; Stelle

; Constants -------------------------

; Overrides -------------------------

[TextureOverrideStelleBodyPosition]
hash = 6949f854
handling = skip
vb0 = ResourceStelleBodyPosition
vb2 = ResourceStelleBodyBlend
draw = 17329,0

[TextureOverrideStelleBodyTexcoord]
hash = f00b6ded
vb1 = ResourceStelleBodyTexcoord

[TextureOverrideStelleBodyVertexLimitRaise]
hash = dabe4434

[TextureOverrideStelleBodyIB]
hash = fba309df
handling = skip
drawindexed = auto

[TextureOverrideStelleBodyA]
hash = fba309df
match_first_index = 0
ib = null

[TextureOverrideStelleBodyADiffuse]
hash = 0e5f975c
this = ResourceStelleBodyADiffuse

[TextureOverrideStelleBodyALightMap]
hash = f469bcba
this = ResourceStelleBodyALightMap

[TextureOverrideStelleBodyB]
hash = fba309df
match_first_index = 32946
ib = ResourceStelleBodyBIB

; CommandList -----------------------

; Resources -------------------------

[ResourceStelleBodyPosition]
type = Buffer
stride = 40
filename = StelleBodyPosition.buf

[ResourceStelleBodyBlend]
type = Buffer
stride = 32
filename = StelleBodyBlend.buf

[ResourceStelleBodyTexcoord]
type = Buffer
stride = 20
filename = StelleBodyTexcoord.buf

[ResourceStelleBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = StelleBodyA.ib

[ResourceStelleBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = StelleBodyB.ib

[ResourceStelleBodyADiffuse]
filename = StelleBodyADiffuse.dds

[ResourceStelleBodyALightMap]
filename = StelleBodyALightMap.dds


; .ini generated by GIMI (Genshin-Impact-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord