; Merged Mod: .\StelleModf0001\Stelle.ini, .\StelleModf0002\Stelle.ini, .\StelleModf0003\Stelle.ini, .\StelleModf0004\Stelle.ini, .\StelleModf0005\Stelle.ini, .\StelleModf0006\Stelle.ini, .\StelleModf0007\Stelle.ini, .\StelleModf0008\Stelle.ini, .\StelleModf0009\Stelle.ini, .\StelleModf0010\Stelle.ini, .\StelleModf0011\Stelle.ini, .\StelleModf0012\Stelle.ini, .\StelleModf0013\Stelle.ini, .\StelleModf0014\Stelle.ini, .\StelleModf0015\Stelle.ini, .\StelleModf0016\Stelle.ini, .\StelleModf0017\Stelle.ini, .\StelleModf0018\Stelle.ini, .\StelleModf0019\Stelle.ini, .\StelleModf0020\Stelle.ini, .\StelleModf0021\Stelle.ini, .\StelleModf0022\Stelle.ini, .\StelleModf0023\Stelle.ini, .\StelleModf0024\Stelle.ini, .\StelleModf0025\Stelle.ini, .\StelleModf0026\Stelle.ini, .\StelleModf0027\Stelle.ini, .\StelleModf0028\Stelle.ini, .\StelleModf0029\Stelle.ini, .\StelleModf0030\Stelle.ini, .\StelleModf0031\Stelle.ini, .\StelleModf0032\Stelle.ini, .\StelleModf0033\Stelle.ini, .\StelleModf0034\Stelle.ini, .\StelleModf0035\Stelle.ini, .\StelleModf0036\Stelle.ini, .\StelleModf0037\Stelle.ini, .\StelleModf0038\Stelle.ini, .\StelleModf0039\Stelle.ini, .\StelleModf0040\Stelle.ini, .\StelleModf0041\Stelle.ini, .\StelleModf0042\Stelle.ini, .\StelleModf0043\Stelle.ini, .\StelleModf0044\Stelle.ini, .\StelleModf0045\Stelle.ini, .\StelleModf0046\Stelle.ini, .\StelleModf0047\Stelle.ini, .\StelleModf0048\Stelle.ini, .\StelleModf0049\Stelle.ini, .\StelleModf0050\Stelle.ini

; Constants ---------------------------

[Constants]
global $_blend_ = 0
global $fps = 50
global $frameStart= 0
global $frameEnd = 49
global $swapvar = 0
global $active = 0
global $creditinfo = 0

[Present]
$swapvar = (time * $fps % ($frameEnd - $frameStart + 1) + $frameStart) // 1

; Overrides ---------------------------

[TextureOverrideStelleBodyBlend]
hash = 195d016d
run = CommandListStelleBodyBlend
Resourced52d7139DrawCS = copy Resourced52d7139DrawCS
if DRAW_TYPE == 8
	Resource\SRMI\DrawBuffer = ref Resourced52d7139DrawCS
elif DRAW_TYPE != 1
	$_blend_ = 2
endif
$active = 1

[TextureOverrideStelleBodyTexcoord]
hash =454c77a5
run = CommandListStelleBodyTexcoord

[TextureOverrideStelleBodyVertexLimitRaise]
hash = d52d7139
override_vertex_count = 17329
override_byte_stride = 40
if DRAW_TYPE != 8 && DRAW_TYPE != 1 && $_blend_ > 0
    $_blend_ = $_blend_ - 1
    this = ref Resourced52d7139DrawCS
endif

[TextureOverrideStelleBodyIB]
hash = 47695dd6
handling = skip
drawindexed = auto

[TextureOverrideStelleBodyA]
hash = 47695dd6
match_first_index = 0
ib = null
ps-t2 = ResourceStelleBodyADiffuse.0
ps-t3 = ResourceStelleBodyALightMap.0

[TextureOverrideStelleBodyB]
hash = 47695dd6
match_first_index = 35661
ib = ResourceStelleBodyBIB.0
ps-t2 = ResourceStelleBodyADiffuse.0
ps-t3 = ResourceStelleBodyALightMap.0

