name = streaker_go.205.b
		custom_tooltip = streaker_go.101.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			shy = medium_stress_impact_gain
		}
	}
#leave
	option = {
		name = streaker_go.205.a
		custom_tooltip = streaker_go.101.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			shy = minor_stress_impact_loss
			lustful = medium_stress_impact_gain
		}
		random_list = {
			30 = {
				trigger_event = streaker_go.204
				custom_tooltip = streaker_go.100.f.tt
			}
			10 = {
				trigger_event = streaker_go.313
				custom_tooltip = streaker_go.100.i.tt
			}
			30 = {
				trigger_event = streaker_go.201
				custom_tooltip = streaker_go.100.c.tt
			}
			30 = {
				trigger_event = streaker_go.203
				custom_tooltip = streaker_go.100.e.tt
			}
		}
	}			
}

#210 female meeting lustful female courtier
streaker_go.210 = { 
	type = character_event
	title = streaker_go.210.t
	desc = streaker_go.210.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = love
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_female_1
		animation = flirtation
	}
	option = {
		name = streaker_go.210.a
		custom_tooltip = streaker_go.210.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_gain
			}	
		trigger_event = streaker_go.203
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}		
	option = {
		name = streaker_go.210.b
		custom_tooltip = streaker_go.210.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_gain
		}
		trigger_event = streaker_go.211
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}	
}
#211mutual masturbation with female lustful event
streaker_go.211 = { 
	type = character_event
	title = streaker_go.211.t
	desc = streaker_go.211.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = love
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_female_1
		animation = flirtation
		outfit_tags = { no_clothes }
	}
	option = {
		name = streaker_go.211.a
		custom_tooltip = streaker_go.211.a.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
			}	
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}		
}
#230 female meeting sadistic female courtier
streaker_go.230 = { 
	type = character_event
	title = streaker_go.230.t
	desc = streaker_go.230.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger
	}
	#try to flee
	option = {
		name = streaker_go.230.a
		custom_tooltip = streaker_go.230.a.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_female_1
			# Success: escape
			40 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.230.c.tt
				}
				stress_impact = {
					base = minor_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.312	
				}	
			}
			# Failure, move to fisting
			60 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.230.d.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = miniscule_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}		
				trigger_event = streaker_go.231		
				scope:streaker_go_female_1 = { 
					stress_impact = {
					sadistic = medium_stress_impact_loss
					}
				}
			}
		}
	}	
	#submit	
	option = {
		name = streaker_go.230.b
		custom_tooltip = streaker_go.230.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_gain
			chaste = medium_stress_impact_gain
			shy = medium_stress_impact_gain
		}
        trigger_event = streaker_go.231
		scope:streaker_go_female_1 = { 
			stress_impact = {
			sadistic = medium_stress_impact_loss
			}
		}
	}
}
#231 fisting with female sadist courtier, pervert like you touched this all the time right? or you looking for a man to do it for you?
#you just wait there so I can find [ROOT.GetCharacter.GetName] so a sick pervert like you can be really puniched. I can't wait to see how you are dealt with after I tell them you molested poor chaste me
streaker_go.231 = { 
	type = character_event
	title = streaker_go.231.t
	desc = streaker_go.231.desc
	theme = intrigue_intimidation_focus
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = lunatic
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger
	}
	option = {
		name = streaker_go.231.a
		custom_tooltip = streaker_go.231.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = medium_stress_impact_gain
			shy = medium_stress_impact_gain
			}	
		random_list = {
			50 = {
				trigger_event = streaker_go.313
				custom_tooltip = streaker_go.231.b.tt
			}
			50 = {
				trigger_event = streaker_go.312
				custom_tooltip = streaker_go.231.c.tt
			}
		}	
		scope:streaker_go_female_1 = { 
			stress_impact = {
			sadistic = major_stress_impact_loss
			}
		}
	}		
}

#300 range is for continuation events to meeting random man(205)
#Basic expose event after approaching male 
streaker_go.301 = { 
	type = character_event
	title = streaker_go.301.t
	desc = streaker_go.301.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = admiration 
	}
	#expose
    option = {  
		name =  streaker_go.301.b
		custom_tooltip = streaker_go.301.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			shy = major_stress_impact_gain
			lustful = minor_stress_impact_loss
			chaste = major_stress_impact_gain
		}
		if = {
			limit = {
				scope:streaker_go_male_1 = {
				has_trait = lustful
				}
			}	
			trigger_event = streaker_go.306
			custom_tooltip = streaker_go.301.c.tt
		}			
		else = {
			trigger_event = streaker_go.302
			custom_tooltip = streaker_go.301.d.tt
		}
	}
	#escape
	option = {
		name = streaker_go.301.a
		custom_tooltip = streaker_go.301.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			shy = miniscule_stress_impact_gain
			lustful = minor_stress_impact_gain
		}
		random_list = {
			40 = {
				trigger_event = streaker_go.200
				custom_tooltip = streaker_go.100.c.tt
			}
			40 = {
				trigger_event = streaker_go.202
				custom_tooltip = streaker_go.100.d.tt
			}
			10 = {
				trigger_event = streaker_go.312
				custom_tooltip = streaker_go.100.i.tt
			}
			10 = {
				trigger_event = streaker_go.313
				custom_tooltip = streaker_go.100.i.tt
			}
		}	
	}			
}

#Basic slap event male
streaker_go.302 = { 
	type = character_event
	title = streaker_go.302.t
	desc = streaker_go.302.desc
	theme = martial 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = rage 
	}
	option = {
		name = streaker_go.302.a
		custom_tooltip = streaker_go.101.a.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_male_1
			# Success: escape
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.302.b.tt
				}
				stress_impact = {
						base = miniscule_stress_impact_loss
				}
				hidden_effect = {
					random_list = {
						30 = {
							trigger_event = streaker_go.200
						}
						30 = {
							trigger_event = streaker_go.202
						}
						20 = {
							trigger_event = streaker_go.312
						}
						20 = {
							trigger_event = streaker_go.313
						}
					}
				}	
			}
			# Failure, get hit
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.302.c.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = medium_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}			
				hidden_effect = {
					if = {
						limit = {
							scope:streaker_go_male_1 = {
							has_trait = sadistic
							}
						}	
						trigger_event = streaker_go.304
					}			
					else = {
						trigger_event = streaker_go.303
					}
				}
			}
		}
	}			
}

#head to end with a sore ass
streaker_go.303 = { 
	type = character_event
	title = streaker_go.303.t
	desc = streaker_go.303.desc
	theme = secret
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = pain
		outfit_tags = { no_clothes }
	}
	option = {
		custom_tooltip = streaker_go.303.a.tt
		name = streaker_go.303.a
        trigger_event = streaker_go.101
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			shy = miniscule_stress_impact_gain
		}	
	}			
}

#fall down from the strike
streaker_go.304 = { 
	type = character_event
	title = streaker_go.304.t
	desc = streaker_go.304.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = throne_room_kneel_1
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = rage 
	}
	option = {
		name = streaker_go.304.a
		custom_tooltip = streaker_go.304.a.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_male_1
			# Success: escape
			40 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.304.b.tt
				}
				stress_impact = {
					base = miniscule_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.303	
				}	
			}
			# Failure, get first coin into your ass
			60 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.304.c.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = medium_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}		
				trigger_event = streaker_go.305		
			}
		}
	}			
}

#coin into ass repeat
streaker_go.305 = { 
	type = character_event
	title = streaker_go.305.t
	desc = streaker_go.305.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = throne_room_kneel_2
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = rage 
	}
	option = {
		name = streaker_go.305.a
		custom_tooltip = streaker_go.305.a.tt
		duel = {
			skill = prowess
			value = 5
			# Success: escape
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.305.b.tt
				}
				stress_impact = {
						base = miniscule_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.303	
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = miniscule_stress_impact_loss
					sadistic = minor_stress_impact_loss
					}
				}
			}
			# Failure, coin into your ass
			50 = {
				compare_modifier = {
					value = scope:duel_value
					 	multiplier = -3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.305.c.tt
				}	
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = minor_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}	
				add_gold = 1
				hidden_effect = {
					trigger_event = streaker_go.305	
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = miniscule_stress_impact_loss
					sadistic = major_stress_impact_loss
					}
				}				
			}
		}
	}			
}
# he takes his cock out and starts to masturbate
streaker_go.306 = { 
	type = character_event
	title = streaker_go.306.t
	desc = streaker_go.306.desc
	theme = party  
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = flirtation 
	}
#start touching yourself while looking at him	
	option = {
		trigger = {
			has_trait = lustful
		}
		custom_tooltip = streaker_go.306.a.tt
		name = streaker_go.306.a
		trait = lustful
        trigger_event = streaker_go.310
		stress_impact = {
			base = miniscule_stress_impact_loss
			lustful = minor_stress_impact_loss
			chaste = medium_stress_impact_gain
			ambitious = medium_stress_impact_loss
			shy = minor_stress_impact_gain
		}
		scope:streaker_go_male_1 = { 
			stress_impact = {
			base = miniscule_stress_impact_loss
			lustful = minor_stress_impact_loss
			}
		}
	}
#try to leave
	option = {
		name = streaker_go.306.b
		custom_tooltip = streaker_go.306.b.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_male_1
			# Success: escape
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				stress_impact = {
					base = miniscule_stress_impact_loss
					shy = medium_stress_impact_loss
					lustful = medium_stress_impact_gain
					chaste = medium_stress_impact_loss
				}
				custom_tooltip = {
					text = streaker_go.306.c.tt
				}
				hidden_effect = {
					random_list = {
						20 = {
							trigger_event = streaker_go.200
						}
						20 = {
							trigger_event = streaker_go.201
						}
						40 = {
							trigger_event = streaker_go.312
						}
						20 = {
							trigger_event = streaker_go.313
						}
					}	
				}	
				scope:streaker_go_male_1 = { 
						stress_impact = {
						base = miniscule_stress_impact_loss
						}
					}
			}
			# Failure, get pinned to a wall
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.306.d.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = minor_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.307	
				}					
			}
		}
	}			
}

#fail to leave and get pinned to a wall, a cock between your thighs
streaker_go.307 = { 
	type = character_event
	title = streaker_go.307.t
	desc = streaker_go.307.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = rage 
	}
	option = {
		name = streaker_go.307.a
		custom_tooltip = streaker_go.307.a.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_male_1
			# Success: escape
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.307.b.tt
				}
					stress_impact = {
						base = miniscule_stress_impact_loss
					}
				hidden_effect = {
					trigger_event = streaker_go.312	
				}	
				scope:streaker_go_male_1 = { 
						stress_impact = {
						base = miniscule_stress_impact_loss
						sadistic = minor_stress_impact_loss
						}
					}
			}
			# Failure, start thigh fucking
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.307.c.tt
				}	
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = minor_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.308	
				}					
			}
		}
	}			
}

#loop getting thigh fucked, he loses stress, trait conditional you gain/lose
streaker_go.308 = { 
	type = character_event
	title = streaker_go.308.t
	desc = streaker_go.308.desc
	theme = deviantsmaskgo 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = ecstasy 
	}
	option = {
		name = streaker_go.308.a
		custom_tooltip = streaker_go.308.a.tt
		duel = {
			skill = prowess
			value = 5
			# Success: he cums
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.308.b.tt
				}	
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = miniscule_stress_impact_loss
					chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}
				hidden_effect = {
					trigger_event = streaker_go.309	
				}	
				scope:streaker_go_male_1 = { 
						stress_impact = {
						base = minor_stress_impact_loss
						sadistic = medium_stress_impact_loss
						}
					}
			}
			# Failure, he keep thigh fucking
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.308.c.tt
				}	
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = miniscule_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					sadistic = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.308	
				}					
			}
		}
	}			
}

#he cums and slaps you to leave, he loses stress, trait conditional you gain/lose, go to sore ass event
streaker_go.309 = { 
	type = character_event
	title = streaker_go.309.t
	desc = streaker_go.309.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = worry
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = lunatic 
	}
	option = {
		custom_tooltip = streaker_go.309.a.tt
		name = streaker_go.309.a
        trigger_event = streaker_go.303
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_loss
			shy = minor_stress_impact_gain
		}	
		scope:streaker_go_male_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}

#expose loop, the rush of being seen like this is too high to focus on masturbation and you just shake your hip to let the man see it all, you get major stress loss no matter what, he gets also some
streaker_go.310 = { 
	type = character_event
	title = streaker_go.310.t
	desc = streaker_go.310.desc
	theme = deviantsmaskgo 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = throne_room_cheer_2
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = flirtation 
	}
	#if woman, approach him...
	option = {
		trigger = {
			is_female = yes
		    has_trait = lustful
		}
		trait = lustful
		custom_tooltip = streaker_go.310.d.tt
		name = streaker_go.310.d
        trigger_event = streaker_go.320
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			craven = minor_stress_impact_gain
		}	
		scope:streaker_go_male_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}
	#expose loop
	option = {
		name = streaker_go.310.a
		custom_tooltip = streaker_go.310.a.tt
		duel = {
			skill = prowess
			value = 5
			# Success: he cums event
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.310.b.tt
				}	
				stress_impact = {
						base = major_stress_impact_loss
					}
				hidden_effect = {
					trigger_event = streaker_go.311	
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = medium_stress_impact_loss
					}
				}
			}
			# Failure, loop event
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.310.c.tt
				}	
				stress_impact = {
					base = medium_stress_impact_loss
					lustful = major_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = medium_stress_impact_loss
					shy = miniscule_stress_impact_gain
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = minor_stress_impact_loss
					}
				}
				hidden_effect = {
					trigger_event = streaker_go.310	
				}					
			}
		}
	}			
}


# he cums and just leaves, you start running in ecstasy, but send to good end
streaker_go.311 = { 
	type = character_event
	title = streaker_go.311.t
	desc = streaker_go.311.desc
	theme = party 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = ecstasy
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = dismissal 
	}
	option = {
		custom_tooltip = streaker_go.311.a.tt
		name = streaker_go.311.a
        trigger_event = streaker_go.312
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_loss
			ambitious = major_stress_impact_loss
	    }	
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
			trigger_event = { 
				id = streaker_go.601 days = { 10 30 } 
			}	
		}
	}				
}

#generic good event that you are filled with joy that sends you to end, add this as 10 chance to one of the 3 repeat AND in some escape ones
#as you run free, you are filled with joy type... so generic managed to escape in time... but could also be random?
streaker_go.312 = { 
	type = character_event
	title = streaker_go.312.t
	desc = streaker_go.312.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = laugh
		outfit_tags = { no_clothes }
	}
	option = {
		custom_tooltip = streaker_go.312.a.tt
		name = streaker_go.312.a
        trigger_event = streaker_go.101
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_loss
			chaste = major_stress_impact_loss
			ambitious = major_stress_impact_loss
			shy = major_stress_impact_loss
		}	
	}			
}

