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sWorldMapOverlayNormalSnowTexture=Data\\Textures\\Terrain\\WorldMapOverlaySnow_n.dds sWorldMapOverlayNormalTexture=Data\\Textures\\Terrain\\WorldMapOverlay_n.dds fMapWorldTransitionHeight=10000.000000 sMapWorldDefaultWorldSpace=Tamriel fMapLoopFadeTimeSeconds=1.000000 fMapLocalCursorPanSpeed=2000.000000 fMapWorldCursorMoveArea=0.900000 fGamepadCursorSensitivity=2.000000 fMaxMarkerSelectionDist=0.003000 fMapMenuNearClipPlane=128.000000 fMapMoveKeyboardSpeed=0.020000 fMapZoomMouseSpeed=2.000000 fMapLookGamepadSpeed=1.500000 fMapLookMouseSpeed=3.000000 fMapWorldHeightAdjustmentForce=4.000000 fMapWorldYawRange=400 fMapWorldMaxPitch=90 fMapWorldMinPitch=??? fMapWorldZoomSpeed=2.000000 fMapWorldMaxPanSpeed=75000.000000 fMapWorldMinPanSpeed=60000.000000 fMapTransitionSpeed=0.750000 fMapLocalMinFrustumWidth=4000.000000 fMapLocalMarkerSelectionDist=0.030000 fMapLocalMousePanSpeed=20.000000 fMapLocalGamepadPanSpeed=100.000000 fMapLocalMouseZoomSpeed=0.100000 fMapLocalGamepadZoomSpeed=0.030000 uLockedObjectMapLOD=??? uLockedTerrainLOD= fMapLocalHeight=40000.000000 [MAIN] fFadingFracStart=0.250000 fSnowSSSDarkColorIntensity=0.100000 iSnowNoiseTextureSize= sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_ sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt sControlsRemapFile=ControlMap_Custom.txt sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt fMapWorldTargetTransitionTime=0.500000 fLowPerfCombatantVoiceDistance=1000.000000 iMaxQuestObjectives= iDetectionHighNumPicks= sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot bUseWaterHDR= fQuestScriptDelayTime=5.000000 bPrimitivesOn= bEnableLipLookup= fSkyCellRefFadeDistance=150000.000000 bGamepadEnable= bCrosshairEnabled= fHUDOpacity=1.000000 bSaveOnPause= bSaveOnTravel= bSaveOnWait= bSaveOnRest= [Imagespace] iRadialBlurLevel=??? bDoRadialBlur=??? fRenderDepthMaxDepth=10000.000000 bDoDepthOfField= [General] bWarnOnMaterialCollisions= iIntroSequencePriority= iPreloadSizeLimit= bPreloadIntroSequence= iHWThread6= iHWThread5= iHWThread4= iHWThread3= iHWThread2= iHWThread1= uiCullingJobBatchSize= bCullingJobEnablePlaneOptimization= fBSTaskTime=2.000000 bJoblistActiveWait= fLoadGameFadeSecs=1.000000 fFastTravelFadeSecs=0.500000 bModManagerMenuEnabled=??? sGamerIconTextureName=BGSUserIcon uModMenuMusicAttnmB= uMainMenuMusicAttnmB= uMainMenuMusicFadeTimeMS= sMainMenuMusic= sCharGenQuest=0003372b bDebugSpectatorThreats= bRunMiddleLowLevelProcess= bTaskletActorSceneGraphUpdates= bParallelAnimUpdate= fProcessListsUpdateHighFrameRate=30.000000 fProcessListsUpdateLowFrameRate=10.000000 fProcessListsUpdateTimeMin=0.500000 fProcessListsUpdateTimeMax=5.000000 iLowProcessingMilliseconds= bShowGunTarget= fEncumberedReminderTimer=60 bBorderRegionsEnabled= fBetaDeferredKillTimer=15.000000 bUseMovementBlockedPackage= bDisableAllGore= bTrackAllDeaths= bTaskletCellTransformsUpdate= iNumBitsForFullySeen= uiMemoryLevelNumPasses= 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f3PArrowTiltUpAngle=2.5 f1PArrowTiltUpAngle=??? bForceNPCsUseAmmo= bAimSights= bLaserSights= [VATS] fVATSRangedLongDistance=2500.000000 fVATSRangedPercentMin=50.000000 fVATSRangedTargetLowLevelMult=0.300000 fVATSRangedPercentTargetNoThreat=10.000000 fVATSRangedPercentSneakKill=20.000000 fVATSRangedLowHealthPercent=5.000000 bVatsDebug= fVATSCastingAfterKillDelay=1.200000 fVATSKillMoveEnd=4.000000 