[TextureOverrideStelleFaceBlush]
hash = 4e98df53
ps-t2 = ResourceFace

[ResourceFace]
filename = .\StelleModf0001\StelleHeadADiffuse.dds

; CommandList -------------------------

[CommandListStelleBodyBlend]
if $swapvar == 0
	handling = skip
	vb2 = ResourceStelleBodyBlend.0
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.0
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.0CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.0CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 1
	handling = skip
	vb2 = ResourceStelleBodyBlend.1
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.1
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.1CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.1CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 2
	handling = skip
	vb2 = ResourceStelleBodyBlend.2
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.2
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.2CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.2CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 3
	handling = skip
	vb2 = ResourceStelleBodyBlend.3
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.3
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.3CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.3CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 4
	handling = skip
	vb2 = ResourceStelleBodyBlend.4
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.4
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.4CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.4CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 5
	handling = skip
	vb2 = ResourceStelleBodyBlend.5
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.5
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.5CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.5CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 6
	handling = skip
	vb2 = ResourceStelleBodyBlend.6
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.6
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.6CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.6CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 7
	handling = skip
	vb2 = ResourceStelleBodyBlend.7
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.7
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.7CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.7CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 8
	handling = skip
	vb2 = ResourceStelleBodyBlend.8
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.8
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.8CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.8CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 9
	handling = skip
	vb2 = ResourceStelleBodyBlend.9
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.9
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.9CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.9CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 10
	handling = skip
	vb2 = ResourceStelleBodyBlend.10
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.10
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.10CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.10CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 11
	handling = skip
	vb2 = ResourceStelleBodyBlend.11
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.11
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.11CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.11CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 12
	handling = skip
	vb2 = ResourceStelleBodyBlend.12
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.12
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.12CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.12CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 13
	handling = skip
	vb2 = ResourceStelleBodyBlend.13
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.13
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.13CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.13CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 14
	handling = skip
	vb2 = ResourceStelleBodyBlend.14
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.14
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.14CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.14CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 15
	handling = skip
	vb2 = ResourceStelleBodyBlend.15
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.15
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.15CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.15CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 16
	handling = skip
	vb2 = ResourceStelleBodyBlend.16
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.16
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.16CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.16CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 17
	handling = skip
	vb2 = ResourceStelleBodyBlend.17
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.17
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.17CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.17CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 18
	handling = skip
	vb2 = ResourceStelleBodyBlend.18
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.18
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.18CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.18CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 19
	handling = skip
	vb2 = ResourceStelleBodyBlend.19
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.19
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.19CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.19CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 20
	handling = skip
	vb2 = ResourceStelleBodyBlend.20
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.20
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.20CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.20CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 21
	handling = skip
	vb2 = ResourceStelleBodyBlend.21
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.21
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.21CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.21CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 22
	handling = skip
	vb2 = ResourceStelleBodyBlend.22
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.22
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.22CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.22CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 23
	handling = skip
	vb2 = ResourceStelleBodyBlend.23
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.23
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.23CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.23CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 24
	handling = skip
	vb2 = ResourceStelleBodyBlend.24
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.24
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.24CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.24CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 25
	handling = skip
	vb2 = ResourceStelleBodyBlend.25
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.25
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.25CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.25CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 26
	handling = skip
	vb2 = ResourceStelleBodyBlend.26
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.26
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.26CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.26CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 27
	handling = skip
	vb2 = ResourceStelleBodyBlend.27
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.27
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.27CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.27CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 28
	handling = skip
	vb2 = ResourceStelleBodyBlend.28
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.28
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.28CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.28CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 29
	handling = skip
	vb2 = ResourceStelleBodyBlend.29
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.29
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.29CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.29CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 30
	handling = skip
	vb2 = ResourceStelleBodyBlend.30
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.30
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.30CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.30CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 31
	handling = skip
	vb2 = ResourceStelleBodyBlend.31
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.31
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.31CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.31CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 32
	handling = skip
	vb2 = ResourceStelleBodyBlend.32
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.32
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.32CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.32CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 33
	handling = skip
	vb2 = ResourceStelleBodyBlend.33
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.33
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.33CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.33CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 34
	handling = skip
	vb2 = ResourceStelleBodyBlend.34
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.34
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.34CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.34CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 35
	handling = skip
	vb2 = ResourceStelleBodyBlend.35
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.35
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.35CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.35CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 36
	handling = skip
	vb2 = ResourceStelleBodyBlend.36
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.36
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.36CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.36CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 37
	handling = skip
	vb2 = ResourceStelleBodyBlend.37
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.37
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.37CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.37CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 38
	handling = skip
	vb2 = ResourceStelleBodyBlend.38
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.38
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.38CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.38CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 39
	handling = skip
	vb2 = ResourceStelleBodyBlend.39
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.39
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.39CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.39CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 40
	handling = skip
	vb2 = ResourceStelleBodyBlend.40
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.40
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.40CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.40CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 41
	handling = skip
	vb2 = ResourceStelleBodyBlend.41
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.41
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.41CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.41CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 42
	handling = skip
	vb2 = ResourceStelleBodyBlend.42
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.42
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.42CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.42CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 43
	handling = skip
	vb2 = ResourceStelleBodyBlend.43
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.43
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.43CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.43CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 44
	handling = skip
	vb2 = ResourceStelleBodyBlend.44
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.44
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.44CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.44CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 45
	handling = skip
	vb2 = ResourceStelleBodyBlend.45
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.45
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.45CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.45CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 46
	handling = skip
	vb2 = ResourceStelleBodyBlend.46
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.46
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.46CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.46CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 47
	handling = skip
	vb2 = ResourceStelleBodyBlend.47
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.47
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.47CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.47CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 48
	handling = skip
	vb2 = ResourceStelleBodyBlend.48
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.48
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.48CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.48CS
		$\SRMI\vertcount = 17329
	endif
else if $swapvar == 49
	handling = skip
	vb2 = ResourceStelleBodyBlend.49
	if DRAW_TYPE == 1
		vb0 = ResourceStelleBodyPosition.49
		draw = 17329, 0
	endif