#mild bad mood ending, add as a 10 chance to the 3 repeat AND in some escape ones, just not feeling it and this not doing it for you thsi time, lost the mood
streaker_go.313 = { 
	type = character_event
	title = streaker_go.313.t
	desc = streaker_go.313.desc
	theme = dread
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = pain
		outfit_tags = { no_clothes }
	}
	option = {
		custom_tooltip = streaker_go.313.a.tt
		name = streaker_go.313.a
        trigger_event = streaker_go.101
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = miniscule_stress_impact_gain
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
		}	
	}			
}
#314good filled semen female end 
streaker_go.314 = { 
	type = character_event
	title = streaker_go.314.t
	desc = streaker_go.314.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = laugh
		outfit_tags = { no_clothes }
	}
	option = {
		custom_tooltip = streaker_go.314.a.tt
		name = streaker_go.314.a
        trigger_event = streaker_go.101
		stress_impact = {
			base = major_stress_impact_loss
			lustful = major_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = major_stress_impact_loss
			shy = major_stress_impact_loss
		}	
	}			
}

#315bad filled semen female end 
streaker_go.315 = { 
	type = character_event
	title = streaker_go.315.t
	desc = streaker_go.315.desc
	theme = mental_break
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = stress
		outfit_tags = { no_clothes }
	}
	option = {
		custom_tooltip = streaker_go.315.a.tt
		name = streaker_go.315.a
        trigger_event = streaker_go.101
		stress_impact = {
			base = medium_stress_impact_gain
			lustful = minor_stress_impact_loss
			chaste = minor_stress_impact_gain
		}	
	}			
}

#320 you approached the man and he pushes you on your back... thrusts cock into you... fucks...
streaker_go.320 = { 
	type = character_event
	title = streaker_go.320.t
	desc = streaker_go.320.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = ecstasy
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_male_1
		animation = love
	}
	option = {
		custom_tooltip = streaker_go.320.a.tt
		trait = lustful
		name = streaker_go.320.a
        trigger_event = streaker_go.321
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_loss
			chaste = major_stress_impact_loss
			ambitious = major_stress_impact_loss
			shy = major_stress_impact_loss
		}	
	}			
}
# you are on your back, wild animal mating but then he cums...
streaker_go.321 = { 
	type = character_event
	title = streaker_go.321.t
	desc = streaker_go.321.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = ecstasy
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_male_1
		animation = worry
	}
	option = {
		custom_tooltip = streaker_go.321.a.tt
		name = streaker_go.321.a
		trait = lustful
        trigger_event = streaker_go.314
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_loss
			chaste = major_stress_impact_loss
			ambitious = major_stress_impact_loss
			shy = major_stress_impact_loss
		}	
		had_sex_with_effect = {
			CHARACTER = scope:streaker_go_male_1
			PREGNANCY_CHANCE = 50
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}			
}


#400 range is for meeting 2 with spears
#suddenly facing two after corner, can be women, spears out... use the animation intrigue check to escape
streaker_go.414 = { 
	type = character_event
	title = streaker_go.414.t
	desc = streaker_go.414.desc
	theme = martial 
	override_background = { reference = corridor_night }
	lower_center_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_random_1
		animation = aggressive_spear 
	}
	left_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}

	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = major_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
		        }
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
			}
			random_courtier_or_guest = {
			save_scope_as = streaker_go_random_2
			stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = major_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
		        }
			limit = {
				is_available_ai_adult = yes
				age >= 18
				NOT = { this = scope:streaker_go_random_1 }
				}
			}
		}
	option = {
		name = streaker_go.414.a
		custom_tooltip = streaker_go.414.a.tt
		duel = {
			skill = prowess
			value = 15
			# Success: you escape
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.414.b.tt
				}	
				stress_impact = {
					base = medium_stress_impact_loss
					}
				hidden_effect = {
					trigger_event = streaker_go.312	
				}	
			}
			# Failure, you get cornered
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.414.c.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = miniscule_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}	
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = minor_stress_impact_loss
					}
				}
				hidden_effect = {
					trigger_event = streaker_go.415	
				}					
			}
		}	
	}	
	option = {
		name = streaker_go.414.d
		custom_tooltip = streaker_go.414.d.tt
        trigger_event = streaker_go.313
		stress_impact = {
			base = major_stress_impact_gain
	    }	
	}		
}

# cornered, option to try escape or bend over...
streaker_go.415 = { 
	type = character_event
	title = streaker_go.415.t
	desc = streaker_go.415.desc
	theme = martial 
	override_background = { reference = corridor_night }
	lower_center_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_random_1
		animation = aggressive_spear 
	}
	left_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	option = {
		name = streaker_go.415.a
		custom_tooltip = streaker_go.415.a.tt
		duel = {
			skill = prowess
			value = 15
			# Success: you escape
			30 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.415.c.tt
				}	
				stress_impact = {
						base = medium_stress_impact_loss
					}
					hidden_effect = {
					trigger_event = streaker_go.312	
				}	
			}
			# Failure, you get cornered
			70 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.415.d.tt
				}	
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = miniscule_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.419	
				}					
			}
		}
	}	
	#on second thought, try bending over 
	option = {
		custom_tooltip = streaker_go.415.b.tt
		name = streaker_go.415.b
		trigger = {
			has_trait = lustful
		}
		trait = lustful
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		trigger_event = streaker_go.416
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = miniscule_stress_impact_gain
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
		}	
	}		
}

# after bending over, get threatened with a spear shaft peneration but then just tapped to shake it
streaker_go.416 = { 
	type = character_event
	title = streaker_go.416.t
	desc = streaker_go.416.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = beg 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_random_1
		animation = aggressive_spear 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	#you obey...
	option = {
		custom_tooltip = streaker_go.416.a.tt
		name = streaker_go.416.a
        trigger_event = streaker_go.417
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = major_stress_impact_loss
			shy = major_stress_impact_gain
			sadistic = medium_stress_impact_gain
			chaste = major_stress_impact_gain
	    }	
	}				
}
# voluntary ass shake, stress loss, repeat until they bored
streaker_go.417 = { 
	type = character_event
	title = streaker_go.417.t
	desc = streaker_go.417.desc
	theme = party 
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = throne_room_cheer_2
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_random_1
		animation = celebrate_spear 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	option = {
		name = streaker_go.417.a
		custom_tooltip = streaker_go.417.a.tt
		hidden_effect = {
			if = {
				limit = {
					is_female = yes
					scope:streaker_go_random_1 = {
					has_trait = sadistic
					}
				}	
				trigger_event = streaker_go.430
			}	
			else_if = {
				limit = {
					is_female = yes
					scope:streaker_go_random_2 = {
					has_trait = sadistic
					}
				}	
				trigger_event = streaker_go.430
			}		
			else = {
				duel = {
					skill = prowess
					value = 5
					# Success: they get bored and let you go
					50 = {
						compare_modifier = {
							value = scope:duel_value
								multiplier = 3.5
								min = -49
						}
						custom_tooltip = {
							text = streaker_go.417.b.tt
						}
						stress_impact = {
							base = medium_stress_impact_loss
						}
						hidden_effect = {
							trigger_event = streaker_go.418	
						}	
					}
					# Failure, they keep smirking and tapping your ass
					50 = {
						compare_modifier = {
							value = scope:duel_value
								multiplier = -3.5
								min = -49
						}
						custom_tooltip = {
							text = streaker_go.417.c.tt
						}	
						stress_impact = {
							base = minor_stress_impact_loss
							lustful = medium_stress_impact_loss
							chaste = minor_stress_impact_gain
							ambitious = medium_stress_impact_loss
							shy = miniscule_stress_impact_gain
							sadistic = minor_stress_impact_gain
						}	
						scope:streaker_go_random_1 = { 
							stress_impact = {
							base = minor_stress_impact_loss
							}
						}	
						scope:streaker_go_random_2 = { 
							stress_impact = {
							base = minor_stress_impact_loss
							}	
						}
						hidden_effect = {
							trigger_event = streaker_go.417	
						}					
					}
				}	
			}
		}		
	}
}
# ass shake they get bored, make sense to end both routes, but slam Mc's ass a few more times to make her run... and told not be caughts again, and make sore ass end make sense for both routes, send to generic ass sore end event
streaker_go.418 = { 
	type = character_event
	title = streaker_go.418.t
	desc = streaker_go.418.desc
	theme = secret
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = pain
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_random_1
		animation = aggressive_spear 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	option = {
		custom_tooltip = streaker_go.418.a.tt
		name = streaker_go.418.a
        trigger_event = streaker_go.303
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = miniscule_stress_impact_gain
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
		}	
		hidden_effect = {
			trigger_event = { 
				id = streaker_go.603 days = { 2 5 } 
			}	
		}
	}			
}

# if fail escape attempt in 415forceful, back against wall, pointed with spears, told to dance, stress ad
streaker_go.419 = { 
	type = character_event
	title = streaker_go.419.t
	desc = streaker_go.419.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = beg 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_random_1
		animation = aggressive_spear 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	#you obey...
	option = {
		custom_tooltip = streaker_go.419.a.tt
		name = streaker_go.419.a
        trigger_event = streaker_go.420
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = major_stress_impact_loss
			shy = major_stress_impact_gain
			sadistic = medium_stress_impact_gain
			chaste = major_stress_impact_gain
	    }	
	}				
}
# poked with the blunt end of short spear shafts, while being taught to dance, stress ad, 30% chance for men to get bored
streaker_go.420 = { 
	type = character_event
	title = streaker_go.420.t
	desc = streaker_go.420.desc
	theme = party 
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = throne_room_cheer_2
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_random_1
		animation = celebrate_spear 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	option = {
		name = streaker_go.420.a
		custom_tooltip = streaker_go.420.a.tt
		duel = {
			skill = prowess
			value = 5
			# Success: they get bored and let you go
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.420.b.tt
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.418	
				}	
			}
			# Failure, they keep smirking and poking
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.420.c.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = medium_stress_impact_loss
					chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = miniscule_stress_impact_gain
				}	
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = minor_stress_impact_loss
					}
				}	
				scope:streaker_go_random_2 = { 
					stress_impact = {
					base = minor_stress_impact_loss
					}	
				}
				hidden_effect = {
					trigger_event = streaker_go.420	
				}					
			}
		}			
	}
}
#430 getting fisted by 1, thrusts in, told to keep dancing, wet cunt...
streaker_go.430 = { 
	type = character_event
	title = streaker_go.430.t
	desc = streaker_go.430.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = beg 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_random_1
		animation = aggressive_spear 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	#you obey...
	option = {
		custom_tooltip = streaker_go.430.a.tt
		name = streaker_go.430.a
		trait = lustful
        trigger_event = streaker_go.431
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = major_stress_impact_loss
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
	    }	
		scope:streaker_go_random_1 = { 
			stress_impact = {
			base = miniscule_stress_impact_loss
			sadistic = medium_stress_impact_loss
			}
		}	
		scope:streaker_go_random_2 = { 
			stress_impact = {
			base = miniscule_stress_impact_loss
			sadistic = medium_stress_impact_loss
			}	
		}
	}				
}
#431 hard fisting, stop and smacked to a gallop
streaker_go.431 = { 
	type = character_event
	title = streaker_go.431.t
	desc = streaker_go.431.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = beg 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_random_1
		animation = aggressive_spear 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = celebrate_spear 
	}
	#run as you are told... all fours
	option = {
		custom_tooltip = streaker_go.431.a.tt
		name = streaker_go.431.a
		trait = lustful
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
	    }	
		hidden_effect = {	
			random_list = {
				50 = {
					trigger_event = streaker_go.312
				}
				50 = {
					trigger_event = streaker_go.313
				}	
			}	
		}
		scope:streaker_go_random_1 = { 
			stress_impact = {
			base = miniscule_stress_impact_loss
			sadistic = medium_stress_impact_loss
			}
		}	
		scope:streaker_go_random_2 = { 
			stress_impact = {
			base = miniscule_stress_impact_loss
			sadistic = medium_stress_impact_loss
			}	
		}
	}				
}

#440 geeting fisted by 2 or not yet?


#500 range is for molesting the woman and being captured and humiliated
# option to go present your body before the shocked person, larger stress remuval BUT has 10% chance for help
streaker_go.500 = { 
	type = character_event
	title = streaker_go.500.t
	desc = streaker_go.500.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = shock 
	}
#leave with a spin
    option = {  name =  streaker_go.500.a
				custom_tooltip = streaker_go.500.a.tt
				stress_impact = {
					base = miniscule_stress_impact_loss
					shy = minor_stress_impact_gain
				}
				hidden_effect = {	
					random_list = {	
						40 = {
							trigger_event = streaker_go.200
						}
						40 = {
							trigger_event = streaker_go.202
						}
						10 = {
							trigger_event = streaker_go.312
						}
						10 = {
							trigger_event = streaker_go.313
						}
					}	
				}
			}
#keep exposing, more, closer, she either screams, escapes or stays staring
	option = {
		name = streaker_go.500.b
		custom_tooltip = streaker_go.500.b.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = major_stress_impact_gain
			lustful = minor_stress_impact_loss
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			chaste = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
		hidden_effect = {
			random_list = {
				70 = {
					trigger_event = streaker_go.501
				}
				20 = {
					trigger_event = streaker_go.504
				}
				10 = {
					trigger_event = streaker_go.505
				}
			}
		}	
	}			
}

# 501 spreading knees and exposing to the shocked woman, option to wait for the woman to react larger than smallest strees loss 30% chance for help OR leave
streaker_go.501 = { 
	type = character_event
	title = streaker_go.501.t
	desc = streaker_go.501.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_irrational
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = shock 
	}
#leave with a spin
    option = {  
		name =  streaker_go.501.a
		custom_tooltip = streaker_go.501.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			shy = minor_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {	
				35 = {
					trigger_event = streaker_go.200
				}
				35 = {
					trigger_event = streaker_go.202
				}
				15 = {
					trigger_event = streaker_go.312
				}
				15 = {
					trigger_event = streaker_go.313
				}
			}
		}
	}		
#keep exposing, more, closer, she either screams, escapes or stays staring
	option = {
		name = streaker_go.501.b
		custom_tooltip = streaker_go.501.b.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			shy = miniscule_stress_impact_gain
			lustful = minor_stress_impact_loss
			chaste = major_stress_impact_gain
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			chaste = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
		hidden_effect = {
			random_list = {
				50 = {
					trigger_event = streaker_go.502
				}
				40 = {
					trigger_event = streaker_go.504
				}
				10 = {
					trigger_event = streaker_go.505
				}
			}
		}	
	}			
}

# 502 corner woman against the wall. 
streaker_go.502 = { 
	type = character_event
	title = streaker_go.502.t
	desc = streaker_go.502.desc
	theme = intrigue_intimidation_focus
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = aggressive_unarmed
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = shock 
	}
#leave with a spin
    option = {  
		name =  streaker_go.502.a
		custom_tooltip = streaker_go.502.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			shy = minor_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {	
				25 = {
					trigger_event = streaker_go.200
				}
				25 = {
					trigger_event = streaker_go.202
				}
				25 = {
					trigger_event = streaker_go.312
				}
				25 = {
					trigger_event = streaker_go.313
				}
			}
		}	
	}
#keep exposing, more, closer, she either screams, escapes or stays staring
	option = {
		name = streaker_go.502.b
		custom_tooltip = streaker_go.502.b.tt
		stress_impact = {
				base = minor_stress_impact_loss
				lustful = major_stress_impact_loss
				shy = major_stress_impact_gain
				chaste = major_stress_impact_gain
				sadistic = major_stress_impact_loss
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			chaste = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
		hidden_effect = {
			random_list = {
				40 = {
					trigger_event = streaker_go.503
				}
				30 = {
					trigger_event = streaker_go.504
				}
				20 = {
					trigger_event = streaker_go.505
				}
			}
		}	
	}			
}