fVatsLightColorB=1.000000 fVatsLightColorG=1.000000 fVatsLightColorR=1.000000 fVATSLightElevation=100.000000 fVATSLightDistance=100.000000 fVATSLightAngle=0.000000 fVATSLightLevelMax=40.000000 fVATSLightLevelMin=20.000000 bVATSRangedSelective= bVATSIgnoreProjectileTest= bVATSAllowNoKill= bVATSMultipleCombatants= bVATSForceRanged= bVATSDisable= fVATSFocus=3.200000 bVATSSmartCameraCheckDebug= [JobList] uiProjectileUpdateThread= uiProjectileUpdateBatch= uiCellNodeThread= uiCellNodeBatch= uiDynamicCellNodeBatch= uiDynamicActorAnimBatch= uiDynamicPostRenderBatch= uiDynamicPreRenderBatch= uiDynamicActorCombatBatch= uiTESAnimatedRefsUpdateThread= uiTESAnimatedRefsUpdateBatch= uiTESCellAnimationUpdateThread= uiTESCellAnimationUpdateBatch= [Decals] fDebrisDecalTimer=0.005000 bBackgroundInitializeGeometryDecals= bDecalOcclusionQuery= bAllowDecalsOnAlpha= bForceAllDecals= bDecalMultithreaded= uMaxSkinDecalPerActor=40 bSkinnedDecals= bDecals= uMaxSkinDecals= uMaxDecals= [Gameplay] bTargetLockIsToggle= fPlayerSunGazeDelta=0.984808 fTargetLockXYRange=7500.000000 fMagicTargetLocationExtraLargeActorRadius=256.000000 fMagicTargetLocationNormalActorRadius=32.000000 bCheckForMissingContentOnStartup= [GamePlay] fPlayerSunGazeStartTimer=0.500000 fPlayerHealthSaveOnPauseLimit=0.250000 sTrackProgressPath=\\\\vault2\\Fallout\\LevelData\\ bTrackProgress= iActorsDismemberedPerFrame= bAllowDragonFlightLocationDiscovery= fMapMarkerUpdateTime=0.050000 bAllowHavokGrabTheLiving= bEssentialTakeNoDamage= bHealthBarShowing= bInstantLevelUp= fFootIKDistance=1024.000000 iDetectionPicks= bShowFloatingQuestMarkers= bShowQuestMarkers= iDifficulty= [GENERAL] fFlyingMountTutorialMessageDelay=15.000000 fFlyingMountFastTravelDragonSpeed=7000.000000 fFlyingMountFastTravelArrivalHeight=1000.000000 fFlyingMountLandingRequestTimer=3.000000 fFlyingMountSlowestSpeedMult=0.250000 iFlyingMountSlowestQueuedRefCount= fPlayerFlyingMountNothingLoadingMult=10.000000 fPlayerFlyingMountFastBaseTargetSpeed=1400.000000 fPlayerFlyingMountBaseTargetSpeed=700.000000 bFlyingMountFastTravelCruiseEnabled= fDragonLandingForPlayerNavMeshSize=250.000000 fDragonLandingForPlayerSearchDist=3000.000000 fFlyingMountDismountOffset=30.000000 fPlayerFlyingMountTravelMaxHeight=400.000000 fPlayerFlyingMountTravelMinHeight=200.000000 [Debug] bDebugFlyingMountLeash= bDebugFaceGenCriticalSection= bDebugFaceGenMultithreading= bWriteTACOutputToFile= [Dialogue] fDialogueRotationPitchOffset=0.170000 fDialogueRotationSecs=1.000000 [Pathing] fINIDetectDoorsForPathingTime=0.500000 [Verlet] uCapeClothNumPin= fVerticalCapsuleOffset=50.000000 bUseConstantStepDelta= bUseRotationBasedTransformUpdate= uiNumIter= fGravity=-1500.000000 [Actor] fVisibleNavmeshMoveDist=4096.000000 fNotVisibleNavmeshMoveDist=2048.000000 bUseNavMeshForMovement=??? [HeadTracking] fHeadTrackingMaxAngle=90.000000 fPathLookAtPointTime=2.000000 fMaxPathLookAtPointDist=512.000000 fMinPathLookAtPointDist=128.000000 fUpdateDelayNewTargetSecondsMax=8.000000 fUpdateDelayNewTargetSecondsMin=3.000000 fUpdateDelaySecondsMax=1.500000 fUpdateDelaySecondsMin=1.000000 iUpdateActorsPerFrame= bDisableHeadTracking= [CopyProtectionStrings] sCopyProtectionMessage2=Insert the Skyrim Disc. sCopyProtectionTitle2=Skyrim Disc Not Found sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. sCopyProtectionTitle=CD-ROM Drive Not Found [SpeedTree] fLODTreeMipMapLODBias=-0.750000 fLocalTreeMipMapLODBias=-0.250000 [CameraPath] iTake= sDirectoryName=TestCameraPath iFPS= sNif=Cameras\\CameraTest.nif sOffsetID= bRecord= bStart= [StreamInstall] bResetGameAfterStreamingInstall= [Messages] bAssertsWithoutDebugger= bNoBreaksForAsserts= [Clouds] fCloudAtlasWidth=1.000000 sCloudInstanceMesh=Meshes\\CloudInstance.NIF fCloudLevel2Distance=262144.000000 fCloudLevel1Distance=32768.000000 fCloudLevel0Distance=16384.000000 fCloudNearFadeDistance=9000.000000 [audio] fAudioRumblePowerAttackAdj=0.150000 fAudioRumbleBigDeadZone=0.000000 fAudioRumbleBigLerpMax=1.000000 fAudioRumbleBigLerpMin=0.000000 fAudioRumbleSmallDeadZone=0.000000 fAudioRumbleSmallLerpMax=1.000000 fAudioRumbleSmallLerpMin=0.000000 fAudioRumbleBigExponent=0.500000 fAudioRumbleSmallExponent=0.400000 [TerrainManager] bKeepLowDetailTerrain= fCameraAboveMaxHeightThreshold=2048.000000 bDisplayCloudLOD= bUseNewTerrainSystem= uDistantTreeBlockCacheSizePerCell= fTreeLoadDistance=75000.000000 fBlockMaximumDistance=250000.000000 fBlockLevel1Distance=70000.000000 fBlockLevel0Distance=35000.000000 fSplitDistanceMult=1.500000 bShowLODInEditor= [Terrain] fHDLODSnowThresholdAngle=87.000000 fLODSnowThresholdAngle=100.000000 [NavMeshGeneration] bGlobalNavMeshCheckDeleteWarningTriangles= bGlobalNavMeshCheck= uNavmeshTriangleCountInteriorWarnThreshold= uNavmeshTriangleCountWarnThreshold= [Trees] fUpdateBudget=1.5 bPickSkinnedTrees= bForceFullDetail= bEnableTreeAnimations=??? bEnableTrees=??? bRenderSkinnedTrees= uiMaxSkinnedTreesToRender= [FaceGen] uiNumActorsAllowedToMorph= bUseCustomizationMorphs= bUseRaceMorph= [Weather] fSunGlareMultiplier=2.000000 fSunBoost=1.000000 fSunGlareSize=600 fSunBaseSize=425 bFogEnabled= bPrecipitation= fAlphaReduce=1.000000 sBumpFadeColor=255,255,255,255 sLerpCloseColor=255,255,255,255 sEnvReduceColor=255,255,255,255 [Cart] fWheelAngDamp=0.010000 fMass=130.000000 fFriction=100.000000 fGravMult=3.500000 sHarnessBoneCart=FrontHorseCarriage01 sHarnessBoneRight=HarnessRightBone sHarnessBoneLeft=HarnessLeftBone sHorseConnect=HorseSpine2 fPoleZOffset=-20.000000 fCartRot2=10.000000 fCartRot1=10.000000 fTetherOffsetZ=13.000000 fTetherOffsetY=163.000000 fTetherOffsetX=50.000000 fCartLimitMin=-0.750000 fCartLimitMax=0.750000 fHorsePivotZ=0.000000 fHorsePivotY=0.000000 fHorsePivotX=0.000000 fCartPivotZ=0.700000 fCartPivotY=3.000000 fCartPivotX=0.000000 fHorseOffsetZ=0.000000 fHorseOffsetY=200.000000 fHorseOffsetX=0.000000 fTipImpulse=500.000000 [Voice] sFileTypeLTF=ltf sFileTypeLip=lip sFileTypeSource=wav sFileTypeGame=wav [TestAllCells] bFileControllerOnRoot= bFileShowTextures= bFileShowIcons= bFileSkipIconChecks= bFileUnusedObject= bFileTestLoad= bFileNeededMessage= bFileGoneMessage= bFileCheckModelCollision= bFileSkipModelChecks= [Jobs] uiTESAnimationBatchSize= [Landscape] sDefaultLandNormalTexture=Dirt02_N.dds sDefaultLandDiffuseTexture=Dirt02.dds bLandSpecular= fLandFriction=2.500000 iLandBorder2B= iLandBorder2G= iLandBorder2R= iLandBorder1B= iLandBorder1G= iLandBorder1R= bCurrentCellOnly= fLandTextureTilingMult=3.000000 [Grass] fTexturePctThreshold=0.000000 iMaxGrassTypesPerTexure=??? fWaveOffsetRange=1.750000 bEnableGrassFade= fGrassFadeInTime=1.800000 bAllowLoadGrass=??? bAllowCreateGrass=??? bGenerateGrassDataFiles= iGrassCellRadius=??? fGrassWindMagnitudeMin=??? fGrassWindMagnitudeMax=125 iMinGrassSize=20 bGrassPointLighting= fGrassFadeRange=1536 bDrawShaderGrass=??? fGrassStartFadeDistance=7000.000000 