	if DRAW_TYPE == 8
		Resource\SRMI\PositionBuffer = ref ResourceStelleBodyPosition.49CS
		Resource\SRMI\BlendBuffer = ref ResourceStelleBodyBlend.49CS
		$\SRMI\vertcount = 17329
	endif
endif

[CommandListStelleBodyTexcoord]
if $swapvar == 0
	vb1 = ResourceStelleBodyTexcoord.0
else if $swapvar == 1
	vb1 = ResourceStelleBodyTexcoord.1
else if $swapvar == 2
	vb1 = ResourceStelleBodyTexcoord.2
else if $swapvar == 3
	vb1 = ResourceStelleBodyTexcoord.3
else if $swapvar == 4
	vb1 = ResourceStelleBodyTexcoord.4
else if $swapvar == 5
	vb1 = ResourceStelleBodyTexcoord.5
else if $swapvar == 6
	vb1 = ResourceStelleBodyTexcoord.6
else if $swapvar == 7
	vb1 = ResourceStelleBodyTexcoord.7
else if $swapvar == 8
	vb1 = ResourceStelleBodyTexcoord.8
else if $swapvar == 9
	vb1 = ResourceStelleBodyTexcoord.9
else if $swapvar == 10
	vb1 = ResourceStelleBodyTexcoord.10
else if $swapvar == 11
	vb1 = ResourceStelleBodyTexcoord.11
else if $swapvar == 12
	vb1 = ResourceStelleBodyTexcoord.12
else if $swapvar == 13
	vb1 = ResourceStelleBodyTexcoord.13
else if $swapvar == 14
	vb1 = ResourceStelleBodyTexcoord.14
else if $swapvar == 15
	vb1 = ResourceStelleBodyTexcoord.15
else if $swapvar == 16
	vb1 = ResourceStelleBodyTexcoord.16
else if $swapvar == 17
	vb1 = ResourceStelleBodyTexcoord.17
else if $swapvar == 18
	vb1 = ResourceStelleBodyTexcoord.18
else if $swapvar == 19
	vb1 = ResourceStelleBodyTexcoord.19
else if $swapvar == 20
	vb1 = ResourceStelleBodyTexcoord.20
else if $swapvar == 21
	vb1 = ResourceStelleBodyTexcoord.21
else if $swapvar == 22
	vb1 = ResourceStelleBodyTexcoord.22
else if $swapvar == 23
	vb1 = ResourceStelleBodyTexcoord.23
else if $swapvar == 24
	vb1 = ResourceStelleBodyTexcoord.24
else if $swapvar == 25
	vb1 = ResourceStelleBodyTexcoord.25
else if $swapvar == 26
	vb1 = ResourceStelleBodyTexcoord.26
else if $swapvar == 27
	vb1 = ResourceStelleBodyTexcoord.27
else if $swapvar == 28
	vb1 = ResourceStelleBodyTexcoord.28
else if $swapvar == 29
	vb1 = ResourceStelleBodyTexcoord.29
else if $swapvar == 30
	vb1 = ResourceStelleBodyTexcoord.30
else if $swapvar == 31
	vb1 = ResourceStelleBodyTexcoord.31
else if $swapvar == 32
	vb1 = ResourceStelleBodyTexcoord.32
else if $swapvar == 33
	vb1 = ResourceStelleBodyTexcoord.33
else if $swapvar == 34
	vb1 = ResourceStelleBodyTexcoord.34
else if $swapvar == 35
	vb1 = ResourceStelleBodyTexcoord.35
else if $swapvar == 36
	vb1 = ResourceStelleBodyTexcoord.36
else if $swapvar == 37
	vb1 = ResourceStelleBodyTexcoord.37
else if $swapvar == 38
	vb1 = ResourceStelleBodyTexcoord.38
else if $swapvar == 39
	vb1 = ResourceStelleBodyTexcoord.39
else if $swapvar == 40
	vb1 = ResourceStelleBodyTexcoord.40
else if $swapvar == 41
	vb1 = ResourceStelleBodyTexcoord.41
else if $swapvar == 42
	vb1 = ResourceStelleBodyTexcoord.42
else if $swapvar == 43
	vb1 = ResourceStelleBodyTexcoord.43
else if $swapvar == 44
	vb1 = ResourceStelleBodyTexcoord.44
else if $swapvar == 45
	vb1 = ResourceStelleBodyTexcoord.45
else if $swapvar == 46
	vb1 = ResourceStelleBodyTexcoord.46
else if $swapvar == 47
	vb1 = ResourceStelleBodyTexcoord.47
else if $swapvar == 48
	vb1 = ResourceStelleBodyTexcoord.48
else if $swapvar == 49
	vb1 = ResourceStelleBodyTexcoord.49
endif