# 503 start rubbing boddies, last continuation, escape or bad end chain
streaker_go.503 = { 
	type = character_event
	title = streaker_go.503.t
	desc = streaker_go.503.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = aggressive_unarmed
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = shock 
	}
#leave with a spin
    option = {  name =  streaker_go.503.a
				custom_tooltip = streaker_go.503.a.tt
				stress_impact = {
					base = medium_stress_impact_loss
					shy = major_stress_impact_gain
					chaste = major_stress_impact_gain
					sadistic = major_stress_impact_loss
				}
				hidden_effect = {	
					random_list = {
						10 = {
							trigger_event = streaker_go.200
						}
						10 = {
							trigger_event = streaker_go.505
						}
						40 = {
							trigger_event = streaker_go.312
						}
						40 = {
							trigger_event = streaker_go.313
						}
					}	
				}
			}
#keep exposing, more, closer, she either screams, escapes or stays staring
	option = {
		name = streaker_go.503.b
		custom_tooltip = streaker_go.503.b.tt
		stress_impact = {
			base = medium_stress_impact_loss
			shy = major_stress_impact_gain
			lustful = major_stress_impact_loss
			chaste = major_stress_impact_gain
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			chaste = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
		hidden_effect = {
			random_list = {
				30 = {
					trigger_event = streaker_go.504
				}
				70 = {
					trigger_event = streaker_go.505
				}
			}
		}	
	}			
}

# 504 woman fled faster than you could react, unique close one and go to generic end 50%chance to pick good or bad
streaker_go.504 = { 
	type = character_event
	title = streaker_go.504.t
	desc = streaker_go.504.desc
	theme = secret
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = ecstasy
		outfit_tags = { no_clothes }
	}
	option = {
		custom_tooltip = streaker_go.504.a.tt
		name = streaker_go.504.a
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_loss
			shy = minor_stress_impact_gain
		}	
		hidden_effect = {	
			random_list = {
				10 = {
					trigger_event = streaker_go.200
				}
				10 = {
					trigger_event = streaker_go.414
				}
				40 = {
					trigger_event = streaker_go.312
				}
				40 = {
					trigger_event = streaker_go.313
				}
			}	
		}
	}			
}
# 505 woman screams for help, 3 people comes with swords, if fail prowess arrested, if not ecsape to good or bad generid end eith 50%canche, bigger to good one Bc rush
streaker_go.505 = { 
	type = character_event
	title = streaker_go.505.t
	desc = streaker_go.505.desc
	theme = martial 
	override_background = { reference = corridor_night }
	lower_center_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_random_1
		animation = celebrate_sword 
	}
	left_portrait = {
		character = scope:streaker_go_random_2
		animation = aggressive_sword 
	}
	lower_left_portrait = {
		character = scope:streaker_go_random_3
		animation = aggressive_sword 
	}

	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = major_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
		        }
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
			}
			random_courtier_or_guest = {
			save_scope_as = streaker_go_random_2
			stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = major_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
		        }
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
			}
			random_courtier_or_guest = {
			save_scope_as = streaker_go_random_3
			stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = major_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
		        }
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
			}
		}
	option = {
		name = streaker_go.505.a
		custom_tooltip = streaker_go.505.a.tt
		duel = {
			skill = prowess
			value = 20
			# Success: you escape
			30 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.505.b.tt
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.312	
				}	
			}
			# Failure, you get cornered and captured
			70 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.505.c.tt
				}	
			stress_impact = {
					base = minor_stress_impact_gain
					lustful = miniscule_stress_impact_loss
			       	chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = minor_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.506	
				}					
			}
		}
	}			
}

# 506if failed, hang exposed. dragged to hang from chained hands at the front gate until find someone to decide what to do with you
streaker_go.506 = { 
	type = character_event
	title = streaker_go.506.t
	desc = streaker_go.506.desc
	theme = prison
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}
	
	option = {
		name = streaker_go.506.a
		custom_tooltip = streaker_go.506.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			}
		hidden_effect = {
			trigger_event = streaker_go.507	
		}	
	}
			
}

# 507so many poeple looking and leering at MC... for now just left to hang here trigger regency and 1 day delay to next event
streaker_go.507 = { 
	type = character_event
	title = streaker_go.507.t
	desc = streaker_go.507.desc
	theme = prison
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			stress_impact = {
				base = miniscule_stress_impact_loss
				chaste = minor_stress_impact_gain
				lustful = major_stress_impact_loss
				}
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
		}
		random_courtier_or_guest = {
		save_scope_as = streaker_go_random_2
		stress_impact = {
			base = miniscule_stress_impact_loss
			chaste = minor_stress_impact_gain
			lustful = major_stress_impact_loss
			}
		limit = {
			is_available_ai_adult = yes
			age >= 18
			}
		}
		random_courtier_or_guest = {
		save_scope_as = streaker_go_random_3
		stress_impact = {
			base = miniscule_stress_impact_loss
			chaste = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			}
		limit = {
			is_available_ai_adult = yes
			age >= 18
			}
		}
	}
	option = {
		name = streaker_go.507.a
		custom_tooltip = streaker_go.507.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = major_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			}
		hidden_effect = {
			trigger_event = diarchy.0012
			trigger_event = {
					id = streaker_go.508
					days = 1 
			}
		}	
	}
	#lift and spread your legs to present your pussy better
	option = {
		trigger = {
			is_female = yes
			has_trait = lustful
		}
		custom_tooltip = streaker_go.509.b.tt
		name = streaker_go.509.b
		trait = lustful
        trigger_event = streaker_go.520
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			craven = minor_stress_impact_gain
		}	
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}			
}
# 508 herald from regent comes announce how MC is missing... to the masses and offering food to appease them... Mc losing gold...
streaker_go.508 = { 
	type = character_event
	title = streaker_go.508.t
	desc = streaker_go.508.desc
	theme = prison
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}
	
	left_portrait = {
		character = scope:streaker_go_random_1
		animation = chancellor 
	}
	
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			stress_impact = {
				base = miniscule_stress_impact_loss
				lustful = minor_stress_impact_loss
			}
			limit = {
				is_available_ai_adult = yes
				age >= 18
			}
		}
	}

	option = {
		name = streaker_go.508.a
		custom_tooltip = streaker_go.508.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			}
		hidden_effect = {	
				random_list = {
				30 = {
					trigger_event = {
						id = streaker_go.509
						days = 1 
					}
				}
				30 = {
					trigger_event = {
						id = streaker_go.510
						days = 1 
					}
				}
				40 = {
					trigger_event = {
						id = streaker_go.512
						days = 1 
					}
				}
			}	
		}		
	}
}
# 509 mob comes to insult the masked pervert and praise the regent for capturing the menace
streaker_go.509 = { 
	type = character_event
	title = streaker_go.509.t
	desc = streaker_go.509.desc
	theme = party
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}
	lower_right_portrait = {
		character = scope:streaker_go_random_1
		animation = laugh 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_2
		animation = drink 
	}
	lower_left_portrait = {
		character = scope:streaker_go_random_3
		animation = eyeroll
	}

	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			stress_impact = {
				base = miniscule_stress_impact_loss
				chaste = minor_stress_impact_gain
				lustful = major_stress_impact_loss
				}
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
		}
		random_courtier_or_guest = {
		save_scope_as = streaker_go_random_2
		stress_impact = {
			base = miniscule_stress_impact_loss
			chaste = minor_stress_impact_gain
			lustful = major_stress_impact_loss
			}
		limit = {
			is_available_ai_adult = yes
			age >= 18
			NOT = { this = scope:streaker_go_random_1 }
			}
		}
		random_courtier_or_guest = {
		save_scope_as = streaker_go_random_3
		stress_impact = {
			base = miniscule_stress_impact_loss
			chaste = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			}
		limit = {
			is_available_ai_adult = yes
			age >= 18
			NOT = { this = scope:streaker_go_random_1 }
			NOT = { this = scope:streaker_go_random_2 }
			}
		}
	}
	option = {
		name = streaker_go.509.a
		custom_tooltip = streaker_go.509.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = major_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			}
		hidden_effect = {	
			random_list = {
				30 = {
					trigger_event = {
						id = streaker_go.510
						days = 1 
					}
				}
				30 = {
					trigger_event = {
						id = streaker_go.511
						days = 1 
					}
				}
				30 = {
					trigger_event = {
						id = streaker_go.512
						days = 1 
					}
				}
				10 = {
					trigger_event = {
						id = streaker_go.518
					}
				}
			}	
		}		
	}
#lift and spread your legs to present your pussy better
	option = {
		trigger = {
			is_female = yes
			has_trait = lustful
		}
		custom_tooltip = streaker_go.509.b.tt
		name = streaker_go.509.b
		trait = lustful
        trigger_event = streaker_go.520
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			craven = minor_stress_impact_gain
		}	
	}
}
# 510 individual comes and tries to throw Mc with a rotten tomato... use the immediate assign here
streaker_go.510 = { 
	type = character_event
	title = streaker_go.510.t
	desc = streaker_go.510.desc
	theme = intrigue_intimidation_focus
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}	
    left_portrait = {
		character = scope:streaker_go_random_1
		animation = disgust
	}	
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
			}
		}

	option = {
		name = streaker_go.510.a
		custom_tooltip = streaker_go.510.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			}
		scope:streaker_go_random_1 = { 
					stress_impact = {
					base = minor_stress_impact_loss
					lustful = minor_stress_impact_loss
					zealous = major_stress_impact_loss
					}
				}	
		hidden_effect = {
			random_list = {	
				30 = {
					trigger_event = {
						id = streaker_go.509
						days = 1 
					}
				}
				30 = {
					trigger_event = {
						id = streaker_go.511
						days = 1 
					}
				}
				40 = {
					trigger_event = {
						id = streaker_go.512
						days = 1 
					}
				}
			}	
		}	
	}			
}
# 511 herald comes to keep a speech in the name of the regent
streaker_go.511 = { 
	type = character_event
	title = streaker_go.511.t
	desc = streaker_go.511.desc
	theme = prison
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:streaker_go_random_1
		animation = chancellor 
	}
	
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			stress_impact = {
				base = miniscule_stress_impact_loss
				lustful = minor_stress_impact_loss
			}
			limit = {
				is_available_ai_adult = yes
				age >= 18
			}
		}
	}
	option = {
		name = streaker_go.511.a
		custom_tooltip = streaker_go.511.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			chaste = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			}
		hidden_effect = {	
			random_list = {
				30 = {
					trigger_event = {
						id = streaker_go.509
						days = 1 
					}
				}
				20 = {
					trigger_event = {
						id = streaker_go.510
						days = 1 
					}
				}
				40 = {
					trigger_event = {
						id = streaker_go.512
						days = 1 
					}
				}
				10 = {
					trigger_event = {
						id = streaker_go.518
					}
				}
			}	
		}	
	}
			
}
# 512 man comes to feed Mc, option to present ass for bigger chance to escape30 to 70 or just try and skip to feeding, since they are so popular with the masses, takes her down and pins to the ground, firts chance to escape, 
streaker_go.512 = { 
	type = character_event
	title = streaker_go.512.t
	desc = streaker_go.512.desc
	theme = deviantsmaskgo
	override_background = { reference = courtyard }
	left_portrait = {
		character = root
		animation = prisonhouse
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = personality_content 
	}
	
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_male_1
			stress_impact = {
				base = miniscule_stress_impact_loss
				lustful = minor_stress_impact_loss
			}
			limit = {
				is_available_ai_adult = yes
				age >= 18
				OR = {	is_female = no	has_trait = futanari_genetic }
				}
			}
		}
#bend over
    option = {
		name = streaker_go.512.a
		custom_tooltip = streaker_go.512.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_loss
			chaste = major_stress_impact_gain
			shy = medium_stress_impact_gain
		}
		hidden_effect = {
			trigger_event = streaker_go.513
		}
	}
#refuse 
		option = {
		name = streaker_go.512.b
		custom_tooltip = streaker_go.512.b.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_male_1
			# Success: escape
			20 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				stress_impact = {
					base = major_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.517	
				}	
				custom_tooltip = {
					text = streaker_go.512.c.tt
				}
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}	
			# Failure, move to feeding
			80 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.512.d.tt
				}
				stress_impact = {
					base = minor_stress_impact_loss
					lustful = medium_stress_impact_loss
					chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = miniscule_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.515	
				}					
			}
		}			
	}
}
# 513 being fucked, 40% bigger chance to escape, or let him cum
streaker_go.513 = { 
	type = character_event
	title = streaker_go.513.t
	desc = streaker_go.513.desc
	theme = deviantsmaskgo
	override_background = { reference = courtyard }
	left_portrait = {
		character = root
		animation = throne_room_bow_1
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = ecstasy 
	}
#fuck or escape
		option = {
		name = streaker_go.513.a
		custom_tooltip = streaker_go.513.a.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_male_1
			# Success: escape
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.513.b.tt
				}
				stress_impact = {
					base = major_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.517	
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}
			# Failure, move to cumming
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.513.c.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = medium_stress_impact_loss
					chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = miniscule_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.514	
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = minor_stress_impact_loss
					}
				}				
			}
		}			
	}
}
# 514 accelerates, he cumming, as he rolls to your side, 60% chance to escape
streaker_go.514 = { 
	type = character_event
	title = streaker_go.514.t
	desc = streaker_go.514.desc
	theme = deviantsmaskgo
	override_background = { reference = courtyard }
	left_portrait = {
		character = root
		animation = throne_room_bow_2
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = personality_content 
	}
#fail or escape
		option = {
		name = streaker_go.514.a
		custom_tooltip = streaker_go.514.a.tt
		duel = {
			value = 5
			target = scope:streaker_go_male_1
			# Success: escape
			70 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				stress_impact = {
					base = major_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.517	
				}	
				custom_tooltip = {
					text = streaker_go.514.b.tt
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}
			# Failure, move to eating
			30 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.514.c.tt
				}
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = medium_stress_impact_loss
					chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = miniscule_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.515	
				}		
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = major_stress_impact_loss
					}
				}			
			}
		}			
	}
}
# 515 he says, they did not give Mc key to the mask BUT the least he can do is open cuffs, untied feeidng even with 30% chance to escape and drinking slimy greenish soup from mug MC through hole in a mask, more spill on your mask than go hole, chance to escape
streaker_go.515 = { 
	type = character_event
	title = streaker_go.515.t
	desc = streaker_go.515.desc
	theme = prison
	override_background = { reference = courtyard }
	left_portrait = {
		character = root
		animation = drink 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_male_1
		animation = personality_content 
	}
#eat or escape
		option = {
		name = streaker_go.515.a
		custom_tooltip = streaker_go.515.a.tt
		duel = {
			skill = prowess
			target = scope:streaker_go_male_1
			# Success: escape
			40 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.515.b.tt
				}	
				stress_impact = {
					base = major_stress_impact_loss
				}
				hidden_effect = {
					trigger_event = streaker_go.517	
				}	
				scope:streaker_go_male_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}
			# Failure, bakc to the binds
			60 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.515.c.tt
				}	
				stress_impact = {
					base = minor_stress_impact_gain
					lustful = medium_stress_impact_loss
					chaste = minor_stress_impact_gain
					ambitious = minor_stress_impact_gain
					shy = miniscule_stress_impact_gain
				}	
				hidden_effect = {
					trigger_event = streaker_go.516	
				}					
			}
		}			
	}
}
# 516 put bacK up...
streaker_go.516 = { 
	type = character_event
	title = streaker_go.516.t
	desc = streaker_go.516.desc
	theme = prison
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}
	