fGrassMaxStartFadeDistance=7000.000000 fGrassMinStartFadeDistance=400.000000 [Light] fLightEnableDisableFadeTime=1.000000 [bLightAttenuation] fQuadraticRadiusMult=1.000000 fLinearRadiusMult=1.000000 bOutQuadInLin= fConstantValue=0.000000 fQuadraticValue=16.000000 fLinearValue=3.000000 uQuadraticMethod= uLinearMethod= bUseQuadratic= bUseLinear= bUseConstant= [ScreenSplatter] bBloodSplatterEnabled= [BudgetCaps] uActorMemoryBudgetCap= uCityLODBudgetAdjustment= uWastelandLODBudgetAdjustment= uLoadedAreaNonActorMemoryBudgetCap= fMaxMsUsagePerFrame=28.000000 fMsHavokTriCount=0.001000 fMsDecalCount=0.001000 fMsLightCount=0.010000 fMsLightExcessGeometry=0.010000 fMsWaterCount=0.100000 fMsTriangleCount=0.000100 fMsGeometryCount=0.010000 fMsEmittersCount=0.010000 fMsParticlesCount=0.001000 fMsAnimatedObjectsCount=0.050000 fMsActiveRefCount=0.050000 fMsActorRefCount=0.245000 fMsRefCount=0.021000 uHavokTriCountInterior= uDecalCountInterior= uLightExcessGeometryInterior= uLightCountInterior= uWaterMemoryInterior= uTextureMemoryInterior= uGeometryMemoryInterior= uWaterCountInterior= uTriangleCountInterior= uGeometryCountInterior= uEmittersCountInterior= uParticlesCountInterior= uAnimatedObjectsCountInterior= uActiveRefCountInterior= uActorRefCountInterior= uRefCountInterior= uHavokTriCount= uDecalCount= uLightExcessGeometry= uLightCount= uWaterMemory= uTextureMemory= uGeometryMemory= uWaterCount= uTriangleCount= uGeometryCount= uEmittersCount= uParticlesCount= uAnimatedObjectsCount= uActiveRefCount= uActorRefCount= uRefCount= [GeneralWarnings] sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the \ file for more information. sMasterMismatchWarning=One of the files that \ is dependent on has changed since the last save. [ENGLISH] sSysUtil_GameContentInstalling=No Default string. Must be loaded from INIFile sSysUtil_NPDRMInstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsUpdating=No Default string. Must be loaded from INIFile sSysUtil_AwardsConfiguring=No Default string. Must be loaded from INIFile sSysUtil_AwardsReinstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsInstalling=No Default string. Must be loaded from INIFile sSysUtil_AwardsLoading=No Default string. Must be loaded from INIFile sSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile sSysUtil_DiscEject=No Default string. Must be loaded from INIFile sSysUtil_SaveDataOwnershipWarning=No Default string. Must be loaded from INIFile sSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile sSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile sSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile sSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile sSysUtil_Retry=No Default string. Must be loaded from INIFile sFailureMessage=Something is broken [Particles] iMaxDesired= [AudioMenu] fAudioMasterVolume=1.000000 fVal7=1.000000 uID7= fVal6=1.000000 uID6= fVal5=1.000000 uID5= fVal4=1.000000 uID4= fVal3=1.000000 uID3= fVal2=1.000000 uID2= fVal1=1.000000 uID1= fVal0=1.000000 uID0= [CreationsMenu] bMusicOn= [NavMesh] fObstacleAlpha=0.500000 fCoverSideHighAlpha=0.800000 fCoverSideLowAlpha=0.650000 fEdgeFullAlpha=1.000000 fEdgeHighAlpha=0.750000 fEdgeLowAlpha=0.500000 fTriangleFullAlpha=0.700000 fTriangleHighAlpha=0.350000 fTriangleLowAlpha=0.200000 fLedgeBoxHalfHeight=25.000000 fEdgeDistFromVert=10.000000 fEdgeThickness=10.000000 fPointSize=2.500000 skyrimprefs.ini [Display] fShadowDistance=8145.0000 