; Resources ---------------------------

[ResourceStelleBodyPosition.0]
type = Buffer
stride = 40
filename = .\StelleModf0001\StelleBodyPosition.buf

[ResourceStelleBodyBlend.0]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.0]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.0]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.0]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.1]
type = Buffer
stride = 40
filename = .\StelleModf0002\StelleBodyPosition.buf

[ResourceStelleBodyBlend.1]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.1]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.1]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.1]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.2]
type = Buffer
stride = 40
filename = .\StelleModf0003\StelleBodyPosition.buf

[ResourceStelleBodyBlend.2]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.2]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.2]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.2]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.3]
type = Buffer
stride = 40
filename = .\StelleModf0004\StelleBodyPosition.buf

[ResourceStelleBodyBlend.3]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.3]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.3]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.3]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.4]
type = Buffer
stride = 40
filename = .\StelleModf0005\StelleBodyPosition.buf

[ResourceStelleBodyBlend.4]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.4]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.4]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.4]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.5]
type = Buffer
stride = 40
filename = .\StelleModf0006\StelleBodyPosition.buf

[ResourceStelleBodyBlend.5]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.5]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.5]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.5]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.6]
type = Buffer
stride = 40
filename = .\StelleModf0007\StelleBodyPosition.buf

[ResourceStelleBodyBlend.6]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.6]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.6]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.6]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.7]
type = Buffer
stride = 40
filename = .\StelleModf0008\StelleBodyPosition.buf

[ResourceStelleBodyBlend.7]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.7]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.7]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.7]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.8]
type = Buffer
stride = 40
filename = .\StelleModf0009\StelleBodyPosition.buf

[ResourceStelleBodyBlend.8]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.8]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.8]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.8]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.9]
type = Buffer
stride = 40
filename = .\StelleModf0010\StelleBodyPosition.buf

[ResourceStelleBodyBlend.9]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.9]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.9]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.9]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.10]
type = Buffer
stride = 40
filename = .\StelleModf0011\StelleBodyPosition.buf

[ResourceStelleBodyBlend.10]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.10]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.10]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.10]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.11]
type = Buffer
stride = 40
filename = .\StelleModf0012\StelleBodyPosition.buf

[ResourceStelleBodyBlend.11]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.11]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.11]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.11]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.12]
type = Buffer
stride = 40
filename = .\StelleModf0013\StelleBodyPosition.buf

[ResourceStelleBodyBlend.12]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.12]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.12]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.12]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.13]
type = Buffer
stride = 40
filename = .\StelleModf0014\StelleBodyPosition.buf

[ResourceStelleBodyBlend.13]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.13]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.13]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.13]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.14]
type = Buffer
stride = 40
filename = .\StelleModf0015\StelleBodyPosition.buf

[ResourceStelleBodyBlend.14]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.14]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.14]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.14]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.15]
type = Buffer
stride = 40
filename = .\StelleModf0016\StelleBodyPosition.buf

