; SlotFix applied

; Aria

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideAriahairBlend]
hash = 8183ba3e
handling = skip
vb2 = ResourceAriahairBlend
if DRAW_TYPE == 1
	vb0 = ResourceAriahairPosition
	draw = 5788,0
endif

[TextureOverrideAriahairTexcoord]
hash = bcde58e5
vb1 = ResourceAriahairTexcoord

[TextureOverrideAriahairVertexLimitRaise]
hash = 697c6c6a
override_vertex_count = 5788
override_byte_stride = 92

[TextureOverrideAriabodyBlend]
hash = a08b2a67
handling = skip
vb2 = ResourceAriabodyBlend
if DRAW_TYPE == 1
	vb0 = ResourceAriabodyPosition
	draw = 12949,0
endif

[TextureOverrideAriabodyTexcoord]
hash = 7bdc71a8
vb1 = ResourceAriabodyTexcoord

[TextureOverrideAriabodyVertexLimitRaise]
hash = 72cea90b
override_vertex_count = 12949
override_byte_stride = 96

[TextureOverrideArialegBlend]
hash = 3060206a
handling = skip
vb2 = ResourceArialegBlend
if DRAW_TYPE == 1
	vb0 = ResourceArialegPosition
	draw = 9064,0
endif

[TextureOverrideArialegTexcoord]
hash = 2ff0ce5d
vb1 = ResourceArialegTexcoord

[TextureOverrideArialegVertexLimitRaise]
hash = 964f2afe
override_vertex_count = 9064
override_byte_stride = 92

[TextureOverrideAriahairIB]
hash = 8a7ae9c2
handling = skip
drawindexed = auto

[TextureOverrideAriahairA]
hash = 8a7ae9c2
match_first_index = 0
ib = ResourceAriahairAIB
ps-t9 = ResourceHairGlowMap
ps-t11 = ResourceHairGlowMap
Resource\ZZMI\Diffuse = ref ResourceAriahairADiffuse
Resource\ZZMI\NormalMap = ref ResourceAriahairANormalMap
Resource\ZZMI\LightMap = ref ResourceAriahairALightMap
Resource\ZZMI\MaterialMap = ref ResourceAriahairAMaterialMap
run = CommandList\ZZMI\SetTextures

[TextureOverrideAriahairB]
hash = 8a7ae9c2
match_first_index = 8292
ib = ResourceAriahairBIB
ps-t9 = ResourceHairGlowMap
ps-t11 = ResourceHairGlowMap
Resource\ZZMI\Diffuse = ref ResourceAriahairADiffuse
Resource\ZZMI\NormalMap = ref ResourceAriahairANormalMap
Resource\ZZMI\LightMap = ref ResourceAriahairALightMap
Resource\ZZMI\MaterialMap = ref ResourceAriahairAMaterialMap
run = CommandList\ZZMI\SetTextures

[TextureOverrideAriabodyIB]
hash = 8c5b553a
handling = skip
drawindexed = auto

[TextureOverrideAriabodyA]
hash = 8c5b553a
match_first_index = 0
ib = ResourceAriabodyAIB
ps-t11 = ResourceBodyGlowMap
Resource\ZZMI\Diffuse = ref ResourceAriabodyADiffuse
Resource\ZZMI\LightMap = ref ResourceAriabodyALightMap
Resource\ZZMI\MaterialMap = ref ResourceAriabodyAMaterialMap
Resource\ZZMI\NormalMap = ref ResourceAriabodyANormalMap
run = CommandList\ZZMI\SetTextures

[TextureOverrideAriabodyB]
hash = 8c5b553a
match_first_index = 44208
ib = ResourceAriabodyBIB
ps-t11 = ResourceBodyGlowMap
Resource\ZZMI\Diffuse = ref ResourceAriabodyADiffuse
Resource\ZZMI\LightMap = ref ResourceAriabodyALightMap
Resource\ZZMI\MaterialMap = ref ResourceAriabodyAMaterialMap
Resource\ZZMI\NormalMap = ref ResourceAriabodyANormalMap
run = CommandList\ZZMI\SetTextures

[TextureOverrideArialegIB]
hash = e6ff7471
handling = skip
drawindexed = auto

[TextureOverrideArialegA]
hash = e6ff7471
match_first_index = 0
ib = ResourceArialegAIB
ps-t9 = ResourceHairGlowMap
ps-t11 = ResourceHairGlowMap
Resource\ZZMI\Diffuse = ref ResourceAriahairADiffuse
Resource\ZZMI\NormalMap = ref ResourceAriahairANormalMap
Resource\ZZMI\LightMap = ref ResourceAriahairALightMap
Resource\ZZMI\MaterialMap = ref ResourceAriahairAMaterialMap
run = CommandList\ZZMI\SetTextures


; CommandList -----------------------

; Resources -------------------------

[ResourceAriahairPosition]
type = Buffer
stride = 40
filename = AriahairPosition.buf

[ResourceAriahairBlend]
type = Buffer
stride = 32
filename = AriahairBlend.buf

[ResourceAriahairTexcoord]
type = Buffer
stride = 20
filename = AriahairTexcoord.buf

[ResourceAriabodyPosition]
type = Buffer
stride = 40
filename = AriabodyPosition.buf

[ResourceAriabodyBlend]
type = Buffer
stride = 32
filename = AriabodyBlend.buf

[ResourceAriabodyTexcoord]
type = Buffer
stride = 24
filename = AriabodyTexcoord.buf

[ResourceArialegPosition]
type = Buffer
stride = 40
filename = ArialegPosition.buf

[ResourceArialegBlend]
type = Buffer
stride = 32
filename = ArialegBlend.buf

[ResourceArialegTexcoord]
type = Buffer
stride = 20
filename = ArialegTexcoord.buf

[ResourceAriahairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AriahairA.ib

[ResourceAriahairBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AriahairB.ib

[ResourceAriabodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AriabodyA.ib

[ResourceAriabodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = AriabodyB.ib

[ResourceArialegAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = ArialegA.ib

[ResourceAriahairADiffuse]
filename = AriahairADiffuse.dds

[ResourceAriahairANormalMap]
filename = AriahairANormalMap.dds

[ResourceAriahairALightMap]
filename = AriahairALightMap.dds

[ResourceAriahairAMaterialMap]
filename = AriahairAMaterialMap.dds

[ResourceAriabodyADiffuse]
filename = AriabodyADiffuse.dds

[ResourceAriabodyALightMap]
filename = AriabodyALightMap.dds

[ResourceAriabodyANormalMap]
filename = AriabodyANormalMap.dds

[ResourceAriabodyAMaterialMap]
filename = AriabodyAMaterialMap.dds

[ResourceBodyGlowMap]
filename = BodyGlowMap.dds

[ResourceHairGlowMap]
filename = HairGlowMap.dds

; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues