﻿namespace = deviantsgo_army

#0100-1000 army events
#0100 caught X knight masturbating, flog, ignore or if female, give close talking to...
deviantsgo_army.0100 = { 
	type = character_event
	title = deviantsgo_army.0100.t
	desc = deviantsgo_army.0100.desc
	override_background = { reference =	army_camp }
	theme = deviantsmaskgo 
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = ecstasy
	}
    trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
    immediate = {
		if = {
			limit = {
				any_knight = {
					is_knight = yes
					OR = {	is_female = no	has_trait = futanari_genetic }
					age >= 18
					is_ai = yes
					is_adult = yes
					is_incapable = no
					is_imprisoned = no
				}
			}
			random_knight = {
				limit = {
					is_knight = yes
					age >= 18
					OR = {	is_female = no	has_trait = futanari_genetic }
					is_ai = yes
					is_adult = yes
					is_incapable = no
					is_imprisoned = no
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
	}
	# was that my picture you just threw away? give him a stern talking to, up close
	option = {
		name = deviantsgo_army.0100.a
		custom_tooltip = deviantsgo_army.0100.a.tt
		trigger = {
			is_female = yes
		}
		stress_impact = {
			sadistic = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			chaste = major_stress_impact_gain
		}	
		add_character_modifier = {
			modifier = deviant_motivatedknights_modifier
			days = 30
		}	
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = flustered_opinion
				opinion = 20
			}
			stress_impact = {
			base = minor_stress_impact_loss
			lustful = minor_stress_impact_loss
			shy = medium_stress_impact_gain
			}
		}
	}		
	# flogged, twice more than usual
	option = {
		name = deviantsgo_army.0100.b
		custom_tooltip = deviantsgo_army.0100.b.tt
		add_piety = minor_piety_gain
		stress_impact = {
			zealous = major_stress_impact_loss
			lustful = minor_stress_impact_gain
			sadistic = medium_stress_impact_loss
		}
		add_character_modifier = {
			modifier = deviant_demotivatedknights_modifier
			days = 30
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = overreaction_opinion
				opinion = -10
			}
			stress_impact = {
			base = medium_stress_impact_gain
			}
			add_piety = minor_piety_loss
			add_prestige = minor_prestige_loss
			add_trait = ill
		}
	}	
	# ignore, pretend you don't see 
	option = {
		name = deviantsgo_army.0100.c
		custom_tooltip = deviantsgo_army.0100.c.tt
		stress_impact = {
			chaste = medium_stress_impact_gain
			zealous = medium_stress_impact_gain
			lustful = minor_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			stress_impact = {
			base = medium_stress_impact_loss
			}
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 10
			}
		}
	}			
}
#0101 training with random knight, sadists can humiliate them to gain 2 prowess, lustful can promise fun time later, or just train hard? prowess gain 1?
deviantsgo_army.0101 = { 
	type = character_event
	title = deviantsgo_army.0101.t
	desc = deviantsgo_army.0101.desc
	override_background = { reference =	army_camp }
	theme = deviantsmaskgo 
	cooldown = { years = 5 }
	right_portrait = {
		character = root
		animation = aggressive_sword  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = aggressive_sword
	}
	trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
	immediate = {
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
	}
	# humiliate them 
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_army.0101.a
		custom_tooltip = deviantsgo_army.0101.a.tt
		add_prowess_skill = 3
		stress_impact = {
			sadistic = medium_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = humiliated_opinion
				opinion = -20
			}
			stress_impact = {
			base = medium_stress_impact_gain
			}
			add_trait = wounded_1
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}		
	# promise fun time later
	option = {
		trigger = {
			has_trait = lustful
		}
		trait = lustful
		name = deviantsgo_army.0101.b
		custom_tooltip = deviantsgo_army.0101.b.tt
		add_prowess_skill = 2
		stress_impact = {
			lustful = minor_stress_impact_loss
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		add_piety = minor_piety_gain
		scope:deviant_go_random_1 = {
			add_prowess_skill = 2
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 20
			}
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
	}	
	# train hard
	option = {
		name = deviantsgo_army.0101.c
		custom_tooltip = deviantsgo_army.0101.c.tt
		add_prowess_skill = 1
		stress_impact = {
		base = medium_stress_impact_gain
		}
		scope:deviant_go_random_1 = {
			add_prowess_skill = 1
			add_opinion = {
				target = root
				modifier = respect_opinion
				opinion = 10
			}
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}			
}
#0102 asking permission to let some women come inside barrels, well clean seed, refuse, accepts and gain tiny gold or get some men and double the barrel count as sadist
deviantsgo_army.0102 = { 
	type = character_event
	title = deviantsgo_army.0102.t
	desc = deviantsgo_army.0102.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = chaplain
	}
	trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
	immediate = {
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
	}
	# allow the glory barrels staffed by local women
	option = {
		name = deviantsgo_army.0102.a
		custom_tooltip = deviantsgo_army.0102.a.tt
		add_piety = medium_piety_loss
		add_gold = tiny_gold_value
	}	
	# get some men and stuff them into barrels, the more there are the more gold I can make
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_army.0102.b
		custom_tooltip = deviantsgo_army.0102.b.tt
		stress_impact = {
			sadistic = major_stress_impact_loss
		}
		add_piety = major_piety_loss
		add_gold = minor_gold_value
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
	}	
	# refuse
	option = {
		name = deviantsgo_army.0102.c
		custom_tooltip = deviantsgo_army.0102.c.tt
		add_piety = minor_piety_gain
	}	
	#one extra barrel
	option = {
		trigger = {
			has_trait = lustful
			has_trait_xp = {
			trait = deviants_campslut
			track = campslutfame
			value >= 50
			}
		}
		trait = lustful
		trait = deviants_campslut
		name = deviantsgo_army.0102.d
		custom_tooltip = deviantsgo_army.0102.d.tt
		add_piety = medium_piety_loss
		add_gold = minor_gold_value
		stress_impact = {
			lustful = minor_stress_impact_loss
		}
	}			
}
#0103 knights captured some woman, want to "interogate her" sadists can go interogate with them, let them "interogate" them, or interogate normally 
deviantsgo_army.0103 = { 
	type = character_event
	title = deviantsgo_army.0103.t
	desc = deviantsgo_army.0103.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_2
		animation = prisonhouse
	}
	lower_left_portrait = {
		character = scope:deviant_go_random_1
		animation = aggressive_unarmed
	}
	trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
	immediate = {
		if = { 	
			limit = {
				any_pool_character = {
					province = root.location
					is_available_ai_adult = yes
					age >= 18
					is_female = yes
				}
			}
			random_pool_character = {
				save_scope_as = deviant_go_random_2
				province = root.location
				limit = {
					is_available_ai_adult = yes
					age >= 18
					is_female = yes
					}
				}
		}		
        else = {
			create_character = {
				template = beautiful_peasant_character
				culture = location.culture
				location = root.location
				faith = location.faith
				age = { 20 30 }
				gender_female_chance = 100
				dynasty = none
				save_scope_as = deviant_go_random_2
			}
		}
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
	}
	# sadists can go interogate with them
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_army.0103.a
		custom_tooltip = deviantsgo_army.0103.a.tt
		add_piety = minor_piety_loss
		stress_impact = {
			sadistic = major_stress_impact_loss
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
		add_dread = minor_dread_gain
		scope:deviant_go_random_2 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -100
			}
			stress_impact = {
				base = massive_stress_impact_gain
			}
			add_trait = wounded_1
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = scared_opinion
				opinion = 20
			}
			stress_impact = {
			base = minor_stress_impact_loss
			}
		}
		imprison = {
			target = scope:deviant_go_random_2
			type = dungeon
		}
	}	
	#  let them "interogate"
	option = {
		name = deviantsgo_army.0103.b
		custom_tooltip = deviantsgo_army.0103.b.tt
		add_piety = miniscule_piety_loss
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 20
			}
			stress_impact = {
				base = major_stress_impact_loss
			}
			add_piety = minor_piety_loss
		}
		scope:deviant_go_random_2 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -50
			}
			stress_impact = {
				base = major_stress_impact_gain
			}
		}
		add_character_modifier = {
			modifier = deviant_motivatedknights_modifier
			days = 30
		}
	}	
	# interogate normally 
	option = {