	option = {
		name = streaker_go.516.a
		custom_tooltip = streaker_go.516.a.tt
		stress_impact = {
			base = major_stress_impact_loss
			lustful = medium_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {
				30 = {
					trigger_event = {
						id = streaker_go.509
						days = 1 
					}
				}
				20 = {
					trigger_event = {
						id = streaker_go.510
						days = 1 
					}
				}
				30 = {
					trigger_event = {
						id = streaker_go.511
						days = 1 
					}
				}
				20 = {
					trigger_event = {
						id = streaker_go.518
					}
				}
			}	
		}	
	}			
}
# 517 managing to escape, and try to pretend like nothing happened, remove regency
streaker_go.517 = { 
	type = character_event
	title = streaker_go.517.t
	desc = streaker_go.517.desc
	theme = secret
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = lunatic 
		outfit_tags = { no_clothes }
	}
	
	option = {
		name = streaker_go.517.a
		custom_tooltip = streaker_go.517.a.tt
		stress_impact = {
			base = major_stress_impact_loss
			lustful = medium_stress_impact_gain
			}
		hidden_effect = {
			trigger_event = streaker_go.101	
		}	
		hidden_effect = {
			trigger_event = { 
				id = streaker_go.604 days = { 30 40 } 
			}	
		}
	}
			
}

#518 mystery rescue chance to the hanging, 10 chance to loop events to trigger this...
streaker_go.518 = { 
	type = character_event
	title = streaker_go.517.t
	desc = streaker_go.517.desc
	theme = secret
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = lunatic 
		outfit_tags = { no_clothes }
	}
	
	option = {
		name = streaker_go.518.a
		custom_tooltip = streaker_go.518.a.tt
		stress_impact = {
			base = major_stress_impact_loss
			lustful = medium_stress_impact_gain
			}
		hidden_effect = {
			trigger_event = streaker_go.517	
		}	
	#one where they blackmail Mc.. money or prestige loss, who would belive them...	
		hidden_effect = {
			trigger_event = { 
				id = streaker_go.605 days = { 5 10 } 
			}	
		}
	}			
}

#520 you spread you legs to the mob, some take aim, some stare, some jerk in their pants...
streaker_go.520 = { 
	type = character_event
	title = streaker_go.520.t
	desc = streaker_go.520.desc
	theme = deviantsmaskgo
	override_background = { reference = courtyard }
	right_portrait = {
		character = root
		animation = prisondungeon 
		outfit_tags = { no_clothes }
	}
	
	option = {
		name = streaker_go.520.a
		custom_tooltip = streaker_go.520.a.tt
		trait = lustful
		stress_impact = {
			base = minor_stress_impact_loss
			}
		hidden_effect = {
			trigger_event = streaker_go.521	
		}	
	}		
}
#521 the late at night, mob comes to take you down, only to begin a carnal show of flesh...
streaker_go.521 = { 
	type = character_event
	title = streaker_go.521.t
	desc = streaker_go.521.desc
	theme = deviantsmaskgo
	override_background = { reference = alley_night }
	right_portrait = {
		character = root
		animation = lunatic 
		outfit_tags = { no_clothes }
	}
	immediate = {
			create_character = {
			location = scope:pretty_peasant_county_scope.title_province
			template = beautiful_peasant_character
			culture = scope:pretty_peasant_county_scope.culture
			faith = scope:pretty_peasant_county_scope.faith
			age = age_compared_to_root_minus_ten_always_adult
			gender_female_chance = 0
			save_scope_as = random_dude_alley_orgy
		}
	}	
	option = {
		name = streaker_go.521.a
		custom_tooltip = streaker_go.521.a.tt
		trait = lustful
		stress_impact = {
			base = major_stress_impact_loss
			lustful = medium_stress_impact_gain
			}
		# 50% chance to feel good about the orgy
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
			random_list = {
				50 = {
					trigger_event = {
						id = streaker_go.314
					}
				}
				50 = {
					trigger_event = {
						id = streaker_go.315
					}
				}
			}	
		}	
		had_sex_with_effect = {
			CHARACTER = scope:random_dude_alley_orgy
			PREGNANCY_CHANCE = 80
		}
		hidden_effect = {
			trigger_event = { 
				id = streaker_go.605 days = { 30 40 } 
			}	
		}
	}		
}


#600 range is for delayed rumours 5-20 days? give random ranges trigger_event = { id = streaker_go.600 days = { 4 20 } }
#600one triggered by the end event with 10 day delay for general rumours about masked pevert, minor piety loss but prestige gain for the legends
streaker_go.600 = { 
	type = character_event
	title = streaker_go.600.t
	desc = streaker_go.600.desc
	theme = deviantsmaskgo
	override_background = { reference = council_chamber }
	right_portrait = {
		character = root
		animation = idle
	}
	option = {
		name = streaker_go.600.a
		custom_tooltip = streaker_go.600.a.tt
		add_piety = minor_piety_gain
		stress_impact = {
			base = major_stress_impact_gain
			lustful = major_stress_impact_gain
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			zealous = major_stress_impact_loss
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.600.b
		custom_tooltip = streaker_go.600.b.tt
		add_prestige = minor_prestige_gain
		stress_impact = {
			base = medium_stress_impact_gain
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.600.c
		custom_tooltip = streaker_go.600.c.tt
		add_piety = medium_piety_loss
		add_gold = medium_gold_value
		stress_impact = {
			base = medium_stress_impact_gain
			lustful = medium_stress_impact_loss
			honest = medium_stress_impact_gain
			greedy = medium_stress_impact_loss
			deceitful = miniscule_stress_impact_loss
		}
	}			
}
#601one about masked pervert mastubating before people 311 triggers? and damns to them to be caught and trialed... stress gain... extra with some traits...lustful losses stress
streaker_go.601 = { 
	type = character_event
	title = streaker_go.601.t
	desc = streaker_go.601.desc
	override_background = { reference = corridor_day }
	theme = deviantsmaskgo
	right_portrait = {
		character = root
		animation = idle
	}
	option = {
		name = streaker_go.601.a
		custom_tooltip = streaker_go.601.a.tt
		add_piety = minor_piety_gain
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			zealous = medium_stress_impact_loss
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.601.b
		custom_tooltip = streaker_go.601.b.tt
		add_prestige = miniscule_prestige_gain
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.601.c
		custom_tooltip = streaker_go.601.c.tt
		add_piety = miniscule_piety_loss
		add_gold = tiny_gold_value
		stress_impact = {
			honest = minor_stress_impact_gain
			greedy = minor_stress_impact_loss
			deceitful = minor_stress_impact_loss
		}
	}
			
}
#603one about masked pervert dancing naked in the corridors like they won the place 418 triggers, prestige loss, lustful losses stress
streaker_go.603 = { 
	type = character_event
	title = streaker_go.603.t
	desc = streaker_go.603.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_day }
	right_portrait = {
		character = root
		animation = idle
	}
	
	option = {
		name = streaker_go.603.a
		custom_tooltip = streaker_go.603.a.tt
		add_piety = medium_piety_gain
		stress_impact = {
			base = major_stress_impact_gain
			lustful = major_stress_impact_gain
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			zealous = major_stress_impact_loss
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.603.b
		custom_tooltip = streaker_go.603.b.tt
		add_prestige = minor_prestige_gain
		stress_impact = {
			base = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.603.c
		custom_tooltip = streaker_go.603.c.tt
		add_piety = miniscule_piety_loss
	}
			