iNumFocusShadow=??? iNumSplits=??? fInteriorShadowDistance=3000.0000 ffocusShadowMapDoubleEveryXUnit=450.0000 iShadowMapResolution=2048 fDynamicDOFBlurMultiplier=0.0000 fProjectedUVNormalDetailTilingScale=0.8000 fProjectedUVDiffuseNormalTilingScale=0.2000 bEnableProjecteUVDiffuseNormals=??? bUseTAA=??? bIndEnable=??? bSAO_CS_Enable=??? bToggleSparkles=??? bSAOEnable=??? bScreenSpaceReflectionEnabled=??? bIBLFEnable=??? uBookRatio=??? bForceCreateTarget=??? iReflectionResolutionDivider=??? bUse64bitsHDRRenderTarget=??? iSaveGameScreenShotHeighWSt=192 iSaveGameScreenShotWidthWS=320 iSaveGameScreenShotHeight=192 iSaveGameScreenShotWidth=256 iShadowMaskQuarter=??? bVolumetricLightingEnable=??? iVolumetricLightingQuality=??? bEnableImprovedSnow=??? fLightLODStartFade=4096.0000 bFXAAEnabled=??? fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10240.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=10240.0000 fMeshLODLevel1FadeTreeDistance=6144.0000 fMeshLODLevel2FadeDist=10240.0000 fMeshLODLevel1FadeDist=6144.0000 iVSyncPresentInterval=??? fGamma=1.0800 bBorderless=??? bFull Screen=??? iSize H=1440 iSize W=2560 iScreenShotIndex=2107 bTreesReceiveShadows=??? bUsePrecipitationOcclusion=??? bDrawLandShadows=??? iMaxSkinDecalsPerFrame=50 iMaxDecalsPerFrame=120 [Imagespace] bDoDepthOfField=??? [General] fLightingOutputColourClampPostSpec=3333.0000 fLightingOutputColourClampPostEnv=3333.0000 fLightingOutputColourClampPostLit=3333.0000 bFreebiesSeen=??? bUpsellOwned=??? uiMarketplaceUpdatedHash=4294967295 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=??? uLargeRefLODGridSize=??? [ImageSpace] bLensFlare=??? [MAIN] fSkyCellRefFadeDistance=327680.0000 bGamepadEnable=??? bCrosshairEnabled=??? fHUDOpacity=1.0000 bSaveOnPause=??? bSaveOnTravel=??? bSaveOnWait=??? bSaveOnRest=??? [Bethesda.net] uPersistentUuidData3=??? uPersistentUuidData2=??? uPersistentUuidData1=??? uPersistentUuidData0=1066116066 uCreationsResolvedEnvironment=??? [Interface] fMouseCursorSpeed=1.0000 bDialogueSubtitles=??? bGeneralSubtitles=??? bShowCompass=??? [GamePlay] bShowFloatingQuestMarkers=??? bShowQuestMarkers=??? iDifficulty=??? [Controls] fMouseHeadingSensitivity=0.0393 fGamepadHeadingSensitivity=0.6667 bAlwaysRunByDefault=??? bInvertYValues=??? bGamePadRumble=??? bUseKinect=??? [Particles] iMaxDesired=2000 [SaveGame] fAutosaveEveryXMins=15.0000 [Gameplay] bCheckForMissingContentOnStartup=??? [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=419846257 fVal6=1.0000 uID6=554685 fVal5=0.7500 uID5=1007612 fVal4=0.4500 uID4=106685 fVal3=0.7000 uID3=410705 fVal2=1.0000 uID2=522251 fVal1=0.4500 uID1=466532 fVal0=1.0000 uID0=94881 [CreationsMenu] bMusicOn=??? [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [Water] bUseWaterDisplacements=??? bUseWaterRefractions=??? bUseWaterReflections=??? bUseWaterDepth=??? [TerrainManager] fTreeLoadDistance=40960.0000 fBlockMaximumDistance=262144.0000 fBlockLevel1Distance=114688.0000 fBlockLevel0Distance=25000.0000 fSplitDistanceMult=1.0000 bShowLODInEditor=??? [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=??? uiMaxSkinnedTreesToRender=120 [Grass] fGrassStartFadeDistance=12288.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [Decals] bSkinnedDecals=??? bDecals=??? uMaxSkinDecals=50 uMaxDecals=200 [LOD] fLODFadeOutMultSkyCell=1.0000 fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=4.5000 fLODFadeOutMultActors=12.0000