		name = deviantsgo_army.0103.c
		custom_tooltip = deviantsgo_army.0103.c.tt
		add_prestige = minor_prestige_gain
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = disappointed_opinion
				opinion = -10
			}
			stress_impact = {
				base = minor_stress_impact_gain
			}
		}
		scope:deviant_go_random_2 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -20
			}
			stress_impact = {
			base = medium_stress_impact_gain
			}
		}
	}			
}
#0104 giving speech, normal speech, or if sadistic, alright maggots, basically dread speech and if female, give special motivation speech defend my chaste honor and all that
deviantsgo_army.0104 = { 
	type = character_event
	title = deviantsgo_army.0104.t
	desc = deviantsgo_army.0104.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = personality_bold
	}
    trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
    immediate = {
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			faith = root.capital_province.county.faith
			location = root.location
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
	}
	# if sadistic, alright maggots
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_army.0104.a
		custom_tooltip = deviantsgo_army.0104.a.tt
		add_dread = minor_dread_gain
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 1
			}
		}
		add_character_modifier = {
			modifier = deviant_motivatedknights_modifier
			days = 10
		}
	}	
	#if female, give special motivation speech defend my chaste honor and all that
	option = {
		trigger = {
			is_female = yes
		}
		name = deviantsgo_army.0104.b
		custom_tooltip = deviantsgo_army.0104.b.tt
		add_piety = minor_piety_gain
		add_character_modifier = {
			modifier = deviant_motivatedknights_modifier
			days = 20
		}
	}	
	# normal speech
	option = {
		name = deviantsgo_army.0104.c
		custom_tooltip = deviantsgo_army.0104.c.tt
		add_prestige = minor_prestige_gain
	}	
	# promise big dance show tonight		
	option = {
		trigger = {
			has_trait = deviants_hiredcampslut
		}
		trait = deviants_hiredcampslut
		name = deviantsgo_army.0104.d
		custom_tooltip = deviantsgo_army.0104.d.tt
		add_prestige = major_prestige_gain
		add_piety = minor_piety_loss
		remove_short_term_gold = medium_gold_value
		add_character_modifier = {
			modifier = deviant_motivatedknights_modifier
			days = 60
		}
	}
	# promise a dance show tonight, with one performer
	option = {
		trigger = {
			has_trait = deviants_campslut
		}
		trait = deviants_campslut
		name = deviantsgo_army.0104.e
		custom_tooltip = deviantsgo_army.0104.e.tt
		add_prestige = minor_prestige_gain
		add_piety = minor_piety_loss
		add_gold = tiny_gold_value
		stress_impact = {
			base = major_stress_impact_gain
			lustful = medium_stress_impact_loss
		}
		add_character_modifier = {
			modifier = deviant_motivatedknights_modifier
			days = 30
		}
	}
}
#0105 fight between knights for a female camp follower, they claim it's to wash their clothes, force them share, have them flogged, or ignore
deviantsgo_army.0105 = { 
	type = character_event
	title = deviantsgo_army.0105.t
	desc = deviantsgo_army.0105.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	cooldown = { years = 1 }
	right_portrait = {
		character = scope:deviant_go_random_1
		animation = rage 
	}
	left_portrait = {
		character = scope:deviant_go_random_2
		animation = anger
	}
	lower_center_portrait = {
		character = root
		animation = thinking
	}
	trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
	immediate = {
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
					NOT = { this = scope:deviant_go_male_1 }
				}
				save_scope_as = deviant_go_random_2
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_2
			}
		}
	}
	# command them to share
	option = {
		name = deviantsgo_army.0105.a
		custom_tooltip = deviantsgo_army.0105.a.tt
		stress_impact = {
			lustful = medium_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = scope:deviant_go_random_2
				modifier = confusion_opinion
				opinion = 10
			}
			stress_impact = {
				base = medium_stress_impact_loss
			}
		}
		scope:deviant_go_random_2 = {
			add_opinion = {
				target = scope:deviant_go_random_1
				modifier = confusion_opinion
				opinion = 10
			}
			stress_impact = {
				base = medium_stress_impact_loss
			}
		}
	}	
	# have them flogged
	option = {
		name = deviantsgo_army.0105.b
		custom_tooltip = deviantsgo_army.0105.b.tt
		add_piety = minor_piety_gain
		stress_impact = {
			zealous = medium_stress_impact_loss
			sadistic = medium_stress_impact_loss
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = overreaction_opinion
				opinion = -20
			}
			stress_impact = {
			 	base = medium_stress_impact_gain
			}
		}
		scope:deviant_go_random_2 = {
			add_opinion = {
				target = root
				modifier = overreaction_opinion
				opinion = -20
			}
			stress_impact = {
			 	base = medium_stress_impact_gain
			}
		}
	}	
	# ignore
	option = {
		name = deviantsgo_army.0105.c
		custom_tooltip = deviantsgo_army.0105.c.tt
		add_prestige = minor_prestige_loss
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 10
			}
			stress_impact = {
			 	base = minor_stress_impact_gain
			}
		}
		scope:deviant_go_random_2 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 10
			}
			stress_impact = {
			 	base = minor_stress_impact_gain
			}
		}
	}		
	#offer to wash the clothes yourself	
	option = {
		trigger = {
			is_female = yes
		}
		name = deviantsgo_army.0105.d
		custom_tooltip = deviantsgo_army.0105.d.tt
		add_prestige = medium_prestige_loss
		add_piety = minor_piety_gain
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = confusion_opinion
				opinion = 20
			}
			stress_impact = {
			 	base = minor_stress_impact_gain
			}
		}
		scope:deviant_go_random_2 = {
			add_opinion = {
				target = root
				modifier = confusion_opinion
				opinion = 20
			}
			stress_impact = {
			 	base = minor_stress_impact_gain
			}
		}
	}	
}
#0106 feel the need, take care of it yourself or find someone to avoid the sin, or trust in god and pray
deviantsgo_army.0106 = { 
	type = character_event
	title = deviantsgo_army.0106.t
	desc = deviantsgo_army.0106.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = chancellor  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = throne_room_messenger_3
	}
    trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
    immediate = {
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
	}
	# take care of yourself
	option = {
		name = deviantsgo_army.0106.a
		custom_tooltip = deviantsgo_army.0106.a.tt
		stress_impact = {
			base = minor_stress_impact_loss
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}	
	# find someone to do it with
	option = {
		name = deviantsgo_army.0106.b
		custom_tooltip = deviantsgo_army.0106.b.tt
		add_piety = minor_piety_loss
		stress_impact = {
			base = medium_stress_impact_loss
			sadistic = medium_stress_impact_loss
			lustful = medium_stress_impact_loss
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 1
			}
		}
	}
	# my faith will sate me through prayer
	option = {
		name = deviantsgo_army.0106.c
		custom_tooltip = deviantsgo_army.0106.c.tt
		stress_impact = {
			base = medium_stress_impact_gain
			sadistic = medium_stress_impact_gain
			lustful = medium_stress_impact_gain
			zealous = medium_stress_impact_loss
		}
	}			
}
#0107  some random guy selling drawn profile pictures of women was caught by one of the knights and brought to you, confiscate his money and burn picks, or ignore
deviantsgo_army.0107 = { 
	type = character_event
	title = deviantsgo_army.0107.t
	desc = deviantsgo_army.0107.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = chancellor 
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = scheme
	}
	trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
	}
	 immediate = {
		if = {
			limit = {
				any_knight = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
			}
			random_knight = {
				limit = {
					is_incapable = no
					is_imprisoned = no
					is_knight = yes
					age >= 18
					is_ai = yes
					is_adult = yes
				}
				save_scope_as = deviant_go_random_1
			}
		}
		else = {
			create_character = {
			template = knight_errant_character
			location = root.location
			faith = root.capital_province.county.faith
			culture = root.capital_province.county.culture
			age = { 20 30 }
			gender_female_chance = 0
			dynasty = none
			save_scope_as = deviant_go_random_1
			}
		}
	}
	# burn the drwaings and take the money
	option = {
		name = deviantsgo_army.0107.a
		custom_tooltip = deviantsgo_army.0107.a.tt
		add_piety = minor_piety_gain
		add_prestige = minor_prestige_loss
		add_gold = tiny_gold_value
	}	
	# wait, some of these are me, and they are pretty good, with a closer look he might be able to motivate my men even better
	option = {
		trigger = {
			is_female = yes
		}
		name = deviantsgo_army.0107.b
		custom_tooltip = deviantsgo_army.0107.b.tt
		add_piety = medium_piety_loss