}
#604one trigger by escpaing from being hang up... 517, how people still looking for them and prestige loss...
streaker_go.604 = { 
	type = character_event
	title = streaker_go.604.t
	desc = streaker_go.604.desc
	theme = secret
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	option = {
		name = streaker_go.604.a
		custom_tooltip = streaker_go.604.a.tt
		add_piety = medium_piety_gain
		stress_impact = {
			base = major_stress_impact_gain
			lustful = major_stress_impact_gain
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			zealous = major_stress_impact_loss
			deceitful = minor_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.604.b
		custom_tooltip = streaker_go.604.b.tt
		add_prestige = minor_prestige_gain
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			deceitful = minor_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.604.c
		custom_tooltip = streaker_go.604.c.tt
		add_piety = medium_piety_loss
		add_gold = minor_gold_value
		stress_impact = {
			base = medium_stress_impact_gain
			honest = major_stress_impact_gain
			greedy = major_stress_impact_loss
			deceitful = minor_stress_impact_loss
		}
	}		
}
#605one trigger if you were helped to escape, money blackmail
streaker_go.605 = { 
	type = character_event
	title = streaker_go.605.t
	desc = streaker_go.605.desc
	theme = secret
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	option = {
		name = streaker_go.605.a
		custom_tooltip = streaker_go.605.a.tt
		add_prestige = minor_prestige_loss
		add_piety = medium_piety_loss
		stress_impact = {
			base = medium_stress_impact_gain
			lustful = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.605.b
		custom_tooltip = streaker_go.605.b.tt
		add_prestige = minor_prestige_gain
		stress_impact = {
			base = medium_stress_impact_gain
			lustful = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			shy = minor_stress_impact_gain
			zealous = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			deceitful = miniscule_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.605.c
		custom_tooltip = streaker_go.605.c.tt
		remove_short_term_gold = medium_gold_value
		stress_impact = {
			craven = medium_stress_impact_loss
			honest = medium_stress_impact_gain
			greedy = medium_stress_impact_gain
		}
	}		
}
#610"Ghost You Say?"ten random things that can happen after the final event...
streaker_go.610 = { 
	type = character_event
	title = streaker_go.610.t
	desc = streaker_go.610.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = thinking 
	}
	left_portrait = {
		character = scope:streaker_go_random_1
		animation = beg 
	}
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			limit = {
				is_available_ai_adult = yes
				age >= 18
			}
		}
	}
	option = {
		name = streaker_go.610.a
		custom_tooltip = streaker_go.610.a.tt
		stress_impact = {
			zealous = medium_stress_impact_loss
			honest = medium_stress_impact_gain
		}
		duel = {
			skill = martial
			value = 15
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.610.c.tt
				}
				add_prestige = medium_prestige_gain
				add_piety = medium_piety_gain
				stress_impact = {
					base = minor_stress_impact_loss
				}	
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = medium_stress_impact_loss
					}
				}
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.610.e.tt
				}
				add_prestige = medium_prestige_loss
				stress_impact = {
					base = medium_stress_impact_gain
				}			
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}
		}
	}
	option = {
		name = streaker_go.610.b
		custom_tooltip = streaker_go.610.b.tt
		stress_impact = {
			craven = medium_stress_impact_gain
			honest = medium_stress_impact_gain
		}
		duel = {
			skill = prowess
			value = 20
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.610.f.tt
				}
				stress_impact = {
					base = medium_stress_impact_loss
				}	
				add_prestige = medium_prestige_gain
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = medium_stress_impact_loss
					}
				}	
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.610.g.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
					ambitious = medium_stress_impact_gain
				}			
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}
		}
	}
	option = {
		name = streaker_go.610.c
		custom_tooltip = streaker_go.610.c.tt
		stress_impact = {
			zealous = medium_stress_impact_gain
		}
		scope:streaker_go_random_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}		
}
#611"Not the Goat"ten random things that can happen after the final event...
streaker_go.611 = { 
	type = character_event
	title = streaker_go.611.t
	desc = streaker_go.611.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	option = {
		name = streaker_go.611.a
		custom_tooltip = streaker_go.611.a.tt
		remove_short_term_gold = medium_gold_value
		add_piety = medium_piety_gain
	}
	option = {
		name = streaker_go.611.b
		custom_tooltip = streaker_go.611.b.tt
		remove_short_term_gold = minor_gold_value
		duel = {
			skill = intrigue
			value = 15
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.611.f.tt
				}	
				add_prestige = medium_prestige_gain	
				add_piety = medium_piety_gain
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.611.g.tt
				}
				stress_impact = {
					base = medium_stress_impact_gain
					ambitious = medium_stress_impact_gain
				}			
			}
		}
	}
	option = {
		name = streaker_go.611.c
		custom_tooltip = streaker_go.611.c.tt
		stress_impact = {
			just = medium_stress_impact_gain
			lazy = medium_stress_impact_loss
		}
	}		
}
#612"Daughter Thief"ten random things that can happen after the final event...
streaker_go.612 = { 
	type = character_event
	title = streaker_go.612.t
	desc = streaker_go.612.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	option = {
		name = streaker_go.612.a
		custom_tooltip = streaker_go.612.a.tt
		add_prestige = minor_prestige_gain
		add_piety = minor_piety_gain
		remove_short_term_gold = medium_gold_value
	}
	option = {
		name = streaker_go.612.b
		custom_tooltip = streaker_go.612.b.tt
		add_gold = minor_gold_value
		duel = {
			skill = intrigue
			value = 20
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.612.f.tt
				}	
				add_gold = minor_gold_value
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.612.g.tt
				}		
			}
		}
	}
	option = {
		name = streaker_go.612.c
		custom_tooltip = streaker_go.612.c.tt
		stress_impact = {
			just = medium_stress_impact_gain
			lazy = medium_stress_impact_loss
		}
	}		
}
#613"One fo Mine?"ten random things that can happen after the final event...
streaker_go.613 = { 
	type = character_event
	title = streaker_go.613.t
	desc = streaker_go.613.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = thinking 
	}
	left_portrait = {
		character = scope:streaker_go_random_1
		animation = disbelief 
	}
	lower_right_portrait = {
		character = scope:streaker_go_random_2
		animation = idle 
	}
	lower_center_portrait = {
		character = scope:streaker_go_random_3
		animation = idle 
	}
	lower_left_portrait = {
		character = scope:streaker_go_random_4
		animation = idle
	}
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_1
			limit = {
				is_available_ai_adult = yes
				age >= 18
				}
		}
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_2
			limit = {
				is_available_ai_adult = yes
				age >= 18
				NOT = { this = scope:streaker_go_random_1 }
			}
		}
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_3
			limit = {
				is_available_ai_adult = yes
				age >= 18
				NOT = { this = scope:streaker_go_random_1 }
				NOT = { this = scope:streaker_go_random_2 }
			}
		}
		random_courtier_or_guest = {
			save_scope_as = streaker_go_random_4
			limit = {
				is_available_ai_adult = yes
				age >= 18
				NOT = { this = scope:streaker_go_random_1 }
				NOT = { this = scope:streaker_go_random_2 }
				NOT = { this = scope:streaker_go_random_3 }
			}
		}
	}
	option = {
		name = streaker_go.613.a
		custom_tooltip = streaker_go.613.a.tt
		add_prestige = minor_prestige_gain
		add_piety = minor_piety_gain
		imprison = {
			target = scope:streaker_go_random_1
			type = dungeon
		}
		duel = {
			skill = diplomacy
			value = 15
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.613.d.tt
				}
				add_prestige = medium_prestige_gain
				add_piety = medium_piety_gain
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.613.e.tt
				}
				add_prestige = medium_prestige_loss
				stress_impact = {
					base = medium_stress_impact_gain
				}			
				scope:streaker_go_random_1 = { 
					stress_impact = {
					base = medium_stress_impact_gain
					}
				}
			}
		}
	}
	option = {
		name = streaker_go.613.b
		custom_tooltip = streaker_go.613.b.tt
		add_piety = major_piety_gain
		execute_prisoner_effect = {
			VICTIM = scope:streaker_go_random_1
			EXECUTIONER = root
		}
		stress_impact = {
			zealous = major_stress_impact_loss
			lustful = major_stress_impact_gain
			deviant = medium_stress_impact_gain
			just = medium_stress_impact_gain
		}
	}
	option = {
		name = streaker_go.613.c
		custom_tooltip = streaker_go.613.c.tt
		scope:streaker_go_random_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
		reverse_add_opinion = {
			target = scope:streaker_go_random_1
			modifier = grateful_opinion
			opinion = 20
		}
	}		
}
#614"Fought a Dragon?"ten random things that can happen after the final event...
streaker_go.614 = { 
	type = character_event
	title = streaker_go.614.t
	desc = streaker_go.614.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = thinking 
	}
	option = {
		name = streaker_go.614.a
		custom_tooltip = streaker_go.614.a.tt
		stress_impact = {
			base = major_stress_impact_loss
		}
	}
	option = {
		name = streaker_go.614.b
		custom_tooltip = streaker_go.614.b.tt
		remove_short_term_gold = medium_gold_value
		duel = {
			skill = martial
			value = 15
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.614.f.tt
				}	
				add_prestige = major_prestige_gain
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.614.g.tt
				}		
				add_prestige = medium_prestige_loss
			}
		}
	}
	option = {
		name = streaker_go.614.c
		custom_tooltip = streaker_go.614.c.tt
		add_piety = minor_piety_loss
		stress_impact = {
			greedy = medium_stress_impact_loss
			honest = medium_stress_impact_gain
		}
		duel = {
			skill = intrigue
			value = 30
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				add_gold = medium_gold_value
				add_piety = minor_piety_loss
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}		
				add_gold = minor_gold_value	
			}
		}
	}		
}
#615"Murderer?"ten random things that can happen after the final event...
streaker_go.615 = { 
	type = character_event
	title = streaker_go.615.t
	desc = streaker_go.615.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	option = {
		name = streaker_go.615.a
		custom_tooltip = streaker_go.615.a.tt
		add_prestige = minor_prestige_gain
		add_piety = minor_piety_gain
		remove_short_term_gold = medium_gold_value
	}
	option = {
		name = streaker_go.615.b
		custom_tooltip = streaker_go.615.b.tt
		remove_short_term_gold = minor_gold_value
		duel = {
			skill = intrigue
			value = 15
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.615.f.tt
				}	
				add_prestige = major_prestige_gain
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.615.g.tt
				}	
				add_prestige = minor_prestige_loss	
			}
		}
	}
	option = {
		name = streaker_go.615.c
		custom_tooltip = streaker_go.615.c.tt
		add_prestige = miniscule_prestige_loss
		stress_impact = {
			lazy = medium_stress_impact_loss
			just = medium_stress_impact_gain
		}
	}		
}
#616"How could it be me?"ten random things that can happen after the final event...
streaker_go.616 = { 
	type = character_event
	title = streaker_go.616.t
	desc = streaker_go.616.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	option = {
		name = streaker_go.616.a
		custom_tooltip = streaker_go.616.a.tt
		add_prestige = minor_prestige_gain
		add_piety = minor_piety_loss
	}
	option = {
		name = streaker_go.616.b
		custom_tooltip = streaker_go.616.b.tt
		add_prestige = minor_prestige_loss
		add_piety = minor_piety_gain
	}
	option = {
		name = streaker_go.616.c
		custom_tooltip = streaker_go.616.c.tt
        add_dread = medium_dread_gain
	}		
}
#617"I Compel You"ten random things that can happen after the final event...
streaker_go.617 = { 
	type = character_event
	title = streaker_go.617.t
	desc = streaker_go.617.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = thinking 
	}
	option = {
		name = streaker_go.617.a
		custom_tooltip = streaker_go.617.a.tt
		remove_short_term_gold = medium_gold_value
		add_piety = medium_piety_gain
	}
	option = {
		name = streaker_go.617.b
		custom_tooltip = streaker_go.617.b.tt
		remove_short_term_gold = major_gold_value
		add_piety = major_piety_gain
	}
	option = {
		name = streaker_go.617.c
		custom_tooltip = streaker_go.617.c.tt
		add_piety = minor_piety_loss
	}		
}
#618"Proud Knights"ten random things that can happen after the final event...
streaker_go.618 = { 
	type = character_event
	title = streaker_go.618.t
	desc = streaker_go.618.desc
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	option = {
		name = streaker_go.618.a
		custom_tooltip = streaker_go.618.a.tt
		add_prestige = minor_prestige_loss
		add_gold = minor_gold_value
		stress_impact = {
			base = minor_stress_impact_gain
		}
	}
	option = {
		name = streaker_go.618.b
		custom_tooltip = streaker_go.618.b.tt
		add_prestige = minor_prestige_gain
		duel = {
			skill = prowess
			value = 20
			# Success: win
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.618.f.tt
				}	
				add_prestige = major_prestige_gain
			}
			# Failure, lose
			50 = {
				compare_modifier = {
					value = scope:duel_value
						multiplier = -3.5
						min = -49
				}	
				custom_tooltip = {
					text = streaker_go.618.g.tt
				}
				add_prestige = minor_prestige_loss
				stress_impact = {
					base = medium_stress_impact_gain
				}		
			}
		}
	}
	option = {
		name = streaker_go.618.c
		custom_tooltip = streaker_go.618.c.tt
		add_prestige = minor_prestige_gain
	}		
}
#seven 700 range is for gender locked male stuff
#female approaches, give hint in the trigger box if sadistic... glimmer in the eyes... in for a wild ride
streaker_go.700 = { 
	type = character_event
	title = streaker_go.700.t
	desc = streaker_go.700.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = love 
	}
#there is no way you let X touch you, leave with a taunting display of your body...
    option = {  name =  streaker_go.700.a
				custom_tooltip = streaker_go.700.a.tt
				stress_impact = {
					base = miniscule_stress_impact_loss
					lustful = minor_stress_impact_loss
				}
				scope:streaker_go_female_1 = { 
					stress_impact = {
					base = minor_stress_impact_gain
					lustful = medium_stress_impact_gain
					}
				}
				hidden_effect = {	
					random_list = {
						10 = {
							trigger_event = streaker_go.200
						}
						10 = {
							trigger_event = streaker_go.202
						}
						40 = {
							trigger_event = streaker_go.312
						}
						40 = {
							trigger_event = streaker_go.313
						}
					}	
				}
			}
#decides route, priority to sadist, else lustful
	option = {
		name = streaker_go.700.b
		custom_tooltip = streaker_go.700.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			shy = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
		}
		if = {
			limit = {
				scope:streaker_go_female_1 = {
				has_trait = sadistic
				}
			}	
			trigger_event = streaker_go.750
			custom_tooltip = streaker_go.700.c.tt
		}			
		else = {
		trigger_event = streaker_go.710
		custom_tooltip = streaker_go.700.d.tt
		}
	}				
}

#710 takes hold of your hand and says... "Closet... or leave," send to good end if you leave tooltip says you just ran off and left her staring your rear
streaker_go.710 = { 
	type = character_event
	title = streaker_go.710.t
	desc = streaker_go.710.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = worry
	}
	#go into closet, chance for her to change her mind
	option = {
		hidden_effect = {	
			random_list = {
				90 = {
					trigger_event = streaker_go.711
				}
				10 = {
					trigger_event = streaker_go.504
				}
			}	
		}
		name = streaker_go.710.a
		custom_tooltip = streaker_go.710.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = major_stress_impact_gain
			shy = major_stress_impact_gain
			sadistic = medium_stress_impact_loss
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			chaste = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
	}		
	#last chance to flee
	option = {
		name = streaker_go.710.b
		custom_tooltip = streaker_go.710.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_gain
			shy = medium_stress_impact_loss
			}
		}
	}	
}

#711, enter closet, it's small... bodies close... 50% chance, she strips Or kneels down...
streaker_go.711 = { 
	type = character_event
	title = streaker_go.711.t
	desc = streaker_go.711.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = love
	}
	#pick if go oral or thigh fuck
	option = {
		name = streaker_go.711.a
		custom_tooltip = streaker_go.711.a.tt
		random_list = {
			50 = {
				trigger_event = streaker_go.720
				custom_tooltip = streaker_go.720.c.tt
			}
			50 = {
				trigger_event = streaker_go.712
				custom_tooltip = streaker_go.720.d.tt
			}
		}	
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = major_stress_impact_gain
			shy = major_stress_impact_gain
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			chaste = major_stress_impact_gain
			shy = medium_stress_impact_gain
			}
		}
	}		
	#add sadistic option to just well... take advantage multi stage... option to make her like it...(if you treat her nice enough)
}
#712 strips, feeling you, and you feeling her... she takes it between her thighs, building up, feeling wetness... crosses legs skillfully, not even needing her hands... that explore your sides 
streaker_go.712 = { 
	type = character_event
	title = streaker_go.712.t
	desc = streaker_go.712.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = love 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = love
		outfit_tags = { no_clothes }
	}
	#go into cumming
	option = {
		name = streaker_go.712.a
		custom_tooltip = streaker_go.712.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.714
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
	}		
	#sadistic route for you
	option = {
		trigger = {
			has_trait = sadistic
		}
		name = streaker_go.712.b
		custom_tooltip = streaker_go.712.b.tt
		trait = sadistic
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		trigger_event = streaker_go.713
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}			
}
#713 sadistic you, pin against wall, fuck her from the front, cum, run off with her clothes...
streaker_go.713 = { 
	type = character_event
	title = streaker_go.713.t
	desc = streaker_go.713.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = love 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = shock
		outfit_tags = { no_clothes }
	}
	#go into feeling good...
	option = {
		name = streaker_go.713.a
		custom_tooltip = streaker_go.713.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
				base = major_stress_impact_gain
				shy = major_stress_impact_gain
				chaste = major_stress_impact_gain
				craven = major_stress_impact_gain
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
			had_sex_with_effect = {
				CHARACTER = root
				PREGNANCY_CHANCE = pregnancy_chance
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}				
}
#714 moaning, you shoot most of your load past her legs, sends into 3 options
streaker_go.714 = { 
	type = character_event
	title = streaker_go.714.t
	desc = streaker_go.714.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = love 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = love
		outfit_tags = { no_clothes }
	}
	#pick if go oral or thigh fuck
	option = {
		hidden_effect = {	
			random_list = {
				25 = {
					trigger_event = streaker_go.715
				}
				25 = {
					trigger_event = streaker_go.717
				}
				25 = {
					trigger_event = streaker_go.718
				}
				25 = {
					trigger_event = streaker_go.719
				}
			}	
		}
		name = streaker_go.714.a
		custom_tooltip = streaker_go.714.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = major_stress_impact_gain
			shy = major_stress_impact_gain
			sadistic = medium_stress_impact_loss
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			chaste = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
	}		
}
#715 she leans for a kiss but stops just before your mask... but then gives it a quikc peck with her lips... hugging you confesses that was the best sex of her life... sasy she would wnat to marry MC... her dream husband... she not letting go, eventually you just force yourself out... and leave her there... later added options?
streaker_go.715 = { 
	type = character_event
	title = streaker_go.715.t
	desc = streaker_go.715.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = love
		outfit_tags = { no_clothes }
	}
	#go into generic good end
	option = {
		name = streaker_go.715.a
		custom_tooltip = streaker_go.715.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			shy = minor_stress_impact_gain
			chaste = minor_stress_impact_gain
			zealous = medium_stress_impact_gain
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = major_stress_impact_loss
			}
		}
	}				
}
#717 tells Mc to leave... since you clearly have no money to pay me... pushe Mc out faster than he can think...
streaker_go.717 = { 
	type = character_event
	title = streaker_go.717.t
	desc = streaker_go.717.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = love
		outfit_tags = { no_clothes }
	}
	#go into generic good end
	option = {
		name = streaker_go.717.a
		custom_tooltip = streaker_go.717.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_gain
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}
#718 3, suddenly gives you a bag of coins... says thanks, you can leave now... just don't tell anybody about this... whoever you are...
streaker_go.718 = { 
	type = character_event
	title = streaker_go.718.t
	desc = streaker_go.718.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = shock 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = steward
		outfit_tags = { no_clothes }
	}
	#go into generic good end
	option = {
		name = streaker_go.718.a
		custom_tooltip = streaker_go.718.a.tt
		add_piety = minor_piety_loss
		add_gold = minor_gold_value
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = minor_stress_impact_gain
			greedy = major_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}
#719 4, looks like she about to kiss you by then says thanks and runs away... carrying her clothes... streaking at least for a moment... like the guilt had gotten better of her
streaker_go.719 = { 
	type = character_event
	title = streaker_go.719.t
	desc = streaker_go.719.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = laugh
		outfit_tags = { no_clothes }
	}
	#go into generic good end
	option = {
		name = streaker_go.719.a
		custom_tooltip = streaker_go.719.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}				
}
#720 kneels down start feeling cock... 
streaker_go.720 = { 
	type = character_event
	title = streaker_go.720.t
	desc = streaker_go.720.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#pick what oral get
	option = {
		hidden_effect = {	
			random_list = {
				25 = {
					trigger_event = streaker_go.721
				}
				25 = {
					trigger_event = streaker_go.722
				}
				25 = {
					trigger_event = streaker_go.723
				}
				25 = {
					trigger_event = streaker_go.724
				}
			}	
		}
		name = streaker_go.720.a
		custom_tooltip = streaker_go.720.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			chaste = major_stress_impact_gain
			shy = minor_stress_impact_gain
			sadistic = medium_stress_impact_loss
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			chaste = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
	}	
	#sadistic route for you, to force deepthroat	
	option = {
		trigger = {
			has_trait = sadistic
		}
		name = streaker_go.720.b
		custom_tooltip = streaker_go.720.b.tt
		trait = sadistic
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		trigger_event = streaker_go.727
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
}
#721 1 talks to cock, praising it "Nice Cock"
streaker_go.721 = { 
	type = character_event
	title = streaker_go.721.t
	desc = streaker_go.721.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into cum on face
	option = {
		name = streaker_go.721.a
		custom_tooltip = streaker_go.721.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.725
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}

