; moXiaoZhe

; Constants -------------------------

; Overrides -------------------------

[TextureOverridemoXiaoZheBlend]
hash = afc8407c
handling = skip
vb2 = ResourcemoXiaoZheBlend
if DRAW_TYPE == 1
	vb0 = ResourcemoXiaoZhePosition
	draw = 30110,0
elif DRAW_TYPE == 8
	Resource\SRMI\PositionBuffer = ref ResourcemoXiaoZhePositionCS
	Resource\SRMI\BlendBuffer = ref ResourcemoXiaoZheBlendCS
	$\SRMI\vertex_count = 30110
endif

[TextureOverridemoXiaoZheTexcoord]
hash = 211996f8
vb1 = ResourcemoXiaoZheTexcoord

[TextureOverridemoXiaoZheVertexLimitDraw]
hash = cdeae0c3
override_vertex_count = 30110
override_byte_stride = 40
uav_byte_stride = 4

[TextureOverridemoXiaoZheIB]
hash = 6f79251b
handling = skip
drawindexed = auto

[TextureOverridemoXiaoZheA]
hash = 6f79251b
match_first_index = 0
ib = ResourcemoXiaoZheAIB
ps-t2 = ResourcemoXiaoZheADiffuse
ps-t3 = ResourcemoXiaoZheALightMap

; CommandList -----------------------

; Resources -------------------------

[ResourcemoXiaoZhePosition]
type = Buffer
stride = 40
filename = moXiaoZhePosition.buf

[ResourcemoXiaoZheBlend]
type = Buffer
stride = 32
filename = moXiaoZheBlend.buf

[ResourcemoXiaoZheTexcoord]
type = Buffer
stride = 8
filename = moXiaoZheTexcoord.buf

[ResourcemoXiaoZheAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = moXiaoZheA.ib

[ResourcemoXiaoZheADiffuse]
filename = moXiaoZheADiffuse.dds

[ResourcemoXiaoZheALightMap]
filename = moXiaoZheALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; -------------------- Auto-generated CS resources --------------------

[ResourcemoXiaoZhePositionCS]
type = StructuredBuffer
stride = 40
filename = moXiaoZhePosition.buf

[ResourcemoXiaoZheBlendCS]
type = StructuredBuffer
stride = 32
filename = moXiaoZheBlend.buf