		add_gold = minor_gold_value
	}	
	# ignore
	option = {
		name = deviantsgo_army.0107.c
		custom_tooltip = deviantsgo_army.0107.c.tt
		add_piety = minor_piety_loss
		add_prestige = minor_prestige_gain
	}			
}
#0108 if female having heavy weight on them dream in the army sleep paralyzis
deviantsgo_army.0108 = { 
	type = character_event
	title = deviantsgo_army.0108.t
	desc = deviantsgo_army.0108.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	right_portrait = {
		character = root
		animation = ecstasy  
	}
	trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
		is_female = yes
	}
	# as lustful, embrace, 
	option = {
		trigger = {
			has_trait = lustful
		}
		trait = lustful
		name = deviantsgo_army.0108.a
		custom_tooltip = deviantsgo_army.0108.a.tt
		stress_impact = {
			lustful = minor_stress_impact_loss
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantlibido
				value = 5
			}
		}
	}	
	# scream yourself awake
	option = {
		name = deviantsgo_army.0108.b
		custom_tooltip = deviantsgo_army.0108.b.tt
		add_prestige = minor_prestige_loss
	}	
	# endure
	option = {
		name = deviantsgo_army.0108.c
		custom_tooltip = deviantsgo_army.0108.c.tt
		stress_impact = {
			base = medium_stress_impact_gain
		}
	}			
}
#0109  if male, some camp woman snuk into your tent to steal your noble seed
deviantsgo_army.0109 = { 
	type = character_event
	title = deviantsgo_army.0109.t
	desc = deviantsgo_army.0109.desc
	theme = deviantsmaskgo 
	override_background = { reference =	army_camp }
	cooldown = { years = 1 }
	right_portrait = {
		character = root
		animation = thinking  
	}
	left_portrait = {
		character = scope:deviant_go_random_1
		animation = chaplain
		outfit_tags = { no_clothes }
	}
	trigger = { 
		is_in_army = yes
		has_trait = deviants_mask
		OR = {	is_female = no	has_trait = futanari_genetic }
	}
	immediate = {
		if = { 	
			limit = {
				any_pool_character = {
					is_available_ai_adult = yes
					province = root.location
					age >= 18
					is_female = yes
				}
			}
			random_pool_character = {
				save_scope_as = deviant_go_random_1
				province = root.location
				limit = {
					is_available_ai_adult = yes
					age >= 18
					is_female = yes
					}
				}
		}		
        else = {
			create_character = {
				template = beautiful_peasant_character
				culture = location.culture
				faith = location.faith
				location = root.location
				age = { 20 30 }
				gender_female_chance = 100
				dynasty = none
				save_scope_as = deviant_go_random_1
			}
		}
	}
	# kick out and flogged
	option = {
		name = deviantsgo_army.0109.a
		custom_tooltip = deviantsgo_army.0109.a.tt
		stress_impact = {
			base = minor_stress_impact_gain
			sadistic = massive_stress_impact_loss
			zealous = medium_stress_impact_loss
		}
		add_piety = minor_piety_gain
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -50
			}
			stress_impact = {
			base = massive_stress_impact_gain
			}
			add_trait = wounded_1
		}
	}	
	# fuck	
	option = {
		name = deviantsgo_army.0109.b
		custom_tooltip = deviantsgo_army.0109.b.tt
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 20
			}
			stress_impact = {
				base = minor_stress_impact_loss
			}
			had_sex_with_effect = {
			CHARACTER = root
			PREGNANCY_CHANCE = pregnancy_chance
			}
		}
	}	
	# drag her out, others naturally saw it, spread rumors, especially since sge kept shouting about your cock on the way out
	option = {
		name = deviantsgo_army.0109.c
		custom_tooltip = deviantsgo_army.0109.c.tt
		add_piety = minor_piety_loss
		stress_impact = {
			base = minor_stress_impact_gain
			zealous = medium_stress_impact_gain
			lustful = medium_stress_impact_gain
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = annoyed_opinion
				opinion = -20
			}
			stress_impact = {
				base = minor_stress_impact_gain
			}
		}
	}	
	#you came to me, you should not have
	option = {
		trigger = {
			has_trait = sadistic
		}
		trait = sadistic
		name = deviantsgo_army.0109.d
		custom_tooltip = deviantsgo_army.0109.d.tt
		stress_impact = {
			sadistic = major_stress_impact_loss
		}
		imprison = {
			target = scope:deviant_go_random_1
			type = dungeon
		}
		hidden_effect = {
			add_trait_xp = {
				trait = deviants_mask
				track = deviantsadism
				value = 5
			}
		}
		scope:deviant_go_random_1 = {
			add_opinion = {
				target = root
				modifier = hate_opinion
				opinion = -100
			}
			stress_impact = {
			base = major_stress_impact_gain
			}
		}
	}			
}