#722 2 just plays with it, flaps it around like a cat...
streaker_go.722 = { 
	type = character_event
	title = streaker_go.722.t
	desc = streaker_go.722.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into cum on face
	option = {
		name = streaker_go.722.a
		custom_tooltip = streaker_go.722.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.725
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}
#723 3 starts sucking tip, while jerking shaft
streaker_go.723 = { 
	type = character_event
	title = streaker_go.723.t
	desc = streaker_go.723.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into sucking up cum
	option = {
		name = streaker_go.723.a
		custom_tooltip = streaker_go.723.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.726
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}
#724 4 goes deepthroat...
streaker_go.724 = { 
	type = character_event
	title = streaker_go.724.t
	desc = streaker_go.724.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into sucking up cum
	option = {
		name = streaker_go.724.a
		custom_tooltip = streaker_go.724.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.726
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}
#725 1-2 cums on her face...
streaker_go.725 = { 
	type = character_event
	title = streaker_go.725.t
	desc = streaker_go.725.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into her leaving
	option = {
		name = streaker_go.725.a
		custom_tooltip = streaker_go.725.a.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.730
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}				
}
#726 3-4 both end in sucking tip like a candy bar... dry...
streaker_go.726 = { 
	type = character_event
	title = streaker_go.726.t
	desc = streaker_go.726.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into her leaving
	option = {
		name = streaker_go.726.a
		custom_tooltip = streaker_go.726.a.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.730
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}				
}
#727, sadistic deep throat option here, give as option from 720
streaker_go.727 = { 
	type = character_event
	title = streaker_go.727.t
	desc = streaker_go.727.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = anger 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into feeling good...
	option = {
		name = streaker_go.727.a
		custom_tooltip = streaker_go.727.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = major_stress_impact_gain
			shy = major_stress_impact_gain
			chaste = major_stress_impact_gain
			craven = major_stress_impact_gain
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}				
}
#730 I'm sorry if I was a bit rough... I really like your cock...says thanks and runs away...
streaker_go.730 = { 
	type = character_event
	title = streaker_go.730.t
	desc = streaker_go.730.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = scheme 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
	#go into generic good end
	option = {
		name = streaker_go.730.a
		custom_tooltip = streaker_go.730.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}				
}

#750, sadistic, craven trait gets extra stress, get close with a charming smile and and glimmer in her eyes, kneel down, but then knife out... and close to your skin... 
#she doing both straight in the middle of the corridor, not caring... 50 chance for oral or anal, she not giving her new toy away before trying...
streaker_go.750 = { 
	type = character_event
	title = streaker_go.750.t
	desc = streaker_go.750.desc
	theme = intrigue_intimidation_focus
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger 
	}
#you freeze, you are at her mercy, for now
    option = {  
		name =  streaker_go.750.a
		custom_tooltip = streaker_go.750.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = minor_stress_impact_loss
			craven = medium_stress_impact_gain
		}	
		random_list = {
			50 = {
				trigger_event = streaker_go.760
				custom_tooltip = streaker_go.750.c.tt
			}
			50 = {
				trigger_event = streaker_go.770
				custom_tooltip = streaker_go.750.d.tt
			}
		}
	}			
#sadistic route for you, you can tell she isin't holding the knife with intent, but you will... make her strip and open the selection menu...
	option = {
		trigger = {
			has_trait = sadistic
		}
		name = streaker_go.750.b
		custom_tooltip = streaker_go.750.b.tt
		trait = sadistic
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		trigger_event = streaker_go.751
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
}
#cruel sadist route, for her?

#grabbed knife since you know she can't handle it and make her strip
streaker_go.751 = { 
	type = character_event
	title = streaker_go.751.t
	desc = streaker_go.751.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = aggressive_dagger  
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = scheme
		outfit_tags = { no_clothes }
	}
	#option oral at knife point
	option = {
		name = streaker_go.751.a
		custom_tooltip = streaker_go.751.a.tt
		trait = sadistic
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.752
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
		}
	}		
	#option to humiliate her with your foot
	option = {
		name = streaker_go.751.b
		trait = sadistic
		custom_tooltip = streaker_go.751.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.753
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
		}
	}	
	#option to hard mating press at knife point
	option = {
		name = streaker_go.751.c
		custom_tooltip = streaker_go.751.c.tt
		trait = sadistic
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.754
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
		}
	}	
	#option to run away with her dress
	option = {
		name = streaker_go.751.d
		custom_tooltip = streaker_go.751.d.tt
		trait = sadistic
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
			pay_short_term_gold = {
				target = root
				gold = tiny_gold_value
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
		}
	}			
}
#752oral at knife point
streaker_go.752 = { 
	type = character_event
	title = streaker_go.752.t
	desc = streaker_go.752.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = aggressive_dagger  
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
		outfit_tags = { no_clothes }
	}
	#pick reward
	option = {
		name = streaker_go.752.a
		custom_tooltip = streaker_go.752.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
		}
	}			
		#take clothes and gold
	option = {
		name = streaker_go.752.b
		custom_tooltip = streaker_go.752.b.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
			pay_short_term_gold = {
				target = root
				gold = tiny_gold_value
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
		}
	}
		#trap behind cabinet
	option = {
		name = streaker_go.752.c
		custom_tooltip = streaker_go.752.c.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = major_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
			add_character_flag = {
				flag = is_naked
				days = 4
			}
		}
	}	
}
#753foot rubbing her, and her tilting about it, tell her to present her pussy, on her back, but no cock, just his foot...
streaker_go.753 = { 
	type = character_event
	title = streaker_go.753.t
	desc = streaker_go.753.desc
	theme = intrigue_intimidation_focus 
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = aggressive_dagger 
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = lunatic
		outfit_tags = { no_clothes }
	}
	#reward her
	option = {
		name = streaker_go.753.a
		custom_tooltip = streaker_go.753.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
		}
	}		
		# take gold and clothes
	option = {
		name = streaker_go.753.b
		custom_tooltip = streaker_go.753.b.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
			pay_short_term_gold = {
				target = root
				gold = tiny_gold_value
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
		}
	}
		#tie up 
	option = {
		name = streaker_go.753.c
		custom_tooltip = streaker_go.753.c.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = miniscule_stress_impact_loss
			sadistic = minor_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			lustful = medium_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			craven = medium_stress_impact_gain
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
		}
	}		
}
#754 sadistic mating impreg with knife play
streaker_go.754 = { 
	type = character_event
	title = streaker_go.754.t
	desc = streaker_go.754.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = aggressive_dagger
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = laugh 
		outfit_tags = { no_clothes }
	}
#you leave her on the floor? she is laughing?
    option = {  
		name =  streaker_go.754.a
		custom_tooltip = streaker_go.754.a.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
			sadistic = major_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_loss
			}
			had_sex_with_effect = {
			CHARACTER = root
			PREGNANCY_CHANCE = pregnancy_chance
			}
		}
	}	
	#take her clothes and get some gold, 
	option = {  
		name =  streaker_go.754.b
		custom_tooltip = streaker_go.754.b.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
			sadistic = major_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			lustful = major_stress_impact_loss
			}
			pay_short_term_gold = {
				target = root
				gold = tiny_gold_value
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
			had_sex_with_effect = {
			CHARACTER = root
			PREGNANCY_CHANCE = pregnancy_chance
			}
		}
	}	
		#tie up
	    option = {  
		name =  streaker_go.754.c
		custom_tooltip = streaker_go.754.c.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
			sadistic = major_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			lustful = major_stress_impact_loss
			shy = medium_stress_impact_gain
			chaste = medium_stress_impact_gain
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
			had_sex_with_effect = {
			CHARACTER = root
			PREGNANCY_CHANCE = 80
			}
		}
	}				
}

#760 oral "If you move, who knows what you will lose," starts sucking...
streaker_go.760 = { 
	type = character_event
	title = streaker_go.760.t
	desc = streaker_go.760.desc
	theme = intrigue_intimidation_focus
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2
	}
#suck and cum or sudden flee
    option = {  
		name =  streaker_go.760.a
		custom_tooltip = streaker_go.760.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = minor_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {
				90 = {
					trigger_event = streaker_go.761
				}
				10 = {
					trigger_event = streaker_go.768
				}	
			}	
		}
	}				
}
#761 sucking hard, feral... even harder you cum, chance options
streaker_go.761 = { 
	type = character_event
	title = streaker_go.761.t
	desc = streaker_go.761.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2 
	}
#suck and cum or sudden flee
    option = {  
		name =  streaker_go.761.a
		custom_tooltip = streaker_go.761.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = minor_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		#add if else to incest route 762 here
		hidden_effect = {	
			random_list = {
				50 = {
					trigger_event = streaker_go.764
				}
				50 = {
					trigger_event = streaker_go.765
				}	
			}	
		}
	}				
}
#762add incest route... she goes... daddy, your cock looks so much better up close... don't be shy daddy, nobody knows your body better than me...
#763 you like me daddy? don't you? You did all of this becasue your cock makes you to chase me? should I cut it off to cure you... SEND to other incest event?

#764 she not stopping. she still not stopping, pain radiating in your balls and even hip... chance to fleeing
streaker_go.764 = { 
	type = character_event
	title = streaker_go.764.t
	desc = streaker_go.764.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2 
	}
#if lustful, she likes cock
    option = {  
		name =  streaker_go.764.a
		custom_tooltip = streaker_go.764.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = minor_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {
			if = {
				limit = {
					scope:streaker_go_female_1 = {
					has_trait = lustful
					}
				}	
				trigger_event = streaker_go.769
			}			
			else = {
			trigger_event = streaker_go.768
			}
		}
	}				
}
#765 she takes cock out just to suck balls... she sucking balls while your flaccid cock is on her face, trying to crush the marbles against her tingue but they keep slipping away... chance to fleeing
streaker_go.765 = { 
	type = character_event
	title = streaker_go.765.t
	desc = streaker_go.765.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_1 
	}
#pick which cum
    option = {  
		name =  streaker_go.765.a
		custom_tooltip = streaker_go.765.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = minor_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {
			if = {
				limit = {
					scope:streaker_go_female_1 = {
					has_trait = lustful
					}
				}	
				trigger_event = streaker_go.769
			}			
			else = {
			trigger_event = streaker_go.768
			}
		}
	}				
}
#768 more basic chance ending, slurps cock and balls both in to make them wet, then   holds knife like to cut it off to take it... but then, gets up, pointing knife at you, that damn smile and goes for a sprint
streaker_go.768 = { 
	type = character_event
	title = streaker_go.768.t
	desc = streaker_go.768.desc
	theme = secret
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger 
	}
#end with chance to good or bad
    option = {  
		name =  streaker_go.768.a
		custom_tooltip = streaker_go.768.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			lustful = minor_stress_impact_loss
			craven = medium_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {
				50 = {
					trigger_event = streaker_go.312
				}
				50 = {
					trigger_event = streaker_go.313
				}	
			}	
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
	}				
}
#769 main she stops, and goes quet. for a moment threatens to cut it... "Should I keep it?" but then thanks for the meal, gets up pointing the knife at you and runs away... with that damn smile that almost makes you chance her
streaker_go.769 = { 
	type = character_event
	title = streaker_go.769.t
	desc = streaker_go.769.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger 
	}
#end with chance to good or bad
    option = {  
		name =  streaker_go.769.a
		custom_tooltip = streaker_go.769.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {
				70 = {
					trigger_event = streaker_go.312
				}
				30 = {
					trigger_event = streaker_go.313
				}	
			}	
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = massive_stress_impact_loss
			}
		}
	}				
}
#770 anal tells you to get on your back slowly... option to attempt escape
streaker_go.770 = { 
	type = character_event
	title = streaker_go.770.t
	desc = streaker_go.770.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger 
	}
#gives, chance to resist
    option = {  
		name =  streaker_go.770.a
		custom_tooltip = streaker_go.770.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_gain
			craven = medium_stress_impact_gain
		}
		trigger_event = streaker_go.771
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}	
	#obey
	   option = {  
		name =  streaker_go.770.b
		custom_tooltip = streaker_go.770.b.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = medium_stress_impact_gain
			chaste = major_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {
				80 = {
					trigger_event = streaker_go.780
				}
				20 = {
					trigger_event = streaker_go.781
				}	
			}	
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}
#771 tries to escape, she jerks back, calling Mc an idiot, she almost cut something... 
streaker_go.771 = { 
	type = character_event
	title = streaker_go.771.t
	desc = streaker_go.771.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_1
		outfit_tags = { no_clothes }
	}
#still choose to escape
    option = {  
		name =  streaker_go.771.a
		custom_tooltip = streaker_go.771.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			lustful = medium_stress_impact_gain
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.313
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}	
	#obey
	option = {  
		name =  streaker_go.771.b
		custom_tooltip = streaker_go.771.b.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = major_stress_impact_gain
		}
		trigger_event = streaker_go.772
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}		
#sadistic route for you
	option = {
		trigger = {
			has_trait = sadistic
		}
		name = streaker_go.771.c
		custom_tooltip = streaker_go.771.c.tt
		trait = sadistic
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = major_stress_impact_gain
			shy = minor_stress_impact_loss
			chaste = minor_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		trigger_event = streaker_go.773
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}			
}
#772 went fuck her ass... options, she keeps telling you to make her your bitch... and stuff, while knife keeps staying danger close to you
streaker_go.772 = { 
	type = character_event
	title = streaker_go.772.t
	desc = streaker_go.772.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_1 
		outfit_tags = { no_clothes }
	}
#went fuck her ass, now options, fuck, daddy or flee
    option = {  
		name =  streaker_go.772.a
		custom_tooltip = streaker_go.772.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {	
			random_list = {
				70 = {
					trigger_event = streaker_go.774
				}
				30 = {
					trigger_event = streaker_go.779
				}
				10 = {
					trigger_event = streaker_go.775
				}
			}	
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
	}				
}
#773 sadistic impreg 
streaker_go.773 = { 
	type = character_event
	title = streaker_go.773.t
	desc = streaker_go.773.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = aggressive_dagger
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = lunatic 
		outfit_tags = { no_clothes }
	}
#you leave her on the floor? she is laughing?
    option = {  
		name =  streaker_go.773.a
		custom_tooltip = streaker_go.773.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
			sadistic = major_stress_impact_loss
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = major_stress_impact_gain
			lustful = major_stress_impact_loss
			}
			add_character_flag = {
				flag = is_naked
				days = 2
			}
			had_sex_with_effect = {
			CHARACTER = root
			PREGNANCY_CHANCE = pregnancy_chance
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}				
}