[ResourceStelleBodyBlend.15]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.15]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.15]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.15]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.16]
type = Buffer
stride = 40
filename = .\StelleModf0017\StelleBodyPosition.buf

[ResourceStelleBodyBlend.16]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.16]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.16]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.16]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.17]
type = Buffer
stride = 40
filename = .\StelleModf0018\StelleBodyPosition.buf

[ResourceStelleBodyBlend.17]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.17]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.17]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.17]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.18]
type = Buffer
stride = 40
filename = .\StelleModf0019\StelleBodyPosition.buf

[ResourceStelleBodyBlend.18]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.18]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.18]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.18]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.18]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.19]
type = Buffer
stride = 40
filename = .\StelleModf0020\StelleBodyPosition.buf

[ResourceStelleBodyBlend.19]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.19]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.19]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.19]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.19]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.20]
type = Buffer
stride = 40
filename = .\StelleModf0021\StelleBodyPosition.buf

[ResourceStelleBodyBlend.20]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.20]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.20]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.20]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.20]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.21]
type = Buffer
stride = 40
filename = .\StelleModf0022\StelleBodyPosition.buf

[ResourceStelleBodyBlend.21]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.21]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.21]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.21]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.21]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.22]
type = Buffer
stride = 40
filename = .\StelleModf0023\StelleBodyPosition.buf

[ResourceStelleBodyBlend.22]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.22]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.22]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.22]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.22]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.23]
type = Buffer
stride = 40
filename = .\StelleModf0024\StelleBodyPosition.buf

[ResourceStelleBodyBlend.23]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.23]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.23]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.23]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.23]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.24]
type = Buffer
stride = 40
filename = .\StelleModf0025\StelleBodyPosition.buf

[ResourceStelleBodyBlend.24]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.24]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.24]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.24]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.24]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.25]
type = Buffer
stride = 40
filename = .\StelleModf0026\StelleBodyPosition.buf

[ResourceStelleBodyBlend.25]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.25]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.25]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.25]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.25]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.26]
type = Buffer
stride = 40
filename = .\StelleModf0027\StelleBodyPosition.buf

[ResourceStelleBodyBlend.26]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.26]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.26]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.26]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.26]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.27]
type = Buffer
stride = 40
filename = .\StelleModf0028\StelleBodyPosition.buf

[ResourceStelleBodyBlend.27]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.27]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.27]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.27]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.27]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.28]
type = Buffer
stride = 40
filename = .\StelleModf0029\StelleBodyPosition.buf

[ResourceStelleBodyBlend.28]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.28]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.28]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.28]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.28]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.29]
type = Buffer
stride = 40
filename = .\StelleModf0030\StelleBodyPosition.buf

[ResourceStelleBodyBlend.29]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.29]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.29]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.29]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.29]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.30]
type = Buffer
stride = 40
filename = .\StelleModf0031\StelleBodyPosition.buf

[ResourceStelleBodyBlend.30]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.30]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.30]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.30]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.30]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.31]
type = Buffer
stride = 40
filename = .\StelleModf0032\StelleBodyPosition.buf

[ResourceStelleBodyBlend.31]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.31]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.31]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.31]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.31]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.32]
type = Buffer
stride = 40
filename = .\StelleModf0033\StelleBodyPosition.buf

[ResourceStelleBodyBlend.32]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.32]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.32]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.32]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.32]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.33]
type = Buffer
stride = 40
filename = .\StelleModf0034\StelleBodyPosition.buf

[ResourceStelleBodyBlend.33]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.33]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.33]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.33]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.33]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.34]
type = Buffer
stride = 40
filename = .\StelleModf0035\StelleBodyPosition.buf

[ResourceStelleBodyBlend.34]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.34]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.34]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.34]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.34]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.35]
type = Buffer
stride = 40
filename = .\StelleModf0036\StelleBodyPosition.buf

[ResourceStelleBodyBlend.35]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.35]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.35]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.35]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.35]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.36]
type = Buffer
stride = 40
filename = .\StelleModf0037\StelleBodyPosition.buf

[ResourceStelleBodyBlend.36]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.36]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.36]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.36]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.36]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.37]
type = Buffer
stride = 40
filename = .\StelleModf0038\StelleBodyPosition.buf

[ResourceStelleBodyBlend.37]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.37]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.37]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.37]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.37]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.38]
type = Buffer
stride = 40
filename = .\StelleModf0039\StelleBodyPosition.buf

