commonfx: .deathfx death_medium

weapon: .name "xgpolarisfd_weapon_0" .icon "eqp_weapon_0.png"
weapon: .name "xgpolarisfd_weapon_1" .icon "eqp_weapon_1.png"
weapon: .name "xgpolarisfd_weapon_2" .icon "eqp_weapon_2.png"
weapon: .name "xgpolarisfd_weapon_3" .icon "eqp_weapon_3.png"
weapon: .name "xgpolarisfd_weapon_4" .icon "eqp_weapon_4.png"

armour: .name "xgpolarisfd_armour_0" .icon "eqp_armour_0.png"
armour: .name "xgpolarisfd_armour_1" .icon "eqp_armour_1.png"
armour: .name "xgpolarisfd_armour_2" .icon "eqp_armour_2.png"
armour: .name "xgpolarisfd_armour_3" .icon "eqp_armour_3.png"
armour: .name "xgpolarisfd_armour_4" .icon "eqp_armour_4.png"

combat_skill: .id "xgpolarisfd_sk1" .icon "1" .anim "sk1"                                          .can_display_performer_selection_after_turn false
combat_skill: .id "xgpolarisfd_sk2" .icon "2" .anim "sk2"                                              .can_display_performer_selection_after_turn false .area_pos_offset 0 -2
combat_skill: .id "xgpolarisfd_sk3" .icon "3" .anim "sk3"         .targchestfx "blood_splatter"        .can_display_performer_selection_after_turn false .target_area_pos_offset 90 15
combat_skill: .id "xgpolarisfd_sk4" .icon "4" .anim "sk4"         .targchestfx "sk4fx"                 .can_display_performer_selection_after_turn false .target_area_pos_offset 10 15
combat_skill: .id "xgpolarisfd_sk5" .icon "5" .anim "sk5"                                              .can_display_performer_selection_after_turn false .area_pos_offset 0 -15
combat_skill: .id "xgpolarisfd_sk6" .icon "6" .anim "sk6"         .targchestfx "sk6fx"                 .can_display_performer_selection_after_turn false .target_area_pos_offset 20 30
combat_skill: .id "xgpolarisfd_sk7" .icon "7" .anim "sk7"         .targchestfx "blood_splatter"        .can_display_performer_selection_after_turn false .target_area_pos_offset 25 20
combat_skill: .id "xgpolarisfd_sk8" .icon "8" .anim "comebat"                                        .can_display_performer_selection_after_turn false
combat_skill: .id "xgpolarisfd_sk9" .icon "9" .anim "comebat"                                        .can_display_performer_selection_after_turn false
combat_skill: .id "xgpolarisfd_sk10" .icon "10" .anim "comebat"                                      .can_display_performer_selection_after_turn false
combat_skill: .id "xgpolarisfd_sk11" .icon "11" .anim "comebat"                                      .can_display_performer_selection_after_turn false

riposte_skill: .id "riposte1"

//位移演出
combat_move_skill: .id "move" .icon "generic_move" .anim "combat"

act_out_display: .attack_friendly_anim "comebat" .attack_friendly_fx "" .attack_friendly_targchestfx "blood_splatter"  .attack_friendly_sfx ""