#774 2goes silent...
streaker_go.774 = { 
	type = character_event
	title = streaker_go.774.t
	desc = streaker_go.774.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_1 
		outfit_tags = { no_clothes }
	}
#went fuck her ass, if lustful, she lets you cum
    option = {  
		name =  streaker_go.774.a
		custom_tooltip = streaker_go.774.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {
			if = {
				limit = {
					scope:streaker_go_female_1 = {
					has_trait = lustful
					}
				}	
				trigger_event = streaker_go.778
			}			
			else = {
			trigger_event = streaker_go.779
			}
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
	}				
}
#775 starts calling you daddy... continue to cumming while being called daddy, too mad to stop, you cum, 
streaker_go.775 = { 
	type = character_event
	title = streaker_go.775.t
	desc = streaker_go.775.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_1 
		outfit_tags = { no_clothes }
	}
#she jolts away, she suddenly goes silent...
    option = {  
		name =  streaker_go.775.a
		custom_tooltip = streaker_go.775.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.779
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
	}				
}
#776these two for incest update...
#777

#778 she lets you cum, you cum, she drops the knife, tells you to spank, her she been naughty... you just start hitting her ass, goes to generic jolts away
#maybe add option to fuck her pussy later if lustful, fist if sadistic
streaker_go.778 = { 
	type = character_event
	title = streaker_go.778.t
	desc = streaker_go.778.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_1 
		outfit_tags = { no_clothes }
	}
#she jolts away, she suddenly goes silent...
    option = {  
		name =  streaker_go.778.a
		custom_tooltip = streaker_go.778.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = massive_stress_impact_loss
		}
		trigger_event = streaker_go.779
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}				
}
#779 generic she suddenly jolts on her feet, in a flash she gone but her clothes stay behind...
streaker_go.779 = { 
	type = character_event
	title = streaker_go.779.t
	desc = streaker_go.779.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = personality_content
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = laugh
		outfit_tags = { no_clothes }
	}
#she jolts away, she suddenly goes silent...
    option = {  
		name =  streaker_go.779.a
		custom_tooltip = streaker_go.779.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.312
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}				
}
#780 she gets on top of you, removes clothes... calls you a good dog... takes cock in her ass, while again holding the base of your cock at knife edge... "So how does it feel? Chaste virgin's tight holes?"
streaker_go.780 = { 
	type = character_event
	title = streaker_go.780.t
	desc = streaker_go.780.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = throne_room_kneel_1
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2 
		outfit_tags = { no_clothes }
	}
#you get fucked
    option = {  
		name =  streaker_go.780.a
		custom_tooltip = streaker_go.780.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {
			if = {
				limit = {
					scope:streaker_go_female_1 = {
					has_trait = lustful
					}
				}	
				trigger_event = streaker_go.782
			}			
			else = {
				random_list = {
					70 = {
						trigger_event = streaker_go.783
					}	
					30 = {
						trigger_event = streaker_go.787
					}
				}
			}
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
	}				
}
#781 alternative 30% for footjob instead of 780, just takes her shoes off...
#thretaning to drop the knife on you while rubbing your cock with her sole...
#"This was more boring than I thought, since you can't beg," strips and takes the cock in her ass, the one that her foor had rubbed... goes to 782
streaker_go.781 = { 
	type = character_event
	title = streaker_go.781.t
	desc = streaker_go.781.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = throne_room_kneel_2
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger
		outfit_tags = { no_clothes }
	}
#goes to anal
    option = {  
		name =  streaker_go.781.a
		custom_tooltip = streaker_go.781.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.780
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			}
		}
	}				
}
#782 good pet, let your mistress reward you, hard anal ride, if she lustful 788
streaker_go.782 = { 
	type = character_event
	title = streaker_go.782.t
	desc = streaker_go.782.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = throne_room_kneel_1
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2 
		outfit_tags = { no_clothes }
	}
#goes to she letting you cum
    option = {  
		name =  streaker_go.782.a
		custom_tooltip = streaker_go.782.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.788
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_loss
			}
		}
	}				
}
#783 she goes silent... grinds your cock in her ass without any lift... sitting on it... tries rubbing her pussy for a moment but then stops...
streaker_go.783 = { 
	type = character_event
	title = streaker_go.783.t
	desc = streaker_go.783.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = throne_room_kneel_1
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_2 
		outfit_tags = { no_clothes }
	}
#goes to nor letting you cum before she leaves...
    option = {  
		name =  streaker_go.783.a
		custom_tooltip = streaker_go.783.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.787
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = minor_stress_impact_gain
			}
		}
	}				
}
#787 end, she gets up and leaves... no words, nothing, just takes her clothes with her and walks away...
streaker_go.787 = { 
	type = character_event
	title = streaker_go.787.t
	desc = streaker_go.787.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger 
		outfit_tags = { no_clothes }
	}
#she leaves, slight chance for good mood ending over bad
    option = {  
		name =  streaker_go.787.a
		custom_tooltip = streaker_go.787.a.tt
		stress_impact = {
			base = miniscule_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {
			random_list = {
				60 = {
					trigger_event = streaker_go.312
				}	
				40 = {
					trigger_event = streaker_go.313
				}
			}	
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}				
}
#788 she actually lets you cum... "Your cock is mine now, beg me not to mark it,"
streaker_go.788 = { 
	type = character_event
	title = streaker_go.788.t
	desc = streaker_go.788.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = throne_room_kneel_1 
		outfit_tags = { no_clothes }
	}
#you start to make as much sound through your gag as you can and stay still
    option = {  
		name =  streaker_go.788.a
		custom_tooltip = streaker_go.788.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.789
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}	
#try to escape
	option = {  
		name =  streaker_go.788.b
		custom_tooltip = streaker_go.788.b.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_gain
			craven = minor_stress_impact_gain
		}
		trigger_event = streaker_go.790
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}				
}

#789if you stay still and grunt as loudly as you can, she compliments and leaves without clothes, to you have something to dress on, while pointing the knife at you...
streaker_go.789 = { 
	type = character_event
	title = streaker_go.789.t
	desc = streaker_go.789.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger 
		outfit_tags = { no_clothes }
	}
#random chance , better for good ending
    option = {  
		name =  streaker_go.789.a
		custom_tooltip = streaker_go.789.a.tt
		stress_impact = {
			base = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		random_list = {
			60 = {
				trigger_event = streaker_go.312
			}	
			40 = {
				trigger_event = streaker_go.313
			}
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = major_stress_impact_loss
			}
		}
	}				
}

#790if you try to move, she just gets back and shouts at you about almost making her knife slip, this was just a game, don't take it seriusly... you aren't my father... add that there just in case..., then she leaves, and goes to generic good or bad end with chance...
streaker_go.790 = { 
	type = character_event
	title = streaker_go.790.t
	desc = streaker_go.790.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	left_portrait = {
		character = root
		animation = anger
		outfit_tags = { no_clothes }
	}
	right_portrait = {
		character = scope:streaker_go_female_1
		animation = aggressive_dagger 
		outfit_tags = { no_clothes }
	}
#random chance , better for bad ending
    option = {  
		name =  streaker_go.790.a
		custom_tooltip = streaker_go.790.a.tt
		stress_impact = {
			base = miniscule_stress_impact_gain
			lustful = medium_stress_impact_loss
			craven = minor_stress_impact_gain
		}
		random_list = {
			40 = {
				trigger_event = streaker_go.312
			}	
			60 = {
				trigger_event = streaker_go.313
			}
		}
		scope:streaker_go_female_1 = { 
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}				
}

#lustful female dildo route
streaker_go.800 = { 
	type = character_event
	title = streaker_go.800.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.800.a.desc
			}
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.800.b.desc
			}
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.800.c.desc
			}
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.800.d.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = worry
		outfit_tags = { no_clothes }
	}
	# masturbate there
    option = {  
		name =  streaker_go.800.a
		custom_tooltip = streaker_go.800.a.tt
		trigger_event = streaker_go.801
	}	
	#find someone	
	option = {  
		trigger = {
			any_courtier_or_guest = {
				age >= 18
				NOT = { has_trait = blind }
			}
		}
		name =  streaker_go.800.b
		custom_tooltip = streaker_go.800.b.tt
		trigger_event = streaker_go.810
	}	

	#stick it in and run masturbating

	#this was a mistake, go back	
	option = {  
		name =  streaker_go.800.c
		custom_tooltip = streaker_go.800.c.tt
		trigger_event = streaker_go.101
	}	
}

#masturbating right there
streaker_go.801 = { 
	type = character_event
	title = streaker_go.801.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.801.a.desc
			}
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.801.b.desc
			}
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.801.c.desc
			}
			triggered_desc = {
				trigger = { is_ruler = yes }
			desc = streaker_go.801.d.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicdildo }
	immediate = {
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
		}
		add_character_modifier = {
			modifier = deviant_canonlythinkdildo_modifier
			days = 10
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_strange_dildo
				track = strange_dildo_addiction
				value = 5
			}
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}
	#find someone	
	option = {  
		trigger = {
			any_courtier_or_guest = {
				age >= 18
				NOT = { has_trait = blind }
			}
		}
		name =  streaker_go.801.a
		custom_tooltip = streaker_go.801.a.tt
		random_list = {
			60 = {
				#you find someone
				trigger_event = streaker_go.810
				custom_tooltip = streaker_go.801.aa.tt
			}
			20 = {
				#your mastubation attracted attention
				trigger_event = streaker_go.1000
				custom_tooltip = streaker_go.801.aaa.tt
			}
			10 = {
				#your actions attracted male servants
				trigger_event = streaker_go.910
				custom_tooltip = streaker_go.801.aaaa.tt
			}
			10 = {
				#your actions attracted female sadist servant and her goons
				trigger_event = streaker_go.920
				custom_tooltip = streaker_go.801.aaaaa.tt
			}
		}
	}		
	#get back once done	
	option = {  
		name =  streaker_go.801.b
		custom_tooltip = streaker_go.801.b.tt
		trigger_event = streaker_go.101
	}	
}
#found someone
streaker_go.810 = { 
	type = character_event
	title = streaker_go.810.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						is_female = yes
						has_trait = lustful
					} 
				}
			desc = streaker_go.810.a.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						is_female = yes
						has_trait = sadistic
					} 
				}
			desc = streaker_go.810.b.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						has_trait = sadistic
					} 
				}
			desc = streaker_go.810.c.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						has_trait = lustful
					} 
				}
			desc = streaker_go.810.d.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						is_female = yes
						NOT = { has_trait = lustful }
						NOT = { has_trait = sadistic }
					} 
				}
			desc = streaker_go.810.e.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						NOT = { has_trait = lustful }
						NOT = { has_trait = sadistic }
					} 
				}
			desc = streaker_go.810.f.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = chaplain
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = shock
	}
	immediate = {
		random_courtier_or_guest = {
			save_scope_as = deviant_go_random_1
			stress_impact = {
				base = miniscule_stress_impact_gain
				chaste = minor_stress_impact_gain
				lustful = minor_stress_impact_loss
				shy = medium_stress_impact_gain
			}
			limit = {
				is_available_ai_adult = yes
				age >= 18
			}
		}
	}

	#masturbate before them if they female lust or sadist
	option = {  
		trigger = {
			scope:deviant_go_random_1 = {
				age >= 18
				is_female = yes
				NOT = { has_trait = blind }
				OR = {
					has_trait = lustful
					has_trait = sadistic
				}
			}
		}
		name =  streaker_go.810.a
		custom_tooltip = streaker_go.810.a.tt
		trigger_event = streaker_go.820
	}	
	#masturbate before them if they male	
	option = {  
		trigger = {
			scope:deviant_go_random_1 = {
				age >= 18
				NOT = { has_trait = blind }
				OR = {	is_female = no	has_trait = futanari_genetic }
			}
		}
		name =  streaker_go.810.b
		custom_tooltip = streaker_go.810.b.tt
		trigger_event = streaker_go.840
	}		
	#get back 
	option = {  
		name =  streaker_go.810.c
		custom_tooltip = streaker_go.810.c.tt
		trigger_event = streaker_go.101
	}	
	#try to find someone else
	option = {  
		name =  streaker_go.810.d
		custom_tooltip = streaker_go.810.d.tt
		trigger_event = streaker_go.810
	}	
}


#lustful/sadistic female, one come use it with you, other thrust it in you until you collapse on the floor
streaker_go.820 = { 
	type = character_event
	title = streaker_go.820.t
	desc = { 
		first_valid = {
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						is_female = yes
						has_trait = lustful
					} 
				}
			desc = streaker_go.820.a.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						is_female = yes
						has_trait = sadistic
					} 
				}
			desc = streaker_go.820.b.desc
			}
		}	
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = flirtation
	}
	immediate = {
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
		}
		add_character_modifier = {
			modifier = deviant_canonlythinkdildo_modifier
			days = 30
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_strange_dildo
				track = strange_dildo_addiction
				value = 5
			}
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		scope:deviant_go_random_1 = {
			stress_impact = {
				sadistic = major_stress_impact_loss
				lustful = major_stress_impact_loss
			}
		}
	}	
	#get back once done	
	option = {  
		name =  streaker_go.820.a
		custom_tooltip = streaker_go.820.a.tt
		random_list = {
			70 = {
				#you get back without issues
				trigger_event = streaker_go.900
				custom_tooltip = streaker_go.820.aa.tt
			}
			30 = {
				#you attracted attention
				trigger_event = streaker_go.1000
				custom_tooltip = streaker_go.820.aaa.tt
			}
		}
	}	
}

#male spanking you, sadistic spanks the dildo into you... lustful fucks your ass... spanks you with his hip
streaker_go.840 = { 
	type = character_event
	title = streaker_go.840.t
	desc = { 
		first_valid = {
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						has_trait = lustful
					} 
				}
			desc = streaker_go.840.a.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						has_trait = sadistic
					} 
				}
			desc = streaker_go.840.b.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						NOT = { has_trait = lustful }
						NOT = { has_trait = sadistic }
					} 
				}
			desc = streaker_go.840.c.desc
			}
		}	
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicdildotwo }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = flirtation
	}
	immediate = {
		stress_impact = {
			base = minor_stress_impact_loss
			lustful = medium_stress_impact_loss
		}
		add_character_modifier = {
			modifier = deviant_canonlythinkdildo_modifier
			days = 30
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_strange_dildo
				track = strange_dildo_addiction
				value = 5
			}
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		scope:deviant_go_random_1 = {
			stress_impact = {
				base = minor_stress_impact_loss
				sadistic = minor_stress_impact_loss
				lustful = major_stress_impact_loss
			}
		}
	}	
	#get back once done	
	option = {  
		name =  streaker_go.840.a
		custom_tooltip = streaker_go.840.a.tt
		random_list = {
			50 = {
				#you get back without issues
				trigger_event = streaker_go.900
				custom_tooltip = streaker_go.840.aa.tt
			}
			30 = {
				#your actions attracted attention of soldiers 
				trigger_event = streaker_go.1000
				custom_tooltip = streaker_go.840.aaa.tt
			}
			10 = {
				#your actions attracted male servants
				trigger_event = streaker_go.910
				custom_tooltip = streaker_go.840.aaaa.tt
			}
			10 = {
				#your actions attracted female sadist servant and her goons
				trigger_event = streaker_go.920
				custom_tooltip = streaker_go.840.aaaaa.tt
			}
		}
	}	
}