[ResourceStelleBodyBlend.38]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.38]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.38]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.38]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.38]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.39]
type = Buffer
stride = 40
filename = .\StelleModf0040\StelleBodyPosition.buf

[ResourceStelleBodyBlend.39]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.39]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.39]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.39]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.39]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.40]
type = Buffer
stride = 40
filename = .\StelleModf0041\StelleBodyPosition.buf

[ResourceStelleBodyBlend.40]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.40]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.40]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.40]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.40]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.41]
type = Buffer
stride = 40
filename = .\StelleModf0042\StelleBodyPosition.buf

[ResourceStelleBodyBlend.41]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.41]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.41]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.41]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.41]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.42]
type = Buffer
stride = 40
filename = .\StelleModf0043\StelleBodyPosition.buf

[ResourceStelleBodyBlend.42]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.42]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.42]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.42]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.42]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.43]
type = Buffer
stride = 40
filename = .\StelleModf0044\StelleBodyPosition.buf

[ResourceStelleBodyBlend.43]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.43]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.43]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.43]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.43]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.44]
type = Buffer
stride = 40
filename = .\StelleModf0045\StelleBodyPosition.buf

[ResourceStelleBodyBlend.44]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.44]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.44]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.44]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.44]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.45]
type = Buffer
stride = 40
filename = .\StelleModf0046\StelleBodyPosition.buf

[ResourceStelleBodyBlend.45]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.45]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.45]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.45]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.45]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.46]
type = Buffer
stride = 40
filename = .\StelleModf0047\StelleBodyPosition.buf

[ResourceStelleBodyBlend.46]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.46]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.46]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.46]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.46]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.47]
type = Buffer
stride = 40
filename = .\StelleModf0048\StelleBodyPosition.buf

[ResourceStelleBodyBlend.47]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.47]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.47]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.47]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.47]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.48]
type = Buffer
stride = 40
filename = .\StelleModf0049\StelleBodyPosition.buf

[ResourceStelleBodyBlend.48]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.48]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.48]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.48]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.48]
filename = .\StelleModf0001\StelleBodyALightMap.dds

[ResourceStelleBodyPosition.49]
type = Buffer
stride = 40
filename = .\StelleModf0050\StelleBodyPosition.buf

[ResourceStelleBodyBlend.49]
type = Buffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyTexcoord.49]
type = Buffer
stride = 20
filename = .\StelleModf0001\StelleBodyTexcoord.buf

[ResourceStelleBodyAIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyA.ib

[ResourceStelleBodyBIB.49]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\StelleModf0001\StelleBodyB.ib

[ResourceStelleBodyADiffuse.49]
filename = .\StelleModf0001\StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap.49]
filename = .\StelleModf0001\StelleBodyALightMap.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

[Constants]
global $_blend_

[ResourceStelleBodyPosition.0CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0001\StelleBodyPosition.buf

[ResourceStelleBodyBlend.0CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.1CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0002\StelleBodyPosition.buf

[ResourceStelleBodyBlend.1CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.2CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0003\StelleBodyPosition.buf

[ResourceStelleBodyBlend.2CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.3CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0004\StelleBodyPosition.buf

[ResourceStelleBodyBlend.3CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.4CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0005\StelleBodyPosition.buf

[ResourceStelleBodyBlend.4CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.5CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0006\StelleBodyPosition.buf

[ResourceStelleBodyBlend.5CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.6CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0007\StelleBodyPosition.buf

[ResourceStelleBodyBlend.6CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.7CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0008\StelleBodyPosition.buf

[ResourceStelleBodyBlend.7CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.8CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0009\StelleBodyPosition.buf

[ResourceStelleBodyBlend.8CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.9CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0010\StelleBodyPosition.buf

[ResourceStelleBodyBlend.9CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.10CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0011\StelleBodyPosition.buf

[ResourceStelleBodyBlend.10CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.11CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0012\StelleBodyPosition.buf

[ResourceStelleBodyBlend.11CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.12CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0013\StelleBodyPosition.buf

[ResourceStelleBodyBlend.12CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.13CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0014\StelleBodyPosition.buf

[ResourceStelleBodyBlend.13CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

[ResourceStelleBodyPosition.14CS]
type = StructuredBuffer
stride = 40
filename = .\StelleModf0015\StelleBodyPosition.buf

[ResourceStelleBodyBlend.14CS]
type = StructuredBuffer
stride = 32
filename = .\StelleModf0001\StelleBodyBlend.buf

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