#900 special, you heading back, doing varied things with the dildo, if did the sexual act with someone
streaker_go.900 = { 
	type = character_event
	title = streaker_go.900.t
	desc = { 
		first_valid = {
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						is_female = yes
						has_trait = lustful
					} 
				}
			desc = streaker_go.900.a.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						is_female = yes
						has_trait = sadistic
					} 
				}
			desc = streaker_go.900.b.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						has_trait = lustful
					} 
				}
			desc = streaker_go.900.c.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						has_trait = sadistic
					} 
				}
			desc = streaker_go.900.d.desc
			}
			triggered_desc = {
				trigger = { 
					scope:deviant_go_random_1 = {
						age >= 18
						OR = {	is_female = no	has_trait = futanari_genetic }
						NOT = { has_trait = lustful }
						NOT = { has_trait = sadistic }
					} 
				}
			desc = streaker_go.900.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = chaplain
		outfit_tags = { no_clothes }
	}
	#get back
	option = {  
		name =  streaker_go.900.a
		custom_tooltip = streaker_go.900.a.tt
		trigger_event = streaker_go.101
		#rumor event
		hidden_effect = {
			random_list = {
				30 = {
					trigger_event = { 
					id = streaker_go.1024 days = { 1 2 } 
					}
				}
				70 = {
				}
			}
		}
	}	
}

#910 another "failure state" besides that one, random male servants come, group grope  
streaker_go.910 = { 
	type = character_event
	title = streaker_go.910.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.910.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.910.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.910.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.910.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.910.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantgroupbuckage }
	#endure
	option = {  
		name = streaker_go.910.a
		custom_tooltip = streaker_go.910.a.tt
		trigger_event = streaker_go.911
	}	
}
#911 male servant bukake, then they let you leave...
streaker_go.911 = { 
	type = character_event
	title = streaker_go.911.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.911.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.911.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.911.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.911.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.911.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantgroupbuckagedildo }
	#get back
	option = {  
		name = streaker_go.911.a
		custom_tooltip = streaker_go.911.a.tt
		trigger_event = streaker_go.1113
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
			#rumor event
			random_list = {
				30 = {
					trigger_event = { 
					id = streaker_go.1024 days = { 1 2 } 
					}
				}
				70 = {
				}
			}
		}
	}	
}

#920 another "failure state" besides that one, female sadist servant and her goons come and pin you 
streaker_go.920 = { 
	type = character_event
	title = streaker_go.920.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.920.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.920.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.920.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.920.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.920.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicneckhold }
	#endure
	option = {  
		name = streaker_go.920.a
		custom_tooltip = streaker_go.920.a.tt
		trigger_event = streaker_go.921
	}	
}
#921 she doing something perveret, like jerking off new male's virgin cock into you, she oddly into sucking seed
streaker_go.921 = { 
	type = character_event
	title = streaker_go.921.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.921.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.921.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.921.c.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicneckhold }
	#pass out
	option = {  
		name = streaker_go.921.a
		custom_tooltip = streaker_go.921.a.tt
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		trigger_event = streaker_go.1113
	}	
}


### 1000-2000 being captured and humiliated ###
# 1000 men rush you
streaker_go.1000 = { 
	type = character_event
	title = streaker_go.1000.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1000.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1000.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1000.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1000.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1000.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	#try to flee
	option = {  
		name =  streaker_go.1000.a
		custom_tooltip = streaker_go.1000.a.tt
		duel = {
			skill = prowess
			value = decent_skill_rating
			50 = {
				compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
				}
				custom_tooltip = {
					text = streaker_go.1000.awin.tt
				}
				trigger_event = streaker_go.1001
			}
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				custom_tooltip = {
					text = streaker_go.1000.alose.tt
				}
				stress_impact = {
					base = massive_stress_impact_gain
				}
				trigger_event = streaker_go.1010
			}
		}
	}	
	#surrender
	option = {  
		name =  streaker_go.1000.b
		custom_tooltip = streaker_go.1000.b.tt
		trigger_event = streaker_go.1010
	}
}

# 1001 managed to escape
streaker_go.1001 = { 
	type = character_event
	title = streaker_go.1001.t
	desc = streaker_go.1001.a.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = ecstasy
		outfit_tags = { no_clothes }
	}
	#get back
	option = {  
		name =  streaker_go.1001.a
		custom_tooltip = streaker_go.1001.a.tt
		trigger_event = streaker_go.101
	}	
}

# 1010  guards molest you
streaker_go.1010 = { 
	type = character_event
	title = streaker_go.1010.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1010.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1010.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1010.c.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	immediate = {
		stress_impact = {
			base = medium_stress_impact_gain
		}
	}
	#endure
	option = {  
		name =  streaker_go.1010.a
		custom_tooltip = streaker_go.1010.a.tt
		random_list = {
			50 = {
				#they have their won fun
				trigger_event = streaker_go.1020
				custom_tooltip = streaker_go.1010.aa.tt
			}
			50 = {
				#get worried and find a professinal
				trigger_event = streaker_go.1100
				custom_tooltip = streaker_go.1010.aaa.tt
			}
		}
	}	
}
# 1020 If they decide to have their own fun
streaker_go.1020 = { 
	type = character_event
	title = streaker_go.1020.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1020.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1020.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1020.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1020.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1020.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	#endure
	option = {  
		name =  streaker_go.1020.a
		custom_tooltip = streaker_go.1020.a.tt
		trigger_event = streaker_go.1021
	}	
}
# 1021 they treat you as fun toy, among guards, but no touching, this witch fiend is dangerous
streaker_go.1021 = { 
	type = character_event
	title = streaker_go.1021.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1021.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1021.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1021.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1021.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1021.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = armory }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	#endure
	option = {  
		name =  streaker_go.1021.a
		custom_tooltip = streaker_go.1021.a.tt
		trigger_event = streaker_go.1022
	}	
}
# 1022 get used as a bukake toilet by your own men
streaker_go.1022 = { 
	type = character_event
	title = streaker_go.1022.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1022.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1022.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1022.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1022.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1022.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbarrelbuckage }
	#endure
	option = {  
		name =  streaker_go.1022.a
		custom_tooltip = streaker_go.1022.a.tt
		trigger_event = streaker_go.1023
		stress_impact = {
			lustful = medium_stress_impact_loss
		}
		add_character_modifier = {
			modifier = deviant_fuckedsilly_modifier
			days = 10
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}	
}
# 1023 escape from the barrel
streaker_go.1023 = { 
	type = character_event
	title = streaker_go.1023.t
	desc = streaker_go.1023.a.desc
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	#get back
	option = {  
		name =  streaker_go.1023.a
		custom_tooltip = streaker_go.1023.a.tt
		trigger_event = streaker_go.101
		trigger_event = { 
			id = streaker_go.1024 days = { 2 3 } 
		}
	}	
}

#shocked rumors
streaker_go.1024 = { 
	type = character_event
	title = streaker_go.1024.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.e.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.f.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.g.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.h.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.i.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1024.j.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = throne_room }
	right_portrait = {
		character = root
		animation = shame
	}
	#how terrible
	option = {  
		name =  streaker_go.1024.a
		custom_tooltip = streaker_go.1024.a.tt
		add_piety = minor_piety_loss
		add_prestige = minor_prestige_loss
		stress_impact = {
			base = medium_stress_impact_gain
		}
	}	
	#pay for more security
	option = {  
		name =  streaker_go.1024.b
		custom_tooltip = streaker_go.1024.b.tt
		remove_short_term_gold = medium_gold_value
		add_prestige = minor_prestige_gain
		
	}	
	#ask the religous scholars help
	option = {  
		name =  streaker_go.1024.c
		custom_tooltip = streaker_go.1024.c.tt
		remove_short_term_gold = medium_gold_value
		add_piety = minor_piety_gain
	}	
	#masturbate thinking about it
	option = {  
		trigger = {
			has_trait = lustful
		}
		trait = lustful
		name =  streaker_go.1024.d
		custom_tooltip = streaker_go.1024.d.tt
		add_piety = minor_piety_loss
		add_prestige = minor_prestige_loss
		stress_impact = {
			lustful = medium_stress_impact_loss
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}	
}

# 1100 if they fetch professional
streaker_go.1100 = { 
	type = character_event
	title = streaker_go.1100.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1100.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1100.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1100.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1100.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1100.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = dungeon }
	right_portrait = {
		character = root
		animation = prisondungeon
		outfit_tags = { no_clothes }
	}
	#endure
	option = {  
		name =  streaker_go.1100.a
		custom_tooltip = streaker_go.1100.a.tt
		trigger_event = streaker_go.1110
	}	
}
# 1110 bound and pussy inspected
streaker_go.1110 = { 
	type = character_event
	title = streaker_go.1110.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1110.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1110.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1110.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1110.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1110.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicfisting }
	#endure
	option = {  
		name =  streaker_go.1110.a
		custom_tooltip = streaker_go.1110.a.tt
		trigger_event = streaker_go.1111
		stress_impact = {
			base = medium_stress_impact_gain
		}
	}	
}
# 1111 pussy pole to keep this fiend trapped, attache the dildo to the pole, you barely on your toes, it too deep to just fall over...
streaker_go.1111 = { 
	type = character_event
	title = streaker_go.1111.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1111.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1111.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1111.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1111.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1111.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicpussypoledildo }
	# struggle to free
	option = {  
		name =  streaker_go.1111.a
		custom_tooltip = streaker_go.1111.a.tt
		trigger_event = streaker_go.1120
		stress_impact = {
			base = minor_stress_impact_gain
		}
	}	
	# masturbate
	option = {  
		name =  streaker_go.1111.b
		custom_tooltip = streaker_go.1111.b.tt
		trigger_event = streaker_go.1112
	}	
	# endure
	option = {  
		name =  streaker_go.1111.c
		custom_tooltip = streaker_go.1111.c.tt
		hidden_effect = {
			random_list = {
				40 = {
					#culstists come
					trigger_event = streaker_go.1200
				}
				60 = {
					#guy comes ass fuck you in the dark
					trigger_event = streaker_go.1122
				}
			}
		}	
		stress_impact = {
			lustful = medium_stress_impact_gain
		}
	}	
}

# 1112 if masturbate, pass out from cumming
streaker_go.1112 = { 
	type = character_event
	title = streaker_go.1112.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1112.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1112.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1112.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1112.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1112.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicpussypoledildo }
	# pass out
	option = {  
		name =  streaker_go.1112.a
		custom_tooltip = streaker_go.1112.a.tt
		trigger_event = streaker_go.1113
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_strange_dildo
				track = strange_dildo_addiction
				value = 5
			}
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		stress_impact = {
			lustful = major_stress_impact_loss
		}
		add_character_modifier = {
			modifier = deviant_canonlythinkdildo_modifier
			days = 30
		}
	}		
}
# 1113 if pass out, wake up variant
streaker_go.1113 = { 
	type = character_event
	title = streaker_go.1113.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1113.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1113.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1113.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1113.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1113.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = corridor_night }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	# go back
	option = {  
		name =  streaker_go.1113.a
		custom_tooltip = streaker_go.1113.a.tt
		trigger_event = streaker_go.101
	}		
}
# 1120 if struggling to escape 50% chance escape, 30 to pass out, 20 for men to come, or loop this variant event, trying to jump 
streaker_go.1120 = { 
	type = character_event
	title = streaker_go.1120.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1120.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1120.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1120.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1120.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1120.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicpussypoledildo }
	# keep struggling
	option = {  
		name =  streaker_go.1120.a
		custom_tooltip = streaker_go.1120.a.tt
		random_list = {
			40 = {
				#you manage to escape
				trigger_event = streaker_go.1121
				custom_tooltip = streaker_go.1120.aa.tt
			}
			10 = {
				#culstists come
				trigger_event = streaker_go.1200
				custom_tooltip = streaker_go.1120.aaa.tt
			}
			10 = {
				#pass out
				trigger_event = streaker_go.1113
				custom_tooltip = streaker_go.1120.aaaa.tt
			}
			40 = {
				#guy comes ass fuck you in the dark
				trigger_event = streaker_go.1122
				custom_tooltip = streaker_go.1120.aaaaa.tt
			}
		}
	}		
}

# 1121 managed to escape by jumping high enough, you naturally took your dildo with you
streaker_go.1121 = { 
	type = character_event
	title = streaker_go.1121.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1121.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1121.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1121.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1121.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1121.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = dungeon }
	right_portrait = {
		character = root
		animation = shock
		outfit_tags = { no_clothes }
	}
	# leave
	option = {  
		name =  streaker_go.1121.a
		custom_tooltip = streaker_go.1121.a.tt
		trigger_event = streaker_go.101
	}		
}
#guy/guys comes ass fuck you, then leave, take your chance to escape
streaker_go.1122 = { 
	type = character_event
	title = streaker_go.1122.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1122.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1122.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1122.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1122.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1122.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantassfuckpussypoledildo }
	immediate = {
		stress_impact = {
			lustful = medium_stress_impact_loss
		}
	}
	# leave
	option = {  
		name =  streaker_go.1122.a
		custom_tooltip = streaker_go.1122.a.tt
		trigger_event = streaker_go.101
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
			#rumor event
			random_list = {
				30 = {
					trigger_event = { 
					id = streaker_go.1024 days = { 1 2 } 
					}
				}
				70 = {
				}
			}
		}
	}		
}

# 1200 masked cultists come
streaker_go.1200 = { 
	type = character_event
	title = streaker_go.1200.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1200.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1200.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1200.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1200.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1200.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantbasicpussypoledildo }
	# endure
	option = {  
		name =  streaker_go.1200.a
		custom_tooltip = streaker_go.1200.a.tt
		trigger_event = streaker_go.1201
	}		
}
# 1201 cultsists putting the cock into your pussy, one by one for a moment
streaker_go.1201 = { 
	type = character_event
	title = streaker_go.1201.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1201.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1201.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1201.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1201.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1201.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantsvaginalone }
	# endure
	option = {  
		name =  streaker_go.1201.a
		custom_tooltip = streaker_go.1201.a.tt
		trigger_event = streaker_go.1202
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}		
}
# 1202 cultsists fuck you with the dildo, one by one, until cumming, you eventually pass out
streaker_go.1202 = { 
	type = character_event
	title = streaker_go.1202.t
	desc = { 
		random_valid = {
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1202.a.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1202.b.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1202.c.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1202.d.desc
			}
			triggered_desc = {
				trigger = { 
					is_female = yes
				} 
			desc = streaker_go.1202.e.desc
			}
		}
	}
	theme = deviantsmaskgo
	override_background = { reference = deviantsvaginaldildocockfuck }
	# pass out
	option = {  
		name =  streaker_go.1202.a
		custom_tooltip = streaker_go.1202.a.tt
		trigger_event = streaker_go.1113
		add_character_modifier = {
			modifier = deviant_fuckedsilly_modifier
			days = 30
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_strange_dildo
				track = strange_dildo_addiction
				value = 5
			}
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}		
}